Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
So after game 6, I decided I would phase out some mechanics I consider to be a crutch. I already don't use last wills, but starting this game I will remove two things. Night feedback is being removed, meaning you won't be told if you get roleblocked, if an attack against you fails, or any other action is performed on you. Dying and investigative results are the exception. Secondly, I will no longer distinguish how any player dies. I will no longer say killed by the Mafia/Serial Killer/Vigilante, and will just say a player died last night.
To start this out, I will be doing a tried and true setup from Mafiascum.
One of the rows or columns will be picked by RNG, and those 3 roles will be used. 5 Citizens and 1 Mafia goon will be added to create a 9 player game.
The following rules are in play, and please don't talk about the game outside of the thread/Mafia chat under any circumstance without my permission. No exceptions.
1. All forum rules apply, however spam and multi-posting rules are more lenient. So long as your posts are relevant to the game it shouldn't be an issue, but don't push it.
2. Do not post in this thread unless you are alive in the game. All posts made by dead players and people not in the game will be deleted. No exceptions.
3. You may not edit or delete your posts. This function will be disabled in this game.
4. Do not quote someone else's post and edit for misleading purposes.
5. You must stay active and contribute to discussion to stay in the game. If you stay inactive too long, you will be prodded for inactivity and replaced if you don't respond to the prod within 24 hours. Earning more than one prod will result in you being replaced or modkilled.
6. Do not quote, copy paste, or screenshot any message sent by the game moderator for any reason. Paraphrasing is allowed, such as saying what your role is or does, but don't copy paste an entire role pm word for word.
7. Do not gamethrow. Gamethrowing is defined as actively working against your role/faction's win condition, and is dealt with on a case by case basis.
8. As soon as a majority is reached, it counts as the day being over. The moderator may not be there to lock the thread immediately so do not post after majority is reached.
9. You may not talk about the game with living players through any means other than the game thread and Mafia night chat. No exceptions.
10. Remember that this is just a game. If I see any form of harassment that may warrant a replacement or modkill.
11. If any player breaks any of these rules please private message me on the forums and I will deal with it. Do not use the forums report feature to report someone breaking one of the game rules unless they are also breaking a forum rule.
12. The moderator's word is final. If I say not to do something it means don't do it. If you have an issue then it's best to save until the end of the game as to not interfere with the game.
Offline
OFFICIAL VOTE COUNT GUYS!
Processor -
Bobithan -
Kaslai - Processor Processor
Anak -
Onjit -
Calicara -
AlphaJon -
SmittyW. - Processor
Maxi123 - AlphaJon Processor
Bimps - AlphaJon AlphaJon
Processor never unvoted. He's a scary man...
Offline
Hi.
!vote SmittyW
Confirmed scum. GG.
Allies once we may have been, enemies now we may be. Only time will tell....
And I did escape alive from game 6... Ohhh jeeze.
Offline
Alpha, why did you feel the need to hard claim so early?
A bulletproof townie is one of the the most OP roles in the game, but only if you don't go blabbing about it
Offline
This still doesn't rule out games A and 3.
Exactly. The actual PRs could just be holding their cards close to their chest and letting you self destruct. For all we know, one of the players might in fact be a bulletproof townie, and simply wasn't dumb enough to counterclaim.
Offline
While I agree that the PRs don't want to reveal himself, a counterclaim would have confirmed one hardly-killable town which would as a result stay until the end-game.
But if the mafia doesn't know who's bulletproof, that's potentially two whole kills that they could spend on one person. So by telling them who is bulletproof, you tell the mafia who to not waste their factional kill on. You're effectively handing them two kills on a silver platter at that point.
Offline
Eh ok. Maybe it seemed more audacious to me since my teammates were self destructing.
I just had a look at this chart and I propose a theory:
AlphaJon is scum in either A2 or B3 and was trying to confirm whether or not the town has any protective roles by seeing if there is a bulletproof town and using that info to determine who the last PR is.
Offline
[ Started around 1732215857.4189 - Generated in 0.145 seconds, 11 queries executed - Memory usage: 1.67 MiB (Peak: 1.9 MiB) ]