Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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hide numbers and just let them go to infinity?
and then some bot crashes EEU's servers by setting the switch ID to a number that takes 1000000000000000000000000 petabytes to store
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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a'll mis the real pic in here.
https://gosha.eejesse.net/files/6487681.png
look how much space there is!!!!
You can think about each pixel as an individual digit which supports 16581375 colors (255^3)
Meaning each switch can hold 255^3 * 16^2 values, which is 4244832000 individual values for the swtich block.
https://gosha.eejesse.net/files/7487719.png
quick maths.
good idea but none is goign to see the diffrence between for example #ff000 and #ff0001 on the ssame pixel at very first sight
thanks hg for making this much better and ty for my avatar aswell
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Why would you need more than 1000 switches other than some niche thing (such a 32x32 display)?
Anyway, you forget thay you could have 2 lines of text, and have a million switches using 2×0-999 IDs while also being readable
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Why would you need more than 1000 switches other than some niche thing (such a 32x32 display)?
Anyway, you forget thay you could have 2 lines of text, and have a million switches using 2×0-999 IDs while also being readable
To make your world that already takes (almost literally) forever to beat even longer.
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Koya wrote:Why would you need more than 1000 switches other than some niche thing (such a 32x32 display)?
Anyway, you forget thay you could have 2 lines of text, and have a million switches using 2×0-999 IDs while also being readable
To make your world that already takes (almost literally) forever to beat even longer.
a level that took equally as long to make mind you
cringe ^
based v
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mikelolsuperman wrote:Koya wrote:Why would you need more than 1000 switches other than some niche thing (such a 32x32 display)?
Anyway, you forget thay you could have 2 lines of text, and have a million switches using 2×0-999 IDs while also being readable
To make your world that already takes (almost literally) forever to beat even longer.
a level that took equally as long to make mind you
I don't think the world took insanely long to make seeing as you can't even complete it if you started playing the first day of ee. Let alone playing it. I don't know really but adding 1 higher ID to Koya's level doubles the time you spent on the level. You turn all 1000 switches on first which takes really long, then you touch the other switch and it all loops back around and you redo it. Adding 1 switch to the machine can't take longer than a minute but it doubles however long the current level takes.
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ASDruska wrote:mikelolsuperman wrote:Koya wrote:Why would you need more than 1000 switches other than some niche thing (such a 32x32 display)?
Anyway, you forget thay you could have 2 lines of text, and have a million switches using 2×0-999 IDs while also being readable
To make your world that already takes (almost literally) forever to beat even longer.
a level that took equally as long to make mind you
I don't think the world took insanely long to make seeing as you can't even complete it if you started playing the first day of ee. Let alone playing it. I don't know really but adding 1 higher ID to Koya's level doubles the time you spent on the level. You turn all 1000 switches on first which takes really long, then you touch the other switch and it all loops back around and you redo it. Adding 1 switch to the machine can't take longer than a minute but it doubles however long the current level takes.
that was a joke but ok
cringe ^
based v
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Why would you need more than 1000 switches other than some niche thing (such a 32x32 display)?
Anyway, you forget thay you could have 2 lines of text, and have a million switches using 2×0-999 IDs while also being readable
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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since this has been bumped, i would like to mention that i've been on and off working on a project which converts text into switches, and at one point it should feature an entire stack implementation within EE, allowing you to create and use classes like normal by pushing things onto the stack and copying them into a function's working memory and stuff - the overhead of the stack would be humongous, and require lots of switches.
That's a very far off end goal, at least, so proper emulation of computer concepts can be done and executed fine.
for now, I plan to make a language that is close-ish to EE switches but not exactly, so code can be reused and unit tested and compile to a small size.
Currently, the only visible fruit of my labor is here, of which i have a 700 line file with the code written on it. (yuck)
i haven't gotten around to optimizing portal ID usage, but it currently uses from IDs 0-200 while the actual usage might be in the range of 0-75 or so. in the future i'll have more things that build off of this, and that'll use massive amounts of switch ids, just like how it absolÜtely consumes portals ids.
anyways, what gosha said with base64 is on the right track, allowing letters and ASCII characters into switches without hindering their readability. it would also improve how it is to work with switches as is currently.
