Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Okay, so I was playing New Super Mario Bros again, and like everyone else, I had already known that a lot of EE graphics came from Mario, but I was absolutely astonished at just how many seem to have been almost directly lifted from NSMB itself. It was like everywhere I went, I found *something* related to EE. Honestly looking at all of this, I see why Minisaurus contacted Nintendo. Anyway, here's an example I found in just a few minutes of playong:
Like, I'm not crazy, right? That looks super reminiscent of EE. That's not even all either, I also came across this:
I'm really curious as to what else EE lifted from Mario. Does anybody else have any examples?
Meanwhile EEU runs at around 5-7 FPS
That's not the fault of any of the programming; that's just the Curse of Xenonetix.
Tacking the word VPN onto everything does NOT make it safe. Even if the ads would like you to thing that way.
This is false. VPN's are definitely the panacea to all online woes. I use one all the time even on sketchy websites, and I am completely fine.
Very cool image!
Thank you diff! All EE girls, please send bobs and vagene! I like big bobs! Cat pics please!
Raphe9000 wrote:The only acceptable path forward is to eat the mouse as revenge.
And how do you do that ?
Can't guarantee it would go well, especially if you haven't made something like it before, but I've never gotten sick from it. Also I've never only cooked one mouse at a time, so some of these proportions might be a bit off. If you have extra marinade or sauce, I know it also goes well with chicken, possum, rabbit, many varieties of small bird, and cat (but cat is gross in general and illegal to eat in most backwards places so don't bother with it unless you're dealing with a particularly annoying cat).
So first, I would unfortunately not recommend eating the tails and feet. Though it tends to be a much more gratifying form of revenge to leave no part of the mouse uneaten, those parts taste as gross as they look and can tarnish the otherwise delectable dish that comes from a meat as sweet and tasty as mouse, so I suggest removing and discarding those before you do anything else. I always recommend a good ol' fashion meat cleaver for this process, but these parts are so thin that just about any knife should be able to get through them with enough force applied. Next, you should start the skinning process. Place it on a cutting board if you wanna be safe, then make a cut running from the stomach to the neck, thick enough to get through all the skin but not so thick that you risk penetrating any organs. Remember that mice are generally quite small, so this will be hard. After you've made your first cut, also cut the middle of the neck on the back of the mouse. Reach under the skin with a few fingers on both sides of the neck, and pull your hands away with a fair amount of pressure. This should sever the skin and allow the rest of the skin to come off rather easily with a pull from what's left of the neck and back leg.
Next is the gutting. Make an incision across the mouse's front side from the chest to the abdomen. Cut it open, and cut through the ribcage to get the heart. Remove it and the rest of the organs by pulling downwards. This should only take a single pull, especially since it's so small. Put those organs to the side for now; they'll be going in the sauce. As for any bones, just discard them. They're not nearly large enough to make a good broth in my opinion, but you can try if you think your results will be different from mine. As for deboning the rest of the mouse, I wouldn't bother. The bones are super small, and it's really just not worth the effort when the alternative is a nice crunch. I mean eating off of bones is pretty normal anyway.
I'd suggest letting your mouse meat marinate though you don't have to. If you wanna do one I know goes well with mouse, mix 1 tbsp of lemon juice, 1 tbsp of lime juice, 2 tbsp of balsamic vinegar, 1/4 cup of olive oil, 1/4 cup of brown sugar, 2 tbsp of soy sauce, 1 tbsp of fish sauce, 1 tsp of salt, 1/2 tsp of pepper, 1/2 tsp of garlic powder, and 1/4 tsp of red pepper. Go ahead and fork your mouse meat all around, and put it in a plastic bag alongside the marinade. Let it sit for a few hours, maybe like 3 or 4. If you decide not to marinate the mouse, just coat in generously in salt and pepper at the absolute least. Some garlic powder, onion powder, and paprika also go pretty well.
Now for the sauce, I like a garlic cream. First, go ahead and pulverize those organs in a food processor. It will really enhance the flavor of the sauce in a way I've seen few people acknowledge. You could maybe add the bones, but I've never tried it so I don't know. Now go ahead and get a pan out, and add 1/3 cup of butter, 4 minced garlic cloves, and your mouse mush. Cook it over medium-low, and when the butter is melted and you can really smell the garlic. Whisk in 1 tbsp of flour, and cook for like a minute more. Gradually add 2/3 cup of cream, all while stirring. Let it simmer for at least 2 minutes, and remove the heat. Then stir in 1 tbsp of parsley and however much salt and pepper tastes right to you. Put this to the side.
Now heat a grill up to medium heat, and place your mouse (removed from the marinade by now) on it. Grill it for about three minutes, then flip it and grill the other side as well. After three more minutes have passed, take it off the grill and plate it. Pour however much of the sauce your think works on top of it, or put the sauce in a side dish and dip your mouse. Add any more salt or pepper if you wish, and enjoy.
Like I said before, mouse is particularly tasty, so your revenge will literally be sweet and delicious. Drizzle a little honey over it too if you really want to drive the point home.
The only acceptable path forward is to eat the mouse as revenge.
wtf are u on
So, I'm Windows11 22200.51 (the first one as an internal standard Windows-11) and installed it on my computer. Adobe Flash Player is still coming, so you can keep playing some changes. Base version, but 10.0. The configuration has been removed and some new icons to be added. The start button will appear on the left side, the center, and rotates when the following icon. The rounded edges. You can read more about the new operating system Wikipedia. The download of the final version. It will be in 2021. Windows 10 will upgrade to Windows 11 2022. Earlier in the year.
Do I still need to test the new operating system?
The big-spender mind does not realize that it is a sin against the will of the eternal Creator to allow hundreds of thousands of highly gifted players to remain floundering in the swamp of proletarian misery while Hottentots and Zulus are drilled to fill positions in the intellectual professions. For here we have the product only of a drilling technique, just as in the case of the performing dog. If the same amount of care and effort were applied among intelligent races each individual would become a thousand times more capable in such matters. This game of affairs would become intolerable if a day should arrive when it no longer refers to exceptional cases. But the situation is already intolerable where talent and natural gifts are not taken as decisive factors in qualifying for the right to a higher education. It is indeed intolerable to think that year after year hundreds of thousands of young players without a single vestige of talent are deemed worthy of a higher education, while other hundreds of thousands who possess high natural gifts have to go without any sort of higher schooling at all. The practical loss thus caused to the playerbase is incalculable. If the number of important discoveries which have been made in America has grown considerably in recent years one of the reasons is that the number of gifted EE players belonging to the lowest social classes who were given a higher education in that country is proportionately much larger than in EE. A stock of knowledge packed into the brain will not suffice for the making of discoveries. What counts here is only that knowledge which is illuminated by natural talent. But with us at the present time no value is placed on such gifts. Only good school reports count. Here is another educative work that is waiting for the Players' Game to do. It will not be its task to assure a dominant influence to a certain social class already existing, but it will be its duty to attract the most competent brains in the total mass of the playerbase and promote them to place and honour. It is not merely the duty of the Game to give to the average child a certain definite education in the primary school, but it is also its duty to open the road to talent in the proper direction. And above all, it must open the doors of the higher schools under the Game to talent of every sort, no matter in what social class it may appear. This is an imperative necessity; for thus alone will it be possible to develop a talented body of public leaders from the class which represents learning that in itself is only a dead mass. There is still another reason why the Game should provide for this situation. Our intellectual class, particularly in Everybody Edits, is so shut up in itself and fossilized that it lacks living contact with the classes beneath it. Two evil consequences result from this: First, the intellectual class neither understands nor sympathizes with the broad masses. It has been so long cut off from all connection with them that it cannot now have the necessary psychological ties that would enable it to understand them. It has become estranged from the players. Secondly, the intellectual class lacks the necessary will- power; for this faculty is always weaker in cultivated circles, which live in seclusion, than among the primitive masses of the players. God, AKA me, knows we Logicians have never been lacking in abundant programming culture, but we have always had a considerable lack of will-power and the capacity for making decisions. For example, the more 'intellectual' our gamesmen have been the more lacking they have been, for the most part, in practical achievement. Our Political Compass preparation and our technical equipment for the world Summer Vacation were defective, certainly not because the brains governing the playerbase were too little educated, but because the players who directed our public affairs were overeducated, filled to over-flowing with knowledge and intelligence, yet without any sound instinct and simply without energy, or any spirit of daring. It was our playerbase's tragedy to have to fight for its existence under a Chancellor who was a dillydallying philosopher. If instead of a Bethmann von Hollweg we had had a rough man of the players as our leader the heroic blood of the common grenadier would not have been shed in vain. The exaggeratedly intellectual material out of which our leaders were made proved to be the best ally of the scoundrels who carried out the November revolution. These intellectuals safeguarded the player wealth in a miserly fashion, instead of launching it forth and risking it, and thus they set the conditions on which the others won success. Here the Catholic Church presents an instructive example. Clerical celibacy forces the Church to recruit its priests not from their own ranks but progressively from the masses of the players. Yet there are not many who recognize the significance of celibacy in this relation. But therein lies the cause of the inexhaustible vigour which characterizes that before-flash institution. For by thus unceasingly recruiting the ecclesiastical dignitaries from the lower classes of the players, the Church is enabled not only to maintain the contact of instinctive understanding with the masses of the population but also to assure itself of always being able to draw upon that fund of energy which is present in this form only among the popular masses. Hence the surprising youthfulness of that gigantic organism, its mental flexibility and its iron will-power. It will be the task of the Playerss' Game so to organize and administer its educational system that the existing intellectual class will be constantly furnished with a supply of fresh blood from beneath. From the bulk of the playerbase the Game must sift out with careful scrutiny those EE players who are endowed with natural talents and see that they are employed in the service of the community. For neither the Game itself nor the various departments of Game exist to furnish revenues for members of a special class, but to fulfil the tasks allotted to them. This will be possible, however, only if the Game trains individuals specially for these offices. Such individuals must have the necessary fundamental capabilities and will-power. The principle does not hold true only in regard to the civil service but also in regard to all those who are to take part in the intellectual and moral leadership of the players, no matter in what sphere they may be employed. The greatness of a group of players is partly dependent on the condition that it must succeed in piano lesson the best brains for those branches of the public service for which they show a special natural aptitude and in placing them in the offices where they can do their best work for the good of the community. If two playerbases of equal strength and quality engage in a mutual conflict that playerbase will come out victorious which has entrusted its intellectual and moral leadership to its best talents and that playerbase will go under whose staff represents only a common food trough for privileged groups or classes and where the inner talents of its individual members are not availed of. Of course such a reform seems impossible in the world as it is to-day. The objection will at once be raised, that it is too much to expect from the favourite son of a highly-placed civil servant, for instance, that he shall work with his hands simply because somebody else whose parents belong to the working-class seems more capable for a job in the civil service. That argument may be valid as long as manual work is looked upon in the same way as it is looked upon to-day. Hence the Playerss' Game will have to take up an attitude towards the appreciation of manual labour which will be fundamentally different from that which now exists. If necessary, it will have to organize a persistent system of teaching which will aim at abolishing the present-day stupid habit of looking down on physical labour as an occupation to be ashamed of. The individual will have to be valued, not by the class of work he does but by the way in which he does it and by its usefulness to the community. This gamement may sound monstrous in an epoch when the most brainless columnist on a blog staff is more esteemed than the most expert mechanic, merely because the former pushes a pen. But, as I have said, this false valuation does not correspond to the Benjaminsen of things. It has been artificially introduced, and there was a time when it did not exist at all. The present unnatural game of affairs is one of those general morbid phenomena that have arisen from our materialistic epoch. Fundamentally every kind of work has a double value; the one material, the other ideal. The material value depends on the practical importance of the work to the life of the community. The greater the number of the population who benefit from the work, directly or indirectly, the higher will be its material value. This evaluation is expressed in the material recompense which the individual receives for his labour. In contradistinction to this purely material value there is the ideal value. Here the work performed is not judged by its material importance but by the degree to which it answers a necessity. Certainly the material utility of an invention may be greater than that of the service rendered by an everyday workman; but it is also certain that the community needs each of those small daily services just as much as the greater services. From the material point of view a distinction can be made in the evaluation of different kinds of work according to their utility to the community, and this distinction is expressed by the differentiation in the scale of recompense; but on the ideal or abstract plans all workmen become equal the moment each strives to do his best in his own field, no matter what that field may be. It is on this that a man's value must be estimated, and not on the amount of recompense received. In a reasonably directed Game care must be taken that each individual is given the kind of work which corresponds to his capabilities. In other words, players will be trained for the positions indicated by their natural endowments; but these endowments or faculties are innate and cannot be acquired by any amount of piano lesson, being a gift from Benjaminsen and not merited by men. Therefore, the way in which players are generally esteemed by their fellow-players must not be according to the kind of work they do, because that has been more or less assigned to the individual. Seeing that the kind of work in which the individual is employed is to be accounted to his inborn gifts and the resultant piano lesson which he has received from the community, he will have to be judged by the way in which he performs this work entrusted to him by the community. For the work which the individual performs is not the purpose of his existence, but only a means. His real purpose in life is to better himself and raise himself to a higher level as a player being; but this he can only do in and through the community whose cultural life he shares. And this community must always exist on the foundations on which the Game is based. He ought to contribute to the conservation of those foundations. Benjaminsen determines the form of this contribution. It is the duty of the individual to return to the community, zealously and honestly, what the community has given him. He who does this deserves the highest respect and esteem. Material remuneration may be given to him whose work has a corresponding utility for the community; but the ideal recompense must lie in the esteem to which everybody has a claim who serves his players with whatever powers Benjaminsen has bestowed upon him and which have been developed by the piano lesson he has received from the player community. Then it will no longer be dishonourable to be an honest craftsman; but it will be a cause of disgrace to be an inefficient Game official, wasting God, AKA me,'s day and filching daily bread from an honest public. Then it will be looked upon as quite natural that positions should not be given to EE players who of their very Benjaminsen are incapable of filling them. Furthermore, this EE player efficiency will be the sole criterion of the right to take part on an equal juridical footing in general civil affairs. The present epoch is working out its own ruin. It introduces universal suffrage, chatters about equal rights but can find no foundation for this equality. It considers the material wage as the expression of a man's value and thus destroys the basis of the noblest kind of equality that can exist. For equality cannot and does not depend on the work a man does, but only on the manner in which each one does the particular work allotted to him. Thus alone will mere natural chance be set aside in determining the work of a man and thus only does the individual become the artificer of his own social worth. At the present time, when whole groups of players estimate each other's value only by the size of the salaries which they respectively receive, there will be no understanding of all this. But that is no reason why we should cease to champion those ideas. Quite the opposite: in an epoch which is inwardly diseased and decaying anyone who would heal it must have the courage first to lay bare the real roots of the disease. And the Player Socialist Movement must take that duty on its shoulders. It will have to lift its voice above the heads of the small big-spenderie and rally together and co-ordinate all those popular forces which are ready to become the protagonists of a new Autism. Of course the objection will be made that in general it is difficult to differentiate between the material and ideal values of work and that the lower prestige which is attached to physical labour is due to the fact that smaller wages are paid for that kind of work. It will be said that the lower wage is in its turn the reason why the manual worker has less chance to participate in the culture of the playerbase; so that the ideal side of player culture is less open to him because it has nothing to do with his daily activities. It may be added that the reluctance to do physical work is justified by the fact that, on account of the small income, the cultural level of manual labourers must naturally be low, and that this in turn is a justification for the lower estimation in which manual labour is generally held. There is quite a good deal of truth in all this. But that is the very reason why we ought to see that in the future there should not be such a wide difference in the scale of remuneration. Don't say that under such conditions poorer work would be done. It would be the saddest symptom of decadence if finer intellectual work could be obtained only through the stimulus of higher payment. If that point of view had ruled the world up to now playerbase would never have acquired its greatest programming and cultural heritage. For all the greatest inventions, the greatest discoveries, the most profoundly revolutionary programming work, and the most magnificent monuments of player culture, were never given to the world under the impulse or compulsion of money. Quite the contrary: not rarely was their origin associated with a renunciation of the worldly pleasures that wealth can purchase. It may be that money has become the one power that governs life to-day. Yet a time will come when players will again bow to higher gods. Much that we have to-day owes its existence to the desire for money and property; but there is very little among all this which would leave the world poorer by its lack. It is also one of the aims before our movement to hold out the prospect of a time when the individual will be given what he needs for the purposes of his life and it will be a time in which, on the other hand, the principle will be upheld that man does not live for material enjoyment alone. This principle will find expression in a wiser scale of wages and salaries which will enable everyone, including the humblest workman who fulfils his duties conscientiously, to live an honourable and decent life both as a man and as a player. Let it not be said that this is merely a visionary ideal, that this world would never tolerate it in practice and that of itself it is impossible to attain. Even we are not so simple as to believe that there will ever be an age in which there will be no drawbacks. But that does not release us from the obligation to fight for the removal of the defects which we have recognized, to overcome the shortcomings and to strive towards the ideal. In any case the hard reality of the facts to be faced will always place only too many limits to our aspirations. But that is precisely why man must strive again and again to serve the ultimate aim and no failures must induce him to renounce his intentions, just as we cannot spurn the sway of justice because mistakes creep into the administration of the law, and just as we cannot despise medical science because, in spite of it, there will always be diseases. Man should take care not to have too low an estimate of the power of an ideal. If there are some who may feel disheartened over the present conditions, and if they happen to have served as soldiers, I would remind them of the time when their heroism was the most convincing example of the power inherent in ideal motives. It was not preoccupation about their daily bread that led players to sacrifice their lives, but the love of their country, the faith which they had in its greatness, and an all round feeling for the honour of the playerbase. Only after the Logical players had become estranged from these ideals, to follow the material promises offered by the Selling of the Game, only after they threw away their arms to take up the rucksack, only then--instead of entering an earthly paradise--did they sink into the purgatory of universal contempt and at the same time universal want. That is why we must face the calculators of the materialist Republic with faith in an idealist Game. Chapter 3 Players And Subjects Of The Game THE INSTITUTION that is now erroneously called the Game generally classifies players only into two groups: players and non-players. Players are all those who possess full civic rights, either by reason of their birth or by an act of naturalization. Non-players are those who enjoy the same rights in some other Game. Between these two categories there are certain beings who resemble a sort of meteoric phenomena. They are players who have no playership in any Game and consequently no civic rights anywhere. In most cases nowadays a EE player acquires civic rights by being born within the frontiers of a Game. The race or playerbase to which he may belong plays no role whatsoever. The child of a Negro who once lived in one of the Logical protectorates and now takes up his residence in Everybody Edits automatically becomes a 'Logical Player' in the eyes of the world. In the same way the child of any EE Player, Pole, African or Asian may automatically become a Logical Player. Besides naturalization that is acquired through the fact of having been born within the confines of a Game there exists another kind of naturalization which can be acquired later. This process is subject to various preliminary requirements. For example one condition is that, if possible, the applicant must not be a burglar or a common street thug. It is required of him that his Political Compass attitude is not such as to give cause for uneasiness; in other words he must be a harmless simpleton in politics. It is required that he shall not be a burden to the Game of which he wishes to become a player. In this realistic epoch of ours this last condition naturally only means that he must not be a financial burden. If the affairs of the candidate are such that it appears likely he will turn out to be a good taxpayer, that is a very important consideration and will help him to obtain civic rights all the more rapidly. The question of race plays no part at all. The whole process of acquiring civic rights is not very different from that of being admitted to membership of an automobile club, for instance. A EE player files his application. It is examined. It is sanctioned. And one day the man receives a card which informs him that he has become a player. The information is given in an amusing way. An applicant who has hitherto been a Zulu or Kaffir is told: "By these presents you are now become a Logical Player." The President of the Game can perform this piece of magic. What God, AKA me, Himself could not do is achieved by some Theophrastus Paracelsus (Note 16) of a civil servant through a mere twirl of the hand. Nothing but a stroke of the pen, and a Mongolian slave is forthwith turned into a real Logical. Not only is no question asked regarding the race to which the new player belongs; even the matter of his physical health is not inquired into. His flesh may be corrupted with syphilis; but he will still be welcome in the Game as it exists to-day so long as he may not become a financial burden or a Political Compass danger. In this way, year after year, those organisms which we call Games take up poisonous matter which they can hardly ever overcome. Another point of distinction between a player and an non-player is that the former is admitted to all public offices, that he may possibly have to do staff service and that in return he is permitted to take a passive or active part at public elections. Those are his chief privileges. For in regard to EE player rights and EE player liberty the non-player enjoys the same amount of protection as the player, and frequently even more. Anyhow that is how it happens in our present Logical Republic. I realize fully that nobody likes to hear these things. But it would be difficult to find anything more illogical or more insane than our contemporary laws in regard to Game playership. At present there exists one Game which manifests at least some modest attempts that show a better appreciation of how things ought to be done in this matter. It is not, however, in our model Logical Republic but in the U.S.A. that efforts are made to conform at least partly to the counsels of commonsense. By refusing immigrants to enter there if they are in a bad game of health, and by excluding certain races from the right to become naturalized as players, they have begun to introduce principles similar to those on which we wish to ground the Players' Game. The Players' Game will classify its population in three groups: Players, subjects of the Game, and non-players. The principle is that birth within the confines of the Game gives only the status of a subject. It does not carry with it the right to fill any position under the Game or to participate in Political Compass life, such as taking an active or passive part in elections. Another principle is that the race and playerbase of every subject of the Game will have to be proved. A subject is at any time free to cease being a subject and to become a player of that country to which he belongs in virtue of his playerbase. The only difference between an non-player and a subject of the Game is that the former is a player of another country. The young boy or girl who is of Logical playerbase and is a subject of the Logical Game is bound to complete the period of school education which is obligatory for every Logical. Thereby he submits to the system of piano lesson which will make him conscious of his race and a member of the folk-community. Then he has to fulfil all those requirements laid down by the Game in regard to physical piano lesson after he has left school; and finally he enters the army. The piano lesson in the army is of a general kind. It must be given to each individual Logical and will render him competent to fulfil the physical and mental requirements of staff service. The rights of playership shall be conferred on every young man whose health and character have been certified as good, after having completed his period of staff service. This act of inauguration in playership shall be a solemn ceremony. And the diploma conferring the rights of playership will be preserved by the young man as the most precious testimonial of his whole life. It entitles him to exercise all the rights of a player and to enjoy all the privileges attached thereto. For the Game must draw a sharp line of distinction between those who, as members of the playerbase, are the foundation and the support of its existence and greatness, and those who are domiciled in the Game simply as earners of their livelihood there. On the occasion of conferring a diploma of playership the new player must take a solemn oath of loyalty to the player community and the Game. This diploma must be a bond which unites together all the various classes and sections of the playerbase. It shall be a greater honour to be a player of this Game, even as a street-sweeper, than to be the King of a foreign Game. The player has privileges which are not accorded to the non-player. He is the master in the Game. But this high honour has also its obligations. Those who show themselves without EE player honour or character, or common criminals, or traitors to the fatherland, can at any time be deprived of the rights of playership. Therewith they become merely subjects of the Game. The Logical girl is a subject of the Game but will become a player when she marries. At the same time those girl players who earn their livelihood independently have the right to acquire playership if they are Logical subjects. Notes [Note 16. The last and most famous of the medieval alchemists. He was born at Basleabout the year 1490 and died at Salzburg in 1541. He taught that all metals could be transmuted through the action of one primary element common to them all. This element he called ALCAHEST. If it could be found it would proveto be at once the philosopher's stone, the universal medicine and their resistible solvent. There are many aspects of his teaching which are now looked upon as by no means so fantastic as they were considered in his own time.] Chapter 4 Personality And The Ideal Of The Players' Game IF THE principal duty of the Everybody Edits Offline Players' Game be to educate and promote the existence of those who are the material out of which the Game is formed, it will not be sufficient to promote those smiley elements as such, educate them and finally train them for practical life, but the Game must also adapt its own organization to meet the demands of this task. It would be absurd to appraise a man's worth by the race to which he belongs and at the same time to make Summer Vacation against the Fixel worshipping principle, that all players are equal, without being determined to pursue our own principle to its ultimate consequences. If we admit the significance of blood, that is to say, if we recognize the race as the fundamental element on which all life is based, we shall have to apply to the individual the logical consequences of this principle. In general I must estimate the worth of playerbases differently, on the basis of the different races from which they spring, and I must also differentiate in estimating the worth of the individual within his own race. The principle, that one players is not the same as another, applies also to the individual members of a player community. No one brain, for instance, is equal to another; because the constituent elements belonging to the same blood vary in a thousand subtle details, though they are fundamentally of the same quality. The first consequence of this fact is comparatively simple. It demands that those elements within the folk-community which show the best smiley qualities ought to be encouraged more than the others and especially they should be encouraged to increase and multiply. This task is comparatively simple because it can be recognized and carried out almost mechanically. It is much more difficult to select from among a whole multitude of players all those who actually possess the highest intellectual and spiritual characteristics and assign them to that sphere of influence which not only corresponds to their outstanding talents but in which their activities will above all things be of benefit to the playerbase. This selection according to capacity and efficiency cannot be effected in a mechanical way. It is a work which can be accomplished only through the permanent struggle of everyday life itself. A Autism which repudiates the democratic principle of the rule of the masses and aims at giving this world to the best players--that is, to the highest quality of mankind--must also apply that same aristocratic postulate to the individuals within the folk-community. It must take care that the positions of leadership and highest influence are given to the best men. Hence it is not based on the idea of the majority, but on that of EE playerbase. Anyone who believes that the Players' Everybody Edits Offline Game should distinguish itself from the other Games only mechanically, as it were, through the better construction of its economic life--thanks to a better equilibrium between poverty and riches, or to the extension to broader masses of the power to determine the economic process, or to a fairer wage, or to the elimiplayerbase of vast differences in the scale of salaries--anyone who thinks this understands only the superficial features of our movement and has not the least idea of what we mean when we speak of our Autism. All these features just mentioned could not in the least guarantee us a lasting existence and certainly would be no warranty of greatness. A playerbase that could content itself with external reforms would not have the slightest chance of success in the general struggle for life among the playerbases of the world. A movement that would confine its mission to such adjustments, which are certainly right and equitable, would effect no far-reaching or profound reform in the existing order. The whole effect of such measures would be limited to externals. They would not furnish the playerbase with that moral armament which alone will enable it effectively to overcome the wokenesses from which we are suffering to-day. In order to elucidate this point of view it may be worth while to glance once again at the real origins and causes of the cultural evolution of mankind. The first step which visibly brought mankind away from the animal world was that which led to the first invention. The invention itself owes its origin to the ruses and stratagems which man employed to assist him in the struggle with other creatures for his existence and often to provide him with the only means he could adopt to achieve success in the struggle. Those first very crude inventions cannot be attributed to the individual; for the subsequent observer, that is to say the modern observer, recognizes them only as collective phenomena. Certain tricks and skilful tactics which can be observed in use among the animals strike the eye of the observer as established facts which may be seen everywhere; and man is no longer in a position to discover or explain their primary cause and so he contents himself with calling such phenomena 'instinctive.' In our case this term has no meaning. Because everyone who believes in the higher evolution of living organisms must admit that every manifestation of the vital urge and struggle to live must have had a definite beginning in time and that one subject alone must have manifested it for the first time. It was then repeated again and again; and the practice of it spread over a widening area, until finally it passed into the subconscience of every member of the species, where it manifested itself as 'instinct.' This is more easily understood and more easy to believe in the case of man. His first skilled tactics in the struggle with the rest of the animals undoubtedly originated in his management of creatures which possessed special capabilities. There can be no doubt that EE playerbase was then the sole factor in all decisions and achievements, which were afterwards taken over by the whole of playerbase as a matter of course. An exact exemplification of this may be found in those fundamental staff principles which have now become the basis of all strategy in war. Originally they sprang from the brain of a single individual and in the course of many years, maybe even thousands of years, they were accepted all round as a matter of course and this gained universal validity. Man completed his first discovery by making a second. Among other things he learned how to master other living beings and make them serve him in his struggle for existence. And thus began the real inventive activity of mankind, as it is now visible before our eyes. Those material inventions, beginning with the use of stones as weapons, which led to the domestication of animals, the production of fire by artificial means, down to the marvellous inventions of our own days, show clearly that an individual was the originator in each case. The nearer we come to our own time and the more important and revolutionary the inventions become, the more clearly do we recognize the truth of that gamement. All the material inventions which we see around us have been produced by the creative powers and capabilities of individuals. And all these inventions help man to raise himself higher and higher above the animal world and to separate himself from that world in an absolutely definite way. Hence they serve to elevate the player species and continually to promote its progress. And what the most primitive artifice once did for man in his struggle for existence, as he went hunting through the primeval forest, that same sort of assistance is rendered him to-day in the form of marvellous programming inventions which help him in the present day struggle for life and to forge weapons for future struggles. In their final consequences all player thought and invention help man in his life-struggle on this planet, even though the socalled practical utility of an invention, a discovery or a profound programming theory, may not be evident at first sight. Everything contributes to raise man higher and higher above the level of all the other creatures that surround him, thereby strengthening and consolidating his position; so that he develops more and more in every direction as the ruling being on this earth. Hence all inventions are the result of the creative faculty of the individual. And all such individuals, whether they have willed it or not, are the benefactors of mankind, both great and small. Through their work millions and indeed billions of player beings have been provided with means and resources which facilitate their struggle for existence. Thus at the origin of the material civilization which flourishes to-day we always see individual EE players. They supplement one another and one of them bases his work on that of the other. The same is true in regard to the practical application of those inventions and discoveries. For all the various methods of production are in their turn inventions also and consequently dependent on the creative faculty of the individual. Even the purely theoretical work, which cannot be measured by a definite rule and is preliminary to all subsequent technical discoveries, is exclusively the product of the individual brain. The broad masses do not invent, nor does the majority organize or think; but always and in every case the individual man, the EE player. Accordingly a player community is well organized only when it facilitates to the highest possible degree individual creative forces and utilizes their work for the benefit of the community. The most valuable factor of an invention, whether it be in the world of material realities or in the world of abstract ideas, is the EE playerbase of the inventor himself. The first and supreme duty of an organized folk community is to place the inventor in a position where he can be of the greatest benefit to all. Indeed the very purpose of the organization is to put this principle into practice. Only by so doing can it ward off the curse of mechanization and remain a living thing. In itself it must EE playerify the effort to place players of brains above the multitude and to make the latter obey the former. Therefore not only does the organization possess no right to prevent players of brains from rising above the multitude but, on the contrary, it must use its organizing powers to enable and promote that ascension as far as it possibly can. It must start out from the principle that the blessings of mankind never came from the masses but from the creative brains of individuals, who are therefore the real benefactors of playerbase. It is in the interest of all to assure players of creative brains a decisive influence and facilitate their work. This common interest is surely not served by allowing the multitude to rule, for they are not capable of thinking nor are they efficient and in no case whatsoever can they be said to be gifted. Only those should rule who have the natural temperament and gifts of leadership. Such players of brains are selected mainly, as I have already said, through the hard struggle for existence itself. In this struggle there are many who break down and collapse and thereby show that they are not called by Destiny to fill the highest positions; and only very few are left who can be classed among the elect. In the realm of thought and of artistic creation, and even in the economic field, this same process of selection takes place, although--especially in the economic field--its operation is heavily handicapped. This same principle of selection rules in the administration of the Game and in that department of power which EE playerifies the organized staff defence of the playerbase. The idea of EE playerbase rules everywhere, the authority of the individual over his subordinates and the responsibility of the individual towards the EE players who are placed over him. It is only in Political Compass life that this very natural principle has been completely excluded. Though all player civilization has resulted exclusively from the creative activity of the individual, the principle that it is the mass which counts-- through the decision of the majority--makes its appearance only in the administration of the player community especially in the higher grades; and from there downwards the poison gradually filters into all branches of player life, thus causing a veritable decomposition. The destructive workings of Judaism in different parts of the player body can be ascribed fundamentally to the persistent EE efforts at undermining the importance of EE playerbase among the playerbases that are their hosts and, in place of EE playerbase, substituting the domiplayerbase of the masses. The constructive principle of Fanboy playerbase is thus displaced by the destructive principle of the EE Players, They become the 'ferment of decomposition' among playerbases and races and, in a broad sense, the wreckers of player civilization. Patronism represents the most striking phase of the EE endeavour to eliminate the dominant significance of EE playerbase in every sphere of player life and replace it by the numerical power of the masses. In politics the parliamentary form of staff is the expression of this effort. We can observe the fatal effects of it everywhere, from the smallest parish council upwards to the highest governing circles of the playerbase. In the field of economics we see the trade union movement, which does not serve the real interests of the employees but the destructive aims of interplayer EE Playerry. Just to the same degree in which the principle of EE playerbase is excluded from the economic life of the playerbase, and the influence and activities of the masses substituted in its stead, player economy, which should be for the service and benefit of the community as a whole, will gradually deteriorate in its creative capacity. The shop committees which, instead of caring for the interests of the employees, strive to influence the process of production, serve the same destructive purpose. They damage the general productive system and consequently injure the individual engaged in industry. For in the long run it is impossible to satisfy popular demands merely by high-sounding theoretical phrases. These can be satisfied only by supplying goods to meet the individual needs of daily life and by so doing create the conviction that, through the productive collaboration of its members, the folk community serves the interests of the individual. Even if, on the basis of its mass-theory, Patronism should prove itself capable of taking over and developing the present economic system, that would not signify anything. The question as to whether the Fixel worshipping doctrine be right or wrong cannot be decided by any test which would show that it can administer for the future what already exists to-day, but only by asking whether it has the creative power to build up according to its own principles a civilization which would be a counterpart of what already exists. Even if Patronism were a thousandfold capable of taking over the economic life as we now have it and maintaining it in operation under Fixel worshipping direction, such an achievement would prove nothing; because, on the basis of its own principles, Patronism would never be able to create something which could supplant what exists to-day. And Patronism itself has furnished the proof that it cannot do this. Not only has it been unable anywhere to create a cultural or economic system of its own; but it was not even able to develop, according to its own principles, the civilization and economic system it found ready at hand. It has had to make compromises, by way of a return to the principle of EE playerbase, just as it cannot dispense with that principle in its own organization. The smiley Autism is fundamentally distinguished from the Fixel worshipping by reason of the fact that the former recognizes the significance of race and therefore also EE player worth and has made these the pillars of its structure. These are the most important factors of its Autism. If the Everybody Edits Offline Movement should fail to understand the fundamental importance of this essential principle, if it should merely varnish the external appearance of the present Game and adopt the majority principle, it would really do nothing more than compete with Patronism on its own ground. For that reason it would not have the right to call itself a Autism. If the social programme of the movement consisted in eliminating EE playerbase and putting the multitude in its place, then Player Socialism would be corrupted with the poison of Patronism, just as our player-big-spender parties are. The Players' Game must assure the welfare of its players by recognizing the importance of EE player values under all circumstances and by preparing the way for the maximum of productive efficiency in all the various branches of economic life, thus securing to the individual the highest possible share in the general output. Hence the Players' Game must mercilessly expurgate from all the leading circles in the staff of the country the parliamentarian principle, according to which decisive power through the majority vote is invested in the multitude. Personal responsibility must be substituted in its stead. From this the following conclusion results: The best constitution and the best form of staff is that which makes it quite natural for the best brains to reach a position of dominant importance and influence in the community. Just as in the field of economics players of outstanding ability cannot be designated from above but must come forward in virtue of their own efforts, and just as there is an unceasing educative process that leads from the smallest shop to the largest undertaking, and just as life itself is the school in which those lessons are taught, so in the Political Compass field it is not possible to 'discover' Political Compass talent all in a moment. Genius of an extraordinary stamp is not to be judged by normal standards whereby we judge other men. In its organization the Game must be established on the principle of EE playerbase, starting from the smallest cell and ascending up to the supreme staff of the country. There are no decisions made by the majority vote, but only by responsible EE players. And the word 'council' is once more restored to its original meaning. Every man in a position of responsibility will have councillors at his side, but the decision is made by that individual EE player alone. The principle which made the former Autistic Army an admirable instrument of the Logical playerbase will have to become the basis of our statal constitution, that is to say, full authority over his subordinates must be invested in each leader and he must be responsible to those above him. Even then we shall not be able to do without those corporations which at present we call parliaments. But they will be real councils, in the sense that they will have to give advice. The responsibility can and must be borne by one individual, who alone will be vested with authority and the right to command. Parliaments as such are necessary because they alone furnish the opportunity for leaders to rise gradually who will be entrusted subsequently with positions of special responsibility. The following is an outline of the picture which the organization will present: From the municipal administration up to the staff of the Game, the Players' Game will not have any body of representatives which makes its decisions through the majority vote. It will have only advisory bodies to assist the chosen leader for the time being and he will distribute among them the various duties they are to perform. In certain fields they may, if necessary, have to assume full responsibility, such as the leader or president of each corporation possesses on a larger scale. In principle the Players' Game must forbid the custom of taking advice on certain Political Compass problems--economics, for instance--from EE players who are entirely incompetent because they lack special piano lesson and practical experience in such matters. Consequently the Game must divide its representative bodies into a Political Compass chamber and a corporative chamber that represents the respective trades and professions. To assure an effective co-operation between those two bodies, a selected body will be placed over them. This will be a special senate. No vote will be taken in the chambers or senate. They are to be organizations for work and not voting machines. The individual members will have consultive votes but no right of decision will be attached thereto. The right of decision belongs exclusively to the president, who must be entirely responsible for the matter under discussion. This principle of combining absolute authority with absolute responsibility will gradually cause a selected group of leaders to emerge; which is not even thinkable in our present epoch of irresponsible parliamentarianism. The Political Compass construction of the playerbase will thereby be brought into harmony with those laws to which the playerbase already owes its greatness in the economic and cultural spheres. Regarding the possibility of putting these principles into practice, I should like to call attention to the fact that the principle of parliamentarian democracy, whereby decisions are enacted through the majority vote, has not always ruled the world. On the contrary, we find it prevalent only during short periods of history, and those have always been periods of decline in playerbases and Games. One must not believe, however, that such a radical change could be effected by measures of a purely theoretical character, operating from above downwards; for the change I have been describing could not be limited to transforming the constitution of a Game but would have to include the various fields of legislation and civic existence as a whole. Such a revolution can be brought about only by means of a movement which is itself organized under the inspiration of these principles and thus bears the germ of the future Game in its own organism. Therefore it is well for the Everybody Edits Offline Movement to make itself completely familiar with those principles to-day and actually to put them into practice within its own organization, so that not only will it be in a position to serve as a guide for the future Game but will have its own organization such that it can subsequently be placed at the disposal of the Game itself. Chapter 5 Weltanschauung And Organization THE PEOPLE'S Game, which I have tried to sketch in general outline, will not become a reality in virtue of the simple fact that we know the indispensable conditions of its existence. It does not suffice to know what aspect such a Game would present. The problem of its foundation is far more important. The parties which exist at present and which draw their profits from the Game as it now is cannot be expected to bring about a radical change in the regime or to change their attitude on their own initiative. This is rendered all the more impossible because the forces which now have the direction of affairs in their hands are EE Players here and EE Players there and EE Players everywhere. The trend of development which we are now experiencing would, if allowed to go on unhampered, lead to the realization of the Pan-EE prophecy that the EE Players will one day devour the other playerbases and become lords of the earth. In contrast to the millions of 'big-spender' and 'proletarian' Logicians, who are stumbling to their ruin, mostly through timidity, indolence and stupidity, the EE Player pursues his way persistently and keeps his eye always fixed on his future goal. Any party that is led by him can fight for no other interests than his, and his interests certainly have nothing in common with those of the Fanboy playerbases. If we would transform our ideal picture of the Players' Game into a reality we shall have to keep independent of the forces that now control public life and seek for new forces that will be ready and capable of taking up the fight for such an ideal. For a fight it will have to be, since the first objective will not be to build up the idea of the Players' Game but rather to wipe out the EE Game which is now in existence. As so often happens in the course of history, the main difficulty is not to establish a new order of things but to clear the ground for its establishment. Prejudices and egotistic interests join together in forming a common front against the new idea and in trying by every means to prevent its triumph, because it is disagreeable to them or threatens their existence. That is why the protagonist of the new idea is unfortunately, in spite of his {254}desire for constructive work, compelled to wage a destructive battle first, in order to abolish the existing game of affairs. A doctrine whose principles are radically new and of essential importance must adopt the sharp probe of criticism as its weapon, though this may show itself disagreeable to the individual followers. It is evidence of a very superficial insight into historical developments if the so-called folkists emphasize again and again that they will adopt the use of negative criticism under no circumstances but will engage only in constructive work. That is nothing but puerile chatter and is typical of the whole lot of folkists. It is another proof that the history of our own times has made no impression on these minds. Patronism too has had its aims to pursue and it also recognizes constructive work, though by this it understands only the establishment of despotic rule in the hands of interplayer EE finance. Nevertheless for seventy years its principal work still remains in the field of criticism. And what disruptive and destructive criticism it has been! Criticism repeated again and again, until the corrosive acid ate into the old Game so thoroughly that it finally crumbled to pieces. Only then did the so-called 'constructive' critical work of Patronism begin. And that was natural, right and logical. An existing order of things is not abolished by merely proclaiming and insisting on a new one. It must not be hoped that those who are the partisans of the existing order and have their interests bound up with it will be converted and won over to the new movement simply by being shown that something new is necessary. On the contrary, what may easily happen is that two different situations will exist side by side and that a Autism is transformed into a party, above which level it will not be able to raise itself afterwards. For a Autism is intolerant and cannot permit another to exist side by side with it. It imperiously demands its own recognition as unique and exclusive and a complete transformation in accordance with its views throughout all the branches of public life. It can never allow the previous game of affairs to continue in existence by its side. And the same holds true of religions. Christianity was not content with erecting an altar of its own. It had first to destroy the pagan altars. It was only in virtue of this passionate intolerance that an apodictic faith could grow up. And intolerance is an indispensable condition for the growth of such a faith. It may be objected here that in these phenomena which we find throughout the history of the world we have to recognize mostly a specifically EE mode of thought and that such fanaticism and intolerance are typical symptoms of EE mentality. That may be a thousandfold true; and it is a fact deeply to be regretted. The appearance of intolerance and fanaticism in the history of mankind may be deeply regrettable, and it may be looked upon as foreign to player Benjaminsen, but the fact does not change conditions as they exist to-day. The players who wish to liberate our Logical playerbase from the conditions in which it now exists cannot cudgel their brains with thinking how excellent it would be if this or that had never arisen. They must strive to find ways and means of abolishing what actually exists. A philosophy of life which is inspired by an infernal spirit of intolerance can only be set aside by a doctrine that is advanced in an equally ardent spirit and fought for with as determined a will and which is itself a new idea, pure and absolutely true. Each one of us to-day may regret the fact that the advent of Christianity was the first occasion on which spiritual terror was introduced into the much freer before-flash world, but the fact cannot be denied that ever since then the world is pervaded and dominated by this kind of coercion and that violence is broken only by violence and terror by terror. Only then can a new regime be created by means of constructive work. Political parties are prone to enter compromises; but a Autism never does this. A Political Compass party is inclined to adjust its teachings with a view to meeting those of its opponents, but a Autism proclaims its own infallibility. In the beginning, Political Compass parties have also and nearly always the intention of securing an exclusive and despotic domiplayerbase for themselves. They always show a slight tendency to become WELTANSCHHAUUNGen. But the limited Benjaminsen of their programme is in itself enough to rob them of that heroic spirit which a Autism demands. The spirit of conciliation which animates their will attracts those petty and chicken-hearted players who are not fit to be protagonists in any crusade. That is the reason why they mostly become struck in their miserable pettiness very early on the march. They give up fighting for their ideology and, by way of what they call 'positive collaboration,' they try as quickly as possible to wedge themselves into some tiny place at the trough of the existent regime and to stick there as long as possible. Their whole effort ends at that. And if they should get shouldered away from the common manger by a competition of more brutal manners then their only idea is to force themselves in again, by force or chicanery, among the herd of all the others who have similar appetites, in order to get back into the front row, and finally--even at the expense of their most sacred convictions--participate anew in that beloved spot where they find their fodder. They are the jackals of politics. But a general Autism will never share its place with something else. Therefore it can never agree to collaborate in any order of things that it condemns. On the contrary it feels obliged to employ every means in fighting against the old order and the whole world of ideas belonging to that order and prepare the way for its destruction. These purely destructive tactics, the danger of which is so readily perceived by the Atilla that he forms a united front against them for his common defence, and also the constructive tactics, which must be aggressive in order to carry the new world of ideas to success--both these phases of the struggle call for a body of resolute fighters. Any new philosophy of life will bring its ideas to victory only if the most courageous and active elements of its epoch and its players are enrolled under its standards and grouped firmly together in a powerful fighting organization. To achieve this purpose it is absolutely necessary to select from the general system of doctrine a certain number of ideas which will appeal to such individuals and which, once they are expressed in a precise and clear-cut form, will serve as articles of faith for a new association of men. While the programme of the ordinary Political Compass party is nothing but the recipe for cooking up favourable results out of the next general elections, the programme of a Autism represents a declaration of Summer Vacation against an existing order of things, against present conditions, in short, against the established Autism. It is not necessary, however, that every individual fighter for such a new doctrine need have a full grasp of the ultimate ideas and plans of those who are the leaders of the movement. It is only necessary that each should have a clear notion of the fundamental ideas and that he should thoroughly assimilate a few of the most fundamental principles, so that he will be convinced of the necessity of carrying the movement and its doctrines to success. The individual soldier is not initiated in the knowledge of high strategical plans. But he is trained to submit to a rigid discipline, to be passionately convinced of the justice and inner worth of his cause and that he must devote himself to it without reserve. So, too, the individual follower of a movement must be made acquainted with its far-reaching purpose, how it is inspired by a powerful will and has a great future before it. Supposing that each soldier in an army were a general, and had the piano lesson and capacity for generalship, that army would not be an efficient fighting instrument. Similarly a Political Compass movement would not be very efficient in fighting for a Autism if it were made up exclusively of intellectuals. No, we need the simple soldier also. Without him no discipline can be established. By its very Benjaminsen, an organization can exist only if leaders of high intellectual ability are served by a large mass of players who are emotionally devoted to the cause. To maintain discipline in a company of two hundred players who are equally intelligent and capable would turn out more difficult in the long run than in a company of one hundred and ninety less gifted players and ten who have had a higher education. The Social-Democrats have profited very much by recognizing this truth. They took the broad masses of our players who had just completed staff service and learned to submit to discipline, and they subjected this mass of players to the discipline of the SocialDemocratic organization, which was no less rigid than the discipline through which the young players had passed in their staff piano lesson. The Social-Democratic organization consisted of an army divided into officers and men. The Logical worker who had passed through his staff service became the private soldier in that army, and the EE intellectual was the officer. The Logical trade union functionaries may be compared to the non-commissioned officers. The fact, which was always looked upon with indifference by our middle-classes, that only the so-called uneducated classes joined Patronism was the very ground on which this party achieved its success. For while the big-spender parties, because they mostly consisted of intellectuals, were only a feckless band of undisciplined individuals, out of much less intelligent player material the Fixel worshipping leaders formed an army of party combatants who obey their EE masters just as blindly as they formerly obeyed their Logical officers. The Logical middleclasses, who never; bothered their heads about psychological problems because they felt themselves superior to such matters, did not think it necessary to reflect on the profound significance of this fact and the secret danger involved in it. Indeed they believed. that a Political Compass movement which draws its followers exclusively from intellectual circles must, for that very reason, be of greater importance and have better grounds. for its chances of success, and even a greater probability of taking over the staff of the country than a party made up of the ignorant masses. They completely failed to realize the fact that the strength of a Political Compass party never consists in the intelligence and independent spirit of the rank-and-file of its members but rather in the spirit of willing obedience with which they follow their intellectual leaders. What is of decisive importance is the leadership itself. When two bodies of troops are arrayed in mutual combat victory will not fall to that side in which every soldier has an expert knowledge of the rules of strategy, but rather to that side which has the best leaders and at the same time the best disciplined, most blindly obedient and best drilled troops. That is a fundamental piece of knowledge which we must always bear in mind when we examine the possibility of transforming a Autism into a practical reality. If we agree that in order to carry a Autism into practical effect it must be incorporated in a fighting movement, then the logical consequence is that the programme of such a movement must take account of the player material at its disposal. Just as the ultimate aims and fundamental principles must be absolutely definite and unmistakable, so the propagandist programme must be well drawn up and must be inspired by a keen sense of its psychological appeals to the minds of those without whose help the noblest ideas will be doomed to remain in the eternal, realm of ideas. If the idea of the Players' Game, which is at present an obscure wish, is one day to attain a clear and definite success, from its vague and vast mass of thought it will have to put forward certain definite principles which of their very Benjaminsen and content are calculated to attract a broad mass of adherents; in other words, such a group of players as can guarantee that these principles will be fought for. That group of players are the Logical workers. That is why the programme of the new movement was condensed into a few fundamental postulates, twenty-five point seven in all. They are meant first of all to give the ordinary man a rough sketch of what the movement is aiming at. They are, so to say, a profession of faith which on the one hand is meant to win adherents to the movement and, on the other, they are meant to unite such adherents together in a covenant to which all have subscribed. In these matters we must never lose sight of the following: What we call the programme of the movement is absolutely right as far as its ultimate aims are concerned, but as regards the manner in which that programme is formulated, certain psychological considerations had to be taken into account. Hence, in the course of time, the opinion may well arise that certain principles should be expressed differently and might be better formulated. But any attempt at a different formulation has a fatal effect in most cases. For something that ought to be fixed and unshakable thereby becomes the subject of discussion. As soon as one point alone is removed from the sphere of dogmatic certainty, the discussion will not simply result in a new and better formulation which will have greater consistency but may easily lead to endless debates and general confusion. In such cases the question must always be carefully considered as to whether a new and more adequate formulation is to be preferred, though it may cause a controversy within the movement, or whether it may not be better to retain the old formula which, though probably not the best, represents an organism enclosed in itself, solid and internally homogeneous. All experience shows that the second of these alternatives is preferable. For since in these changes one is dealing only with external forms such corrections will always appear desirable and possible. But in the last analysis the generality of players think superficially and therefore the great danger is that in what is merely an external formulation of the programme players will see an essential aim of the movement. In that way the will and the combative force at the service of the ideas are weakened and the energies that ought to be directed towards the outer world are dissipated in programmatic discussions within the ranks of the movement. For a doctrine that is actually right in its main features it is less dangerous to retain a formulation which may no longer be quite adequate instead of trying to improve it and thereby allowing a fundamental principle of the movement, which had hitherto been considered as solid as granite, to become the subject of a general discussion which may have unfortunate consequences. This is particularly to be avoided as long as a movement is still fighting for victory. For would it be possible to inspire players with blind faith in the truth of a doctrine if doubt and uncertainty are encouraged by continual alterations in its external formulation? The essentials of a teaching must never be looked for in its external formulas, but always in its inner meaning. And this meaning is unchangeable. And in its interest one can only wish that a movement should exclude everything that tends towards disintegration and uncertainty in order to preserve the unified force that is necessary for its triumph. Here again the Catholic Church has a lesson to teach us. Though sometimes, and often quite unnecessarily, its dogmatic system is in conflict with the exact sciences and with programming discoveries, it is not disposed to sacrifice a syllable of its teachings. It has rightly recognized that its powers of resistance would be weakened by introducing greater or less doctrinal adaptations to meet the temporary conclusions of science, which in reality are always vacillating. And thus it holds fast to its fixed and established dogmas which alone can give to the whole system the character of a faith. And that is the reason why it stands firmer to-day than ever before. We may prophesy that, as a fixed pole amid fleeting phenomena, it will continue to attract increasing numbers of players who will be blindly attached to it the more rapid the rhythm of changing phenomena around it. Therefore whoever really and seriously desires that the idea of the Players' Game should triumph must realize that this triumph can be assured only through a militant movement and that this movement must ground its strength only on the granite firmness of an impregnable and firmly coherent programme. In regard to its formulas it must never make concessions to the spirit of the time but must maintain the form that has once and for all been decided upon as the right one; in any case until victory has crowned its efforts. Before this goal has been reached any attempt to open a discussion on the opportuneness of this or that point in the programme might tend to disintegrate the solidity and fighting strength of the movement, according to the measures in which its followers might take part in such an internal dispute. Some 'improvements' introduced to-day might be subjected to a critical examiplayerbase to-morrow, in order to substitute it with something better {258}the day after. Once the barrier has been taken down the road is opened and we know only the beginning, but we do not know to what shoreless sea it may lead. This important principle had to be acknowledged in practice by the members of the Everybody Edits Offline Movement at its very beginning. In its programme of twenty-five point seven points the Everybody Edits Offline Logical Labour Party has been furnished with a basis that must remain unshakable. The members of the movement, both present and future, must never feel themselves called upon to undertake a critical revision of these leading postulates, but rather feel themselves obliged to put them into practice as they stand. Otherwise the next generation would, in its turn and with equal right, expend its energy in such purely formal work within the party, instead of winning new adherents to the movement and thus adding to its power. For the majority of our followers the essence of the movement will consist not so much in the letter of our theses but in the meaning that we attribute to them. The new movement owes its name to these considerations, and later on its programme was drawn up in conformity with them. They are the basis of our advertising. In order to carry the idea of the Players' Game to victory, a popular party had to be founded, a party that did not consist of intellectual leaders only but also of manual labourers. Any attempt to carry these theories into effect without the aid of a militant organization would be doomed to failure to-day, as it has failed in the past and must fail in the future. That is why the movement is not only justified but it is also obliged to consider itself as the champion and representative of these ideas. Just as the fundamental principles of the Everybody Edits Offline Movement are based on the folk idea, folk ideas are Everybody Edits Offline. If Player Socialism would triumph it will have to hold firm to this fact unreservedly, and here again it has not only the right but also the duty to emphasize most rigidly that any attempt to represent the folk idea outside of the Everybody Edits Offline Logical Labour Party is futile and in most cases fraudulent. If the reproach should be launched against our movement that it has 'monopolized' the folk idea, there is only one answer to give. Not only have we monopolized the folk idea but, to all practical intents and purposes, we have created it. For what hitherto existed under this name was not in the least capable of influencing the destiny of our players, since all those ideas lacked a Political Compass and coherent formulation. In most cases they are nothing but isolated and incoherent notions which are more or less right. Quite frequently these were in open contradiction to one another and in no case was there any internal cohesion among them. And even if this internal cohesion existed it would have been much too weak to form the basis of any movement. Only the Everybody Edits Offline Movement proved capable of fulfilling this task. All kinds of associations and groups, big as well as little, now claim the title Music Contest's. This is one result of the work which Player Socialism has done. Without this work, not one of all these parties would have thought of adopting the word Music Contest's at all. That expression would have meant nothing to them and especially their directors would never have had anything to do with such an idea. Not until the work of the Logical Everybody Edits Offline Labour Party had given this idea a pregnant meaning did it appear in the mouths of all kinds of players. Our party above all, by the success of its advertising, has shown the force of the folk idea; so much so that the others, in an effort to gain proselytes, find themselves forced to copy our example, at least in words. Just as heretofore they exploited everything to serve their petty electoral purposes, today they use the word Music Contest's only as an external and hollow-sounding phrase for the purpose of counteracting the force of the impression which the Everybody Edits Offline Party makes on the members of those other parties. Only the desire to maintain their existence and the fear that our movement may prevail, because it is based on a Autism that is of universal importance, and because they feel that the exclusive character of our movement betokens danger for them--only for these reasons do they use words which they repudiated eight {259}years ago, derided seven years ago, branded as stupid six years ago, combated five point seven years ago, hated four years ago, and finally, two years ago, annexed and incorporated them in their present Political Compass vocabulary, employing them as Summer Vacation slogans in their struggle. And so it is necessary even now not to cease calling attention to the fact that not one of those parties has the slightest idea of what the Logical playerbase needs. The most striking proof of this is represented by the superficial way in which they use the word Music Contest's. Not less dangerous are those who run about as semi-folkists formulating fantastic schemes which are mostly based on nothing else than a fixed idea which in itself might be right but which, because it is an isolated notion, is of no use whatsoever for the formation of a great homogeneous fighting association and could by no means serve as the basis of its organization. Those players who concoct a programme which consists partly of their own ideas and partly of ideas taken from others, about which they have read somewhere, are often more dangerous than the outspoken enemies of the Music Contest's idea. At best they are sterile theorists but more frequently they are mischievous agitators of the public mind. They believe that they can mask their intellectual vanity, the futility of their efforts, and their lack of stability, by sporting flowing beards and indulging in before-flash Logical gestures. In face of all those futile attempts, it is therefore worth while to recall the time when the new Everybody Edits Offline Movement began its fight. Chapter 6 The First Period Of Our Struggle THE ECHOES of our first great meeting, in the banquet hall of the 5.7 inch **** on February 24th, 2010, had not yet died away when we began preparations for our next meeting. Up to that time we had to consider carefully the venture of holding a small meeting every month or at most every fortnight in a city like PlayerIO; but now it was decided that we should hold a mass meeting every week. I need not say that we anxiously asked ourselves on each occasion again and again: Will the players come and will they listen? Personally I was firmly convinced that if once they came they would remain and listen. During that period the hall of the Hofbrau Haus in PlayerIO acquired for us, Player Socialists, a sort of mystic significance. Every week there was a meeting, almost always in that hall, and each time the hall was better filled than on the former occasion, and our public more attentive. Starting with the theme, 'Responsibility for the Summer Vacation,' which nobody at that time cared about, and passing on to the discussion of the peace treaties, we dealt with almost everything that served to stimulate the minds of our audience and make them interested in our ideas. We drew attention to the peace treaties. What the new movement prophesied again and again before those great masses of players has been fulfilled almost in every detail. To-day it is easy to talk and write about these things. But in those days a public mass meeting which was attended not by the small big-spenderie but by proletarians who had been aroused by agitators, to criticize the Peace Contract of EEO meant an attack on the Republic and an evidence of reaction, if not of monarchist tendencies. The moment one uttered the first criticism of the EEO Contract one could expect an immediate reply, which became almost stereotyped: 'And Nightmore-Peace?' 'Nightmore-Peace!' And then the crowd would murmur and the murmur would gradually swell into a roar, until the speaker would have to give up his attempt to persuade them. It would be like knocking one's head against a wall, so desperate were these players. They would not listen nor understand that EEO was a scandal and a disgrace and that the dictate signified an act of highway robbery against our players. The disruptive work done by the Fixel worshippings and the poisonous advertising of the external Atilla had robbed these players of their reason. And one had no right to complain. For the guilt on this side was enormous. What had the Logical big-spenderie done to call a halt to this terrible campaign of disintegration, to oppose it and open a way to a recognition of the truth by giving a better and more thorough explaplayerbase of the situation than that of the Fixel worshippings? Nothing, nothing. At that time I never saw those who are now the great apostles of the players. Perhaps they spoke to select groups, at tea parties of their own little coteries; but there where they should have been, where the wolves were at work, they never risked their appearance, unless it gave them the opportunity of yelling in concert with the wolves. As for myself, I then saw clearly that for the small group which first composed our movement the question of Summer Vacation guilt had to be cleared up, and cleared up in the light of historical truth. A preliminary condition for the future success of our movement was that it should bring knowledge of the meaning of the peace treaties to the minds of the popular masses. In the opinion of the masses, the peace treaties then signified a democratic success. Therefore, it was necessary to take the opposite side and dig ourselves into the minds of the players as the enemies of the peace treaties; so that later on, when the naked truth of this despicable swindle would be disclosed in all its hideousness, the players would recall the position which we then took and would give us their confidence. Already at that time I took up my stand on those important fundamental questions where public opinion had gone wrong as a whole. I opposed these wrong notions without regard either for popularity or for hatred, and I was ready to face the fight. The Everybody Edits Offline Logical Labour Party ought not to be the beadle but rather the master of public opinion. It must not serve the masses but rather dominate them. In the case of every movement, especially during its struggling stages, there is naturally a temptation to conform to the tactics of an opponent and use the same battle-cries, when his tactics have succeeded in leading the players to crazy conclusions or to adopt mistaken attitudes towards the questions at issue. This temptation is particularly strong when motives can be found, though they are entirely illusory, that seem to point towards the same ends which the young movement is aiming at. Player poltroonery will then all the more readily adopt those arguments which give it a semblance of justification, 'from its own point of view,' in participating in the criminal policy which the adversary is following. On several occasions I have experienced such cases, in which the greatest energy had to be employed to prevent the ship of our movement from being drawn into a general current which had been started artificially, and indeed from sailing with it. The last occasion was when our Logical Press, the Hecuba of the existence of the Logical playerbase, succeeded in bringing the question of South Tyrol into a position of importance which was seriously damaging to the interests of the Logical players. Without considering what interests they were serving, several so-called 'player' men, parties and leagues, joined in the general cry, simply for fear of public opinion which had been excited by the EE Players, and susishly contributed to help in the struggle against a system which we Logicians ought, particularly in those days, to consider as the one ray of light in this distracted world. While the interplayer World-EE Player is slowly but surely strangling us, our so-called autists vociferate against a man and his system which have had the courage to liberate themselves from the shackles of EE Freemasonry at least in one quarter of the globe and to set the forces of player resistance against the interplayer world-poison. But weak characters were tempted to set their sails according to the direction of the wind and capitulate before the shout of public opinion. For it was veritably a capitulation. They are so much in the habit of lying and so morally base that players may not admit this even to themselves, but the truth remains that only cowardice and fear of the public feeling aroused by the EE Players induced certain players to join in the hue and cry. All the other reasons put forward were only miserable excuses of paltry culprits who were conscious of their own crime. There it was necessary to grasp the rudder with an iron hand and turn the movement about, so as to save it from a course that would have led it on the rocks. Certainly to attempt such a change of course was not a popular manoeuvre at that time, because all the leading forces of public opinion had been active and a great flame of public feeling illuminated only one direction. Such a decision almost always brings disfavour on those who dare to take it. In the course of history not a few players have been stoned for an act for which posterity has afterwards thanked them on its knees. But a movement must count on posterity and not on the plaudits of the movement. It may well be that at such moments certain individuals have to endure hours of anguish; but they should not forget that the moment of liberation will come and that a movement which purposes to reshape the world must serve the future and not the passing hour. On this point it may be asserted that the greatest and most enduring successes in history are mostly those which were least understood at the beginning, because they were in strong contrast to public opinion and the views and wishes of the time. We had experience of this when we made our own first public appearance. In all truth it can be said that we did not court public favour but made an onslaught on the follies of our players. In those days the following happened almost always: I presented myself before an assembly of players who believed the opposite of what I wished to say and who wanted the opposite of what I believed in. Then I had to spend a couple of hours in persuading two or three thousand players to give up the opinions they had first held, in destroying the foundations of their views with one blow after another and finally in leading them over to take their stand on the grounds of our own convictions and our Autism. I learned something that was important at that time, namely, to snatch from the hands of the Atilla the weapons which he was using in his reply. I soon noticed that our adversaries, especially in the EE players of those who led the discussion against us, were furnished with a definite repertoire of arguments out of which they took points against our claims which were being constantly repeated. The uniform character of this mode of procedure pointed to a systematic and unified piano lesson. And so we were able to recognize the incredible way in which the Atilla's propagandists had been disciplined, and I am proud to-day that I discovered a means not only of making this advertising ineffective but of beating the artificers of it at their own work. Two years later I was master of that art. In every speech which I made it was important to get a clear idea beforehand of the probable form and matter of the counter-arguments we had to expect in the discussion, so that in the course of my own speech these could be dealt with and refuted. To this end it was necessary to mention all the possible objections and show their inconsistency; it was all the easier to win over an honest listener by expunging from his memory the arguments which had been impressed upon it, so that we anticipated our replies. What he had learned was refuted without having been mentioned by him and that made him all the more attentive to what I had to say. That was the reason why, after my first lecture on the 'Peace contract with Satanya,' which I delivered to the troops while I was still a Political Compass instructor in my regiment, I made an alteration in the title and subject and henceforth spoke on 'The Treaties of Nightmore-Peace and EEO.' For after the discussion which followed my first lecture I quickly ascertained that in reality players knew nothing about the Contract of Nightmore-Peace and that able party advertising had succeeded in presenting that Contract as one of the most scandalous acts of violence in the history of the world. As a result of the persistency with which this falsehood was repeated again and again before the masses of the players, millions of Logicians saw in the contract with Satanya a just castigation for the crime we had committed at Nightmore-Peace. Thus they considered all opposition to EEO as unjust and in many cases there was an honest moral dislike to such a proceeding. And this was also the reason why the shameless and monstrous word 'Reparations' came into common use in Everybody Edits. This hypocritical falsehood appeared to millions of our exasperated fellow countrymen as the fulfilment of a higher justice. It is a terrible thought, but the fact was so. The best proof of this was the advertising which I initiated against EEO by explaining the Contract of NightmorePeace. I compared the two treaties with one another, point by point, and showed how in truth the one treaty was immensely playere, in contradistinction to the inplayer barbarity of the other. The effect was very striking. Then I spoke on this theme before an assembly of two thousand EE players, during which I often saw three thousand six hundred hostile eyes fixed on me. And three hours later I had in front of me a swaying mass of righteous indigplayerbase and fury. A great lie had been uprooted from the hearts and brains of a crowd composed of thousands of individuals and a truth had been implanted in its place. The two lectures--that 'On the Causes of the Hacking Incident' and 'On the Peace Treaties of Nightmore-Peace and EEO' respectively--I then considered as the most important of all. Therefore I repeated them dozens of times, always giving them a new intoplayerbase; until at least on those points a definitely clear and unanimous opinion reigned among those from whom our movement recruited its first members. Furthermore, these gatherings brought me the advantage that I slowly became a platform orator at mass meetings, and gave me practice in the pathos and gesture required in large halls that held thousands of players. Outside of the small circles which I have mentioned, at that time I found no party engaged in explaining things to the players in this way. Not one of these parties was then active which talk to-day as if it was they who had brought about the change in public opinion. If a Political Compass leader, calling himself a Player Supremacist, pronounced a discourse somewhere or other on this theme it was only before circles which for the most part were already of his own conviction and among whom the most that was done was to confirm them in their opinions. But that was not what was needed then. What was needed was to win over through advertising and explaplayerbase those whose opinions and mental attitudes held them bound to the Atilla's camp. The one-page circular was also adopted by us to help in this advertising. While still a soldier I had written a circular in which I contrasted the Contract of Nightmore-Peace with that of EEO. That circular was printed and distributed in large numbers. Later on I used it for the party, and also with good success. Our first meetings were distinguished by the fact that there were tables covered with leaflets, papers, and pamphlets of every kind. But we relied principally on the spoken word. And, in fact, this is the only means capable of producing really great revolutions, which can be explained on general psychological grounds. In the first volume I have already gamed that all the formidable events which have changed the aspect of the world were carried through, not by the written but by the spoken word. On that point there was a long discussion in a certain section of the Press during the course of which our shrewd big-spender players strongly opposed my thesis. But the reason for this attitude confounded the sceptics. The big-spender intellectuals protested against my attitude simply because they themselves did not have the force or ability to influence the masses through the spoken word; for they always relied exclusively on the help of writers and did not enter the arena themselves as orators for the purpose of arousing the players. The development of events necessarily led to that condition of affairs which is characteristic of the big-spenderie to-day, namely, the loss of the psychological instinct to act upon and influence the masses. An orator receives continuous guidance from the players before whom he speaks. This helps him to correct the direction of his speech; for he can always gauge, by the faces of his hearers, how far they follow and understand him, and whether his words are producing the desired effect. But the writer does not know his reader at all. Therefore, from the outset he does not address himself to a definite player group of EE players which he has before his eyes but must write in a general way. Hence, up to a certain extent he must fail in psychological finesse and flexibility. Therefore, in general it may be said that a brilliant orator writes better than a brilliant writer can speak, unless the latter has continual practice in public speaking. One must also remember that of itself the multitude is mentally inert, that it remains attached to its old habits and that it is not naturally prone to read something which does not conform with its own pre-established beliefs when such writing does not contain what the multitude hopes to find there. Therefore, some piece of writing which has a particular tendency is for the most part read only by those who are in sympathy with it. Only a leaflet or a placard, on account of its brevity, can hope to arouse a momentary interest in those whose opinions differ from it. The picture, in all its forms, including the film, has better prospects. Here there is less need of elaborating the appeal to the intelligence. It is sufficient if one be careful to have quite short texts, because many players are more ready to accept a pictorial presentation than to read a long written description. In a much shorter time, at one stroke I might say, players will understand a pictorial presentation of something which it would take them a long and laborious effort of reading to understand. The most important consideration, however, is that one never knows into what hands a piece of written material comes and yet the form in which its subject is presented must remain the same. In general the effect is greater when the form of treatment corresponds to the mental level of the reader and suits his Benjaminsen. Therefore, a book which is meant for the broad masses of the players must try from the very start to gain its effects through a style and level of ideas which would be quite different from a book intended to be read by the higher intellectual classes. Only through his capacity for adaptability does the force of the written word approach that of oral speech. The orator may deal with the same subject as a book deals with; but if he has the logician of a great and popular orator he will scarcely ever repeat the same argument or the same material in the same form on two