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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Bots and Programming » Anti Bot? » 2015-04-05 20:34:04

Having a user ID-based response system at the spawn makes the most sense
And a coin is the easiest/least intrusive.

or you could go in and develop a schema that represents every move any human player would make... then if the bot doesn't fit the schema...

But the coin seems easier.


And if they never move, they could be a user, too. But who wants a user who doesn't move? Hmm.

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