Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#26 2015-12-11 16:06:22

Tamashiimizu
Member
Joined: 2015-03-28
Posts: 124

Re: Idea: Smiley Collision

Smiley collision? Awesome! Let's add some relativistic mechanics too!

Offline

#27 2015-12-11 19:12:35

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: Idea: Smiley Collision

Insanity wrote:
Processor wrote:

Do we treat smileys as squares or circles regarding collision? Also, yay double / triple jumps! That would be fun for many coops.

circles would probably be a better option

It would be realistic but if you think we have lag now, just wait until you have to calculate collision based on circles. Trig functions butcher performance. Then again, I have no idea what I'm talking about.

shadowda wrote:

what if someone just stands there?

i sort  of assumed you could push people.
maybe it should take two or three players to push another.

I mean, just follow how normal pushing is done. If they aren't offering any resistance (i.e., they're just sitting there and not hitting any keys) then you should be able to push them around. If they are moving in the opposite direction and towards each other, then it should be zero-sum movement.

--
I'm just a little unconvinced this would be actually useful and not just a gimmick that we enjoy for a month, like cake and holograms.


Yeah, well, you know that's just like, uh, your opinion, man.

Offline

Wooted by:

#28 2015-12-11 19:43:22

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,460

Re: Idea: Smiley Collision

It should be as an effect to avoid smileys blocking passages and such.
I woot it because I want it.
BUT, do you realise how much work it would take? It's even harder to implement than moveable blocks..
>you have to code collisions of 2 objects that can move
>now on top of that you have to make those objects be controlled from different devices which can cause lag
>not only lag will cause annoying problems, it will cause hundreds of exploits with this whole thing.


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#29 2015-12-11 21:39:19

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: Idea: Smiley Collision

maxi123 wrote:

BUT, do you realise how much work it would take? It's even harder to implement than moveable blocks..

I don't think it is...

Offline

#30 2015-12-12 02:15:36

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Idea: Smiley Collision

oxidizerx wrote:

Maybe like an effect, so 1 room you would have to climb to get a key so everybody can move forward.

I think if world option would be better than a effect

Offline

#31 2015-12-12 12:01:10

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Idea: Smiley Collision

Bobithan had already suggested this once. But yeah, aside from the huge lag I think it would cause it would be amazing.

Offline

#32 2015-12-12 16:14:34

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,460

Re: Idea: Smiley Collision

anch159 wrote:
maxi123 wrote:

BUT, do you realise how much work it would take? It's even harder to implement than moveable blocks..

I don't think it is...

Yes it is.
Moveable block = moveable solid object
Smiley collision = moveable solid object that lags cus latency


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#33 2015-12-14 11:40:37

cpcrabs
Member
Joined: 2015-10-18
Posts: 158

Re: Idea: Smiley Collision

this would be so good. imagine pvp worlds.

mind.

blown.


17 i think

Offline

#34 2015-12-18 21:57:32

Insanity
Member
From: Douchebag Island
Joined: 2015-03-07
Posts: 1,123

Re: Idea: Smiley Collision

bump


Maverick: Started up on a 6, when he pulled from the clouds, and then I moved in above him.
Charlie: Well, if you were directly above him, how could you see him?
Maverick: Because I was inverted.

Offline

#35 2015-12-18 21:58:26

Insanity
Member
From: Douchebag Island
Joined: 2015-03-07
Posts: 1,123

Re: Idea: Smiley Collision

bump


Maverick: Started up on a 6, when he pulled from the clouds, and then I moved in above him.
Charlie: Well, if you were directly above him, how could you see him?
Maverick: Because I was inverted.

Offline

#36 2015-12-18 22:35:41

zioxei
Member
Joined: 2015-06-20
Posts: 847

Re: Idea: Smiley Collision

hump


user.php?id=zioxei
user.php?id=thanksmom
( ͡° ͜ʖ ͡°)

Offline

#37 2015-12-18 22:41:37

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Idea: Smiley Collision

trump hehe good


h0qIF0q.png

Offline

#38 2015-12-18 23:43:36

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,460

Re: Idea: Smiley Collision

lump
of
coal


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

TaskManager1450478616568335

Board footer

Powered by FluxBB

[ Started around 1713287364.4985 - Generated in 0.088 seconds, 10 queries executed - Memory usage: 1.51 MiB (Peak: 1.68 MiB) ]