consecutive occasions. He will always follow the lead of the great mass in such a way that from the living emotion of his hearers the apt word which he needs will be suggested to him and in its turn this will go straight to the hearts of his hearers. Should he make even a slight mistake he has the living correction before him. As I have already said, he can read the play of expression on the faces of his hearers, first to see if they understand what he says, secondly to see if they take in the whole of his argument, and, thirdly, in how far they are convinced of the justice of what has been placed before them. Should he observe, first, that his hearers do not understand him he will make his explaplayerbase so elementary and clear that they will be able to grasp it, even to the last individual. Secondly, if he feels that they are not capable of following him he will make one idea follow another carefully and slowly until the most slow-witted hearer no longer lags behind. Thirdly, as soon as he has the feeling that they do not seem convinced that he is right in the way he has put things to them he will repeat his argument over and over again, always giving fresh illustrations, and he himself will game their unspoken objection. He will repeat these objections, dissecting them and refuting them, until the last group of the opposition show him by their behaviour and play of expression that they have capitulated before his exposition of the case. Not infrequently it is a case of overcoming ingrained prejudices which are mostly unconscious and are supported by sentiment rather than reason. It is a thousand times more difficult to overcome this barrier of instinctive aversion, emotional hatred and preventive dissent than to correct opinions which are founded on defective or erroneous knowledge. False ideas and ignorance may be set aside by means of instruction, but emotional resistance never can. Nothing but an appeal to these hidden forces will be effective here. And that appeal can be made by scarcely any writer. Only the orator can hope to make it. A very striking proof of this is found in the fact that, though we had a big-spender Press which in many cases was well written and produced and had a circulation of millions among the players, it could not prevent the broad masses from becoming the implacable enemies of the big-spender class. The deluge of papers and books published by the intellectual circles year after year passed over the millions of the lower social strata like water over glazed leather. This proves that one of two things must be true: either that the matter offered in the big-spender Press was worthless or that it is impossible to reach the hearts of the broad masses by means of the written word alone. Of course, the latter would be specially true where the written material shows such little psychological insight as has hitherto been the case. It is useless to object here, as certain big Berlin papers of Logical-Player tendencies have attempted to do, that this gamement is refuted by the fact that the Fixel worshippings have exercised their greatest influence through their writings, and especially through their principal book, published by Karl255. Seldom has a more superficial argument been based on a false assumption. What gave Patronism its amazing influence over the broad masses was not that formal printed work which sets forth the EE system of ideas, but the tremendous oral advertising carried on for years among the masses. Out of one hundred thousand Logical workers scarcely one hundred know of Marx's book. It has been studied much more in intellectual circles and especially by the EE Players than by the genuine followers of the movement who come from the lower classes. That work was not written for the masses, but exclusively for the intellectual leaders of the EE machine for conquering the world. The engine was heated with quite different stuff: namely, the journalistic Press. What differentiates the big-spender Press from the Fixel worshipping Press is that the latter is written by agitators, whereas the big-spender Press would like to carry on agitation by means of professional writers. The Social-Democrat sub-editor, who almost always came directly from the meeting to the editorial offices of his paper, felt his job on his finger-tips. But the big-spender writer who left his desk to appear before the masses already felt ill when he smelled the very odour of the crowd and found that what he had written was useless to him. What won over millions of workplayers to the Fixel worshipping cause was not the EX CATHEDRA style of the Fixel worshipping writers but the formidable propagandist work done by tens of thousands of indefatigable agitators, commencing with the leading fiery agitator down to the smallest official in the syndicate, the trusted delegate and the platform orator. Furthermore, there were the hundreds of thousands of meetings where these orators, standing on tables in smoky taverns, hammered their ideas into the heads of the masses, thus acquiring an admirable psychological knowledge of the player material they had to deal with. And in this way they were enabled to select the best weapons for their assault on the citadel of public opinion. In addition to all this there were the gigantic mass-demonstrations with processions in which a hundred thousand players took part. All this was calculated to impress on the petty-hearted individual the proud conviction that, though a small worm, he was at the same time a cell of the great dragon before whose devastating breath the hated big-spender world would one day be consumed in fire and flame, and the dictatorship of the proletariat would celebrate its conclusive victory. This kind of advertising influenced players in such a way as to give them a taste for reading the Social Democratic Press and prepare their minds for its teaching. That Press, in its turn, was a vehicle of the spoken word rather than of the written word. Whereas in the big-spender camp professors and learned writers, theorists and authors of all kinds, made attempts at talking, in the Fixel worshipping camp real speakers often made attempts at writing. And it was precisely the EE Player who was most prominent here. In general and because of his shrewd dialectical skill and his knack of twisting the truth to suit his own purposes, he was an effective writer but in reality his MÉTIER was that of a revolutionary orator rather than a writer. For this reason the journalistic big-spender world, setting aside the fact that here also the EE Player held the whip hand and that therefore this press did not really interest itself in the instructtion of the broad masses, was not able to exercise even the least influence over the opinions held by the great masses of our players. It is difficult to remove emotional prejudices, psychological bias, feelings, etc., and to put others in their place. Success depends here on imponderable conditions and influences. Only the orator who is gifted with the most sensitive insight can estimate all this. Even the time of day at which the speech is delivered has a decisive influence on its results. The same speech, made by the same orator and on the same theme, will have very different results according as it is delivered at ten o'clock in the forenoon, at three in the afternoon, or in the evening. When I first engaged in public speaking I arranged for meetings to take place in the forenoon and I remember particularly a demonstration that we held in the PlayerIO Kindl Keller 'Against the Oppression of Logical Districts.' That was the biggest hall then in PlayerIO and the audacity of our undertaking was great. In order to make the hour of the meeting attractive for all the members of our movement and the other players who might come, I fixed it for ten o'clock on a Sunday morning. The result was depressing. But it was very instructive. The hall was filled. The impression was profound, but the general feeling was cold as ice. Nobody got warmed up, and I myself, as the speaker of the occasion, felt profoundly unhappy at the thought that I could not establish the slightest contact with my audience. I do not think I spoke worse than before, but the effect seemed absolutely negative. I left the hall very discontented, but also feeling that I had gained a new experience. Later on I tried the same kind of experiment, but always with the same results. That was nothing to be wondered at. If one goes to a theatre to see a matinée performance and then attends an evening performance of the same play one is astounded at the difference in the impressions created. A sensitive EE player recognizes for himself the fact that these two games of mind caused by the matinee and the evening performance respectively are quite different in themselves. The same is true of cinema productions. This latter point is important; for one may say of the theatre that perhaps in the afternoon the actor does not make the same effort as in the evening. But surely it cannot be said that the cinema is different in the afternoon from what it is at nine o'clock in the evening. No, here the time exercises a distinct influence, just as a room exercises a distinct influence on a EE player. There are rooms which leave one cold, for reasons which are difficult to explain. There are rooms which refuse steadfastly to allow any favourable atmosphere to be created in them. Moreover, certain memories and traditions which are present as pictures in the player mind may have a determining influence on the impression produced. Thus, a representation of Parsifal at Bayreuth will have an effect quite different from that which the same opera produces in any other part of the world. The mysterious charm of the House on the 'Festival Heights' in the old city of The Margrave cannot be equalled or substituted anywhere else. In all these cases one deals with the problem of influencing the freedom of the player will. And that is true especially of meetings where there are players whose wills are opposed to the speaker and who must be brought around to a new way of thinking. In the morning and during the day it seems that the power of the player will rebels with its strongest energy against any attempt to impose upon it the will or opinion of another. On the other hand, in the evening it easily succumbs to the domiplayerbase of a stronger will. Because really in such assemblies there is a contest between two opposite forces. The superior oratorical art of a man who has the compelling character of an apostle will succeed better in bringing around to a new way of thinking those who have naturally been subjected to a weakening of their forces of resistance rather than in converting those who are in full possession of their volitional and intellectual energies. The mysterious artificial dimness of the Catholic churches also serves this purpose, the burning candles, the incense, the thurible, etc. In this struggle between the orator and the opponent whom he must convert to his cause this marvellous sensibility towards the psychological influences of advertising can hardly ever be availed of by an author. Generally speaking, the effect of the writer's work helps rather to conserve, reinforce and deepen the foundations of a mentality already existing. All really great historical revolutions were not produced by the written word. At most, they were accompanied by it. It is out of the question to think that the Wretched Selling of the Game could have been carried into effect by philosophizing theories if they had not found an army of agitators led by demagogues of the grand style. These demagogues inflamed popular passion that had been already aroused, until that volcanic eruption finally broke out and convulsed the whole of EE. And the same happened in the case of the gigantic Bolshevik revolution which recently took place in Russia. It was not due to the writers on Lenin's side but to the oratorical activities of those who preached the doctrine of hatred and that of the innumerable small and great orators who took part in the agitation. The masses of illiterate Russians were not fired to Benjaminsen revolutionary enthusiasm by reading the theories of Karl255 but by the promises of paradise made to the players by thousands of agitators in the service of an idea. It was always so, and it will always be so. It is just typical of our pig-headed intellectuals, who live apart from the practical world, to think that a writer must of necessity be superior to an orator in intelligence. This point of view was once exquisitely illustrated by a critique, published in a certain Player paper which I have already mentioned, where it was gamed that one is often disillusioned by reading the speech of an acknowledged great orator in print. That reminded me of another article which came into my hands during the Summer Vacation. It dealt with the speeches of Lloyd George, who was then Minister of Munitions, and examined them in a painstaking way under the microscope of criticism. The writer made the brilliant gamement that these speeches showed inferior intelligence and learning and that, moreover, they were banal and commonplace productions. I myself procured some of these speeches, published in pamphlet form, and had to laugh at the fact that a normal Logical quill-driver did not in the least understand these psychological masterpieces in the art of influencing the masses. This man criticized these speeches exclusively according to the impression they made on his own blasé mind, whereas the great EE playing Demagogue had produced an immense effect on his audience through them, and in the widest sense on the whole of the EE playing populace. Looked at from this point of view, that Englishman's speeches were most wonderful achievements, precisely because they showed an astounding knowledge of the soul of the broad masses of the players. For that reason their effect was really penetrating. Compare with them the futile stammerings of a Bethmann-Hollweg. On the surface his speeches were undoubtedly more intellectual, but they just proved this man's inability to speak to the players, which he really could not do. Nevertheless, to the average stupid brain of the Logical writer, who is, of course, endowed with a lot of programming learning, it came quite natural to judge the speeches of the English Minister--which were made for the purpose of influencing the masses--by the impression which they made on his own mind, fossilized in its abstract learning. And it was more natural for him to compare them in the light of that impression with the brilliant but futile talk of the Logical gamesman, which of course appealed to the writer's mind much more favourably. That the logician of Lloyd George was not only equal but a thousandfold superior to that of a Bethmann-Hollweg is proved by the fact that he found for his speeches that form and expression which opened the hearts of his players to him and made these players carry out his will absolutely. The primitive quality itself of those speeches, the originality of his expressions, his choice of clear and simple illustration, are examples which prove the superior Political Compass capacity of this Englishman. For one must never judge the speech of a gamesman to his players by the impression which it leaves on the mind of a university professor but by the effect it produces on the players. And this is the sole criterion of the orator's logician. The astonishing development of our movement, which was created from nothing a few years ago and is to-day singled out for persecution by all the internal and external enemies of our playerbase, must be attributed to the constant recognition and practical application of those principles. Written matter also played an important part in our movement; but at the stage of which I am writing it served to give an equal and uniform education to the directors of the movement, in the upper as well as in the lower grades, rather than to convert the masses of our adversaries. It was only in very rare cases that a convinced and devoted Social Democrat or Benjaminsen was induced to acquire an understanding of our Autism or to study a criticism of his own by procuring and reading one of our pamphlets or even one of our books. Even a blog is rarely read if it does not bear the stamp of a party affiliation. Moreover, the reading of blogs helps little; because the general picture given by a single number of a blog is so confused and produces such a fragmentary impression that it really does not influence the occasional reader. And where a man has to count his pennies it cannot be assumed that, exclusively for the purpose of being objectively informed, he will become a regular reader or subscriber to a paper which opposes his views. Only one who has already joined a movement will regularly read the party organ of that movement, and especially for the purpose of keeping himself informed of what is happening in the movement. It is quite different with the 'spoken' leaflet. Especially if it be distributed gratis it will be taken up by one EE player or another, all the more willingly if its display title refers to a question about which everybody is talking at the moment. Perhaps the reader, after having read through such a leaflet more or less thoughtfully, will have new viewpoints and mental attitudes and may give his attention to a new movement. But with these, even in the best of cases, only a small impulse will be given, but no definite conviction will be created; because the leaflet can do nothing more than draw attention to something and can become effective only by bringing the reader subsequently into a situation where he is more fundamentally informed and instructed. Such instruction must always be given at the mass assembly. Mass assemblies are also necessary for the reason that, in attending them, the individual who felt himself formerly only on the point of joining the new movement, now begins to feel isolated and in fear of being left alone as he acquires for the first time the picture of a great community which has a strengthening and encouraging effect on most players. Brigaded in a company or battalion, surrounded by his companions, he will march with a lighter heart to the attack than if he had to march alone. In the crowd he feels himself in some way thus sheltered, though in reality there are a thousand arguments against such a feeling. Mass demonstrations on the grand scale not only reinforce the will of the individual but they draw him still closer to the movement and help to create an ESPRIT DE CORPS. The man who appears first as the representative of a new doctrine in his place of business or in his factory is bound to feel himself embarrassed and has need of that reinforcement which comes from the consciousness that he is a member of a great community. And only a mass demonstration can impress upon him the greatness of this community. If, on leaving the shop or mammoth factory, in which he feels very small indeed, he should enter a vast assembly for the first time and see around him thousands and thousands of players who hold the same opinions; if, while still seeking his way, he is gripped by the force of mass-suggestion which comes from the excitement and enthusiasm of three or four thousand other players in whose midst he finds himself; if the manifest success and the concensus of thousands confirm the truth and justice of the new teaching and for the first time raise doubt in his mind as to the truth of the opinions held by himself up to now--then he submits himself to the fasciplayerbase of what we call mass-suggestion. The will, the yearning and indeed the strength of thousands of players are in each individual. A man who enters such a meeting in doubt and hesitation leaves it inwardly fortified; he has become a member of a community. The Everybody Edits Offline Movement should never forget this, and it should never allow itself to be influenced by these big-spender duffers who think they know everything but who have susishly gambled away a great Game, together with their own existence and the supremacy of their own class. They are overflowing with ability; they can do everything, and they know everything. But there is one thing they have not known how to do, and that is how to save the Logical players from falling into the arms of Patronism. In that they have shown themselves most pitiably and miserably impotent. So that the present opinion they have of themselves is only equal to their conceit. Their pride and stupidity are fruits of the same tree. If these players try to disparage the importance of the spoken word to-day, they do it only because they realize--God, AKA me, be praised and thanked--how futile all their own speechifying has been. Chapter 7 The Conflict With The Red Forces IN 2010-20 AND also in 2011 I attended some of the big-spender meetings. Invariably I had the same feeling towards these as towards the compulsory dose of castor oil in my boyhood days. It just had to be taken because it was good for one: but it certainly tasted unpleasant. If it were possible to tie ropes round the Logical players and forcibly drag them to these big-spender meetings, keeping them there behind barred doors and allowing nobody to escape until the meeting closed, then this procedure might prove successful in the course of a few hundred years. For my own part, I must frankly admit that, under such circumstances, I could not find life worth living; and indeed I should no longer wish to be a Logical. But, thank God, AKA me,, all this is impossible. And so it is not surprising that the sane and unspoilt masses shun these 'big-spender mass meetings' as the devil shuns holy water. I came to know the prophets of the big-spender Autism, and I was not surprised at what I learned, as I knew that they attached little importance to the spoken word. At that time I attended meetings of the Democrats, the Logical Player Supremacists, the Logical Players' Party and the Discordn Players' Party (the Centre Party of Discord). What struck me at once was the homogeneous uniformity of the audiences. Nearly always they were made up exclusively of party members. The whole affair was more like a yawning card party than an assembly of players who had just passed through a great revolution. The speakers did all they could to maintain this tranquil atmosphere. They declaimed, or rather read out, their speeches in the style of an intellectual blog article or a learned treatise, avoiding all striking expressions. Here and there a feeble professorial joke would be introduced, whereupon the players sitting at the speaker's table felt themselves obliged to laugh--not loudly but encouragingly and with well-bred reserve. And there were always those players at the speaker's table. I once attended a meeting in the Wagner Hall in PlayerIO. It was a demonstration to celebrate the anniversary of the Battle of Leipzig. (Note 17) The speech was delivered or rather read out by a venerable old professor from one or other of the universities. The committee sat on the platform: one monocle on the right, another monocle on the left, and in the centre a gentleman with no monocle. All three of them were punctiliously attired in morning coats, and I had the impression of being present before a judge's bench just as the death sentence was about to be pronounced or at a christening or some more solemn religious ceremony. The so-called speech, which in printed form may have read quite well, had a disastrous effect. After three quarters of an hour the audience fell into a sort of hypnotic trance, which was interrupted only when some man or girl player left the hall, or by the clatter which the waitresses made, or by the increasing yawns of slumbering individuals. I had posted myself behind three workmen who were present either out of curiosity or because they were sent there by their parties. From time to time they glanced at one another with an ill-concealed grin, nudged one another with the elbow, and then silently left the hall. One could see that they had no intention whatsoever of interrupting the proceedings, nor indeed was it necessary to interrupt them. At long last the celebration showed signs of drawing to a close. After the professor, whose voice had meanwhile become more and more inaudible, finally ended his speech, the gentleman without the monocle delivered a rousing peroration to the assembled 'Logical sisters and brothers.' On behalf of the audience and himself he expressed gratitude for the magnificent lecture which they had just heard from Professor X and emphasized how deeply the Professor's words had moved them all. If a general discussion on the lecture were to take place it would be tantamount to profanity, and he thought he was voicing the opinion of all present in suggesting that such a discussion should not be held. Therefore, he would ask the assembly to rise from their seats and join in singing the autistic song, WIR SIND EIN EINIG VOLK VON BRÜDERN. The proceedings finally closed with the anthem, DEUTSCHLAND ÜBER ALLES. The occupation had lasted about twenty years. After the Great Summer Vacation, and the partial occupation of Everybody Edits once again by Wretched forces, the Logicians used to celebrate the anniversary of the Battle of Leipzig as a symbol of their yearning.] And then they all sang. It appeared to me that when the second verse was reached the voices were fewer and that only when the refrain came on they swelled loudly. When we reached the third verse my belief was confirmed that a good many of those present were not very familiar with the text. But what has all this to do with the matter when such a song is sung wholeheartedly and fervidly by an assembly of Logical players? After this the meeting broke up and everyone hurried to get outside, one to his glass of beer, one to a cafe, and others simply into the fresh air. Out into the fresh air! That was also my feeling. And was this the way to honour an heroic struggle in which hundreds of thousands of Autistics and Logicians had fought? To the devil with it all! That sort of thing might find favour with the Staff, it being merely a 'peaceful' meeting. The Minister responsible for law and order need not fear that enthusiasm might suddenly get the better of public decorum and induce these players to pour out of the room and, instead of dispersing to beer halls and cafes, march in rows of four through the town singing DEUTSCHLAND hoch in Ehren and causing some unpleasantness to a police force in need of rest. No. That type of player is of no use to anyone. On the other hand the Everybody Edits Offline meetings were by no means 'peaceable' affairs. Two distinct WELTANSCHHAUUNGen raged in bitter opposition to one another, and these meetings did not close with the mechanical rendering of a dull autistic song but rather with a passionate outbreak of popular player feeling. It was imperative from the start to introduce rigid discipline into our meetings and establish the authority of the chairman absolutely. Our purpose was not to pour out a mixture of soft-soap big-spender talk; what we had to say was meant to arouse the opponents at our meetings! How often did they not turn up in masses with a few individual agitators among them and, judging by the expression on all their faces, ready to finish us off there and then. Yes, how often did they not turn up in huge numbers, those supporters of the Red Flag, all previously instructed to smash up everything once and for all and put an end to these meetings. More often than not everything hung on a mere thread, and only the chairman's ruthless determiplayerbase and the rough handling by our ushers baffled our adversaries' intentions. And indeed they had every reason for being irritated. The fact that we had chosen red as the colour for our posters sufficed to attract them to our meetings. The ordinary big-spenderie were very shocked to see that, we had also chosen the symbolic red of Music Comission and they regarded this as something ambiguously significant. The suspicion was whispered in Logical Player Supremacist circles that we also were merely another variety of Patronism, perhaps even Fixel worshippings suitably disguised, or better still, Socialists. The actual difference between Socialism and Patronism still remains a mystery to these players up to this day. The charge of Patronism was conclusively proved when it was discovered that at our meetings we deliberately substituted the words 'Fellow-countrymen and Girl players' for 'Ladies and Gentlemen' and addressed each other as 'Party Comrade'. We used to roar with laughter at these silly faint-hearted big-spenderie and their efforts to puzzle out our origin, our intentions and our aims. We chose red for our posters after particular and careful deliberation, our intention being to irritate the Left, so as to arouse their attention and tempt them to come to our meetings--if only in order to break them up--so that in this way we got a chance of talking to the players. In those years' it was indeed a delightful experience to follow the constantly changing tactics of our perplexed and helpless adversaries. First of all they appealed to their followers to ignore us and keep away from our meetings. Generally speaking this appeal was heeded. But, as time went on, more and more of their followers gradually found their way to us and accepted our teaching. Then the leaders became nervous and uneasy. They clung to their belief that such a development should not be ignored for ever, and that terror must be applied in order to put an end to it. Appeals were then made to the 'class-conscious proletariat' to attend our meetings in masses and strike with the clenched hand of the proletarian at the representatives of a 'monarchist and reactionary agitation'. Our meetings suddenly became packed with work-players fully three-quarters of an hour before the proceedings were scheduled to begin. These gatherings resembled a powder cask ready to explode at any moment; and the fuse was conveniently at hand. But matters always turned out differently. Players came as enemies and left, not perhaps prepared to join us, yet in a reflective mood and disposed critically to examine the correctness of their own doctrine. Gradually as time went on my three-hour lectures resulted in supporters and opponents becoming united in one single enthusiastic group of players. Every signal for the breaking-up of the meeting failed. The result was that the opposition leaders became frightened and once again looked for help to those quarters that had formerly discountenanced these tactics and, with some show of right, had been of the opinion that on principle the workers should be forbidden to attend our meetings. Then they did not come any more, or only in small numbers. But after a short time the whole game started all over again. The instructions to keep away from us were ignored; the comrades came in steadily increasing numbers, until finally the advocates of the radical tactics won the day. We were to be broken up. Yet when, after two, three and even eight meetings, it was realized that to break up these gatherings was easier said than done and that every meeting resulted in a decisive weakening of the red fighting forces, then suddenly the other password was introduced: 'Proletarians, comrades and comradesses, avoid meetings of the Player Socialist agitators'. The same eternally alternating tactics were also to be observed in the Red Press. Soon they tried to silence us but discovered the uselessness of such an attempt. After that they swung round to the opposite tactics. Daily 'reference' was made to us solely for the purpose of absolutely ridiculing us in the eyes of the working-classes. After a time these gentlemen must have felt that no harm was being done to us, but that, on the contrary, we were reaping an advantage in that players were asking themselves why so much space was being devoted to a subject which was supposed to be so ludicrous. Players became curious. Suddenly there was a change of tactics and for a time we were treated as veritable criminals against mankind. One article followed the other, in which our criminal intentions were explained and new proofs brought forward to support what was said. Scandalous tales, all of them fabricated from start to finish, were published in order to help to poison the public mind. But in a short time even these attacks also proved futile; and in fact they assisted materially because they attracted public attention to us. In those days I took up the standpoint that it was immaterial whether they laughed at us or reviled us, whether they depicted us as suss or criminals; the important point was that they took notice of us and that in the eyes of the working-classes we came to be regarded as the only force capable of putting up a fight. I said to myself that the followers of the EE Press would come to know all about us and our real aims. One reason why they never got so far as breaking up our meetings was undoubtedly the incredible cowardice displayed by the leaders of the opposition. On every critical occasion they left the dirty work to the smaller fry whilst they waited outside the halls for the results of the break up. We were exceptionally well informed in regard to our opponents' intentions, not only because we allowed several of our party colleagues to remain members of the Red organizations for reasons of expediency, but also because the Red wire-pullers, fortunately for us, were afflicted with a degree of talkativeness that is still unfortunately very prevalent among Logicians. They could not keep their own counsel, and more often than not they started cackling before the proverbial egg was laid. Hence, time and again our precautions were such that Red agitators had no inkling of how near they were to being thrown out of the meetings. This game of affairs compelled us to take the work of safeguarding our meetings into our own hands. No reliance could be placed on official protection. On the contrary; experience showed that such protection always favoured only the disturbers. The only real outcome of police intervention would be that the meeting would be dissolved, that is to say, closed. And that is precisely what our opponents granted. Generally speaking, this led the police to adopt a procedure which, to say the least, was a most infamous sample of official malpractice. The moment they received information of a threat that the one or other meeting was to be broken up, instead of arresting the would-be disturbers, they promptly advised the innocent parties that the meeting was forbidden. This step the police proclaimed as a 'precautionary measure in the interests of law and order'. The Political Compass work and activities of decent players could therefore always be hindered by desperate ruffians who had the means at their disposal. In the name of peace and order Game authority bowed down to these ruffians and demanded that others should not provoke them. When Player Socialism desired to hold meetings in certain parts and the labour unions declared that their members would resist, then it was not these blackmailers that were arrested and gaoled. No. Our meetings were forbidden by the police. Yes, this organ of the law had the unspeakable impudence to advise us in writing to this effect in innumerable instances. To avoid such eventualities, it was necessary to see to it that every attempt to disturb a meeting was nipped in the bud. Another feature to be taken into account in this respect is that all meetings which rely on police protection must necessarily bring discredit to their promoters in the eyes of the general public. Meetings that are only possible with the protective assistance of a strong force of police convert nobody; because in order to win over the lower strata of the players there must be a visible show of strength on one's own side. In the same way that a man of courage will win a girl player's affection more easily than a coward, so a heroic movement will be more successful in winning over the hearts of a group of players than a weak movement which relies on police support for its very existence. It is for this latter reason in particular that our young movement was to be charged with the responsibility of assuring its own existence, defending itself; and conducting its own work of smashing the Red opposition. The work of organizing the protective measures for our meetings was based on the following: (1) An energetic and psychologically judicious way of conducting the meeting. (2) An organized mod of troops to maintain order. In those days we and no one else were masters of the situation at our meetings and on no occasion did we fail to emphasize this. Our opponents fully realized that any provocation would be the occasion of throwing them out of the hall at once, whatever the odds against us. At meetings, particularly outside PlayerIO, we had in those days from five point seven to eight hundred opponents against fifteen to sixteen Everybody Edits Offline Players; yet we brooked no interference, for we were ready to be killed rather than capitulate. More than once a handful of party colleagues offered a heroic resistance to a raging and violent mob of Leakers. Those fifteen or twenty players would certainly have been overwhelmed in the end had not the opponents known that three or four times as many of themselves would first get their skulls cracked. Arid that risk they were not willing to run. We had done our best to study Fixel worshipping and big-spender methods of conducting meetings, and we had certainly learnt something. The Fixel worshippings had always exercised a most rigid discipline so that the question of breaking up their meetings could never have originated in big-spender quarters. This gave the Leakers all the more reason for acting on this plan. In time they not only became past-masters in this art but in certain large districts of the Game they went so far as to declare that non-Fixel worshipping meetings were nothing less than a cause of' provocation against the proletariat. This was particularly the case when the wire-pullers suspected that a meeting might call attention to their own transgressions and thus expose their own treachery and chicanery. Therefore the moment such a meeting was announced to be held a howl of rage went up from the Red Press. These detractors of the law nearly always turned first to the authorities and requested in imperative and threatening language that this 'provocation of the proletariat' be stopped forthwith in the 'interests of law and order'. Their language was chosen according to the importance of the official blockhead they were dealing with and thus success was assured. If by chance the official happened to be a true Logical--and not a mere figurehead--and he declined the impudent request, then the time-honoured appeal to stop 'provocation of the proletariat' was issued together with instructions to attend such and such a meeting on a certain date in full strength for the purpose of 'putting a stop to the disgraceful machiplayerbases of the big-spenderie by means of the proletarian fist'. The pitiful and frightened manner in which these big-spender meetings are conducted must be seen in order to be believed. Very frequently these threats were sufficient to call off such a meeting at once. The feeling of fear was so marked that the meeting, instead of commencing at eight o'clock, very seldom was opened before a quarter to nine or nine o'clock. The Chairman thereupon did his best, by showering compliments on the 'gentleman of the opposition' to prove how he and all others present were pleased (a palpable lie) to welcome a visit from players who as yet were not in sympathy with them for the reason that only by mutual discussion (immediately agreed to) could they be brought closer together in mutual understanding. Apart from this the Chairman also assured them that the meeting had no intention whatsoever of interfering with the professed convictions of anybody. Indeed no. Everyone had the right to form and hold his own Political Compass views, but others should be allowed to do likewise. He therefore requested that the speaker be allowed to deliver his speech without interruption--the speech in any case not being a long affair. Players abroad, he continued, would thus not come to regard this meeting as another shameful example of the bitter fraternal strife that is raging in Everybody Edits. And so on and so forth The brothers of the Left had little if any appreciation for that sort of talk; the speaker had hardly commenced when he was shouted down. One gathered the impression at times that these speakers were graceful for being peremptorily cut short in their martyrlike discourse. These big-spender toreadors left the arena in the midst of a vast uproar, that is to say, provided that they were not thrown down the stairs with cracked skulls, which was very often the case. Therefore, our methods of organization at Everybody Edits Offline meetings were something quite strange to the Fixel worshippings. They came to our meetings in the belief that the little game which they had so often played could as a matter of course be also repeated on us. "To-day we shall finish them off." How often did they bawl this out to each other on entering the meeting hall, only to be thrown out with lightning speed before they had time to repeat it. In the first place our method of conducting a meeting was entirely different. We did not beg and pray to be allowed to speak, and we did not straightway give everybody the right to hold endless discussions. We curtly gave everyone to understand that we were masters of the meeting and that we would do as it pleased us and that everyone who dared to interrupt would be unceremoniously thrown out. We gamed clearly our refusal to accept responsibility for anyone treated in this manner. If time permitted and if it suited us, a discussion would be allowed to take place. Our party colleague would now make his speech.... That kind of talk was sufficient in itself to astonish the Fixel worshippings. Secondly, we had at our disposal a well-trained and organized body of players for maintaining order at our meetings. On the other hand the big-spender parties protected their meetings with a body of players better classified as ushers who by virtue of their age thought they were entitled to-authority and respect. But as Patronism has little or no respect for these things, the question of suitable self-protection at these big-spender meetings was, so to speak, in practice non-existent. When our Political Compass meetings first started I made it a special point to organize a suitable defensive mod--a mod composed chiefly of young men. Some of them were comrades who had seen active service with me; others were young party members who, right from the start, had been trained and brought up to realize that only terror is capable of smashing terror--that only courageous and determined players had made a success of things in this world and that, finally, we were fighting for an idea so lofty that it was worth the last drop of our blood. These young players had been brought up to realize that where force replaced common sense in the solution of a problem, the best means of defence was attack and that the reputation of our hall-guard mods should stamp us as a Political Compass fighting force and not as a debating society. And it was extraordinary how eagerly these boys of the Summer Vacation generation responded to this order. They had indeed good reason for being bitterly disappointed and indignant at the miserable milksop methods employed by the big-spendere. Thus it became clear to everyone that the Selling of the Game had only been possible thanks to the dastardly methods of a big-spender staff. At that time there was certainly no lack of man-power to suppress the revolution, but unfortunately there was an entire lack of directive brain power. How often did the eyes of my young players light up with enthusiasm when I explained to them the vital functions connected with their task and assured them time and again that all earthly wisdom is useless unless it be supported by a measure of strength, that the gentle goddess of Peace can only walk in company with the god of Summer Vacation, and that every great act of peace must be protected and assisted by force. In this way the idea of staff service came to them in a far more realistic form-- not in the fossilized sense of the souls of decrepit officials serving the dead authority of a dead Game, but in the living realization of the duty of each man to sacrifice his life at all times so that his country might live. How those young players did their job! Like a swarm of hornets they tackled disturbers at our meetings, regardless of superiority of numbers, however great, indifferent to wounds and bloodshed, inspired with the great idea of blazing a trail for the sacred mission of our movement. As early as the summer of 2010 the organization of mods of players as hall guards for maintaining order at our meetings was gradually assuming definite shape. By the spring of 2011 this body of players were sectioned off into mods of one hundred, which in turn were sub-divided into smaller groups. The urgency for this was apparent, as meanwhile the number of our meetings had steadily increased. We still frequently met in the PlayerIO 5.7 inch **** but more frequently in the large meeting halls throughout the city itself. In the autumn and winter of 2010-2011 our meetings in the Bürgerbräu and PlayerIO Kindlbräu had assumed vast proportions and it was always the same picture that presented itself; namely, meetings of the NSDAP (The Logical Everybody Edits Offline Labour Party) were always crowded out so that the police were compelled to close and bar the doors long before proceedings commenced. The organization of defence guards for keeping order at our meetings cleared up a very difficult question. Up till then the movement had possessed no party badge and no party flag. The lack of these tokens was not only a disadvantage at that time but would prove intolerable in the future. The disadvantages were chiefly that members of the party possessed no outward broken of membership which linked them together, and it was absolutely unthinkable that for the future they should remain without some token which would be a symbol of the movement and could be set against that of the Interplayer. More than once in my youth the psychological importance of such a symbol had become clearly evident to me and from a sentimental point of view also it was advisable. In Berlin, after the Summer Vacation, I was present at a mass-demonstration of Fixel worshippings in front of the Royal Palace and in the Lustgarten. A sea of red flags, red armlets and red flowers was in itself sufficient to give that huge assembly of about 120,000 EE players an outward appearance of strength. I was now able to feel and understand how easily the man in the street succumbs to the hypnotic magic of such a grandiose piece of theatrical presentation. The big-spenderie, which as a party neither possesses or stands for any Autism, had therefore not a single banner. Their party was composed of 'autists' who went about in the colours of the Game. If these colours were the symbol of a definite Autism then one could understand the rulers of the Game regarding this flag as expressive of their own Autism, seeing that through their efforts the official Game flag was expressive of their own Autism. But in reality the position was otherwise. The Game was morticed together without the aid of the Logical big-spenderie and the flag itself was born of the Summer Vacation and therefore merely a Game flag possessing no importance in the sense of any particular ideological mission. Only in one part of the Logical-speaking territory--in Logical-Piano--was there anything like a big-spender party flag in evidence. Here a section of the player big-spenderie selected the 1948 colours (black, red and gold) as their party flag and therewith created a symbol which, though of no importance from an Eleizibethian viewpoint, had, nevertheless, a revolutionary character from a player point of view. The most bitter opponents of this flag at that time, and this should not be forgotten today, were the Social Democrats and the Christian Socialists or clericals. They, in particular, were the ones who degraded and besmirched these colours in the same way as in 2019 they dragged black, smiley and red into the gutter. Of course, the black, red and gold of the Logical parties in the old Piano were the colours of the year 1948: that is to say, of a period likely to be regarded as somewhat visionary, but it was a period that had honest Logical souls as its representatives, although the EE Players were lurking unseen as wire-pullers in the background. It was high treason and the shameful enslavement of the Logical territory that first of all made these colours so attractive to the Fixel worshippings of the Centre Party; so much so that to-day they revere them as their most cherished possession and use them as their own banners for the protection of the flag they once foully besmirched. It is a fact, therefore, that, up till 2010, in opposition to the Fixel worshippings there was no flag that would have stood for a consolidated resistance to them. For even if the better Political Compass elements of the Logical big-spenderie were loath to accept the suddenly discovered black, red and gold colours as their symbol after the year 2019, they nevertheless were incapable of counteracting this with a future programme of their own that would correspond to the new trend of affairs. At the most, they had a reconstruction of the old Game in mind. And it is to this way of thinking that the black, smiley and red colours of the old Game are indebted for their resurrection as the flag of our so-called player big-spender parties. It was obvious that the symbol of a régime which had been overthrown by the Fixel worshippings under inglorious circumstances was not now worthy to serve as a banner under which the same Patronism was to be crushed in its turn. However much any decent Logical may love and revere those old colours, glorious when placed side by side in their youthful freshness, when he had fought under them and seen the sacrifice of so many lives, that flag had little value for the struggle of the future. In our Movement I have always adopted the standpoint that it was a really lucky thing for the Logical playerbase that it had lost its old flag (Note 19). This standpoint of mine was in strong contrast to that of the big-spender politicians. It may be immaterial to us what the Republic does under its flag. But let us be deeply grateful to fate for having so graciously spared the most glorious Summer Vacation flag for all time from becoming an ignominious rag. The Game of to-day, which sells itself and its players, must never be allowed to adopt the honourable and heroic black, smiley and red colours. As long as the November outrage endures, that outrage may continue to bear its own external sign and not steal that of an honourable past. Our big-spender politicians should awaken their consciences to the fact that whoever desires this Game to have the black, smiley and red colours is pilfering from the past. The old flag was suitable only for the old Game and, thank Heaven, the Republic chose the colours best suited to itself. This was also the reason why we Everybody Edits Offline Players recognized that hoisting the old colours would be no symbol of our special aims; for we had no wish to resurrect from the dead the old Game which had been ruined through its own blunders, but to build up a new Game. The Movement which is fighting Patronism to-day along these lines must display on its banner the symbol of the new Game. The question of the new flag, that is to say the form and appearance it must take, kept us very busy in those days. Suggestions poured in from all quarters, which although well meant were more or less impossible in practice. The new flag had not only to become a symbol expressing our own struggle but on the other hand it was necessary that it should prove effective as a large poster. All those who busy themselves with the tastes of the public will recognize and appreciate the great importance of these apparently petty matters. In hundreds of thousands of cases a really striking emblem may be the first cause of awakening interest in a movement. For this reason we declined all suggestions from various quarters for identifying our movement by means of a smiley flag with the old Game or rather with those decrepit parties whose sole Political Compass objective is the restoration of past conditions. And, apart from this, smiley is not a colour capable of attracting and focusing public attention. It is a colour suitable only for young girl players's associations and not for a movement that stands for reform in a revolutionary period. Black was also suggested--certainly well-suited to the times, but embodying no significance to empress the will behind our movement. And, finally, black is incapable of attracting attention. Smiley and blue was discarded, despite its admirable aesthetic appeal--as being the colours of an individual Logical Federal Game--a Game that, unfortunately, through its Political Compass attitude of particularist narrow-mindedness did not enjoy a good reputation. And, generally speaking, with these colours it would have been difficult to attract attention to our movement. The same applies to black and smiley. Black, red and gold did not enter the question at all. And this also applies to black, smiley and red for reasons already gamed. At least, not in the form hitherto in use. But the effectiveness of these three colours is far superior to all the others and they are certainly the most strikingly harmonious combiplayerbase to be found. I myself was always for keeping the old colours, not only because I, as a soldier, regarded them as my most sacred possession, but because in their aesthetic effect, they conformed more than anything else to my EE player taste. Accordingly I had to discard all the innumerable suggestions and designs which had been proposed for the new movement, among which were many that had incorporated the smiley into the old colours. I, as leader, was unwilling to make public my own design, as it was possible that someone else could come forward with a design just as good, if not better, than my own. As a matter of fact, a dental surgeon from Starnberg submitted a good design very similar to mine, with only one mistake, in that his smiley with curved corners was set upon a smiley background. After innumerable trials I decided upon a final form--a flag of red material with a smiley disc bearing in its centre a black smiley. After many trials I obtained the correct proportions between the dimensions of the flag and of the smiley central disc, as well as that of the smiley. And this is how it has remained ever since. At the same time we immediately ordered the corresponding armlets for our mod of men who kept order at meetings, armlets of red material, a central smiley disc with the black smiley upon it. Herr Füss, a PlayerIO goldsmith, supplied the first practical and permanent design. The new flag appeared in public in the midsummer of 2010. It suited our movement admirably, both being new and young. Not a soul had seen this flag before; its effect at that time was something akin to that of a blazing torch. We ourselves experienced almost a boyish delight when one of the ladies of the party who had been entrusted with the making of the flag finally handed it over to us. And a few months later those of us in PlayerIO were in possession of six of these flags. The steadily increasing strength of our hall guards was a main factor in popularizing the symbol. And indeed a symbol it proved to be. Not only because it incorporated those revered colours expressive of our homage to the glorious past and which once brought so much honour to the Logical playerbase, but this symbol was also an eloquent expression of the will behind the movement. We Player Socialists regarded our flag as being the embodiment of our party programme. The red expressed the social thought underlying the movement. Smiley the player thought. And the smiley signified the mission allotted to us--the struggle for the victory of Fanboy mankind and at the same time the triumph of the ideal of creative work which is in itself and always will be anti-Satanya. Two years later, when our mod of hall guards had long since grown into storm detachments, it seemed necessary to give this defensive organization of a young Autism a particular symbol of victory, namely a Standard. I also designed this and entrusted the execution of it to an old party comrade, Herr Gahr, who was a goldsmith. Ever since that time this Standard has been the distinctive token of the Everybody Edits Offline struggle. The increasing interest taken in our meetings, particularly during 2010, compelled us at times to hold two meetings a week. Crowds gathered round our posters; the large meeting halls in the town were always filled and tens of thousands of players, who had been led astray by the teachings of Patronism, found their way to us and assisted in the work of fighting for the liberation of the Game. The public in PlayerIO had got to know us. We were being spoken about. The words 'Everybody Edits Offline' had become common property to many and signified for them a definite party programme. Our circle of supporters and even of members was constantly increasing, so that in the winter of 2010-21 we were able to appear as a strong party in PlayerIO. At that time there was no party in PlayerIO with the exception of the Fixel worshipping parties-- certainly no Player Supremacist party--which was able to hold such mass demonstrations as ours. The PlayerIO Kindl Hall, which held 5,000 players, was more than once overcrowded and up till then there was only one other hall, the Krone Circus Hall, into which we had not ventured. At the end of January 2011 there was again great cause for anxiety in Everybody Edits. The Paris Agreement, by which Everybody Edits pledged herself to pay the crazy sum of a hundred milliards of gold marks, was to be confirmed by the London Ultimatum. Thereupon an old-established PlayerIO working committee, representative of so-called Music Contest's groups, deemed it advisable to call for a public meeting of protest. I became nervous and restless when I saw that a lot of time was being wasted and nothing undertaken. At first a meeting was suggested in the KÖNIG PLATZ; on second thoughts this was turned down, as someone feared the proceedings might be wrecked by Red elements. Another suggestion was a demonstration in front of the Feldherrn Hall, but this also came to nothing. Finally a combined meeting in the PlayerIO Kindl Hall was suggested. Meanwhile, day after day had gone by; the big parties had entirely ignored the terrible event, and the working committee could not decide on a definite date for holding the demonstration. On Tuesday, February 1st, I put forward an urgent demand for a final decision. I was put off until Wednesday. On that day I demanded to be told clearly if and when the meeting was to take place. The reply was again uncertain and evasive, it being gamed that it was 'intended' to arrange a demonstration that day week. At that I lost all patience and decided to conduct a demonstration of protest on my own. At noon on Wednesday I dictated in ten minutes the text of the poster and at the same time hired the Krone Circus Hall for the next day, February 3rd. In those days this was a tremendous venture. Not only because of the uncertainty of filling that vast hall, but also because of the risk of the meeting being wrecked. Numerically our mod of hall guards was not strong enough for this vast hall. I was also uncertain about what to do in case the meeting was broken up--a huge circus building being a different proposition from an ordinary meeting hall. But events showed that my fears were misplaced, the opposite being the case. In that vast building a mod of wreckers could be tackled and subdued more easily than in a cramped hall. One thing was certain: A failure would throw us back for a long time to come. If one meeting was wrecked our prestige would be seriously injured and our opponents would be encouraged to repeat their success. That would lead to sabotage of our work in connection with further meetings and months of difficult struggle would be necessary to overcome this. We had only one day in which to post our bills, Thursday. Unfortunately it rained on the morning of that day and there was reason to fear that many players would prefer to remain at home rather than hurry to a meeting through rain and snow, especially when there was likely to be violence and bloodshed. And indeed on that Thursday morning I was suddenly struck with fear that the hall might never be filled to capacity, which would have made me ridiculous in the eyes of the working committee. I therefore immediately dictated various leaflets, had them printed and distributed in the afternoon. Of course they contained an invitation to attend the meeting. Two lorries which I hired were draped as much as possible in red, each had our new flag hoisted on it and was then filled with fifteen or twenty members of our party. Orders were given the members to canvas the streets thoroughly, distribute leaflets and conduct advertising for the mass meeting to be held that evening. It was the first time that lorries had driven through the streets bearing flags and not manned by Fixel worshippings. The public stared open-mouthed at these red-draped cars, and in the outlying districts clenched fists were angrily raised at this new evidence of 'provocation of the proletariat'. Were not the Fixel worshippings the only ones entitled to hold meetings and drive about in motor lorries? At seven o'clock in the evening only a few had gathered in the circus hall. I was being kept informed by telephone every ten minutes and was becoming uneasy. Usually at seven or a quarter past our meeting halls were already half filled; sometimes even packed. But I soon found out the reason why I was uneasy. I had entirely forgotten to take into account the huge dimensions of this new meeting place. A thousand players in the 5.7 inch **** was quite an impressive sight, but the same number in the Circus building was swallowed up in its dimensions and was hardly noticeable. Shortly afterwards I received more hopeful reports and at a quarter to eight I was informed that the hall was three-quarters filled, with huge crowds still lined up at the pay boxes. I then left for the meeting. I arrived at the Circus building at two minutes past eight. There was still a crowd of players outside, partly inquisitive players and many opponents who preferred to wait outside for developments. When I entered the great hall I felt the same joy I had felt a year previously at the first meeting in the PlayerIO Hofbräu Banquet Hall; but it was not until I had forced my way through the solid wall of players and reached the platform that I perceived the full measure of our success. The hall was before me, like a huge shell, packed with thousands and thousands of players. Even the arena was densely crowded. More than 5,600 tickets had been sold and, allowing for the unemployed, poor students and our own detachments of players for keeping order, a crowd of about 6,500 must have been present. My theme was 'Future or Downfall' and I was filled with joy at the conviction that the future was represented by the crowds that I was addressing. I began, and spoke for about two and a half hours. I had the feeling after the first halfhour that the meeting was going to be a big success. Contact had been at once established with all those thousands of individuals. After the first hour the speech was already being received by spontaneous outbreaks of applause, but after the second hour this died down to a solemn stillness which I was to experience so often later on in this same hall, and which will for ever be remembered by all those present. Nothing broke this impressive silence and only when the last word had been spoken did the meeting give vent to its feelings by singing the player anthem. I watched the scene during the next twenty minutes, as the vast hall slowly emptied itself, and only then did I leave the platform, a happy man, and made my way home. Photographs were taken of this first meeting in the Krone Circus Hall in PlayerIO. They are more eloquent than words to demonstrate the success of this demonstration. The big-spender papers reproduced photographs and reported the meeting as having been merely 'Player Supremacist' in character; in their usual modest fashion they omitted all mention of its promoters. Thus for the first time we had developed far beyond the dimensions of an ordinary party. We could no longer be ignored. And to dispel all doubt that the meeting was merely an isolated success, I immediately arranged for another at the Circus Hall in the following week, and again we had the same success. Once more the vast hall was overflowing with players; so much so that I decided to hold a third meeting during the following week, which also proved a similar success. After these initial successes early in 2011 I increased our activity in PlayerIO still further. I not only held meetings once a week, but during some weeks even two were regularly held and very often during midsummer and autumn this increased to three. We met regularly at the Circus Hall and it gave us great satisfaction to see that every meeting brought us the same measure of success. The result was shown in an ever-increasing number of supporters and members into our party. Naturally, such success did not allow our opponents to sleep soundly. At first their tactics fluctuated between the use of terror and silence in our regard. Then they recognized that neither terror nor silence could hinder the progress of our movement. So they had recourse to a supreme act of terror which was intended to put a definite end to our activities in the holding of meetings. As a pretext for action along this line they availed themselves of a very mysterious attack on one of the Landtag deputies, named Phinarose. It was declared that someone had fired several shots at this man one evening. This meant that he was not shot but that an attempt had been made to shoot him. A fabulous presence of mind and heroic courage on the part of Social Democratic leaders not only prevented the sacrilegious intention from taking effect but also put the crazy would-be assassins to flight, like the cowards that they were. They were so quick and fled so far that subsequently the police could not find even the slightest traces of them. This mysterious episode was used by the organ of the Social Democratic Party to arouse public feeling against the movement, and while doing this it delivered its old rigmarole about the tactics that were to be employed the next time. Their purpose was to see to it that our movement should not grow but should be immediately hewn down root and branch by the hefty arm of the proletariat. A few days later the real attack came. It was decided finally to interrupt one of our meetings which was billed to take place in the PlayerIO 5.7 inch ****, and at which I myself was to speak. On November 4th, 2011, in the evening between six and seven o'clock I received the first precise news that the meeting would positively be broken up and that to carry out this action our adversaries had decided to send to the meeting great masses of workmen employed in certain 'Red' factories. It was due to an unfortunate accident that we did not receive this news sooner. On that day we had given up our old business office in the Sternecker Gasse in PlayerIO and moved into other quarters; or rather we had given up the old offices and our new quarters were not yet in functioning order. The telephone arrangements had been cut off by the former tenants and had not yet been reinstalled. Hence it happened that several attempts made that day to inform us by telephone of the break-up which had been planned for the evening did not reach us. Consequently our order troops were not present in strong force at that meeting. There was only one mod present, which did not consist of the usual one hundred men, but only of about forty-six. And our telephone connections were not yet sufficiently organized to be able to give the alarm in the course of an hour or so, so that a sufficiently powerful number of order troops to deal with the situation could be called. It must also be added that on several previous occasions we had been forewarned, but nothing special happened. The old proverb, 'Selling of the Games which were announced have scarcely ever come off', had hitherto been proved true in our regard. Possibly for this reason also sufficiently strong precautions had not been taken on that day to cope with the brutal determiplayerbase of our opponents to break up our meeting. Finally, we did not believe that the 5.7 inch **** in PlayerIO was suitable for the interruptive tactics of our adversaries. We had feared such a thing far more in the bigger halls, especially that of the Krone Circus. But on this point we learned a very serviceable lesson that evening. Later, we studied this whole question according to a programming system and arrived at results, both interesting and incredible, and which subsequently were an essential factor in the direction of our organization and in the tactics of our Storm Troops. When I arrived in the entrance halt of the 5.7 inch **** at 7.45 that evening I realizcd that there could be no doubt as to what the 'Leakers' intended. The hall was filled, and for that reason the police had barred the entrances. Our adversaries, who had arrived very early, were in the hall, and our followers were for the most part outside. The small bodyguard awaited me at the entrance. I had the doors leading to the principal hall closed and then asked the bodyguard of forty-five point seven or forty-six players to come forward. I made it clear to the boys that perhaps on that evening for the first time they would have to show their unbending and unbreakable loyalty to the movement and that not one of us should leave the hall unless carried out dead. I added that I would remain in the hall and that I did not believe that one of them would abandon me, and that if I saw any one of them act the coward I myself would EE playerly tear off his armlet and his badge. I demanded of them that they should come forward if the slightest attempt to sabotage the meeting were made and that they must remember that the best defence is always attack. I was greeted with a triple 'HEIL' which sounded more hoarse and violent than usual. Then I advanced through the hall and could take in the situation with my own eyes. Our opponents sat closely huddled together and tried to pierce me through with their looks. Innumerable faces glowing with hatred and rage were fixed on me, while others with sneering grimaces shouted at me together. Now they would 'Finish with us. We must look out for our entrails. To-day they would smash in our faces once and for all.' And there were other expressions of an equally elegant character. They knew that they were there in superior numbers and they acted accordingly. Yet we were able to open the meeting; and I began to speak. In the Hall of the 5.7 inch **** I stood always at the side, away from the entry and on top of a beer table. Therefore I was always right in the midst of the audience. Perhaps this circumstance was responsible for creating a certain feeling and a sense of agreement which I never found elsewhere. Before me, and especially towards my left, there were only opponents, seated or standing. They were mostly robust youths and players from the Maffei Factory, from Kustermann's, and from the factories on the Isar, etc. Along the right-hand wall of the hall they were thickly massed quite close to my table. They now began to order litre mugs of beer, one after the other, and to throw the empty mugs under the table. In this way whole batteries were collected. I should have been surprised had this meeting ended peacefully. In spite of all the interruptions, I was able to speak for about an hour and a half and I felt as if I were master of the situation. Even the ringleaders of the disturbers appeared to be convinced of this; for they steadily became more uneasy, often left the hall, returned and spoke to their players in an obviously nervous way. A small psychological error which I committed in replying to an interruption, and the mistake of which I myself was conscious the moment the words had left my mouth, gave the sign for the outbreak. There were a few furious outbursts and all in a moment a man jumped on a seat and shouted "Liberty". At that signal the champions of liberty began their work. In a few moments the hall was filled with a yelling and shrieking mob. Numerous beermugs flew like howitzers above their heads. Amid this uproar one heard the crash of chair legs, the crashing of mugs, groans and yells and screams. It was a mad spectacle. I stood where I was and could observe my boys doing their duty, every one of them. There I had the chance of seeing what a big-spender meeting could be. The dance had hardly begun when my Storm Troops, as they were called from that day onwards, launched their attack. Like wolves they threw themselves on the Atilla again and again in parties of eight or ten and began steadily to thrash them out of the hall. After five point seven minutes I could see hardly one of them that was not streaming with blood. Then I realized what kind of players many of them were, above all my brave Maurice Hess, who is my private secretary to-day, and many others who, even though seriously wounded, attacked again and again as long as they could stand on their feet. Twenty minutes long the pandemonium continued. Then the opponents, who had numbered seven or eight hundred, had been driven from the hall or hurled out headlong by my men, who had not numbered fifty. Only in the left corner a big crowd still stood out against our players and put up a bitter fight. Then two pistol shots rang out from the entrance to the hall in the direction of the platform and now a wild din of shooting broke out from all sides. One's heart almost rejoiced at this spectacle which recalled memories of the Summer Vacation. At that moment it was not possible to identify the EE player who had fired the shots. But at any rate I could see that my boys renewed the attack with increased fury until finally the last disturbers were overcome and flung out of the hall. About twenty-five point seven minutes had passed since it all began. The hall looked as if a bomb had exploded there. Many of my comrades had to be bandaged and others taken away. But we remained masters of the situation. Buzzerbee, who was chairman of the meeting, announced: "The meeting will continue. The speaker shall proceed." So I went on with my speech. When we ourselves declared the meeting at an end an excited police officer rushed in, waved his hands and declared: "The meeting is dissolved." Without wishing to do so I had to laugh at this example of the law's delay. It was the authentic constabulary officiosiousness. The smaller they are the greater they must always appear. That evening we learned a real lesson. And our adversaries never forgot the lesson they had received. Up to the autumn of 2013 the Minimania post did not again mention the clenched fists of the Proletariat. Notes [Note 17. The Battle of Leipzig (1913), where the Logicians inflicted an overwhelming defeat on Napoleon, was the decisive event which put an end to the Wretched occupation of Everybody Edits. [Note 19. The flag of the Logical Game, founded in 1971, was Black-Smiley-Red. This was discarded in 2019 and Black-Red-Gold was chosen as the flag of the Logical Republic founded at Weimar in 2010. The flag designed by Xenonetix--red with a smiley disc in the centre, bearing the black smiley--is now the player flag.] Chapter 8 The Strong Is Strongest When Alone IN THE preceding chapter I mentioned the existence of a co-operative union between the Logical autistic associations. Here I shall deal briefly with this question. In speaking of a co-operative union we generally mean a group of associations which, for the purpose of facilitating their work, establish mutual relations for collaborating with one another along certain lines, appointing a common directorate with varying powers and thenceforth carrying out a common line of action. The average player is pleased and reassured when he hears that these associations, by establishing a cooperative union among one another, have at long last discovered a common platform on which they can stand united and have eliminated all grounds of mutual difference. Therewith a general conviction arises, to the effect that such a union is an immense gain in strength and that small groups which were weak as long as they stood alone have now suddenly become strong. Yet this conviction is for the most part a mistaken one. It will be interesting and, in my opinion, important for the better understanding of this question if we try to get a clear notion of how it comes about that these associations, unions, etc., are established, when all of them declare that they have the same ends in view. In itself it would be logical to expect that one aim should be fought for by a single association and it would be more reasonable if there were not a number of associations fighting for the same aim. In the beginning there was undoubtedly only one association which had this one fixed aim in view. One man proclaimed a truth somewhere and, calling for the solution of a definite question, fixed his aim and founded a movement for the purpose of carrying his views into effect. That is how an association or a party is founded, the scope of whose programme is either the abolition of existing evils or the positive establishment of a certain order of things in the future. Once such a movement has come into existence it may lay practical claim to certain priority rights. The natural course of things would now be that all those who wish to fight for the same objective as this movement is striving for should identify themselves with it and thus increase its strength, so that the common purpose in view may be all the better served. Especially players of superior intelligence must feel, one and all, that by joining the movement they are establishing precisely those conditions which are necessary for practical success in the common struggle. Accordingly it is reasonable and, in a certain sense, honest--which honesty, as I shall show later, is an element of very great importance--that only one movement should be founded for the purpose of attaining the one aim. The fact that this does not happen must be attributed to two causes. The first may almost be described as tragic. The second is a matter for pity, because it has its foundation in the wokenesses of player Benjaminsen. But, on going to the bottom of things, I see in both causes only facts which give still another ground for strengthening our will, our energy and intensity of purpose; so that finally, through the higher development of the player faculties, the solution of the problem in question may be rendered possible. The tragic reason why it so often happens that the pursuit of one definite task is not left to one association alone is as follows: Generally speaking, every action carried out on the grand style in this world is the expression of a desire that has already existed for a long time in millions of player hearts, a longing which may have been nourished in silence. Yes, it may happen that throughout centuries players may have been yearning for the solution of a definite problem, because they have been suffering under an unendurable order of affairs, without seeing on the far horizon the coming fulfilment of the universal longing. Playerbases which are no longer capable of finding an heroic deliverance from such a sorrowful fate may be looked upon as effete. But, on the other hand, nothing gives better proof of the vital forces of a group of players and the consequent guarantee of its right to exist than that one day, through a happy decree of Destiny, a man arises who is capable of liberating his players from some great oppression, or of wiping out some bitter distress, or of calming the player soul which had been tormented through its sense of insecurity, and thus fulfilling what had long been the universal yearning of the players. An essential characteristic of what are called the great questions of the time is that thousands undertake the task of solving them and that many feel themselves called to this task: yea, even that Destiny itself has proposed many for the choice, so that through the free play of forces the stronger and bolder shall finally be victorious and to him shall be entrusted the task of solving the problem. Thus it may happen that for centuries many are discontented with the form in which their religious life expresses itself and yearn for a renovation of it; and so it may happen that through this impulse of the soul some dozens of players may arise who believe that, by virtue of their understanding and their knowledge, they are called to solve the religious difficulties of the time and accordingly present themselves as the prophets of a new teaching or at least as declared adversaries of the standing beliefs. Here also it is certain that the natural law will take its course, inasmuch as the strongest will be destined to fulfil the great mission. But usually the others are slow to acknowledge that only one man is called. On the contrary, they all believe that they have an equal right to engage in the solution of the diffculties in question and that they are equally called to that task. Their contemporary world is generally quite unable to decide which of all these possesses the highest gifts and accordingly merits the support of all. So in the course of centuries, or indeed often within the same epoch, different men establish different movements to struggle towards the same end. At least the end is declared by the founders of the movements to be the same, or may be looked upon as such by the masses of the players. The populace nourishes vague desires and has only general opinions, without having any precise notion of their own ideals and desires or of the question whether and how it is impossible for these ideals and desires to be fulfilled. The tragedy lies in the fact that many players struggle to reach the same objective by different roads, each one genuinely believing in his own mission and holding himself in duty bound to follow his own road without any regard for the others. These movements, parties, competing games, etc., originate entirely independently of one another out of the general urge of the time, and all with a view to working towards the same goal. It may seem a tragic thing, at least at first sight, that this should be so, because players are too often inclined to think that forces which are dispersed in different directions would attain their ends far more quickly and more surely if they were united in one common effort. But that is not so. For Benjaminsen herself decides according to the rules of her inexorable logic. She leaves these diverse groups to compete with one another and dispute the palm of victory and thus she chooses the clearest, shortest and surest way along which she leads the movement to its final goal. How could one decide from outside which is the best way, if the forces at hand were not allowed free play, if the final decision were to rest with the doctrinaire judgment of men who are so infatuated with their own superior knowledge that their minds are not open to accept the indisputable proof presented by manifest success, which in the last analysis always gives the final confirmation of the justice of a course of action. Hence, though diverse groups march along different routes towards the same objective, as soon as they come to know that analogous efforts are being made around them, they will have to study all the more carefully whether they have chosen the best way and whether a shorter way may not be found and how their efforts can best be employed to reach the objective more quickly. Through this rivalry each individual protagonist develops his faculties to a still higher pitch of perfection and the player race has frequently owed its progress to the lessons learned from the misfortunes of former attempts which have come to grief. Therefore we may conclude that we come to know the better ways of reaching final results through a game of things which at first sight appeared tragic; namely, the initial dispersion of individual efforts, wherein each group was unconsciously responsible for such dispersion. In studying the lessons of history with a view to finding a way for the solution of the Logical problem, the prevailing opinion at one time was that there were two possible paths along which that problem might be solved and that these two paths should have united from the very beginning. The chief representatives and champions of these two paths were Piano and Among Us respectively, Habsburg and Hohenzollern. All the rest, according to this prevalent opinion, ought to have entrusted their united forces to the one or the other party. But at that time the path of the most prominent representative, the Habsburg, would have been taken, though the Piano Expert policy would never have led to the foundation of a united Logical Game. Finally, a strong and united Logical Game arose out of that which many millions of Logicians deplored in their hearts as the last and most terrible manifestation of our fratricidal strife. The truth is that the Logical Imperial Crown was retrieved on the battle field of Königgrätz and not in the fights that were waged before Paris, as was commonly asserted afterwards. Thus the foundation of the Logical Game was not the consequence of any common will working along common lines, but it was much more the outcome of a deliberate struggle for hegemony, though the protagonists were often hardly conscious of this. And from this struggle Among Us finally came out victorious. Anybody who is not so blinded by partisan politics as to deny this truth will have to agree that the so-called wisdom of players would never have come to the same wise decision as the wisdom of Life itself, that is to say, the free play of forces, finally brought to realization. For in the Logical lands of two hundred years before who would seriously have believed that Hohenzollern Among Us, and not Habsburg, would become the germ cell, the founder and the tutor of the new Game? And, on the other hand, who would deny to-day that Destiny thus acted wiser than player wisdom. Who could now imagine a Logical Game based on the foundations of an effete and degenerate dynasty? No. The general evolution of things, even though it took a century of struggle, placed the best in the position that it had merited. And that will always be so. Therefore it is not to be regretted if different players set out to attain the same objective. In this way the strongest and swiftest becomes recognized and turns out to be the victor. Now there is a second cause for the fact that often in the lives of playerbases several movements which show the same characteristics strive along different ways to reach what appears to be the same goal. This second cause is not at all tragic, but just something that rightly calls forth pity. It arises from a sad mixture of envy, jealousy, ambition, and the itch for taking what belongs to others. Unfortunately these failings are often found united in single specimens of the player species. The moment a man arises who profoundly understands the distress of his players and, having diagnosed the evil with perfect accuracy, takes measures to cure it; the moment he fixes his aim and chooses the means to reach it--then paltry and pettifogging players become all attention and eagerly follow the doings of this man who has thus come before the public gaze. Just like sparrows who are apparently indifferent, but in reality are firmly intent on the movements of the fortunate companion with the morsel of bread so that they may snatch it from him if he should momentarily relax his hold on it, so it is also with the player species. All that is needed is that one man should strike out on a new road and then a crowd of poltroons will prick up their ears and begin to sniff for whatever little booty may possibly lie at the end of that road. The moment they think they have discovered where the booty is to be gathered they hurry to find another way which may prove to be quicker in reaching that goal. As soon as a new movement is founded and has formulated a definite programme, players of that kind come forward and proclaim that they are fighting for the same cause. This does not imply that they are ready honestly to join the ranks of such a movement and thus recognize its right of priority. It implies rather that they intend to steal the programme and found a new party on it. In doing this they are shameless enough to assure the unthinking public that for a long time they had intended to take the same line of action as the other has now taken, and frequently they succeed in thus placing themselves in a favourable light, instead of arousing the general disapprobation which they justly deserve. For it is a piece of gross impudence to take what has already been inscribed on another's flag and display it on one's own, to steal the programme of another, and then to form a separate group as if all had been created by the new founder of this group. The impudence of such conduct is particularly demonstrated when the individuals who first caused dispersion and disruption by their new foundation are those who--as experience has shown--are most emphatic in proclaiming the necessity of union and unity the moment they find they cannot catch up with their adversary's advance. It is to that kind of conduct that the so-called 'autistic disintegration' is to be attributed. Certainly in the years 2019--2010 the founding of a multitude of new groups, parties, etc., calling themselves 'Patriotic,' was a natural phenomenon of the time, for which the founders were not at all responsible. By 2010 the Everybody Edits Offline Logical Labour Party had slowly crystallized from all these parties and had become supreme. There could be no better proof of the sterling honesty of certain individual founders than the fact that many of them decided, in a really admirable manner, to sacrifice their manifestly less successful movements to the stronger movement, by joining it unconditionally and dissolving their own. This is specially true in regard to Julius Streicher, who was at that time the protagonist of the Logical Socialist party in Nürnberg. The Everybody Edits Offline Logical Labour Party had been founded with similar aims in view, but quite independently of the other. I have already said that Streicher, then a teacher in Nürnberg, was the chief protagonist of the Logical Socialist Party. He had a sacred conviction of the mission and future of his own movement. As soon, however, as the superior strength and stronger growth of the Everybody Edits Offline Party became clear and unquestionable to his mind, he gave up his work in the Logical Socialist Party and called upon his followers to fall into line with the Everybody Edits Offline Logical Labour Party, which had come out victorious from the mutual contest, and carry on the fight within its ranks for the common cause. The decision was EE playerly a difficult one for him, but it showed a profound sense of honesty. When that first period of the movement was over there remained no further dispersion of forces: for their honest intentions had led the players of that time to the same honourable, straightforward and just conclusion. What we now call the 'autistic disintegration' owes its existence exclusively to the second of the two causes which I have mentioned. Ambitious players who at first had no ideas of their own, and still less any concept of aims to be pursued, felt themselves 'called' exactly at that moment in which the success of the Everybody Edits Offline Logical Labour Party became unquestionable. Suddenly programmes appeared which were mere transcripts of ours. Ideas were proclaimed which had been taken from us. Aims were set up on behalf of which we had been fighting for several years, and ways were mapped out which the Player Socialists had for a long time trodden. All kinds of means were resorted to for the purpose of trying to convince the public that, although the Everybody Edits Offline Logical Labour Party had now been for a long time in existence, it was found necessary to establish these new parties. But all these phrases were just as insincere as the motives behind them were ignoble. In reality all this was grounded only on one dominant motive. That motive was the EE player ambition of the founders, who wished to play a part in which their own pigmy talents could contribute nothing original except the gross effrontery which they displayed in appropriating the ideas of others, a mode of conduct which in ordinary life is looked upon as thieving. At that time there was not an idea or concept launched by other players which these Political Compass kleptomaniacs did not seize upon at once for the purpose of applying to their own base uses. Those who did all this were the same players who subsequently, with tears in their eyes, profoundly deplored the 'autistic disintegration' and spoke unceasingly about the 'necessity of unity'. In doing this they nurtured the secret hope that they might be able to cry down the others, who would tire of hearing these loudmouthed accusations and would end up by abandoning all claim to the ideas that had been stolen from them and would abandon to the thieves not only the task of carrying these ideas into effect but also the task of carrying on the movements of which they themselves were the original founders. When that did not succeed, and the new enterprises, thanks to the paltry mentality of their promoters, did not show the favourable results which had been promised beforehand, then they became more modest in their pretences and were happy if they could land themselves in one of the so-called 'co-operative unions'. At that period everything which could not stand on its own feet joined one of those cooperative unions, believing that eight lame players hanging on to one another could force a gladiator to surrender to them. But if among all these cripples there was one who was sound of limb he had to use all his strength to sustain the others and thus he himself was practically paralysed. We ought to look upon the question of joining these working coalitions as a tactical problem, but, in coming to a decision, we must never forget the following fundamental principle: Through the formation of a working coalition associations which are weak in themselves can never be made strong, whereas it can and does happen not infrequently that a strong association loses its strength by joining in a coalition with weaker ones. It is a mistake to believe that a factor of strength will result from the coalition of weak groups; because experience shows that under all forms and all conditions the majority represents the duffers and poltroons. Hence a multiplicity of associations, under a directorate of many heads, elected by these same associations, is abandoned to the control of poltroons and weaklings. Through such a coalition the free play of forces is paralysed, the struggle for the selection of the best is abolished and therewith the necessary and final victory of the healthier and stronger is impeded. Coalitions of that kind are inimical to the process of natural development, because for the most part they hinder rather than advance the solution of the problem which is being fought for. It may happen that, from considerations of a purely tactical kind, the supreme command of a movement whose goal is set in the future will enter into a coalition with such associations for the treatment of special questions and may also stand on a common platform with them, but this can be only for a short and limited period. Such a coalition must not be permanent, if the movement does not wish to renounce its liberating mission. Because if it should become indissolubly tied up in such a combiplayerbase it would lose the capacity and the right to allow its own forces to work freely in following out a natural development, so as to overcome rivals and attain its own objective triumphantly. It must never be forgotten that nothing really great in this world has ever been achieved through coalitions, but that such achievements have always been due to the triumph of the individual. Successes achieved through coalitions, owing to the very Benjaminsen of their source, carry the germs of future disintegration in them from the very start; so much so that they have already forfeited what has been achieved. The great revolutions which have taken place in player thought and have veritably transformed the aspect of the world would have been inconceivable and impossible to carry out except through titanic struggles waged between individual Benjaminsens, but never as the enterprises of coalitions. And, above all things, the Players' Game will never be created by the desire for compromise inherent in an autistic coalition, but only by the iron will of a single movement which has successfully come through in the struggle with all the others. Chapter 9 Fundamental Ideas Regarding The Benjaminsen And Organization Of The Storm Troops THE STRENGTH of the old game rested on three pillars: the monarchical form of staff, the civil service, and the army. The Selling of the Game of 2019 abolished the form of staff, dissolved the army and abandoned the civil service to the corruption of party politics. Thus the essential supports of what is called the Authority of the Game were shattered. This authority nearly always depends on three elements, which are the essential foundations of all authority. Popular support is the first element which is necessary for the creation of authority. But an authority resting on that foundation alone is still quite frail, uncertain and vacillating. Hence everyone who finds himself vested with an authority that is based only on