Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Bump. Instead of making a new topic about this other background order I'll just use this one
Before
After
The colorful textures in the carnival pack are currently scattered. All the other packs in the game that have different colors of a single texture have them lined up next to one another.
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You don't seem to understand the laws of the sea, they do whatever they want
No u.
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What happens if you
addBrick(createBrick(554, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 54));
addBrick(createBrick(555, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 55));
addBrick(createBrick(559, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 59));
addBrick(createBrick(560, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 60));
into
addBrick(createBrick(555, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 55));
addBrick(createBrick(554, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 54));
addBrick(createBrick(559, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 59));
addBrick(createBrick(560, ItemLayer.BACKGROUND, backgroundBricksBMD, "brickpirate", "", ItemTab.BACKGROUND, false, false, 60));
It's probably not that easy. But seeing as how everything's a potpourri anyway...
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