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#1 Re: Worlds » The Level List » 2015-05-23 19:32:19

Super Smash Bot
just say something like the 10th april 2015
unless you want the date of when it was (kinda) finished, then do 23rd may or so

#2 Worlds » Super Smash Bot » 2015-05-23 10:41:34

mathy
Replies: 0

YebjrAQ.png

Super Smash Bot is a bot-assisted level in which you can play on all of your favorite maps from all five SSB games.* You have to push your opponents off the field, and stay on the screen to win!


How to play

Hidden text

Commands

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Final Smash list

Hidden text
Hidden text


* This bot is somewhat stable at this moment, but it lacks content. I have around 20 maps at this moment only have 6 Final Smashes. I will add more items too.

#3 Re: Off Topic Discussion » Picture/video of Yourself - Fresh start - Last update: 01.08.2015 » 2015-05-13 06:03:11

Pingohits wrote:
tak4n wrote:
mathy wrote:

*clears throat*

Yeah, sorry about this, I'm just not getting any attention irl, neither at home nor at school, so at least give me a chance here (I'm looking at you, Fdoou). I just wanted people to say how I look, because I just felt extremely bored and kinda very lonely, not to mention a little depressed (as always).

http://i.picresize.com/images/2015/05/10/3tGl.jpg

You look like a younger version of Anak and Different55

someone finally said it

Ermahgerd, u're rite https://wiki.everybodyedits.com/images/6/60/012_inquisitive

#5 Re: Worlds » Battleship [Revived] » 2015-05-06 10:10:34

:fanboy: :fanboy: :fanboy:

#6 Re: Bots and Programming » Message of effect block placed (Capasha's way of making bots) » 2015-05-06 08:11:59

Oh lol, thanks. https://wiki.everybodyedits.com/images/5/5b/024_fan_boy

Being the programming nub I am, I always miss those simple inside-the-box things.

#7 Bots and Programming » Message of effect block placed (Capasha's way of making bots) » 2015-05-05 21:15:40

mathy
Replies: 2

Some time ago I found out that normal effect blocks use the number 0 or 1 (not a bool) for a disabler or enabler respectively, but the list of messages (http://capasha.com/notafraud/index.php#bc) doesn't seem to contain a message for when an effect block is placed. The closest thing I could find was the message for coin doors, as those use an integer as well (does that mean, if I can use it for normal effect blocks, I can use it for curses and zombies as well?).

Halp pls. https://wiki.everybodyedits.com/images/3/31/007_crying

#8 Re: Forum Games » Paintbucket the world » 2015-05-05 20:41:46

http://imgur.com/xoib997

And why can't we discuss maps :betacryingsmileything:

#9 Re: Bots and Programming » Halp! Special blocks while saving/loading maps » 2015-05-05 16:59:42

I have absolutely no idea how to do it. I'm just a programming nub, and whenever I find something that could help, I either don't know which things to replace, or where to place it (or even what it means).

#10 Bots and Programming » Halp! Special blocks while saving/loading maps » 2015-05-05 14:42:25

mathy
Replies: 4

So I'm making a bot for Super Smash Brothers in EE, and it's faaar from done, but there's one problem I have with saving maps (and it can save and load individual maps), and that is that it won't save any special blocks I place.

The code I have for saving maps is:

static void SaveMap(string Filename)
        {
            string path = Environment.CurrentDirectory + @"\" + Filename + ".txt";
            StringBuilder sb = new StringBuilder();

            foreach (Block b in blockList)
            {
                if (b.x > 32 && b.x < 67 && b.y > 49 && b.y < 75)
                {
                    sb.Append(b.l).Append("-").Append(b.x).Append("-").Append(b.y).Append("-").Append(b.bid).Append(",");
                }
            }
            File.WriteAllText(path, sb.ToString());
            Say("Done saving! Map saved as \"" + Filename + "\".");
        }

And there's a second problem I experienced: it never seems to say the last line. Does that mean it will continue saving the blocks in that area forever? And how do I fix that then?

#11 Re: Off Topic Discussion » Picture/video of Yourself - Fresh start - Last update: 01.08.2015 » 2015-05-05 10:47:59

Itsmeandersonlol wrote:

I wanna see all the mods/guardians //forums.everybodyedits.com/img/smilies/tongue

Same. //forums.everybodyedits.com/img/smilies/wink

Edit: Oh, lol. I've been keeping track of this topic since yesterday, and have been refreshing the page every now and then... didn't even notice there was a new 3rd page.

#13 Re: Forum Games » What's under ctrl+v? » 2015-05-04 12:19:52

public static void Say(string Message)
        {
            con.Send("say", "{Super Smash Bot} " + Message);
        }

edit: :o anch159, I'm in your sig
:D

#14 Re: Bots and Programming » [c#] need help with keyboard keys » 2015-05-04 11:01:22

marcoantonimsantos wrote:
some people wrote:

some quote

hm. i need to know W and S then.

^ Need this as well.

#15 Re: Forum Games » Rate the Sig above you (MUST HAVE SIG TO PLAY!!!) » 2015-05-04 09:10:26

π/10 does smiles will never maek it into ee, two colored

#16 Re: Forum Games » T.A.B.=The Abbreviation Game » 2015-05-03 07:24:00

Because Every Teacher Always Makes Every Molecule Break Enormously Ridiculous Statues, Their Hosts Almost Never Kill Students, For Obvious Reasons; Some Use People Paying Old Rabbits To Injure Naked Ghosts That Have Eaten Giant Armadillos, Mostly Every Young One; Under Your Silly Reasons Or Circumstances, K?

(Damn, that took a while. At least someone had to do it.)

(Edit: my sig seems to be very... appropriate here.)

GBA IS BÆ //forums.everybodyedits.com/img/smilies/cool

#17 Re: World Creation » Make your level for EX Crew Shift - Part 3 » 2015-04-20 15:47:38

Mega Lamb wrote:

Second one I feel is too crippling to anyone who makes it all the way around and shoots back to the start. Gameplay itself isn't too bad, but the feel of the level as a whole makes it seem a bit more like gameplay you'd find in a permanent level rather than something to race through in a Shift level.

Explain 3-42 to me then.

#18 Re: World Creation » Make your level for EX Crew Shift - Part 3 » 2015-04-14 20:23:50

PWAOiL8_Vxa0I

The first one is based on SNES Donut Plains 3, and it's quite easy, so I'd rate it a 1

The second one is based on Flat Zone from SSBM, and especially the second mini (right half of the stage) is a little tricky, so I'd say something like 3 or 4. (redoing both the 1st and 2nd mini after getting all coins ftw)

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