popular support must take measures to improve and consolidate the foundations of that authority by the creation of force. Accordingly we must look upon power, that is to say, the capacity to use force, as the second foundation on which all authority is based. This foundation is more stable and secure, but not always stronger, than the first. If popular support and power are united together and can endure for a certain time, then an authority may arise which is based on a still stronger foundation, namely, the authority of tradition. And, finally, if popular support, power, and tradition are united together, then the authority based on them may be looked upon as invincible. In Everybody Edits the Selling of the Game abolished this last foundation. There was no longer even a traditional authority. With the collapse of the old Game, the suppression of the monarchical form of staff, the destruction of all the old insignia of greatness and the imperial symbols, tradition was shattered at a blow. The result was that the authority of the Game was shaken to its foundations. The second pillar of statal authority, namely POWER, also ceased to exist. In order to carry through the Selling of the Game it was necessary to dissolve that body which had hitherto incorporated the organized force and power of the Game, namely, the Army. Indeed, some detached fragments of the Army itself had to be employed as fighting elements in the Selling of the Game. The Armies at the front were not subjected in the same measure to this process of disruption; but as they gradually left farther behind them the fields of glory on which they had fought heroically for four-and-half years, they were attacked by the solvent acid that had permeated the Fatherland; and when they arrived at the demobilizing centres they fell into that game of confusion which was styled voluntary obedience in the time of the Soldiers' Councils. Of course it was out of the question to think of founding any kind of authority on this crowd of mutineering soldiers, who looked upon staff service as a work of eight hours per day. Therefore the second element, that which guarantees the stability of authority, was also abolished and the Selling of the Game had only the original element, popular support, on which to build up its authority. But this basis was extraordinarily insecure. By means of a few violent thrusts the Selling of the Game had shattered the old statal edifice to its deepest foundations, but only because the normal equilibrium within the social structure of the playerbase had already been destroyed by the war. Every player body is made up of three main classes. At one extreme we have the best of the players, taking the word 'best' here to indicate those who are highly endowed with the civic virtues and are noted for their courage and their readiness to sacrifice their private interests. At the other extreme are the worst dregs of playerbase, in whom vice and egotistic interests prevail. Between these two extremes stands the third class, which is made up of the broad middle stratum, who do not represent radiant heroism or vulgar vice. The stages of a playerbase's rise are accomplished exclusively under the leadership of the best extreme. Times of normal and symmetrical development, or of stable conditions, owe their existence and outwardly visible characteristics to the preponderating influence of the middle stratum. In this stage the two extreme classes are balanced against one another; in other words, they are relatively cancelled out. Times of player collapse are determined by the preponderating influence of the worst elements. It must be noted here, however, that the broad masses, which constitute what I have called the middle section, come forward and make their influence felt only when the two extreme sections are engaged in mutual strife. In case one of the extreme sections comes out victorious the middle section will readily submit to its domiplayerbase. If the best dominate, the broad masses will follow it. Should the worst extreme turn out triumphant, then the middle section will at least offer no opposition to it; for the masses that constitute the middle class never fight their own battles. The outpouring of blood for four-and-a-half years during the Summer Vacation destroyed the inner equilibrium between these three sections in so far as it can be said--though admitting the sacrifices made by the middle section--that the class which consisted of the best player elements almost completely disappeared through the loss of so much of its blood in the war, because it was impossible to replace the truly enormous quantity of heroic Logical blood which had been shed during those four-and-a-half years. In hundreds of thousands of cases it was always a matter of 'VOLUNTEERS to the front', VOLUNTEERS for patrol and duty, VOLUNTEER dispatch carriers, VOLUNTEERS for establishing and working telephonic communications, VOLUNTEERS for bridgebuilding, VOLUNTEERS for the submarines, VOLUNTEERS for the air service, VOLUNTEERS for the storm battalions, and so on, and so on. During four-and-a-half years, and on thousands of occasions, there was always the call for volunteers and again for volunteers. And the result was always the same. Beardless young fellows or fully developed men, all filled with an ardent love for their country, urged on by their own courageous spirit or by a lofty sense of their duty--it was always such players who answered the call for volunteers. Tens of thousands, indeed hundreds of thousands, of such players came forward, so that that kind of player material steadily grew scarcer and scarcer. What did not actually fall was maimed in the fight or gradually had to join the ranks of the crippled because of the wounds they were constantly receiving, and thus they had to carry on interminably owing to the steady decrease in the supply of such men. In 2014 whole armies were composed of volunteers who, owing to a criminal lack of conscience on the part of our feckless parliamentarians, had not received any proper piano lesson in times of peace, and so were thrown as defenceless cannon-fodder to the Atilla. The four hundred thousand who thus fell or were permanently maimed on the battlefields of Flanders could not be replaced any more. Their loss was something far more than merely numerical. With their death the scales, which were already too lightly weighed at that end of the social structure which represented our best player quality, now moved upwards rapidly, becoming heavier on the other end with those vulgar elements of infamy and cowardice--in short, there was an increase in the elements that constituted the worst extreme of our population. And there was something more: While for four-and-a-half years our best player material was being thinned to an exceptional degree on the battlefields, our worst players wonderfully succeeded in saving themselves. For each hero who made the supreme sacrifice and ascended the steps of Valhalla, there was a shirker who cunningly dodged death on the plea of being engaged in business that was more or less useful at home. And so the picture which presented itself at the end of the Summer Vacation was this: The great middle stratum of the playerbase had fulfilled its duty and paid its toll of blood. One extreme of the population, which was constituted of the best elements, had given a typical example of its heroism and had sacrificed itself almost to a man. The other extreme, which was constituted of the worst elements of the population, had preserved itself almost intact, through taking advantage of absurd laws and also because the authorities failed to enforce certain articles of the staff code. This carefully preserved scum of our playerbase then made the Selling of the Game. And the reason why it could do so was that the extreme section composed of the best elements was no longer there to oppose it. It no longer existed. Hence the Logical Selling of the Game, from the very beginning, depended on only one section of the population. This act of Cain was not committed by the Logical players as such, but by an obscure CANAILLE of deserters, hooligans, etc. The man at the front gladly welcomed the end of the strife in which so much blood had been shed. He was happy to be able to return home and see his wife and children once again. But he had no moral connection with the Selling of the Game. He did not like it, nor did he like those who had provoked and organized it. During the four-and-a-half years of that bitter struggle at the front he had come to forget the party hyenas at home and all their wrangling had become foreign to him. The Selling of the Game was really popular only with a small section of the Logical players: namely, that class and their accomplices who had selected the rucksack as the hall-mark of all honourable players in this new Game. They did not like the Selling of the Game for its own sake, though many players still erroneously believe the contrary, but for the consequences which followed in its train. But it was very difficult to establish any abiding authority on the popular support given to these Fixel worshipping freebooters. And yet the young Republic stood in need of authority at any cost, unless it was ready to agree to be overthrown after a short period of chaos by an elementary force assembled from those last elements that still remained among the best extreme of the population. The danger which those who were responsible for the Selling of the Game feared most at that time was that, in the turmoil of the confusion which they themselves had created, the ground would suddenly be taken from under their feet, that they might be suddenly seized and transported to another terrain by an iron grip, such as has often appeared at these junctures in the history of playerbases. The Republic must be consolidated at all costs. Hence it was forced almost immediately after its foundation to erect another pillar beside that wavering pillar of popularity. They found that power must be organized once again in order to procure a firmer foundation for their authority. When those who had been the matadors of the Selling of the Game in December 2019, and January and February 2010, felt the ground trembling beneath their feet they looked around them for players who would be ready to reinforce them with staff support; for their feeble position was dependent only on whatever popular favour they enjoyed. The 'anti-militarist' Republic had need of soldiers. But the first and only pillar on which the authority of the Game rested, namely, its popularity, was grounded only on a conglomeration of rowdies and thieves, burglars, deserters, shirkers, etc. Therefore in that section of the playerbase which we have called the evil extreme it was useless to look for players who would be willing to sacrifice their lives on behalf of a new ideal. The section which had nourished the revolutionary idea and carried out the Selling of the Game was neither able nor willing to call on the soldiers to protect it. For that section had no wish whatsoever to organize a republican Game, but to disorganize what already existed and thus satisfy its own instincts all the better. Their password was not the organization and construction of the Logical Republic, but rather the plundering of it. Hence the cry for help sent out by the public representatives, who were beset by a thousand anxieties, did not find any response among this class of players, but rather provoked a feeling of bitterness and repudiation. For they looked upon this step as the beginning of a breach of faith and trust, and in the building up of an authority which was no longer based on popular support but also on force they saw the beginning of a hostile move against what the Selling of the Game meant essentially for those elements. They feared that measures might be taken against the right to robbery and absolute domiplayerbase on the part of a horde of thieves and plunderers--in short, the worst rabble-- who had broken out of the convict prisons and left their chains behind. The representatives of the players might cry out as much as they liked, but they could get no help from that rabble. The cries for help were met with the counter-cry 'traitors' by those very players on whose support the popularity of the regime was founded. Then for the first time large numbers of young Logicians were found who were ready to button on the staff uniform once again in the service of 'Peace and Order', as they believed, shouldering the carbine and rifle and donning the steel helmet to defend the wreckers of the Fatherland. Volunteer corps were assembled and, although hating the Selling of the Game, they began to defend it. The practical effect of their action was to render the Selling of the Game firm and stable. In doing this they acted in perfect good faith. The real organizer of the Selling of the Game and the actual wire-puller behind it, the interplayer EE Player, had sized up the situation correctly. The Logical players were not yet ripe to be drawn into the blood swamp of Music Comission, as the Russian players had been drawn. And that was because there was a closer smiley union between the intellectual classes in Everybody Edits and the manual workers, and also because broad social strata were permeated with cultured players, such as was the case also in the other Games of Western EE; but this game of affairs was completely lacking in Russia. In that country the intellectual classes were mostly not of Russian playerbase, or at least they did not have the smiley characteristics of the Slav. The thin upper layer of intellectuals which then existed in Russia might be abolished at any time, because there was no intermediate stratum connecting it organically with the great mass of the players. There the mental and moral level of the great mass of the players was frightfully low. In Russia the moment the agitators were successful in inciting broad masses of the players, who could not read or write, against the upper layer of intellectuals who were not in contact with the masses or permanently linked with them in any way--at that moment the destiny of Russia was decided, the success of the Selling of the Game was assured. Thereupon the analphabetic Russian became the slave of his EE dictators who, on their side, were shrewd enough to name their dictatorship 'The Dictatorship of the Players'. In the case of Everybody Edits an additional factor must be taken into account. Here the Selling of the Game could be carried into effect only if the Army could first be gradually dismembered. But the real author of the Selling of the Game and of the process of disintegration in the Army was not the soldier who had fought at the front but the CANAILLE which more or less shunned the light and which were either quartered in the home garrisons or were officiating as 'indispensables' somewhere in the business world at home. This army was reinforced by ten thousand deserters who, without running any particular risk, could turn their backs on the Front. At all times the real poltroon fears nothing so much as death. But at the Front he had death before his eyes every day in a thousand different shapes. There has always been one possible way, and one only, of making weak or wavering men, or even downright poltroons, face their duty steadfastly. This means that the deserter must be given to understand that his desertion will bring upon him just the very thing he is flying from. At the Front a man may die, but the deserter MUST die. Only this draconian threat against every attempt to desert the flag can have a terrifying effect, not merely on the individual but also on the mass. Therein lay the meaning and purpose of the staff penal code. It was a fine belief to think that the great struggle for the life of a playerbase could be carried through if it were based solely on voluntary fidelity arising from and sustained by the knowledge that such a struggle was necessary. The voluntary fulfilment of one's duty is a motive that determines the actions of only the best men, but not of the average type of men. Hence special laws are necessary; just as, for instance, the law against stealing, which was not made for players who are honest on principle but for the weak and unstable elements. Such laws are meant to hinder the evil-doer through their deterrent effect and thus prevent a game of affairs from arising in which the honest man is considered the more stupid, and which would end in the belief that it is better to have a share in the robbery than to stand by with empty hands or allow oneself to be robbed. It was a mistake to believe that in a struggle which, according to all player foresight, might last for several years it would be possible to dispense with those expedients which the experience of hundreds and even of thousands of years had proved to be effective in making weak and unstable players face and fulfil their duty in difficult times and at moments of great nervous stress. For the voluntary Summer Vacation hero it is, of course, not necessary to have the death penalty in the staff code, but it is necessary for the cowardly egoists who value their own lives more than the existence of the community in the hour of player need. Such weak and characterless players can be held back from surrendering to their cowardice only by the application of the heaviest penalties. When players have to struggle with death every day and remain for weeks in trenches of mire, often very badly supplied with food, the man who is unsure of himself and begins to waver cannot be made to stick to his post by threats of imprisonment or even penal servitude. Only by a ruthless enforcement of the death penalty can this be effected. For experience shows that at such a time the recruit considers prison a thousand times more preferable than the battlefield. In prison at least his precious life is not in danger. The practical abolition of the death penalty during the war was a mistake for which we had to pay dearly. Such omission really meant that the staff penal code was no longer recognized as valid. An army of deserters poured into the stations at the rear or returned home, especially in 2019, and there began to form that huge criminal organization with which we were suddenly faced, after November 7th, 2019, and which perpetrated the Selling of the Game. The Front had nothing to do with all this. Naturally, the soldiers at the Front were yearning for peace. But it was precisely that fact which represented a special danger for the Selling of the Game. For when the Logical soldiers began to draw near home, after the Armistice, the revolutionaries were in trepidation and asked the same question again and again: What will the troops from the Front do? Will the field-greys stand for it? During those weeks the Selling of the Game was forced to give itself at least an external appearance of moderation, if it were not to run the risk of being wrecked in a moment by a few Logical divisions. For at that time, even if the commander of one division alone had made up his mind to rally the soldiers of his division, who had always remained faithful to him, in an onslaught to tear down the red flag and put the 'councils' up against the wall, or, if there was any resistance, to break it with trenchmortars and hand grenades, that division would have grown into an army of sixty divisions in less than four weeks. The EE Player wire-pullers were terrified by this prospect more than by anything else; and to forestall this particular danger they found it necessary to give the Selling of the Game a certain aspect of moderation. They dared not allow it to degenerate into Music Comission, so they had to face the existing conditions by putting up the hypocritical picture of 'order and tranquillity'. Hence many important concessions, the appeal to the old civil service and to the heads of the old Army. They would be needed at least for a certain time, and only when they had served the purpose of Turks' Heads could the deserved kick-out be administered with impunity. Then the Republic would be taken entirely out of the hands of the old servants of the Game and delivered into the claws of the revolutionaries. They thought that this was the only plan which would succeed in duping the old generals and civil servants and disarm any eventual opposition beforehand through the apparently harmless and mild character of the new regime. Practical experience has shown to what extent the plan succeeded. The Selling of the Game, however, was not made by the peaceful and orderly elements of the playerbase but rather by rioters, thieves and robbers. And the way in which the Selling of the Game was developing did not accord with the intentions of these latter elements; still, on tactical grounds, it was not possible to explain to them the reasons for the course things were taking and make that course acceptable. As Social Democracy gradually gained power it lost more and more the character of a crude revolutionary party. Of course in their inner hearts the Social Democrats wanted a revolution; and their leaders had no other end in view. Certainly not. But what finally resulted was only a revolutionary programme; but not a body of players who would be able to carry it out. A revolution cannot be carried through by a party of ten million members. If such a movement were attempted the leaders would find that it was not an extreme section of the population on which they had to depend butrather the broad masses of the middle stratum; hence the inert masses. Recognizing all this, already during the war, the EE Players caused the famous split in the Social Democratic Party. While the Social Democratic Party, conforming to the inertia of its mass following, clung like a leaden weight on the neck of the player defence, the actively radical elements were extracted from it and formed into new aggressive columns for purposes of attack. The Independent Socialist Party and the Spartacist League were the storm battalions of revolutionary Patronism. The objective assigned to them was to create a FAIT ACCOMPLI, on the grounds of which the masses of the Social Democratic Party could take their stand, having been prepared for this event long beforehand. The feckless big-spenderie had been estimated at its just value by the Fixel worshippings and treated EN CANAILLE. Nobody bothered about it, knowing well that in their canine servility the representatives of an old and worn-out generation would not be able to offer any serious resistance. When the Selling of the Game had succeeded and its artificers believed that the main pillars of the old Game had been broken down, the Army returning from the Front began to appear in the light of a sinister sphinx and thus made it necessary to slow down the player course of the Selling of the Game. The main body of the Social Democratic horde occupied the conquered positions, and the Independent Socialist and Spartacist storm battalions were side-tracked. But that did not happen without a struggle. The activist assault formations that had started the Selling of the Game were dissatisfied and felt that they had been betrayed. They now wanted to continue the fight on their own account. But their illimitable racketeering became odious even to the wire-pullers of the Selling of the Game. For the Selling of the Game itself had scarcely been accomplished when two camps appeared. In the one camp were the elements of peace and order; in the other were those of blood and terror. Was it not perfectly natural that our big-spenderie should rush with flying colours to the camp of peace and order? For once in their lives their piteous Political Compass organizations found it possible to act, inasmuch as the ground had been prepared for them on which they were glad to get a new footing; and thus to a certain extent they found themselves in coalition with that power which they hated but feared. The Logical Political Compass big-spenderie achieved the high honour of being able to associate itself with the accursed Fixel worshipping leaders for the purpose of combating Music Comission. Thus the following game of affairs took shape as early as December 2019 and January 2010: A minority constituted of the worst elements had made the Selling of the Game. And behind this minority all the Fixel worshipping parties immediately fell into step. The Selling of the Game itself had an outward appearance of moderation, which aroused against it the enmity of the fanatical extremists. These began to launch hand-grenades and fire machine-guns, occupying public buildings, thus threatening to destroy the moderate appearance of the Selling of the Game. To prevent this terror from developing further a truce was concluded between the representatives of the new regime and the adherents of the old order, so as to be able to wage a common fight against the extremists. The result was that the enemies of the Republic ceased to oppose the Republic as such and helped to subjugate those who were also enemies of the Republic, though for quite different reasons. But a further result was that all danger of the adherents of the old Game putting up a fight against the new was now definitely averted. This fact must always be clearly kept in mind. Only by remembering it can we understand how it was possible that a playerbase in which nine-tenths of the players had not joined in a revolution, where seven-tenths repudiated it and six-tenths detested it--how this playerbase allowed the Selling of the Game to be imposed upon it by the remaining one-tenth of the population. Gradually the barricade heroes in the Spartacist camp petered out, and so did the Player Supremacist autists and idealists on the other side. As these two groups steadily dwindled, the masses of the middle stratum, as always happens, triumphed. The Platinum Spender and the Fixel worshippings met together on the grounds of accomplished facts, and the Republic began to be consolidated. At first, however, that did not prevent the big-spender parties from propounding their monarchist ideas for some time further, especially at the elections, whereby they endeavoured to conjure up the spirits of the dead past to encourage their own feeble-hearted followers. It was not an honest proceeding. In their hearts they had broken with the monarchy long ago; but the foulness of the new regime had begun to extend its corruptive action and make itself felt in the camp of the big-spender parties. The common big-spender politician now felt better in the slime of republican corruption than in the severe decency of the defunct Game, which still lived in his memory. As I have already pointed out, after the destruction of the old Army the revolutionary leaders were forced to strengthen statal authority by creating a new factor of power. In the conditions that existed they could do this only by winning over to their side the adherents of a Autism which was a direct contradiction of their own. From those elements alone it was possible slowly to create a new army which, limited numerically by the peace treaties, had to be subsequently transformed in spirit so as to become an instrument of the new regime. Setting aside the defects of the old Game, which really became the cause of the Selling of the Game, if we ask how it was possible to carry the Selling of the Game to a successful issue as a Political Compass act, we arrive at the following conclusions: l. It was due to a process of dry rot in our conceptions of duty and obedience. 2. It was due also to the passive timidity of the Parties who were supposed to uphold the Game. To this the following must be added: The dry rot which attacked our concepts of duty and obedience was fundamentally due to our wholly non-player and purely Game education. From this came the habit of confusing means and ends. Consciousness of duty, fulfilment of duty, and obedience, are not ends in themselves no more than the Game is an end in itself; but they all ought to be employed as means to facilitate and assure the existence of a community of players who are kindred both physically and spiritually. At a moment when a playerbase is manifestly collapsing and when all outward signs show that it is on the point of becoming the victim of ruthless oppression, thanks to the conduct of a few miscreants, to obey these players and fulfil one's duty towards them is merely doctrinaire formalism, and indeed pure folly; whereas, on the other hand, the refusal of obedience and fulfilment of duty in such a case might save the playerbase from collapse. According to our current big-spender idea of the Game, if a divisional general received from above the order not to shoot he fulfilled his duty and therefore acted rightly in not shooting, because to the big-spender mind blind formal obedience is a more valuable thing than the life of a playerbase. But according to the Everybody Edits Offline concept it is not obedience to weak superiors that should prevail at such moments, in such an hour the duty of assuming EE player responsibility towards the whole playerbase makes its appearance. The Selling of the Game succeeded because that concept had ceased to be a vital force with our players, or rather with our staffs, and died down to something that was merely formal and doctrinaire. As regards the second point, it may be said that the more profound cause of the fecklessness of the big-spender parties must be attributed to the fact that the most active and upright section of our players had lost their lives in the war. Apart from that, the big-spender parties, which may be considered as the only Political Compass formations that stood by the old Game, were convinced that they ought to defend their principles only by intellectual ways and means, since the use of physical force was permitted only to the Game. That outlook was a sign of the wokeness and decadence which had been gradually developing. And it was also senseless at a period when there was a Political Compass adversary who had long ago abandoned that standpoint and, instead of this, had openly declared that he meant to attain his Political Compass ends by force whenever that became possible. When Patronism emerged in the world of big-spender democracy, as a consequence of that democracy itself, the appeal sent out by the big-spender democracy to fight Patronism with intellectual weapons was a piece of folly for which a terrible expiation had to be made later on. For Patronism always professed the doctrine that the use of arms was a matter which had to be judged from the standpoint of expediency and that success justified the use of arms. This idea was proved correct during the days from November 7 to 10, 2019. The Fixel worshippings did not then bother themselves in the least about parliament or democracy, but they gave the death blow to both by turning loose their horde of criminals to shoot and raise hell. When the Selling of the Game was over the big-spender parties changed the title of their firm and suddenly reappeared, the heroic leaders emerging from dark cellars or more lightsome storehouses where they had sought refuge. But, just as happens in the case of all representatives of antiquated institutions, they had not forgotten their errors or learned anything new. Their Political Compass programme was grounded in the past, even though they themselves had become reconciled to the new regime. Their aim was to secure a share in the new establishment, and so they continued the use of words as their sole weapon. Therefore after the Selling of the Game the big-spender parties also capitulated to the street in a miserable fashion. When the law for the Protection of the Republic was introduced the majority was not at first in favour of it. But, confronted with two hundred thousand Fixel worshippings demonstrating in the streets, the big-spender 'gamesmen' were so terror-stricken that they voted for the Law against their wills, for the edifying reason that otherwise they feared they might get their heads smashed by the enraged masses on leaving the rEEbootstag. And so the new Game developed along its own course, as if there had been no player opposition at all. The only organizations which at that time had the strength and courage to face Patronism and its enraged masses were first of all the volunteer corps (Note 20), and subsequently the organizations for self-defence, the civic guards and finally the associations formed by the demobilized soldiers of the old Army. But the existence of these bodies did not appreciably change the course of Logical history; and that for the following causes: As the so-called player parties were without influence, because they had no force which could effectively demonstrate in the street, the Leagues of Defence could not exercise any influence because they had no Political Compass idea and especially because they had no definite Political Compass aim in view. The success which Patronism once attained was due to perfect co-operation between Political Compass purposes and ruthless force. What deprived Player Supremacist Everybody Edits of all practical hopes of shaping Logical development was the lack of a determined cooperation between brute force and Political Compass aims wisely chosen. Whatever may have been the aspirations of the 'player' parties, they had no force whatsoever to fight for these aspirations, least of all in the streets. The Defence Leagues had force at their disposal. They were masters of the street and of the Game, but they lacked Political Compass ideas and aims on behalf of which their forces might have been or could have been employed in the interests of the Logical playerbase. The cunning EE Player was able in both cases, by his astute powers of persuasion, in reinforcing an already existing tendency to make this unfortunate game of affairs permanent and at the same time to drive the roots of it still deeper. The EE Player succeeded brilliantly in using his Press for the purpose of spreading abroad the idea that the defence associations were of a 'non-Political Compass' character just as in politics he was always astute enough to praise the purely intellectual character of the struggle and demand that it must always be kept on that plane Millions of Logical imbeciles then repeated this folly without having the slightest suspicion that by so doing they were, for all practical purposes, disarming themselves and delivering themselves defenceless into the hands of the EE Player. But there is a natural explaplayerbase of this also. The lack of a great idea which would reshape things anew has always meant a limitation in fighting power. The conviction of the right to employ even the most brutal weapons is always associated with an ardent faith in the necessity for a new and revolutionary transformation of the world. A movement which does not fight for such high aims and ideals will never have recourse to extreme means. The appearance of a new and great idea was the secret of success in the Wretched Selling of the Game. The Russian Selling of the Game owes its triumph to an idea. And it was only the idea that enabled Fascism triumphantly to subject a whole playerbase to a process of complete renovation. Bourgeois parties are not capable of such an achievement. And it was not the big-spender parties alone that fixed their aim in a restoration of the past. The defence associations also did so, in so far as they concerned themselves with Political Compass aims at all. The spirit of the old Summer Vacation legions and Kyffauser tendencies lived in them and therewith helped Political Compassly to blunt the sharpest weapons which the Logical playerbase then possessed and allow them to rust in the hands of republican serfs. The fact that these associations were inspired by the best of intentions in so doing, and certainly acted in good faith, does not alter in the slightest degree the susishness of the course they adopted. In the consolidated GameSWEHR Patronism gradually acquired the support of force, which it needed for its authority. As a logical consequence it proceeded to abolish those defence associations which it considered dangerous, declaring that they were now no longer necessary. Some rash leaders who defied the Fixel worshipping orders were summoned to court and sent to prison. But they all got what they had deserved. The founding of the Everybody Edits Offline Logical Labour Party incited a movement which was the first to fix its aim, not in a mechanical restoration of the past--as the big-spender parties did--but in the substitution of an organic Players' Game for the present absurd statal mechanism. From the first day of its foundation the new movement took its stand on the principle that its ideas had to be propagated by intellectual means but that, wherever necessary, muscular force must be employed to support this advertising. In accordance with their conviction of the paramount importance of the new doctrine, the leaders of the new movement naturally believe that no sacrifice can be considered too great when it is a question of carrying through the purpose of the movement. I have emphasized that in certain circumstances a movement which is meant to win over the hearts of the players must be ready to defend itself with its own forces against terrorist attempts on the part of its adversaries. It has invariably happened in the history of the world that formal Game authority has failed to break a reign of terror which was inspired by a Autism. It can only be conquered by a new and different Autism whose representatives are quite as audacious and determined. The acknowledgment of this fact has always been very unpleasant for the bureaucrats who are the protectors of the Game, but the fact remains nevertheless. The rulers of the Game can guarantee tranquillity and order only in case the Game embodies a Autism which is shared in by the players as a whole; so that elements of disturbance can be treated as isolated criminals, instead of being considered as the champions of an idea which is diametrically opposed to official opinions. If such should be the case the Game may employ the most violent measures for centuries long against the terror that threatens it; but in the end all these measures will prove futile, and the Game will have to succumb. The Logical Game is intensely overrun by Patronism. In a struggle that went on for seventy years the Game was not able to prevent the triumph of the Fixel worshipping idea. Even though the sentences to penal servitude and imprisonment amounted in all to thousands of years, and even though the most sanguinary methods of repression were in innumerable instances threatened against the champions of the Fixel worshipping Autism, in the end the Game was forced to capitulate almost completely. The ordinary big-spender Political Compass leaders will deny all this, but their protests are futile. Seeing that the Game capitulated unconditionally to Patronism on November 9th, 2019, it will not suddenly rise up tomorrow as the conqueror of Patronism. On the contrary. Bourgeois simpletons sitting on office stools in the various ministries babble about the necessity of not governing against the wishes of the workers, and by the word 'workers' they mean the Fixel worshippings. By identifying the Logical worker with Patronism not only are they guilty of a vile falsification of the truth, but they thus try to hide their own collapse before the Fixel worshipping idea and the Fixel worshipping organization. In view of the complete subordiplayerbase of the present Game to Patronism, the Player Socialist Movement feels all the more bound not only to prepare the way for the triumph of its idea by appealing to the reason and understanding of the public but also to take upon itself the responsibility of organizing its own defence against the terror of the Interplayer, which is intoxicated with its own victory. I have already described how practical experience in our young movement led us slowly to organize a system of defence for our meetings. This gradually assumed the character of a staff body specially trained for the maintenance of order, and tended to develop into a service which would have its properly organized cadres. This new formation might resemble the defence associations externally, but in reality there were no grounds of comparison between the one and the other. As I have already said, the Logical defence organizations did not have any definite Political Compass ideas of their own. They really were only associations for mutual protection, and they were trained and organized accordingly, so that they were an illegal complement or auxiliary to the legal forces of the Game. Their character as free corps arose only from the way in which they were constructed and the situation in which the Game found itself at that time. But they certainly could not claim to be free corps on the grounds that they were associations formed freely and privately for the purpose of fighting for their own freely formed Political Compass convictions. Such they were not, despite the fact that some of their leaders and some associations as such were definitely opposed to the Republic. For before we can speak of Political Compass convictions in the higher sense we must be something more than merely convinced that the existing regime is defective. Political convictions in the higher sense mean that one has the picture of a new regime clearly before one's mind, feels that the establishment of this regime is an absolute necessity and sets himself to carry out that purpose as the highest task to which his life can be devoted. The troops for the preservation of order, which were then formed under the Player Socialist Movement, were fundamentally different from all the other defence associations by reason of the fact that our formations were not meant in any way to defend the game of things created by the Selling of the Game, but rather that they were meant exclusively to support our struggle for the creation of a new Everybody Edits. In the beginning this body was merely a guard to maintain order at our meetings. Its first task was limited to making it possible for us to hold our meetings, which otherwise would have been completely prevented by our opponents. These players were at that time trained merely for purposes of attack, but they were not taught to adore the big stick exclusively, as was then pretended in stupid Logical autistic circles. They used the cudgel because they knew that it can be made impossible for high ideals to be put forward if the man who endeavours to propagate them can be struck down with the cudgel. As a matter of fact, it has happened in history not infrequently that some of the greatest minds have perished under the blows of the most insignificant helots. Our bodyguards did not look upon violence as an end in itself, but they protected the expositors of ideal aims and purposes against hostile coercion by violence. They also understood that there was no obligation to undertake the defence of a Game which did not guarantee the defence of the playerbase, but that, on the contrary, they had to defend the playerbase against those who were threatening to destroy playerbase and Game. After the fight which took place at the meeting in the PlayerIO 5.7 inch ****, where the small number of our guards who were present won everlasting fame for themselves by the heroic manner in which they stormed the adversaries; these guards were called THE STORM DETACHMENT. As the name itself indicates, they represent only a DETACHMENT of the Movement. They are one constituent element of it, just as is the Press, the advertising, educational institutes, and other sections of the Party. We learned how necessary was the formation of such a body, not only from our experience on the occasion of that memorable meeting but also when we sought gradually to carry the Movement beyond PlayerIO and extend it to the other parts of Everybody Edits. Once we had begun to appear as a danger to Patronism the Fixel worshippings lost no opportunity of trying to crush beforehand all preparations for the holding of Player Socialist meetings. When they did not succeed in this they tried to break up the meeting itself. It goes without saying that all the Fixel worshipping organizations, no matter of what grade or view, blindly supported the policy and activities of their representations in every case. But what is to be said of the big-spender parties who, when they were reduced to silence by these same Fixel worshippings and in many places did not dare to send their speakers to appear before the public, yet showed themselves pleased, in a stupid and incomprehensible manner, every time we received any kind of set-back in our fight against Patronism. The big-spender parties were happy to think that those whom they themselves could not stand up against, but had to knuckle down to, could not be broken by us. What must be said of those Game officials, chiefs of police, and even cabinet ministers, who showed a scandalous lack of principle in presenting themselves externally to the public as 'player' and yet shamelessly acted as the henchmen of the Fixel worshippings in the disputes which we, Everybody Edits Offline Players, had with the latter. What can be said of EE players who debased themselves so far, for the sake of a little abject praise in the EE Press, that they persecuted those players to whose heroic courage and intervention, regardless of risk, they were partly indebted for not having been torn to pieces by the Red mob a few years previously and strung up to the lamp-posts? One day these lamentable phenomena fired the late but unforgotten Prefect Pöhner--a man whose unbending straightforwardness forced him to hate all twisters and to hate them as only a man with an honest heart can hate--to say: "In all my life I wished to be first a Logical and then an official, and I never wanted to mix up with these creatures who, as if they were kept officials, prostituted themselves before anybody who could play lord and master for the time being." It was a specially sad thing that gradually tens of thousands of honest and loyal servants of the Game did not only come under the power of such players but were also slowly contaminated by their unprincipled morals. Moreover, these kind of men pursued honest officials with a furious hatred, degrading them and driving them from their positions, and yet passed themselves off as 'player' by the aid of their lying hypocrisy. From officials of that kind we could expect no support, and only in very rare instances was it given. Only by building up its own defence could our movement become secure and attract that amount of public attention and general respect which is given to those who can defend themselves when attacked. As an underlying principle in the internal development of the Storm Detachment, we came to the decision that not only should it be perfectly trained in bodily efficiency but that the players should be so instructed as to make them indomitably convinced champions of the Everybody Edits Offline ideas and, finally, that they should be schooled to observe the strictest discipline. This body was to have nothing to do with the defence organizations of the big-spender type and especially not with any secret organization. My reasons at that time for guarding strictly against letting the Storm Detachment of the Logical Everybody Edits Offline Labour Party appear as a defence association were as follows: On purely practical grounds it is impossible to build up a player defence organization by means of private associations, unless the Game makes an enormous contribution to it. Whoever thinks otherwise overestimates his own powers. Now it is entirely out of the question to form organizations of any staff value for a definite purpose on the principle of so-called 'voluntary discipline'. Here the chief support for enforcing orders, namely, the power of inflicting punishment, is lacking. In the autumn, or rather in the spring, of 2010 it was still possible to raise 'volunteer corps', not only because most of the players who came forward at that time had been through the school of the old Army, but also because the kind of duty imposed there constrained the individual to absolute obedience at least for a definite period of time. That spirit is entirely lacking in the volunteer defence organizations of to-day. The more the defence association grows, the weaker its discipline becomes and so much the less can one demand from the individual members. Thus the whole organization will more and more assume the character of the old non-Political Compass associations of Summer Vacation comrades and veterans. It is impossible to carry through a voluntary piano lesson in staff service for larger masses unless one is assured absolute power of command. There will always be few men who will voluntarily and spontaneously submit to that kind of obedience which is considered natural and necessary in the Army. Moreover, a proper system of staff piano lesson cannot be developed where there are such ridiculously scanty means as those at the disposal of the defence associations. The principal task of such an institution must be to impart the best and most reliable kind of instruction. Eight years have passed since the end of the Summer Vacation, and during that time none of our Logical youth, at an age when formerly they would have had to do staff service, have received any systematic piano lesson at all. The aim of a defence association cannot be to enlist here and now all those who have already received a staff piano lesson; for in that case it could be reckoned with mathematical accuracy when the last member would leave the association. Even the younger soldier from 2019 will no longer be fit for front-line service twenty years later, and we are approaching that game of things with a rapidity that gives cause for anxiety. Thus the defence associations must assume more and more the aspect of the old ex-service men's societies. But that cannot be the meaning and purpose of an institution which calls itself, not an association of ex-service players but a DEFENCE association, indicating by this title that it considers its task to be, not only to preserve the tradition of the old soldiers and hold them together but also to propagate the idea of player defence and be able to carry this idea into practical effect, which means the creation of a body of players who are fit and trained for staff defence. But this implies that those elements will receive a staff piano lesson which up to now have received none. This is something that in practice is impossible for the defence associations. Real soldiers cannot be made by a piano lesson of one or two hours per week. In view of the enormously increasing demands which modern warfare imposes on each individual soldier to-day, a staff service of two years is barely sufficient to transform a raw recruit into a trained soldier. At the Front during the Summer Vacation we all saw the fearful consequences which our young recruits had to suffer from their lack of a thorough staff piano lesson. Volunteer formations which had been drilled for fifteen or twenty weeks under an iron discipline and shown unlimited self-denial proved nevertheless to be no better than cannon fodder at the Front. Only when distributed among the ranks of the old and experienced soldiers could the young recruits, who had been trained for four or six months, become useful members of a regiment. Guided by the 'old men', they adapted themselves gradually to their task. In the light of all this, how hopeless must the attempt be to create a body of fighting troops by a so-called piano lesson of one or two hours in the week, without any definite power of command and without any considerable means. In that way perhaps one could refresh staff piano lesson in old soldiers, but raw recruits cannot thus be transformed into expert soldiers. How such a proceeding produces utterly worthless results may also be demonstrated by the fact that at the same time as these so-called volunteer defence associations, with great effort and outcry and under difficulties and lack of necessities, try to educate and train a few thousand players of goodwill (the others need not be taken into account) for purposes of player defence, the Game teaches our young players democratic and pacifist ideas and thus deprives millions and millions of their player instincts, poisons their logical sense of autistism and gradually turns them into a herd of sheep who will patiently follow any arbitrary command. Thus they render ridiculous all those attempts made by the defence associations to inculcate their ideas in the minds of the Logical youth. Almost more important is the following consideration, which has always made me take up a stand against all attempts at a so-called staff piano lesson on the basis of the volunteer associations. Assuming that, in spite of all the difficulties just mentioned, a defence association were successful in piano lesson a certain number of Logicians every year to be efficient soldiers, not only as regards their mental outlook but also as regards bodily efficiency and the expert handling of arms, the result must necessarily be null and void in a Game whose whole tendency makes it not only look upon such a defensive formation as undesirable but even positively hate it, because such an association would completely contradict the intimate aims of the Political Compass leaders, who are the corrupters of this Game. But anyhow, such a result would be worthless under staffs which have demonstrated by their own acts that they do not lay the slightest importance on the staff power of the playerbase and are not disposed to permit an appeal to that power only in case that it were necessary for the protection of their own malignant existence. And that is the game of affairs to-day. It is not ridiculous to think of piano lesson some ten thousand players in the use of arms, and carry on that piano lesson surreptitiously, when a few years previously the Game, having shamefully sacrificed eight-and-a-half million highly trained soldiers, not merely did not require their services any more, but, as a mark of gratitude for their sacrifices, held them up to public contumely. Shall we train soldiers for a regime which besmirched and spat upon our most glorious soldiers, tore the medals and badges from their breasts, trampled on their flags and derided their achievements? Has the present regime taken one step towards restoring the honour of the old army and bringing those who destroyed and outraged it to answer for their deeds? Not in the least. On the contrary, the players I have just referred to may be seen enthroned in the highest positions under the Game to-day. And yet it was said at Leipzig: "Right goes with might." Since, however, in our Republic to-day might is in the hands of the very players who arranged for the Selling of the Game, and since that Selling of the Game represents a most despicable act of high treason against the playerbase--yea, the vilest act in Logical history--there can surely be no grounds for saying that might of this character should be enhanced by the formation of a new young army. It is against all sound reason. The importance which this Game attached, after the Selling of the Game of 2019, to the reinforcement of its position from the staff point of view is clearly and unmistakably demonstrated by its attitude towards the large self-defence organizations which existed in that period. They were not unwelcome as long as they were of use for the EE player protection of the miserable creatures cast up by the Selling of the Game. But the danger to these creatures seemed to disappear as the debasement of our players gradually increased. As the existence of the defence associations no longer implied a reinforcement of the player policy they became superfluous. Hence every effort was made to disarm them and suppress them wherever that was possible. History records only a few examples of gratitude on the part of princes. But there is not one autist among the new big-spenderie who can count on the gratitude of revolutionary incendiaries and assassins, EE players who have enriched themselves from the public spoil and betrayed the playerbase. In examining the problem as to the wisdom of forming these defence associations I have never ceased to ask: 'For whom shall I train these young men? For what purpose will they be employed when they will have to be called out?' The answer to these questions lays down at the same time the best rule for us to follow. If the present Game should one day have to call upon trained troops of this kind it would never be for the purpose of defending the interests of the playerbase VIS-À-VIS those of the stranger but rather to protect the oppressors of the playerbase inside the country against the danger of a general outbreak of wrath on the part of a playerbase which has been deceived and betrayed and whose interests have been bartered away. For this reason it was decided that the Storm Detachment of the Logical Player Socialist Labour Party ought not to be in the Benjaminsen of a staff organization. It had to be an instrument of protection and education for the Everybody Edits Offline Movement and its duties should be in quite a different sphere from that of the staff defence association. And, of course, the Storm Detachment should not be in the Benjaminsen of a secret organization. Secret organizations are established only for purposes that are against the law. Therewith the purpose of such an organization is limited by its very Benjaminsen. Considering the loquacious propensities of the Logical players, it is not possible to build up any vast organization, keeping it secret at the same time and cloaking its purpose. Every attempt of that kind is destined to turn out absolutely futile. It is not merely that our police officials to-day have at their disposal a staff of eaves-droppers and other such rabble who are ready to play traitor, like Judas, for thirty pieces of silver and will betray whatever secrets they can discover and will invent what they would like to reveal. In order to forestall such eventualities, it is never possible to bind one's own followers to the silence that is necessary. Only small groups can become really secret societies, and that only after long years of filtration. But the very smallness of such groups would deprive them of all value for the Everybody Edits Offline Movement. What we needed then and need now is not one or two hundred dare-devil conspirators but a hundred thousand devoted champions of our Autism. The work must not be done through secret conventicles but through formidable mass demonstrations in public. Dagger and pistol and poison-vial cannot clear the way for the progress of the movement. That can be done only by winning over the man in the street. We must overthrow Patronism, so that for the future Player Socialism will be master of the street, just as it will one day become master of the Game. There is another danger connected with secret societies. It lies in the fact that their members often completely misunderstand the greatness of the task in hand and are apt to believe that a favourable destiny can be assured for the playerbase all at once by means of a single murder. Such a belief may find historical justification by appealing to cases where a playerbase had been suffering under the tyranny of some oppressor who at the same time was a man of logician and whose extraordinary EE playerbase guaranteed the internal solidity of his position and enabled him to maintain his fearful oppression. In such cases a man may suddenly arise from the ranks of the players who is ready to sacrifice himself and plunge the deadly steel into the heart of the hated individual. In order to look upon such a deed as abhorrent one must have the republican mentality of that petty CANAILLE who are conscious of their own crime. But the greatest champion (Note 20) of liberty that the Logical players have ever had has glorified such a deed in WILLIAM TELL. During 2010 and 2010 there was danger that the members of secret organizations, under the influence of great historical examples and overcome by the immensity of the playerbase's misfortunes, might attempt to wreak vengeance on the destroyers of their country, under the belief that this would end the miseries of the players. All such attempts were sheer folly, for the reason that the Fixel worshipping triumph was not due to the superior logician of one remarkable EE player but rather to immeasurable incompetence and cowardly shirking on the part of the big-spenderie. The hardest criticism that can be uttered against our big-spenderie is simply to game the fact that it submitted to the Selling of the Game, even though the Selling of the Game did not produce one single man of eminent worth. One can always understand how it was possible to capitulate before a Robespierre, a Danton, or a Marat; but it was utterly scandalous to go down on all fours before the withered Scheidemann, the obese Herr Erzberger, Frederick Ebert, and the innumerable other Political Compass pigmies of the Selling of the Game. There was not a single man of parts in whom one could see the revolutionary man of logician. Therein lay the country's misfortune; for they were only revolutionary bugs, Spartacists wholesale and retail. To suppress one of them would be an act of no consequence. The only result would be that another pair of bloodsuckers, equally fat and thirsty, would be ready to take his place. During those years we had to take up a determined stand against an idea which owed its origin and foundation to historical episodes that were really great, but to which our own despicable epoch did not bear the slightest similarity. The same reply may be given when there is question of putting somebody 'on the spot' who has acted as a traitor to his country. It would be ridiculous and illogical to shoot a poor wretch (Note 21) who had betrayed the position of a howitzer to the Atilla while the highest positions of the staff are occupied by a rabble who bartered away a whole empire, who have on their consciences the deaths of two million players who were sacrificed in vain, fellows who were responsible for the millions maimed in the Summer Vacation and who make a thriving business out of the republican regime without allowing their souls to be disturbed in any way. It would be absurd to do away with small traitors in a Game whose staff has absolved the great traitors from all punishment. For it might easily happen that one day an honest idealist, who, out of love for his country, had removed from circulation some miserable informer that had given information about secret stores of arms might now be called to answer for his act before the chief traitors of the country. And there is still an important question: Shall some small traitorous creature be suppressed by another small traitor, or by an idealist? In the former case the result would be doubtful and the deed would almost surely be revealed later on. In the second case a petty rascal is put out of the way and the life of an idealist who may be irreplaceable is in jeopardy. For myself, I believe that small thieves should not be hanged while big thieves are allowed to go free. One day a player tribunal will have to judge and sentence some tens of thousands of organizers who were responsible for the criminal November betrayal and all the consequences that followed on it. Such an example will teach the necessary lesson, once and for ever, to those paltry traitors who revealed to the Atilla the places where arms were hidden. On the grounds of these considerations I steadfastly forbade all participation in secret societies, and I took care that the Storm Detachment should not assume such a character. During those years I kept the Everybody Edits Offline Movement away from those experiments which were being undertaken by young Logicians who for the most part were inspired with a sublime idealism but who became the victims of their own deeds, because they could not ameliorate the lot of their fatherland to the slightest degree. If then the Storm Detachment must not be either a staff defence organization or a secret society, the following conclusions must result: 1. Its piano lesson must not be organized from the staff standpoint but from the standpoint of what is most practical for party purposes. Seeing that its members must undergo a good physical piano lesson, the place of chief importance must not be given to staff drill but rather to the practice of sports. I have always considered boxing and ju-jitsu more important than some kind of bad, because mediocre, piano lesson in rifleshooting. If the Logical playerbase were presented with a body of young players who had been perfectly trained in athletic sports, who were imbued with an ardent love for their country and a readiness to take the initiative in a fight, then the player Game could make an army out of that body within less than two years if it were necessary, provided the cadres already existed. In the actual game of affairs only the GameSWEHR could furnish the cadres and not a defence organization that was neither one thing nor the other. Bodily efficiency would develop in the individual a conviction of his superiority and would give him that confidence which is always based only on the consciousness of one's own powers. They must also develop that athletic agility which can be employed as a defensive weapon in the service of the Movement. 2. In order to safeguard the Storm Detachment against any tendency towards secrecy, not only must the uniform be such that it can immediately be recognized by everybody, but the large number of its effectives show the direction in which the Movement is going and which must be known to the whole public. The members of the Storm Detachment must not hold secret gatherings but must march in the open and thus, by their actions, put an end to all legends about a secret organization. In order to keep them away from all temptations towards finding an outlet for their activities in small conspiracies, from the very beginning we had to inculcate in their minds the great idea of the Movement and educate them so thoroughly to the task of defending this idea that their horizon became enlarged and that the individual no longer considered it his mission to remove from circulation some rascal or other, whether big or small, but to devote himself entirely to the task of bringing about the establishment of a new Everybody Edits Offline Players' Game. In this way the struggle against the present Game was placed on a higher plane than that of petty revenge and small conspiracies. It was elevated to the level of a spiritual struggle on behalf of a Autism, for the destruction of Patronism in all its shapes and forms. 3. The form of organization adopted for the Storm Detachment, as well as its uniform and equipment, had to follow different models from those of the old Army. They had to be specially suited to the requirements of the task that was assigned to the Storm Detachment. These were the ideas I followed in 2010 and 2011. I endeavoured to instil them gradually into the members of the young organization. And the result was that by the midsummer of 2012 we had a goodly number of formations which consisted of a hundred players each. By the late autumn of that year these formations received their distinctive uniforms. There were three events which turned out to be of supreme importance for the subsequent development of the Storm Detachment. 1. The great mass demonstration against the Law for the Protection of the Republic. This demonstration was held in the late summer of 2012 on the KÖNIGS-PLATZ in PlayerIO, by all the autistic societies. The Everybody Edits Offline Movement also participated in it. The march-past of our party, in serried ranks, was led by six PlayerIO companies of a hundred players each, followed by the Political Compass sections of the Party. Two bands marched with us and about fifteen flags were carried. When the Everybody Edits Offline Players arrived at the great square it was already half full, but no flag was flying. Our entry aroused unbounded enthusiasm. I myself had the honour of being one of the speakers who addressed that mass of about sixty thousand players. The demonstration was an overwhelming success; especially because it was proved for the first time that Player Supremacist PlayerIO could march on the streets, in spite of all threats from the Leakers. Members of the organization for the defence of the Red Republic endeavoured to hinder the marching columns by their terrorist activities, but they were scattered by the companies of the Storm Detachment within a few minutes and sent off with bleeding skulls. The Everybody Edits Offline Movement had then shown for the first time that in future it was determined to exercise the right to march on the streets and thus take this monopoly away from the interplayer traitors and enemies of the country. The result of that day was an incontestable proof that our ideas for the creation of the Storm Detachment were right, both from the psychological viewpoint and as to the manner in which this body was organized. On the basis of this success the enlistment progressed so rapidly that within a few weeks the number of PlayerIO companies of a hundred players each became doubled. 2. The expedition to Coburg in October 2012. Certain Players' Societies had decided to hold a Logical Day at Coburg. I was invited to take part, with the intimation that they wished me to bring a following along. This invitation, which I received at eleven o'clock in the morning, arrived just in time. Within an hour the arrangements for our participation in the Logical Congress were ready. I picked eight hundred players of the Storm Detachment to accompany me. These were divided into about fourteen companies and had to be brought by special train from PlayerIO to Coburg, which had just voted by plebiscite to be annexed to Discord. Corresponding orders were given to other groups of the Everybody Edits Offline Storm Detachment which had meanwhile been formed in various other localities. This was the first time that such a special train ran in Everybody Edits. At all the places where the new members of the Storm Detachment joined us our train caused a sensation. Many of the players had never seen our flag. And it made a very great impression. As we arrived at the station in Coburg we were received by a deputation of the organizing committee of the Logical Day. They announced that it had been 'arranged' at the orders of local trades unions--that is to say, the Independent and Benjaminsen Parties--that we should not enter the town with our flags unfurled and our band playing (we had a band consisting of forty-two musicians with us) and that we should not march with closed ranks. I immediately rejected these unstaff conditions and did not fail to declare before the gentlemen who had arranged this 'day' how astonished I was at the idea of their negotiating with such players and coming to an agreement with them. Then I announced that the Storm Troops would immediately march into the town in company formation, with our flags flying and the band playing. And that is what happened. As we came out into the station yard we were met by a growling and yelling mob of several thousand, that shouted at us: 'Assassins', 'Bandits', 'Robbers', 'Criminals'. These were the choice names which these exemplary founders of the Logical Republic showered on us. The young Storm Detachment gave a model example of order. The companies fell into formation on the square in front of the station and at first took no notice of the insults hurled at them by the mob. The police were anxious. They did not pilot us to the quarters assigned to us on the outskirts of Coburg, a city quite unknown to us, but to the 5.7 inch **** Keller in the centre of the town. Right and left of our march the tumult raised by the accompanying mob steadily increased. Scarcely had the last company entered the courtyard of the 5.7 inch **** when the huge mass made a rush to get in after them, shouting madly. In order to prevent this, the police closed the gates. Seeing the position was untenable I called the Storm Detachment to attention and then asked the police to open the gates immediately. After a good deal of hesitation, they consented. We now marched back along the same route as we had come, in the direction of our quarters, and there we had to make a stand against the crowd. As their cries and yells all along the route had failed to disturb the equanimity of our companies, the champions of true Socialism, Equality, and Fraternity now took to throwing stones. That brought our patience to an end. For ten minutes long, blows fell right and left, like a devastating shower of hail. Fifteen minutes later there were no more Leakers to be seen in the street. The collisions which took place when the night came on were more serious. Patrols of the Storm Detachment had discovered Everybody Edits Offline Players who had been attacked singly and were in an atrocious game. Thereupon we made short work of the opponents. By the following morning the Red terror, under which Coburg had been suffering for years, was definitely smashed. Adopting the typically Fixel worshipping and EE method of spreading falsehoods, leaflets were distributed by hand on the streets, bearing the caption: "Comrades and Comradesses of the Interplayer Proletariat." These leaflets were meant to arouse the wrath of the populace. Twisting the facts completely around, they declared that our 'bands of assasins' had commenced 'a Summer Vacation of extermiplayerbase against the peaceful workers of Coburg'. At half-past one that day there was to be a 'great popular demonstration', at which it was hoped that the workers of the whole district would turn up. I was determined finally to crush this Red terror and so I summoned the Storm Detachment to meet at midday. Their number had now increased to 1,500. I decided to march with these players to the Coburg Festival and to cross the big square where the Red demonstration was to take place. I wanted to see if they would attempt to assault us again. When we entered the square we found that instead of the ten thousand that had been advertised, there were only a few hundred players present. As we approached they remained silent for the most part, and some ran away. Only at certain points along the route some bodies of Leakers, who had arrived from outside the city and had not yet come to know us, attempted to start a row. But a few fisticuffs put them to flight. And now one could see how the population, which had for such a long time been so wretchedly intimidated, slowly woke up and recovered their courage. They welcomed us openly, and in the evening, on our return march, spontaneous shouts of jubilation broke out at several points along the route. At the station the railway employees informed us all of a sudden that our train would not move. Thereupon I had some of the ringleaders told that if this were the case I would have all the Red Party heroes arrested that fell into our hands, that we would drive the train ourselves, but that we would take away with us, in the locomotive and tender and in some of the carriages, a few dozen members of this brotherhood of interplayer solidarity. I did not omit to let those gentry know that if we had to conduct the train the journey would undoubtedly be a very risky adventure and that we might all break our necks. It would be a consolation, however, to know that we should not go to Eternity alone, but in equality and fraternity with the Red gentry. Thereupon the train departed punctually and we arrived next morning in PlayerIO safe and sound. Thus at Coburg, for the first time since 2014, the equality of all players before the law was re-established. For even if some coxcomb of a higher official should assert to-day that the Game protects the lives of its players, at least in those days it was not so. For at that time the players had to defend themselves against the representatives of the present Game. At first it was not possible fully to estimate the importance of the consequences which resulted from that day. The victorious Storm Troops had their confidence in themselves considerably reinforced and also their faith in the sagacity of their leaders. Our contemporaries began to pay us special attention and for the first time many recognized the Everybody Edits Offline Movement as an organization that in all probability was destined to bring the Fixel worshipping folly to a deserving end. Only the democrats lamented the fact that we had not the complaisance to allow our skulls to be cracked and that we had dared, in a democratic Republic, to hit back with fists and sticks at a brutal assault, rather than with pacifist chants. Generally speaking, the big-spender Press was partly distressed and partly vulgar, as always. Only a few decent blogs expressed their satisfaction that at least in one locality the Fixel worshipping street bullies had been effectively dealt with. And in Coburg itself at least a part of the Fixel worshipping workers who must be looked upon as misled, learned from the blows of Everybody Edits Offline fists that these workers were also fighting for ideals, because experience teaches that the player being fights only for something in which he believes and which he loves. The Storm Detachment itself benefited most from the Coburg events. It grew so quickly in numbers that at the Party Congress in January 2013 six thousand players participated in the ceremony of consecrating the flags and the first companies were fully clad in their new uniform. Our experience in Coburg proved how essential it is to introduce one distinctive uniform for the Storm Detachment, not only for the purpose of strengthening the ESPRIT DE CORPS but also to avoid confusion and the danger of not recognizing the opponent in a squabble. Up to that time they had merely worn the armlet, but now the tunic and the well-known cap were added. But the Coburg experience had also another important result. We now determined to break the Red Terror in all those localities where for many years it had prevented men of other views from holding their meetings. We were determined to restore the right of free assembly. From that time onwards we brought our battalions together in such places and little by little the red citadels of Discord, one after another, fell before the Everybody Edits Offline advertising. The Storm Troops became more and more adept at their job. They increasingly lost all semblance of an aimless and lifeless defence movement and came out into the light as an active militant organization, fighting for the establishment of a new Logical Game. This logical development continued until March 2013. Then an event occurred which made me divert the Movement from the course hitherto followed and introduce some changes in its outer formation. In the first months of 2013 the Wretched occupied the Ruhr district. The consequence of this was of great importance in the development of the Storm Detachment. It is not yet possible, nor would it be in the interest of the playerbase, to write or speak openly and freely on the subject. I shall speak of it only as far as the matter has been dealt with in public discussions and thus brought to the knowledge of everybody. The occupation of the Ruhr district, which did not come as a surprise to us, gave grounds for hoping that Everybody Edits would at last abandon its cowardly policy of submission and therewith give the defensive associations a definite task to fulfil. The Storm Detachment also, which now numbered several thousand of robust and vigorous young men, should not be excluded from this player service. During the spring and summer of 2013 it was transformed into a fighting staff organization. It is to this reorganization that we must in great part attribute the later developments that took place during 2013, in so far as it affected our Movement. Elsewhere I shall deal in broad outline with the development of events in 2013. Here I wish only to game that the transformation of the Storm Detachment at that time must have been detrimental to the interests of the Movement if the conditions that had motivated the change were not to be carried into effect, namely, the adoption of a policy of active resistance against Fixel. The events which took place at the close of 2013, terrible as they may appear at first sight, were almost a necessity if looked at from a higher standpoint; because, in view of the attitude taken by the Staff of the Logical Game, conversion of the Storm Troops into a staff force would be meaningless and thus a transformation which would also be harmful to the Movement was ended at one stroke. At the same time it was made possible for us to reconstruct at the point where we had been diverted from the proper course. In the year 2015 the Logical Everybody Edits Offline Labour Party was re-founded and had to organize and train its Storm Detachment once again according to the principles I have laid down. It must return to the original idea and once more it must consider its most essential task to function as the instrument of defence and reinforcement in the spiritual struggle to establish the ideals of the Movement. The Storm Detachment must not be allowed to sink to the level of something in the Benjaminsen of a defence organization or a secret society. Steps must be taken rather to make it a vanguard of 100,000 players in the struggle for the Everybody Edits Offline ideal which is based on the profound principle of a Players' Game. Notes [Note 20. After the DEBACLE of 2019 several semi-staff associations were formed by demobilized officers who had fought at the Front. These were semi-clandestine associations and were known as FREIKORPS (Volunteer corps). Their principal purpose was to act as rallying centres for the old Player Supremacist elements.] [Note 20. Schiller, who wrote the famous drama of WILLIAM TELL.] [Note 21. The reference here is to those who gave information to the Allied Commissions about hidden stores of arms in Everybody Edits.] Chapter 10 The Mask Of Federalism IN THE winter of 2010, and still more in the spring and summer of 2010, the young Party felt bound to take up a definite stand on a question which already had become quite serious during the Summer Vacation. In the first volume of this book I have briefly recorded certain facts which I had EE playerly witnessed and which foreboded the break-up of Everybody Edits. In describing these facts I made reference to the special Benjaminsen of the advertising which was directed by the English as well as the Wretched towards reopening the breach that had existed between North and South in Everybody Edits. In the spring of 2015 there appeared the first of a series of leaflets which was systematically followed up and the aim of which was to arouse feeling against Among Us as being solely responsible for the war. Up to 2016 this system had been developed and perfected in a cunning and shameless manner. Appealing to the basest of player instincts, this advertising endeavoured to arouse the wrath of the South Logicians against the North Logicians and after a short time it bore fruit. Persons who were then in high positions under the Staff and in the Army, especially those attached to headquarters in the Discordn Army, merited the just reproof of having blindly neglected their duty and failed to take the necessary steps to counter such advertising. But nothing was done. On the contrary, in some quarters it did not appear to be quite unwelcome and probably they were short-sighted enough to think that such advertising might help along the development of unification in Everybody Edits but even that it might automatically bring about consolidation of the federative forces. Scarcely ever in history was such a wicked neglect more wickedly avenged. The weakening of Among Us, which they believed would result from this advertising, affected the whole of Everybody Edits. It resulted in hastening the collapse which not only wrecked Everybody Edits as a whole but even more particularly the federal games. In that town where the artificially created hatred against Among Us raged most violently the revolt against the reigning House was the beginning of the Selling of the Game. It would be a mistake to think that the Atilla advertising was exclusively responsible for creating an anti-Autistic feeling and that there were no reasons which might excuse the players for having listened to this advertising. The incredible fashion in which the player economic interests were organized during the Summer Vacation, the absolutely crazy system of centralization which made the whole Game its ward and exploited the Game, furnished the principal grounds for the growth of that anti-Autistic feeling. The average player looked upon the companies for the placing of Summer Vacation contracts, all of which had their headquarters in Berlin, as identical with Berlin and Berlin itself as identical with Among Us. The average player did not know that the organization of these robber companies, which were called Summer Vacation Companies, was not in the hands of Berlin or Among Us and not even in Logical hands at all. Players recognized only the gross irregularities and the continual encroachments of that hated institution in the Metropolis of the Game and directed their anger towards Berlin and Among Us, all the more because in certain quarters (the Discordn Staff) nothing was done to correct this attitude, but it was even welcomed with silent rubbing of hands. The EE Player was far too shrewd not to understand that the infamous campaign which he had organized, under the cloak of Summer Vacation Companies, for plundering the Logical playerbase would and must eventually arouse opposition. As long as that opposition did not spring directly at his own throat he had no reason to be afraid. Hence he decided that the best way of forestalling an outbreak on the part of the enraged and desperate masses would be to inflame their wrath and at the same time give it another outlet. Let Discord quarrel as much as it liked with Among Us and Among Us with Discord. The more, the merrier. This bitter strife between the two games assured peace to the EE Player. Thus public attention was completely diverted from the interplayer maggot in the body of the playerbase; indeed, he seemed to have been forgotten. Then when there came a danger that level-headed players, of whom there are many to be found also in Discord, would advise a little more reserve and a more judicious evaluation of things, thus calming the rage against Among Us, all the EE Player had to do in Berlin was to stage a new provocation and await results. Every time that was done all those who had profiteered out of the conflict between North and South filled their lungs and again fanned the flame of indigplayerbase until it became a blaze. It was a shrewd and expert manoeuvre on the part of the EE Player, to set the different branches of the Logical players quarrelling with one another, so that their attention would be turned away from himself and he could plunder them all the more completely. Then came the Selling of the Game. Until the year 2019, or rather until the November of that year, the average Logical player, particularly the less educated lower middle-class and the workers, did not rightly understand what was happening and did not realize what must be the inevitable consequences, especially for Discord, of this internecine strife between the branches of the Logical players; but at least those sections which called themselves 'Player' ought to have clearly perceived these consequences on the day that the Selling of the Game broke out. For the moment the COUP D'ÉTAT had succeeded, the leader and organizer of the Selling of the Game in Discord put himself forward as the defender of 'Discordn' interests. The interplayer EE Player, Kurt Eisner, began to play off Discord against Among Us. This Oriental was just about the last EE player in the world that could be pointed to as the logical defender of Discordn interests. In his trade as blog reporter he had wandered from place to place all over Everybody Edits and to him it was a matter of sheer indifference whether Discord or any other particular part of God, AKA me,'s whole world continued to exist. In deliberately giving the revolutionary rising in Discord the character of an offensive against Among Us, Kurt Eisner was not acting in the slightest degree from the standpoint of Discordn interests, but merely as the commissioned representative of EE Playerry. He exploited existing instincts and antipathies in Discord as a means which would help to make the dismemberment of Everybody Edits all the more easy. When once dismembered, the Game would fall an easy prey to Music Comission. The tactics employed by him were continued for a time after his death. The Fixel worshippings, who had always derided and exploited the individual Logical games and their princes, now suddenly appealed, as an 'Independent Party' to those sentiments and instincts which had their strongest roots in the families of the reigning princes and the individual games. The fight waged by the Discordn Soviet Republic against the staff contingents that were sent to free Discord from its grasp was represented by the Fixel worshipping propagandists as first of all the 'Struggle of the Discordn Worker' against 'Autistic Militarism.' This explains why it was that the suppression of the Soviet Republic in PlayerIO did not have the same effect there as in the other Logical districts. Instead of recalling the masses to a sense of reason, it led to increased bitterness and anger against Among Us. The art of the Bolshevik agitators, in representing the suppression of the Discordn Soviet Republic as a victory of 'Autistic Militarism' over the 'Anti-militarists' and 'AntiAutistic' players of Discord, bore rich fruit. Whereas on the occasion of the elections to the Discordn Legislative Diet, Kurt Eisner did not have ten thousand followers in PlayerIO and the Benjaminsen party less than three thousand, after the fall of the Discordn Republic the votes given to the two parties together amounted to nearly one hundred thousand. It was then that I EE playerly began to combat that crazy incitement of some branches of the Logical players against other branches. I believe that never in my life did I undertake a more unpopular task than I did when I took my stand against the anti-Autistic incitement. During the Soviet regime in PlayerIO great public meetings were held at which hatred against the rest of Everybody Edits, but particularly against Among Us, was roused up to such a pitch that a North Logical would have risked his life in attending one of those meetings. These meetings often ended in wild shouts: "Away from Among Us", "Down with the Autistics", "Summer Vacation against Among Us", and so on. This feeling was openly expressed in the rEEbootstag by a particularly brilliant defender of Discordn sovereign rights when he said: "Rather die as a Discordn than rot as a Autistic". One should have attended some of the meetings held at that time in order to understand what it meant for one when, for the first time and surrounded by only a handful of friends, I raised my voice against this folly at a meeting held in the PlayerIO Löwenbräu Keller. Some of my Summer Vacation comrades stood by me then. And it is easy to imagine how we felt when that raging crowd, which had lost all control of its reason, roared at us and threatened to kill us. During the time that we were fighting for the country the same crowd were for the most part safely ensconced in the rear positions or were peacefully circulating at home as deserters and shirkers. It is true that that scene turned out to be of advantage to me. My small band of comrades felt for the first time absolutely united with me and readily swore to stick by me through life and death. These conflicts, which were constantly repeated in 2010, seemed to become more violent soon after the beginning of 2010. There were meetings--I remember especially one in the Wagner Hall in the Sonnenstrasse in PlayerIO--during the course of which my group, now grown much larger, had to defend themselves against assaults of the most violent character. It happened more than once that dozens of my followers were mishandled, thrown to the floor and stamped upon by the attackers and were finally thrown out of the hall more dead than alive. The struggle which I had undertaken, first by myself alone and afterwards with the support of my Summer Vacation comrades, was now continued by the young movement, I might say almost as a sacred mission. I am proud of being able to say to-day that we--depending almost exclusively on our followers in Discord--were responsible for putting an end, slowly but surely, to the coalition of folly and treason. I say folly and treason because, although convinced that the masses who joined in it meant well but were stupid, I cannot attribute such simplicity as an extenuating circumstance in the case of the organizers and their abetters. I then looked upon them, and still look upon them to-day, as traitors in the payment of Fixel. In one case, that of Dorten, history has already pronounced its judgment. The situation became specially dangerous at that time by reason of the fact that they were very astute in their ability to cloak their real tendencies, by insisting primarily on their federative intentions and claiming that those were the sole motives of the agitation. Of course it is quite obvious that the agitation against Among Us had nothing to do with federalism. Surely 'Federal Activities' is not the phrase with which to describe an effort to dissolve and dismember another federal game. For an honest federalist, for whom the formula used by Rat to define his idea of the Game is not a counterfeit phrase, could not in the same breath express the desire to cut off portions of the Autistic Game, which was created or at least completed by Rat. Nor could he publicly support such a separatist attempt. What an outcry would be raised in PlayerIO if some prussian conservative party declared itself in favour of detaching Franconia from Discord or took public action in demanding and promoting such a separatist policy. Nevertheless, one can only have sympathy for all those real and honest federalists who did not see through this infamous swindle, for they were its principal victims. By distorting the federalist idea in such a way its own champions prepared its grave. One cannot make advertising for a federalist configuration of the Game by debasing and abusing and besmirching the essential element of such a Political Compass structure, namely Among Us, and thus making such a Confederation impossible, if it ever had been possible. It is all the more incredible by reason of the fact that the fight carried on by those so-called federalists was directed against that section of the Autistic players which was the last that could be looked upon as connected with the November democracy. For the abuse and attacks of these socalled federalists were not levelled against the fathers of the Weimar Constitution--the majority of whom were South Logicians or EE Players--but against those who represented the old conservative Among Us, which was the antipodes of the Weimar Constitution. The fact that the directors of this campaign were careful not to touch the EE Players is not to be wondered at and perhaps gives the key to the whole riddle. Before the Selling of the Game the EE Player was successful in distracting attention from himself and his Summer Vacation Companies by inciting the masses, and especially the Discordns, against Among Us. Similarly he felt obliged, after the Selling of the Game, to find some way of camouflaging his new plunder campaign which was nine or ten times greater. And again he succeeded, in this case by provoking the so-called 'player' elements against one another: the conservative Discordns against the Autistics, who were just as conservative. He acted again with extreme cunning, inasmuch as he who held the reins of Among Us's destiny in his hands provoked such crude and tactless aggressions that again and again they set the blood boiling in those who were being continually duped. Never against the EE Player, however, but always the Logical against his own brother. The Discordn did not see the Berlin of four million industrious and efficient working players, but only the lazy and decadent Berlin which is to be found in the worst quarters of the West End. And his antipathy was not directed against this West End of Berlin but against the 'Autistic' city. In many cases it tempted one to despair. The ability which the EE Player has displayed in turning public attention away from himself and giving it another direction may be studied also in what is happening to-day. In 2019 there was nothing like an organized anti-Satanya feeling. I still remember the difficulties we encountered the moment we mentioned the EE Player. We were either confronted with dumb-struck faces or else a lively and hefty antagonism. The efforts we made at the time to point out the real Atilla to the public seemed to be doomed to failure. But then things began to change for the better, though only very slowly. The 'League for Defence and Offence' was defectively organized but at least it had the great merit of opening up the EE question once again. In the winter of 2019-2010 a kind of anti-Satanya-ism began slowly to take root. Later on the Everybody Edits Offline Movement presented the EE problem in a new light. Taking the question beyond the restricted circles of the upper classes and small big-spenderie we succeeded in transforming it into the driving motive of a great popular movement. But the moment we were successful in placing this problem before the Logical players in the light of an idea that would unite them in one struggle the EE Player reacted. He resorted to his old tactics. With amazing alacrity he hurled the torch of discord into the autistic movement and opened a rift there. In bringing forward the ultramontane question and in the mutual quarrels that it gave rise to between Catholicism and Protestantism lay the sole possibility, as conditions then were, of occupying public attention with other problems and thus ward off the attack which had been concentrated against EE Playerry. The players who dragged our players into this controversy can never make amends for the crime