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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#76 2017-02-24 10:21:30

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Xfrogman43 wrote:

http://i.imgur.com/iWhdHb2.png
Not sure why you have 2 of these, neither of them change false/true when holding or not. Or maybe I didn't test it right...

Worked for me when I updated my Anti-Cheat.


I will be back in EE 2019. Taking a break. EEditor will not be updated either.

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#77 2017-04-03 00:51:17

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,157

Re: Protocol documentation

uYF82oA.png
This is wrong, when you complete a campaign when you already have the badge it just shows normal win screen...
(unless the bots can see something normal players cant but I did see what campaignRewards did and I didn't get any sort of message)

Last edited by Xfrogman43 (2017-04-03 05:42:39)


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#78 2017-04-03 08:50:19

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,529
Website

Re: Protocol documentation

That is correct, the description says 'Occurs when receiving a reward for playing a campaign world', so it is only sent when you play it for the first time (when you get the reward)

The badge bits are for if the world is the last in the campaign, and you get a badge from it (in which case you are shown the badge, instead of being shown the next world)

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#79 2017-04-04 23:04:03

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,157

Re: Protocol documentation

destroyer123 wrote:

That is correct, the description says 'Occurs when receiving a reward for playing a campaign world', so it is only sent when you play it for the first time (when you get the reward)

The badge bits are for if the world is the last in the campaign, and you get a badge from it (in which case you are shown the badge, instead of being shown the next world)

Ok that makes sense now. thanks. Just seemed weirdly worded as I didn't think about how the badge comes at the END of the campaign >->

Last edited by Xfrogman43 (2017-04-04 23:04:32)


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#80 2017-05-22 19:15:32

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Anyway I forked and updated the protocol. https://github.com/capasha/EverybodyEdi … /README.md


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#81 2017-06-10 09:11:47

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,468

Re: Protocol documentation

*cough* update *cough*

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#82 2017-06-10 13:21:44

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Update: Init is now updated. There isn't anymore updates. Thanks to jesse for telling me the new things.


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#83 2017-06-10 16:54:25

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,468

Re: Protocol documentation

There are.
X4cs8B0.png

it now has 2 bools (didn't get it myself, xfrog reported it to me)

i think it is "is friends only"

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#84 2017-06-10 19:00:29

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Gosha wrote:

There are.
http://i.imgur.com/X4cs8B0.png

it now has 2 bools (didn't get it myself, xfrog reported it to me)

i think it is "is friends only"

You are reading from wrong github page. I have updated those already and they are on https://github.com/capasha/EverybodyEdi … /README.md
The owner of the real one isn't updated.


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#85 2017-06-10 21:09:30

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,157

Re: Protocol documentation

That moment when developers of the game don't update their information and someone else has to... You should update it either as you work on it or right before the update


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#86 2017-06-12 09:01:14

Processor
Member
Joined: 2015-02-15
Posts: 1,715

Re: Protocol documentation

BotBits' source code is always a good source as well.
https://github.com/Yonom/BotBits/tree/m … ler/Events

Last edited by Processor (2017-06-12 09:01:37)


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#87 2017-06-12 16:43:31

Jesse
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From: Antartica?
Joined: 2015-02-16
Posts: 67
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Re: Protocol documentation

Xfrogman43 wrote:

That moment when developers of the game don't update their information and someone else has to... You should update it either as you work on it or right before the update

I wish I could edit it, but NVD doesn't reply to my question "Can you give me permissions to edit EverybodyEditsProtocol" //forums.everybodyedits.com/img/smilies/mad


Thanks a lot, Sensei1, for drawing this amazing avatar for me <3

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#88 2017-06-12 21:53:19

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,283

Re: Protocol documentation

Jesse wrote:
Xfrogman43 wrote:

That moment when developers of the game don't update their information and someone else has to... You should update it either as you work on it or right before the update

I wish I could edit it, but NVD doesn't reply to my question "Can you give me permissions to edit EverybodyEditsProtocol" //forums.everybodyedits.com/img/smilies/mad

Nice inside communication you got. *cough*


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#89 2017-07-30 12:48:03

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Does this one look good for the protocol? Please give feedback.
88SDsqO.png


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#90 2017-07-30 13:14:56

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 978

Re: Protocol documentation

Maybe one of the fire frames (or the entire animation) for the fire image? For the rest it looks great! Should be a great help to some people.


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#91 2017-08-02 15:48:32

wjg999
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Joined: 2017-07-12
Posts: 6

Re: Protocol documentation

Well since it shows the block that give the effect why not add a lava block as the image for fire.

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#92 2017-08-02 16:16:25

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,468

Re: Protocol documentation

team has protection effect icon

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#93 2018-05-01 14:38:16

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

So I have updated the protocol so people that want to code around with NPC would know the protocol aswell.
I deleted the old protocol and updated a new repository so I can update it when I want.
New link: https://github.com/capasha/EverybodyEditsProtocoll

NPC uses "b" sending and also message "bn". If there is something that is missing tell me that.


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#94 2018-05-01 15:10:10

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,468

Re: Protocol documentation

You are missing a new "pm" message.

Receive:
0 - Int - Player ID
1 - String - Message
2 - Boolean - Incoming
Incoming means the message is sent to you (true), or from you (false)

Send:
0 - Int - Player ID
1 - String - Message

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#95 2018-05-01 15:32:04

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Gosha wrote:

You are missing a new "pm" message.

Receive:
0 - Int - Player ID
1 - String - Message
2 - Boolean - Incoming
Incoming means the message is sent to you (true), or from you (false)

Send:
0 - Int - Player ID
1 - String - Message

I saw that now. Thanks I will update the protocol.
Edit, updated the protocol.

Last edited by capasha (2018-05-01 15:44:22)


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#96 2018-07-22 23:38:06

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

Updated the protocol.

INIT added new string to the last message which store the owners UserID.
Effect changed and does now have 6 parameters, what it does I have no idea.
WP now have portal id.

Last edited by capasha (2018-07-22 23:54:33)


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#97 2018-07-23 06:25:22

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,435
Website

Re: Protocol documentation

Dont want to read it all too lazy and theres so much stuff. Nice though.


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#98 2018-07-23 12:33:24

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,529
Website

Re: Protocol documentation

Just to let you know, there isn't an extra parameter for the effect message. (I was speaking with Capasha yesterday to try and work out what it was, and he was AFK by the time I did, so not sure if he saw the signs I placed. I guess not as this hasn't been updated)

It looks like there was a new argument added in the client, because the main effect message handler used to ignore one of the parameters, as there was a second effect handler that just handled that. Now they have both been merged into one, so the first one has an axtra argument than before.

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#99 2018-08-24 00:03:53

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Protocol documentation

I just updated the protocol. Now does it contains BigDB protocol. Just tell me if something needs to be changed.
The protocol site is still https://github.com/capasha/EverybodyEditsProtocoll


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#100 2018-08-28 11:55:41

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 680
Website

Re: Protocol documentation

Something does need to be changed.

https://github.com/capasha/EverybodyEditsProtocoll

https://github.com/capasha/EverybodyEditsProtocoll

https://github.com/capasha/EverybodyEditsProtocol l

Last edited by 1448 (2018-08-28 11:56:19)

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