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#51 2016-06-11 15:00:48

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

In the order of joining: Sierra Leone, Mozambique, Madagascar
:3
South Africa I strongly advise you to join this alliance because otherwise you will be attacked from 3 sides.


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#52 2016-06-12 06:50:23

Gamemonger
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Turn 1 Turnout

iku1nWS.png

COMMUNISM:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: DRC (100/1000), Angola (0/1000)

e:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Morocco (125/1000)

IO:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: South Africa (100/1000)

KingsRules:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Madagascar (100/1000)

Ruski Cyka Putin Votka Empire:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Zimbabwe (100/1000), Botswana (0/1000)

The Great And Powerful Empire of Zumza:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Sierra Leone (100/1000), Guinea (0/1000)

Idiot that will Lose:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Mozambique (125/1000)

JaWapan Kingdom:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Kenya (100/1000)


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#53 2016-06-12 06:51:36, last edited by Gamemonger (2016-06-12 07:01:19)

Gamemonger
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Posts: 206

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

+30 food +30 cash > 30 troops
Take Ghana


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#54 2016-06-12 07:00:10

Hostage
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

+30 material and 30 cash increase botswana hp


35fa6ee9efa7e42687d426ffeba72dbdb9a95cbfb7d221d698ca2146feebab7c.jpg

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#55 2016-06-12 07:02:27

Gamemonger
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Hostage wrote:

+30 material and 30 cash increase botswana hp

COMMUNISM wishes to ally you


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#56 2016-06-12 08:22:44

Hostage
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Gamemonger wrote:
Hostage wrote:

+30 material and 30 cash increase botswana hp

COMMUNISM wishes to ally you

Dat ally is accepted


35fa6ee9efa7e42687d426ffeba72dbdb9a95cbfb7d221d698ca2146feebab7c.jpg

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#57 2016-06-12 10:38:30

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

+25 funds , +25 food > attack this weird country above me
plz name the countries on africa image


http://i.imgur.com/bjvgH5L.png?1

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#58 2016-06-12 12:30:45

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,645

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

I don't understand why does the conquered county have only 0 HP.
I can take any conquered countries with 0 soldiers? This has no logic.


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#59 2016-06-12 13:56:16, last edited by Gamemonger (2016-06-12 13:58:24)

Gamemonger
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

marcoantonimsantos wrote:

+25 funds , +25 food > attack this weird country above me
plz name the countries on africa image

how about you look at a map
(it's tanzania)

Zumza wrote:

I don't understand why does the conquered county have only 0 HP.
I can take any conquered countries with 0 soldiers? This has no logic.

excuse me what
you take a country with 25 hp with 25 soldiers, so it has 0 hp and it goes to you, taking a country with 0 soldiers is impossible since you aren't sending things


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#60 2016-06-12 13:56:58, last edited by Hostage (2016-06-12 13:58:01)

Hostage
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Zumza wrote:

I don't understand why does the conquered county have only 0 HP.
I can take any conquered countries with 0 soldiers? This has no logic.

to conquer countries with 0hp u need 1 soldier (atleast thats what gamemonger told me)

ALSO marco is it so hard to google "africa map with names" and find the name of your country and the one you wanna attack


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#61 2016-06-12 15:02:24

hummerz5
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From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

let's +25 funds and +25 the other thing. Y'know, to make dem soldiers. Foods?

attack namibia

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#62 2016-06-12 15:13:37

Gamemonger
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Zumza wrote:

I don't understand why does the conquered county have only 0 HP.
I can take any conquered countries with 0 soldiers? This has no logic.

also why did you not post your orders yet you saw the thread :^))))))?


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#63 2016-06-12 16:00:13

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Hostage wrote:

ALSO marco is it so hard to google "africa map with names" and find the name of your country and the one you wanna attack

a lot
i suffer from googleophobia


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#64 2016-06-12 16:19:35, last edited by Kingfdamt6579 (2016-06-12 16:22:20)

Kingfdamt6579
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From: My mother's womb.
Joined: 2016-05-04
Posts: 85

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Gamemonger i added 25 hp to my country -_-

Anyway..