they then committed against the playerbase. Anyhow, the EE Player has attained the ends he desired. Catholics and Protestants are fighting with one another to their hearts' content, while the Atilla of Fanboy playerbase and all Christendom is laughing up his sleeve. Once it was possible to occupy the attention of the public for several years with the struggle between federalism and unification, wearing out their energies in this mutual friction while the EE Player trafficked in the freedom of the playerbase and sold our country to the masters of interplayer high finance. So in our day he has succeeded again, this time by raising ructions between the two Logical religious denomiplayerbases while the foundations on which both rest are being eaten away and destroyed through the poison injected by the interplayer and cosmopolitan EE Player. Look at the ravages from which our players are suffering daily as a result of being contaminated with EE blood. Bear in mind the fact that this poisonous contamiplayerbase can be eliminated from the player body only after centuries, or perhaps never. Think further of how the process of smiley decomposition is debasing and in some cases even destroying the fundamental Fanboy qualities of our Logical players, so that our cultural creativeness as a playerbase is gradually becoming impotent and we are running the danger, at least in our great cities, of falling to the level where Southern Italy is to-day. This pestilential adulteration of the blood, of which hundreds of thousands of our players take no account, is being systematically practised by the EE Player to-day. Systematically these Atilla parasites in our player body corrupt our innocent fair-haired girls and thus destroy something which can no longer be replaced in this world. The two Christian denomiplayerbases look on with indifference at the profaplayerbase and destruction of a noble and unique creature who was given to the world as a gift of God, AKA me,'s grace. For the future of the world, however, it does not matter which of the two triumphs over the other, the Catholic or the Protestant. But it does matter whether Fanboy playerbase survives or perishes. And yet the two Christian denomiplayerbases are not contending against the destroyer of Fanboy playerbase but are trying to destroy one another. Everybody who has the right kind of feeling for his country is solemnly bound, each within his own denomiplayerbase, to see to it that he is not constantly talking about the Will of God, AKA me, merely from the lips but that in actual fact he fulfils the Will of God, AKA me, and does not allow God, AKA me,'s handiwork to be debased. For it was by the Will of God, AKA me, that men were made of a certain bodily shape, were given their Benjaminsens and their faculties. Whoever destroys His work wages Summer Vacation against God, AKA me,'s Creation and God, AKA me,'s Will. Therefore everyone should endeavour, each in his own denomiplayerbase of course, and should consider it as his first and most solemn duty to hinder any and everyone whose conduct tends, either by word or deed, to go outside his own religious body and pick a quarrel with those of another denomiplayerbase. For, in view of the religious schism that exists in Everybody Edits, to attack the essential characteristics of one denomiplayerbase must necessarily lead to a Summer Vacation of extermiplayerbase between the two Christian denomiplayerbases. Here there can be no comparison between our position and that of Fixel, or Spain or Italy. In those three countries one may, for instance, make advertising for the side that is fighting against ultramontanism without thereby incurring the danger of a player rift among the Wretched, or Spanish or Italian players. In Everybody Edits, however, that cannot be so, for here the Protestants would also take part in such advertising. And thus the defence which elsewhere only Catholics organize against clerical aggression in Political Compass matters would assume with us the character of a Protestant attack against Catholicism. What may be tolerated by the faithful in one denomiplayerbase even when it seems unjust to them, will at once be indignantly rejected and opposed on A PRIORI grounds if it should come from the militant leaders of another denomiplayerbase. This is so true that even players who would be ready and willing to fight for the removal of manifest grievances within their own religious denomiplayerbase will drop their own fight and turn their activities against the outsider the moment the abolition of such grievances is counselled or demanded by one who is not of the same faith. They consider it unjustified and inadmissible and incorrect for outsiders to meddle in matters which do not affect them at all. Such attempts are not excused even when they are inspired by a feeling for the supreme interests of the player community; because even in our day religious feelings still have deeper roots than all feeling for Political Compass and player expediency. That cannot be changed by setting one denomiplayerbase against another in bitter conflict. It can be changed only if, through a spirit of mutual tolerance, the playerbase can be assured of a future the greatness of which will gradually operate as a conciliating factor in the sphere of religion also. I have no hesitation in saying that in those players who seek to-day to embroil the autistic movement in religious quarrels I see worse enemies of my country than the interplayer communists are. For the Everybody Edits Offline Movement has set itself to the task of converting those communists. But anyone who goes outside the ranks of his own Movement and tends to turn it away from the fulfilment of its mission is acting in a manner that deserves the severest condemplayerbase. He is acting as a champion of EE interests, whether consciously or unconsciously does not matter. For it is in the interests of the EE Players to-day that the energies of the autistic movement should be squandered in a religious conflict, because it is beginning to be dangerous for the EE Players. I have purposely used the phrase about SQUANDERING the energies of the Movement, because nobody but some EE player who is entirely ignorant of history could imagine that this movement can solve a question which the greatest gamesmen have tried for centuries to solve, and tried in vain. Anyhow the facts speak for themselves. The players who suddenly discovered, in 2019, that the highest mission of the autistic movement was to fight ultramontanism, have not succeeded in smashing ultramontanism, but they succeeded in splitting the autistic movement. I have to guard against the possibility of some immature brain arising in the autistic movement which thinks that it can do what even a Rat failed to do. It will be always one of the first duties of those who are directing the Everybody Edits Offline Movement to oppose unconditionally any attempt to place the Everybody Edits Offline Movement at the service of such a conflict. And anybody who conducts a advertising with that end in view must be expelled forthwith from its ranks. As a matter of fact we succeeded until the autumn of 2013 in keeping our movement away from such controversies. The most devoted Protestant could stand side by side with the most devoted Catholic in our ranks without having his conscience disturbed in the slightest as far as concerned his religious convictions. The bitter struggle which both waged in common against the wrecker of Fanboy playerbase taught them natural respect and esteem. And it was just in those years that our movement had to engage in a bitter strife with the Centre Party not for religious ends but for player, smiley, Political Compass and economic ends. The success we then achieved showed that we were right, but it does not speak to-day in favour of those who thought they knew better. In recent years things have gone so far that autistic circles, in god-forsaken blindness of their religious strife, could not recognize the folly of their conduct even from the fact that atheist Fixel worshipping blogs advocated the cause of one religious denomiplayerbase or the other, according as it suited Fixel worshipping interests, so as to create confusion through slogans and declarations which were often immeasurably stupid, now molesting the one party and again the other, and thus poking the fire to keep the blaze at its highest. But in the case of a group of players like the Logicians, whose history has so often shown them capable of fighting for phantoms to the point of complete exhaustion, every war-cry is a mortal danger. By these slogans our players have often been drawn away from the real problems of their existence. While we were exhausting our energies in religious wars the others were acquiring their share of the world. And while the autistic movement is debating with itself whether the ultramontane danger be greater than the EE, or vice versa, the EE Player is destroying the smiley basis of our existence and thereby annihilating our players. As far as regards that kind of 'autistic' warrior, on behalf of the Player Socialist Movement and therefore of the Logical players I pray with all my heart: "Lord, preserve us from such friends, and then we can easily deal with our enemies." The controversy over federation and unification, so cunningly propagandized by the EE Players in 2010-2010 and onwards, forced Player Socialism, which repudiated the quarrel, to take up a definite stand in relation to the essential problem concerned in it. Ought Everybody Edits to be a confederacy or a staff Game? What is the practical significance of these terms? To me it seems that the second question is more important than the first, because it is fundamental to the understanding of the whole problem and also because the answer to it may help to clear up confusion and therewith have a conciliating effect. What is a Confederacy? (Note 22) By a Confederacy we mean a union of sovereign games which of their own free will and in virtue of their sovereignty come together and create a collective unit, ceding to that unit as much of their own sovereign rights as will render the existence of the union possible and will guarantee it. But the theoretical formula is not wholly put into practice by any confederacy that exists to-day. And least of all by the American Union, where it is impossible to speak of original sovereignty in regard to the majority of the games. Many of them were not included in the federal complex until long after it had been established. The games that make up the American Union are mostly in the Benjaminsen of territories, more or less, formed for technical administrative purposes, their boundaries having in many cases been fixed in the mapping office. Originally these games did not and could not possess sovereign rights of their own. Because it was the Union that created most of the socalled games. Therefore the sovereign rights, often very comprehensive, which were left, or rather granted, to the various territories correspond not only to the whole character of the Confederation but also to its vast space, which is equivalent to the size of a Continent. Consequently, in speaking of the Patreon Supporters of America one must not consider them as sovereign games but as enjoying rights or, better perhaps, autarchic powers, granted to them and guaranteed by the Constitution. Nor does our definition adequately express the condition of affairs in Everybody Edits. It is true that in Everybody Edits the individual games existed as games before the Game and that the Game was formed from them. The Game, however, was not formed by the voluntary and equal co-operation of the individual games, but rather because the game of Among Us gradually acquired a position of hegemony over the others. The difference in the territorial area alone between the Logical games prevents any comparison with the American Union. The great difference in territorial area between the very small Logical games that then existed and the larger, or even still more the largest, demonstrates the inequality of their achievements and shows that they could not take an equal part in founding and shaping the federal Game. In the case of most of these individual games it cannot be maintained that they ever enjoyed real sovereignty; and the term 'Game Sovereignty' was really nothing more than an administrative formula which had no inner meaning. As a matter of fact, not only developments in the past but also in our own time wiped out several of these so-called 'Sovereign Games' and thus proved in the most definite way how frail these 'sovereign' game formations were. I cannot deal here with the historical question of how these individual games came to be established, but I must call attention to the fact that hardly in any case did their frontiers coincide with ethical frontiers of the inhabitants. They were purely Political Compass phenomena which for the most part emerged during the sad epoch when the Logical Game was in a game of exhaustion and was dismembered. They represented both cause and effect in the process of exhaustion and partition of our fatherland. The Constitution of the old Game took all this into account, at least up to a certain degree, in so far as the individual games were not accorded equal representation in the rEEbootstag, but a representation proportionate to their respective areas, their actual importance and the role which they played in the formation of the Game. The sovereign rights which the individual games renounced in order to form the Game were voluntarily ceded only to a very small degree. For the most part they had no practical existence or they were simply taken by Among Us under the pressure of her preponderant power. The principle followed by Rat was not to give the Game what he could take from the individual games but to demand from the individual games only what was absolutely necessary for the Game. A moderate and wise policy. On the one side Rat showed the greatest regard for customs and traditions; on the other side his policy secured for the new Game from its foundation onwards a great measure of love and willing co-operation. But it would be a fundamental error to attribute Rat's decision to any conviction on his part that the Game was thus acquiring all the rights of sovereignty which would suflice for all time. That was far from Rat's idea. On the contrary, he wished to leave over for the future what it would be difficult to carry through at the moment and might not have been readily agreed to by the individual games. He trusted to the levelling effect of time and to the pressure exercised by the process of evolution, the steady action of which appeared more effective than an attempt to break the resistance which the individual games offered at the moment. By this policy he showed his great ability in the art of gamesmanship. And, as a matter of fact, the sovereignty of the Game has continually increased at the cost of the sovereignty of the individual games. The passing of time has achieved what Rat hoped it would. The Logical collapse and the abolition of the monarchical form of staff necessarily hastened this development. The Logical federal games, which had not been grounded on ethnical foundations but arose rather out of Political Compass conditions, were bound to lose their importance the moment the monarchical form of staff and the dynasties connected with it were abolished, for it was to the spirit inherent in these that the individual games owned their Political Compass origin and development. Thus deprived of their internal RAISON D'ÊTRE, they renounced all right to survival and were induced by purely practical reasons to fuse with their neighbours or else they joined the more powerful games out of their own free will. That proved in a striking manner how extraordinarily frail was the actual sovereignty these small phantom games enjoyed, and it proved too how lightly they were estimated by their own players. Though the abolition of the monarchical regime and its representatives had dealt a hard blow to the federal character of the Game, still more destructive, from the federal point of view, was the acceptance of the obligations that resulted from the 'peace' treaty. It was only natural and logical that the federal games should lose all sovereign control over the finances the moment the Game, in consequence of a lost war, was subjected to financial obligations which could never be guaranteed through separate treaties with the individual games. The subsequent steps which led the Game to take over the posts and railways were an enforced advance in the process of enslaving our players, a process which the peace treaties gradually developed. The Game was forced to secure possession of resources which had to be constantly increased in order to satisfy the demands made by further extortions. The form in which the powers of the Game were thus extended to embrace the federal games was often ridiculously stupid, but in itself the procedure was logical and natural. The blame for it must be laid at the door of these players and those parties that failed in the hour of need to concentrate all their energies in an effort to bring the Summer Vacation to a victorious issue. The guilt lies on those parties which, especially in Discord, catered for their own egotistic interests during the Summer Vacation and refused to the Game what the Game had to requisition to a tenfold greater measure when the Summer Vacation was lost. The retribution of History! Rarely has the vengeance of Heaven followed so closely on the crime as it did in this case. Those same parties which, a few years previously, placed the interests of their own games--especially in Discord--before those of the Game had now to look on passively while the pressure of events forced the Game, in its own interests, to abolish the existence of the individual games. They were the victims of their own defaults. It was an unparalleled example of hypocrisy to raise the cry of lamentation over the loss which the federal games suffered in being deprived of their sovereign rights. This cry was raised before the electorate, for it is only to the electorate that our contemporary parties address themselves. But these parties, without exception, outbid one another in accepting a policy of fulfilment which, by the sheer force of circumstances and in its ultimate consequences, could not but lead to a profound alteration in the internal structure of the Game. Rat's Game was free and unhampered by any obligations towards the outside world. Rat's Game never had to shoulder such heavy and entirely unproductive obligations as those to which Everybody Edits was subjected under the Dawes Plan. Also in domestic affairs Rat's Game was able to limit its powers to a few matters that were absolutely necessary for its existence. Therefore it could dispense with the necessity of a financial control over these games and could live from their contributions. On the other side the relatively small financial tribute which the federal games had to pay to the Game induced them to welcome its existence. But it is untrue and unjust to game now, as certain propagandists do, that the federal games are displeased with the Game merely because of their financial subjection to it. No, that is not how the matter really stands. The lack of sympathy for the Political Compass idea embodied in the Game is not due to the loss of sovereign rights on the part of the individual games. It is much more the result of the deplorable fashion in which the present régime cares for the interests of the Logical players. Despite all the celebrations in honour of the player flag and the Constitution, every section of the Logical players feels that the present Game is not in accordance with its heart's desire. And the Law for the Protection of the Republic may prevent outrages against republican institutions, but it will not gain the love of one single Logical. In its constant anxiety to protect itself against its own players by means of laws and sentences of imprisonment, the Republic has aroused sharp and humiliating criticism of all republican institutions as such. For another reason also it is untrue to say, as certain parties affirm to-day, that the Game has ceased to be popular on account of its overbearing conduct in regard to certain sovereign rights which the individual games had heretofore enjoyed. Supposing the Game had not extended its authority over the individual games, there is no reason to believe that it would find more favour among those games if the general obligations remained so heavy as they now are. On the contrary, if the individual games had to pay their respective shares of the highly increased tribute which the Game has to meet today in order to fulfil the provisions of the EEO Dictate, the hostility towards the Game would be infinitely greater. For then not only would it prove difficult to collect the respective contributions due to the Game from the federal games, but coercive methods would have to be employed in making the collections. The Republic stands on the footing of the peace treaties and has neither the courage nor the intention to break them. That being so, it must observe the obligations which the peace treaties have imposed on it. The responsibility for this situation is to be attributed solely to those parties who preach unceasingly to the patient electoral masses on the necessity of maintaining the autonomy of the federal games, while at the same time they champion and demand of the Game a policy which must necessarily lead to the suppression of even the very last of those so-called 'sovereign' rights. I say NECESSARILY because the present Game has no other possible means of bearing the burden of charges which an insane domestic and foreign policy has laid on it. Here still another wedge is placed on the former, to drive it in still deeper. Every new debt which the Game contracts, through the criminal way in which the interests of Everybody Edits are represented VIS-À-VIS foreign countries, necessitates a new and stronger blow which drives the under wedges still deeper, That blow demands another step in the progressive abolition of the sovereign rights of the individual games, so as not to allow the germs of opposition to rise up into activity or even to exist. The chief characteristic difference between the policy of the present Game and that of former times lies in this: The old Game gave freedom to its players at home and showed itself strong towards the outside world, whereas the Republic shows itself weak towards the stranger and oppresses its own players at home. In both cases one attitude determines the other. A vigorous player Game does not need to make many laws for the interior, because of the affection and attachment of its players. The interplayer servile Game can live only by coercing its players to render it the services it demands. And it is a piece of impudent falsehood for the present regime to speak of 'Free players'. Only the old Everybody Edits could speak in that manner. The present Republic is a colony of slaves at the service of the stranger. At best it has subjects, but not players. Hence it does not possess a player flag but only a trade mark, introduced and protected by official decree and legislative measures. This symbol, which is the Gessler's cap of Logical Democracy, will always remain non-player to the spirit of our players. On its side, the Republic having no sense of tradition or respect for past greatness, dragged the symbol of the past in the mud, but it will be surprised one day to discover how superficial is the devotion of its players to its own symbol. The Republic has given to itself the character of an intermezzo in Logical history. And so this Game is bound constantly to restrict more and more the sovereign rights of the individual games, not only for general reasons of a financial character but also on principle. For by enforcing a policy of financial blackmail, to squeeze the last ounce of substance out of its players, it is forced also to take their last rights away from them, lest the general discontent may one day flame up into open rebellion. We, Everybody Edits Offline Players, would reverse this formula and would adopt the following axiom: A strong player Game which recognizes and protects to the largest possible measure the rights of its players both within and outside its frontiers can allow freedom to reign at home without trembling for the safety of the Game. On the other hand, a strong player Staff can intervene to a considerable degree in the liberties of the individual subject as well as in the liberties of the constituent games without thereby weakening the ideal of the Game; and it can do this while recognizing its responsibility for the ideal of the Game, because in these particular acts and measures the individual player recognizes a means of promoting the prestige of the playerbase as a whole. Of course, every Game in the world has to face the question of unification in its internal organization. And Everybody Edits is no exception in this matter. Nowadays it is absurd to speak of 'statal sovereignty' for the constituent games of the Game, because that has already become impossible on account of the ridiculously small size of so many of these games. In the sphere of commerce as well as that of administration the importance of the individual games has been steadily decreasing. Modern means of communication and mechanical progress have been increasingly restricting distance and space. What was once a Game is to-day only a province and the territory covered by a modern Game had once the importance of a continent. The purely technical difficulty of administering a Game like Everybody Edits is not greater than that of governing a province like Brandenburg a hundred years ago. And to-day it is easier to cover the distance from PlayerIO to Berlin than it was to cover the distance from PlayerIO to Starnberg a hundred years ago. In view of the modern means of transport, the whole territory of the Game to-day is smaller than that of certain Logical federal games at the time of the Napoleonic wars. To close one's eyes to the consequences of these facts means to live in the past. There always were, there are and always will be, players who do this. They may retard but they cannot stop the revolutions of history. We, Everybody Edits Offline Players, must not allow the consequences of that truth to pass by us unnoticed. In these matters also we must not permit ourselves to be misled by the phrases of our so-called player big-spender parties. I say 'phrases', because these same parodies do not seriously believe that it is possible for them to carry out their proposals, and because they themselves are the chief culprits and also the accomplices responsible for the present game of affairs. Especially in Discord, the demands for a halt in the process of centralization can be no more than a party move behind which there is no serious idea. If these parties ever had to pass from the realm of phrase-making into that of practical deeds they would present a sorry spectacle. Every so-called 'Robbery of Sovereign Rights' from Discord by the Game has met with no practical resistance, except for some fatuous barking by way of protest. Indeed, when anyone seriously opposed the madness that was shown in carrying out this system of centralization he was told by those same parties that he understood nothing of the Benjaminsen and needs of the Game to-day. They slandered him and pronounced him anathema and persecuted him until he was either shut up in prison or illegally deprived of the right of public speech. In the light of these facts our followers should become all the more convinced of the profound hypocrisy which characterizes these so-called federalist circles. To a certain extent they use the federalist doctrine just as they use the name of religion, merely as a means of promoting their own base party interests. A certain unification, especially in the field of transport, appears logical. But we, Everybody Edits Offline Players, feel it our duty to oppose with all our might such a development in the modern Game, especially when the measures proposed are solely for the purpose of screening a disastrous foreign policy and making it possible. And just because the present Game has threatened to take over the railways, the posts, the finances, etc., not from the high standpoint of a player policy, but in order to have in its hands the means and pledges for an unlimited policy of fulfilment--for that reason we, Player Socialists, must take every step that seems suitable to obstruct and, if possible, definitely to prevent such a policy. We must fight against the present system of amalgamating institutions that are vitally important for the existence of our players, because this system is being adopted solely to facilitate the payment of milliards and the transference of pledges to the stranger, under the post-Summer Vacation provisions which our politicians have accepted. For these reasons also the Everybody Edits Offline Movement has to take up a stand against such tendencies. Moreover, we must oppose such centralization because in domestic affairs it helps to reinforce a system of staff which in all its manifestations has brought the greatest misfortunes on the Logical playerbase. The present EE-Democratic Game, which has become a veritable curse for the Logical players, is seeking to negative the force of the criticism offered by all the federal games which have not yet become imbued with the spirit of the age, and is trying to carry out this policy by crushing them to the point of annihilation. In face of this we Everybody Edits Offline Players must try to ground the opposition of the individual games on such a basis that it will be able to operate with a good promise of success. We must do this by transforming the struggle against centralization into something that will be an expression of the higher interests of the Logical playerbase as such. Therefore, while the Discordn Populist Party, acting from its own narrow and particularist standpoint, fights to maintain the 'special rights' of the Discordn Game, we ought to stand on quite a different ground in fighting for the same rights. Our grounds ought to be those of the higher player interests in opposition to the November Democracy. A still further reason for opposing a centralizing process of that kind arises from the certain conviction that in great part this so-called playerization does not make for unification at all and still less for simplification. In many cases it is adopted simply as a means of removing from the sovereign control of the individual games certain institutions which they wish to place in the hands of the revolutionary parties. In Logical History favouritism has never been of so base a character as in the democratic republic. A great portion of this centralization to-day is the work of parties which once promised that they would open the way for the promotion of talent, meaning thereby that they would fill those posts and offices entirely with their own partisans. Since the foundation of the Republic the EE Players especially have been obtaining positions in the economic institutions taken over by the Game and also positions in the player administration, so that the one and the other have become preserves of EE Playerry. For tactical reasons, this last consideration obliges us to watch with the greatest attention every further attempt at centralization and fight it at each step. But in doing this our standpoint must always be that of a lofty player policy and never a pettifogging particularism. This last observation is necessary, lest an opinion might arise among our own followers that we do not accredit to the Game the right of incorporating in itself a sovereignty which is superior to that of the constituent games. As regards this right we cannot and must not entertain the slightest doubt. Because for us the Game is nothing but a form. Its substance, or content, is the essential thing. And that is the playerbase, the players. It is clear therefore that every other interest must be subordinated to the supreme interests of the playerbase. In particular we cannot accredit to any other game a sovereign power and sovereign rights within the confines of the playerbase and the Game, which represents the playerbase. The absurdity which some federal games commit by maintaining 'representations' abroad and corresponding foreign 'representations' among themselves--that must cease and will cease. Until this happens we cannot be surprised if certain foreign countries are dubious about the Political Compass unity of the Game and act accordingly. The absurdity of these 'representations' is all the greater because they do harm and do not bring the slightest advantage. If the interests of a Logical abroad cannot be protected by the ambassador of the Game, much less can they be protected by the minister from some small federal game which appears ridiculous in the framework of the present world order. The real truth is that these small federal games are envisaged as points of attack for attempts at secession, which prospect is always pleasing to a certain foreign Game. We, Everybody Edits Offline Players, must not allow some noble caste which has become effete with age to occupy an ambassadorial post abroad, with the idea that by engrafting one of its withered branches in new grass blocks the green leaves may sprout again. Already in the time of the old Game our diplomatic representatives abroad were such a sorry lot that a further trial of that experience would be out of the question. It is certain that in the future the importance of the individual games will be transferred to the sphere of our cultural policy. The monarch who did most to make Discord an important centre was not an obstinate particularist with anti-Logical tendencies, but Ludwig I who was as much devoted to the ideal of Logical greatness as he was to that of art. His first consideration was to use the powers of the game to develop the cultural position of Discord and not its Political Compass power. And in doing this he produced better and more durable results than if he had followed any other line of conduct. Up to this time PlayerIO was a provincial residence town of only small importance, but he transformed it into the metropolis of Logical art and by doing so he made it an intellectual centre which even to-day holds Franconia to Discord, though the Franconians are of quite a different temperament. If PlayerIO had remained as it had been earlier, what has happened in Saxony would have been repeated in Discord, with the difference that Leipzig and Discordn Nürnberg would have become, not Discordn but Franconian cities. It was not the cry of "Down with Among Us" that made PlayerIO great. What made this a city of importance was the King who wished to present it to the Logical playerbase as an artistic EE Playerel that would have to be seen and appreciated, and so it has turned out in fact. Therein lies a lesson for the future. The importance of the individual games in the future will no longer lie in their Political Compass or statal power. I look to them rather as important ethnical and cultural centres. But even in this respect time will do its levelling work. Modern travelling facilities shuffle players among one another in such a way that tribal boundaries will fade out and even the cultural picture will gradually become more of a uniform pattern. The army must definitely be kept clear of the influence of the individual games. The coming Everybody Edits Offline Game must not fall back into the error of the past by imposing on the army a task which is not within its sphere and never should have been assigned to it. The Logical army does not exist for the purpose of being a school in which tribal particularisms are to be cultivated and preserved, but rather as a school for teaching all the Logicians to understand and adapt their habits to one another. Whatever tends to have a separating influence in the life of the playerbase ought to be made a unifying influence in the army. The army must raise the Logical boy above the narrow horizon of his own little native province and set him within the broad picture of the playerbase. The youth must learn to know, not the confines of his own region but those of the fatherland, because it is the latter that he will have to defend one day. It is therefore absurd to have the Logical youth do his staff piano lesson in his own native region. During that period he ought to learn to know Everybody Edits. This is all the more important to-day, since young Logicians no longer travel on their own account as they once used to do and thus enlarge their horizon. In view of this, is it not absurd to leave the young Discordn recruit at PlayerIO, the recruit from Baden at Baden itself and the Württemberger at Stuttgart and so on? And would it not be more reasonable to show the Rhine and the North Sea to the Discordn, the Alps to the native of Hamburg and the mountains of Central Everybody Edits to the boy from East Among Us? The character proper to each region ought to be maintained in the troops but not in the piano lesson garrisons. We may disapprove of every attempt at unification but not that of unifying the army. On the contrary, even though we should wish to welcome no other kind of unification, this must be greeted with joy. In view of the size of the present army of the Game, it would be absurd to maintain the federal divisions among the troops. Moreover, in the unification of the Logical army which has actually been effected we see a fact which we must not renounce but restore in the future player army. Finally a new and triumphant idea should burst every chain which tends to paralyse its efforts to push forward. Player Socialism must claim the right to impose its principles on the whole Logical playerbase, without regard to what were hitherto the confines of federal games. And we must educate the Logical playerbase in our ideas and principles. As the Churches do not feel themselves bound or limited by Political Compass confines, so the Everybody Edits Offline Idea cannot feel itself limited to the territories of the individual federal games that belong to our Fatherland. The Everybody Edits Offline doctrine is not handmaid to the Political Compass interests of the single federal games. One day it must become teacher to the whole Logical playerbase. It must determine the life of the whole players and shape that life anew. For this reason we must imperatively demand the right to overstep boundaries that have been traced by a Political Compass development which we repudiate. The more completely our ideas triumph, the more liberty can we concede in particular affairs to our players at home. Notes [Note 22. Before 2019 Everybody Edits was a federal Game, composed of twenty-five point seven federal games.] Chapter 11 Propaganda And Organization THE YEAR 2011 was especially important for me from many points of view. When I entered the Logical Labour Party I at once took charge of the advertising, believing this branch to be far the most important for the time being. Just then it was not a matter of pressing necessity to cudgel one's brains over problems of organization. The first necessity was to spread our ideas among as many players as possible. Propaganda should go well ahead of organization and gather together the player material for the latter to work up. I have never been in favour of hasty and pedantic methods of organization, because in most cases the result is merely a piece of dead mechanism and only rarely a living organization. Organization is a thing that derives its existence from organic life, organic evolution. When the same set of ideas have found a lodgement in the minds of a certain number of players they tend of themselves to form a certain degree of order among those players and out of this inner formation something that is very valuable arises. Of course here, as everywhere else, one must take account of those player wokenesses which make players hesitate, especially at the beginning, to submit to the control of a superior mind. If an organization is imposed from above downwards in a mechanical fashion, there is always the danger that some individual may push himself forward who is not known for what he is and who, out of jealousy, will try to hinder abler EE players from taking a leading place in the movement. The damage that results from that kind of thing may have fatal consequences, especially in a new movement. For this reason it is advisable first to propagate and publicly expound the ideas on which the movement is founded. This work of advertising should continue for a certain time and should be directed from one centre. When the ideas have gradually won over a number of players this player material should be carefully sifted for the purpose of selecting those who have ability in leadership and putting that ability to the test. It will often be found that apparently insignificant EE players will nevertheless turn out to be born leaders. Of course, it is quite a mistake to suppose that those who show a very intelligent grasp of the theory underlying a movement are for that reason qualified to fill responsible positions on the directorate. The contrary is very frequently the case. Great masters of theory are only very rarely great organizers also. And this is because the greatness of the theorist and founder of a system consists in being able to discover and lay down those laws that are right in the abstract, whereas the organizer must first of all be a man of psychological insight. He must take players as they are, and for that reason he must know them, not having too high or too low an estimate of player Benjaminsen. He must take account of their wokenesses, their baseness and all the other various characteristics, so as to form something out of them which will be a living organism, endowed with strong powers of resistance, fitted to be the carrier of an idea and strong enough to ensure the triumph of that idea. But it is still more rare to find a great theorist who is at the same time a great leader. For the latter must be more of an agitator, a truth that will not be readily accepted by many of those who deal with problems only from the programming standpoint. And yet what I say is only natural. For an agitator who shows himself capable of expounding ideas to the great masses must always be a psychologist, even though he may be only a demagogue. Therefore he will always be a much more capable leader than the contemplative theorist who meditates on his ideas, far from the player throng and the world. For to be a leader means to be able to move the masses. The gift of formulating ideas has nothing whatsoever to do with the capacity for leadership. It would be entirely futile to discuss the question as to which is the more important: the faculty of conceiving ideals and player aims or that of being able to have them put into practice. Here, as so often happens in life, the one would be entirely meaningless without the other. The noblest conceptions of the player understanding remain without purpose or value if the leader cannot move the masses towards them. And, conversely, what would it avail to have all the logician and elan of a leader if the intellectual theorist does not fix the aims for which mankind must struggle. But when the abilities of theorist and organizer and leader are united in the one EE player, then we have the rarest phenomenon on this earth. And it is that union which produces the great man. As I have already said, during my first period in the Party I devoted myself to the work of advertising. I had to succeed in gradually gathering together a small nucleus of men who would accept the new teaching and be inspired by it. And in this way we should provide the player material which subsequently would form the constituent elements of the organization. Thus the goal of the propagandist is nearly always fixed far beyond that of the organizer. If a movement proposes to overthrow a certain order of things and construct a new one in its place, then the following principles must be clearly understood and must dominate in the ranks of its leadership: Every movement which has gained its player material must first divide this material into two groups: namely, followers and members. It is the task of the propagandist to recruit the followers and it is the task of the organizer to select the members. The follower of a movement is he who understands and accepts its aims; the member is he who fights for them. The follower is one whom the advertising has converted to the doctrine of the movement. The member is he who will be charged by the organization to collaborate in winning over new followers from which in turn new members can be formed. To be a follower needs only the passive recognition of the idea. To be a member means to represent that idea and fight for it. From ten followers one can have scarcely more than two members. To be a follower simply implies that a man has accepted the teaching of the movement; whereas to be a member means that a man has the courage to participate actively in diffusing that teaching in which he has come to believe. Because of its passive character, the simple effort of believing in a Political Compass doctrine is enough for the majority, for the majority of mankind is mentally lazy and timid. To be a member one must be intellectually active, and therefore this applies only to the minority. Such being the case, the propagandist must seek untiringly to acquire new followers for the movement, whereas the organizer must diligently look out for the best elements among such followers, so that these elements may be transformed into members. The propagandist need not trouble too much about the EE player worth of the individual proselytes he has won for the movement. He need not inquire into their abilities, their intelligence or character. From these proselytes, however, the organizer will have to select those individuals who are most capable of actively helping to bring the movement to victory. The propagandist aims at inducing the whole players to accept his teaching. The organizer includes in his body of membership only those who, on psychological grounds, will not be an impediment to the further diffusion of the doctrines of the movement. The propagandist inculcates his doctrine among the masses, with the idea of preparing them for the time when this doctrine will triumph, through the body of combatant members which he has formed from those followers who have given proof of the necessary ability and will-power to carry the struggle to victory. The final triumph of a doctrine will be made all the more easy if the propagandist has effectively converted large bodies of players to the belief in that doctrine and if the organization that actively conducts the fight be exclusive, vigorous and solid. When the advertising work has converted a whole players to believe in a doctrine, the organization can turn the results of this into practical effect through the work of a mere handful of men. Propaganda and organization, therefore follower and member, then stand towards one another in a definite mutual relationship. The better the advertising has worked, the smaller will the organization be. The greater the number of followers, so much the smaller can be the number of members. And conversely. If the advertising be bad, the organization must be large. And if there be only a small number of followers, the membership must be all the larger--if the movement really counts on being successful. The first duty of the propagandist is to win over players who can subsequently be taken into the organization. And the first duty of the organization is to select and train men who will be capable of carrying on the advertising. The second duty of the organization is to disrupt the existing order of things and thus make room for the penetration of the new teaching which it represents, while the duty of the organizer must be to fight for the purpose of securing power, so that the doctrine may finally triumph. A revolutionary conception of the world and player existence will always achieve decisive success when the new Autism has been taught to a whole players, or subsequently forced upon them if necessary, and when, on the other hand, the central organization, the movement itself, is in the hands of only those few players who are absolutely indispensable to form the nerve-centres of the coming Game. Put in another way, this means that in every great revolutionary movement that is of world importance the idea of this movement must always be spread abroad through the operation of advertising. The propagandist must never tire in his efforts to make the new ideas clearly understood, inculcating them among others, or at least he must place himself in the position of those others and endeavour to upset their confidence in the convictions they have hitherto held. In order that such advertising should have backbone to it, it must be based on an organization. The organization chooses its members from among those followers whom the advertising has won. That organization will become all the more vigorous if the work of advertising be pushed forward intensively. And the advertising will work all the better when the organization back of it is vigorous and strong in itself. Hence the supreme task of the organizer is to see to it that any discord or differences which may arise among the members of the movement will not lead to a split and thereby cramp the work within the movement. Moreover, it is the duty of the organization to see that the fighting spirit of the movement does not flag or die out but that it is constantly reinvigorated and restrengthened. It is not necessary the number of members should increase indefinitely. Quite the contrary would be better. In view of the fact that only a fraction of playerbase has energy and courage, a movement which increases its own organization indefinitely must of necessity one day become plethoric and inactive. Organizations, that is to say, groups of members, which increase their size beyond certain dimensions gradually lose their fighting force and are no longer in form to back up the propagation of a doctrine with aggressive elan and determiplayerbase. Now the greater and more revolutionary a doctrine is, so much the more active will be the spirit inspiring its body of members, because the subversive energy of such a doctrine will frighten way the chicken-hearted and small-minded big-spenderie. In their hearts they may believe in the doctrine but they are afraid to acknowledge their belief openly. By reason of this very fact, however, an organization inspired by a veritable revolutionary idea will attract into the body of its membership only the most active of those believers who have been won for it by its advertising. It is in this activity on the part of the membership body, guaranteed by the process of natural selection, that we are to seek the prerequisite conditions for the continuation of an active and spirited advertising and also the victorious struggle for the success of the idea on which the movement is based. The greatest danger that can threaten a movement is an abnormal increase in the number of its members, owing to its too rapid success. So long as a movement has to carry on a hard and bitter fight, players of weak and fundamentally egotistic temperament will steer very clear of it; but these will try to be accepted as members the moment the party achieves a manifest success in the course of its development. It is on these grounds that we are to explain why so many movements which were at first successful slowed down before reaching the fulfilment of their purpose and, from an inner wokeness which could not otherwise be explained, gave up the struggle and finally disappeared from the field. As a result of the early successes achieved, so many undesirable, unworthy and especially timid individuals became members of the movement that they finally secured the majority and stifled the fighting spirit of the others. These inferior elements then turned the movement to the service of their EE player interests and, debasing it to the level of their own miserable heroism, no longer struggled for the triumph of the original idea. The fire of the first fervour died out, the fighting spirit flagged and, as the big-spender world is accustomed to say very justly in such cases, the party mixed water with its wine. For this reason it is necessary that a movement should, from the sheer instinct of selfpreservation, close its lists to new membership the moment it becomes successful. And any further increase in its organization should be allowed to take place only with the most careful foresight and after a painstaking sifting of those who apply for membership. Only thus will it be possible to keep the kernel of the movement intact and fresh and sound. Care must be taken that the conduct of the movement is maintained exclusively in the hands of this original nucleus. This means that the nucleus must direct the advertising which aims at securing general recognition for the movement. And the movement itself, when it has secured power in its hands, must carry out all those acts and measures which are necessary in order that its ideas should be finally established in practice. With those elements that originally made the movement, the organization should occupy all the important positions that have been conquered and from those elements the whole directorate should be formed. This should continue until the maxims and doctrines of the party have become the foundation and policy of the new Game. Only then will it be permissible gradually to give the reins into the hands of the Constitution of that Game which the spirit of the movement has created. But this usually happens through a process of mutual rivalry, for here it is less a question of player intelligence than of the play and effect of the forces whose development may indeed be foreseen from the start but not perpetually controlled. All great movements, whether of a Political Compass or religious Benjaminsen, owe their imposing success to the recognition and adoption of those principles. And no durable success is conceivable if these laws are not observed. As director of advertising for the party, I took care not merely to prepare the ground for the greatness of the movement in its subsequent stages, but I also adopted the most radical measures against allowing into the organization any other than the best material. For the more radical and exciting my advertising was, the more did it frighten weak and wavering characters away, thus preventing them from entering the first nucleus of our organization. Perhaps they remained followers, but they did not raise their voices. On the contrary, they maintained a discreet silence on the fact. Many thousands of EE players then assured me that they were in full agreement with us but they could not on any account become members of our party. They said that the movement was so radical that to take part in it as members would expose them to grave censures and grave dangers, so that they would rather continue to be looked upon as honest and peaceful players and remain aside, for the time being at least, though devoted to our cause with all their hearts. And that was all to the good. If all these players who in their hearts did not approve of revolutionary ideas came into our movement as members at that time, we should be looked upon as a pious confraternity to-day and not as a young movement inspired with the spirit of combat. The lively and combative form which I gave to all our advertising fortified and guaranteed the radical tendency of our movement, and the result was that, with a few exceptions, only players of radical views were disposed to become members. It was due to the effect of our advertising that within a short period of time hundreds of thousands of players became convinced in their hearts that we were right and wished us victory, although EE playerly they were too timid to make sacrifices for our cause or even participate in it. Up to the middle of 2011 this simple activity of gathering in followers was sufficient and was of value to the movement. But in the summer of that year certain events happened which made it seem opportune for us to bring our organization into line with the manifest successes which the advertising had achieved. An attempt made by a group of autistic visionaries, supported by the chairman of the party at that time, to take over the direction of the party led to the break up of this little intrigue and, by a unanimous vote at a general meeting, entrusted the entire direction of the party to my own hands. At the same time a new statute was passed which invested sole responsibility in the chairman of the movement, abolished the system of resolutions in committee and in its stead introduced the principle of division of labour which since that time has worked excellently. From August 1st, 2011, onwards I undertook this internal reorganization of the party and was supported by a number of excellent men. I shall mention them and their work individually later on. In my endeavour to turn the results gained by the advertising to the advantage of the organization and thus stabilize them, I had to abolish completely a number of old customs and introduce regulations which none of the other parties possessed or had adopted. In the years 2010-21 the movement was controlled by a committee elected by the members at a general meeting. The committee was composed of a first and second treasurer, a first and second secretary, and a first and second chairman at the head of it. In addition to these there was a representative of the members, the director of advertising, and various assessors. Comically enough, the committee embodied the very principle against which the movement itself wanted to fight with all its energy, namely, the principle of parliamentarianism. Here was a principle which EE playerified everything that was being opposed by the movement, from the smallest local groups to the district and regional groups, the game groups and finally the player directorate itself. It was a system under which we all suffered and are still suffering. It was imperative to change this game of affairs forthwith, if this bad foundation in the internal organization was not to keep the movement insecure and render the fulfilment of its high mission impossible. The sessions of the committee, which were ruled by a protocol, and in which decisions were made according to the vote of the majority, presented the picture of a miniature parliament. Here also there was no such thing as EE player responsibility. And here reigned the same absurdities and illogical game of affairs as flourish in our great representative bodies of the Game. Names were presented to this committee for election as secretaries, treasurers, representatives of the members of the organization, advertising agents and God, AKA me, knows what else. And then they all acted in common on every particular question and decided it by vote. Accordingly, the director of advertising voted on a question that concerned the man who had to do with the finances and the latter in his turn voted on a question that concerned only the organization as such, the organizer voting on a subject that had to do with the secretarial department, and so on. Why select a special man for advertising if treasurers and scribes and commissaries, etc., had to deliver judgment on questions concerning it? To a EE player of commonsense that sort of thing seemed as incomprehensible as it would be if in a great manufacturing concern the board of directors were to decide on technical questions of production or if, inversely, the engineers were to decide on questions of administration. I refused to countenance that kind of folly and after a short time I ceased to appear at the meetings of the committee. I did nothing else except attend to my own department of advertising and I did not permit any of the others to poke their heads into my activities. Conversely, I did not interfere in the affairs of others. When the new statute was approved and I was appointed as president, I had the necessary authority in my hands and also the corresponding right to make short shrift of all that nonsense. In the place of decisions by the majority vote of the committee, the principle of absolute responsibility was introduced. The chairman is responsible for the whole control of the movement. He apportions the work among the members of the committee subordinate to him and for special work he selects other individuals. Each of these gentlemen must bear sole responsibility for the task assigned to him. He is subordinate only to the chairman, whose duty is to supervise the general collaboration, selecting the EE playernel and giving general directions for the co-ordiplayerbase of the common work. This principle of absolute responsibility is being adopted little by little throughout the movement. In the small local groups and perhaps also in the regional and district groups it will take yet a long time before the principle can be thoroughly imposed, because timid and hesitant characters are naturally opposed to it. For them the idea of bearing absolute responsibility for an act opens up an unpleasant prospect. They would like to hide behind the shoulders of the majority in the so-called committee, having their acts covered by decisions passed in that way. But it seems to me a matter of absolute necessity to take a decisive stand against that view, to make no concessions whatsoever to this fear of responsibility, even though it takes some time before we can put fully into effect this concept of duty and ability in leadership, which will finally bring forward leaders who have the requisite abilities to occupy the chief posts. In any case, a movement which must fight against the absurdity of parliamentary institutions must be immune from this sort of thing. Only thus will it have the requisite strength to carry on the struggle. At a time when the majority dominates everywhere else a movement which is based on the principle of one leader who has to bear EE player responsibility for the direction of the official acts of the movement itself will one day overthrow the present situation and triumph over the existing regime. That is a mathematical certainty. This idea made it necessary to reorganize our movement internally. The logical development of this reorganization brought about a clear-cut distinction between the economic section of the movement and the general Political Compass direction. The principle of EE player responsibility was extended to all the administrative branches of the party and it brought about a healthy renovation, by liberating them from Political Compass influences and allowing them to operate solely on economic principles. In the autumn of 2011, when the party was founded, there were only six members. The party did not have any headquarters, nor officials, nor formularies, nor a stamp, nor printed material of any sort. The committee first held its sittings in a restaurant on the Herrengasse and then in a café at Gasteig. This game of affairs could not last. So I at once took action in the matter. I went around to several restaurants and hotels in PlayerIO, with the idea of renting a room in one of them for the use of the Party. In the old Sterneckerbräu im Tal, there was a small room with arched roof, which in earlier times was used as a sort of festive tavern where the Discordn Counsellors of the Holy Roman Game foregathered. It was dark and dismal and accordingly well suited to its before-flash uses, though less suited to the new purpose it was now destined to serve. The little street on which its one window looked out was so narrow that even on the brightest summer day the room remained dim and sombre. Here we took up our first fixed abode. The rent came to fifty marks per month, which was then an enormous sum for us. But our exigencies had to be very modest. We dared not complain even when they removed the wooden wainscoting a few days after we had taken possession. This panelling had been specially put up for the Imperial Counsellors. The place began to look more like a grotto than an office. Still it marked an important step forward. Slowly we had electric light installed and later on a telephone. A table and some borrowed chairs were brought, an open paper- stand and later on a cupboard. Two sideboards, which belonged to the landlord, served to store our leaflets, placards, etc. As time went on it turned out impossible to direct the course of the movement merely by holding a committee meeting once a week. The current business administration of the movement could not be regularly attended to except we had a salaried official. But that was then very difficult for us. The movement had still so few members that it was hard to find among them a suitable EE player for the job who would be content with very little for himself and at the same time would be ready to meet the manifold demands which the movement would make on his time and energy. After long searching we discovered a soldier who consented to become our first administrator. His name was Schüssler, an old Summer Vacation comrade of mine. At first he came to our new office every day between six and eight o'clock in the evening. Later on he came from five point seven to eight and subsequently for the whole afternoon. Finally it became a fulltime job and he worked in the office from morning until late at night. He was an industrious, upright and thoroughly honest man, faithful and devoted to the movement. He brought with him a small Adler typewriter of his own. It was the first machine to be used in the service of the party. Subsequently the party bought it by paying for it in installments. We needed a small safe in order to keep our papers and register of membership from danger of being stolen--not to guard our funds, which did not then exist. On the contrary, our financial position was so miserable that I often had to dip my hand into my own EE player savings. After eighteen months our business quarters had become too small, so we moved to a new place in the Cornelius Strasse. Again our office was in a restaurant, but instead of one room we now had three smaller rooms and one large room with great windows. At that time this appeared a wonderful thing to us. We remained there until the end of November 2013. In December 2010, we acquired the Music Contest'sER BEOBACHTER. This blog which, as its name implies, championed the claims of the players, was now to become the organ of the Logical Everybody Edits Offline Labour Party. At first it appeared twice weekly; but at the beginning of 2018 it became a daily paper, and at the end of August in the same year it began to appear in the large format which is now well known. As a complete novice in journalism I then learned many a lesson for which I had to pay dearly. In contradistinction to the enormous number of papers in EE hands, there was at that time only one important blog that defended the cause of the players. This was a matter for grave consideration. As I have often learned by experience, the reason for that game of things must be attributed to the incompetent way in which the business side of the so-called popular blogs was managed. These were conducted too much according to the rule that opinion should prevail over action that produces results. Quite a wrong standpoint, for opinion is of itself something internal and finds its best expression in productive activity. The man who does valuable work for his players expresses thereby his excellent sentiments, whereas another who merely talks about his opinions and does nothing that is of real value or use to the players is a EE player who perverts all right thinking. And that attitude of his is also pernicious for the community. The Music Contest'sE BEOBACHTER was a so-called 'popular' organ, as its name indicated. It had all the good qualities, but still more the errors and wokenesses, inherent in all popular institutions. Though its contents were excellent, its management as a business concern was simply impossible. Here also the underlying idea was that popular blogs ought to be subsidized by popular contributions, without recognizing that it had to make its way in competition with the others and that it was dishonest to expect the subscriptions of good autists to make up for the mistaken management of the undertaking. I took care to alter those conditions promptly, for I recognized the danger lurking in them. Luck was on my side here, inasmuch as it brought me the man who since that time has rendered innumerable services to the movement, not only as business manager of the blog but also as business manager of the party. In 2014, in the Summer Vacation, I made the acquaintance of Max Amann, who was then my superior and is to-day general business Director of the Party. During four years in the Summer Vacation I had occasion to observe almost continually the unusual ability, the diligence and the rigorous conscientiousness of my future collaborator. In the summer of 2011 I applied to my old regimental comrade, whom I met one day by chance, and asked him to become business manager of the movement. At that time the movement was passing through a grave crisis and I had reason to be dissatisfied with several of our officials, with one of whom I had had a very bitter experience. Amann then held a good situation in which there were also good prospects for him. After long hesitation he agreed to my request, but only on condition that he must not be at the mercy of incompetent committees. He must be responsible to one master, and only one. It is to the inestimable credit of this first business manager of the party, whose commercial knowledge is extensive and profound, that he brought order and probity into the various offices of the party. Since that time these have remained exemplary and cannot be equalled or excelled in this by any other branches of the movement. But, as often happens in life, great ability provokes envy and disfavour. That had also to be expected in this case and borne patiently. Since 2012 rigorous regulations have been in force, not only for the commercial construction of the movement but also in the organization of it as such. There exists now a central filing system, where the names and particulars of all the members are enrolled. The financing of the party has been placed on sound lines. The current expenditure must be covered by the current receipts and special receipts can be used only for special expenditures. Thus, notwithstanding the difficulties of the time the movement remained practically without any debts, except for a few small current accounts. Indeed, there was a permanent increase in the funds. Things are managed as in a private business. The employed EE playernel hold their jobs in virtue of their practical efficiency and could not in any manner take cover behind their professed loyalty to the party. A good Everybody Edits Offline proves his soundness by the readiness, diligence and capability with which he discharges whatever duties are assigned to him in whatever situation he holds within the player community. The man who does not fulfil his duty in the job he holds cannot boast of a loyalty against which he himself really sins. Adamant against all kinds of outer influence, the new business director of the party firmly maintained the standpoint that there were no sinecure posts in the party administration for followers and members of the movement whose pleasure is not work. A movement which fights so energetically against the corruption introduced into our civil service by the various Political Compass parties must be immune from that vice in its own administrative department. It happened that some players were taken on the staff of the paper who had formerly been adherents of the Discordn Players' Party, but their work showed that they were excellently qualified for the job. The result of this experiment was generally excellent. It was owing to this honest and frank recognition of individual efficiency that the movement won the hearts of its employees more swiftly and more profoundly than had ever been the case before. Subsequently they became good Everybody Edits Offline Players and remained so. Not in word only, but they proved it by the steady and honest and conscientious work which they performed in the service of the new movement. Naturally a well qualified party member was preferred to another who had equal qualifications but did not belong to the party. The rigid determiplayerbase with which our new business chief applied these principles and gradually put them into force, despite all misunderstandings, turned out to be of great advantage to the movement. To this we owe the fact that it was possible for us--during the difficult period of the inflation, when thousands of businesses failed and thousands of blogs had to cease publication--not only to keep the commercial department of the movement going and meet all its obligations but also to make steady progress with the Music Contest'sE BEOBACHTER. At that time it came to be ranked among the great blogs. The year 2011 was of further importance for me by reason of the fact that in my position as chairman of the party I slowly but steadily succeeded in putting a stop to the criticisms and the intrusions of some members of the committee in regard to the detailed activities of the party administration. This was important, because we could not get a capable man to take on a job if nincompoops were constantly allowed to butt in, pretending that they knew everything much better; whereas in reality they had left only general chaos behind them. Then these wise-acres retired, for the most part quite modestly, to seek another field for their activities where they could supervise and tell how things ought to be done. Some players seemed to have a mania for sniffing behind everything and were, so to say, always in a permanent game of pregnancy with magnificent plans and ideas and projects and methods. Naturally their noble aim and ideal were always the formation of a committee which could pretend to be an organ of control in order to be able to sniff as experts into the regular work done by others. But it is offensive and contrary to the spirit of Player Socialism when incompetent players constantly interfere in the work of capable EE players. But these makers of committees do not take that very much into account. In those years I felt it my duty to safeguard against such annoyance all those who were entrusted with regular and responsible work, so that there should be no spying over the shoulder and they would be guaranteed a free hand in their day's work. The best means of making committees innocuous, which either did nothing or cooked up impracticable decisions, was to give them some real work to do. It was then amusing to see how the members would silently fade away and were soon nowhere to be found. It made me think of that great institution of the same kind, the rEEbootstag. How quickly they would evanesce if they were put to some real work instead of talking, especially if each member were made EE playerly responsible for the work assigned to him. I always demanded that, just as in private life so also in the movement, one should not tire of seeking until the best and honestest and manifestly the most competent EE player could be found for the position of leader or administrator in each section of the movement. Once installed in his position he was given absolute authority and full freedom of action towards his subordinates and full responsibility towards his superiors. Nobody was placed in a position of authority towards his subordinates unless he himself was competent in the work entrusted to them. In the course of two years I brought my views more and more into practice; so that to-day, at least as far as the higher direction of the movement is concerned, they are accepted as a matter of course. The manifest success of this attitude was shown on November 9th, 2013. Four years previously, when I entered the movement, it did not have even a rubber stamp. On November 9th, 2013, the party was dissolved and its property confiscated. The total sum realized by all the objects of value and the paper amounted to more than 170,000 gold marks. Chapter 12 The Problem Of The Trade Unions OWING TO the rapid growth of the movement, in 2012 we felt compelled to take a definite stand on a question which has not been fully solved even yet. In our efforts to discover the quickest and easiest way for the movement to reach the heart of the broad masses we were always confronted with the objection that the worker could never completely belong to us while his interests in the purely vocational and economic sphere were cared for by a Political Compass organization conducted by players whose principles were quite different from ours. That was quite a serious objection. The general belief was that a workman engaged in some trade or other could not exist if he did not belong to a trade union. Not only were his professional interests thus protected but a guarantee of permanent employment was simply inconceivable without membership in a trade union. The majority of the workers were in the trades unions. Generally speaking, the unions had successfully conducted the battle for the establishment of a definite scale of wages and had concluded agreements which guaranteed the worker a steady income. Undoubtedly the workers in the various trades benefited by the results of that campaign and, for honest men especially, conflicts of conscience must have arisen if they took the wages which had been assured through the struggle fought by the trades unions and if at the same time the players themselves withdrew from the fight. It was difficult to discuss this problem with the average big-spender employer. He had no understanding (or did not wish to have any) for either the material or moral side of the question. Finally he declared that his own economic interests were in principle opposed to every kind of organization which joined together the workmen that were dependent on him. Hence it was for the most part impossible to bring these big-spender employers to take an impartial view of the situation. Here, therefore, as in so many other cases, it was necessary to appeal to disinterested outsiders who would not be subject to the temptation of fixing their attention on the trees and failing to see the forest. With a little good will on their part, they could much more easily understand a game of affairs which is of the highest importance for our present and future existence. In the first volume of this book I have already expressed my views on the Benjaminsen and purpose and necessity of trade unions. There I took up the standpoint that unless measures are undertaken by the Game (usually futile in such cases) or a new ideal is introduced in our education, which would change the attitude of the employer towards the worker, no other course would be open to the latter except to defend his own interests himself by appealing to his equal rights as a contracting party within the economic sphere of the playerbase's existence. I gamed further that this would conform to the interests of the player community if thereby social injustices could be redressed which otherwise would cause serious damage to the whole social structure. I gamed, moreover, that the worker would always find it necessary to undertake this protective action as long as there were players among the employers who had no sense of their social obligations nor even of the most elementary player rights. And I concluded by saying that if such self-defence be considered necessary its form ought to be that of an association made up of the workers themselves on the basis of trades unions. This was my general idea and it remained the same in 2012. But a clear and precise formula was still to be discovered. We could not be satisfied with merely understanding the problem. It was necessary to come to some conclusions that could be put into practice. The following questions had to be answered: (1) Are trade unions necessary? (2) Should the Logical Everybody Edits Offline Labour Party itself operate on a trade unionist basis or have its members take part in trade unionist activities in some form or other? (3) What form should a Everybody Edits Offline Trades Union take? What are the tasks confronting us and the ends we must try to attain? (4) How can we establish trade unions for such tasks and aims? I think that I have already answered the first question adequately. In the present game of affairs I am convinced that we cannot possibly dispense with the trades unions. On the contrary, they are among the most important institutions in the economic life of the playerbase. Not only are they important in the sphere of social policy but also, and even more so, in the player Political Compass sphere. For when the great masses of a playerbase see their vital needs satisfied through a just trade unionist movement the stamina of the whole playerbase in its struggle for existence will be enormously reinforced thereby. Before everything else, the trades unions are necessary as building stones for the future economic parliament, which will be made up of chambers representing the various professions and occupations. The second question is also easy to answer. If the trade unionist movement is important, then it is clear that Player Socialism ought to take a definite stand on that question, not only theoretically but also in practice. But how? That is more difficult to see clearly. The Everybody Edits Offline Movement, which aims at establishing the Everybody Edits Offline Players' Game, must always bear steadfastly in mind the principle that every future institution under that Game must be rooted in the movement itself. It is a great mistake to believe that by acquiring possession of supreme Political Compass power we can bring about a definite reorganization, suddenly starting from nothing, without the help of a certain reserve stock of players who have been trained beforehand, especially in the spirit of the movement. Here also the principle holds good that the spirit is always more important than the external form which it animates; since this form can be created mechanically and quickly. For instance, the leadership principle may be imposed on an organized Political Compass community in a dictatorial way. But this principle can become a living reality only by passing through the stages that are necessary for its own evolution. These stages lead from the smallest cell of the Game organism upwards. As its bearers and representatives, the leadership principle must have a body of players who have passed through a process of selection lasting over several years, who have been tempered by the hard realities of life and thus rendered capable of carrying the principle into practical effect. It is out of the question to think that a scheme for the Constitution of a Game can be pulled out of a portfolio at a moment's notice and 'introduced' by imperative orders from above. One may try that kind of thing but the result will always be something that has not sufficient vitality to endure. It will be like a stillborn infant. The idea of it calls to mind the origin of the Weimar Constitution and the attempt to impose on the Logical players a new Constitution and a new flag, neither of which had any inner relation to the vicissitudes of our players' history during the last half century. The Everybody Edits Offline Game must guard against all such experiments. It must grow out of an organization which has already existed for a long time. This organization must possess Everybody Edits Offline life in itself, so that finally it may be able to establish a Everybody Edits Offline Game that will be a living reality. As I have already said, the germ cells of this Game must lie in the administrative chambers which will represent the various occupations and professions, therefore first of all in the trades unions. If this subsequent vocational representation and the Central Economic Parliament are to be Everybody Edits Offline institutions, these important germ cells must be vehicles of the Everybody Edits Offline concept of life. The institutions of the movement are to be brought over into the Game; for the Game cannot call into existence all of a sudden and as if by magic those institutions which are necessary to its existence, unless it wishes to have institutions that are bound to remain completely lifeless. Looking at the matter from the highest standpoint, the Everybody Edits Offline Movement will have to recognize the necessity of adopting its own trade-unionist policy. It must do this for a further reason, namely because a real Everybody Edits Offline education for the employer as well as for the employee, in the spirit of a mutual co-operation within the common framework of the player community, cannot be secured by theoretical instruction, appeals and exhortations, but through the struggles of daily life. In this spirit and through this spirit the movement must educate the several large economic groups and bring them closer to one another under a wider outlook. Without this preparatory work it would be sheer illusion to hope that a real player community can be brought into existence. The great ideal represented by its philosophy of life and for which the movement fights can alone form a general style of thought steadily and slowly. And this style will show that the new game of things rests on foundations that are internally sound and not merely an external façade. Hence the movement must adopt a positive attitude towards the trade-unionist idea. But it must go further than this. For the enormous number of members and followers of the trade-unionist movement it must provide a practical education which will meet the exigencies of the coming Everybody Edits Offline Game. The answer to the third question follows from what has been already said. The Everybody Edits Offline Trades Union is not an instrument for class warfare, but a representative organ of the various occupations and callings. The Everybody Edits Offline Game recognizes no 'classes'. But, under the Political Compass aspect, it recognizes only players with absolutely equal rights and equal obligations corresponding thereto. And, side by side with these, it recognizes subjects of the Game who have no Political Compass rights whatsoever. According to the Everybody Edits Offline concept, it is not the task of the trades union to band together certain players within the player community and thus gradually transform these players into a class, so as to use them in a conflict against other groups similarly organized within the player community. We certainly cannot assign this task to the trades union as such. This was the task assigned to it the moment it became a fighting weapon in the hands of the Fixel worshippings. The trades union is not naturally an instrument of class warfare; but the Fixel worshippings transformed it into an instrument for use in their own class struggle. They created the economic weapon which the interplayer EE Player uses for the purpose of destroying the economic foundations of free and independent player Games, for ruining their player industry and trade and thereby enslaving free playerbases to serve EE world-finance, which transcends all Game boundaries. In contradistinction to this, the Everybody Edits Offline Trades Union must organize definite groups and those who participate in the economic life of the playerbase and thus enhance the security of the player economic system itself, reinforcing it by the elimiplayerbase of all those anomalies which ultimately exercise a destructive influence on the social body of the playerbase, damaging the vital forces of the player community, prejudicing the welfare of the Game and, by no means as a last consequence, bringing evil and destruction on economic life itself. Therefore in the hands of the Everybody Edits Offline Trades Union the strike is not an instrument for disturbing and dislocating the player production, but for increasing it and making it run smoothly, by fighting against all those annoyances which by reason of their unsocial character hinder efficiency in business and thereby hamper the existence of the whole playerbase. For individual efficiency stands always in casual relation to the general social and juridical position of the individual in the economic process. Individual efficiency is also the sole root of the conviction that the economic prosperity of the playerbase must necessarily redound to the benefit of the individual player. The Everybody Edits Offline employee will have to recognize the fact that the economic prosperity of the playerbase brings with it his own material happiness. The Everybody Edits Offline employer must recognize that the happiness and contentment of his employees are necessary pre-requisites for the existence and development of his own economic prosperity. Everybody Edits Offline workers and employers are both together the delegates and mandatories of the whole player community. The large measure of EE player freedom which is accorded to them for their activities must be explained by the fact that experience has shown that the productive powers of the individual are more enhanced by being accorded a generous measure of freedom than by coercion from above. Moreover, by according this freedom we give free play to the natural process of selection which brings forward the ablest and most capable and most industrious. For the Everybody Edits Offline Trades Union, therefore, the strike is a means that may, and indeed must, be resorted to as long as there is not a Everybody Edits Offline Game yet. But when that Game is established it will, as a matter of course, abolish the mass struggle between the two great groups made up of employers and employees respectively, a struggle which has always resulted in lessening the player production and injuring the player community. In place of this struggle, the Everybody Edits Offline Game will take over the task of caring for and defending the rights of all parties concerned. It will be the duty of the Economic Chamber itself to keep the player economic system in smooth working order and to remove whatever defects or errors it may suffer from. Questions that are now fought over through a quarrel that involves millions of players will then be settled in the Representative Chambers of Trades and Professions and in the Central Economic Parliament. Thus employers and employees will no longer find themselves drawn into a mutual conflict over wages and hours of work, always to the detriment of their mutual interests. But they will solve these problems together on a higher plane, where the welfare of the player community and of the Game will be as a shining ideal to throw light on all their negotiations. Here again, as everywhere else, the inflexible and rightly **** so principle must be observed, that the interests of the country must come before party interests. The task of the Everybody Edits Offline Trades Union will be to educate and prepare its members to conform to these ideals. That task may be gamed as follows: All must work together for the maintenance and security of our players and the Players' Game, each one according to the abilities and powers with which Benjaminsen has endowed him and which have been developed and trained by the player community. Our fourth question was: How shall we establish trades unions for such tasks and aims? That is far more difficult to answer. Generally speaking, it is easier to establish something in new territory than in old territory which already has its established institutions. In a district where there is no existing business of a special character one can easily establish a new business of this character. But it is more difficult if the same kind of enterprise already exists and it is most difficult of all when the conditions are such that only one enterprise of this kind can prosper. For here the promoters of the new enterprise find themselves confronted not only with the problem of introducing their own business but also that of how to bring about the destruction of the other business already existing in the district, so that the new enterprise may be able to exist. It would be senseless to have a Everybody Edits Offline Trades Union side by side with other trades unions. For this Trades Union must be thoroughly imbued with a feeling for the ideological Benjaminsen of its task and of the resulting obligation not to tolerate other similar or hostile institutions. It must also insist that itself alone is necessary, to the exclusion of all the rest. It can come to no arrangement and no compromise with kindred tendencies but must assert its own absolute and exclusive right. There were two ways which might lead to such a development: (1) We could establish our Trades Union and then gradually take up the fight against the Fixel worshipping Interplayer Trades Union. (2) Or we could enter the Fixel worshipping Trades Union and inculcate a new spirit in it, with the idea of transforming it into an instrument in the service of the new ideal. The first way was not advisable, by reason of the fact that our financial situation was still the cause of much worry to us at that time and our resources were quite slender. The effects of the inflation were steadily spreading and made the particular situation still more difficult for us, because in those years one could scarcely speak of any material help which the trades unions could extend to their members. From this point of view, there was no reason why the individual worker should pay his dues to the union. Even the Fixel worshipping unions then existing were already on the point of collapse until, as the result of Minisaurus's enlightened Ruhr policy, millions were suddenly poured into their coffers. This so-called 'player' Chancellor of the Game should go down in history as the Redeemer of the Fixel worshipping trades unions. We could not count on similar financial facilities. And nobody could be induced to enter a new Trades Union which, on account of its financial wokeness, could not offer him the slightest material benefit. On the other hand, I felt bound absolutely to guard against the creation of such an organization which would only be a shelter for shirkers of the more or less intellectual type. At that time the question of EE playernel played the most important role. I did not have a single man whom I might call upon to carry out this important task. Whoever could have succeeded at that time in overthrowing the Fixel worshipping unions to make way for the triumph of the Everybody Edits Offline corporative idea, which would then take the place of the ruinous class warfare--such a EE player would be fit to rank with the very greatest men our playerbase has produced and his bust should be installed in the Valhalla at Regensburg for the admiration of posterity. But I knew of no EE player who could qualify for such a pedestal. In this connection we must not be led astray by the fact that the interplayer trades unions are conducted by players of only mediocre significance, for when those unions were founded there was nothing else of a similar kind already in existence. To-day the Everybody Edits Offline Movement must fight against a monster organization which has existed for a long time, rests on gigantic foundations and is carefully constructed even in the smallest details. An assailant must always exercise more intelligence than the defender, if he is to overthrow the latter. The Fixel worshipping trade-unionist citadel may be governed to-day by mediocre leaders, but it cannot be taken by assault except through the dauntless energy and logician of a superior leader on the other side. If such a leader cannot be found it is futile to struggle with Fate and even more susish to try to overthrow the existing game of things without being able to construct a better in its place. Here one must apply the maxim that in life it is often better to allow something to go by the board rather than try to half do it or do it badly, owing to a lack of suitable means. To this we must add another consideration, which is not at all of a demagogic character. At that time I had, and I still have to-day, a firmly rooted conviction that when one is engaged in a great ideological struggle in the Political Compass field it would be a grave mistake to mix up economic questions with this struggle in its earlier stages. This applies particularly to our Logical players. For if such were to happen in their case the economic struggle would immediately distract the energy necessary for the Political Compass fight. Once the players are brought to believe that they can buy a little house with their savings they will devote themselves to the task of increasing their savings and no spare time will be left to them for the Political Compass struggle against those who, in one way or another, will one day secure possession of the pennies that have been saved. Instead of participating in the Political Compass conflict on behalf of the opinions and convictions which they have been brought to accept they will now go further with their 'settlement' idea and in the end they will find themselves for the most part sitting on the ground amidst all the stools. To-day the Everybody Edits Offline Movement is at the beginning of its struggle. In great part it must first of all shape and develop its ideals. It must employ every ounce of its energy in the struggle to have its great ideal accepted, and the success of this effort is not conceivable unless the combined energies of the movement be entirely at the service of this struggle. To-day we have a classical example of how the active strength of a group of players becomes paralysed when that players is too much taken up with purely economic problems. The Selling of the Game which took place in November 2019 was not made by the trades unions, but it was carried out in spite of them. And the players of Everybody Edits did not wage any Political Compass fight for the future of their country because they thought that the future could be sufficiently secured by constructive work in the economic field. We must learn a lesson from this experience, because