Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I just wanted to explain how the story was flowing and why devil won't be for sale:
1. People complained that only players with money (gems) have cool stuff, so being skilled wasn't really important
2. People want to emphasis more skilled players so they also have something cool
3. That's why staff added campaigns to reward players who beat levels (the harder - the more rewarding)
We have 2 types of players here: with money and with skill, the system needs to reward both types. That's the reason devil smiley will never be in classic shop as op suggested.
ee & eeforums gibs me depression
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I just wanted to explain how the story was flowing and why devil won't be for sale:
1. People complained that only players with money (gems) have cool stuff, so being skilled wasn't really important
2. People want to emphasis more skilled players so they also have something cool
3. That's why staff added campaigns to reward players who beat levels (the harder - the more rewarding)We have 2 types of players here: with money and with skill, the system needs to reward both types. That's the reason devil smiley will never be in classic shop as op suggested.
What if we don't have money or skill? Patience for the win! Am I right?
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What if we don't have money or skill? Patience for the win! Am I right?
Yep, there probably should be a third catagory:
Those with money, those with skill, and those with time. Each of these are rewarded seperately, through gems, campaigns, and energy
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ever think this was to award actually loyal players who are active, play levels, and don't try to put a price on everything?
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