Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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That's from my for loop:
Console Log
But only blocks X ( 31 - 46 ) were placed.
My code part
private static void MiniGameVoid()
{
if (MiniGame_State == 0) {
MiniGame_State = 1;
for (int a = 1; a <= 41; a++) {
con.Send("b", 0, a + 30, 64, 11);
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.WriteLine("X: " + (a + 30));
}
} else {
};
}
Do a
System.Threading.Thread.Sleep(10);
This will sleep 10 milliseconds.
EDIT: Also Can I ask why you have a semicolon to complete your if statement?
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The server throttles people, a delay of 10ms between blocks is plenty or you can do bursts of about 10 then pause for 100ms; the first being easier and the second is useful for doing small things like opening doors at the same time.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Gotta love the misleading title. This could've been an awesome bug.
You can add:
using System.Threading;
to your list of namespaces, so you only have to type:
Thread.Sleep(10);
every time you need a delay.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Everybody edits, but some edit more than others
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Add this:
using System.Threading.Tasks;
Then put this on the void, before the static
async
Then use this after you placed a block AKA con.Send
await Task.Delay(20);
I feel like the next question is going to be like: "Why does my consol freeze and why can't I use commands while placing many blocks.".
Got ya covered there mate.
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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i was working around values. 10 was not sleeping enough, 17 is good.
What does sleeping -1 do? You can sleep negative amount of time?
i was working around values. 10 was not sleeping enough, 17 is good.
What does sleeping -1 do? You can sleep negative amount of time?
used to put a threat to sleep indefinetely without terminating your application
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