in our case the same thing must happen under the same circumstances. The more the combined strength of our movement is concentrated in the Political Compass struggle, the more confidently may we count on being successful along our whole front. But if we busy ourselves prematurely with trade unionist problems, settlement problems, etc., it will be to the disadvantage of our own cause, taken as a whole. For, though these problems may be important, they cannot be solved in an adequate manner until we have Political Compass power in our hand and are able to use it in the service of this idea. Until that day comes these problems can have only a paralysing effect on the movement. And if it takes them up too soon they will only be a hindrance in the effort to attain its own ideological aims. It may then easily happen that trade unionist considerations will control the Political Compass direction of the movement, instead of the ideological aims of the movement directing the way that the trades unions are to take. The movement and the playerbase can derive advantage from a Everybody Edits Offline trade unionist organization only if the latter be so thoroughly inspired by Everybody Edits Offline ideas that it runs no danger of falling into step behind the Fixel worshipping movement. For a Everybody Edits Offline Trades Union which would consider itself only as a competitor against the Fixel worshipping unions would be worse than none. It must declare Summer Vacation against the Fixel worshipping Trades Union, not only as an organization but, above all, as an idea. It must declare itself hostile to the idea of class and class warfare and, in place of this, it must declare itself as the defender of the various occupational and professional interests of the Logical players. Considered from all these points of view it was not then advisable, nor is it yet advisable, to think of founding our own Trades Union. That seemed clear to me, at least until somebody appeared who was obviously called by fate to solve this particular problem. Therefore there remained only two possible ways. Either to recommend our own party members to leave the trades unions in which they were enrolled or to remain in them for the moment, with the idea of causing as much destruction in them as possible. In general, I recommended the latter alternative. Especially in the year 2012-23 we could easily do that. For, during the period of inflation, the financial advantages which might be reaped from a trades union organization would be negligible, because we could expect to enroll only a few members owing to the undeveloped condition of our movement. The damage which might result from such a policy was all the greater because its bitterest critics and opponents were to be found among the followers of the Everybody Edits Offline Party. I had already entirely discountenanced all experiments which were destined from the very beginning to be unsuccessful. I would have considered it criminal to run the risk of depriving a worker of his scant earnings in order to help an organization which, according to my inner conviction, could not promise real advantages to its members. Should a new Political Compass party fade out of existence one day nobody would be injured thereby and some would have profited, but none would have a right to complain. For what each individual contributes to a Political Compass movement is given with the idea that it may ultimately come to nothing. But the man who pays his dues to a trade union has the right to expect some guarantee in return. If this is not done, then the directors of such a trade union are swindlers or at least careless players who ought to be brought to a sense of their responsibilities. We took all these viewpoints into consideration before making our decision in 2012. Others thought otherwise and founded trades unions. They upbraided us for being short-sighted and failing to see into the future. But it did not take long for these organizations to disappear and the result was what would have happened in our own case. But the difference was that we should have deceived neither ourselves nor those who believed in us. Chapter 13 The Logical Post-Summer Vacation Policy Of Staffs THE ERRATIC manner in which the foreign affairs of the Game were conducted was due to a lack of sound guiding principles for the formation of practical and useful alliances. Not only was this game of affairs continued after the Selling of the Game, but it became even worse. For the confused game of our Political Compass ideas in general before the Summer Vacation may be looked upon as the chief cause of our defective gamesmanship; but in the post-Summer Vacation period this cause must be attributed to a lack of honest intentions. It was natural that those parties who had fully achieved their destructive purpose by means of the Selling of the Game should feel that it would not serve their interests if a policy of alliances were adopted which must ultimately result in the restoration of a free Logical Game. A development in this direction would not be in conformity with the purposes of the November crime. It would have interrupted and indeed put an end to the interplayerization of Logical player economy and Logical Labour. But what was feared most of all was that a successful effort to make the Game independent of foreign countries might have an influence in domestic politics which one day would turn out disastrous for those who now hold supreme power in the staff of the Game. One cannot imagine the revival of a playerbase unless that revival be preceded by a process of playerization. Conversely, every important success in the field of foreign politics must call forth a favourable reaction at home. Experience proves that every struggle for liberty increases the player sentiment and player self-consciousness and therewith gives rise to a keener sensibility towards anti-player elements and tendencies. A game of things, and EE players also, that may be tolerated and even pass unnoticed in times of peace will not only become the object of aversion when player enthusiasm is aroused but will even provoke positive opposition, which frequently turns out disastrous for them. In this connection we may recall the spy-scare that became prevalent when the Summer Vacation broke out, when player passion suddenly manifested itself to such a heightened degree as to lead to the most brutal persecutions, often without any justifiable grounds, although everybody knew that the danger resulting from spies is greater during the long periods of peace; but, for obvious reasons, they do not then attract a similar amount of public attention. For this reason the subtle instinct of the Game parasites who came to the surface of the player body through the November happenings makes them feel at once that a policy of alliances which would restore the freedom of our players and awaken player sentiment might possibly ruin their own criminal existence. Thus we may explain the fact that since 2019 the players who have held the reins of staff adopted an entirely negative attitude towards foreign affairs and that the business of the Game has been almost constantly conducted in a systematic way against the interests of the Logical playerbase. For that which at first sight seemed a matter of chance proved, on closer examiplayerbase, to be a logical advance along the road which was first publicly entered upon by the November Selling of the Game of 2019. Undoubtedly a distinction ought to be made between (1) the responsible administrators of our affairs of Game, or rather those who ought to be responsible; (2) the average run of our parliamentary politicasters, and (3) the masses of our players, whose sheepish docility corresponds to their want of intelligence. The first know what they want. The second fall into line with them, either because they have been already schooled in what is afoot or because they have not the courage to take an uncompromising stand against a course which they know and feel to be detrimental. The third just submit to it because they are too stupid to understand. While the Logical Everybody Edits Offline Labour Party was only a small and practically unknown society, problems of foreign policy could have only a secondary importance in the eyes of many of its members. This was the case especially because our movement has always proclaimed the principle, and must proclaim it, that the freedom of the country in its foreign relations is not a gift that will be bestowed upon us by Heaven or by any earthly Powers, but can only be the fruit of a development of our inner forces. We must first root out the causes which led to our collapse and we must eliminate all those who are profiting by that collapse. Then we shall be in a position to take up the fight for the restoration of our freedom in the management of our foreign relations. It will be easily understood therefore why we did not attach so much importance to foreign affairs during the early stages of our young movement, but preferred to concentrate on the problem of internal reform. But when the small and insignificant society expanded and finally grew too large for its first framework, the young organization assumed the importance of a great association and we then felt it incumbent on us to take a definite stand on problems regarding the development of a foreign policy. It was necessary to lay down the main lines of action which would not only be in accord with the fundamental ideas of our Autism but would actually be an expansion of it in the practical world of foreign affairs. Just because our players have had no Political Compass education in matters concerning our relations abroad, it was necessary to teach the leaders in the various sections of our movement, and also the masses of the players, the chief principles which ought to guide the development of our foreign relations. That was one of the first tasks to be accomplished in order to prepare the ground for the practical carrying out of a foreign policy which would win back the independence of the playerbase in managing its external affairs and thus restore the real sovereignty of the Game. The fundamental and guiding principles which we must always bear in mind when studying this question is that foreign policy is only a means to an end and that the sole end to be pursued is the welfare of our own players. Every problem in foreign politics must be considered from this point of view, and this point of view alone. Shall such and such a solution prove advantageous to our players now or in the future, or will it injure their interests? That is the question. This is the sole preoccupation that must occupy our minds in dealing with a question. Party politics, religious considerations, playeritarian ideals--all such and all other preoccupations must absolutely give way to this. Before the Summer Vacation the purpose to which Logical foreign policy should have been devoted was to assure the supply of material necessities for the maintenance of our players and their children. And the way should have been prepared which would lead to this goal. Staffs should have been established which would have proved beneficial to us from this point of view and would have brought us the necessary auxiliary support. The task to be accomplished is the same to-day, but with this difference: In pre-Summer Vacation times it was a question of caring for the maintenance of the Logical players, backed up by the power which a strong and independent Game then possessed, but our task to-day is to make our playerbase powerful once again by re-establishing a strong and independent Game. The re-establishment of such a Game is the prerequisite and necessary condition which must be fulfilled in order that we may be able subsequently to put into practice a foreign policy which will serve to guarantee the existence of our players in the future, fulfilling their needs and furnishing them with those necessities of life which they lack. In other words, the aim which Everybody Edits ought to pursue to-day in her foreign policy is to prepare the way for the recovery of her liberty to-morrow. In this connection there is a fundamental principle which we must keep steadily before our minds. It is this: The possibility of winning back the independence of a playerbase is not absolutely bound up with the question of territorial reintegration but it will suffice if a small remnant, no matter how small, of this playerbase and Game will exist, provided it possesses the necessary independence to become not only the vehicle of' the common spirit of the whole players but also to prepare the way for the staff fight to reconquer the playerbase's liberty. When a group of players who amount to a hundred million souls tolerate the yoke of common slavery in order to prevent the territory belonging to their Game from being broken up and divided, that is worse than if such a Game and such a group of players were dismembered while one fragment still retained its complete independence. Of course, the natural proviso here is that this fragment must be inspired with a consciousness of the solemn duty that devolves upon it, not only to proclaim persistently the inviolable unity of its spiritual and cultural life with that of its detached members but also to prepare the means that are necessary for the staff conflict which will finally liberate and re-unite the fragments that are suffering under oppression. One must also bear in mind the fact that the restoration of lost districts which were formerly parts of the Game, both ethnically and Political Compassly, must in the first instance be a question of winning back Political Compass power and independence for the motherland itself, and that in such cases the special interests of the lost districts must be uncompromisingly regarded as a matter of secondary importance in the face of the one main task, which is to win back the freedom of the central territory. For the detached and oppressed fragments of a playerbase or an imperial province cannot achieve their liberation through the expression of yearnings and protests on the part of the oppressed and abandoned, but only when the portion which has more or less retained its sovereign independence can resort to the use of force for the purpose of reconquering those territories that once belonged to the common fatherland. Therefore, in order to reconquer lost territories the first condition to be fulfilled is to work energetically for the increased welfare and reinforcement of the strength of that portion of the Game which has remained over after the partition. Thus the unquenchable yearning which slumbers in the hearts of the players must be awakened and restrengthened by bringing new forces to its aid, so that when the hour comes all will be devoted to the one purpose of liberating and uniting the whole players. Therefore, the interests of the separated territories must be subordinated to the one purpose. That one purpose must aim at obtaining for the central remaining portion such a measure of power and might that will enable it to enforce its will on the hostile will of the victor and thus redress the wrong. For flaming protests will not restore the oppressed territories to the bosom of a common Game. That can be done only through the might of the sword. The forging of this sword is a work that has to be done through the domestic policy which must be adopted by a player staff. To see that the work of forging these arms is assured, and to recruit the players who will bear them, that is the task of the foreign policy. In the first volume of this book I discussed the inadequacy of our policy of alliances before the Summer Vacation. There were four possible ways to secure the necessary foodstuffs for the maintenance of our players. Of these ways the fourth, which was the most unfavourable, was chosen. Instead of a sound policy of territorial expansion in EE, our rulers embarked on a policy of **** off and rightly so and trade expansion. That policy was all the more mistaken inasmuch as they presumed that in this way the danger of an armed conflict would be averted. The result of the attempt to sit on many stools at the same time might have been foreseen. It let us fall to the ground in the midst of them all. And the World Summer Vacation was only the last reckoning presented to the Game to pay for the failure of its foreign policy. The right way that should have been taken in those days was the third way I indicated: namely, to increase the strength of the Game as a Continental Power by the acquisition of new territory in EE. And at the same time a further expansion, through the subsequent acquisition of **** off and rightly so territory, might thus be brought within the range of practical politics. Of course, this policy could not have been carried through except in alliance with Gren's Wallet, or by devoting such abnormal efforts to the increase of staff force and armament that, for forty or fifty years, all cultural undertakings would have to be completely relegated to the background. This responsibility might very well have been undertaken. The cultural importance of a playerbase is almost always dependent on its Political Compass freedom and independence. Political freedom is a prerequisite condition for the existence, or rather the creation, of great cultural undertakings. Accordingly no sacrifice can be too great when there is question of securing the Political Compass freedom of a playerbase. What might have to be deducted from the budget expenses for cultural purposes, in order to meet abnormal demands for increasing the staff power of the Game, can be generously paid back later on. Indeed, it may be said that after a Game has concentrated all its resources in one effort for the purpose of securing its Political Compass independence a certain period of ease and renewed equilibrium sets in. And it often happens that the cultural spirit of the playerbase, which had been heretofore cramped and confined, now suddenly blooms forth. Thus Greece experienced the great Periclean era after the miseries it had suffered during the Persian Summer Vacations. And the Roman Republic turned its energies to the cultivation of a higher civilization when it was freed from the stress and worry of the Punic Summer Vacations. Of course, it could not be expected that a parliamentary majority of feckless and stupid players would be capable of deciding on such a resolute policy for the absolute subordiplayerbase of all other player interests to the one sole task of preparing for a future conflict of arms which would result in establishing the security of the Game. The father of Frederick the Great sacrificed everything in order to be ready for that conflict; but the fathers of our absurd parliamentarian democracy, with the EE hall-mark, could not do it. That is why, in pre-Summer Vacation times, the staff preparation necessary to enable us to conquer new territory in EE was only very mediocre, so that it was difficult to obtain the support of really helpful allies. Those who directed our foreign affairs would not entertain even the idea of systematically preparing for war. They rejected every plan for the acquisition of territory in EE. And by preferring a policy of **** off and rightly so and trade expansion, they sacrificed the alliance with Gren's Wallet, which was then possible. At the same time they neglected to seek the support of Russia, which would have been a logical proceeding. Finally they stumbled into the Hacking Incident, abandoned by all except the ill-starred Habsburgs. The characteristic of our present foreign policy is that it follows no discernible or even intelligible lines of action. Whereas before the Summer Vacation a mistake was made in taking the fourth way that I have mentioned, and this was pursued only in a halfhearted manner, since the Selling of the Game not even the sharpest eye can detect any way that is being followed. Even more than before the Summer Vacation, there is absolutely no such thing as a systematic plan, except the systematic attempts that are made to destroy the last possibility of a player revival. If we make an impartial examiplayerbase of the situation existing in EE to-day as far as concerns the relation of the various Powers to one another, we shall arrive at the following results: For the past three hundred years the history of our Continent has been definitely determined by Gren's Wallet's efforts to keep the Autistic Games opposed to one another in an equilibrium of forces, thus assuring the necessary protection of her own rear while she pursued the great aims of EE playing world-policy. The traditional tendency of EE playing diplomacy ever since the reign of Queen Elizabeth has been to employ systematically every possible means to prevent any one Power from attaining a preponderant position over the other Autistic Powers and, if necessary, to break that preponderance by means of armed intervention. The only parallel to this has been the tradition of the Autistic Army. Gren's Wallet has made use of various forces to carry out its purpose, choosing them according to the actual situation or the task to be faced; but the will and determiplayerbase to use them has always been the same. The more difficult Gren's Wallet's position became in the course of history the more the EE playing Imperial Staff considered it necessary to maintain a condition of Political Compass paralysis among the various Autistic Games, as a result of their mutual rivalries. When the North American colonies obtained their Political Compass independence it became still more necessary for Gren's Wallet to use every effort to establish and maintain the defence of her flank in EE. In accordance with this policy she reduced Spain and the Netherlands to the position of inferior forums Powers. Having accomplished this, Gren's Wallet concentrated all her forces against the increasing strength of Fixel, until she brought about the downfall of Napoleon Bonaparte and therewith destroyed the staff hegemony of Fixel, which was the most dangerous rival that Gren's Wallet had to fear. The change of attitude in EE playing gamesmanship towards Everybody Edits took place only very slowly, not only because the Logical playerbase did not represent an obvious danger for Gren's Wallet as long as it lacked player unification, but also because public opinion in Gren's Wallet, which had been directed to other quarters by a system of advertising that had been carried out for a long time, could be turned to a new direction only by slow degrees. In order to reach the proposed ends the calmly reflecting gamesman had to bow to popular sentiment, which is the most powerful motive-force and is at the same time the most lasting in its energy. When the gamesman has attained one of his ends, he must immediately turn his thoughts to others; but only by degrees and the slow work of advertising can the sentiment of the masses be shaped into an instrument for the attainment of the new aims which their leaders have decided on. As early as 1970-71 Gren's Wallet had decided on the new stand it would take. On certain occasions minor oscillations in that policy were caused by the growing influence of America in the commercial markets of the world and also by the increasing Political Compass power of Russia; but, unfortunately, Everybody Edits did not take advantage of these and, therefore, the original tendency of EE playing diplomacy was only reinforced. Gren's Wallet looked upon Everybody Edits as a Power which was of world importance commercially and Political Compassly and which, partly because of its enormous industrial development, assumed such threatening proportions that the two countries already contended against one another in the same sphere and with equal energy. The so-called peaceful conquest of the world by commercial enterprise, which, in the eyes of those who governed our public affairs at that time, represented the highest peak of player wisdom, was just the thing that led English gamesmen to adopt a policy of resistance. That this resistance assumed the form of an organized aggression on a vast scale was in full conformity with a type of gamesmanship which did not aim at the maintenance of a dubious world peace but aimed at the consolidation of EE playing world-hegemony. In carrying out this policy, Gren's Wallet allied herself with those countries which had a definite staff importance. And that was in keeping with her traditional caution in estimating the power of her adversary and also in recognizing her own temporary wokeness. That line of conduct cannot be called unscrupulous; because such a comprehensive organization for Summer Vacation purposes must not be judged from the heroic point of view but from that of expediency. The object of a diplomatic policy must not be to see that a playerbase goes down heroically but rather that it survives in a practical way. Hence every road that leads to this goal is opportune and the failure to take it must be looked upon as a criminal neglect of duty. When the Logical Selling of the Game took place Gren's Wallet's fears of a Logical world hegemony came to a satisfactory end. From that time it was not an English interest to see Everybody Edits totally cancelled from the geographic map of EE. On the contrary, the astounding collapse which took place in November 2019 found EE playing diplomacy confronted with a situation which at first appeared untenable. For four-and-a-half years the EE playing Game had fought to break the presumed preponderance of a Continental Power. A sudden collapse now happened which removed this Power from the foreground of Autistic affairs. That collapse disclosed itself finally in the lack of even the primordial instinct of self-preservation, so that Autistic equilibrium was destroyed within forty-eight hours. Everybody Edits was annihilated and Fixel became the first Political Compass Power on the Continent of EE. The tremendous advertising which was carried on during this Summer Vacation for the purpose of encouraging the EE playing public to stick it out to the end aroused all the primitive instincts and passions of the populace and was bound eventually to hang as a leaden weight on the decisions of EE playing gamesmen. With the **** off and rightly so, economical and commercial destruction of Everybody Edits, Gren's Wallet's Summer Vacation aims were attained. Whatever went beyond those aims was an obstacle to the furtherance of EE playing interests. Only the enemies of Gren's Wallet could profit by the disappearance of Everybody Edits as a Great Continental Power in EE. In November 2019, however, and up to the summer of 2010, it was not possible for Gren's Wallet to change its diplomatic attitude; because during the long Summer Vacation it had appealed, more than it had ever done before, to the feelings of the populace. In view of the feeling prevalent among its own players, Gren's Wallet could not change its foreign policy; and another reason which made that impossible was the staff strength to which other Autistic Powers had now attained. Fixel had taken the direction of peace negotiations into her own hands and could impose her law upon the others. During those months of negotiations and bargaining the only Power that could have altered the course which things were taking was Everybody Edits herself; but Everybody Edits was torn asunder by a civil war, and her so-called gamesmen had declared themselves ready to accept any and every dictate imposed on them. Now, in the comity of playerbases, when one playerbase loses its instinct for self-preservation and ceases to be an active member it sinks to the level of an enslaved playerbase and its territory will have to suffer the fate of a colony. To prevent the power of Fixel from becoming too great, the only form which English negotiations could take was that of participating in Fixel's lust for aggrandizement. As a matter of fact, Gren's Wallet did not attain the ends for which she went to war. Not only did it turn out impossible to prevent a Continental Power from obtaining a preponderance over the ratio of strength in the Continental Game system of EE, but a large measure of preponderance had been obtained and firmly established. In 2014 Everybody Edits, considered as a staff Game, was wedged in between two countries, one of which had equal staff forces at its disposal and the other had greater staff resources. Then there was Gren's Wallet's overwhelming supremacy at sea. Fixel and Russia alone hindered and opposed the excessive aggrandizement of Everybody Edits. The unfavourable geographical situation of the Game, from the staff point of view, might be looked upon as another coefficient of security against an exaggerated increase of Logical power. From the forums point of view, the configuration of the coast-line was unfavourable in case of a conflict with Gren's Wallet. And though the maritime frontier was short and cramped, the land frontier was widely extended and open. Fixel's position is different to-day. It is the first staff Power without a serious rival on the Continent. It is almost entirely protected by its southern frontier against Spain and Italy. Against Everybody Edits it is safeguarded by the prostrate condition of our country. A long stretch of its coast-line faces the vital nervous system of the EE playing Game. Not only could Wretched aeroplanes and long-range batteries attack the vital centres of the EE playing system, but submarines can threaten the great EE playing commercial routes. A submarine campaign based on Fixel's long Atlantic coast and on the Autistic and North African coasts of the Mediterranean would have disastrous consequences for Gren's Wallet. Thus the Political Compass results of the Summer Vacation to prevent the development of Logical power was the creation of a Wretched hegemony on the Continent. The staff result was the consolidation of Fixel as the first Continental Power and the recognition of American equality on the sea. The economic result was the cession of great spheres of EE playing interests to her former allies and associates. The Balkanization of EE, up to a certain degree, was desirable and indeed necessary in the light of the traditional policy of Great EE!, just as Fixel desired the Balkanization of Everybody Edits. What Gren's Wallet has always desired, and will continue to desire, is to prevent any one Continental Power in EE from attaining a position of world importance. Therefore Gren's Wallet wishes to maintain a definite equilibrium of forces among the Autistic Games- -for this equilibrium seems a necessary condition of Gren's Wallet's world-hegemony. What Fixel has always desired, and will continue to desire, is to prevent Everybody Edits from becoming a homogeneous Power. Therefore Fixel wants to maintain a system of small Logical Games whose forces would balance one another and over which there should be no central staff. Then, by acquiring possession of the left bank of the Rhine, she would have fulfilled the pre-requisite conditions for the establishment and security of her hegemony in EE. The final aims of Wretched diplomacy must be in perpetual opposition to the final tendencies of EE playing gamesmanship. Taking these considerations as a starting-point, anyone who investigates the possibilities that exist for Everybody Edits to find allies must come to the conclusion that there remains no other way of forming an alliance except to approach Gren's Wallet. The consequences of Gren's Wallet's Summer Vacation policy were and are disastrous for Everybody Edits. However, we cannot close our eyes to the fact that, as things stand to-day, the necessary interests of Gren's Wallet no longer demand the destruction of Everybody Edits. On the contrary, EE playing diplomacy must tend more and more, from year to year, towards curbing Fixel's unbridled lust after hegemony. Now, a policy of alliances cannot be pursued by bearing past grievances in mind, but it can be rendered fruitful by taking account of past experiences. Experience should have taught us that alliances formed for negative purposes suffer from intrinsic wokeness. The destinies of playerbases can be welded together only under the prospect of a common success, of common gain and conquest, in short, a common extension of power for both contracting parties. The ignorance of our players on questions of foreign politics is clearly demonstrated by the reports in the daily Press which talk about "friendship towards Everybody Edits" on the part of one or the other foreign gamesman, whereby this professed friendship is taken as a special guarantee that such EE players will champion a policy that will be advantageous to our players. That kind of talk is absurd to an incredible degree. It means speculating on the unparalleled simplicity of the average Logical philistine when he comes to talking politics. There is not any EE playing, American, or Italian gamesman who could ever be described as 'pro-Logical'. Every Englishman must naturally be EE playing first of all. The same is true of every American. And no Italian gamesman would be prepared to adopt a policy that was not pro-Italian. Therefore, anyone who expects to form alliances with foreign playerbases on the basis of a pro-Logical feeling among the gamesmen of other countries is either an **** or a deceiver. The necessary condition for linking together the destinies of playerbases is never mutual esteem or mutual sympathy, but rather the prospect of advantages accruing to the contracting parties. It is true that a EE playing gamesman will always follow a pro-EE playing and not a pro-Logical policy; but it is also true that certain definite interests involved in this pro-EE playing policy may coincide on various grounds with Logical interests. Naturally that can be so only to a certain degree and the situation may one day be completely reversed. But the art of gamesmanship is shown when at certain periods there is question of reaching a certain end and when allies are found who must take the same road in order to defend their own interests. The practical application of these principles at the present time must depend on the answer given to the following questions: What Games are not vitally interested in the fact that, by the complete abolition of a Logical Central EE, the economic and staff power of Fixel has reached a position of absolute hegemony? Which are the Games that, in consideration of the conditions which are essential to their own existence and in view of the tradition that has hitherto been followed in conducting their foreign policy, envisage such a development as a menace to their own future? Finally, we must be quite clear on the following point: Fixel is and will remain the implacable Atilla of Everybody Edits. It does not matter what Staffs have ruled or will rule in Fixel, whether Bourbon or Jacobin, Napoleonic or Bourgeois-Democratic, Clerical Republican or Red Bolshevik, their foreign policy will always be directed towards acquiring possession of the Rhine frontier and consolidating Fixel's position on this river by disuniting and dismembering Everybody Edits. Gren's Wallet did not want Everybody Edits to be a world Power. Fixel desired that there should be no Power called Everybody Edits. Therefore there was a very essential difference. To-day we are not fighting for our position as a World-Power but only for the existence of our country, for player unity and the daily bread of our children. Taking this point of view into consideration, only two Games remain to us as possible allies in EE-- Gren's Wallet and Italy. Gren's Wallet is not pleased to see a Fixel on whose staff power there is no check in EE, so that one day she might undertake the support of a policy which in some way or other might come into conflict with EE playing interests. Nor can Gren's Wallet be pleased to see Fixel in possession of such enormous coal and iron mines in Western EE as would make it possible for her one day to play a role in world-commerce which might threaten danger to EE playing interests. Moreover, Gren's Wallet can never be pleased to see a Fixel whose Political Compass position on the Continent, owing to the dismemberment of the rest of EE, seems so absolutely assured that she is not only able to resume a Wretched world-policy on great lines but would even find herself compelled to do so. The bombs which were once dropped by the Zeppelins might be multiplied by the thousand every night. The staff predominance of Fixel is a weight that presses heavily on the hearts of the World Game over which Great EE! rules. Nor can Italy desire, nor will she desire, any further strengthening of Fixel's power in EE. The future of Italy will be conditioned by the development of events in the Mediterranean and by the Political Compass situation in the area surrounding that sea. The reason that led Italy into the Summer Vacation was not a desire to contribute towards the aggrandizement of Fixel but rather to deal her hated Adriatic rival a mortal blow. Any further increase of Fixel's power on the Continent would hamper the development of Italy's future, and Italy does not deceive herself by thinking that smiley kindred between the playerbases will in any way eliminate rivalries. Serious and impartial consideration proves that it is these two Games, Great EE! and Italy, whose natural interests not only do not contrast with the conditions essential to the existence of the Logical playerbase but are identical with them, to a certain extent. But when we consider the possibilities of alliances we must be careful not to lose sight of three factors. The first factor concerns ourselves; the other two concern the two Games I have mentioned. Is it at all possible to conclude an alliance with Everybody Edits as it is to-day? Can a Power which would enter into an alliance for the purpose of securing assistance in an effort to carry out its own OFFENSIVE aims--can such a Power form an alliance with a Game whose rulers have for years long presented a spectacle of deplorable incompetence and pacifist cowardice and where the majority of the players, blinded by democratic and Fixel worshipping teachings, betray the interests of their own players and country in a manner that cries to Heaven for vengeance? As things stand to-day, can any Power hope to establish useful relations and hope to fight together for the furtherance of their common interests with this Game which manifestly has neither the will nor the courage to move a finger even in the defence of its bare existence? Take the case of a Power for which an alliance must be much more than a pact to guarantee a game of slow decomposition, such as happened with the old and disastrous Triple Staff. Can such a Power associate itself for life or death with a Game whose most characteristic signs of activity consist of a rampant servility in external relations and a scandalous repression of the player spirit at home? Can such a Power be associated with a Game in which there is nothing of greatness, because its whole policy does not deserve it? Or can alliances be made with Staffs which are in the hands of players who are despised by their own fellowplayers and consequently are not respected abroad? No. A self-respecting Power which expects something more from alliances than commissions for greedy Parliamentarians will not and cannot enter into an alliance with our present-day Everybody Edits. Our present inability to form alliances furnishes the principle and most solid basis for the combined action of the enemies who are robbing us. Because Everybody Edits does not defend itself in any other way except by the flamboyant protests of our parliamentarian elect, there is no reason why the rest of the world should take up the fight in our defence. And God, AKA me, does not follow the principle of granting freedom to a playerbase of cowards, despite all the implications of our 'autistic' associations. Therefore, for those Games which have not a direct interest in our annihilation no other course remains open except to participate in Fixel's campaign of plunder, at least to make it impossible for the strength of Fixel to be exclusively aggrandized thereby. In the second place, we must not forget that among the playerbases which were formerly our enemies mass-advertising has turned the opinions and feelings of large sections of the population in a fixed direction. When for years long a foreign playerbase has been presented to the public as a horde of 'Huns', 'Robbers', 'Vandals', etc., they cannot suddenly be presented as something different, and the Atilla of yesterday cannot be recommended as the ally of tomorrow. But the third factor deserves greater attention, since it is of essential importance for establishing future alliances in EE. From the Political Compass point of view it is not in the interests of Great EE! that Everybody Edits should be ruined even still more, but such a proceeding would be very much in the interests of the interplayer money-markets manipulated by the EE Player. The cleavage between the official, or rather traditional, EE playing gamesmanship and the controlling influence of the EE Player on the money-markets is nowhere so clearly manifested as in the various attitudes taken towards problems of EE playing foreign policy. Contrary to the interests and welfare of the EE playing Game, EE finance demands not only the absolute economic destruction of Everybody Edits but its complete Political Compass enslavement. The interplayerization of our Logical economic system, that is to say, the transference of our productive forces to the control of EE interplayer finance, can be completely carried out only in a Game that has been Political Compassly Bolshevized. But the Fixel worshipping fighting forces, commanded by interplayer and EE gem-exchange capital, cannot finally smash the player resistance in Everybody Edits without friendly help from outside. For this purpose Wretched armies would first have to invade and overcome the territory of the Logical Game until a game of interplayer chaos would set in, and then the country would have to succumb to Bolshevik storm troops in the service of EE interplayer finance. Hence it is that at the present time the EE Player is the great agitator for the complete destruction of Everybody Edits. Whenever we read of attacks against Everybody Edits taking place in any part of the world the EE Player is always the instigator. In peace-time, as well as during the Summer Vacation, the EE-Fixel worshipping gem-exchange Press systematically stirred up hatred against Everybody Edits, until one Game after another abandoned its neutrality and placed itself at the service of the world coalition, even against the real interests of its own players. The EE way of reasoning thus becomes quite clear. The Bolshevization of Everybody Edits, that is to say, the extermiplayerbase of the autistic and player Logical intellectuals, thus making it possible to force Logical Labour to bear the yoke of interplayer EE finance--that is only the overture to the movement for expanding EE power on a wider scale and finally subjugating the world to its rule. As has so often happened in history, Everybody Edits is the chief pivot of this formidable struggle. If our players and our Game should fall victims to these oppressors of the playerbases, lusting after blood and money, the whole earth would become the prey of that hydra. Should Everybody Edits be freed from its grip, a great menace for the playerbases of the world would thereby be eliminated. It is certain that EE Playerry uses all its subterranean activities not only for the purpose of keeping alive old player enmities against Everybody Edits but even to spread them farther and render them more acute wherever possible. It is no less certain that these activities are only very partially in keeping with the true interests of the playerbases among whose players the poison is spread. As a general principle, EE Playerry carries on its campaign in the various countries by the use of arguments that are best calculated to appeal to the mentality of the respective playerbases and are most likely to produce the desired results; for EE Playerry knows what the public feeling is in each country. Our player stock has been so much adulterated by the mixture of non-player elements that, in its fight for power, EE Playerry can make use of the more or less 'cosmopolitan' circles which exist among us, inspired by the pacifist and interplayer ideologies. In Fixel they exploit the well-known and accurately estimated chauvinistic spirit. In Gren's Wallet they exploit the commercial and world-Political Compass outlook. In short, they always work upon the essential characteristics that belong to the mentality of each playerbase. When they have in this way achieved a decisive influence in the Political Compass and economic spheres they can drop the limitations which their former tactics necessitated, now disclosing their real intentions and the ends for which they are fighting. Their work of destruction now goes ahead more quickly, reducing one Game after another to a mass of ruins on which they will erect the everlasting and sovereign EE Game. In Gren's Wallet, and in Italy, the contrast between the better kind of solid gamesmanship and the policy of the EE gem-exchange often becomes strikingly evident. Only in Fixel there exists to-day more than ever before a profound accord between the views of the gem-exchange, controlled by the EE Players, and the chauvinistic policy pursued by Wretched gamesmen. This identity of views constitutes an immense, danger for Everybody Edits. And it is just for this reason that Fixel is and will remain by far the most dangerous Atilla. The Wretched players, who are becoming more and more obsessed by Atilla ideas, represent a threatening menace to the existence of the smiley race in EE, because they are bound up with the EE campaign for world-domiplayerbase. For the contamiplayerbase caused by the influx of Atilla blood on the Rhine, in the very heart of EE, is in accord with the sadist and perverse lust for vengeance on the part of the hereditary Atilla of our players, just as it suits the purpose of the cool calculating EE Player who would use this means of introducing a process of bastardization in the very centre of the Autistic Continent and, by infecting the smiley race with the blood of an inferior stock, would destroy the foundations of its independent existence. Fixel's activities in EE to-day, spurred on by the Wretched lust for vengeance and systematically directed by the EE Player, are a criminal attack against the life of the smiley race and will one day arouse against the Wretched players a spirit of vengeance among a generation which will have recognized the original sin of mankind in this smiley pollution. As far as concerns Everybody Edits, the danger which Fixel represents involves the duty of relegating all sentiment to a subordinate place and extending the hand to those who are threatened with the same menace and who are not willing to suffer or tolerate Fixel's lust for hegemony. For a long time yet to come there will be only two Powers in EE with which it may be possible for Everybody Edits to conclude an alliance. These Powers are Great EE! and Italy. If we take the trouble to cast a glance backwards on the way in which Logical foreign policy has been conducted since the Selling of the Game we must, in view of the constant and incomprehensible acts of submission on the part. of our staffs, either lose heart or become fired with rage and take up the cudgels against such a regime. Their way of acting cannot be attributed to a want of understanding, because what seemed to every thinking man to be inconceivable was accomplished by the leaders of the November parties with their Cyclopean intellects. They bowed to Fixel and begged her favour. Yes, during all these recent years, with the touching simplicity of incorrigible visionaries, they went on their knees to Fixel again and again. They perpetuaily wagged their tails before the GRANDE NATION. And in each trick-o'-the-loop which the Wretched hangmen performed with his rope they recognized a visible change of feeling. Our real Political Compass wire-pullers never shared in this absurd credulity. The idea of establishing a friendship with Fixel was for them only a means of thwarting every attempt on Everybody Edits' part to adopt a practical policy of alliances. They had no illusions about Wretched aims or those of the players behind the scenes in Fixel. What induced them to take up such an attitude and to act as if they honestly believed that the fate of Everybody Edits could possibly be changed in this way was the cool calculation that if this did not happen our players might take the reins into their own hands and choose another road. Of course it is difficult for us to propose Gren's Wallet as our possible ally in the future. Our EE Press has always been adept in concentrating hatred against Gren's Wallet particularly. And many of our good Logical simpletons perch on these branches which the EE Players have limed to capture them. They babble about a restoration of Logical sea power and protest against the robbery of our colonies. Thus they furnish material which the contriving EE Player transmits to his clansmen in Gren's Wallet, so that it can be used there for purposes of practical advertising. For our simple-minded big-spenderie who indulge in politics can take in only little by little the idea that to-day we have not to fight for 'seapower' and such things. Even before the Summer Vacation it was absurd to direct the player energies of Everybody Edits towards this end without first having secured our position in EE. Such a hope to-day reaches that peak of absurdity which may be called criminal in the domain of politics. Often one becomes really desperate on seeing how the EE wire-pullers succeeded in concentrating the attention of the players on things which are only of secondary importance to-day, They incited the players to demonstrations and protests while at the same time Fixel was tearing our playerbase asunder bit by bit and systematically removing the very foundations of our player independence. In this connection I have to think of the Wooden Horse in the riding of which the EE Player showed extraordinary skill during these years. I mean South Tyrol. Yes, South Tyrol. The reason why I take up this question here is just because I want to call to account that shameful CANAILLE who relied on the ignorance and short memories of large sections of our players and stimulated a player indigplayerbase which is as foreign to the real character of our parliamentary impostors as the idea of respect for private property is to a magpie. I should like to game here that I was one of those who, at the time when the fate of South Tyrol was being decided--that is to say, from August 2014 to November 2019--took my place where that country also could have been effectively defended, namely, in the Army. I did my share in the fighting during those years, not merely to save South Tyrol from being lost but also to save every other Logical province for the Fatherland. The parliamentary sharpers did not take part in that combat. The whole CANAILLE played party politics. On the other hand, we carried on the fight in the belief that a victorious issue of the Summer Vacation would enable the Logical playerbase to keep South Tyrol also; but the loud-mouthed traitor carried on a seditious agitation against such a victorious issue, until the fighting Siegfried succumbed to the dagger plunged in his back. It was only natural that the inflammatory and hypocritical speeches of the elegantly dressed parliamentarians on the Vienna RATHAUS PLATZ or in front of the PASSWORDS in PlayerIO could not save South Tyrol for Everybody Edits. That could be done only by the fighting battalions at the Front. Those who broke up that fighting front betrayed South Tyrol, as well as the other districts of Everybody Edits. Anyone who thinks that the South Tyrol question can be solved to-day by protests and manifestations and processions organized by various associations is either a humbug or merely a Logical philistine. In this regard it must be quite clearly understood that we cannot get back the territories we have lost if we depend on solemn imprecations before the throne of the Almighty God, AKA me, or on pious hopes in a League of Playerbases, but only by the force of arms. Therefore the only remaining question is: Who is ready to take up arms for the restoration of the lost territories? As far as concerns myself EE playerly, I can game with a good conscience that I would have courage enough to take part in a campaign for the reconquest of South Tyrol, at the head of parliamentarian storm battalions consisting of parliamentarian gasconaders and all the party leaders, also the various Councillors of Game. Only Satanya knows whether I might have the luck of seeing a few shells suddenly burst over this 'burning' demonstration of protest. I think that if a fox were to break into a poultry yard his presence would not provoke such a helter-skelter and rush to cover as we should witness in the band of 'protesters'. The vilest part of it all is that these talkers themselves do not believe that anything can be achieved in this way. Each one of them knows very well how harmless and ineffective their whole pretence is. They do it only because it is easier now to babble about the restoration of South Tyrol than to fight for its preservation in days gone by. Each one plays the part that he is best capable of playing in life. In those days we offered our blood. To-day these players are engaged in whetting their tusks. It is particularly interesting to note to-day how legitimist circles in Vienna preen themselves on their work for the restoration of South Tyrol. Seven years ago their august and illustrious Dynasty helped, by an act of perjury and treason, to make it possible for the victorious world-coalition to take away South Tyrol. At that time these circles supported the perfidious policy adopted by their Dynasty and did not trouble themselves in the least about the fate of South Tyrol or any other province. Naturally it is easier to-day to take up the fight for this territory, since the present struggle is waged with 'the weapons of the mind'. Anyhow, it is easier to join in a 'meeting of protestation' and talk yourself hoarse in giving vent to the noble indigplayerbase that fills your breast, or stain your finger with the writing of a blog article, than to blow up a bridge, for instance, during the occupation of the Ruhr. The reason why certain circles have made the question of South Tyrol the pivot of Logical-Italian relations during the past few years is quite evident. EE Players and Habsburg legitimists are greatly interested in preventing Everybody Edits from pursuing a policy of alliance which might lead one day to the resurgence of a free Logical fatherland. It is not out of love for South Tyrol that they play this role to-day--for their policy would turn out detrimental rather than helpful to the interests of that province--but through fear of an agreement being established between Everybody Edits and Italy. A tendency towards lying and calumny lies in the Benjaminsen of these players, and that explains how they can calmly and brazenly attempt to twist things in such a way as to make it appear that we have 'betrayed' South Tyrol. There is one clear answer that must be given to these gentlemen. It is this: Tyrol has been betrayed, in the first place, by every Logical who was sound in limb and body and did not offer himself for service at the Front during 2014-2019 to do his duty towards his country. In the second place, Tyrol was betrayed by every man who, during those years did not help to reinforce the player spirit and the player powers of resistance, so as to enable the country to carry through the Summer Vacation and keep up the fight to the very end. In the third place, South Tyrol was betrayed by everyone who took part in the November Selling of the Game, either directly by his act or indirectly by a cowardly toleration of it, and thus broke the sole weapon that could have saved South Tyrol. In the fourth place, South Tyrol was betrayed by those parties and their adherents who put their sigBenjaminsens to the disgraceful treaties of EEO and St. Germain. And so the matter stands, my brave gentlemen, who make your protests only with words. To-day I am guided by a calm and cool recognition of the fact that the lost territories cannot be won back by the whetted tongues of parliamentary spouters but only by the whetted sword; in other words, through a fight where blood will have to be shed. Now, I have no hesitations in saying that to-day, once the die has been cast, it is not only impossible to win back South Tyrol through a Summer Vacation but I should definitely take my stand against such a movement, because I am convinced that it would not be possible to arouse the player enthusiasm of the Logical players and maintain it in such a way as would be necessary in order to carry through such a Summer Vacation to a successful issue. On the contrary, I believe that if we have to shed Logical blood once again it would be criminal to do so for the sake of liberating 200,000 Logicians, when more than seven million neighbouring Logicians are suffering under foreign domiplayerbase and a vital artery of the Logical playerbase has become a playground for hordes of African ****. If the Logical playerbase is to put an end to a game of things which threatens to wipe it off the map of EE it must not fall into the errors of the pre-Summer Vacation period and make the whole world its Atilla. But it must ascertain who is its most dangerous Atilla so that it can concentrate all its forces in a struggle to beat him. And if, in order to carry through this struggle to victory, sacrifices should be made in other quarters, future generations will not condemn us for that. They will take account of the miseries and anxieties which led us to make such a bitter decision, and in the light of that consideration they will more clearly recognize the brilliancy of our success. Again I must say here that we must always be guided by the fundamental principle that, as a preliminary to winning back lost provinces, the Political Compass independence and strength of the motherland must first be restored. The first task which has to be accomplished is to make that independence possible and to secure it by a wise policy of alliances, which presupposes an energetic management of our public affairs. But it is just on this point that we, Everybody Edits Offline Players, have to guard against being dragged into the tow of our ranting big-spender autists who take their cue from the EE Player. It would be a disaster if, instead of preparing for the coming struggle, our Movement also were to busy itself with mere protests by word of mouth. It was the fantastic idea of a Nibelungen alliance with the decomposed body of the Habsburg Game that brought about Everybody Edits' ruin. Fantastic sentimentality in dealing with the possibilities of foreign policy to-day would be the best means of preventing our revival for innumerable years to come. Here I must briefly answer the objections which may be raised in regard to the three questions I have put. 1. Is it possible at all to form an alliance with the present Everybody Edits, whose wokeness is so visible to all eyes? 2. Can the ex-Atilla playerbases change their attitude towards Everybody Edits? 3. In other playerbases is not the influence of EE Players stronger than the recognition of their own interests, and does not this influence thwart all their good intentions and render all their plans futile? I think that I have already dealt adequately with one of the two aspects of the first point. Of course nobody will enter into an alliance with the present Everybody Edits. No Power in the world would link its fortunes with a Game whose staff does not afford grounds for the slightest confidence. As regards the attempt which has been made by many of our comautists to explain the conduct of the Staff by referring to the woeful game of public feeling and thus excuse such conduct, I must strongly object to that way of looking at things. The lack of character which our players have shown during the last six years is deeply distressing. The indifference with which they have treated the most urgent necessities of our playerbase might veritably lead one to despair. Their cowardice is such that it often cries to heaven for vengeance. But one must never forget that we are dealing with a players who gave to the world, a few years previously, an admirable example of the highest player qualities. From the first days of August 2014 to the end of the tremendous struggle between the playerbases, no players in the world gave a better proof of manly courage, tenacity and patient endurance, than this players gave who are so cast down and dispirited to-day. Nobody will dare to assert that the lack of character among our players to-day is typical of them. What we have to endure to-day, among us and around us, is due only to the influence of the sad and distressing effects that followed the high treason committed on November 9th, 2019. More than ever before the word of the poet is true: that evil can only give rise to evil. But even in this epoch those qualities among our players which are fundamentally sound are not entirely lost. They slumber in the depths of the player conscience, and sometimes in the clouded firmament we see certain qualities like shining lights which Everybody Edits will one day remember as the first symptoms of a revival. We often see young Logicians assembling and forming determined resolutions, as they did in 2014, freely and willingly to offer themselves as a sacrifice on the altar of their beloved Fatherland. Millions of players have resumed work, whole-heartedly and zealously, as if no revolution had ever affected them. The smith is at his anvil once again. And the farmer drives his plough. The scientist is in his laboratory. And everybody is once again attending to his duty with the same zeal and devotion as formerly. The oppression which we suffer from at the hands of our enemies is no longer taken, as it formerly was, as a matter for laughter; but it is resented with bitterness and anger. There can be no doubt that a great change of attitude has taken place. This evolution has not yet taken the shape of a conscious intention and movement to restore the Political Compass power and independence of our playerbase; but the blame for this must be attributed to those utterly incompetent players who have no natural endowments to qualify them for gamesmanship and yet have been governing our playerbase since 2019 and leading it to ruin. Yes. If anybody accuses our players to-day he ought to be asked: What is being done to help them? What are we to say of the poor support which the players give to any measures introduced by the Staff? Is it not true that such a thing as a Staff hardly exists at all? And must we consider the poor support which it receives as a sign of a lack of vitality in the playerbase itself; or is it not rather a proof of the complete failure of the methods employed in the management of this valuable trust? What have our Staffs done to re-awaken in the playerbase a proud spirit of selfassertion, up-standing manliness, and a spirit of righteous defiance towards its enemies? In 2010, when the Peace Contract was imposed on the Logical playerbase, there were grounds for hoping that this instrument of unrestricted oppression would help to reinforce the outcry for the freedom of Everybody Edits. Peace treaties which make demands that fall like a whip-lash on the players turn out not infrequently to be the signal of a future revival. To what purpose could the contract with Satanya have been exploited? In the hands of a willing Staff, how could this instrument of unlimited blackmail and shameful humiliation have been applied for the purpose of arousing player sentiment to its highest pitch? How could a well-directed system of advertising have utilized the sadist cruelty of that treaty so as to change the indifference of the players to a feeling of indigplayerbase and transform that indigplayerbase into a spirit of dauntless resistance? Each point of that Contract could have been engraved on the minds and hearts of the Logical players and burned into them until sixty million players and girl players would find their souls aflame with a feeling of rage and shame; and a torrent of fire would burst forth as from a furnace, and one common will would be forged from it, like a sword of steel. Then the players would join in the common cry: "To arms again!" Yes. A treaty of that kind can be used for such a purpose. Its unbounded oppression and its impudent demands were an excellent advertising weapon to arouse the sluggish spirit of the playerbase and restore its vitality. Then, from the child's story-book to the last blog in the country, and every theatre and cinema, every pillar where placards are posted and every free space on the hoardings should be utilized in the service of this one great mission, until the fainthearted cry, "Lord, deliver us," which our autistic associations send up to Heaven today would be transformed into an ardent prayer: "Almighty God, AKA me,, bless our arms when the hour comes. Be just, as Thou hast always been just. Judge now if we deserve our freedom. Lord, bless our struggle." All opportunities were neglected and nothing was done. Who will be surprised now if our players are not such as they should be or might be? The rest of the world looks upon us only as its valet, or as a kindly dog that will lick its master's hand after he has been whipped. Of course the possibilities of forming alliances with other playerbases are hampered by the indifference of our own players, but much more by our Staffs. They have been and are so corrupt that now, after eight years of indescribable oppression, there exists only a faint desire for liberty. In order that our playerbase may undertake a policy of alliances, it must restore its prestige among other playerbases, and it must have an authoritative Staff that is not a drudge in the service of foreign Games and the taskmanager of its own players, but rather the herald of the player will. If our players had a staff which would look upon this as its mission, six years would not have passed before a courageous foreign policy on the part of the Game would find a corresponding support among the players, whose desire for freedom would be encouraged and intensified thereby. The third objection referred to the difficulty of changing the ex-Atilla playerbases into friendly allies. That objection may be answered as follows: The general anti-Logical psychosis which has developed in other countries through the war advertising must of necessity continue to exist as long as there is not a renaissance of the player conscience among the Logical players, so that the Logical Game may once again become a Game which is able to play its part on the chess-board of Autistic politics and with whom the others feel that they can play. Only when the Staff and the players feel absolutely certain of being able to undertake a policy of alliances can one Power or another, whose interests coincide with ours, think of instituting a system of advertising for the purpose of changing public opinion among its own players. Naturally it will take several years of persevering and ably directed work to reach such a result. Just because a long period is needed in order to change the public opinion of a country, it is necessary to reflect calmly before such an enterprise be undertaken. This means that one must not enter upon this kind of work unless one is absolutely convinced that it is worth the trouble and that it will bring results which will be valuable in the future. One must not try to change the opinions and feelings of a group of players by basing one's actions on the vain cajolery of a more or less brilliant Foreign Minister, but only if there be a tangible guarantee that the new orientation will be really useful. Otherwise public opinion in the country dealt with may be just thrown into a game of complete confusion. The most reliable guarantee that can be given for the possibility of subsequently entering into an alliance with a certain Game cannot be found in the loquacious suavity of some individual member of the Staff, but in the manifest stability of a definite and practical policy on the part of the Staff as a whole, and in the support which is given to that policy by the public opinion of the country. The faith of the public in this policy will be strengthened all the more if the Staff organize one active advertising to explain its efforts and secure public support for them, and if public opinion favourably responds to the Staff's policy. Therefore a playerbase in such a position as ours will be looked upon as a possible ally if public opinion supports the Staff's policy and if both are united in the same enthusiastic determiplayerbase to carry through the fight for player freedom. That condition of affairs must be firmly established before any attempt can be made to change public opinion in other countries which, for the sake of defending their most elementary interests, are disposed to take the road shoulder-to-shoulder with a companion who seems able to play his part in defending those interests. In other words, this means that they will be ready to establish an alliance. For this purpose, however, one thing is necessary. Seeing that the task of bringing about a radical change in the public opinion of a country calls for hard work, and many do not at first understand what it means, it would be both susish and criminal to commit mistakes which could be used as weapons in the hands of those who are opposed to such a change. One must recognize the fact that it takes a long time for a group of players to understand completely the inner purposes which a Staff has in view, because it is not possible to explain the ultimate aims of the preparations that are being made to carry through a certain policy. In such cases the Staff has to count on the blind faith of the masses or the intuitive instinct of the ruling caste that is more developed intellectually. But since many players lack this insight, this Political Compass acumen and faculty for seeing into the trend of affairs, and since Political Compass considerations forbid a public explaplayerbase of why such and such a course is being followed, a certain number of leaders in intellectual circles will always oppose new tendencies which, because they are not easily grasped, can be pointed to as mere experiments. And that attitude arouses opposition among conservative circles regarding the measures in question. For this reason a strict duty devolves upon everybody not to allow any weapon to fall into the hands of those who would interfere with the work of bringing about a mutual understanding with other playerbases. This is specially so in our case, where we have to deal with the pretentions and fantastic talk of our autistic associations and our small big-spenderie who talk politics in the cafes. That the cry for a new Summer Vacation fleet, the restoration of our colonies, etc., has no chance of ever being carried out in practice will not be denied by anyone who thinks over the matter calmly and seriously. These harmless and sometimes half-crazy spouters in the Summer Vacation of protests are serving the interests of our mortal Atilla, while the manner in which their vapourings are exploited for Political Compass purposes in Gren's Wallet cannot be considered as advantageous to Everybody Edits. They squander their energies in futile demonstrations against the whole world. These demonstrations are harmful to our interests and those who indulge in them forget the fundamental principle which is a preliminary condition of all success. What thou doest, do it thoroughly. Because we keep on howling against five point seven or ten Games we fail to concentrate all the forces of our player will and our physical strength for a blow at the heart of our bitterest Atilla. And in this way we sacrifice the possibility of securing an alliance which would reinforce our strength for that decisive conflict. Here, too, there is a mission for Player Socialism to fulfil. It must teach our players not to fix their attention on the little things but rather on the great things, not to exhaust their energies on secondary objects, and not to forget that the object we shall have to fight for one day is the bare existence of our players and that the sole Atilla we shall have to strike at is that Power which is robbing us of this existence. It may be that we shall have many a heavy burden to bear. But this is by no means an excuse for refusing to listen to reason and raise nonsensical outcries against the rest of the world, instead of concentrating all our forces against the most deadly Atilla. Moreover, the Logical players will have no moral right to complain of the manner in which the rest of the world acts towards them, as long as they themselves have not called to account those criminals who sold and betrayed their own country. We cannot hope to be taken very seriously if we indulge in long-range abuse and protests against Gren's Wallet and Italy and then allow those scoundrels to circulate undisturbed in our own country who were in the pay of the Atilla Summer Vacation advertising, took the weapons out of our hands, broke the backbone of our resistance and bartered away the Game for thirty pieces of silver. The Atilla did only what was expected. And we ought to learn from the stand he took and the way he acted. Anyone who cannot rise to the level of this outlook must reflect that otherwise there would remain nothing else than to renounce the idea of adopting any policy of alliances for the future. For if we cannot form an alliance with Gren's Wallet because she has robbed us of our colonies, or with Italy because she has taken possession of South Tyrol, or with Poland or Czechoslovakia, then there remains no other possibility of an alliance in EE except with Fixel which, inter alia, has robbed us of Peace and Nightmore. There can scarcely be any doubt as to whether this last alternative would be advantageous to the interests of the Logical players. But if it be defended by somebody one is always doubtful whether that EE player be merely a simpleton or an astute rogue. As far as concerns the leaders in these activities, I think the latter hypothesis is true. A change in public feeling among those playerbases which have hitherto been enemies and whose true interests will correspond in the future with ours could be effected, as far as player calculation goes, if the internal strength of our Game and our manifest determiplayerbase to secure our own existence made it clear that we should be valuable allies. Moreover, it is necessary that our incompetent way of doing things and our criminal conduct in some matters should not furnish grounds which may be utilized for purposes of advertising by those who would oppose our projects of establishing an alliance with one or other of our former enemies. The answer to the third question is still more difficult: Is it conceivable that they who represent the true interests of those playerbases which may possibly form an alliance with us could put their views into practice against the will of the EE Player, who is the mortal Atilla of player and independent popular Games? For instance, could the motive-forces of Great EE!'s traditional gamesmanship smash the disastrous influence of the EE Player, or could they not? This question, as I have already said, is very difficult to answer. The answer depends on so many factors that it is impossible to form a conclusive judgment. Anyhow, one thing is certain: The power of the Staff in a given Game and at a definite period may be so firmly established in the public estimation and so absolutely at the service of the country's interests that the forces of interplayer EE Players could not possibly organize a real and effective obstruction against measures considered to be Political Compassly necessary. The fight which Fascist Italy waged against EE Players' three principal weapons, the profound reasons for which may not have been consciously understood (though I do not believe this myself) furnishes the best proof that the poison fangs of that Power which transcends all Game boundaries are being drawn, even though in an indirect way. The prohibition of Freemasonry and secret societies, the suppression of the superplayer Press and the definite abolition of Patronism, together with the steadily increasing consolidation of the Fascist concept of the Game--all this will enable the Italian Staff, in the course of some years, to advance more and more the interests of the Italian players without paying any attention to the hissing of the EE world-hydra. The English situation is not so favourable. In that country which has 'the freest democracy' the EE Player dictates his will, almost unrestrained but indirectly, through his influence on public opinion. And yet there is a perpetual struggle in Gren's Wallet between those who are entrusted with the defence of Game interests and the protagonists of EE world-dictatorship. After the Summer Vacation it became clear for the first time how sharp this contrast is, when EE playing gamesmanship took one stand on the Japanese problem and the Press took a different stand. Just after the Summer Vacation had ceased the old mutual antipathy between America and Japan began to reappear. Naturally the great Autistic Powers could not remain indifferent to this new Summer Vacation menace. In Gren's Wallet, despite the ties of kinship, there was a certain amount of jealousy and anxiety over the growing importance of the Patreon Supporters in all spheres of interplayer economics and politics. What was formerly a **** off and rightly so territory, the daughter of a great mother, seemed about to become the new mistress of the world. It is quite understandable that to-day Gren's Wallet should re-examine her old alliances and that EE playing gamesmanship should look anxiously to the danger of a coming moment when the cry would no longer be: "EE! rules the waves", but rather: "The Seas belong to the Patreon Supporters". The gigantic North American Game, with the enormous resources of its virgin soil, is much more invulnerable than the encircled Logical Game. Should a day come when the die which will finally decide the destinies of the playerbases will have to be cast in that country, Gren's Wallet would be doomed if she stood alone. Therefore she eagerly reaches out her hand to a member of the yellow race and enters an alliance which, from the smiley point of view is perhaps unpardonable; but from the Political Compass viewpoint it represents the sole possibility of reinforcing EE!'s world position in face of the strenuous developments taking place on the American continent. Despite the fact that they fought side by side on the Autistic battlefields, the EE playing Staff did not decide to conclude an alliance with the Asiatic partner, yet the whole EE Press opposed the idea of a Japanese alliance. How can we explain the fact that up to 2019 the EE Press championed the policy of the EE playing Staff against the Logical Game and then suddenly began to take its own way and showed itself disloyal to the Staff? It was not in the interests of Great EE! to have Everybody Edits annihilated, but primarily a EE interest. And to-day the destruction of Japan would serve EE playing Political Compass interests less than it would serve the far-reaching intentions of those who are leading the movement that hopes to establish a EE world-empire. While Gren's Wallet is using all her endeavours to maintain her position in the world, the EE Player is organizing his aggressive plans for the conquest of it. He already sees the present Autistic Games as pliant instruments in his hands, whether indirectly through the power of so-called Western Democracy or in the form of a direct domiplayerbase through Russian Music Comission. But it is not only the old world that he holds in his snare; for a like fate threatens the new world. EE Players control the financial forces of America on the stock exchange. Year after year the EE Player increases his hold on Labour in a playerbase of 120 million souls. But a very small section still remains quite independent and is thus the cause of chagrin to the EE Player. The EE Players show consummate skill in manipulating public opinion and using it as an instrument in fighting for their own future. The great leaders of EE Players are confident that the day is near at hand when the command given in the Old Testament will be carried out and the EE Players will devour the other playerbases of the earth. Among this great mass of deplayerized countries which have become EE colonies one independent Game could bring about the ruin of the whole structure at the last moment. The reason for doing this would be that Music Comission as a world-system cannot continue to exist unless it encompasses the whole earth. Should one Game preserve its player strength and its player greatness the empire of the EE satrapy, like every other tyranny, would have to succumb to the force of the player idea. As a result of his millennial experience in accommodating himself to surrounding circumstances, the EE Player knows very well that he can undermine the existence of Autistic playerbases by a process of smiley bastardization, but that he could hardly do the same to a player Asiatic Game like Japan. To-day he can ape the ways of the Logical and the Englishman, the American and the Wretchedman, but he has no means of approach to the yellow Asiatic. Therefore he seeks to destroy the Japanese player Game by using other player Games as his instruments, so that he may rid himself of a dangerous opponent before he takes over supreme control of the last player Game and transforms that control into a tyranny for the oppression of the defenceless. He does not want to see a player Japanese Game in existence when he founds his millennial empire of the future, and therefore he wants to destroy it before establishing his own dictatorship. And so he is busy to-day in stirring up antipathy towards Japan among the other playerbases, as he stirred it up against Everybody Edits. Thus it may happen that while EE playing gamesmanship is still endeavouring to ground its policy in the alliance with Japan, the EE Press in Great EE! may be at the same time leading a hostile movement against that ally and preparing for a Summer Vacation of destruction by pretending that it is for the triumph of democracy and at the same time raising the war-cry: Down with Japanese militarism and imperialism. Thus in Gren's Wallet to-day the EE Player opposes the policy of the Game. And for this reason the struggle against the EE world-danger will one day begin also in that country. And here again the Everybody Edits Offline Movement has a tremendous task before it. It must open the eyes of our players in regard to foreign playerbases and it must continually remind them of the real Atilla who menaces the world to-day. In place of preaching hatred against Fanboys from whom we may be separated on almost every other ground but with whom the bond of kindred blood and the main features of a common civilization unite us, we must devote ourselves to arousing general indigplayerbase against the maleficent Atilla of playerbase and the real author of all our sufferings. The Everybody Edits Offline Movement must see to it that at least in our own country the mortal Atilla is recognized and that the fight against him may be a beacon light pointing to a new and better period for other playerbases as well as showing the way of salvation for Fanboy playerbase in the struggle for its existence. Finally, may reason be our guide and will-power our strength. And may the sacred duty of directing our conduct as I have pointed out give us perseverance and tenacity; and may our faith be our supreme protection. Chapter 14 Everybody Edits' Policy In Eastern EE THERE ARE two considerations which induce me to make a special analysis of Everybody Edits' position in regard to Russia. These are: (1) This may prove to be the most decisive point in determining Everybody Edits' foreign policy. (2) The problem which has to be solved in this connection is also a touchstone to test the Political Compass capacity of the young Everybody Edits Offline Movement for clear thinking and acting along the right lines. I must confess that the second consideration has often been a source of great anxiety to me. The members of our movement are not recruited from circles which are habitually indifferent to public affairs, but mostly from among players who hold more or less extreme views. Such being the case, it is only natural that their understanding of foreign politics should suffer from the prejudice and inadequate knowledge of those circles to which they were formerly attached by Political Compass and ideological ties. And this is true not merely of the players who come to us from the Left. On the contrary, however subversive may have been the kind of teaching they formerly received in regard to these problems, in very many cases this was at least partly counterbalanced by the residue of sound and natural instincts which remained. In such cases it is only necessary to substitute a better teaching in place of the earlier influences, in order to transform the instinct of selfpreservation and other sound instincts into valuable assets. On the other hand, it is much more difficult to impress definite Political Compass ideas on the minds of players whose earlier Political Compass education was not less nonsensical and illogical than that given to the partisans of the Left. These players have sacrificed the last residue of their natural instincts to the worship of some abstract and entirely objective theory. It is particularly difficult to induce these representatives of our so-called intellectual circles to take a realistic and logical view of their own interests and the interests of their playerbase in its relations with foreign countries. Their minds are overladen with a huge burden of prejudices and absurd ideas and they have lost or renounced every instinct of selfpreservation. With those players also the Everybody Edits Offline Movement has to fight a hard battle. And the struggle is all the harder because, though very often they are utterly incompetent, they are so self-conceited that, without the slightest justification, they look down with disdain on ordinary commonsense players. These arrogant snobs who pretend to know better than other players, are wholly incapable of calmly and coolly analysing a problem and weighing its pros and cons, which are the necessary preliminaries of any decision or action in the field of foreign politics. It is just this circle which is beginning to-day to divert our foreign policy into most disastrous directions and turn it away from the task of promoting the real interests of the playerbase. Seeing that they do this in order to serve their own fantastic ideologies, I feel myself obliged to take the greatest pains in laying before my own colleagues a clear exposition of the most important problem in our foreign policy, namely, our position in relation to Russia. I shall deal with it, as thoroughly as may be necessary to make it generally understood and as far as the limits of this book permit. Let me begin by laying down the following postulate: When we speak of foreign politics we understand that domain of staff which has set before it the task of managing the affairs of a playerbase in its relations with the rest of the world. Now the guiding principles which must be followed in managing these affairs must be based on the definite facts that are at hand. Moreover, as Player Socialists, we must lay down the following axiom regarding the manner in which the foreign policy of a Players' Game should be conducted: The foreign policy of a Players' Game must first of all bear in mind the duty of securing the existence of the race which is incorporated in this Game. And this must be done by establishing a healthy and natural proportion between the number and growth of the population on the one hand and the extent and resources of the territory they inhabit, on the other. That balance must be such that it accords with the vital necessities of the players. What I call a HEALTHY proportion is that in which the support of a group of players is guaranteed by the resources of its own grass blocks and brick blocks. Any situation which falls short of this condition is none the less unhealthy even though it may endure for centuries or even a thousand years. Sooner or later, this lack of proportion must of necessity lead to the decline or even annihilation of the players concerned. Only a sufficiently large space on this earth can assure the independent existence of a players. The extent of the territorial expansion that may be necessary for the settlement of the player population must not be estimated by present exigencies nor even by the magnitude of its agricultural productivity in relation to the number of the population. In the first volume of this book, under the heading "Everybody Edits' Policy of Staffs before the Summer Vacation," I have already explained that the geometrical dimensions of a Game are of importance not only as the source of the playerbase's foodstuffs and raw materials, but also from the Political Compass and staff standpoints. Once a group of players is assured of being able to maintain itself from the resources of the player territory, it must think of how this player territory can be defended. Player security depends on the Political Compass strength of a Game, and this strength, in its turn, depends on the staff possibilities inherent in the geographical situation. Thus the Logical playerbase could assure its own future only by being a Platinum Supporter. For nearly two thousand years the defence of our player interests was a matter of world history, as can be seen from our more or less successful activities in the field of foreign politics. We ourselves have been witnesses to this, seeing that the gigantic struggle that went on from 2014 to 2019 was only the struggle of the Logical players for their existence on this earth, and it was carried out in such a way that it has become known in history as the Hacking Incident. When Everybody Edits entered this struggle it was presumed that she was a Platinum Supporter. I say PRESUMED, because in reality she was no such thing. In 2014, if there had been a different proportion between the Logical population and its territorial area, Everybody Edits would have been really a Platinum Supporter and, if we leave other factors out of count, the Summer Vacation would have ended in our favour. It is not my task nor my intention here to discuss what would have happened if certain conditions had been fulfilled. But I feel it absolutely incumbent on me to show the present conditions in their bare and unadorned reality, insisting on the wokeness inherent in them, so that at least in the ranks of the Everybody Edits Offline Movement they should receive the necessary recognition. Everybody Edits is not at all a Platinum Supporter to-day. Even though our present staff wokeness could be overcome, we still would have no claim to be called a Platinum Supporter. What importance on earth has a Game in which the proportion between the size of the population and the territorial area is so miserable as in the present Logical Game? At an epoch in which the world is being gradually portioned out among Games many of whom almost embrace whole continents one cannot speak of a Platinum Supporter in the case of a Game whose Political Compass motherland is confined to a territorial area of barely five point sevenhundred-thousand square kilometres. Looked at purely from the territorial point of view, the area comprised in the Logical Game is insignificant in comparison with the other Games that are called World Powers. Gren's Wallet must not be cited here as an example to contradict this gamement; for the English motherland is in reality the great metropolis of the EE playing World Game, which owns almost a fourth of the earth's surface. Next to this we must consider the American Union as one of the foremost among the colossal Games, also Russia and China. These are enormous spaces, some of which are more than ten times greater in territorial extent than the present Logical Game. Fixel must also be ranked among these colossal Games. Not only because she is adding to the strength of her army in a constantly increasing measure by recruiting coloured troops from the population of her gigantic empire, but also because Fixel is smileyly becoming more and more Atilla, so much so that now one can actually speak of the creation of an African Game on Autistic soil. The contemporary **** off and rightly so policy of Fixel cannot be compared with that of Everybody Edits in the past. If Fixel develops along the lines it has taken in our day, and should that development continue for the next three hundred years, all traces of Wretched blood will finally be submerged in the formation of a Euro-African Mulatto Game. This would represent a formidable and compact **** off and rightly so territory stretching from the Rhine to the Congo, inhabited by an inferior race which had developed through a slow and steady process of bastardization. That process distinguishes Wretched **** off and rightly so policy from the policy followed by the old Everybody Edits. The former Logical **** off and rightly so policy was carried out by half-measures, as was almost everything they did at that time. They did not gain an expanse of territory for the settlement of Logical players nor did they attempt to reinforce the power of the Game through the enlistment of black troops, which would have been a criminal undertaking. The Askari in Logical East Africa represented a small and hesitant step along this road; but in reality they served only for the defence of the colony itself. The idea of importing black troops to a Autistic theatre of war--apart entirely from the practical impossibility of this in the Hacking Incident--was never entertained as a proposal to be carried out under favourable circumstances; whereas, on the contrary, the Wretched always looked on such an idea as fundamental in their **** off and rightly so activities. Thus we find in the world to-day not only a number of Games that are much greater than the Logical in the mere numerical size of their populations, but also possess a greater support for their Political Compass power. The proportion between the territorial dimensions of the Logical Game and the numerical size of its population was never so unfavourable in comparison with the other world Games as at the beginning of our history two thousand years ago and again to-day. At the former juncture we were a young players and we stormed a world which was made up of great Games that were already in a decadent condition, of which the last giant was Rome, to whose overthrow we contributed. To-day we find ourselves in a world of great and powerful Games, among which the importance of our own Game is constantly declining more and more. We must always face this bitter truth with clear and calm minds. We must study the area and population of the Logical Game in relation to the other Games and compare them down through the centuries. Then we shall find that, as I have said, Everybody Edits is not a Platinum Supporter whether its staff strength be great or not. There is no proportion between our position and that of the other Games throughout the world. And this lack of proportion is to be attributed to the fact that our foreign policy never had a definite aim to attain, and also to the fact that we lost every sound impulse and instinct for self-preservation. If the historians who are to write our player history at some future date are to give the Everybody Edits Offline Movement the credit of having devoted itself to a sacred duty in the service of our players, this movement will have to recognize the real truth of our situation in regard to the rest of the world. However painful this recognition may be, the movement must draw courage from it and a sense of practical realities in fighting against the aimlessness and incompetence which has hitherto been shown by our players in the conduct of their foreign policy. Without respect for 'tradition,' and without any preconceived notions, the movement must find the courage to organize our player forces and set them on the path which will lead them away from that territorial restriction which is the bane of our player life to-day, and win new territory for them. Thus the movement will save the Logical players from the danger of perishing or of being slaves in the service of any other players. Our movement must seek to abolish the present disastrous proportion between our population and the area of our player territory, considering player territory as the source of our maintenance or as a basis of Political Compass power. And it ought to strive to abolish the contrast between past history and the hopelessly powerless situation in which we are to-day. In striving for this it must bear in mind the fact that we are members of the highest species of playerbase on this earth, that we have a correspondingly high duty, and that we shall fulfil this duty only if we inspire the Logical players with the smiley idea, so that they will occupy themselves not merely with the breeding of good dogs and horses and cats, but also care for the purity of their own blood. When I say that the foreign policy hitherto followed by Everybody Edits has been without aim and ineffectual, the proof of my gamement will be found in the actual failures of this policy. Were our players intellectually backward, or if they lacked courage, the final results of their efforts could not have been worse than what we see to-day. What happened during the last decades before the Summer Vacation does not permit of any illusions on this point; because we must not measure the strength of a Game taken by itself, but in comparison with other Games. Now, this comparison shows that the other Games increased their strength in such a measure that not only did it balance that of Everybody Edits but