Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Super Smash Bot
just say something like the 10th april 2015
unless you want the date of when it was (kinda) finished, then do 23rd may or so
Super Smash Bot is a bot-assisted level in which you can play on all of your favorite maps from all five SSB games.* You have to push your opponents off the field, and stay on the screen to win!
How to play
Commands
Final Smash list
* This bot is somewhat stable at this moment, but it lacks content. I have around 20 maps at this moment only have 6 Final Smashes. I will add more items too.
tak4n wrote:mathy wrote:*clears throat*
Yeah, sorry about this, I'm just not getting any attention irl, neither at home nor at school, so at least give me a chance here (I'm looking at you, Fdoou). I just wanted people to say how I look, because I just felt extremely bored and kinda very lonely, not to mention a little depressed (as always).
You look like a younger version of Anak and Different55
someone finally said it
Ermahgerd, u're rite
eh, *bump*
why is nobody saying things about me :<
:fanboy: :fanboy: :fanboy:
Oh lol, thanks.
Being the programming nub I am, I always miss those simple inside-the-box things.
Some time ago I found out that normal effect blocks use the number 0 or 1 (not a bool) for a disabler or enabler respectively, but the list of messages (http://capasha.com/notafraud/index.php#bc) doesn't seem to contain a message for when an effect block is placed. The closest thing I could find was the message for coin doors, as those use an integer as well (does that mean, if I can use it for normal effect blocks, I can use it for curses and zombies as well?).
Halp pls.
And why can't we discuss maps :betacryingsmileything:
I have absolutely no idea how to do it. I'm just a programming nub, and whenever I find something that could help, I either don't know which things to replace, or where to place it (or even what it means).
So I'm making a bot for Super Smash Brothers in EE, and it's faaar from done, but there's one problem I have with saving maps (and it can save and load individual maps), and that is that it won't save any special blocks I place.
The code I have for saving maps is:
static void SaveMap(string Filename)
{
string path = Environment.CurrentDirectory + @"\" + Filename + ".txt";
StringBuilder sb = new StringBuilder();
foreach (Block b in blockList)
{
if (b.x > 32 && b.x < 67 && b.y > 49 && b.y < 75)
{
sb.Append(b.l).Append("-").Append(b.x).Append("-").Append(b.y).Append("-").Append(b.bid).Append(",");
}
}
File.WriteAllText(path, sb.ToString());
Say("Done saving! Map saved as \"" + Filename + "\".");
}
And there's a second problem I experienced: it never seems to say the last line. Does that mean it will continue saving the blocks in that area forever? And how do I fix that then?
I wanna see all the mods/guardians
Same.
Edit: Oh, lol. I've been keeping track of this topic since yesterday, and have been refreshing the page every now and then... didn't even notice there was a new 3rd page.
public static void Say(string Message)
{
con.Send("say", "{Super Smash Bot} " + Message);
}
edit: :o anch159, I'm in your sig
:D
some people wrote:some quote
hm. i need to know W and S then.
^ Need this as well.
π/10 does smiles will never maek it into ee, two colored
Because Every Teacher Always Makes Every Molecule Break Enormously Ridiculous Statues, Their Hosts Almost Never Kill Students, For Obvious Reasons; Some Use People Paying Old Rabbits To Injure Naked Ghosts That Have Eaten Giant Armadillos, Mostly Every Young One; Under Your Silly Reasons Or Circumstances, K?
(Damn, that took a while. At least someone had to do it.)
(Edit: my sig seems to be very... appropriate here.)
GBA IS BÆ
Second one I feel is too crippling to anyone who makes it all the way around and shoots back to the start. Gameplay itself isn't too bad, but the feel of the level as a whole makes it seem a bit more like gameplay you'd find in a permanent level rather than something to race through in a Shift level.
Explain 3-42 to me then.
PWAOiL8_Vxa0I
The first one is based on SNES Donut Plains 3, and it's quite easy, so I'd rate it a 1
The second one is based on Flat Zone from SSBM, and especially the second mini (right half of the stage) is a little tricky, so I'd say something like 3 or 4. (redoing both the 1st and 2nd mini after getting all coins ftw)
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