Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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That's a pretty cool idea, and I like how you actually made it
^is not a gravedig
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Awesome!! nice demos
so... Chris could copy the physics of the gravity dot, make the sprite blue, and disable key presses when in contact of the dot! Simple really!
Great Idea! for you!
EDIT: 555th post!
Last edited by scienceguyz (Jan 25 2012 5:39:56 pm)
Thanks for support my idea
(en plus d'un français, ça fais plaisir il y en pas des masses )
Oh, un autre français, je commencais à déséspérer d'en croiser un xD
English/Anglais:
GREAT IDEA! This would be great for:
Traps,
Coasters,
Minis, and
Shuffleboards.
If you don't want a trap at the side, just replace the sides with Anti-Gravity Dots or Gravity Arrows.
EDIT: I translated this to French, thanks to Google Translate!
French/français:
(Note that some of this stuff might not be correctly translated)
(Notez que certaines de ces choses pourraient ne pas être correctement traduites)
IDEA GRANDE! Ce serait formidable pour:
pièges,
Sous-verres,
Minis, et
Jeux de galets.
Si vous ne voulez pas un piège sur le côté, il suffit de remplacer les côtés avec l'Anti-Gravity points ou les flèches de gravité.
MODOFIER: j'ai traduit ce vers le français, grâce à Google Translate!
Last edited by Number1KirbyFan (Mar 3 2012 9:33:01 pm)
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This needs to be in the game!
+rep!
Thanks
EDIT : I'm sorry about the demo with physics stuff, I forgot to make that we can move when we hit arrows.
Great trap demo, love it XD
How to make those demonstracions:D?
it looked good;)
but idk where to use it:D
nice idea dude;)
How to make those demonstracions:D?
I made it in Flash, but physical parameters are not the same as EE ^^
so... Chris could copy the physics of the gravity dot, make the sprite blue, and disable key presses when in contact of the dot! Simple really!
Well he wouldn't copy the physics of the gravity dot because you continuously move at one speed.
Well he wouldn't copy the physics of the gravity dot because you continuously move at one speed.
He just have to freeze velocity values when a player hit one of these dots, it's not really hard to do ^^
can you make a bigger world with it?
I have an idea for it, when your next to a wall you can press space to get off it, like if you were in outer space and next to some kind of wall you could push your self off
In the second one, the arrow physics are a bit screwed up. They're more like pinball bumpers than gravity arrows.In the third one, you can easily get trapped without sliding into the corner.
But this is an awesome idea/demonstration.
That's pretty cool.
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can you make a bigger world with it?
It's just a flash demonstration so yes, i can make big world with that.
I have an idea for it, when your next to a wall you can press space to get off it, like if you were in outer space and next to some kind of wall you could push your self off
Nice idea but it could remove the main "interest" of these dots
In the second one, the arrow physics are a bit screwed up. They're more like pinball bumpers than gravity arrows.In the third one, you can easily get trapped without sliding into the corner.
But this is an awesome idea/demonstration.
As i said before, i don't use exact value of gravity parameters, in the game players would move differently
Would be great for traps. :3
*Someone puts a gravityfreezer below a block*
*Noob jumps on Gravityfreezer from bottom*U mad bro?
With my knowledge of the physics the "noob" wouldn't get stuck.
EDIT: Never mind, I mixed up the old physics with the new ones.
Last edited by Gaming_Guy (Aug 11 2012 6:28:31 am)
can you make a world with minigames and this ?
maybe have gravity-freeze arrows as well as gravity-freeze blocks? then have a pack that has them all, the gravity freeze arrows work the same as normal arrows exept you can't change direction with them.
I know an idea to prevent traps: convert Gravity Freezer dot into normal anti-gravity dot when user has stopped
That. It'll prevent 99% of the traps using these. Unless, of course, you put them at the bottom of a pit -.-
Last edited by rocktheworld313 (Aug 12 2012 6:54:13 pm)
Looks a good idea, and you could prevent the trap by simply having the player bounce back the way he came.
Sorry if this is considered a grave-dig. But people should really use these kinds of demonstrations so you can play their suggestions.
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