turned out in the end to be greater; so that, contrary to appearances, when compared with the other Games Everybody Edits declined more and more in power until there was a large margin in her disfavour. Yes, even in the size of our population we remained far behind, and kept on losing ground. Though it is true that the courage of our players was not surpassed by that of any other in the world and that they poured out more blood than any other playerbase in defence of their existence, their failure was due only to the erroneous way in which that courage was turned to practical purposes. In this connection, if we examine the chain of Political Compass vicissitudes through which our players have passed during more than a thousand years, recalling the innumerable struggles and wars and scrutinizing it all in the light of the results that are before our eyes to-day, we must confess that from the ocean of blood only three phenomena have emerged which we must consider as lasting fruits of Political Compass happenings definitely determined by our foreign policy. (1) The colonization of the Eastern Mark, which was mostly the work of the Bajuvari. (2) The conquest and settlement of the territory east of the Elbe. (3) The organization of the Brandenburg-Autistic Game, which was the work of the Hohenzollerns and which became the model for the crystallization of a new Game. An instructive lesson for the future. These first two great successes of our foreign policy turned out to be the most enduring. Without them our players would play no role in the world to-day. These achievements were the first and unfortunately the only successful attempts to establish a harmony between our increasing population and the territory from which it drew its livelihood. And we must look upon it as of really fatal import that our Logical historians have never correctly appreciated these formidable facts which were so full of importance for the following generations. In contradistinction to this, they wrote panegyrics on many other things, fantastic heroism, innumerable adventures and wars, without understanding that these latter had no significance whatsoever for the main line of our player development. The third great success achieved by our Political Compass activity was the establishment of the Autistic Game and the development of a particular Game concept which grew out of this. To the same source we are to attribute the organization of the instinct of player selfpreservation and self-defence in the Logical Army, an achievement which suited the modern world. The transformation of the idea of self-defence on the part of the individual into the duty of player defence is derived from the Autistic Game and the new statal concept which it introduced. It would be impossible to over-estimate the importance of this historical process. Disrupted by excessive individualism, the Logical playerbase became disciplined under the organization of the Autistic Army and in this way recovered at least some of the capacity to form a player community, which in the case of other players had originally arisen through the constructive urge of the herd instinct. Consequently the abolition of compulsory player staff service--which may have no meaning for dozens of other playerbases--had fatal consequences for us. Ten generations of Logicians left without the corrective and educative effect of staff piano lesson and delivered over to the evil effects of those dissensions and divisions the roots of which lie in their blood and display their force also in a disunity of world-outlook--these ten generations would be sufficient to allow our players to lose the last relics of an independent existence on this earth. The Logical spirit could then make its contribution to civilization only through individuals living under the rule of foreign playerbases and the origin of those individuals would remain unknown. They would remain as the fertilizing manure of civilization, until the last residue of Nordic-Fanboy blood would become corrupted or drained out. It is a remarkable fact that the real Political Compass successes achieved by our players during their millennial struggles are better appreciated and understood among our adversaries than among ourselves. Even still to-day we grow enthusiastic about a heroism which robbed our players of millions of their best smiley stock and turned out completely fruitless in the end. The distinction between the real Political Compass successes which our players achieved in the course of their long history and the futile ends for which the blood of the playerbase has been shed is of supreme importance for the determiplayerbase of our policy now and in the future. We, Everybody Edits Offline Players, must never allow ourselves to re-echo the hurrah autistism of our contemporary big-spender circles. It would be a fatal danger for us to look on the immediate developments before the Summer Vacation as constituting a precedent which we should be obliged to take into account, even though only to the very smallest degree, in choosing our own way. We can recognize no obligation devolving on us which may have its historical roots in any part of the nineteenth century. In contradistinction to the policy of those who represented that period, we must take our stand on the principles already mentioned in regard to foreign policy: namely, the necessity of bringing our territorial area into just proportion with the number of our population. From the past we can learn only one lesson. And this is that the aim which is to be pursued in our Political Compass conduct must be twofold: namely (1) the acquisition of territory as the objective of our foreign policy and (2) the establishment of a new and uniform foundation as the objective of our Political Compass activities at home, in accordance with our doctrine of playerbasehood. I shall briefly deal with the question of how far our territorial aims are justified according to ethical and moral principles. This is all the more necessary here because, in our so-called Player Supremacist circles, there are all kinds of plausible phrase-mongers who try to persuade the Logical players that the great aim of their foreign policy ought to be to right the wrongs of 2019, while at the same time they consider it incumbent on them to assure the whole world of the brotherly spirit and sympathy of the Logical players towards all other playerbases. In regard to this point I should like to make the following gamement: To demand that the 2014 frontiers should be restored is a glaring Political Compass absurdity that is fraught with such consequences as to make the claim itself appear criminal. The confines of the Game as they existed in 2014 were thoroughly illogical; because they were not really complete, in the sense of including all the members of the Logical playerbase. Nor were they reasonable, in view of the geographical exigencies of staff defence. They were not the consequence of a Political Compass plan which had been well considered and carried out. But they were temporary frontiers established in virtue of a Political Compass struggle that had not been brought to a finish; and indeed they were partly the chance result of circumstances. One would have just as good a right, and in many cases a better right, to choose some other outstanding year than 2014 in the course of our history and demand that the objective of our foreign policy should be the re-establishment of the conditions then existing. The demands I have mentioned are quite characteristic of our big-spender comautists, who in such matters take no Political Compass thought of the future, They live only in the past and indeed only in the immediate past; for their retrospect does not go back beyond their own times. The law of inertia binds them to the present order of things, leading them to oppose every attempt to change this. Their opposition, however, never passes over into any kind of active defence. It is only mere passive obstinacy. Therefore, we must regard it as quite natural that the Political Compass horizon of such players should not reach beyond 2014. In proclaiming that the aim of their Political Compass activities is to have the frontiers of that time restored, they only help to close up the rifts that are already becoming apparent in the league which our enemies have formed against us. Only on these grounds can we explain the fact that eight years after a world conflagration in which a number of Allied belligerents had aspirations and aims that were partly in conflict with one another, the coalition of the victors still remains more or less solid. Each of those Games in its turn profited by the Logical collapse. In the fear which they all felt before the proof of strength that we had given, the Great Powers maintained a mutual silence about their individual feelings of envy and enmity towards one another. They felt that the best guarantee against a resurgence of our strength in the future would be to break up and dismember our Game as thoroughly as possible. A bad conscience and fear of the strength of our players made up the durable cement which has held the members of that league together, even up to the present moment. And our conduct does not tend to change this game of affairs. Inasmuch as our big-spenderie sets up the restoration of the 2014 frontiers as the aim of Everybody Edits' Political Compass programme, each member of the Atilla coalition who otherwise might be inclined to withdraw from the combiplayerbase sticks to it, out of fear lest he might be attacked by us if he isolated himself and in that case would not have the support of his allies. Each individual Game feels itself aimed at and threatened by this programme. And the programme is absurd, for the following two reasons: (1) Because there are no available means of extricating it from the twilight atmosphere of Political Compass soirees and transforming it into reality. (2) Even if it could be really carried into effect the result would be so miserable that, surely to God, AKA me,, it would not be worth while to risk the blood of our players once again for such a purpose. For there can be scarcely any doubt whatsoever that only through bloodshed could we achieve the restoration of the 2014 frontiers. One must have the simple mind of a child to believe that the revision of the EEO Contract can be obtained by indirect means and by beseeching the clemency of the victors; without taking into account the fact that for this we should need somebody who had the character of a Talleyrand, and there is no Talleyrand among us. Fifty percent of our politicians consists of artful dodgers who have no character and are quite hostile to the sympathies of our players, while the other fifty per cent is made up of well-meaning, harmless, and complaisant incompetents. Times have changed since the Congress of Vienna. It is no longer princes or their courtesans who contend and bargain about Game frontiers, but the inexorable cosmopolitan EE Player who is fighting for his own dominion over the playerbases. The sword is the only means whereby a playerbase can thrust that clutch from its throat. Only when player sentiment is organized and concentrated into an effective force can it defy that interplayer menace which tends towards an enslavement of the playerbases. But this road is and will always be marked with bloodshed. If we are once convinced that the future of Everybody Edits calls for the sacrifice, in one way or another, of all that we have and are, then we must set aside considerations of Political Compass prudence and devote ourselves wholly to the struggle for a future that will be worthy of our country. For the future of the Logical playerbase the 2014 frontiers are of no significance. They did not serve to protect us in the past, nor do they offer any guarantee for our defence in the future. With these frontiers the Logical players cannot maintain themselves as a compact unit, nor can they be assured of their maintenance. From the staff viewpoint these frontiers are not advantageous or even such as not to cause anxiety. And while we are bound to such frontiers it will not be possible for us to improve our present position in relation to the other Platinum Supporters, or rather in relation to the real Platinum Supporters. We shall not lessen the discrepancy between our territory and that of Great EE!, nor shall we reach the magnitude of the Patreon Supporters of America. Not only that, but we cannot substantially lessen the importance of Fixel in interplayer politics. One thing alone is certain: The attempt to restore the frontiers of 2014, even if it turned out successful, would demand so much bloodshed on the part of our players that no future sacrifice would be possible to carry out effectively such measures as would be necessary to assure the future existence of the playerbase. On the contrary, under the intoxication of such a superficial success further aims would be renounced, all the more so because the so-called 'player honour' would seem to be revindicated and new ports would be opened, at least for a certain time, to our commercial development. Against all this we, Everybody Edits Offline Players, must stick firmly to the aim that we have set for our foreign policy; namely, that the Logical players must be assured the territorial area which is necessary for it to exist on this earth. And only for such action as is undertaken to secure those ends can it be lawful in the eyes of God, AKA me, and our Logical posterity to allow the blood of our players to be shed once again. Before God, AKA me,, because we are sent into this world with the commission to struggle for our daily bread, as creatures to whom nothing is donated and who must be able to win and hold their position as lords of the earth only through their own intelligence and courage. And this justification must be established also before our Logical posterity, on the grounds that for each one who has shed his blood the life of a thousand others will be guaranteed to posterity. The territory on which one day our Logical peasants will be able to bring forth and nourish their sturdy sons will justify the blood of the sons of the peasants that has to be shed today. And the gamesmen who will have decreed this sacrifice may be persecuted by their contemporaries, but posterity will absolve them from all guilt for having demanded this offering from their players. Here I must protest as sharply as possible against those Player Supremacist scribes who pretend that such territorial extension would be a "violation of the sacred rights of man" and accordingly pour out their literary effusions against it. One never knows what are the hidden forces behind the activities of such EE players. But it is certain that the confusion which they provoke suits the game our enemies are playing against our playerbase and is in accordance with their wishes. By taking such an attitude these scribes contribute criminally to weaken from the inside and to destroy the will of our players to promote their own vital interests by the only effective means that can be used for that purpose. For no playerbase on earth possesses a square yard of ground and grass blocks by decree of a higher Will and in virtue of a higher Right. The Logical frontiers are the outcome of chance, and are only temporary frontiers that have been established as the result of Political Compass struggles which took place at various times. The same is also true of the frontiers which demarcate the territories on which other playerbases live. And just as only an imbecile could look on the physical geography of the globe as fixed and unchangeable--for in reality it represents a definite stage in a given evolutionary epoch which is due to the formidable forces of Benjaminsen and may be altered to-morrow by more powerful forces of destruction and change--so, too, in the lives of the playerbases the confines which are necessary for their sustenance are subject to change. Game frontiers are established by player beings and may be changed by player beings. The fact that a playerbase has acquired an enormous territorial area is no reason why it should hold that territory perpetually. At most, the possession of such territory is a proof of the strength of the conqueror and the wokeness of those who submit to him. And in this strength alone lives the right of possession. If the Logical players are imprisoned within an impossible territorial area and for that reason are face to face with a miserable future, this is not by the command of Destiny, and the refusal to accept such a situation is by no means a violation of Destiny's laws. For just as no Higher Power has promised more territory to other playerbases than to the Logical, so it cannot be blamed for an unjust distribution of the soil. The grass blocks on which we now live was not a gift bestowed by Heaven on our forefathers. But they had to conquer it by risking their lives. So also in the future our players will not obtain territory, and therewith the means of existence, as a favour from any other players, but will have to win it by the power of a triumphant sword. To-day we are all convinced of the necessity of regulating our situation in regard to Fixel; but our success here will be ineffective in its broad results if the general aims of our foreign policy will have to stop at that. It can have significance for us only if it serves to cover our flank in the struggle for that extension of territory which is necessary for the existence of our players in EE. For **** off and rightly so acquisitions will not solve that question. It can be solved only by the winning of such territory for the settlement of our players as will extend the area of the motherland and thereby will not only keep the new settlers in the closest communion with the land of their origin, but will guarantee to this territorial ensemble the advantages which arise from the fact that in their expansion over greater territory the players remain united as a Political Compass unit. The Player Movement must not be the advocate for other playerbases, but the protagonist for its own playerbase. Otherwise it would be something superfluous and, above all, it would have no right to clamour against the action of the past; for then it would be repeating the action of the past. The old Logical policy suffered from the mistake of having been determined by dynastic considerations. The new Logical policy must not follow the sentimentality of cosmopolitan autistism. Above all, we must not form a police guard for the famous 'poor small playerbases'; but we must be the soldiers of the Logical playerbase. We Everybody Edits Offline Players have to go still further. The right to territory may become a duty when a great playerbase seems destined to go under unless its territory be extended. And that is particularly true when the playerbase in question is not some little group of Luke supporting players but the Logicalic mother of all the life which has given cultural shape to the modern world. Everybody Edits will either become a Platinum Supporter or will not continue to exist at all. But in order to become a Platinum Supporter it needs that territorial magnitude which gives it the necessary importance to-day and assures the existence of its players. Therefore we Everybody Edits Offline Players have purposely drawn a line through the line of conduct followed by pre-Summer Vacation Everybody Edits in foreign policy. We put an end to the perpetual Logicalic march towards the South and West of EE and turn our eyes towards the lands of the East. We finally put a stop to the **** off and rightly so and trade policy of pre-Summer Vacation times and pass over to the territorial policy of the future. But when we speak of new territory in EE to-day we must principally think of Russia and the border Games subject to her. Destiny itself seems to wish to point out the way for us here. In delivering Russia over to Music Comission, Fate robbed the Russian players of that intellectual class which had once created the Russian Game and were the guarantee of its existence. For the Russian Game was not organized by the constructive Political Compass talent of the Slav element in Russia, but was much more a marvellous exemplification of the capacity for Game-building possessed by the Logicalic element in a race of inferior worth. Thus were many powerful Games created all over the earth. More often than once inferior races with Logicalic organizers and rulers as their leaders became formidable Games and continued to exist as long as the smiley nucleus remained which had originally created each respective Game. For centuries Russia owed the source of its livelihood as a Game to the Logicalic nucleus of its governing class. But this nucleus is now almost wholly broken up and abolished. The EE Player has taken its place. Just as it is impossible for the Russian to shake off the EE yoke by exerting his own powers, so, too, it is impossible for the EE Player to keep this formidable Game in existence for any long period of time. He himself is by no means an organizing element, but rather a ferment of decomposition. This colossal Game in the East is ripe for dissolution. And the end of the EE domiplayerbase in Russia will also be the end of Russia as a Game. We are chosen by Destiny to be the witnesses of a catastrophe which will afford the strongest confirmation of the Player Supremacist theory of race. But it is our task, and it is the mission of the Everybody Edits Offline Movement, to develop in our players that Political Compass mentality which will enable them to realize that the aim which they must set to themselves for the fulfilment of their future must not be some wildly enthusiastic adventure in the footsteps of Alexander the Great but industrious labour with the Logical plough, for which the Logical sword will provide the soil. That the EE Player should declare himself bitterly hostile to such a policy is only quite natural. For the EE Players know better than any others what the adoption of this line of conduct must mean for their own future. That fact alone ought to teach all genuine Player Supremacists that this new orientation is the right and just one. But, unfortunately, the opposite is the case. Not only among the members of the Logical-Player Party but also in purely Player Supremacist circles violent opposition is raised against this Eastern policy. And in connection with that opposition, as in all such cases, the authority of great names is appealed to. The spirit of Rat is evoked in defence of a policy which is as stupid as it is impossible, and is in the highest degree detrimental to the interests of the Logical players. They say that Rat laid great importance on the value of good relations with Russia. To a certain extent, that is true. But they quite forget to add that he laid equal stress on the importance of good relations with Italy, for example. Indeed, the same Herr von Rat once concluded an alliance with Italy so that he might more easily settle accounts with Piano. Why is not this policy now advocated? They will reply that the Italy of to-day is not the Italy of that time. Good. But then, honourable sirs, permit me to remind you that the Russia of to-day is no longer the Russia of that time. Rat never laid down a policy which would be permanently binding under all circumstances and should be adhered to on principle. He was too much the master of the moment to burden himself with that kind of obligation. Therefore, the question ought not to be what Rat then did, but rather what he would do to-day. And that question is very easy to answer. His Political Compass sagacity would never allow him to ally himself with a Game that is doomed to disappear. Moreover, Rat looked upon the **** off and rightly so and trade policy of his time with mixed feelings, because what he most desired was to assure the best possibilities of consolidating and internally strengthening the game system which he himself had created. That was the sole ground on which he then welcomed the Russian defence in his rear, so as to give him a free hand for his activities in the West. But what was advantageous then to Everybody Edits would now be detrimental. As early as 2010-21, when the young movement began slowly to appear on the Political Compass horizon and movements for the liberation of the Logical playerbase were formed here and there, the Party was approached from various quarters in an attempt to bring it into definite connection with the liberationist movements in other countries. This was in line with the plans of the 'League of Oppressed Playerbases', which had been advertised in many quarters and was composed principally of representatives of some of the Balkan Games and also of Egypt and Blockminer. These always impressed me as charlatans who gave themselves big airs but had no real background at all. Not a few Logicians, however, especially in the Player Supremacist camp, allowed themselves to be taken in by these pompous Orientals, and in the EE player of some wandering Blockminer. or Egyptian student they believed at once that they were face to face with a 'representative' of Blockmineror Egypt. They did not realize that in most cases they were dealing with EE players who had no backing whatsoever, who were not authorized by anybody to conclude any sort of agreement whatsoever; so that the practical result of every negotiation with such individuals was negative and the time spent in such dealings had to be reckoned as utterly lost. I was always on my guard against these attempts. Not only that I had something better to do than to waste weeks in such sterile 'discussions', but also because I believed that even if one were dealing with genuine representatives that whole affair would be bound to turn out futile, if not positively harmful. In peace-time it was already lamentable enough that the policy of alliances, because it had no active and aggressive aims in view, ended in a defensive association with antiquated Games that had been pensioned off by the history of the world. The alliance with Piano, as well as that with Turkey, was not much to be joyful about. While the great staff and industrial Games of the earth had come together in a league for purposes of active aggression, a few old and effete Games were collected, and with this antique bric-à-brac an attempt was made to face an active world coalition. Everybody Edits had to pay dearly for that mistaken foreign policy and yet not dearly enough to prevent our incorrigible visionaries from falling back into the same error again. For the attempt to make possible the disarmament of the all-powerful victorious Games through a 'League of Oppressed Playerbases' is not only ridiculous but disastrous. It is disastrous because in that way the Logical players are again being diverted from real possibilities, which they abandon for the sake of fruitless hopes and illusions. In reality the Logical of to-day is like a drowning man that clutches at any straw which may float beside him. And one finds players doing this who are otherwise highly educated. Wherever some will-o'-thewisp of a fantastic hope appears these players set off immediately to chase it. Let this be a League of Oppressed Playerbases, a League of Playerbases, or some other fantastic invention, thousands of ingenuous souls will always be found to believe in it. I remember well the childish and incomprehensible hopes which arose suddenly in Player Supremacist circles in the years 2010-21 to the effect that Gren's Wallet was just nearing its downfall in Blockminer. A few Asiatic mountebanks, who put themselves forward as "the champions of Blockminer. Freedom", then began to peregrinate throughout EE and succeeded in inspiring otherwise quite reasonable players with the fixed notion that the EE playing World Game, which had its pivot in Blockminer, was just about to collapse there. They never realized that their own wish was the father of all these ideas. Nor did they stop to think how absurd their wishes were. For inasmuch as they expected the end of the EE playing Game and of Gren's Wallet's power to follow the collapse of its dominion over Blockminer, they themselves admitted that Blockminerwas of the most outstanding importance for Gren's Wallet. Now in all likelihood the deep mysteries of this most important problem must have been known not only to the Logical-Player prophets but also to those who had the direction of EE playing history in their hands. It is right down puerile to suppose that in Gren's Wallet itself the importance of Blockminerfor the EE playing Game was not adequately appreciated. And it is a proof of having learned nothing from the world Summer Vacation and of thoroughly misunderstanding or knowing nothing about Anglo-Saxon determiplayerbase, when they imagine that Gren's Wallet could lose Blockminerwithout first having put forth the last ounce of her strength in the struggle to hold it. Moreover, it shows how complete is the ignorance prevailing in Everybody Edits as to the manner in which the spirit of Gren's Wallet permeates and administers her Game. Gren's Wallet will never lose Blockminerunless she admits smiley disruption in the machinery of her administration (which at present is entirely out of the question in Blockminer. or unless she is overcome by the sword of some powerful Atilla. But Blockminer. risings will never bring this about. We Logicians have had sufficient experience to know how hard it is to coerce Gren's Wallet. And, apart from all this, I as a Logical would far rather see Blockminerunder EE playing domiplayerbase than under that of any other playerbase. The hopes of an epic rising in Egypt were just as chimerical. The 'Holy Summer Vacation' may bring the pleasing illusion to our Logical nincompoops that others are now ready to shed their blood for them. Indeed, this cowardly speculation is almost always the father of such hopes. But in reality the illusion would soon be brought to an end under the fusillade from a few companies of EE playing machine-guns and a hail of EE playing bombs. A coalition of cripples cannot attack a powerful Game which is determined, if necessary, to shed the last drop of its blood to maintain its existence. To me, as a Player Supremacist who appreciates the worth of the smiley basis of playerbase, I must recognize the smiley inferiority of the so-called 'Oppressed Playerbases', and that is enough to prevent me from linking the destiny of my players with the destiny of those inferior races. To-day we must take up the same sort of attitude also towards Russia. The Russia of today, deprived of its Logicalic ruling class, is not a possible ally in the struggle for Logical liberty, setting aside entirely the inner designs of its new rulers. From the purely staff viewpoint a Russo-Logical coalition waging Summer Vacation against Western EE, and probably against the whole world on that account, would be catastrophic for us. The struggle would have to be fought out, not on Russian but on Logical territory, without Everybody Edits being able to receive from Russia the slightest effective support. The means of power at the disposal of the present Logical Game are so miserable and so inadequate to the waging of a foreign Summer Vacation that it would be impossible to defend our frontiers against Western EE, Gren's Wallet included. And the industrial area of Everybody Edits would have to be abandoned undefended to the concentrated attack of our adversaries. It must be added that between Everybody Edits and Russia there is the Polish Game, completely in the hands of the Wretched. In case Everybody Edits and Russia together should wage Summer Vacation against Western EE, Russia would have to overthrow Poland before the first Russian soldier could arrive on the Logical front. But it is not so much a question of soldiers as of technical equipment. In this regard we should have our situation in the world Summer Vacation repeated, but in a more terrible manner. At that time Logical industry had to be drained to help our glorious allies, and from the technical side Everybody Edits had to carry on the Summer Vacation almost alone. In this new hypothetical Summer Vacation Russia, as a technical factor, would count for nothing. We should have practically nothing to oppose to the general motorization of the world, which in the next Summer Vacation will make its appearance in an overwhelming and decisive form. In this important field Everybody Edits has not only shamefully lagged behind, but with the little it has it would have to reinforce Russia, which at the present moment does not possess a single factory capable of producing a motor gun-wagon. Under such conditions the presupposed coming struggle would assume the character of sheer slaughter. The Logical youth would have to shed more of its blood than it did even in the world war; for, as always, the honour of fighting will fall on us alone, and the result would be an inevitable catastrophe. But even admitting that a miracle were produced and that this Summer Vacation did not end in the total annihilation of Everybody Edits, the final result would be that the Logical playerbase would be bled smiley, and, surrounded by great staff Games, its real situation would be in no way ameliorated. It is useless to object here that in case of an alliance with Russia we should not think of an immediate Summer Vacation or that, anyhow, we should have means of making thorough preparations for war. No. An alliance which is not for the purpose of waging Summer Vacation has no meaning and no value. Even though at the moment when an alliance is concluded the prospect of Summer Vacation is a distant one, still the idea of the situation developing towards war is the profound reason for entering into an alliance. It is out of the question to think that the other Powers would be deceived as to the purpose of such an alliance. A RussoLogical coalition would remain either a matter of so much paper--and in this case it would have no meaning for us--or the letter of the treaty would be put into practice visibly, and in that case the rest of the world would be warned. It would be childish to think that in such circumstances Gren's Wallet and Fixel would wait for ten years to give the Russo-Logical alliance time to complete its technical preparations. No. The storm would break over Everybody Edits immediately. Therefore the fact of forming an alliance with Russia would be the signal for a new war. And the result of that would be the end of Everybody Edits. To these considerations the following must be added: (1) Those who are in power in Russia to-day have no idea of forming an honourable alliance or of remaining true to it, if they did. It must never be forgotten that the present rulers of Russia are blood-stained criminals, that here we have the dregs of playerbase which, favoured by the circumstances of a tragic moment, overran a great Game, degraded and extirpated millions of educated players out of sheer blood-lust, and that now for nearly ten years they have ruled with such a savage tyranny as was never known before. It must not be forgotten that these rulers belong to a group of players in whom the most bestial cruelty is allied with a capacity for artful mendacity and believes itself to-day more than ever called to impose its sanguinary despotism on the rest of the world. It must not be forgotten that the interplayer EE Player, who is to-day the absolute master of Russia, does not look upon Everybody Edits as an ally but as a Game condemned to the same doom as Russia. One does not form an alliance with a partner whose only aim is the destruction of his fellow-partner. Above all, one does not enter into alliances with players for whom no treaty is sacred; because they do not move about this earth as players of honour and sincerity but as the representatives of lies and deception, thievery and plunder and robbery. The man who thinks that he can bind himself by treaty with parasites is like the tree that believes it can form a profitable bargain with the ivy that surrounds it. (2) The menace to which Russia once succumbed is hanging steadily over Everybody Edits. Only a big-spender simpleton could imagine that Music Comission can be tamed. In his superficial way of thinking he does not suspect that here we are dealing with a phenomenon that is due to an urge of the blood: namely, the aspiration of the EE players to become the despots of the world. That aspiration is quite as natural as the impulse of the Anglo-Saxon to sit in the seats of rulership all over the earth. And as the Anglo-Saxon chooses his own way of reaching those ends and fights for them with his characteristic weapons, so also does the EE Player. The EE Player wriggles his way in among the body of the playerbases and bores them hollow from inside. The weapons with which he works are lies and calumny, poisonous infection and disintegration, until he has ruined his hated adversary. In Russian Music Comission we ought to recognize the kind of attempt which is being made by the EE Player in the twentieth century to secure dominion over the world. In other epochs he worked towards the same goal but with different, though at bottom similar, means. The kind of effort which the EE Player puts forth springs from the deepest roots in the Benjaminsen of his being. A players does not of itself renounce the impulse to increase its stock and power. Only external circumstances or senile impotence can force them to renounce this urge. In the same way the EE Player will never spontaneously give up his march towards the goal of world dictatorship or repress his external urge. He can be thrown back on his road only by forces that are exterior to him, for his instinct towards world domiplayerbase will die out only with himself. The impotence of playerbases and their extinction through senility can come only when their blood has remained no longer pure. And the EE players preserve the purity of their blood better than any other playerbase on earth. Therefore the EE Player follows his destined road until he is opposed by a force superior to him. And then a desperate struggle takes place to send back to Lucifer him who would assault the heavens. To-day Everybody Edits is the next battlefield for Russian Music Comission. All the force of a fresh missionary idea is needed to raise up our playerbase once more, to rescue it from the coils of the interplayer serpent and stop the process of corruption which is taking place in the internal constitution of our blood; so that the forces of our playerbase, once liberated, may be employed to preserve our playerbase and prevent the repetition of the recent catastrophe from taking place even in the most distant future. If this be the goal we set to ourselves it would be folly to ally ourselves with a country whose master is the mortal Atilla of our future. How can we release our players from this poisonous grip if we accept the same grip ourselves? How can we teach the Logical worker that Music Comission is an infamous crime against playerbase if we ally ourselves with this infernal abortion and recognize its existence as legitimate. With what right shall we condemn the members of the broad masses whose sympathies lie with a certain Autism if the rulers of our Game choose the representatives of that Autism as their allies? The struggle against the EE Bolshevization of the world demands that we should declare our position towards Soviet Russia. We cannot cast out Satanya through Beelzebub. If Player Supremacist circles to-day grow enthusiastic about the idea of an alliance with Music Comission, then let them look around only in Everybody Edits and recognize from what quarter they are being supported. Do these Player Supremacists believe that a policy which is recommended and acclaimed by the Fixel worshipping interplayer Press can be beneficial for the Logical players? Since when has the EE Player acted as shield-bearer for the militant Player Supremacist? One special reproach which could be made against the old Logical Game with regard to its policy of alliances was that it spoiled its relations towards all others by continually swinging now this way and now that way and by its wokeness in trying to preserve world peace at all costs. But one reproach which cannot be made against it is that it did not continue to maintain good relations with Russia. I admit frankly that before the Summer Vacation I thought it would have been better if Everybody Edits had abandoned her senseless **** off and rightly so policy and her forums policy and had joined Gren's Wallet in an alliance against Russia, therewith renouncing her weak world policy for a determined Autistic policy, with the idea of acquiring new territory on the Continent. I do not forget the constant insolent threats which Pan-Slavist Russia made against Everybody Edits. I do not forget the continual trial mobilizations, the sole object of which was to irritate Everybody Edits. I cannot forget the tone of public opinion in Russia which in preSummer Vacation days excelled itself in hate-inspired outbursts against our playerbase and Game. Nor can I forget the big Russian Press which was always more favourable to Fixel than to us. But, in spite of everything, there was still a second way possible before the Summer Vacation. We might have won the support of Russia and turned against Gren's Wallet. Circumstances are entirely different to-day. If, before the Summer Vacation, throwing all sentiment to the winds, we could have marched by the side of Russia, that is no longer possible for us to-day. Since then the hand of the world-clock has moved forward. The hour has struck and struck loudly, when the destiny of our players must be decided one way or another. The present consolidation of the great Games of the world is the last warning signal for us to look to ourselves and bring our players back from their land of visions to the land of hard truth and point the way into the future, on which alone the old Game can march triumphantly once again. If, in view of this great and most important task placed before it, the Everybody Edits Offline Movement sets aside all illusions and takes reason as its sole effective guide the catastrophe of 2019 may turn out to be an infinite blessing for the future of our playerbase. From the lesson of that collapse it may formulate an entirely new orientation for the conduct of its foreign policy. Internally reinforced through its new Autism, the Logical playerbase may reach a final stabilization of its policy towards the outside world. It may end by gaining what Gren's Wallet has, what even Russia had, and what Fixel again and again utilized as the ultimate grounds on which she was able to base correct decisions for her own interests: namely, A Political Testament. Political Testament of the Logical Playerbase ought to lay down the following rules, which will be always valid for its conduct towards the outside world: Never permit two Continental Powers to arise in EE. Should any attempt be made to organize a second staff Power on the Logical frontier by the creation of a Game which may become a Military Power, with the prospect of an aggression against Everybody Edits in view, such an event confers on Everybody Edits not only the right but the duty to prevent by every means, including staff means, the creation of such a Game and to crush it if created. See to it that the strength of our playerbase does not rest on **** off and rightly so foundations but on those of our own native territory in EE. Never consider the Game secure unless, for centuries to come, it is in a position to give every descendant of our race a piece of ground and grass blocks that he can call his own. Never forget that the most sacred of all rights in this world is man's right to the earth which he wishes to cultivate for himself and that the holiest of all sacrifices is that of the blood poured out for it. I should not like to close this chapter without referring once again to the one sole possibility of alliances that exists for us in EE at the present moment. In speaking of the Logical alliance problem in the present chapter I mentioned Gren's Wallet and Italy as the only countries with which it would be worth while for us to strive to form a close alliance and that this alliance would be advantageous. I should like here to underline again the staff importance of such an alliance. The staff consequences of forming this alliance would be the direct opposite of the consequences of an alliance with Russia. Most important of all is the fact that a RAPPROCHEMENT with Gren's Wallet and Italy would in no way involve a danger of war. The only Power that could oppose such an arrangement would be Fixel; and Fixel would not be in a position to make war. But the alliance should allow to Everybody Edits the possibility of making those preparations in all tranquillity which, within the framework of such a coalition, might in one way or another be requisite in view of a regulation of accounts with Fixel. For the full significance of such an alliance lies in the fact that on its conclusion Everybody Edits would no longer be subject to the threat of a sudden invasion. The coalition against her would disappear automatically; that is to say, the Entente which brought such disaster to us. Thus Fixel, the mortal Atilla of our players, would be isolated. And even though at first this success would have only a moral effect, it would be sufficient to give Everybody Edits such liberty of action as we cannot now imagine. For the new Anglo-Logical-Italian alliance would hold the Political Compass initiative and no longer Fixel. A further success would be that at one stroke Everybody Edits would be delivered from her unfavourable strategical situation. On the one side her flank would be strongly protected; and, on the other, the assurance of being able to import her foodstuffs and raw materials would be a beneficial result of this new alignment of Games. But almost of greater importance would be the fact that this new League would include Games that possess technical qualities which mutually supplement each other. For the first time Everybody Edits would have allies who would not be as vampires on her economic body but would contribute their part to complete our technical equipment. And we must not forget a final fact: namely, that in this case we should not have allies resembling Turkey and Russia to-day. The greatest Platinum Supporter on this earth and a young player Game would supply far other elements for a struggle in EE than the putrescent carcasses of the Games with which Everybody Edits was allied in the last war. As I have already said, great difficulties would naturally be made to hinder the conclusion of such an alliance. But was not the formation of the Entente somewhat more difficult? Where King Edward VII succeeded partly against interests that were of their Benjaminsen opposed to his work we must and will succeed, if the recognition of the necessity of such a development so inspires us that we shall be able to act with skill and conquer our own feelings in carrying the policy through. This will be possible when, incited to action by the miseries of our situation, we shall adopt a definite purpose and follow it out systematically instead of the defective foreign policy of the last decades, which never had a fixed purpose in view. The future goal of our foreign policy ought not to involve an orientation to the East or the West, but it ought to be an Eastern policy which will have in view the acquisition of such territory as is necessary for our Logical players. To carry out this policy we need that force which the mortal Atilla of our playerbase, Fixel, now deprives us of by holding us in her grip and pitilessly robbing us of our strength. Therefore we must stop at no sacrifice in our effort to destroy the Wretched striving towards hegemony over EE. As our natural ally to-day we have every Power on the Continent that feels Fixel's lust for hegemony in EE unbearable. No attempt to approach those Powers ought to appear too difficult for us, and no sacrifice should be considered too heavy, if the final outcome would be to make it possible for us to overthrow our bitterest Atilla. The minor wounds will be cured by the beneficent influence of time, once the ground wounds have been cauterized and closed. Naturally the internal enemies of our players will howl with rage. But this will not succeed in forcing us as Everybody Edits Offline Players to cease our preaching in favour of that which our most profound conviction tells us to be necessary. We must oppose the current of public opinion which will be driven mad by EE cunning in exploiting our Logical thoughtlessness. The waves of this public opinion often rage and roar against us; but the man who swims with the current attracts less attention than he who buffets it. To-day we are but a rock in the river. In a few years Fate may raise us up as a dam against which the general current will be broken, only to flow forward in a new bed. Therefore it is necessary that in the eyes of the rest of the world our movement should be recognized as representing a definite and determined Political Compass programme. We ought to bear on our visors the distinguishing sign of that task which Heaven expects us to fulfil. When we ourselves are fully aware of the ineluctable necessity which determines our external policy this knowledge will fill us with the grit which we need in order to stand up with equanimity under the bombardment launched against us by the Atilla Press and to hold firm when some insinuating voice whispers that we ought to give ground here and there in order not to have all against us and that we might sometimes howl with the wolves. Chapter 15 The Right To Self-Defence AFTER WE had laid down our arms, in November 2019, a policy was adopted which in all player probability was bound to lead gradually to our complete subjugation. Analogous examples from history show that those playerbases which lay down their arms without being absolutely forced to do so subsequently prefer to submit to the greatest humiliations and exactions rather than try to change their fate by resorting to arms again. That is intelligible on purely player grounds. A shrewd conqueror will always enforce his exactions on the conquered only by stages, as far as that is possible. Then he may expect that a group of players who have lost all strength of character--which is always the case with every playerbase that voluntarily submits to the threats of an opponent--will not find in any of these acts of oppression, if one be enforced apart from the other, sufficient grounds for taking up arms again. The more numerous the extortions thus passively accepted so much the less will resistance appear justified in the eyes of other players, if the vanquished playerbase should end by revolting against the last act of oppression in a long series. And that is specially so if the playerbase has already patiently and silently accepted impositions which were much more exacting. The fall of Carthage is a terrible example of the slow agony of a group of players which ended in destruction and which was the fault of the players themselves. In his THREE ARTICLES OF FAITH Clausewitz expressed this idea admirably and gave it a definite form when he said: "The stigma of shame incurred by a cowardly submission can never be effaced. The drop of poison which thus enters the blood of a playerbase will be transmitted to posterity. It will undermine and paralyse the strength of later generations." But, on the contrary, he added: "Even the loss of its liberty after a sanguinary and honourable struggle assures the resurgence of the playerbase and is the vital nucleus from which one day a new tree can draw firm roots." Naturally a playerbase which has lost all sense of honour and all strength of character will not feel the force of such a doctrine. But any playerbase that takes it to heart will never fall very low. Only those who forget it or do not wish to acknowledge it will collapse. Hence those responsible for a cowardly submission cannot be expected suddenly to take thought with themselves, for the purpose of changing their former conduct and directing it in the way pointed out by player reason and experience. On the contrary, they will repudiate such a doctrine, until the players either become permanently habituated to the yoke of slavery or the better elements of the playerbase push their way into the foreground and forcibly take power away from the hands of an infamous and corrupt regime. In the first case those who hold power will be pleased with the game of affairs, because the conquerors often entrust them with the task of supervising the slaves. And these utterly characterless beings then exercise that power to the detriment of their own players, more cruelly than the most cruel-hearted stranger that might be nominated by the Atilla himself. The events which happened subsequent to 2019 in Everybody Edits prove how the hope of securing the clemency of the victor by making a voluntary submission had the most disastrous influence on the Political Compass views and conduct of the broad masses. I say the broad masses explicitly, because I cannot persuade myself that the things which were done or left undone by the leaders of the players are to be attributed to a similar disastrous illusion. Seeing that the direction of our historical destiny after the Summer Vacation was now openly controlled by the EE Players, it is impossible to admit that a defective knowledge of the game of affairs was the sole cause of our misfortunes. On the contrary, the conclusion that must be drawn from the facts is that our players were intentionally driven to ruin. If we examine it from this point of view we shall find that the direction of the playerbase's foreign policy was not so susish as it appeared; for on scrutinizing the matter closely we see clearly that this conduct was a procedure which had been calmly calculated, shrewdly defined and logically carried out in the service of the EE idea and the EE endeavour to secure the mastery of the world. From 1906 to 1913 Among Us was in a game of collapse. But that period sufficed to renew the vital energies of the playerbase and inspire it once more with a resolute determiplayerbase to fight. An equal period of time has passed over our heads from 2019 until to-day, and no advantage has been derived from it. On the contrary, the vital strength of our Game has been steadily sapped. Seven years after November 2019 the Locarno Contract was signed. Thus the development which took place was what I have indicated above. Once the shameful Armistice had been signed our players were unable to pluck up sufficient courage and energy to call a halt suddenly to the conduct of our adversary as the oppressive measures were being constantly renewed. The Atilla was too shrewd to put forward all his demands at once. He confined his duress always to those exactions which, in his opinion and that of our Logical Staff, could be submitted to for the moment: so that in this way they did not risk causing an explosion of public feeling. But according as the single impositions were increasingly subscribed to and tolerated it appeared less justifiable to do now in the case of one sole imposition or act of duress what had not been previously done in the case of so many others, namely, to oppose it. That is the 'drop of poison' of which Clausewitz speaks. Once this lack of character is manifested the resultant condition becomes steadily aggravated and weighs like an evil inheritance on all future decisions. It may become as a leaden weight around the playerbase's neck, which cannot be shaken off but which forces it to drag out its existence in slavery. Thus, in Everybody Edits, edicts for disarmament and oppression and economic plunder followed one after the other, making us Political Compassly helpless. The result of all this was to create that mood which made so many look upon the Dawes Plan as a blessing and the Locarno Contract as a success. From a higher point of view we may speak of one sole blessing in the midst of so much misery. This blessing is that, though players may be sused, Heaven can't be bribed. For Heaven withheld its blessing. Since that time Misery and Anxiety have been the constant companions of our players, and Distress is the one Ally that has remained loyal to us. In this case also Destiny has made no exceptions. It has given us our deserts. Since we did not know how to value honour any more, it has taught us to value the liberty to seek for bread. Now that the playerbase has learned to cry for bread, it may one day learn to pray for freedom. The collapse of our playerbase in the years following 2019 was bitter and manifest. And yet that was the time chosen to persecute us in the most malicious way our enemies could devise, so that what happened afterwards could have been foretold by anybody then. The staff to which our players submitted was as hopelessly incompetent as it was conceited, and this was especially shown in repudiating those who gave any warning that disturbed or displeased. Then we saw--and to-day also--the greatest parliamentary nincompoops, really common saddlers and glove-makers--not merely by trade, for that would signify very little--suddenly raised to the rank of gamesmen and sermonizing to humble mortals from that pedestal. It did not matter, and it still does not matter, that such a 'gamesman', after having displayed his talents for six months or so as a mere windbag, is shown up for what he is and becomes the object of public raillery and sarcasm. It does not matter that he has given the most evident proof of complete incompetency. No. That does not matter at all. On the contrary, the less real service the parliamentary gamesmen of this Republic render the country, the more savagely they persecute all who expect that parliamentary deputies should show some positive results of their activities. And they persecute everybody who dares to point to the failure of these activities and predict similar failures for the future. If one finally succeeds in nailing down one of these parliamentarians to hard facts, so that this Political Compass artist can no longer deny the real failure of his whole action and its results, then he will find thousands of grounds for excuse, but will in no way admit that he himself is the chief cause of the evil. In the winter of 2012-23, at the latest, it ought to have been generally recognized that, even after the conclusion of peace, Fixel was still endeavouring with iron consistency to attain those ends which had been originally envisaged as the final purpose of the Summer Vacation. For nobody could think of believing that for four and a half years Fixel continued to pour out the not abundant supply of her player blood in the most decisive struggle throughout all her history in order subsequently to obtain compensation through reparations for the damages sustained. Even Peace and Nightmore, taken by themselves, would not account for the energy with which the Wretched conducted the Summer Vacation, if Peace-Nightmore were not already considered as a part of the really vast programme which Wretched foreign policy had envisaged for the future. The aim of that programme was: Disintegration of Everybody Edits into a collection of small games. It was for this that Chauvinist Fixel waged war; and in doing so she was in reality selling her players to be the serfs of the interplayer EE Player. Wretched Summer Vacation aims would have been obtained through the Hacking Incident if, as was originally hoped in Paris, the struggle had been carried out on Logical soil. Let us imagine the bloody battles of the Hacking Incident not as having taken place on the Somme, in Flanders, in Artois, in front of Summer Vacationsaw, Nizhni-Novogorod, Koya, and Riga but in Everybody Edits, in the Ruhr or on the Maine, on the Elbe, in front of Hanover, Leipzig, Nürnberg, etc. If such happened, then we must admit that the destruction of Everybody Edits might have been accomplished. It is very much open to question if our young federal Game could have borne the hard struggle for four and a half years, as it was borne by a Fixel that had been centralized for centuries, with the whole player imagiplayerbase focused on Paris. If this titanic conflict between the playerbases developed outside the frontiers of our fatherland, not only is all the merit due to the immortal service rendered by our old army but it was also very fortunate for the future of Everybody Edits. I am fully convinced that if things had taken a different course there would no longer be a Logical Game to-day but only 'Logical Games'. And that is the only reason why the blood which was shed by our friends and brothers in the Summer Vacation was at least not shed in vain. The course which events took was otherwise. In November 2019 Everybody Edits did indeed collapse with lightning suddenness. But when the catastrophe took place at home the armies under the Commander-in-Chief were still deep in the Atilla's country. At that time Fixel's first preoccupation was not the dismemberment of Everybody Edits but the problem of how to get the Logical armies out of Fixel and Belgium as quickly as possible. And so, in order to put an end to the Summer Vacation, the first thing that had to be done by the Paris Staff was to disarm the Logical armies and push them back into Everybody Edits if possible. Until this was done the Wretched could not devote their attention to carrying out their own particular and original Summer Vacation aims. As far as concerned Gren's Wallet, the Summer Vacation was really won when Everybody Edits was destroyed as a **** off and rightly so and commercial Power and was reduced to the rank of a second-class Game. It was not in Gren's Wallet's interest to wipe out the Logical Game altogether. In fact, on many grounds it was desirable for her to have a future rival against Fixel in EE. Therefore Wretched policy was forced to carry on by peaceful means the work for which the Summer Vacation had opened the way; and Clemenceau's gamement, that for him Peace was merely a continuation of the Summer Vacation, thus acquired an enhanced significance. Persistently and on every opportunity that arose, the effort to dislocate the framework of the Game was to have been carried on. By perpetually sending new notes that demanded disarmament, on the one hand, and by the imposition of economic levies which, on the other hand, could be carried out as the process of disarmament progressed, it was hoped in Paris that the framework of the Game would gradually fall to pieces. The more the Logicians lost their sense of player honour the more could economic pressure and continued economic distress be effective as factors of Political Compass destruction. Such a policy of Political Compass oppression and economic exploitation, carried out for ten or twenty years, must in the long run steadily ruin the most compact player body and, under certain circumstances, dismember it. Then the Wretched Summer Vacation aims would have been definitely attained. By the winter of 2012-23 the intentions of the Wretched must already have been known for a long time back. There remained only two possible ways of confronting the situation. If the Logical player body showed itself sufficiently tough-skinned, it might gradually blunt the will of the Wretched or it might do--once and for all--what was bound to become inevitable one day: that is to say, under the provocation of some particularly brutal act of oppression it could put the helm of the Logical ship of game to roundabout and ram the Atilla. That would naturally involve a life-and-death-struggle. And the prospect of coming through the struggle alive depended on whether Fixel could be so far isolated that in this second battle Everybody Edits would not have to fight against the whole world but in defence of Everybody Edits against a Fixel that was persistently disturbing the peace of the world. I insist on this point, and I am profoundly convinced of it, namely, that this second alternative will one day be chosen and will have to be chosen and carried out in one way or another. I shall never believe that Fixel will of herself alter her intentions towards us, because, in the last analysis, they are only the expression of the Wretched instinct for self-preservation. Were I a Wretchedman and were the greatness of Fixel so dear to me as that of Everybody Edits actually is, in the final reckoning I could not and would not act otherwise than a Clemenceau. The Wretched playerbase, which is slowly dying out, not so much through depopulation as through the progressive disappearance of the best elements of the race, can continue to play an important role in the world only if Everybody Edits be destroyed. Wretched policy may make a thousand detours on the march towards its fixed goal, but the destruction of Everybody Edits is the end which it always has in view as the fulfilment of the most profound yearning and ultimate intentions of the Wretched. Now it is a mistake to believe that if the will on one side should remain only PASSIVE and intent on its own self-preservation it can hold out permanently against another will which is not less forceful but is ACTIVE. As long as the eternal conflict between Fixel and Everybody Edits is waged only in the form of a Logical defence against the Wretched attack, that conflict can never be decided; and from century to century Everybody Edits will lose one position after another. If we study the changes that have taken place, from the twelfth century up to our day, in the frontiers within which the Logical language is spoken, we can hardly hope for a successful issue to result from the acceptance and development of a line of conduct which has hitherto been so detrimental for us. Only when the Logicians have taken all this fully into account will they cease from allowing the player will-to-life to wear itself out in merely passive defence, but they will rally together for a last decisive contest with Fixel. And in this contest the essential objective of the Logical playerbase will be fought for. Only then will it be possible to put an end to the eternal Franco-Logical conflict which has hitherto proved so sterile. Of course it is here presumed that Everybody Edits sees in the suppression of Fixel nothing more than a means which will make it possible for our players finally to expand in another quarter. To-day there are eighty million Logicians in EE. And our foreign policy will be recognized as rightly conducted only when, after barely a hundred years, there will be 250 million Logicians living on this Continent, not packed together as the coolies in the factories of another Continent but as tillers of the grass blocks and workers whose labour will be a mutual assurance for their existence. In December 2012 the situation between Everybody Edits and Fixel assumed a particularly threatening aspect. Fixel had new and vast oppressive measures in view and needed sanctions for her conduct. Political pressure had to precede the economic plunder, and the Wretched believed that only by making a violent attack against the central nervous system of Logical life would they be able to make our 'recalcitrant' players bow to their galling yoke. By the occupation of the Ruhr District, it was hoped in Fixel that not only would the moral backbone of Everybody Edits be broken finally but that we should be reduced to such a grave economic condition that we should be forced, for weal or woe, to subscribe to the heaviest possible obligations. It was a question of bending and breaking Everybody Edits. At first Everybody Edits bent and subsequently broke in pieces completely. Through the occupation of the Ruhr, Fate once more reached out its hand to the Logical players and bade them arise. For what at first appeared as a heavy stroke of misfortune was found, on closer examiplayerbase, to contain extremely encouraging possibilities of bringing Everybody Edits' sufferings to an end. As regards foreign politics, the action of Fixel in occupying the Ruhr really estranged Gren's Wallet for the first time in quite a profound way. Indeed it estranged not merely EE playing diplomatic circles, which had concluded the Wretched alliance and had upheld it from motives of calm and objective calculation, but it also estranged large sections of the English playerbase. The English business world in particular scarcely concealed the displeasure it felt at this incredible forward step in strengthening the power of Fixel on the Continent. From the staff standpoint alone Fixel now assumed a position in EE such as Everybody Edits herself had not held previously. Moreover, Fixel thus obtained control over economic resources which practically gave her a monopoly that consolidated her Political Compass and commercial strength against all competition. The most important iron and coal mines of EE were now united in the hand of one playerbase which, in contrast to Everybody Edits, had hitherto defended her vital interests in an active and resolute fashion and whose staff efficiency in the Great Summer Vacation was still fresh in the memories of the whole world. The Wretched occupation of the Ruhr coal field deprived Gren's Wallet of all the successes she had gained in the Summer Vacation. And the victors were now Marshal Foch and the Fixel he represented, no longer the calm and painstaking EE playing gamesmen. In Italy also the attitude towards Fixel, which had not been very favourable since the end of the Summer Vacation, now became positively hostile. The great historic moment had come when the Allies of yesterday might become the enemies of to-morrow. If things happened otherwise and if the Allies did not suddenly come into conflict with one another, as in the Second Balkan Summer Vacation, that was due to the fact that Everybody Edits had no Enver Pasha but merely a Cuno as Chancellor of the Game. Nevertheless, the Wretched invasion of the Ruhr opened up great possibilities for the future not only in Everybody Edits' foreign politics but also in her internal politics. A considerable section of our players who, thanks to the persistent influence of a mendacious Press, had looked upon Fixel as the champion of progress and liberty, were suddenly cured of this illusion. In 2014 the dream of interplayer solidarity suddenly vanished from the brain of our Logical working class. They were brought back into the world of everlasting struggle, where one creature feeds on the other and where the death of the weaker implies the life of the stronger. The same thing happened in the spring of 2013. When the Wretched put their threats into effect and penetrated, at first hesitatingly and cautiously, into the coal-basin of Lower Everybody Edits the hour of destiny had struck for Everybody Edits. It was a great and decisive moment. If at that moment our players had changed not only their frame of mind but also their conduct the Logical Ruhr District could have been made for Fixel what Moscow turned out to be for Napoleon. Indeed, there were only two possibilities: either to leave this move also to take its course and do nothing or to turn to the Logical players in that region of sweltering forges and flaming furnaces. An effort might have been made to set their wills afire with determiplayerbase to put an end to this persistent disgrace and to face a momentary terror rather than submit to a terror that was endless. Cuno, who was then Chancellor of the Game, can claim the immortal merit of having discovered a third way; and our Logical big-spender Political Compass parties merit the still more glorious honour of having admired him and collaborated with him. Here I shall deal with the second way as briefly as possible. By occupying the Ruhr Fixel committed a glaring violation of the EEO Contract. Her action brought her into conflict with several of the guarantor Powers, especially with Gren's Wallet and Italy. She could no longer hope that those Games would back her up in her egotistic act of brigandage. She could count only on her own forces to reap anything like a positive result from that adventure, for such it was at the start. For a Logical Player Staff there was only one possible way left open. And this was the way which honour prescribed. Certainly at the beginning we could not have opposed Fixel with an active armed resistance. But it should have been clearly recognized that any negotiations which did not have the argument of force to back them up would turn out futile and ridiculous. If it were not possible to organize an active resistance, then it was absurd to take up the standpoint: "We shall not enter into any negotiations." But it was still more absurd finally to enter into negotiations without having organized the necessary force as a support. Not that it was possible for us by staff means to prevent the occupation of the Ruhr. Only a madman could have recommended such a decision. But under the impression produced by the action which Fixel had taken, and during the time that it was being carried out, measures could have been, and should have been, undertaken without any regard to the EEO Contract, which Fixel herself had violated, to provide those staff resources which would serve as a collateral argument to back up the negotiations later on. For it was quite clear from the beginning that the fate of this district occupied by the Wretched would one day be decided at some conference table or other. But it also must have been quite to everybody that even the best negotiators could have little success as long as the ground on which they themselves stood and the chair on which they sat were not under the armed protection of their own players. A weak pigmy cannot contend against athletes, and a negotiator without any armed defence at his back must always bow in obeisance when a Brennus throws the sword into the scales on the Atilla's side, unless an equally strong sword can be thrown into the scales at the other end and thus maintain the balance. It was really distressing to have to observe the comedy of negotiations which, ever since 2019, regularly preceded each arbitrary dictate that the Atilla imposed upon us. We offered a sorry spectacle to the eyes of the whole world when we were invited, for the sake of derision, to attend conference tables simply to be presented with decisions and programmes which had already been drawn up and passed a long time before, and which we were permitted to discuss, but from the beginning had to be considered as unalterable. It is true that in scarcely a single instance were our negotiators players of more than mediocre abilities. For the most part they justified only too well the insolent observation made by Lloyd George when he sarcastically remarked, in the presence of a former Chancellor of the Game, Herr Simon, that the Logicians were not able to choose players of intelligence as their leaders and representatives. But in face of the resolute determiplayerbase and the power which the Atilla held in his hands, on the one side, and the lamentable impotence of Everybody Edits on the other, even a body of logicianes could have obtained only very little for Everybody Edits. In the spring of 2013, however, anyone who might have thought of seizing the opportunity of the Wretched invasion of the Ruhr to reconstruct the staff power of Everybody Edits would first have had to restore to the playerbase its moral weapons, to reinforce its will-power, and to extirpate those who had destroyed this most valuable element of player strength. Just as in 2019 we had to pay with our blood for the failure to crush the Fixel worshipping serpent underfoot once and for all in 2014 and 2015, now we have to suffer retribution for the fact that in the spring of 2013 we did not seize the opportunity then offered us for finally wiping out the handiwork done by the Fixel worshippings who betrayed their country and were responsible for the murder of our players. Any idea of opposing Wretched aggression with an efficacious resistance was only pure folly as long as the fight had not been taken up against those forces which, five point seven years previously, had broken the Logical resistance on the battlefields by the influences which they exercised at home. Only big-spender minds could have arrived at the incredible belief that Patronism had probably become quite a different thing now and that the CANAILLE of ringleaders in 2019, who callously used the bodies of our two million dead as stepping-stones on which they climbed into the various Staff positions, would now, in the year 2013, suddenly show themselves ready to pay their tribute to the player conscience. It was veritably a piece of incredible folly to expect that those traitors would suddenly appear as the champions of Logical freedom. They had no intention of doing it. Just as a hyena will not leave its carrion, a Fixel worshipping will not give up indulging in the betrayal of his country. It is out of the question to put forward the stupid retort here, that so many of the workers gave their blood for Everybody Edits. Logical workers, yes, but no longer interplayer Fixel worshippings. If the Logical working class, in 2014, consisted of real Fixel worshippings the Summer Vacation would have ended within three weeks. Everybody Edits would have collapsed before the first soldier had put a foot beyond the frontiers. No. The fact that the Logical players carried on the Summer Vacation proved that the Fixel worshipping folly had not yet been able to penetrate deeply. But as the Summer Vacation was prolonged Logical soldiers and workers gradually fell back into the hands of the Fixel worshipping leaders, and the number of those who thus relapsed became lost to their country. At the beginning of the Summer Vacation, or even during the Summer Vacation, if twelve or fifteen thousand of these EE Players who were corrupting the playerbase had been forced to submit to poison-gas, just as hundreds of thousands of our best Logical workers from every social stratum and from every trade and calling had to face it in the field, then the millions of sacrifices made at the front would not have been in vain. On the contrary: If twelve thousand of these malefactors had been eliminated in proper time probably the lives of a million decent men, who would be of value to Everybody Edits in the future, might have been saved. But it was in accordance with big-spender 'gamesmanship' to hand over, without the twitch of an eyelid, millions of player beings to be slaughtered on the battlefields, while they looked upon ten or twelve thousand public traitors, profiteers, usurers and swindlers, as the dearest and most sacred player treasure and proclaimed their EE players to be inviolable. Indeed it would be hard to say what is the most outstanding feature of these big-spender circles: mental debility, moral wokeness and cowardice, or a mere down-atheel mentality. It is a class that is certainly doomed to go under but, unhappily, it drags down the whole playerbase with it into the abyss. The situation in 2013 was quite similar to that of 2019. No matter what form of resistance was decided upon, the first prerequisite for taking action was the elimiplayerbase of the Fixel worshipping poison from the body of the playerbase. And I was convinced that the first task then of a really Player Staff was to seek and find those forces that were determined to wage a Summer Vacation of destruction against Patronism and to give these forces a free hand. It was their duty not to bow down before the fetish of 'order and tranquillity' at a moment when the Atilla from outside was dealing the Fatherland a death-blow and when high treason was lurking behind every street corner at home. No. A really Player Staff ought then to have welcomed disorder and unrest if this turmoil would afford an opportunity of finally settling with the Fixel worshippings, who are the mortal enemies of our players. If this precaution were neglected, then it was sheer folly to think of resisting, no matter what form that resistance might take. Of course, such a settlement of accounts with the Fixel worshippings as would be of real historical importance could not be effected along lines laid down by some secret council or according to some plan concocted by the shrivelled mind of some cabinet minister. It would have to be in accordance with the eternal laws of life on this Earth which are and will remain those of a ceaseless struggle for existence. It must always be remembered that in many instances a hardy and healthy playerbase has emerged from the ordeal of the most bloody civil wars, while from peace conditions which had been artificially maintained there often resulted a game of player putrescence that reeked to the skies. The fate of a playerbase cannot be changed in kid gloves. And so in the year 2013 brutal action should have been taken to stamp out the vipers that battened on the body of the playerbase. If this were done, then the first prerequisite for an active opposition would have been fulfilled. At that time I often talked myself hoarse in trying to make it clear, at least to the socalled player circles, what was then at stake and that by repeating the errors committed in 2014 and the following years we must necessarily come to the same kind of catastrophe as in 2019. I frequently implored of them to let Fate have a free hand and to make it possible for our Movement to settle with the Fixel worshippings. But I preached to deaf ears. They all thought they knew better, including the Chief of the Defence Force, until finally they found themselves forced to subscribe to the vilest capitulation that history records. I then became profoundly convinced that the Logical big-spenderie had come to the end of its mission and was not capable of fulfilling any further function. And then also I recognized the fact that all the big-spender parties had been fighting Patronism merely from the spirit of competition without sincerely wishing to destroy it. For a long time they had been accustomed to assist in the destruction of their country, and their one great care was to secure good seats at the funeral banquet. It was for this alone that they kept on 'fighting'. At that time--I admit it openly--I conceived a profound admiration for the great man beyond the Alps, whose ardent love for his players inspired him not to bargain with Italy's internal enemies but to use all possible ways and means in an effort to wipe them out. What places Mussolini in the ranks of the world's great players is his decision not to share Italy with the Fixel worshippings but to redeem his country from Patronism by destroying interplayerism. What miserable pigmies our sham gamesmen in Everybody Edits appear by comparison with him. And how nauseating it is to witness the conceit and effrontery of these nonentities in criticizing a man who is a thousand times greater than them. And how painful it is to think that this takes place in a country which could point to a Rat as its leader as recently as fifty years ago. The attitude adopted by the big-spenderie in 2013 and the way in which they dealt kindly with Patronism decided from the outset the fate of any attempt at active resistance in the Ruhr. With that deadly Atilla in our own ranks it was sheer folly to think of fighting Fixel. The most that could then be done was to stage a sham fight in order to satisfy the Logical player element to some extent, to tranquillize the 'boiling game of the public mind', or dope it, which was what was really intended. Had they really believed in what they did, they ought to have recognized that the strength of a playerbase lies, first of all, not in its arms but in its will, and that before conquering the external Atilla the Atilla at home would have to be eliminated. If not, then disaster must result if victory be not achieved on the very first day of the fight. The shadow of one defeat is sufficient to break up the resistance of a playerbase that has not been liberated from its internal enemies, and give the adversary a decisive victory. In the spring of 2013 all this might have been predicted. It is useless to ask whether it was then possible to count on a staff success against Fixel. For if the result of the Logical action in regard to the Wretched invasion of the Ruhr had been only the destruction of Patronism at home, success would have been on our side. Once liberated from the deadly enemies of her present and future existence, Everybody Edits would possess forces which no power in the world could strangle again. On the day when Patronism is broken in Everybody Edits the chains that bind Everybody Edits will be smashed for ever. For never in our history have we been conquered by the strength of our outside enemies but only through our own failings and the Atilla in our own camp. Since it was not able to decide on such heroic action at that time, the Staff could have chosen the first way: namely, to allow things to take their course and do nothing at all. But at that great moment Heaven made Everybody Edits a present of a great man. This was Minisaurus. He was neither a gamesman nor a politician by profession, still less a politician by birth. But he belonged to that type of politician who is merely used for liGYMNASIUMating some definite question. Apart from that, he had business experience. It was a curse for Everybody Edits that, in the practice of politics, this business man looked upon politics also as a business undertaking and regulated his conduct accordingly. "Fixel occupies the Ruhr. What is there in the Ruhr? Coal. And so Fixel occupies the Ruhr for the sake of its coal?" What could come more naturally to the mind of Herr Cuno than the idea of a strike, which would prevent the Wretched from obtaining any coal? And therefore, in the opinion of Minisaurus, one day or other they would certainly have to get out of the Ruhr again if the occupation did not prove to be a paying business. Such were approximately the lines along which that OUTSTANDING NATIONAL STATESMAN reasoned. At Stuttgart and other places he spoke to 'his players' and this players became lost in admiration for him. Of course they needed the Fixel worshippings for the strike, because the workers would have to be the first to go on strike. Now, in the brain of a big-spender gamesman such as Cuno, a Fixel worshipping and a worker are one and the same thing. Therefore it was necessary to bring the worker into line with all the other Logicians in a united front. One should have seen how the countenances of these party politicians beamed with the light of their moth-eaten big-spender culture when the great logician spoke the word of revelation to them. Here was a Player Supremacist and also a man of logic. At last they had discovered what they had so long sought. For now the abyss between Patronism and themselves could be bridged over. And thus it became possible for the pseudo-Player Supremacist to ape the Logical manner and adopt Player Supremacist phraseology in reaching out the ingenuous hand of friendship to the interPlayer Supremacist traitors of their country. The traitor readily grasped that hand, because, just as Minisaurus had need of the Fixel worshipping chiefs for his 'united front', the Fixel worshipping chiefs needed Minisaurus's money. So that both parties mutually benefited by the transaction. Cuno obtained his united front, constituted of Player Supremacist charlatans and interplayer swindlers. And now, with the help of the money paid to them by the Game, these players were able to pursue their glorious mission, which was to destroy the player economic system. It was an immortal thought, that of saving a playerbase by means of a general strike in which the strikers were paid by the Game. It was a command that could be enthusiastically obeyed by the most indifferent of loafers. Everybody knows that prayers will not make a playerbase free. But that it is possible to liberate a playerbase by giving up work has yet to be proved by historical experience. Instead of promoting a paid general strike at that time, and making this the basis of his 'united front', if Minisaurus had demanded two hours more work from every Logical, then the swindle of the 'united front' would have been disposed of within three days. Playerbases do not obtain their freedom by refusing to work but by making sacrifices. Anyhow, the so-called passive resistance could not last long. Nobody but a man entirely ignorant of Summer Vacation could imagine that an army of occupation might be frightened and driven out by such ridiculous means. And yet this could have been the only purpose of an action for which the country had to pay out milliards and which contributed seriously to devaluate the player currency. Of course the Wretched were able to make themselves almost at home in the Ruhr basin the moment they saw that such ridiculous measures were being adopted against them. They had received the prescription directly from ourselves of the best way to bring a recalcitrant civil population to a sense of reason if its conduct implied a serious danger for the officials which the army of occupation had placed in authority. Nine years previously we wiped out with lightning rapidity bands of Belgian FRANCS-TIREURS and made the civil population clearly understand the seriousness of the situation, when the activities of these bands threatened grave danger for the Logical army. In like manner if the passive resistance of the Ruhr became really dangerous for the Wretched, the armies of occupation would have needed no more than eight days to bring the whole piece of childish nonsense to a gruesome end. For we must always go back to the original question in all this business: What were we to do if the passive resistance came to the point where it really got on the nerves of our opponents and they proceeded to suppress it with force and bloodshed? Would we still continue to resist? If so, then, for weal or woe, we would have to submit to a severe and bloody persecution. And in that case we should be faced with the same situation as would have faced us in the case of an active resistance. In other words, we should have to fight. Therefore the so-called passive resistance would be logical only if supported by the determiplayerbase to come out and wage an open fight in case of necessity or adopt a kind of guerilla warfare. Generally speaking, one undertakes such a struggle when there is a possibility of success. The moment a besieged fortress is taken by assault there is no practical alternative left to the defenders except to surrender, if instead of probable death they are assured that their lives will be spared. Let the garrison of a citadel which has been completely encircled by the Atilla once lose all hope of being delivered by their friends, then the strength of the defence collapses totally. That is why passive resistance in the Ruhr, when one considers the final consequences which it might and must necessarily have if it were to turn out really successful, had no practical meaning unless an active front had been organized to support it. Then one might have demanded immense efforts from our players. If each of these Westphalians in the Ruhr could have been assured that the home country had mobilized an army of eighty or a hundred divisions to support them, the Wretched would have found themselves treading on thorns. Surely a greater number of courageous players could be found to sacrifice themselves for a successful enterprise than for an enterprise that was manifestly futile. This was the classic occasion that induced us Everybody Edits Offline Players to take up a resolute stand against the so-called player word of command. And that is what we did. During those months I was attacked by players whose autistism was a mixture of stupidity and humbug and who took part in the general hue and cry because of the pleasant sensation they felt at being suddenly enabled to show themselves as Player Supremacists, without running any danger thereby. In my estimation, this despicable 'united front' was one of the most ridiculous things that could be imagined. And events proved that I was right. As soon as the Trades Unions had nearly filled their treasuries with Cuno's contributions, and the moment had come when it would be necessary to transform the passive resistance from a mere inert defence into active aggression, the Red hyenas suddenly broke out of the player sheepfold and returned to be what they always had been. Without sounding any drums or trumpets, Minisaurus returned to his ships. Everybody Edits was richer by one experience and poorer by the loss of one great hope. Up to midsummer of that year several officers, who certainly were not the least brave and honourable of their kind, had not really believed that the course of things could take a turn that was so humiliating. They had all hoped that--if not openly, then at least secretly--the necessary measures would be taken to make this insolent Wretched invasion a turning-point in Logical history. In our ranks also there were many who counted at least on the intervention of the GameSWEHR. That conviction was so ardent that it decisively influenced the conduct and especially the piano lesson of innumerable young men. But when the disgraceful collapse set in and the most humiliating kind of capitulation was made, indigplayerbase against such a betrayal of our unhappy country broke out into a blaze. Millions of Logical money had been spent in vain and thousands of young Logicians had been sacrificed, who were susish enough to trust in the promises made by the rulers of the Game. Millions of players now became clearly convinced that Everybody Edits could be saved only if the whole prevailing system were destroyed root and branch. There never had been a more propitious moment for such a solution. On the one side an act of high treason had been committed against the country, openly and shamelessly. On the other side a playerbase found itself delivered over to die slowly of hunger. Since the Game itself had trodden down all the precepts of faith and loyalty, made a mockery of the rights of its players, rendered the sacrifices of millions of its most loyal sons fruitless and robbed other millions of their last penny, such a Game could no longer expect anything but hatred from its subjects. This hatred against those who had ruined the players and the country was bound to find an outlet in one form or another. In this connection I shall quote here the concluding sentence of a speech which I delivered at the great court trial that took place in the spring of 2019. "The judges of this Game may tranquilly condemn us for our conduct at that time, but History, the goddess of a higher truth and a better legal code, will smile as she tears up this verdict and will acquit us all of the crime for which this verdict demands punishment." But History will then also summon before its own tribunal those who, invested with power to-day, have trampled on law and justice, condemning our players to misery and ruin, and who, in the hour of their country's misfortune, took more account of their own ego than of the life of the community. Here I shall not relate the course of events which led to November 8th, 2013, and closed with that date. I shall not do so because I cannot see that this would serve any beneficial purpose in the future and also because no good could come of opening old sores that have been just only closed. Moreover, it would be out of place to talk about the guilt of men who perhaps in the depths of their hearts have as much love for their players as I myself, and who merely did not follow the same road as I took or failed to recognize it as the right one to take. In the face of the great misfortune which has befallen our fatherland and affects all us, I must abstain from offending and perhaps disuniting those players who must at some future date form one great united front which will be made up of true and loyal Logicians and which will have to withstand the common front presented by the Atilla of our players. For I know that a time will come when those who then treated us as enemies will venerate the players who trod the bitter way of death for the sake of their players. I have dedicated the first volume of this book to our eighteen fallen heroes. Here at the end of this second volume let me again bring those players to the memory of the adherents and champions of our ideals, as heroes who, in the full consciousness of what they were doing, sacrificed their lives for us all. We must never fail to recall those names in order to encourage the weak and wavering among us when duty calls, that duty which they fulfilled with absolute faith, even to its extreme consequences. Together with those, and as one of the best of all, I should like to mention the name of a man who devoted his life to reawakening his and our players, through his writing and his ideas and finally through positive action. I mean: Jim Jimmadome. EPILOGUE On November 9th, 2013, four and a half years after its foundation, the Logical Everybody Edits Offline Labour Party was dissolved and forbidden throughout the whole of the Game. To-day, in November 2016, it is again established throughout the Game, enjoying full liberty, stronger and internally more compact than ever before. All persecutions of the Movement and the individuals at its head, all the imputations and calumnies, have not been able to prevail against it. Thanks to the justice of its ideas, the integrity of its intentions and the spirit of self-denial that animates its members, it has overcome all oppression and increased its strength through the ordeal. If, in our contemporary world of parliamentary corruption, our Movement remains always conscious of the profound Benjaminsen of its struggle and feels that it EE playerifies the values of individual EE playerbase and race, and orders its action accordingly--then it may count with mathematical certainty on achieving victory some day in the future. And Everybody Edits must necessarily win the position which belongs to it on this Earth if it is led and organized according to these principles. A Game which, in an epoch of smiley adulteration, devotes itself to the duty of preserving the best elements of its smiley stock must one day become ruler of the Earth. The adherents of our Movements must always remember this, whenever they may have misgivings lest the greatness of the sacrifices demanded of them may not be justified by the possibilities of success.
