Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2017-01-06 17:39:32

OpenPlayerIO
Member
Joined: 2016-10-29
Posts: 5

[Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

OPIO_Post.png

OpenPIO.PlayerIOServer

An open-source alternative to PlayerIO.
Repository

FAQ:
  • What license does OpenPIO.PlayerIOServer reside under?
    GNU General Public License 3.0 or higher.

  • Which .NET framework does OpenPIO.PlayerIOServer require?
    .NET Framework 4.6 or above.

Offline

#2 2017-01-06 17:40:26, last edited by OpenPlayerIO (2017-01-06 17:42:35)

OpenPlayerIO
Member
Joined: 2016-10-29
Posts: 5

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

Contributors:
  • XxAtillaxX

  • EEJesse

Additional Projects:

Offline

#3 2017-01-06 23:54:02

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,824

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

Is there an advantage to using this?


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

Wooted by:

#4 2017-01-07 05:11:36

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

Tomahawk wrote:

Is there an advantage to using this?

As of yet, there's none besides by virtue of being open-source and modifiable.

It's an ongoing project much like OpenPlayerIO.PlayerIOClient.


signature.png
*u stinky*

Offline

#5 2017-01-07 06:36:34

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

It's like hosting your own PLAYERIO but locally right?

Offline

#6 2017-01-07 07:00:32

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

ninjasupeatsninja wrote:

It's like hosting your own PLAYERIO but locally right?

Pretty much.

It's still under active development, however you can run a multiplayer game with rooms and tens of thousands of connections. The only limitation is the amount of memory allocated towards the connection buffer.
Keep in mind however, there are compatibility issues with PlayerIO's PlayerIOClient, however it works fine with OpenPlayerIO.PlayerIOClient, which is compatible with PlayerIO as well as OpenPlayerIO servers.

There's no control panel built yet, so in order to use BigDB, you'll need to set up MongoDB with the database as the GameId.


signature.png
*u stinky*

Offline

XxAtillaxX1483768832642243

Board footer

Powered by FluxBB

[ Started around 1711712789.8772 - Generated in 0.035 seconds, 10 queries executed - Memory usage: 1.46 MiB (Peak: 1.59 MiB) ]