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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#101 Before February 2015

F1XM3
Guest

Re: Bricklayer

[youtube]http://www.youtube.com/watch?v=nWHzxWMXxt4[/youtube]

I was just playing around. Apparently I can also have 1 block hook jump.

@EE_Scythe Thanks : D I appreciate it. by the way these tiles you made:
forf1x.png
I like them is there any chance you'll join fix.forumify.com and make more graphics?
@xXExpress0Xx thanks! yeah well the hook jumps in bricklayer are easier and it was just to show that the game has all those tricks too.

Last edited by F1XM3 (Jun 28 2011 12:37:57 pm)

#102 Before February 2015

Tachyonic
Guest

Re: Bricklayer

Me and BuzzerBee have thought of the game logo-title-thing; 0bOJx.png

Last edited by Tachyonic (Jun 28 2011 1:16:07 pm)

#103 Before February 2015

Buzzerbee
Forum Admin
Joined: 2015-02-15
Posts: 4,575

Re: Bricklayer

The game should be released soon! //forums.everybodyedits.com/img/smilies/big_smile


TdQRyz3.png
https://wiki.everybodyedits.com/images/5/5d/135_bee

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#104 Before February 2015

EEguy
Guest

Re: Bricklayer

It doesn't seem like it's going to be that bad. It was going to be way worse if you were still with Linus. Good luck!

#105 Before February 2015

xXExpress0Xx
Guest

Re: Bricklayer

I now understand why you can have 1 block hook jumps. It is because the time it takes for you to go jump all the way up and float back down is much longer than in ee, hence allowing you to sort of jump off at the last pixel on that 1 block.

#106 Before February 2015

iloveportalz0r
Guest

Re: Bricklayer

BuzzerBee wrote:

I can help in anyway if you want me to

EDIT : Look, a sample tile! 5Yrt4.png

I win: RAnAC.gif

Last edited by iloveportalz0r (Jun 29 2011 2:42:03 am)

#107 Before February 2015

Echo!
Guest

Re: Bricklayer

Do you want a animated banner logo? or more Animated bricks?

efCfC.gif   HG9wp.gif Not to good But im just showing you.. //forums.everybodyedits.com/img/smilies/tongue

P.S You gotta add a girly block for the girlyz.. JIsQm.png

Last edited by Echo! (Jun 29 2011 4:08:11 am)

#108 Before February 2015

xXExpress0Xx
Guest

Re: Bricklayer

Echo! wrote:

P.S You gotta add a girly block for the girlyz.. http://i.imgur.com/JIsQm.png

You are so into girls, Echo...

#109 Before February 2015

Echo!
Guest

Re: Bricklayer

What makes you say that, Just tryna be friendly.KsbwP.png

#110 Before February 2015

F1XM3
Guest

Re: Bricklayer

I've decided I'm going to rework the whole game again.

The changes I'll be doing on my way:

- Instead of 32x32 tiles I'll be using 16x16 tiles.

  The tiles were just too big. I can't fit much into the screen! Everything was very compacted and I couldn't display a lot of tiles because of their size.

- The toolbar will be much more simple.

  Too much time was spent making the toolbar functional and it was followed by A LOT of bugs. I should've started with something more simple because
     I ended up coding it in a very messy way.

- This time, I'll add the funky tiles right away.

  I was too busy dealing with unimportant things so this time I'll add the "special" tiles right away (gravity changers, trampolines, stairs...).

- I'll implement the basics of the multiplayer from the very beginning.

  I shouldn't have postponed it to the very end because it's quite difficult adding it at this stage.

- The game will be more of a sandbox.

  The physics and movement were advanced. It allowed you to do all those silly puzzles like hook jumps,
     low-ceiling jumps (one-block hook jump), those horizontal one block-hole jumps... but of course that's not enough so there will be even more to do once
     I add gravity changers.

- The graphics won't delay me anymore.

  Of course, you need fancy graphics so it wouldn't be so painful to look at it, so as I make the game people will post there graphics. Meanwhile, I'll use plain
  colored squares.

- Give me 1-2 weeks.

  I should be done by then.

Last edited by F1XM3 (Jun 29 2011 10:38:54 am)

#111 Before February 2015

Echo!
Guest

Re: Bricklayer

Hmm okay:D  

Did you like my animated bricks though.. I suppose I'm make them again.

#112 Before February 2015

xXExpress0Xx
Guest

Re: Bricklayer

F1XM3 wrote:

I've decided I'm going to rework the whole game again.

The changes I'll be doing on my way:

- Instead of 32x32 tiles I'll be using 16x16 tiles.

Thank god!

#113 Before February 2015

Tachyonic
Guest

Re: Bricklayer

Bump.png

#114 Before February 2015

F1XM3
Guest

Re: Bricklayer

#115 Before February 2015

treejoe4
Guest

Re: Bricklayer

Looking more like ee but better

#116 Before February 2015

EEguy
Guest

Re: Bricklayer

Looks like it's going to be good. Will it have a minimap? I know it should be hard to code, but it would be great.

#117 Before February 2015

EE_Scythe
Guest

Re: Bricklayer

Movement looking a lil'choppy, or is it just the recording? :o

Last edited by EE_Scythe (Jul 2 2011 10:08:26 pm)

#118 Before February 2015

F1XM3
Guest

Re: Bricklayer

yeah I'll try to make a minimap. the movement is smooth I just have lags xD I tried recording a smaller area (like in this video) but it's still laggy.

#119 Before February 2015

xXExpress0Xx
Guest

Re: Bricklayer

1) Make the movement a little bit faster.

2) I lol'd at god mode. https://wiki.everybodyedits.com/images/c/c0/069_LOL

#120 Before February 2015

MadReaper
Guest

Re: Bricklayer

^ i think that's mod mode.

#121 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: Bricklayer

I think it's god mode. Why would they need a mod mode?


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#122 Before February 2015

MadReaper
Guest

Re: Bricklayer

For me xD
No, seriously, we planned a modmode.

#123 Before February 2015

xXExpress0Xx
Guest

Re: Bricklayer

Uhm first they will have to implement a moderator system into the game...

F1XM3 1423635285326147

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