Phase 1: 30 food and funds
Phase 2: Create 30 soldiers with my money and funds (+30 soldiers, -30 funds and food)
Then conquer erithia


kingfdamt6579.jpgAmerica's greatest

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#65 2016-06-12 17:00:44

Kirby
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Joined: 2015-04-04
Posts: 4,304

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

+25 food +25 funds
+25 soldiers to morocco

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#66 2016-06-12 17:43:01

hummerz5
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From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

hEY GUYS let's think (sorry caps) about this from a game-creation standpoint.
Insofar, we've only ever used the "resources" option... to directly convert to soldiers or HP...

Will we stop doing that in the near future? Or what would we have altered to make the resources a noticeable element in the game?
I don't mean this in a critical way, I'm simply curious about the mechanics.

Would we have the numbers of troops and resources not line up? Would we create different values for the resources? (e.g., +100 foods vs +50 soldiers offset?)

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#67 2016-06-12 18:03:54

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Kingfdamt6579 wrote:

Gamemonger i added 25 hp to my country -_-

Anyway..

Phase 1: 30 food and funds
Phase 2: Create 30 soldiers with my money and funds (+30 soldiers, -30 funds and food)
Then conquer erithia

if u added hp to ur country then u cant add 30


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#68 2016-06-12 18:57:57

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

@Gamemonger I just can't ignore the fact you are trying to reach my region. I also found it pretty unfair that the first one who wants to conquer a county conquers it, and I think if both players try to conquer the same country their attack should be unsuccessful. You actually decide as a game master and as a player when the turn and rounds end. So you are always the first one to post your actions. This displeases me as strategical reasons.

+30 food +30 cash > 30 troops
I will take Liberia


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#69 2016-06-12 19:35:13

Gamemonger
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Posts: 206

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Kingfdamt6579 wrote:

Gamemonger i added 25 hp to my country -_-

Anyway..

Phase 1: 30 food and funds
Phase 2: Create 30 soldiers with my money and funds (+30 soldiers, -30 funds and food)
Then conquer erithia

1. You took 25 from South Africa
2. Somalia, not Eritrea, look at a map.


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#70 2016-06-12 19:40:27

Gamemonger
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Turn 2 Turnout

HqUhkLC.png

COMMUNISM:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: DRC (100/1000), Angola (0/1000), Ghana (0/1000)

e:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Morocco (150/1000)

IO:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: South Africa (100/1000), Namibia (0/1000)

KingsRules:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Madagascar (100/1000), Somalia (0/1000)

Ruski Cyka Putin Votka Empire:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Zimbabwe (100/1000), Botswana (30/1000)

The Great And Powerful Empire of Zumza:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Sierra Leone (100/1000), Guinea (0/1000), Liberia (0/1000)

Idiot that will Lose:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Mozambique (125/1000), Tanzania (0/1000)

JaWapan Kingdom:
Cash: 0
Materials: 0
Food: 0
Troops: 0
Controlled Countries: Kenya (100/1000)


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#71 2016-06-12 19:47:32

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

mk.

30 cash/foods to make 30 soldiers
Attack Angola with 5, attack Zambia with 25

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#72 2016-06-12 19:53:05, last edited by Hostage (2016-06-12 20:04:00)

Hostage
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Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

WOW IM SURROUNDED
+30 funds +30 food use 1 soldier to attack namibia and 1 to attack zambia
bam theyre mine
ok i keep those 28 soldiers just incase the people retake them


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#73 2016-06-12 19:58:34, last edited by Gamemonger (2016-06-12 20:00:23)

Gamemonger
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Posts: 206

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

+30 funds +30 food > 30 troops, send 5 to angola and 25 to Togo


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#74 2016-06-12 20:02:17

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,645

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Shouldn't we have +35?


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#75 2016-06-12 20:02:45

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: World War 3 [Round 2; Turn N/A] Battle for Europe (7 SLOTS LEFT)

Hostage wrote:

WOW IM SURROUNDED
+30 funds +30 food use 15 soldiers to attack namibia and 15 to attack zambia
bam theyre mine

hehe
the solution to this round: wait to be the last person, then send 1 troop to every border possible.
I jumped the gun.

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