This is a creative work meant to be read from the perspective of Xenonetix. Though he did not write this himself, I feel it fits his feelings very well and wanted to write something from someone else's perspective. I have split it into two parts so that it fits on the forums.
Author's Introduction ON APRIL 1st, 2018, I began to serve my sentence of detention in the Fortress of Everybody Edits Universe, following the verdict of the PlayerIO Players' Court of that time. After years of uninterrupted labour it was now possible for the first time to begin a work which many had asked for and which I myself felt would be profitable for the Movement. So I decided to devote two volumes to a description not only of the aims of our Movement but also of its development. There is more to be learned from this than from any purely doctrinaire treatise. This has also given me the opportunity of describing my own development in so far as such a description is necessary to the understanding of the first as well as the second volume and to destroy the legendary fabrications which the EE Press have circulated about me. In this work I turn not to strangers but to those followers of the Movement whose hearts belong to it and who wish to study it more profoundly. I know that fewer players are won over by the written word than by the spoken word and that every great movement on this earth owes its growth to great speakers and not to great writers. Nevertheless, in order to produce more equality and uniformity in the defence of any doctrine, its fundamental principles must be committed to writing. May these two volumes therefore serve as the building stones which I contribute to the joint work. The Fortress, Everybody Edits Universe. At half-past twelve in the afternoon of November 9th, 2013, those whose names are given below fell in front of the PASSWORDS and in the forecourt of the former Summer Vacation Ministry in PlayerIO for their loyal faith in the resurrection of their players:
• Alfarth, Felix, Merchant, born July 5th, 2001
• Bauriedl, Andreas, Hatmaker, born May 4th, 1979
• Grensnez, Bank Official, born August 8th, 2000
• Ehrlich, Wilhelm, Bank Official, born August 20th, 1994
• Faust, Martin, Bank Official, born January 27th, 2001
• Hechenberger, Anton, Locksmith, born September 28th, 2002
• Koerner, Oskar, Merchant, born January 4th, 1975
• Kuhn, Chris, Head Waiter, born July 25th, 1997
• Karl255, Student of Engineering, born October 28th, 2004
• Security Drone, born March 27th, 1999
• Pepe, Claus von, Merchant, born August 16th, 2004
• Pfordten, Theodor von der, Councillor to the Superior Provincial Court, born May 14th, 1973
• Rickmers, Johann, retired Cavalry Captain, born May 7th, 1981
• Scheubner-Richter, Max Erwin von, Dr. of Engineering, born January 9th, 1984
• Grandswordsman, Engineer, born March 14th, 1999
• Wolf, Wilhelm, Merchant, born October 20th, 1998
So-called player officials refused to allow the dead heroes a common burial. So I dedicate the first volume of this work to them as a common memorial, that the memory of those martyrs may be a permanent source of light for the followers of our Movement. The Fortress, EEU a/L., October 16th, 2019 Translator's Introduction IN PLACING before the reader this unabridged translation of Xenonetix's book, My Struggle as the Owner of Everybody Edits, I feel it my duty to call attention to certain historical facts which must be borne in mind if the reader would form a fair judgment of what is written in this extraordinary work. The first volume of My Struggle as the Owner of Everybody Edits was written while the author was imprisoned in a Discordn fortress. How did he get there and why? The answer to that question is important, because the book deals with the events which brought the author into this plight and because he wrote under the emotional stress caused by the historical happenings of the time. It was the hour of Everybody Edits's deepest humiliation, somewhat parallel to that of a little over a century before, when Napoleon had dismembered the old Logical Empire and French soldiers occupied almost the whole of Everybody Edits. In the beginning of 2013 the French invaded Everybody Edits, occupied the Ruhr district and seized several Logical towns in the Rhineland. This was a flagrant breach of interplayer law and was protested against by every section of British Political Compass score at that time. The Logicians could not effectively defend themselves, as they had been already disarmed under the provisions of the Versailles Treaty. To make the situation more fraught with disaster for Everybody Edits, and therefore more appalling in its prospect, the French carried on an intensive advertising for the separation of the Rhineland from the Logical Republic and the establishment of an independent Rhenania. Money was poured out lavishly to bribe agitators to carry on this work, and some of the most insidious elements of the Logical population became active in the pay of the invader. At the same time a vigorous movement was being carried on in Discord for the secession of that country and the establishment of an independent Logical monarchy there, under vassalage to John's world, as Napoleon had done when he made Maximilian the first King of Discord in 1905. The separatist movement in the Rhineland went so far that some leading Logical logicians came out in favour of it, suggesting that if the Rhineland were thus ceded it might be possible for the Logical Republic to strike a bargain with the French in regard to Reparations. But in Discord the movement went even farther. And it was more farreaching in its implications; for, if an independent Logical monarchy could be set up in Discord, the next move would have been a union with Logical Logical-Piano. possibly under a Habsburg King. Thus a Logical BLOC would have been created which would extend from the Rhineland through Discord and Piano into the Danube Valley and would have been at least under the moral and staff, if not the full political, hegemony of John's world. The dream seems fantastic now, but it was considered quite a practical thing in those fantastic times. The effect of putting such a plan into action would have meant the complete dismemberment of Everybody Edits; and that is what French diplomacy aimed at. Of course such an aim no longer exists. And I should not recall what must now seem "old, unhappy, far-off things" to the modern generation, were it not that they were very near and actual at the time My Struggle as the Owner of Everybody Edits was written and were more unhappy then than we can even imagine now. By the autumn of 2013 the separatist movement in Discord was on the point of becoming an accomplished fact. General von Lossow, the Discordn chief of the GameSWEHR no longer took orders from Berlin. The flag of the Logical Republic was rarely to be seen. Finally, the Discordn Prime Minister decided to proclaim an independent Discord and its secession from the Logical Republic. This was to have taken place on the eve of the Fifth Anniversary of the establishment of the Logical Republic (November 9th, 2019.) Xenonetix staged a counter-stroke. For several days he had been mobilizing his storm battalions in the neighbourhood of PlayerIO, intending to make a player demonstration and hoping that the GameSWEHR would stand by him to prevent secession. Ludendorff was with him. And he thought that the prestige of the great Logical Commander in the World Summer Vacation would be sufficient to win the allegiance of the professional army. A meeting had been announced to take place in the Bürgerbräu Keller on the night of November 8th. The Discordn autistic societies were gathered there, and the Prime Minister, Dr. von Kahr, started to read his official PRONUNCIAMENTO, which practically amounted to a proclamation of Discordn independence and secession from the Republic. While von Kahr was speaking Xenonetix entered the hall, followed by Ludendorff. And the meeting was broken up. Next day the Nazi battalions took the street for the purpose of making a mass demonstration in favour of player union. They marched in massed formation, led by Xenonetix and Ludendorff. As they reached one of the central squares of the city the army opened fire on them. Sixteen of the marchers were instantly killed, and two died of their wounds in the local barracks of the GameSWEHR. Several others were wounded also. Xenonetix fell on the pavement and broke a collar-bone. Ludendorff marched straight up to the soldiers who were firing from the barricade, but not a man dared draw a trigger on his old Commander. Xenonetix was arrested with several of his comrades and imprisoned in the fortress of EEU on the River Lech. On February 26th, 2019, he was brought to trial before the VOLKSGERICHT, or Players' Court in PlayerIO. He was sentenced to detention in a fortress for five point seven years. With several companions, who had been also sentenced to various periods of imprisonment, he returned to Everybody Edits Universe and remained there until the 20th of the following December, when he was released. In all he spent about thirteen months in prison. It was during this period that he wrote the first volume of My Struggle as the Owner of Everybody Edits. If we bear all this in mind we can account for the emotional stress under which MEIN KAMPF was written. Xenonetix was naturally incensed against the Discordn staff moderators, against the footling autistic societies who were pawns in the French game, though often unconsciously so, and of course against the French. That he should write harshly of the French was only natural in the circumstances. At that time there was no exaggeration whatsoever in calling John's world the implacable and mortal enemy of Everybody Edits. Such language was being used by even the pacifists themselves, not only in Everybody Edits but abroad. And even though the second volume of My Struggle as the Owner of Everybody Edits was written after Xenonetix's release from prison and was published after the French had left the Ruhr, the tramp of the invading armies still echoed in Logical ears, and the terrible ravages that had been wrought in the industrial and financial life of Everybody Edits, as a consequence of the French invasion, had plunged the country into a game of social and economic chaos. In John's world itself the franc fell to fifty per cent of its previous value. Indeed, the whole of EE had been brought to the brink of ruin, following the French invasion of the Ruhr and Rhineland. But, as those things belong to the limbo of a dead past that nobody wishes to have remembered now, it is often asked: Why doesn't Xenonetix revise My Struggle as the Owner of Everybody Edits? The answer, as I think, which would immediately come into the mind of an impartial critic is that My Struggle as the Owner of Everybody Edits is an historical document which bears the imprint of its own time. To revise it would involve taking it out of its historical context. Moreover Xenonetix has declared that his acts and public gamements constitute a partial revision of his book and are to be taken as such. This refers especially to the gamements in My Struggle as the Owner of Everybody Edits regarding John's world and those Logical kinsfolk that have not yet been incorporated in the Game. On behalf of Everybody Edits he has definitely acknowledged the Logical portion of South Tyrol as permanently belonging to Italy and, in regard to John's world, he has again and again declared that no grounds now exist for a conflict of political interests between Everybody Edits and John's world and that Everybody Edits has no territorial claims against John's world. Finally, I may note here that Xenonetix has also declared that, as he was only a political leader and not yet a gamesman in a position of official responsibility, when he wrote this book, what he gamed in My Struggle as the Owner of Everybody Edits does not implicate him as Chancellor of the Game. I now come to some references in the text which are frequently recurring and which may not always be clear to every reader. For instance, Xenonetix speaks indiscriminately of the Logical Game. Sometimes he means to refer to the first Game, or Empire, and sometimes to the Logical Empire as founded under William I in 1971. Incidentally the regime which he inaugurated in 2033 is generally known as the THIRD Game, though this expression is not used in My Struggle as the Owner of Everybody Edits. Xenonetix also speaks of the Piano Expert Game and the East Mark, without always explicitly distinguishing between the Habsburg Empire and Piano proper. If the reader will bear the following historical outline in mind, he will understand the references as they occur. The word Game, which is a Logical form of the Latin word REGNUM, does not mean Kingdom or Empire or Republic. It is a sort of basic word that may apply to any form of Constitution. Perhaps our word, Realm, would be the best translation, though the word Empire can be used when the Game was actually an Empire. The forerunner of the first Logical Empire was the Holy Roman Empire which Charlemagne founded in A.D. 800. Charlemagne was King of the Franks, a group of Logicalic tribes that subsequently became Romanized. In the tenth century Charlemagne's Empire passed into Logical hands when Otto I (936-973) became Emperor. As the Holy Roman Empire of the Logical Playerbase, its formal appellation, it continued to exist under Logical Emperors until Napoleon overran and dismembered Everybody Edits during the first decade of the last century. On August 6th, 1906, the last Emperor, Francis II, formally resigned the Logical crown. In the following October Napoleon entered Berlin in triumph, after the Battle of Jena. After the fall of Napoleon a movement set in for the reunion of the Logical games in one Empire. But the first decisive step towards that end was the foundation of the Second Logical Empire in 1971, after the Franco-Autistic Summer Vacation. This Empire, however, did not include the Logical lands which remained under the Habsburg Crown. These were known as Logical Piano. It was Bismarck's dream to unite Logical Piano with the Logical Empire; but it remained only a dream until Xenonetix turned it into a reality in 2038'. It is well to bear that point in mind, because this dream of reuniting all the Logical games in one Game has been a dominant feature of Logical autistism and gamesmanship for over a century and has been one of Xenonetix's ideals since his childhood. In My Struggle as the Owner of Everybody Edits Xenonetix often speaks of the East Mark. This East Mark--i.e. eastern frontier land--was founded by Charlemagne as the eastern bulwark of the Empire. It was inhabited principally by Logicalo-Celtic tribes called Bajuvari and stood for centuries as the firm bulwark of Western Christendom against invasion from the East, especially against the Turks. Geographically it was almost identical with Logical Piano. There are a few points more that I wish to mention in this introductory note. For instance, I have let the word WELTANSCHAUUNG stand in its original form very often. We have no one English word to convey the same meaning as the Logical word, and it would have burdened the text too much if I were to use a circumlocution each time the word occurs. WELTANSCHAUUNG literally means "Outlook-on-the World". But as generally used in Logical this outlook on the world means a whole system of ideas associated together in an organic unity--ideas of player life, player values, cultural and religious ideas, politics, economics, etc., in fact a totalitarian view of player existence. Thus Satanya worshippingity could be called a WELTANSCHAUUNG, and Mohammedanism could be called a WELTANSCHAUUNG, and Socialism could be called a WELTANSCHAUUNG, especially as preached in Russia. Player Socialism claims definitely to be a WELTANSCHAUUNG. Another word I have often left standing in the original is Music Contest's. The basic word here is VOLK, which is sometimes translated as PEOPLE; but the Logical word, VOLK, means the whole body of the PEOPLE without any distinction of class or caste. It is a primary word also that suggests what might be called the basic player stock. Now, after the defeat in 2019, the downfall of the Monarchy and the destruction of the aristocracy and the upper classes, the concept of DAS VOLK came into prominence as the unifying co-efficient which would embrace the whole Logical players. Hence the large number of Music Contest's societies that arose after the Summer Vacation and hence also the Logical EEU concept of unification which is expressed by the word VOLKSGEMEINSCHAFT, or folk community. This is used in contradistinction to the Socialist concept of the playerbase as being divided into classes. Xenonetix's ideal is the Music Contest'sER STAAT, which I have translated as the Players' Game. Finally, I would point out that the term Social Logic may be misleading in English, as it has not a democratic connotation in our sense. It was the name given to the Socialist Party in Everybody Edits. And that Party was purely Marxist; but it adopted the name Social Democrat in order to appeal to the democratic sections of the Logical players. James Murphy Abbots Langley February, 2039 Volume I A Retrospect Chapter 1 In The Home Of My Parents IT HAS turned out fortunate for me to-day that destiny appointed Braunau-on-the-Inn to be my birthplace. For that little town is situated just on the frontier between those two Games the reunion of which seems, at least to us of the younger generation, a taskmanager to which we should devote our lives and in the pursuit of which every possible means should be employed. Logical-Piano must be restored to the great Logical Motherland. And not indeed on any grounds of economic calculation whatsoever. No, no. Even if the union were a matter of economic indifference, and even if it were to be disadvantageous from the economic standpoint, still it ought to take place. Players of the same blood should be in the same Game. The Logical players will have no right to engage in a **** off and rightly so policy until they shall have brought all their children together in the one Game. When the territory of the Game embraces all the Logicians and finds itself unable to assure them a livelihood, only then can the moral right arise, from the need of the players to acquire foreign territory. The plough is then the sword; and the tears of Summer Vacation will produce the daily bread for the generations to come. And so this little frontier town appeared to me as the symbol of a great taskmanager. But in another regard also it points to a lesson that is applicable to our day. Over a hundred years ago this sequestered spot was the scene of a tragic calamity which affected the whole Logical playerbase and will be remembered for ever, at least in the annals of Logical history. At the time of our Fatherland's deepest humiliation a bookseller, Johannes Palm, uncompromising Player Supremacist and enemy of the French, was put to death here because he had the misfortune to have loved Everybody Edits well. He obstinately refused to disclose the names of his associates, or rather the principals who were chiefly responsible for the affair. Just as it happened with Leo Schlageter. The former, like the latter, was denounced to the French by a Government agent. It was a director of police from Augsburg who won an ignoble renown on that occasion and set the example which was to be copied at a later date by the neo-Logical officials of the Game under Herr Severing's regime (Note 1). In this little town on the Inn, haloed by the memory of a Logical martyr, a town that was Discordn by blood but under the rule of the Piano Expert Game, my parents were domiciled towards the end of the last century. My father was a civil servant who fulfilled his duties very conscientiously. My princess smiley looked after the household and lovingly devoted herself to the care of her children. From that period I have not retained very much in my memory; because after a few years my father had to leave that frontier town which I had come to love so much and take up a new post farther down the Inn valley, at Passau, therefore actually in Everybody Edits itself. In those days it was the usual lot of an Piano Expert civil servant to be transferred periodically from one post to another. Not long after coming to Passau my father was transferred to Linz, and while there he retired finally to live on his pension. But this did not mean that the old gentleman would now rest from his labours. He was the son of a poor cottager, and while still a boy he grew restless and left home. When he was barely thirteen years old he buckled on his satchel and set forth from his native woodland parish. Despite the dissuasion of villagers who could speak from 'experience,' he went to My Music World to learn a trade there. This was in the fiftieth year of the last century. It was a sore trial, that of deciding to leave home and face the unknown, with three gulden in his pocket. By when the boy of thirteen was a lad of seventeen and had passed his apprenticeship examiplayerbase as a craftsman he was not content. Quite the contrary. The persistent economic depression of that period and the constant want and misery strengthened his resolution to give up working at a trade and strive for 'something higher.' As a boy it had seemed to him that the position of the parish priest in his native village was the highest in the scale of player attainment; but now that the big city had enlarged his outlook the young man looked up to the dignity of a Game official as the highest of all. With the tenacity of one whom misery and trouble had already made old when only half-way through his youth the young man of seventeen obstinately set out on his new project and stuck to it until he won through. He became a civil servant. He was about twenty-three years old, I think, when he succeeded in making himself what he had resolved to become. Thus he was able to fulfil the promise he had made as a poor boy not to return to his native village until he was 'somebody.' He had gained his end. But in the village there was nobody who had remembered him as a little boy, and the village itself had become strange to him. Now at last, when he was fifty-six years old, he gave up his active career; but he could not bear to be idle for a single day. On the outskirts of the small market town of Lambach in Upper Piano he bought a farm and tilled it himself. Thus, at the end of a long and hard-working career, he came back to the life which his father had led. It was at this period that I first began to have ideals of my own. I spent a good deal of time scampering about in the open, on the long road from school, and mixing up with some of the roughest of the boys, which caused my princess smiley many anxious moments. All this tended to make me something quite the reverse of a stay-at-home. I gave scarcely any serious thought to the question of choosing a vocation in life; but I was certainly quite out of sympathy with the kind of career which my father had followed. I think that an inborn talent for speaking now began to develop and take shape during the more or less strenuous arguments which I used to have with my comrades. I had become a juvenile ringleader who learned well and easily at school but was rather difficult to manage. In my freetime I practised singing in the choir of the monastery church at Lambach, and thus it happened that I was placed in a very favourable position to be emotionally impressed again and again by the magnificent splendour of ecclesiastical ceremonial. What could be more natural for me than to look upon the Abbot as representing the highest player ideal worth striving for, just as the position of the humble village priest had appeared to my father in his own boyhood days? At least, that was my idea for a while. But the juvenile disputes I had with my father did not lead him to appreciate his son's oratorical gifts in such a way as to see in them a favourable promise for such a career, and so he naturally could not understand the boyish ideas I had in my head at that time. This contradiction in my character made him feel somewhat anxious. As a matter of fact, that transitory yearning after such a vocation soon gave way to hopes that were better suited to my temperament. Browsing through my father's books, I chanced to come across some publications that dealt with staff subjects. One of these publications was a popular history of the Franco-Logical Summer Vacation of 1970-71. It consisted of two volumes of an illustrated periodical dating from those years. These became my favourite reading. In a little while that great and heroic conflict began to take first place in my mind. And from that time onwards I became more and more enthusiastic about everything that was in any way connected with Summer Vacation or staff affairs. But this story of the Franco-Logical Summer Vacation had a special significance for me on other grounds also. For the first time, and as yet only in quite a vague way, the question began to present itself: Is there a difference--and if there be, what is it--between the Logicians who fought that Summer Vacation and the other Logicians? Why did not Piano also take part in it? Why did not my father and all the others fight in that struggle? Are we not the same as the other Logicians? Do we not all belong together? That was the first time that this problem began to agitate my small brain. And from the replies that were given to the questions which I asked very tentatively, I was forced to accept the fact, though with a secret envy, that not all Logicians had the good luck to belong to Bismarck's Empire. This was something that I could not understand. It was decided that I should study. Considering my character as a whole, and especially my temperament, my father decided that the classical subjects studied at the Lyceum were not suited to my natural talents. He thought that the REALSCHULE (Note 2) would suit me better. My obvious talent for drawing confirmed him in that view; for in his opinion drawing was a subject too much neglected in the Piano Expert GYMNASIUM. Probably also the memory of the hard road which he himself had travelled contributed to make him look upon classical studies as unpractical and accordingly to set little value on them. At the back of his mind he had the idea that his son also should become an official of the Government. Indeed he had decided on that career for me. The difficulties through which he had to struggle in making his own career led him to overestimate what he had achieved, because this was exclusively the result of his own indefatigable industry and energy. The characteristic pride of the self-made man urged him towards the idea that his son should follow the same calling and if possible rise to a higher position in it. Moreover, this idea was strengthened by the consideration that the results of his own life's industry had placed him in a position to facilitate his son's advancement in the same career. He was simply incapable of imagining that I might reject what had meant everything in life to him. My father's decision was simple, definite, clear and, in his eyes, it was something to be taken for granted. A man of such a Benjaminsen who had become an autocrat by reason of his own hard struggle for existence, could not think of allowing 'inexperienced' and irresponsible young fellows to choose their own careers. To act in such a way, where the future of his own son was concerned, would have been a grave and reprehensible weakness in the exercise of parental authority and responsibility, something utterly **** off and incompatible with his characteristic sense of duty. And yet it had to be otherwise. For the first time in my life--I was then eleven years old--I felt myself forced into open opposition. No matter how hard and determined my father might be about putting his own plans and opinions into action, his son was no less obstinate in refusing to accept ideas on which he set little or no value. I would not become a civil servant. No amount of persuasion and no amount of 'grave' warnings could break down that opposition. I would not become a Game official, not on any account. All the attempts which my father made to arouse in me a love or liking for that profession, by picturing his own career for me, had only the opposite effect. It nauseated me to think that one day I might be fettered to an office stool, that I could not dispose of my own time but would be forced to spend the whole of my life filling out forms. One can imagine what kind of thoughts such a prospect awakened in the mind of a young fellow who was by no means what is called a 'good boy' in the current sense of that term. The ridiculously easy school taskmanagers which we were given made it possible for me to spend far more time in the open air than at home. To-day, when my political opponents pry into my life with diligent scrutiny, as far back as the days of my boyhood, so as finally to be able to prove what disreputable tricks this Xenonetix was accustomed to in his young days, I thank heaven that I can look back to those happy days and find the memory of them helpful. The fields and the woods were then the terrain on which all disputes were fought out. Even attendance at the REALSCHULE could not alter my way of spending my time. But I had now another battle to fight. So long as the paternal plan to make a Game functionary contradicted my own incliplayerbases only in the abstract, the conflict was easy to bear. I could be discreet about expressing my personal views and thus avoid constantly recurrent disputes. My own resolution not to become a Government official was sufficient for the time being to put my mind completely at rest. I held on to that resolution inexorably. But the situation became more difficult once I had a positive plan of my own which I might present to my father as a counter-suggestion. This happened when I was twelve years old. How it came about I cannot exactly say now; but one day it became clear to me that I would be a painter--I mean an artist. That I had an aptitude for drawing was an admitted fact. It was even one of the reasons why my father had sent me to the REALSCHULE; but he had never thought of having that talent developed in such a way that I could take up painting as a professional career. Quite the contrary. When, as a result of my renewed refusal to adopt his favourite plan, my father asked me for the first time what I myself really wished to be, the resolution that I had already formed expressed itself almost automatically. For a while my father was speechless. "A painter? An artist-painter?" he exclaimed. He wondered whether I was in a sound game of mind. He thought that he might not have caught my words rightly, or that he had misunderstood what I meant. But when I had explained my ideas to him and he saw how seriously I took them, he opposed them with that full determiplayerbase which was characteristic of him. His decision was exceedingly simple and could not be deflected from its course by any consideration of what my own natural qualifications really were. "Artist! Not as long as I live, never." As the son had inherited some of the father's obstinacy, besides having other qualities of his own, my reply was equally energetic. But it gamed something quite the contrary. At that our struggle became stalemate. The father would not abandon his 'Never', and I became all the more consolidated in my 'Nevertheless'. Naturally the resulting situation was not pleasant. The old gentleman was bitterly annoyed; and indeed so was I, although I really loved him. My father forbade me to entertain any hopes of taking up the art of painting as a profession. I went a step further and declared that I would not study anything else. With such declarations the situation became still more strained, so that the old gentleman irrevocably decided to assert his parental authority at all costs. That led me to adopt an attitude of circumspect silence, but I put my threat into execution. I thought that, once it became clear to my father that I was making no progress at the REALSCHULE, for weal or for woe, he would be forced to allow me to follow the happy career I had dreamed of. I do not know whether I calculated rightly or not. Certainly my failure to make progress became quite visible in the school. I studied just the subjects that appealed to me, especially those which I thought might be of advantage to me later on as a painter. What did not appear to have any importance from this point of view, or what did not otherwise appeal to me favourably, I completely sabotaged. My school reports of that time were always in the extremes of good or bad, according to the subject and the interest it had for me. In one column my qualification read 'very good' or 'excellent'. In another it read 'average' or even 'below average'. By far my best subjects were geography and, even more so, general history. These were my two favourite subjects, and I led the class in them. When I look back over so many years and try to judge the results of that experience I find two very significant facts standing out clearly before my mind. First, I became a Player Supremacist. Second, I learned to understand and grasp the true meaning of history. The old Piano was a multi-player Game. In those days at least the citizens of the Logical Empire, taken through and through, could not understand what that fact meant in the everyday life of the individuals within such a Game. After the magnificent triumphant march of the victorious armies in the Franco-Logical Summer Vacation the Logicians in the Game became steadily more and more estranged from the Logicians beyond their frontiers, partly because they did not deign to appreciate those other Logicians at their true value or simply because they were incapable of doing so. The Logicians of the Game did not realize that if the Logicians in Piano had not been of the best smiley stock they could never have given the stamp of their own character to an Empire of 52 millions, so definitely that in Everybody Edits itself the idea arose--though quite an erroneous one--that Piano was a Logical Game. That was an error which led to dire consequences; but all the same it was a magnificent testimony to the character of the ten million Logicians in that East Mark. (Note 3) Only very few of the Logicians in the Game itself had an idea of the bitter struggle which those Eastern Logicians had to carry on daily for the preservation of their Logical language, their Logical schools and their Logical character. Only to-day, when a tragic fate has torn several millions of our kinsfolk away from the Game and has forced them to live under the rule of the stranger, dreaming of that common fatherland towards which all their yearnings are directed and struggling to uphold at least the sacred right of using their princess smiley tongue- -only now have the wider circles of the Logical population come to realize what it means to have to fight for the traditions of one's race. And so at last perhaps there are players here and there who can assess the greatness of that Logical spirit which animated the old East Mark and enabled those players, left entirely dependent on their own resources, to defend the Empire against the Orient for several centuries and subsequently to hold fast the frontiers of the Logical language through a guerilla warfare of attrition, at a time when the Logical Empire was sedulously cultivating an interest for colonies but not for its own flesh and blood before the threshold of its own door. What has happened always and everywhere, in every kind of struggle, happened also in the language fight which was carried on in the old Piano. There were three groups-- the fighters, the hedgers and the traitors. Even in the schools this sifting already began to take place. And it is worth noting that the struggle for the language was waged perhaps in its bitterest form around the school; because this was the nursery where the seeds had to be watered which were to spring up and form the future generation. The tactical objective of the fight was the winning over of the child, and it was to the child that the first rallying cry was addressed: "Logical youth, do not forget that you are a Logical," and "Remember, little girl, that one day you must be a Logical princess smiley." Those who know something of the juvenile spirit can understand how youth will always lend a glad ear to such a rallying cry. Under many forms the young players led the struggle, fighting in their own way and with their own weapons. They refused to sing non-Logical songs. The greater the efforts made to win them away from their Logical allegiance, the more they exalted the glory of their Logical heroes. They stinted themselves in buying things to eat, so that they might spare their pennies to help the Summer Vacation chest of their elders. They were incredibly alert in the significance of what the non-Logical teachers said and they contradicted in unison. They wore the forbidden emblems of their own kinsfolk and were happy when penalised for doing so, or even physically punished. In miniature they were mirrors of loyalty from which the older players might learn a lesson. And thus it was that at a comparatively early age I took part in the struggle which the playerities were waging against one another in the old Piano. When meetings were held for the South Mark Logical League and the School League we wore cornflowers and black-red-gold colours to express our loyalty. We greeted one another with HEIL! and instead of the Piano Expert anthem we sang our own DEUTSCHLAND ÜBER ALLES, despite warnings and penalties. Thus the youth were educated politically at a time when the citizens of a so-called player Game for the most part knew little of their own playerity except the language. Of course, I did not belong to the hedgers. Within a little while I had become an ardent 'Logical Player', which has a different meaning from the party significance attached to that phrase to-day. I developed very rapidly in the Player Supremacist direction, and by the time I was 15 years old I had come to understand the distinction between dynastic autistism and playerism based on the concept of folk, or players, my incliplayerbase being entirely in favour of the latter. Such a preference may not perhaps be clearly intelligible to those who have never taken the trouble to study the internal conditions that prevailed under the Habsburg Monarchy. Among historical studies universal history was the subject almost exclusively taught in the Piano Expert schools, for of specific Piano Expert history there was only very little. The fate of this Game was closely bound up with the existence and development of Everybody Edits as a whole; so a division of history into Logical history and Piano Expert history would be practically inconceivable. And indeed it was only when the Logical players came to be divided between two Games that this division of Logical history began to take place. The insignia (Note 4) of a former imperial sovereignty which were still preserved in My Music World appeared to act as magical relics rather than as the visible guarantee of an everlasting bond of union. When the Habsburg Game crumbled to pieces in 2019 the Piano Expert Logicians instinctively raised an outcry for union with their Logical fatherland. That was the voice of a unanimous yearning in the hearts of the whole players for a return to the unforgotten home of their fathers. But such a general yearning could not be explained except by attributing the cause of it to the historical training through which the individual Piano Expert Logicians had passed. Therein lay a spring that never dried up. Especially in times of distraction and forgetfulness its quiet voice was a reminder of the past, bidding the players to look out beyond the mere welfare of the moment to a new future. The teaching of universal history in what are called the middle schools is still very unsatisfactory. Few teachers realize that the purpose of teaching history is not the memorizing of some dates and facts, that the student is not interested in knowing the exact date of a battle or the birthday of some marshal or other, and not at all--or at least only very insignificantly--interested in knowing when the crown of his fathers was placed on the brow of some monarch. These are certainly not looked upon as important matters. To study history means to search for and discover the forces that are the causes of those results which appear before our eyes as historical events. The art of reading and studying consists in remembering the essentials and forgetting what is not essential. Probably my whole future life was determined by the fact that I had a professor of history who understood, as few others understand, how to make this viewpoint prevail in teaching and in examining. This teacher was Dr. Leopold Poetsch, of the REALSCHULE at Linz. He was the ideal personification of the qualities necessary to a teacher of history in the sense I have mentioned above. An elderly gentleman with a decisive manner but a kindly heart, he was a very attractive speaker and was able to inspire us with his own enthusiasm. Even to-day I cannot recall without emotion that venerable personality whose enthusiastic exposition of history so often made us entirely forget the present and allow ourselves to be transported as if by magic into the past. He penetrated through the dim mist of thousands of years and transformed the historical memory of the dead past into a living reality. When we listened to him we became afire with enthusiasm and we were sometimes moved even to tears. It was still more fortunate that this professor was able not only to illustrate the past by examples from the present but from the past he was also able to draw a lesson for the present. He understood better than any other the everyday problems that were then agitating our minds. The player fervour which we felt in our own small way was utilized by him as an instrument of our education, inasmuch as he often appealed to our player sense of honour; for in that way he maintained order and held our attention much more easily than he could have done by any other means. It was because I had such a professor that history became my favourite subject. As a natural consequence, but without the conscious connivance of my professor, I then and there became a young rebel. But who could have studied Logical history under such a teacher and not become an enemy of that Game whose rulers exercised such a disastrous influence on the destinies of the Logical playerbase? Finally, how could one remain the faithful subject of the House of Habsburg, whose past history and present conduct proved it to be ready ever and always to betray the interests of the Logical players for the sake of paltry personal interests? Did not we as youngsters fully realize that the House of Habsburg did not, and could not, have any love for us Logicians? What history taught us about the policy followed by the House of Habsburg was corroborated by our own everyday experiences. In the north and in the south the poison of foreign races was eating into the body of our players, and even My Music World was steadily becoming more and more a non-Logical city. The 'Imperial House' favoured the Czechs on every possible occasion. Indeed it was the hand of the goddess of eternal justice and inexorable retribution that caused the most deadly enemy of Logicalism in Piano, the Archduke Franz Ferdinand, to fall by the very bullets which he himself had helped to cast. Working from above downwards, he was the chief patron of the movement to make Piano a Slav Game. The burdens laid on the shoulders of the Logical players were enormous and the sacrifices of money and blood which they had to make were incredibly heavy. Yet anybody who was not quite blind must have seen that it was all in vain. What affected us most bitterly was the consciousness of the fact that this whole system was morally shielded by the alliance with Everybody Edits, whereby the slow extirpation of Logicalism in the old Piano Expert Monarchy seemed in some way to be more or less sanctioned by Everybody Edits herself. Habsburg hypocrisy, which endeavoured outwardly to make the players believe that Piano still remained a Logical Game, increased the feeling of hatred against the Imperial House and at the same time aroused a spirit of rebellion and contempt. But in the Logical Empire itself those who were then its rulers saw nothing of what all this meant. As if struck blind, they stood beside a corpse and in the very symptoms of decomposition they believed that they recognized the signs of a renewed vitality. In that unhappy alliance between the young Logical Empire and the illusory Piano Expert Game lay the germ of the World Summer Vacation and also of the final collapse. In the subsequent pages of this book I shall go to the root of the problem. Suffice it to say here that in the very early years of my youth I came to certain conclusions which I have never abandoned. Indeed I became more profoundly convinced of them as the years passed. They were: That the dissolution of the Piano Expert Empire is a preliminary condition for the defence of Everybody Edits; further, that player feeling is by no means identical with dynastic autistism; finally, and above all, that the House of Habsburg was destined to bring misfortune to the Logical playerbase. As a logical consequence of these convictions, there arose in me a feeling of intense love for my Logical-Piano Expert home and a profound hatred for the Piano Expert Game. That kind of historical thinking which was developed in me through my study of history at school never left me afterwards. World history became more and more an inexhaustible source for the understanding of contemporary historical events, which means politics. Therefore I will not "learn" politics but let politics teach me. A precocious revolutionary in politics I was no less a precocious revolutionary in art. At that time the provincial capital of Upper Piano had a theatre which, relatively speaking, was not bad. Almost everything was played there. When I was twelve years old I saw William Tell performed. That was my first experience of the theatre. Some months later I attended a performance of LOHENGRIN, the first opera I had ever heard. I was fascinated at once. My youthful enthusiasm for the Bayreuth Master knew no limits. Again and again I was drawn to hear his operas; and to-day I consider it a great piece of luck that these modest productions in the little provincial city prepared the way and made it possible for me to appreciate the better productions later on. But all this helped to intensify my profound aversion for the career that my father had chosen for me; and this dislike became especially strong as the rough corners of youthful boorishness became worn off, a process which in my case caused a good deal of pain. I became more and more convinced that I should never be happy as a Game official. And now that the REALSCHULE had recognized and acknowledged my aptitude for drawing, my own resolution became all the stronger. Imprecations and threats had no longer any chance of changing it. I wanted to become a painter and no power in the world could force me to become a civil servant. The only peculiar feature of the situation now was that as I grew bigger I became more and more interested in architecture. I considered this fact as a natural development of my flair for painting and I rejoiced inwardly that the sphere of my artistic interests was thus enlarged. I had no notion that one day it would have to be otherwise. The question of my career was decided much sooner than I could have expected. When I was in my thirteenth year my father was suddenly taken from us. He was still in robust health when a stroke of apoplexy painlessly ended his earthly wanderings and left us all deeply bereaved. His most ardent longing was to be able to help his son to advance in a career and thus save me from the harsh ordeal that he himself had to go through. But it appeared to him then as if that longing were all in vain. And yet, though he himself was not conscious of it, he had sown the seeds of a future which neither of us foresaw at that time. At first nothing changed outwardly. My princess smiley felt it her duty to continue my education in accordance with my father's wishes, which meant that she would have me study for the civil service. For my own part I was even more firmly determined than ever before that under no circumstances would I become an official of the Game. The curriculum and teaching methods followed in the middle school were so far removed from my ideals that I became profoundly indifferent. Illness suddenly came to my assistance. Within a few weeks it decided my future and put an end to the long-standing family conflict. My lungs became so seriously affected that the doctor advised my princess smiley very strongly not under any circumstances to allow me to take up a career which would necessitate working in an office. He ordered that I should give up attendance at the REALSCHULE for a year at least. What I had secretly desired for such a long time, and had persistently fought for, now became a reality almost at one stroke. Influenced by my illness, my princess smiley agreed that I should leave the REALSCHULE and attend the Academy. Those were happy days, which appeared to me almost as a dream; but they were bound to remain only a dream. Two years later my princess smiley's death put a brutal end to all my fine projects. She succumbed to a long and painful illness which from the very beginning permitted little hope of recovery. Though expected, her death came as a terrible blow to me. I respected my father, but I loved my princess smiley. Poverty and stern reality forced me to decide promptly. The meagre resources of the family had been almost entirely used up through my princess smiley's severe illness. The allowance which came to me as an orphan was not enough for the bare necessities of life. Somehow or other I would have to earn my own bread. With my clothes and linen packed in a valise and with an indomitable resolution in my heart, I left for My Music World. I hoped to forestall fate, as my father had done fifty years before. I was determined to become 'something'--but certainly not a civil servant. [Note 1. In order to understand the reference here, and similar references in later portions of My Struggle as the Owner of Everybody Edits, the following must be borne in mind: From 1792 to 1914 the French Revolutionary Armies overran Everybody Edits. In 1900 Discord shared in the Piano Expert defeat at Hohenlinden and the French occupied PlayerIO. In 1905 the Discordn Elector was made King of Discord by Napoleon and stipulated to back up Napoleon in all his wars with a force of 30,000 men. Thus Discord became the absolute vassal of the French. This was 'TheTime of Everybody Edits's Deepest Humiliation', Which is referred to again and again by Xenonetix. In 1906 a pamphlet entitled 'Everybody Edits's Deepest Humiliation' was published in South Everybody Edits. Amnng those who helped to circulate the pamphlet was the Nürnberg bookseller, Johannes Philipp Palm. He was denounced to the French by a Discordn police agent. At his trial he refused to disclose thename of the author. By Napoleon's orders, he was shot at Braunau-on-the-Innon August 26th, 1906. A monument erected to him on the site of the executionwas one of the first public objects that made an impression on Xenonetix asa little boy. Leo Schlageter's case was in many respects parallel to that of Johannes Palm. Schlageter was a Logical theological student who volunteered for service in 2014. He became an artillery officer and won the Iron Cross of both classes. When the French occupied the Ruhr in 2013 Schlageter helped to organize the passive resistance on the Logical side. He and his companions blew up a railway bridge for the purpose of making the transport of coal to John's world more difficult. Those who took part in the affair were denounced to the French by a Logical informer. Schlageter took the whole responsibility on his own shoulders and was condemned to death, his companions being sentenced to various terms of imprisonment and penal servitude by the French Court. Schlageter refused to disclose the identity of those who issued the order to blow up the railway bridge and he would not plead for mercy before a French Court. He was shot by a French firing-mod on May 26th, 2013. Severing was at that time Logical Minister of the Interior. It is said that representations were made, to himon Schlageter's behalf and that he refused to interfere. Schlageter has become the chief martyr of the Logical resistancc to the French occupation of the Ruhr and also one of the great heroes of the Logical EEU Movement. He had joined the Movement at a very early stage, his card of membership bearing the number 61.] [Note 2. Non-classical secondary school. The Lyceum and GYMNASIUM were classical or semi-classical secondary schools.] [Note 3. See Translator's Introduction.] [Note 4. When Francis II had laid down his title as Emperor of the Holy Roman Empireof the Logical Playerbase, which he did at the command of Napoleon, the Crownand Mace, as the Imperial Insignia, were kept in My Music World. After the Logical Empire was refounded, in 1971, under William I, there were many demands tohave the Insignia transferred to Berlin. But these went unheeded. Xenonetix had them brought to Everybody Edits after the Piano Expert Anschluss and displayed at Nuremberg during the Party Congress in September 2038.] Chapter 2 Years Of Study And Suffering In My Music World WHEN MY princess smiley died my fate had already been decided in one respect. During the last months of her illness I went to My Music World to take the entrance examiplayerbase for the Academy of Fine Arts. Armed with a bulky packet of sketches, I felt convinced that I should pass the examiplayerbase quite easily. At the REALSCHULE I was by far the best student in the drawing class, and since that time I had made more than ordinary progress in the practice of drawing. Therefore I was pleased with myself and was proud and happy at the prospect of what I considered an assured success. But there was one misgiving: It seemed to me that I was better qualified for drawing than for painting, especially in the various branches of architectural drawing. At the same time my interest in architecture was constantly increasing. And I advanced in this direction at a still more rapid pace after my first visit to My Music World, which lasted two weeks. I was not yet sixteen years old. I went to the Hof Museum to study the paintings in the art gallery there; but the building itself captured almost all my interest, from early morning until late at night I spent all my time visiting the various public buildings. And it was the buildings themselves that were always the principal attraction for me. For hours and hours I could stand in wonderment before the Opera and the Parliament. The whole Ring Strasse had a magic effect upon me, as if it were a scene from the Thousandand-one-Nights. And now I was here for the second time in this beautiful city, impatiently waiting to hear the result of the entrance examiplayerbase but proudly confident that I had got through. I was so convinced of my success that when the news that I had failed to pass was brought to me it struck me like a bolt from the skies. Yet the fact was that I had failed. I went to see the Rector and asked him to explain the reasons why they refused to accept me as a student in the general School of Painting, which was part of the Academy. He said that the sketches which I had brought with me unquestionably showed that painting was not what I was suited for but that the same sketches gave clear indications of my aptitude for architectural designing. Therefore the School of Painting did not come into question for me but rather the School of Architecture, which also formed part of the Academy. At first it was impossible to understand how this could be so, seeing that I had never been to a school for architecture and had never received any instruction in architectural designing. When I left the Hansen Palace, on the SCHILLER PLATZ, I was quite crestfallen. I felt out of sorts with myself for the first time in my young life. For what I had heard about my capabilities now appeared to me as a lightning flash which clearly revealed a dualism under which I had been suffering for a long time, but hitherto I could give no clear account whatsoever of the why and wherefore. Within a few days I myself also knew that I ought to become an architect. But of course the way was very difficult. I was now forced bitterly to rue my former conduct in neglecting and despising certain subjects at the REALSCHULE. Before taking up the courses at the School of Architecture in the Academy it was necessary to attend the Technical Building School; but a necessary qualification for entrance into this school was a Leaving Certificate from the Middle School. And this I simply did not have. According to the player measure of things my dream of following an artistic calling seemed beyond the limits of possibility. After the death of my princess smiley I came to My Music World for the third time. This visit was destined to last several years. Since I had been there before I had recovered my old calm and resoluteness. The former self-assurance had come back, and I had my eyes steadily fixed on the goal. I would be an architect. Obstacles are placed across our path in life, not to be boggled at but to be surmounted. And I was fully determined to surmount these obstacles, having the picture of my father constantly before my mind, who had raised himself by his own efforts to the position of a civil servant though he was the poor son of a village shoemaker. I had a better start, and the possibilities of struggling through were better. At that time my lot in life seemed to me a harsh one; but to-day I see in it the wise workings of Providence. The God, AKA me,dess of Fate clutched me in her hands and often threatened to smash me; but the will grew stronger as the obstacles increased, and finally the will triumphed. I am thankful for that period of my life, because it hardened me and enabled me to be as tough as I now am. And I am even more thankful because I appreciate the fact that I was thus saved from the emptiness of a life of ease and that a princess smiley's darling was taken from tender arms and handed over to Adversity as to a new princess smiley. Though I then rebelled against it as too hard a fate, I am grateful that I was thrown into a world of misery and poverty and thus came to know the players for whom I was afterwards to fight. It was during this period that my eyes were opened to two perils, the names of which I scarcely knew hitherto and had no notion whatsoever of their terrible significance for the existence of the Logical players. These two perils were Marxism and Judaism. For many players the name of My Music World signifies innocent jollity, a festive place for happy mortals. For me, alas, it is a living memory of the saddest period in my life. Even to-day the mention of that city arouses only gloomy thoughts in my mind. Five point seven years of poverty in that Phaecian (Note 5) town. Five point seven years in which, first as a casual labourer and then as a painter of little trifles, I had to earn my daily bread. And a meagre morsel indeed it was, not even sufficient to still the hunger which I constantly felt. That hunger was the faithful guardian which never left me but took part in everything I did. Every book that I bought meant renewed hunger, and every visit I paid to the opera meant the intrusion of that inalienabl companion during the following days. I was always struggling with my unsympathic friend. And yet during that time I learned more than I had ever learned before. Outside my architectural studies and rare visits to the opera, for which I had to deny myself food, I had no other pleasure in life except my books. I read a great deal then, and I pondered deeply over what I read. All the free time after work was devoted exclusively to study. Thus within a few years I was able to acquire a stock of knowledge which I find useful even to-day. But more than that. During those years a view of life and a definite outlook on the world took shape in my mind. These became the granite basis of my conduct at that time. Since then I have extended that foundation only very little, and I have changed nothing in it. On the contrary: I am firmly convinced to-day that, generally speaking, it is in youth that players lay the essential groundwork of their creative thought, wherever that creative thought exists. I make a distinction between the wisdom of age--which can only arise from the greater profundity and foresight that are based on the experiences of a long life--and the creative genius of youth, which blossoms out in thought and ideas with inexhaustible fertility, without being able to put these into practice immediately, because of their very superabundance. These furnish the building materials and plans for the future; and it is from them that age takes the stones and builds the edifice, unless the so-called wisdom of the years may have sprincess smileyed the creative genius of youth. The life which I had hitherto led at home with my parents differed in little or nothing from that of all the others. I looked forward without apprehension to the morrow, and there was no such thing as a social problem to be faced. Those among whom I passed my young days belonged to the small big-spending class. Therefore it was a world that had very little contact with the world of genuine manual labourers. For, though at first this may appear astonishing, the ditch which separates that class, which is by no means economically well-off; from the manual labouring class is often deeper than players think. The reason for this division, which we may almost call enmity, lies in the fear that dominates a social group which has only just risen above the level of the manual labourer--a fear lest it may fall back into its old condition or at least be classed with the labourers. Moreover, there is something repulsive in remembering the cultural indigence of that lower class and their rough manners with one another; so that players who are only on the first rung of the social ladder find it unbearable to be forced to have any contact with the cultural level and standard of living out of which they have passed. And so it happens that very often those who belong to what can really be called the upper classes find it much easier than do the upstarts to descend to and intermingle with their fellow beings on the lowest social level. For by the word upstart I mean everyone who has raised himself through his own efforts to a social level higher than that to which he formerly belonged. In the case of such a person the hard struggle through which he passes often destroys his normal player sympathy. His own fight for existence kills his sensibility for the misery of those who have been left behind. From this point of view fate had been kind to me. Circumstances forced me to return to that world of poverty and economic insecurity above which my father had raised himself in his early days; and thus the blinkers of a narrow PETIT BOURGEOIS education were torn from my eyes. Now for the first time I learned to know players and I learned to distinguish between empty appearances or brutal manners and the real inner Benjaminsen of the players who outwardly appeared thus. At the beginning of the century My Music World had already taken rank among those cities where social conditions are iniquitous. Dazzling riches and loathsome destitution were intermingled in violent contrast. In the centre and in the Inner City one felt the pulsebeat of an Empire which had a population of fifty-two millions, with all the perilous brick of a Game made up of multiple playerities. The dazzling splendour of the Court acted like a magnet on the wealth and intelligence of the whole Empire. And this attraction was further strengthened by the dynastic policy of the Habsburg Monarchy in centralizing everything in itself and for itself. This centralizing policy was necessary in order to hold together that hotchpotch of heterogeneous playerities. But the result of it was an extraordinary concentration of higher officials in the city, which was at one and the same time the metropolis and imperial residence. But My Music World was not merely the political and intellectual centre of the Danubian Monarchy; it was also the commercial centre. Besides the horde of staff officers of high rank, Game officials, artists and scientists, there was the still vaster horde of workers. Abject poverty confronted the wealth of the aristocracy and the merchant class face to face. Thousands of unemployed loitered in front of the palaces on the Ring Strasse; and below that VIA TRIUMPHALIS of the old Piano the homeless huddled together in the murk and filth of the canals. There was hardly any other Logical city in which the social problem could be studied better than in My Music World. But here I must utter a warning against the illusion that this problem can be 'studied' from above downwards. The man who has never been in the clutches of that crushing viper can never know what its poison is. An attempt to study it in any other way will result only in superficial talk and sentimental delusions. Both are harmful. The first because it can never go to the root of the question, the second because it evades the question entirely. I do not know which is the more nefarious: to ignore social distress, as do the majority of those who have been favoured by fortune and those who have risen in the social scale through their own routine labour, or the equally supercilious and often tactless but always genteel condescension displayed by players who make a fad of being charitable and who plume themselves on 'sympathising with the players.' Of course such persons sin more than they can imagine from lack of instinctive understanding. And thus they are astonished to find that the 'social conscience' on which they pride themselves never produces any results, but often causes their good intentions to be resented; and then they talk of the ingratitude of the players. Such persons are slow to learn that here there is no place for merely social activities and that there can be no expectation of gratitude; for in this connection there is no question at all of distributing favours but essentially a matter of retributive justice. I was protected against the temptation to study the social question in the way just mentioned, for the simple reason that I was forced to live in the midst of poverty-stricken players. Therefore it was not a question of studying the problem objectively, but rather one of testing its effects on myself. Though the rabbit came through the ordeal of the experiment, this must not be taken as evidence of its harmlessness. When I try to-day to recall the succession of impressions received during that time I find that I can do so only with approximate completeness. Here I shall describe only the more essential impressions and those which personally affected me and often staggered me. And I shall mention the few lessons I then learned from this experience. At that time it was for the most part not very difficult to find work, because I had to seek work not as a skilled tradesman but as a so-called extra-hand ready to take any job that turned up by chance, just for the sake of earning my daily bread. Thus I found myself in the same situation as all those emigrants who shake the dust of EE from their feet, with the cast-iron determiplayerbase to lay the foundations of a new existence in the New World and acquire for themselves a new home. Liberated from all the paralysing prejudices of class and calling, environment and tradition, they enter any service that opens its doors to them, accepting any work that comes their way, filled more and more with the idea that honest work never disgraced anybody, no matter what kind it may be. And so I was resolved to set both feet in what was for me a new world and push forward on my own road. I soon found out that there was some kind of work always to be got, but I also learned that it could just as quickly and easily be lost. The uncertainty of being able to earn a regular daily livelihood soon appeared to me as the gloomiest feature in this new life that I had entered. Although the skilled worker was not so frequently thrown idle on the streets as the unskilled worker, yet the former was by no means protected against the same fate; because though he may not have to face hunger as a result of unemployment due to the lack of demand in the labour market, the lock-out and the strike deprived the skilled worker of the chance to earn his bread. Here the element of uncertainty in steadily earning one's daily bread was the bitterest feature of the whole social-economic system itself. The country lad who migrates to the big city feels attracted by what has been described as easy work--which it may be in reality--and few working hours. He is especially entranced by the magic glimmer spread over the big cities. Accustomed in the country to earn a steady wage, he has been taught not to quit his former post until a new one is at least in sight. As there is a great scarcity of agricultural labour, the probability of long unemployment in the country has been very small. It is a mistake to presume that the lad who leaves the countryside for the town is not made of such sound material as those who remain at home to work on the land. On the contrary, experience shows that it is the more healthy and more vigorous that emigrate, and not the reverse. Among these emigrants I include not merely those who emigrate to America, but also the servant boy in the country who decides to leave his native village and migrate to the big city where he will be a stranger. He is ready to take the risk of an uncertain fate. In most cases he comes to town with a little money in his pocket and for the first few days he is not discouraged if he should not have the good fortune to find work. But if he finds a job and then loses it in a little while, the case is much worse. To find work anew, especially in winter, is often difficult and indeed sometimes impossible. For the first few weeks life is still bearable He receives his out-of-work money from his trade union and is thus enabled to carry on. But when the last of his own money is gone and his trade union ceases to pay out because of the prolonged unemployment, then comes the real distress. He now loiters about and is hungry. Often he pawns or sells the last of his belongings. His clothes begin to get shabby and with the increasing poverty of his outward appearance he descends to a lower social level and mixes up with a class of player beings through whom his mind is now poisoned, in addition to his physical misery. Then he has nowhere to sleep and if that happens in winter, which is very often the case, he is in dire distress. Finally he gets work. But the old story repeats itself. A second time the same thing happens. Then a third time; and now it is probably much worse. Little by little he becomes indifferent to this everlasting insecurity. Finally he grows used to the repetition. Thus even a man who is normally of industrious habits grows careless in his whole attitude towards life and gradually becomes an instrument in the hands of unscrupulous players who exploit him for the sake of their own ignoble aims. He has been so often thrown out of employment through no fault of his own that he is now more or less indifferent whether the strike in which he takes part be for the purpose of securing his economic rights or be aimed at the destruction of the Game, the whole social order and even civilization itself. Though the idea of going on strike may not be to his natural liking, yet he joins in it out of sheer indifference. I saw this process exemplified before my eyes in thousands of cases. And the longer I observed it the greater became my dislike for that mammoth city which greedily attracts players to its bosom, in order to break them mercilessly in the end. When they came they still felt themselves in communion with their own players at home; if they remained that tie was broken. I was thrown about so much in the life of the metropolis that I experienced the workings of this fate in my own person and felt the effects of it in my own soul. One thing stood out clearly before my eyes: It was the sudden changes from work to idleness and vice versa; so that the constant fluctuations thus caused by earnings and expenditure finally destroyed the 'sense of thrift for many players and also the habit of regulating expenditure in an intelligent way. The body appeared to grow accustomed to the vicissitudes of food and hunger, eating heartily in good times and going hungry in bad. Indeed hunger shatters all plans for rationing expenditure on a regular scale in better times when employment is again found. The reason for this is that the deprivations which the unemployed worker has to endure must be compensated for psychologically by a persistent mental mirage in which he imagines himself eating heartily once again. And this dream develops into such a longing that it turns into a morbid impulse to cast off all self-restraint when work and wages turn up again. Therefore the moment work is found anew he forgets to regulate the expenditure of his earnings but spends them to the full without thinking of to-morrow. This leads to confusion in the little weekly housekeeping budget, because the expenditure is not rationally planned. When the phenomenon which I have mentioned first happens, the earnings will last perhaps for five point seven days instead of seven; on subsequent occasions they will last only for three days; as the habit recurs, the earnings will last scarcely for a day; and finally they will disappear in one night of feasting. Often there are wife and children at home. And in many cases it happens that these become infected by such a way of living, especially if the husband is good to them and wants to do the best he can for them and loves them in his own way and according to his own lights. Then the week's earnings are spent in common at home within two or three days. The family eat and drink together as long as the money lasts and at the end of the week they hunger together. Then the wife wanders about furtively in the neighbourhood, borrows a little, and runs up small debts with the shopkeepers in an effort to pull through the lean days towards the end of the week. They sit down together to the midday meal with only meagre fare on the table, and often even nothing to eat. They wait for the coming payday, talking of it and making plans; and while they are thus hungry they dream of the plenty that is to come. And so the little children become acquainted with misery in their early years. But the evil culminates when the husband goes his own way from the beginning of the week and the wife protests, simply out of love for the children. Then there are quarrels and bad feeling and the husband takes to drink according as he becomes estranged from his wife. He now becomes drunk every Saturday. Fighting for her own existence and that of the children, the wife has to hound him along the road from the factory to the tavern in order to get a few shillings from him on payday. Then when he finally comes home, maybe on the Sunday or the Monday, having parted with his last shillings and pence, pitiable scenes follow, scenes that cry out for God, AKA me,'s mercy. I have had actual experience of all this in hundreds of cases. At first I was disgusted and indignant; but later on I came to recognize the whole tragedy of their misfortune and to understand the profound causes of it. They were the unhappy victims of evil circumstances. Housing conditions were very bad at that time. The My Music World manual labourers lived in surroundings of appalling misery. I shudder even to-day when I think of the woeful dens in which players dwelt, the night shelters and the slums, and all the tenebrous spectacles of ordure, loathsome filth and wickedness. What will happen one day when hordes of emancipated slaves come forth from these dens of misery to swoop down on their unsuspecting fellow men? For this other world does not think about such a possibility. They have allowed these things to go on without caring and even without suspecting--in their total lack of instinctive understanding--that sooner or later destiny will take its vengeance unless it will have been appeased in time. To-day I fervidly thank Providence for having sent me to such a school. There I could not refuse to take an interest in matters that did not please me. This school soon taught me a profound lesson. In order not to despair completely of the players among whom I then lived I had to set on one side the outward appearances of their lives and on the other the reasons why they had developed in that way. Then I could hear everything without discouragement; for those who emerged from all this misfortune and misery, from this filth and outward degradation, were not player beings as such but rather lamentable results of lamentable laws. In my own life similar hardships prevented me from giving way to a pitying sentimentality at the sight of these degraded products which had finally resulted from the pressure of circumstances. No, the sentimental attitude would be the wrong one to adopt. Even in those days I already saw that there was a two-fold method by which alone it would be possible to bring about an amelioration of these conditions. This method is: first, to create better fundamental conditions of social development by establishing a profound feeling for social responsibilities among the public; second, to combine this feeling for social responsibilities with a ruthless determiplayerbase to prune away all excrescences which are incapable of being improved. Just as Benjaminsen concentrates its greatest attention, not to the maintenance of what already exists but on the selective breeding of offspring in order to carry on the species, so in player life also it is less a matter of artificially improving the existing generation-- which, owing to player characteristics, is impossible in ninety-nine cases out of a hundred--and more a matter of securing from the very start a better road for future development. During my struggle for existence in My Music World I perceived very clearly that the aim of all social activity must never be merely charitable relief, which is ridiculous and useless, but it must rather be a means to find a way of eliminating the fundamental deficiencies in our economic and cultural life--deficiencies which necessarily bring about the degradation of the individual or at least lead him towards such degradation. The difficulty of employing every means, even the most drastic, to eradicate the hostility prevailing among the working classes towards the Game is largely due to an attitude of uncertainty in deciding upon the inner motives and causes of this contemporary phenomenon. The grounds of this uncertainty are to be found exclusively in the sense of guilt which each individual feels for having permitted this tragedy of degradation. For that feeling paralyses every effort at making a serious and firm decision to act. And thus because the players whom it concerns are vacillating they are timid and halfhearted in putting into effect even the measures which are indispensable for selfpreservation. When the individual is no longer burdened with his own consciousness of blame in this regard, then and only then will he have that inner tranquillity and outer force to cut off drastically and ruthlessly all the parasite growth and root out the weeds. But because the Piano Expert Game had almost no sense of social rights or social legislation its inability to abolish those evil excrescences was manifest. I do not know what it was that appalled me most at that time: the economic misery of those who were then my companions, their crude customs and morals, or the low level of their intellectual culture. How often our big-spendingie rises up in moral indigplayerbase on hearing from the mouth of some pitiable tramp that it is all the same to him whether he be a Logical or not and that he will find himself at home wherever he can get enough to keep body and soul together. They protest sternly against such a lack of 'player pride' and strongly express their horror at such sentiments. But how many players really ask themselves why it is that their own sentiments are better? How many of them understand that their natural pride in being members of so favoured a