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#1 2017-04-23 17:51:52

Anatoly
Guest

Bot Server

A Bot Server which will save your bot script and run the bot 25 hours a day

#2 2017-04-23 17:53:50, last edited by drunkbnu (2017-04-23 17:54:15)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Bot Server

Already suggested by me.

But now you can make online 24/7 bots with the new PlayerIO JavaScript SDK, and Socket.IO

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#3 2017-04-23 17:56:58

Guest.
Guest

Re: Bot Server

AnatolyEE wrote:

A Bot Server which will save your bot script and run the bot 25 hours a day

25 hours a day?! Now my bots can extend time! //forums.everybodyedits.com/img/smilies/big_smile

#4 2017-04-23 18:27:18

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Bot Server

Ernesdo wrote:
AnatolyEE wrote:

A Bot Server which will save your bot script and run the bot 25 hours a day

25 hours a day?! Now my bots can extend time! //forums.everybodyedits.com/img/smilies/big_smile

I think they meant that for 1 hour a day it will run twice to make sure people are playing it.


kMMA0S6.png dxGW6FY.png

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Wooted by:

#5 2017-04-23 20:36:19, last edited by Raphe9000 (2017-04-23 20:36:30)

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: Bot Server

Not good enough. It should run it 26 hours a day.

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#6 2017-04-23 21:05:23, last edited by LukeM (2017-04-23 21:05:36)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Bot Server

The problem is that a lot of bots are quite CPU intensive, as before we didnt really need to be worried about efficiency
This means that it would cost quite a lot to have a server which could run possibly 25+ bots simultaneously

There have been a few suggestions which might work, I think the best of which is to use a scratch-like language, so that they can easily limit CPU usage, and still have it easy to use, but even this would be a lot of work

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#7 2017-04-23 23:49:08

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Bot Server

destroyer123 wrote:

There have been a few suggestions which might work, I think the best of which is to use a scratch-like language, so that they can easily limit CPU usage, and still have it easy to use, but even this would be a lot of work

How does this figure? how does the language, which shouldn't affect what actions are actually going on, lower CPU usage/

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hummerz51492987748656414

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