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how about 12 digits per switch in EEU? in base64 that would give about 4722366482869645000000 switches!
here are samples of switches 999999999999, 549755813888 and hasloisgreat:
close-up:
is there even anything wrong with the 12-digit base 64 EEU mockup that would give about 4722366482869645000000 switches?
edit: of course EEU's scalability will be better than everyone thought and the close-up version will look more like this:
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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Just make it so it shows like 3 or 4 digits but if it's longer it scrolls like this
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a'll mis the real pic in here.
look how much space there is!!!!
You can think about each pixel as an individual digit which supports 16581375 colors (255^3)
Meaning each switch can hold 255^3 * 16^2 values, which is 4244832000 individual values for the swtich block.
https://gosha.eejesse.net/files/7487719.png
quick maths.
your image looks pirated, the actual EE switch picture looks like this
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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Just make it so it shows like 3 or 4 digits but if it's longer it scrolls like this
https://media.giphy.com/media/qoDDQhekkyVe8/200.gif
not if you have only 1 sec to choose the damn rihgt switch
thanks hg for making this much better and ty for my avatar aswell
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1, 10, 100, 1k, 10K, 100K, 1M, 10M, 100M, 1B
Problem solved s\
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Just make it so it shows like 3 or 4 digits but if it's longer it scrolls like this
https://media.giphy.com/media/qoDDQhekkyVe8/200.gif
or how about a circular scrolling system
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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1, 10, 100, 1k, 10K, 100K, 1M, 10M, 100M, 1B
Problem solved s\
1B+1 shows as?
thanks hg for making this much better and ty for my avatar aswell
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mikelolsuperman wrote:Just make it so it shows like 3 or 4 digits but if it's longer it scrolls like this
https://media.giphy.com/media/qoDDQhekkyVe8/200.gifnot if you have only 1 sec to choose the damn rihgt switch
That's the level's fault. Swtich can't do anything for that. What I'm saying is that every once in a while the switch number scrolls like that to show the entire number. Say you have 123456 it would only show 123 at first, then you wait and it scrolls to the 456 part and then it loops around
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You guys... we have gone so far into seeing if we can, we forgot to answer the other question of the thread. Is it worth it.
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Gosha wrote:a'll mis the real pic in here.
https://gosha.eejesse.net/files/6487681.png
look how much space there is!!!!
You can think about each pixel as an individual digit which supports 16581375 colors (255^3)
Meaning each switch can hold 255^3 * 16^2 values, which is 4244832000 individual values for the swtich block.
https://gosha.eejesse.net/files/7487719.png
quick maths.your image looks pirated, the actual EE switch picture looks like this
That's my system in action
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PiotrGrochowski wrote:Gosha wrote:a'll mis the real pic in here.
https://gosha.eejesse.net/files/6487681.png
look how much space there is!!!!
You can think about each pixel as an individual digit which supports 16581375 colors (255^3)
Meaning each switch can hold 255^3 * 16^2 values, which is 4244832000 individual values for the swtich block.
https://gosha.eejesse.net/files/7487719.png
quick maths.your image looks pirated, the actual EE switch picture looks like this
That's my system in action
Umber of colors is actually 256^3
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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What if we also allow transparency
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What if we also allow transparency
99% transparency be like: its not fully invisible you can still see it!
thanks hg for making this much better and ty for my avatar aswell
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mikelolsuperman wrote:What if we also allow transparency
99% transparency be like: its not fully invisible you can still see it!
Noclip through invisible blocks
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the problem with colored pixel idea is that it's possible to set all 576 EEU pixels to pixels of another block which impersonates it
also how would you distunguish between 10 graphics in the colored pixel idea?
switch off, switch on, switch reset, switch door, switch gate, global switch off, global switch on, global switch reset, global switch door, global switch gate
mikelolsuperman wrote:What if we also allow transparency
99% transparency be like: its not fully invisible you can still see it!
1% transparency be like: creepy ghost background overlay
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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You could just allow letters as part of the "number," or ID, up to 3 characters. This greatly increases the total IDs without needing any more digits, keeping it easy to read.
1, 2, 3, 123, a, b, c, abc, 12c, a23, f92, pg3, etc.
That's more than you'll ever need without cramming more numbers onto the blocks. It also opens the possibilities of short message options- ID of YES and NO. Allow four digits and you can get BLUE and RED, UP and DOWN, and so on. It could be a way to write messages with multiple blocks without needing to be on a sign.
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