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#51 2016-08-28 03:41:38

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,574

Re: EE BlockStorm

Map is currently open as a shotgun duel please join


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#52 2016-08-28 03:51:03

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,574

Re: EE BlockStorm

Can't believe I haven't mentioned this in the thread yet but the map has been released and has more fixes.

http://steamcommunity.com/sharedfiles/f … =747261242

Fixed the stairs wrapping around the hotel so they're 500% easier to climb up and down without falling to your death. Trying to make the jumps before was basically equivalent to making a hookjump in EE except it was 500 feet in the air and if you fell you died. Also fixed a copying error that happened around blue team's based that made everything like 8 blocks thick. And fixed a few stair locations that were impossible to climb without destroying an extra block in your way which. Swapped the location of the giant crate and the giant crate tower since I figured that particular area of the map already had enough giant EE block towers with the giant hook jump and everything. Speaking of the giant hook jump, it now is enterable. You can climb inside, punch a hole in the wall, and make yourself a nice little sniper hideout. I relocated the minigame and its win box, lowered it down a block, and fixed a bug where the minigame was unwinnable. The giant smiley is now hollowed out and has crawlspaces that make nice ambush spots but would also suck if you got a grenade tossed at you while you're under there. I can't remember if I posted about the maze but there's a maze now. Also I put a roof over the tight fit minigame to prevent scrubs from being shot like fish in a barrel while they were inside. The two boost towers that make up the team bases have their stairs reinforced with metal instead of the glass stairs seen everywhere else in the level.

And I think that's about it for this update to the map.

Also I made my first skin: http://steamcommunity.com/sharedfiles/f … =750694431


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#53 2016-08-30 00:43:42

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: EE BlockStorm

Diff, make the map connected to a single indestructible block, that way if we find it we can send the whole map falling :3


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#54 2016-08-30 01:00:47, last edited by Different55 (2016-08-30 01:01:20)

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,574

Re: EE BlockStorm

Freckleface wrote:

Diff, make the map connected to a single indestructible block, that way if we find it we can send the whole map falling :3

If you want to do that go play some of those retarded Air Battle maps. I hate those. There's like 3 of them making the rounds on the workshop servers now that are so poorly designed that all it takes is a few well placed shots to take out the other team's plane and end the game right there. And the one with 500 helicopters vs one plane is retarded too. You can't drop the plane out of the sky but you can destroy enough of the plane that it makes movement impossible for the blue team. Meanwhile you can't do the same thing to the red team because there's 500 helicopters and they could spawn in any of them.

EDIT: These retarded censors are making me look like I'm swearing all the time but really I'm just retarded.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#55 2016-08-30 02:57:12

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: EE BlockStorm

Different55 wrote:

EDIT: These **** censors are making me look like I'm swearing all the time but really I'm just ****.

struck by your own sword


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Wooted by:

#56 2016-08-30 06:17:16

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,463

Re: EE BlockStorm

Different55 wrote:

Also I made my first skin: http://steamcommunity.com/sharedfiles/f … =750694431

Wow that's a pretty nice skin


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