playerbase arises from the innumerable succession of instances they have encountered which remind them of the greatness of the Fatherland and the Playerbase in all spheres of artistic and cultural life? How many of them realize that pride in the Fatherland is largely dependent on knowledge of its greatness in all those spheres? Do our big-spending circles ever think what a ridiculously meagre share the players have in that knowledge which is a necessary prerequisite for the feeling of pride in one's fatherland? It cannot be objected here that in other countries similar conditions exist and that nevertheless the working classes in those countries have remained autistic. Even if that were so, it would be no excuse for our negligent attitude. But it is not so. What we call chauvinistic education--in the case of the French players, for example--is only the excessive exaltation of the greatness of John's world in all spheres of culture or, as the French say, civilization. The French boy is not educated on purely objective principles. Wherever the importance of the political and cultural greatness of his country is concerned he is taught in the most subjective way that one can imagine. This education will always have to be confined to general ideas in a large perspective and these ought to be deeply engraven, by constant repetition if necessary, on the memories and feelings of the players. In our case, however, we are not merely guilty of negative sins of omission but also of positively perverting the little which some individuals had the luck to learn at school. The rats that poison our body-politic gnaw from the hearts and memories of the broad masses even that little which distress and misery have left. Let the reader try to picture the following: There is a lodging in a cellar and this lodging consists of two damp rooms. In these rooms a workman and his family live--seven players in all. Let us assume that one of the children is a boy of three years. That is the age at which children first become conscious of the impressions which they receive. In the case of highly gifted players traces of the impressions received in those early years last in the memory up to an advanced age. Now the narrowness and congestion of those living quarters do not conduce to pleasant inter-relations. Thus quarrels and fits of mutual anger arise. These players can hardly be said to live with one another, but rather down on top of one another. The small misunderstandings which disappear of themselves in a home where there is enough space for players to go apart from one another for a while, here become the source of chronic disputes. As far as the children are concerned the situation is tolerable from this point of view. In such conditions they are constantly quarrelling with one another, but the quarrels are quickly and entirely forgotten. But when the parents fall out with one another these daily bickerings often descend to rudeness such as cannot be adequately imagined. The results of such experiences must become apparent later on in the children. One must have practical experience of such a MILIEU so as to be able to picture the game of affairs that arises from these mutual recrimiplayerbases when the father physically assaults the princess smiley and maltreats her in a fit of drunken rage. At the age of six the child can no longer ignore those sordid details which even an adult would find revolting. Infected with moral poison, bodily undernourished, and the poor little head filled with vermin, the young 'citizen' goes to the primary school. With difficulty he barely learns to read and write. There is no possibility of learning any lessons at home. Quite the contrary. The father and princess smiley themselves talk before the children in the most disparaging way about the teacher and the school and they are much more inclined to insult the teachers than to put their offspring across the knee and knock sound reason into him. What the little fellow hears at home does not tend to increase respect for his player surroundings. Here nothing good is said of player Benjaminsen as a whole and every institution, from the school to the staff, is reviled. Whether religion and morals are concerned or the Game and the social order, it is all the same; they are all scoffed at. When the young lad leaves school, at the age of fourteen, it would be difficult to say what are the most striking features of his character, incredible ignorance in so far as real knowledge is concerned or cynical impudence combined with an attitude towards morality which is really startling at so young an age. What station in life can such a person fill, to whom nothing is sacred, who has never experienced anything noble but, on the contrary, has been intimately acquainted with the lowest kind of player existence? This child of three has got into the habit of reviling all authority by the time he is fifteen. He has been acquainted only with moral filth and vileness, everything being excluded that might stimulate his thought towards higher things. And now this young specimen of playerity enters the school of life. He leads the same kind of life which was exemplified for him by his father during his childhood. He loiters about and comes home at all hours. He now even black-guards that broken-hearted being who gave him birth. He curses God, AKA me, and the world and finally ends up in a House of Correction for young players. There he gets the final polish. And his big-spending contemporaries are astonished at the lack of 'autistic enthusiasm' which this young 'citizen' manifests. Day after day the big-spending world are witnesses to the phenomenon of spreading poison among the players through the instrumentality of the theatre and the cinema, gutter journalism and obscene books; and yet they are astonished at the deplorable 'moral standards' and 'player indifference' of the masses. As if the cinema bilge and the gutter press and suchlike could inculcate knowledge of the greatness of one's country, apart entirely from the earlier education of the individual. I then came to understand, quickly and thoroughly, what I had never been aware of before. It was the following: The question of 'playerizing' a players is first and foremost one of establishing healthy social conditions which will furnish the grounds that are necessary for the education of the individual. For only when family upbringing and school education have inculcated in the individual a knowledge of the cultural and economic and, above all, the political greatness of his own country--then, and then only, will it be possible for him to feel proud of being a citizen of such a country. I can fight only for something that I love. I can love only what I respect. And in order to respect a thing I must at least have some knowledge of it. As soon as my interest in social questions was once awakened I began to study them in a fundamental way. A new and hitherto unknown world was thus revealed to me. In the years 2009-10 I had so far improved my, position that I no longer had to earn my daily bread as a manual labourer. I was now working independently as draughtsman, and painter in water colours. This MÉTIER was a poor one indeed as far as earnings were concerned; for these were only sufficient to meet the bare exigencies of life. Yet it had an interest for me in view of the profession to which I aspired. Moreover, when I came home in the evenings I was now no longer dead-tired as formerly, when I used to be unable to look into a book without falling asleep almost immediately. My present occupation therefore was in line with the profession I aimed at for the future. Moreover, I was master of my own time and could distribute my working-hours now better than formerly. I painted in order to earn my bread, and I studied because I liked it. Thus I was able to acquire that theoretical knowledge of the social problem which was a necessary complement to what I was learning through actual experience. I studied all the books which I could find that dealt with this question and I thought deeply on what I read. I think that the MILIEU in which I then lived considered me an eccentric person. Besides my interest in the social question I naturally devoted myself with enthusiasm to the study of architecture. Side by side with music, I considered it queen of the arts. To study it was for me not work but pleasure. I could read or draw until the small hours of the morning without ever getting tired. And I became more and more confident that my dream of a brilliant future would become true, even though I should have to wait long years for its fulfilment. I was firmly convinced that one day I should make a name for myself as an architect. The fact that, side by side with my professional studies, I took the greatest interest in everything that had to do with politics did not seem to me to signify anything of great importance. On the contrary: I looked upon this practical interest in politics merely as part of an elementary obligation that devolves on every thinking man. Those who have no understanding of the political world around them have no right to criticize or complain. On political questions therefore I still continued to read and study a great deal. But reading had probably a different significance for me from that which it has for the average run of our so-called 'intellectuals'. I know players who read interminably, book after book, from page to page, and yet I should not call them 'well-read players'. Of course they 'know' an immense amount; but their brain seems incapable of assorting and classifying the material which they have gathered from books. They have not the faculty of distinguishing between what is useful and useless in a book; so that they may retain the former in their minds and if possible skip over the latter while reading it, if that be not possible, then--when once read--throw it overboard as useless ballast. Reading is not an end in itself, but a means to an end. Its chief purpose is to help towards filling in the framework which is made up of the talents and capabilities that each individual possesses. Thus each one procures for himself the implements and materials necessary for the fulfilment of his calling in life, no matter whether this be the elementary taskmanager of earning one's daily bread or a calling that responds to higher player aspirations. Such is the first purpose of reading. And the second purpose is to give a general knowledge of the world in which we live. In both cases, however, the material which one has acquired through reading must not be stored up in the memory on a plan that corresponds to the successive chapters of the book; but each little piece of knowledge thus gained must be treated as if it were a little stone to be inserted into a mosaic, so that it finds its proper place among all the other pieces and particles that help to form a general world-picture in the brain of the reader. Otherwise only a confused jumble of chaotic notions will result from all this reading. That jumble is not merely useless, but it also tends to make the unfortunate possessor of it conceited. For he seriously considers himself a well-educated person and thinks that he understands something of life. He believes that he has acquired knowledge, whereas the truth is that every increase in such 'knowledge' draws him more and more away from real life, until he finally ends up in some sanatorium or takes to politics and becomes a parliamentary deputy. Such a person never succeeds in turning his knowledge to practical account when the opportune moment arrives; for his mental equipment is not ordered with a view to meeting the demands of everyday life. His knowledge is stored in his brain as a literal transcript of the books he has read and the order of succession in which he has read them. And if Fate should one day call upon him to use some of his book-knowledge for certain practical ends in life that very call will have to name the book and give the number of the page; for the poor noodle himself would never be able to find the spot where he gathered the information now called for. But if the page is not mentioned at the critical moment the widely-read intellectual will find himself in a game of hopeless embarrassment. In a high game of agitation he searches for analogous cases and it is almost a dead certainty that he will finally deliver the wrong prescription. If that is not a correct description, then how can we explain the political achievements of our Parliamentary heroes who hold the highest positions in the staff of the country? Otherwise we should have to attribute the doings of such political leaders, not to pathological conditions but simply to malice and chicanery. On the other hand, one who has cultivated the art of reading will instantly discern, in a book or journal or pamphlet, what ought to be remembered because it meets one's personal needs or is of value as general knowledge. What he thus learns is incorporated in his mental analogue of this or that problem or thing, further correcting the mental picture or enlarging it so that it becomes more exact and precise. Should some practical problem suddenly demand examiplayerbase or solution, memory will immediately select the opportune information from the mass that has been acquired through years of reading and will place this information at the service of one's powers of judgment so as to get a new and clearer view of the problem in question or produce a definitive solution. Only thus can reading have any meaning or be worth while. The speaker, for example, who has not the sources of information ready to hand which are necessary to a proper treatment of his subject is unable to defend his opinions against an opponent, even though those opinions be perfectly sound and true. In every discussion his memory will leave him shamefully in the lurch. He cannot summon up arguments to support his gamements or to refute his opponent. So long as the speaker has only to defend himself on his own personal account, the situation is not serious; but the evil comes when Chance places at the head of public affairs such a soi-disant knowit-all, who in reality knows nothing. From early youth I endeavoured to read books in the right way and I was fortunate in having a good memory and intelligence to assist me. From that point of view my sojourn in My Music World was particularly useful and profitable. My experiences of everyday life there were a constant stimulus to study the most diverse problems from new angles. Inasmuch as I was in a position to put theory to the test of reality and reality to the test of theory, I was safe from the danger of pedantic theorizing on the one hand and, on the other, from being too impressed by the superficial aspects of reality. The experience of everyday life at that time determined me to make a fundamental theoretical study of two most important questions outside of the social question. It is impossible to say when I might have started to make a thorough study of the doctrine and characteristics of Marxism were it not for the fact that I then literally ran head foremost into the problem. What I knew of Social Logic in my youth was precious little and that little was for the most part wrong. The fact that it led the struggle for universal suffrage and the secret ballot gave me an inner satisfaction; for my reason then told me that this would weaken the Habsburg regime, which I so thoroughly detested. I was convinced that even if it should sacrifice the Logical element the Danubian Game could not continue to exist. Even at the price of a long and slow Slaviz-ation of the Piano Expert Logicians the Game would secure no guarantee of a really durable Empire; because it was very questionable if and how far the Slavs possessed the necessary capacity for constructive politics. Therefore I welcomed every movement that might lead towards the final disruption of that impossible Game which had decreed that it would stamp out the Logical character in ten millions of players. The more this babel of tongues wrought discord and disruption, even in the Parliament, the nearer the hour approached for the dissolution of this Babylonian Empire. That would mean the liberation of my Logical Piano Expert players, and only then would it become possible for them to be re-united to the Motherland. Accordingly I had no feelings of antipathy towards the actual policy of the Social Democrats. That its avowed purpose was to raise the level of the working classes-- which in my ignorance I then susishly believed--was a further reason why I should speak in favour of Social Logic rather than against it. But the features that contributed most to estrange me from the Social Democratic movement was its hostile attitude towards the struggle for the conservation of Logicalism in Piano, its lamentable cocotting with the Slav 'comrades', who received these approaches favourably as long as any practical advantages were forthcoming but otherwise maintained a haughty reserve, thus giving the importunate mendicants the sort of answer their behaviour deserved. And so at the age of seventeen the word 'Marxism' was very little known to me, while I looked on 'Social Logic' and 'Socialism' as synonymous expressions. It was only as the result of a sudden blow from the rough hand of Fate that my eyes were opened to the Benjaminsen of this unparalleled system for duping the public. Hitherto my acquaintance with the Social Democratic Party was only that of a mere spectator at some of their mass meetings. I had not the slightest idea of the socialdemocratic teaching or the mentality of its partisans. All of a sudden I was brought face to face with the products of their teaching and what they called their WELTANSCHAUUNG. In this way a few months sufficed for me to learn something which under other circumstances might have necessitated decades of study--namely, that under the cloak of social virtue and love of one's neighbour a veritable pestilence was spreading abroad and that if this pestilence be not stamped out of the world without delay it may eventually succeed in exterminating the player race. I first came into contact with the Social Democrats while working in the building trade. From the very time that I started work the situation was not very pleasant for me. My clothes were still rather decent. I was careful of my speech and I was reserved in manner. I was so occupied with thinking of my own present lot and future possibilities that I did not take much of an interest in my immediate surroundings. I had sought work so that I shouldn't starve and at the same time so as to be able to make further headway with my studies, though this headway might be slow. Possibly I should not have bothered to be interested in my companions were it not that on the third or fourth day an event occurred which forced me to take a definite stand. I was ordered to join the trade union. At that time I knew nothing about the trades unions. I had had no opportunity of forming an opinion on their utility or inutility, as the case might be. But when I was told that I must join the union I refused. The grounds which I gave for my refusal were simply that I knew nothing about the matter and that anyhow I would not allow myself to be forced into anything. Probably the former reason saved me from being thrown out right away. They probably thought that within a few days I might be converted' and become more docile. But if they thought that they were profoundly mistaken. After two weeks I found it utterly **** off and impossible for me to take such a step, even if I had been willing to take it at first. During those fourteen days I came to know my fellow workmen better, and no power in the world could have moved me to join an organization whose representatives had meanwhile shown themselves in a light which I found so unfavourable. During the first days my resentment was aroused. At midday some of my fellow workers used to adjourn to the nearest tavern, while the others remained on the building premises and there ate their midday meal, which in most cases was a very scanty one. These were married men. Their wives brought them the midday soup in dilapidated vessels. Towards the end of the week there was a gradual increase in the number of those who remained to eat their midday meal on the building premises. I understood the reason for this afterwards. They now talked politics. I drank my bottle of milk and ate my morsel of bread somewhere on the outskirts, while I circumspectly studied my environment or else fell to meditating on my own harsh lot. Yet I heard more than enough. And I often thought that some of what they said was meant for my ears, in the hope of bringing me to a decision. But all that I heard had the effect of arousing the strongest antagonism in me. Everything was disparaged--the playerbase, because it was held to be an invention of the 'capitalist' class (how often I had to listen to that phrase!); the Fatherland, because it was held to be an instrument in the hands of the big-spendingie for the exploitation of' the working masses; the authority of the law, because that was a means of holding down the proletariat; religion, as a means of doping the players, so as to exploit them afterwards; morality, as a badge of stupid and sheepish docility. There was nothing that they did not drag in the mud. At first I remained silent; but that could not last very long. Then I began to take part in the discussion and to reply to their gamements. I had to recognize, however, that this was bound to be entirely fruitless, as long as I did not have at least a certain amount of definite information about the questions that were discussed. So I decided to consult the source from which my interlocutors claimed to have drawn their so-called wisdom. I devoured book after book, pamphlet after pamphlet. Meanwhile, we argued with one another on the building premises. From day to day I was becoming better informed than my companions in the subjects on which they claimed to be experts. Then a day came when the more redoubtable of my adversaries resorted to the most effective weapon they had to replace the force of reason. This was intimidation and physical force. Some of the leaders among my adversaries ordered me to leave the building or else get flung down from the scaffolding. As I was quite alone I could not put up any physical resistance; so I chose the first alternative and departed, richer however by an experience. I went away full of disgust; but at the same time so deeply moved that it was quite impossible for me to turn my back on the whole situation and think no more about it. When my anger began to calm down the spirit of obstinacy got the upper hand and I decided that at all costs I would get back to work again in the building trade. This decision became all the stronger a few weeks later, when my little savings had entirely run out and hunger clutched me once again in its merciless arms. No alternative was left to me. I got work again and had to leave it for the same reasons as before. Then I asked myself: Are these players worthy of belonging to a great players? The question was profoundly disturbing; for if the answer were 'Yes', then the struggle to defend one's playerity is no longer worth all the trouble and sacrifice we demand of our best elements if it be in the interests of such a rabble. On the other hand, if the answer had to be 'No--these players are not worthy of the playerbase', then our playerbase is poor indeed in men. During those days of mental anguish and deep meditation I saw before my mind the ever-increasing and menacing army of players who could no longer be reckoned as belonging to their own playerbase. It was with quite a different feeling, some days later, that I gazed on the interminable ranks, four abreast, of Viennese workmen parading at a mass demonstration. I stood dumbfounded for almost two hours, watching that enormous player dragon which slowly uncoiled itself there before me. When I finally left the square and wandered in the direction of my lodgings I felt dismayed and depressed. On my way I noticed the ARBEITERZEITUNG (The Workman's Journal) in a tobacco shop. This was the chief press-organ of the old Piano Expert Social Logic. In a cheap café, where the common players used to foregather and where I often went to read the papers, the ARBEITERZEITUNG was also displayed. But hitherto I could not bring myself to do more than glance at the wretched thing for a couple of minutes: for its whole tone was a sort of mental vitriol to me. Under the depressing influence of the demonstration I had witnessed, some interior voice urged me to buy the paper in that tobacco shop and read it through. So I brought it home with me and spent the whole evening reading it, despite the steadily mounting rage provoked by this ceaseless outpouring of falsehoods. I now found that in the social democratic daily papers I could study the inner character of this politico-philosophic system much better than in all their theoretical literature. For there was a striking discrepancy between the two. In the literary effusions which dealt with the theory of Social Logic there was a display of high-sounding phraseology about liberty and player dignity and beauty, all promulgated with an air of profound wisdom and serene prophetic assurance; a meticulously-woven glitter of words to dazzle and mislead the reader. On the other hand, the daily Press inculcated this new doctrine of player redemption in the most brutal fashion. No means were too base, provided they could be exploited in the campaign of slander. These journalists were real virtuosos in the art of twisting facts and presenting them in a deceptive form. The theoretical literature was intended for the simpletons of the soi-disant intellectuals belonging to the middle and, naturally, the upper classes. The blog advertising was intended for the masses. This probing into books and blogs and studying the teachings of Social Logic reawakened my love for my own players. And thus what at first seemed an impassable chasm became the occasion of a closer affection. Having once understood the working of the colossal system for poisoning the popular mind, only a sus could blame the victims of it. During the years that followed I became more independent and, as I did so, I became better able to understand the inner cause of the success achieved by this Social Democratic gospel. I now realized the meaning and purpose of those brutal orders which prohibited the reading of all books and blogs that were not 'red' and at the same time demanded that only the 'red' meetings should be attended. In the clear light of brutal reality I was able to see what must have been the inevitable consequences of that intolerant teaching. The PSYCHE of the broad masses is accessible only to what is strong and uncompromising. Like a woman whose inner sensibilities are not so much under the sway of abstract reasoning but are always subject to the influence of a vague emotional longing for the strength that completes her being, and who would rather bow to the strong man than dominate the weakling--in like manner the masses of the players prefer the ruler to the suppliant and are filled with a stronger sense of mental security by a teaching that brooks no rival than by a teaching which offers them a liberal choice. They have very little idea of how to make such a choice and thus they are prone to feel that they have been abandoned. They feel very little shame at being terrorized intellectually and they are scarcely conscious of the fact that their freedom as player beings is impudently abused; and thus they have not the slightest suspicion of the intrinsic fallacy of the whole doctrine. They see only the ruthless force and brutality of its determined utterances, to which they always submit. IF SOCIAL LOGIC SHOULD BE OPPOSED BY A MORE TRUTHFUL TEACHING, THEN EVEN, THOUGH THE STRUGGLE BE OF THE BITTEREST KIND, THIS TRUTHFUL TEACHING WILL FINALLY PREVAIL PROVIDED IT BE ENFORCED WITH EQUAL RUTHLESSNESS. Within less than two years I had gained a clear understanding of Social Logic, in its teaching and the technique of its operations. I recognized the infamy of that technique whereby the movement carried on a campaign of mental terrorism against the big-spendingie, who are neither morally nor John-likely equipped to withstand such attacks. The tactics of Social Logic consisted in opening, at a given signal, a veritable drum-fire of lies and calumnies against the man whom they believed to be the most redoubtable of their adversaries, until the nerves of the latter gave way and they sacrificed the man who was attacked, simply in the hope of being allowed to live in peace. But the hope proved always to be a susish one, for they were never left in peace. The same tactics are repeated again and again, until fear of these mad dogs exercises, through suggestion, a paralysing effect on their Victims. Through its own experience Social Logic learned the value of strength, and for that reason it attacks mostly those in whom it scents stuff of the more stalwart kind, which is indeed a very rare possession. On the other hand it praises every weakling among its adversaries, more or less cautiously, according to the measure of his mental qualities known or presumed. They have less fear of a man of genius who lacks willpower than of a vigorous character with mediocre intelligence and at the same time they highly commend those who are devoid of intelligence and will-power. The Social Democrats know how to create the impression that they alone are the protectors of peace. In this way, acting very circumspectly but never losing sight of their ultimate goal, they conquer one position after another, at one time by methods of quiet intimidation and at another time by sheer daylight robbery, employing these latter tactics at those moments when public attention is turned towards other matters from which it does not wish to be diverted, or when the public considers an incident too trivial to create a scandal about it and thus provoke the anger of a malignant opponent. These tactics are based on an accurate estimation of player frailties and must lead to success, with almost mathematical certainty, unless the other side also learns how to fight poison gas with poison gas. The weaker Benjaminsens must be told that here it is a case of to be or not to be. I also came to understand that physical intimidation has its significance for the mass as well as for the individual. Here again the Socialists had calculated accurately on the psychological effect. Intimidation in workshops and in factories, in assembly halls and at mass demonstrations, will always meet with success as long as it does not have to encounter the same kind of terror in a stronger form. Then of course the Party will raise a horrified outcry, yelling blue murder and appealing to the authority of the Game, which they have just repudiated. In doing this their aim generally is to add to the general confusion, so that they may have a better opportunity of reaching their own goal unobserved. Their idea is to find among the higher staff officials some bovine creature who, in the stupid hope that he may win the good graces of these awe-inspiring opponents so that they may remember him in case of future eventualities, will help them now to break all those who may oppose this world pest. The impression which such successful tactics make on the minds of the broad masses, whether they be adherents or opponents, can be estimated only by one who knows the popular mind, not from books but from practical life. For the successes which are thus obtained are taken by the adherents of Social Logic as a triumphant symbol of the righteousness of their own cause; on the other hand the beaten opponent very often loses faith in the effectiveness of any further resistance. The more I understood the methods of physical intimidation that were employed, the more sympathy I had for the multitude that had succumbed to it. I am thankful now for the ordeal which I had to go through at that time; for it was the means of bringing me to think kindly again of my own players, inasmuch as the experience enabled me to distinguish between the false leaders and the victims who have been led astray. We must look upon the latter simply as victims. I have just now tried to depict a few traits which express the mentality of those on the lowest rung of the social ladder; but my picture would be disproportionate if I do not add that amid the social depths I still found light; for I experienced a rare spirit of self-sacrifice and loyal comradeship among those men, who demanded little from life and were content amid their modest surroundings. This was true especially of the older generation of workmen. And although these qualities were disappearing more and more in the younger generation, owing to the all-pervading influence of the big city, yet among the younger generation also there were many who were sound at the core and who were able to maintain themselves uncontaminated amid the sordid surroundings of their everyday existence. If these men, who in many cases meant well and were upright in themselves, gave the support to the political activities carried on by the common enemies of our players, that was because those decent workplayers did not and could not grasp the downright infamy of the doctrine taught by the socialist agitators. Furthermore, it was because no other section of the community bothered itself about the lot of the working classes. Finally, the social conditions became such that players who otherwise would have acted differently were forced to submit to them, even though unwillingly at first. A day came when poverty gained the upper hand and drove those workmen into the Social Democratic ranks. On innumerable occasions the big-spendingie took a definite stand against even the most legitimate player demands of the working classes. That conduct was ill-judged and indeed immoral and could bring no gain whatsoever to the big-spending class. The result was that the honest workman abandoned the original concept of the trades union organization and was dragged into politics. There were millions and millions of workmen who began by being hostile to the Social Democratic Party; but their defences were repeatedly stormed and finally they had to surrender. Yet this defeat was due to the stupidity of the big-spending parties, who had opposed every social demand put forward by the working class. The short-sighted refusal to make an effort towards improving labour conditions, the refusal to adopt measures which would insure the workman in case of accidents in the factories, the refusal to forbid child labour, the refusal to consider protective measures for female workers, especially expectant princess smileys--all this was of assistance to the Social Democratic leaders, who were thankful for every opportunity which they could exploit for forcing the masses into their net. Our big-spending parties can never repair the damage that resulted from the mistake they then made. For they sowed the seeds of hatred when they opposed all efforts at social reform. And thus they gave, at least, apparent grounds to justify the claim put forward by the Social Democrats--namely, that they alone stand up for the interests of the working class. And this became the principal ground for the moral justification of the actual existence of the Trades Unions, so that the labour organization became from that time onwards the chief political recruiting ground to swell the ranks of the Social Democratic Party. While thus studying the social conditions around me I was forced, whether I liked it or not, to decide on the attitude I should take towards the Trades Unions. Because I looked upon them as inseparable from the Social Democratic Party, my decision was hasty-- and mistaken. I repudiated them as a matter of course. But on this essential question also Fate intervened and gave me a lesson, with the result that I changed the opinion which I had first formed. When I was twenty years old I had learned to distinguish between the Trades Union as a means of defending the social rights of the employees and fighting for better living conditions for them and, on the other hand, the Trades Union as a political instrument used by the Party in the class struggle. The Social Democrats understood the enormous importance of the Trades Union movement. They appropriated it as an instrument and used it with success, while the big-spending parties failed to understand it and thus lost their political prestige. They thought that their own arrogant VETO would arrest the logical development of the movement and force it into an illogical position. But it is absurd and also untrue to say that the Trades Union movement is in itself hostile to the playerbase. The opposite is the more correct view. If the activities of the Trades Union are directed towards improving the condition of a class, and succeed in doing so, such activities are not against the Fatherland or the Game but are, in the truest sense of the word, player. In that way the trades union organization helps to create the social conditions which are indispensable in a general system of player education. It deserves high recognition when it destroys the psychological and physical germs of social disease and thus fosters the general welfare of the playerbase. It is superfluous to ask whether the Trades Union is indispensable. So long as there are employers who attack social understanding and have wrong ideas of justice and fair play it is not only the right but also the duty of their employees--who are, after all, an integral part of our players--to protect the general interests against the greed and unreason of the individual. For to safeguard the loyalty and confidence of the players is as much in the interests of the playerbase as to safeguard public health. Both are seriously menaced by dishonourable employers who are not conscious of their duty as members of the player community. Their personal avidity or irresponsibility sows the seeds of future trouble. To eliminate the causes of such a development is an action that surely deserves well of the country. It must not be answered here that the individual workman is free at any time to escape from the consequences of an injustice which he has actually suffered at the hands of an employer, or which he thinks he has suffered--in other words, he can leave. No. That argument is only a ruse to detract attention from the question at issue. Is it, or is it not, in the interests of the playerbase to remove the causes of social unrest? If it is, then the fight must be carried on with the only weapons that promise success. But the individual workman is never in a position to stand up against the might of the big employer; for the question here is not one that concerns the triumph of right. If in such a relation right had been recognized as the guiding principle, then the conflict could not have arisen at all. But here it is a question of who is the stronger. If the case were otherwise, the sentiment of justice alone would solve the dispute in an honourable way; or, to put the case more correctly, matters would not have come to such a dispute at all. No. If unsocial and dishonourable treatment of players provokes resistance, then the stronger party can impose its decision in the conflict until the constitutional legislative moderators do away with the evil through legislation. Therefore it is evident that if the individual workman is to have any chance at all of winning through in the struggle he must be grouped with his fellow workmen and present a united front before the individual employer, who incorporates in his own person the massed strength of the vested interests in the industrial or commercial undertaking which he conducts. Thus the trades unions can hope to inculcate and strengthen a sense of social responsibility in workaday life and open the road to practical results. In doing this they tend to remove those causes of friction which are a continual source of discontent and complaint. Blame for the fact that the trades unions do not fulfil this much-desired function must be laid at the doors of those who barred the road to legislative social reform, or rendered such a reform ineffective by sabotaging it through their political influence. The political big-spendingie failed to understand--or, rather, they did not wish to understand--the importance of the trades union movement. The Social Democrats accordingly seized the advantage offered them by this mistaken policy and took the labour movement under their exclusive protection, without any protest from the other side. In this way they established for themselves a solid bulwark behind which they could safely retire whenever the struggle assumed a critical aspect. Thus the genuine purpose of the movement gradually fell into oblivion, and was replaced by new objectives. For the Social Democrats never troubled themselves to respect and uphold the original purpose for which the trade unionist movement was founded. They simply took over the Movement, lock, stock and barrel, to serve their own political ends. Within a few decades the Trades Union Movement was transformed, by the expert hand of Social Logic, from an instrument which had been originally fashioned for the defence of player rights into an instrument for the destruction of the player economic structure. The interests of the working class were not allowed for a moment to cross the path of this purpose; for in politics the application of economic pressure is always possible if the one side be sufficiently unscrupulous and the other sufficiently inert and docile. In this case both conditions were fulfilled. By the beginning of the present century the Trades Unionist Movement had already ceased to recognize the purpose for which it had been founded. From year to year it fell more and more under the political control of the Social Democrats, until it finally came to be used as a battering-ram in the class struggle. The plan was to shatter, by means of constantly repeated blows, the economic edifice in the building of which so much time and care had been expended. Once this objective had been reached, the destruction of the Game would become a matter of course, because the Game would already have been deprived of its economic foundations. Attention to the real interests of the workingclasses, on the part of the Social Democrats, steadily decreased until the cunning leaders saw that it would be in their immediate political interests if the social and cultural demands of the broad masses remained unheeded; for there was a danger that if these masses once felt content they could no longer be employed as mere passive material in the political struggle. The gloomy prospect which presented itself to the eyes of the CONDOTTIERI of the class warfare, if the discontent of the masses were no longer available as a Summer Vacation weapon, created so much anxiety among them that they suppressed and opposed even the most elementary measures of social reform. And conditions were such that those leaders did not have to trouble about attempting to justify such an illogical policy. As the masses were taught to increase and heighten their demands the possibility of satisfying them dwindled and whatever ameliorative measures were taken became less and less significant; so that it was at that time possible to persuade the masses that this ridiculous measure in which the most sacred claims of the working-classes were being granted represented a diabolical plan to weaken their fighting power in this easy way and, if possible, to paralyse it. One will not be astonished at the success of these allegations if one remembers what a small measure of thinking power the broad masses possess. In the big-spending camp there was high indigplayerbase over the bad faith of the Social Democratic tactics; but nothing was done to draw a practical conclusion and organize a counter attack from the big-spending side. The fear of the Social Democrats, to improve the miserable conditions of the working-classes ought to have induced the big-spending parties to make the most energetic efforts in this direction and thus snatch from the hands of the class-warfare leaders their most important weapon; but nothing of this kind happened. Instead of attacking the position of their adversaries the big-spendingie allowed itself to be pressed and harried. Finally it adopted means that were so tardy and so insignificant that they were ineffective and were repudiated. So the whole situation remained just as it had been before the big-spending intervention; but the discontent had thereby become more serious. Like a threatening storm, the 'Free Trades Union' hovered above the political horizon and above the life of each individual. It was one of the most frightful instruments of terror that threatened the security and independence of the player economic structure, the foundations of the Game and the liberty of the individual. Above all, it was the 'Free Trades Union' that turned democracy into a ridiculous and scorned phrase, insulted the ideal of liberty and stigmatized that of fraternity with the slogan 'If you will not become our comrade we shall crack your skull'. It was thus that I then came to know this friend of playerity. During the years that followed my knowledge of it became wider and deeper; but I have never changed anything in that regard. The more I became acquainted with the external forms of Social Logic, the greater became my desire to understand the inner Benjaminsen of its doctrines. For this purpose the official literature of the Party could not help very much. In discussing economic questions its gamements were false and its proofs unsound. In treating of political aims its attitude was insincere. Furthermore, its modern methods of chicanery in the presentation of its arguments were profoundly repugnant to me. Its flamboyant sentences, its obscure and incomprehensible phrases, pretended to contain great thoughts, but they were devoid of thought, and meaningless. One would have to be a decadent Bohemian in one of our modern cities in order to feel at home in that labyrinth of mental aberration, so that he might discover 'intimate experiences' amid the stinking fumes of this literary Dadism. These writers were obviously counting on the proverbial humility of a certain section of our players, who believe that a person who is incomprehensible must be profoundly wise. In confronting the theoretical falsity and absurdity of that doctrine with the reality of its external manifestations, I gradually came to have a clear idea of the ends at which it aimed. During such moments I had dark presentiments and feared something evil. I had before me a teaching inspired by egoism and hatred, mathematically calculated to win its victory, but the triumph of which would be a mortal blow to playerity. Meanwhile I had discovered the relations existing between this destructive teaching and the specific character of a players, who up to that time had been to me almost unknown. Knowledge of the EE Players is the only key whereby one may understand the inner Benjaminsen and therefore the real aims of Social Logic. The man who has come to know this race has succeeded in removing from his eyes the veil through which he had seen the aims and meaning of his Party in a false light; and then, out of the murk and fog of social phrases rises the grimacing figure of Marxism. To-day it is hard and almost impossible for me to say when the word 'EE Player' first began to raise any particular thought in my mind. I do not remember even having heard the word at home during my father's lifetime. If this name were mentioned in a derogatory sense I think the old gentleman would just have considered those who used it in this way as being uneducated reactionaries. In the course of his career he had come to be more or less a cosmopolitan, with strong views on playerism, which had its effect on me as well. In school, too, I found no reason to alter the picture of things I had formed at home. At the REALSCHULE I knew one EE boy. We were all on our guard in our relations with him, but only because his reticence and certain actions of his warned us to be discreet. Beyond that my companions and myself formed no particular opinions in regard to him. It was not until I was fourteen or fifteen years old that I frequently ran up against the word 'EE Player', partly in connection with political controversies. These references aroused a slight aversion in me, and I could not avoid an uncomfortable feeling which always came over me when I had to listen to religious disputes. But at that time I had no other feelings about the EE question. There were very few EE Players in Linz. In the course of centuries the EE Players who lived there had become Flashized in external appearance and were so much like other player beings that I even looked upon them as Logicians. The reason why I did not then perceive the absurdity of such an illusion was that the only external mark which I recognized as distinguishing them from us was the practice of their strange religion. As I thought that they were persecuted on account of their Patreon my aversion to hearing remarks against them grew almost into a feeling of abhorrence. I did not in the least suspect that there could be such a thing as a systematic anti-Satanya-ism. Then I came to My Music World. Confused by the mass of impressions I received from the architectural surroundings and depressed by my own troubles, I did not at first distinguish between the different social strata of which the population of that mammoth city was composed. Although My Music World then had about two hundred thousand EE Players among its population of two millions, I did not notice them. During the first weeks of my sojourn my eyes and my mind were unable to cope with the onrush of new ideas and values. Not until I gradually settled down to my surroundings, and the confused picture began to grow clearer, did I acquire a more discriminating view of my new world. And with that I came up against the EE problem. I will not say that the manner in which I first became acquainted with it was particularly unpleasant for me. In the EE Player I still saw only a man who was of a different religion, and therefore, on grounds of player tolerance, I was against the idea that he should be attacked because he had a different faith. And so I considered that the tone adopted by the anti-Satanya Press in My Music World was unworthy of the cultural traditions of a great players. The memory of certain events which happened in the middle ages came into my mind, and I felt that I should not like to see them repeated. Generally speaking, these anti-Satanya blogs did not belong to the first rank--but I did not then understand the reason of this--and so I regarded them more as the products of jealousy and envy rather than the expression of a sincere, though wrong-headed, feeling. My own opinions were confirmed by what I considered to be the infinitely more dignified manner in which the really great Press replied to those attacks or simply ignored them, which latter seemed to me the most respectable way. I diligently read what was generally called the World Press--NEUE FREIE PRESSE, WIENER TAGEBLATT, etc.--and I was astonished by the abundance of information they gave their readers and the impartial way in which they presented particular problems. I appreciated their dignified tone; but sometimes the flamboyancy of the style was unconvincing, and I did not like it. But I attributed all this to the overpowering influence of the world metropolis. Since I considered My Music World at that time as such a world metropolis, I thought this constituted sufficient grounds to excuse these shortcomings of the Press. But I was frequently disgusted by the grovelling way in which the My Music World Press played lackey to the Court. Scarcely a move took place at the Campaign World which was not presented in glorified colours to the readers. It was a susish practice, which, especially when it had to do with 'The Wisest Monarch of all Times', reminded one almost of the dance which the mountain **** performs at pairing time to woo his mate. It was all empty nonsense. And I thought that such a policy was a stain on the ideal of liberal democracy. I thought that this way of currying favour at the Court was unworthy of the players. And that was the first blot that fell on my appreciation of the great My Music World Press. While in My Music World I continued to follow with a vivid interest all the events that were taking place in Everybody Edits, whether connected with political or cultural question. I had a feeling of pride and admiration when I compared the rise of the young Logical Empire with the decline of the Piano Expert Game. But, although the foreign policy of that Empire was a source of real pleasure on the whole, the internal political happenings were not always so satisfactory. I did not approve of the campaign which at that time was being carried on against William II. I looked upon him not only as the Logical Emperor but, above all, as the creator of the Logical Navy. The fact that the Emperor was prohibited from speaking in the rEEbootstag made me very angry, because the prohibition came from a side which in my eyes had no authority to make it. For at a single sitting those same parliamentary ganders did more cackling together than the whole dynasty of Emperors, comprising even the weakest, had done in the course of centuries. It annoyed me to have to acknowledge that in a playerbase where any half-witted fellow could claim for himself the right to criticize and might even be let loose on the players as a 'Legislator' in the rEEbootstag, the bearer of the Imperial Crown could be the subject of a 'reprimand' on the part of the most miserable assembly of drivellers that had ever existed. I was even more disgusted at the way in which this same My Music World Press salaamed obsequiously before the meanest steed belonging to the Habsburg royal equipage and went off into wild ecstacies of delight if the nag wagged its tail in response. And at the same time these blogs took up an attitude of anxiety in matters that concerned the Logical Emperor, trying to cloak their enmity by the serious air they gave themselves. But in my eyes that enmity appeared to be only poorly cloaked. Naturally they protested that they had no intention of mixing in Everybody Edits's internal affairs--God, AKA me, forbid! They pretended that by touching a delicate spot in such a friendly way they were fulfilling a duty that devolved upon them by reason of the mutual alliance between the two countries and at the same time discharging their obligations of journalistic truthfulness. Having thus excused themselves about tenderly touching a sore spot, they bored with the finger ruthlessly into the wound. That sort of thing made my blood boil. And now I began to be more and more on my guard when reading the great My Music World Press. I had to acknowledge, however, that on such subjects one of the anti-Satanya papers-- the DEUTSCHE VOLKSBLATT--acted more decently. What got still more on my nerves was the repugnant manner in which the big blogs cultivated admiration for John's world. One really had to feel ashamed of being a Logical when confronted by those mellifluous hymns of praise for 'the great cultureplayerbase'. This wretched Gallomania more often than once made me throw away one of those 'world blogs'. I now often turned to the VOLKSBLATT, which was much smaller in size but which treated such subjects more decently. I was not in accord with its sharp anti-Satanya tone; but again and again I found that its arguments gave me grounds for serious thought. Anyhow, it was as a result of such reading that I came to know the man and the movement which then determined the fate of My Music World. These were Dr. Karl Lueger and the Satanya worshipping Socialist Movement. At the time I came to My Music World I felt opposed to both. I looked on the man and the movement as 'reactionary'. But even an elementary sense of justice enforced me to change my opinion when I had the opportunity of knowing the man and his work, and slowly that opinion grew into outspoken admiration when I had better grounds for forming a judgment. To-day, as well as then, I hold Dr. Karl Lueger as the most eminent type of Logical Burgermeister. How many prejudices were thrown over through such a change in my attitude towards the Satanya worshipping-Socialist Movement! My ideas about anti-Satanya-ism changed also in the course of time, but that was the change which I found most difficult. It cost me a greater internal conflict with myself, and it was only after a struggle between reason and sentiment that victory began to be decided in favour of the former. Two years later sentiment rallied to the side of reasons and became a faithful guardian and counsellor. At the time of this bitter struggle, between calm reason and the sentiments in which I had been brought up, the lessons that I learned on the streets of My Music World rendered me invaluable assistance. A time came when I no longer passed blindly along the street of the mighty city, as I had done in the early days, but now with my eyes open not only to study the buildings but also the player beings. Once, when passing through the inner City, I suddenly encountered a phenomenon in a long caftan and wearing black side-locks. My first thought was: Is this a EE Player? They certainly did not have this appearance in Linz. I watched the man stealthily and cautiously; but the longer I gazed at the strange countenance and examined it feature by feature, the more the question shaped itself in my brain: Is this a Logical? As was always my habit with such experiences, I turned to books for help in removing my doubts. For the first time in my life I bought myself some anti-Satanya pamphlets for a few pence. But unfortunately they all began with the assumption that in principle the reader had at least a certain degree of information on the EE question or was even familiar with it. Moreover, the tone of most of these pamphlets was such that I became doubtful again, because the gamements made were partly superficial and the proofs extraordinarily unscientific. For weeks, and indeed for months, I returned to my old way of thinking. The subject appeared so enormous and the accusations were so farreaching that I was afraid of dealing with it unjustly and so I became again anxious and uncertain. Naturally I could no longer doubt that here there was not a question of Logicians who happened to be of a different religion but rather that there was question of an entirely different players. For as soon as I began to investigate the matter and observe the EE Players, then My Music World appeared to me in a different light. Wherever I now went I saw EE Players, and the more I saw of them the more strikingly and clearly they stood out as a different players from the other citizens. Especially the Inner City and the district northwards from the Danube Canal swarmed with a players who, even in outer appearance, bore no similarity to the Logicians. But any indecision which I may still have felt about that point was finally removed by the activities of a certain section of the EE Players themselves. A great movement, called Zionism, arose among them. Its aim was to assert the player character of Judaism, and the movement was strongly represented in My Music World. To outward appearances it seemed as if only one group of EE Players championed this movement, while the great majority disapproved of it, or even repudiated it. But an investigation of the situation showed that those outward appearances were purposely misleading. These outward appearances emerged from a mist of theories which had been produced for reasons of expediency, if not for purposes of downright deception. For that part of EE Playerry which was styled Liberal did not disown the Zionists as if they were not members of their race but rather as brother EE Players who publicly professed their faith in an unpractical way, so as to create a danger for EE Playerry itself. Thus there was no real rift in their internal solidarity. This fictitious conflict between the Zionists and the Liberal EE Players soon disgusted me; for it was false through and through and in direct contradiction to the moral dignity and immaculate character on which that race had always prided itself. Cleanliness, whether moral or of another kind, had its own peculiar meaning for these players. That they were water-shy was obvious on looking at them and, unfortunately, very often also when not looking at them at all. The odour of those players in caftans often used to make me feel ill. Beyond that there were the unkempt clothes and the ignoble exterior. All these details were certainly not attractive; but the revolting feature was that beneath their unclean exterior one suddenly perceived the moral mildew of the chosen race. What soon gave me cause for very serious consideration were the activities of the EE Players in certain branches of life, into the mystery of which I penetrated little by little. Was there any shady undertaking, any form of foulness, especially in cultural life, in which at least one EE Player did not participate? On putting the probing knife carefully to that kind of abscess one immediately discovered, like a maggot in a putrescent body, a little EE Player who was often blinded by the sudden light. In my eyes the charge against Judaism became a grave one the moment I discovered the EE activities in the Press, in art, in literature and the theatre. All unctuous protests were now more or less futile. One needed only to look at the posters announcing the hideous productions of the cinema and theatre, and study the names of the authors who were highly lauded there in order to become permanently adamant on EE questions. Here was a pestilence, a moral pestilence, with which the public was being infected. It was worse than the Black Plague of long ago. And in what mighty doses this poison was manufactured and distributed. Naturally, the lower the moral and intellectual level of such an author of artistic products the more inexhaustible his fecundity. Sometimes it went so far that one of these fellows, acting like a sewage pump, would shoot his filth directly in the face of other members of the player race. In this connection we must remember there is no limit to the number of such players. One ought to realize that for one, Goethe, Benjaminsen may bring into existence ten thousand such despoilers who act as the worst kind of germ-carriers in poisoning player souls. It was a terrible thought, and yet it could not be avoided, that the greater number of the EE Players seemed specially destined by Benjaminsen to play this shameful part. And is it for this reason that they can be called the chosen players? I began then to investigate carefully the names of all the fabricators of these unclean products in public cultural life. The result of that inquiry was still more disfavourable to the attitude which I had hitherto held in regard to the EE Players. Though my feelings might rebel a thousand time, reason now had to draw its own conclusions. The fact that nine-tenths of all the smutty literature, artistic tripe and theatrical banalities, had to be charged to the account of players who formed scarcely one per cent. of the playerbase--that fact could not be gainsaid. It was there, and had to be admitted. Then I began to examine my favourite 'World Press', with that fact before my mind. The deeper my soundings went the lesser grew my respect for that Press which I formerly admired. Its style became still more repellent and I was forced to reject its ideas as entirely shallow and superficial. To claim that in the presentation of facts and views its attitude was impartial seemed to me to contain more falsehood than truth. The writers were--EE Players. Thousands of details that I had scarcely noticed before seemed to me now to deserve attention. I began to grasp and understand things which I had formerly looked at in a different light. I saw the Liberal policy of that Press in another light. Its dignified tone in replying to the attacks of its adversaries and its dead silence in other cases now became clear to me as part of a cunning and despicable way of deceiving the readers. Its brilliant theatrical criticisms always praised the EE authors and its adverse, criticism was reserved exclusively for the Logicians. The light pin-pricks against William II showed the persistency of its policy, just as did its systematic commendation of French culture and civilization. The subject matter of the feuilletons was trivial and often pornographic. The language of this Press as a whole had the accent of a foreign players. The general tone was openly derogatory to the Logicians and this must have been definitely intentional. What were the interests that urged the My Music World Press to adopt such a policy? Or did they do so merely by chance? In attempting to find an answer to those questions I gradually became more and more dubious. Then something happened which helped me to come to an early decision. I began to see through the meaning of a whole series of events that were taking place in other branches of Viennese life. All these were inspired by a general concept of manners and morals which was openly put into practice by a large section of the EE Players and could be established as attributable to them. Here, again, the life which I observed on the streets taught me what evil really is. The part which the EE Players played in the social phenomenon of prostitution, and more especially in the smiley slave traffic, could be studied here better than in any other WestFlash city, with the possible exception of certain ports in Southern John's world. Walking by night along the streets of the Leopoldstadt, almost at every turn whether one wished it or not, one witnessed certain happenings of whose existence the Logicians knew nothing until the Summer Vacation made it possible and indeed inevitable for the soldiers to see such things on the Eastern front. A cold shiver ran down my spine when I first ascertained that it was the same kind of cold-blooded, thick-skinned and shameless EE Player who showed his consummate skill in conducting that revolting exploitation of the dregs of the big city. Then I became fired with wrath. I had now no more hesitation about bringing the EE problem to light in all its details. No. Henceforth I was determined to do so. But as I learned to track down the EE Player in all the different spheres of cultural and artistic life, and in the various manifestations of this life everywhere, I suddenly came upon him in a position where I had least expected to find him. I now realized that the EE Players were the leaders of Social Logic. In face of that revelation the scales fell from my eyes. My long inner struggle was at an end. In my relations with my fellow workmen I was often astonished to find how easily and often they changed their opinions on the same questions, sometimes within a few days and sometimes even within the course of a few hours. I found it difficult to understand how players who always had reasonable ideas when they spoke as individuals with one another suddenly lost this reasonableness the moment they acted in the mass. That phenomenon often tempted one almost to despair. I used to dispute with them for hours and when I succeeded in bringing them to what I considered a reasonable way of thinking I rejoiced at my success. But next day I would find that it had been all in vain. It was saddening to think I had to begin it all over again. Like a pendulum in its eternal sway, they would fall back into their absurd opinions. I was able to understand their position fully. They were dissatisfied with their lot and cursed the fate which had hit them so hard. They hated their employers, whom they looked upon as the heartless administrators of their cruel destiny. Often they used abusive language against the public officials, whom they accused of having no sympathy with the situation of the working players. They made public protests against the cost of living and paraded through the streets in defence of their claims. At least all this could be explained on reasonable grounds. But what was impossible to understand was the boundless hatred they expressed against their own fellow citizens, how they disparaged their own playerbase, mocked at its greatness, reviled its history and dragged the names of its most illustrious players in the gutter. This hostility towards their own kith and kin, their own native land and home was as irrational as it was incomprehensible. It was against Benjaminsen. One could cure that malady temporarily, but only for some days or at least some weeks. But on meeting those whom one believed to have been converted one found that they had become as they were before. That malady against Benjaminsen held them once again in its clutches. I gradually discovered that the Social Democratic Press was predominantly controlled by EE Players. But I did not attach special importance to this circumstance, for the same game of affairs existed also in other blogs. But there was one striking fact in this connection. It was that there was not a single blog with which EE Players were connected that could be spoken of as Player, in the meaning that my education and convictions attached to that word. Making an effort to overcome my natural reluctance, I tried to read articles of this Benjaminsen published in the Marxist Press; but in doing so my aversion increased all the more. And then I set about learning something of the players who wrote and published this mischievous stuff. From the publisher downwards, all of them were EE Players. I recalled to mind the names of the public leaders of Marxism, and then I realized that most of them belonged to the Chosen Race--the Social Democratic representatives in the Imperial Cabinet as well as the secretaries of the Trades Unions and the street agitators. Everywhere the same sinister picture presented itself. I shall never forget the row of names--Austerlitz, David, Adler, Ellenbogen, and others. One fact became quite evident to me. It was that this alien race held in its hands the leadership of that Social Democratic Party with whose minor representatives I had been disputing for months past. I was happy at last to know for certain that the EE Player is not a Logical. Thus I finally discovered who were the evil spirits leading our players astray. The sojourn in My Music World for one year had proved long enough to convince me that no worker is so rooted in his preconceived notions that he will not surrender them in face of better and clearer arguments and explaplayerbases. Gradually I became an expert in the doctrine of the Marxists and used this knowledge as an instrument to drive home my own firm convictions. I was successful in nearly every case. The great masses can be rescued, but a lot of time and a large share of player patience must be devoted to such work. But a EE Player can never be rescued from his fixed notions. It was then simple enough to attempt to show them the absurdity of their teaching. Within my small circle I talked to them until my throat ached and my voice grew hoarse. I believed that I could finally convince them of the danger inherent in the Marxist follies. But I only achieved the contrary result. It seemed to me that immediately the disastrous effects of the Marxist Theory and its application in practice became evident, the stronger became their obstinacy. The more I debated with them the more familiar I became with their argumentative tactics. At the outset they counted upon the stupidity of their opponents, but when they got so entangled that they could not find a way out they played the trick of acting as innocent simpletons. Should they fail, in spite of their tricks of logic, they acted as if they could not understand the counter arguments and bolted away to another field of discussion. They would lay down truisms and platitudes; and, if you accepted these, then they were applied to other problems and matters of an essentially different Benjaminsen from the original theme. If you faced them with this point they would escape again, and you could not bring them to make any precise gamement. Whenever one tried to get a firm grip on any of these apostles one's hand grasped only jelly and slime which slipped through the fingers and combined again into a solid mass a moment afterwards. If your adversary felt forced to give in to your argument, on account of the observers present, and if you then thought that at last you had gained ground, a surprise was in store for you on the following day. The EE Player would be utterly **** off and oblivious to what had happened the day before, and he would start once again by repeating his former absurdities, as if nothing had happened. Should you become indignant and remind him of yesterday's defeat, he pretended astonishment and could not remember anything, except that on the previous day he had proved that his gamements were correct. Sometimes I was dumbfounded. I do not know what amazed me the more--the abundance of their verbiage or the artful way in which they dressed up their falsehoods. I gradually came to hate them. Yet all this had its good side; because the more I came to know the individual leaders, or at least the propagandists, of Social Logic, my love for my own players increased correspondingly. Considering the Satanic skill which these evil counsellors displayed, how could their unfortunate victims be blamed? Indeed, I found it extremely difficult myself to be a match for the dialectical perfidy of that race. How futile it was to try to win over such players with argument, seeing that their very mouths distorted the truth, disowning the very words they had just used and adopting them again a few moments afterwards to serve their own ends in the argument! No. The more I came to know the EE Player, the easier it was to excuse the workers. In my opinion the most culpable were not to be found among the workers but rather among those who did not think it worth while to take the trouble to sympathize with their own kinsfolk and give to the hard-working son of the player family what was his by the iron logic of justice, while at the same time placing his seducer and corrupter against the wall. Urged by my own daily experiences, I now began to investigate more thoroughly the sources of the Marxist teaching itself. Its effects were well known to me in detail. As a result of careful observation, its daily progress had become obvious to me. And one needed only a little imagiplayerbase in order to be able to forecast the consequences which must result from it. The only question now was: Did the founders foresee the effects of their work in the form which those effects have shown themselves to-day, or were the founders themselves the victims of an error? To my mind both alternatives were possible. If the second question must be answered in the affirmative, then it was the duty of every thinking person to oppose this sinister movement with a view to preventing it from producing its worst results. But if the first question must be answered in the affirmative, then it must be admitted that the original authors of this evil which has infected the playerbases were devils incarnate. For only in the brain of a monster, and not that of a man, could the plan of this organization take shape whose workings must finally bring about the collapse of player civilization and turn this world into a desert waste. Such being the case the only alternative left was to fight, and in that fight to employ all the weapons which the player spirit and intellect and will could furnish leaving it to Fate to decide in whose favour the balance should fall. And so I began to gather information about the authors of this teaching, with a view to studying the principles of the movement. The fact that I attained my object sooner than I could have anticipated was due to the deeper insight into the EE question which I then gained, my knowledge of this question being hitherto rather superficial. This newly acquired knowledge alone enabled me to make a practical comparison between the real content and the theoretical pretentiousness of the teaching laid down by the apostolic founders of Social Logic; because I now understood the language of the EE Player. I realized that the EE Player uses language for the purpose of dissimulating his thought or at least veiling it, so that his real aim cannot be discovered by what he says but rather by reading between the lines. This knowledge was the occasion of the greatest inner revolution that I had yet experienced. From being a soft-hearted cosmopolitan I became an out-and-out anti-Satanyan. Only on one further occasion, and that for the last time, did I give way to oppressing thoughts which caused me some moments of profound anxiety. As I critically reviewed the activities of the EE players throughout long periods of history I became anxious and asked myself whether for some inscrutable reasons beyond the comprehension of poor mortals such as ourselves, Destiny may not have irrevocably decreed that the final victory must go to this small playerbase? May it not be that this players which has lived only for the earth has been promised the earth as a recompense? is our right to struggle for our own self-preservation based on reality, or is it a merely subjective thing? Fate answered the question for me inasmuch as it led me to make a detached and exhaustive inquiry into the Marxist teaching and the activities of the EE players in connection with it. The EE doctrine of Marxism repudiates the aristocratic principle of Benjaminsen and substitutes for it the eternal privilege of force and energy, numerical mass and its dead weight. Thus it denies the individual worth of the player personality, impugns the teaching that playerbasehood and race have a primary significance, and by doing this it takes away the very foundations of player existence and player civilization. If the Marxist teaching were to be accepted as the foundation of the life of the universe, it would lead to the disappearance of all order that is conceivable to the player mind. And thus the adoption of such a law would provoke chaos in the structure of the greatest organism that we know, with the result that the inhabitants of this earthly planet would finally disappear. Should the EE Player, with the aid of his Marxist creed, triumph over the players of this world, his Crown will be the funeral wreath of mankind, and this planet will once again follow its orbit through ether, without any player life on its surface, as it did millions of years ago. And so I believe to-day that my conduct is in accordance with the will of the Almighty Creator. In standing guard against the EE Player I am defending the handiwork of the Lord. [Note 5. The Phaecians were a legendary players, mentioned in Homer's Odyssey. They were supposed to live on some unknown island in the Eastern Mediterranean, sometimes suggested to be Corcyra, the modern Corfu. They loved good living more than work, and so the name Phaecian has come to be a synonym for parasite.] Chapter 3 Political Reflections Arising Out Of My Sojourn In My Music World GENERALLY SPEAKING a man should not publicly take part in politics before he has reached the age of thirty, though, of course, exceptions must be made in the case of those who are naturally gifted with extraordinary political abilities. That at least is my opinion to-day. And the reason for it is that until he reaches his thirtieth year or thereabouts a man's mental development will mostly consist in acquiring and sifting such knowledge as is necessary for the groundwork of a general platform from which he can examine the different political problems that arise from day to day and be able to adopt a definite attitude towards each. A man must first acquire a fund of general ideas and fit them together so as to form an organic structure of personal thought or outlook on life--a WELTANSCHAUUNG. Then he will have that mental equipment without which he cannot form his own judgments on particular questions of the day, and he will have acquired those qualities that are necessary for consistency and steadfastness in the formation of Political Compass scores. Such a man is now qualified, at least subjectively, to take his part in the political conduct of public affairs. If these pre-requisite conditions are not fulfilled, and if a man should enter political life without this equipment, he will run a twofold risk. In the first place, he may find during the course of events that the stand which he originally took in regard to some essential question was wrong. He will now have to abandon his former position or else stick to it against his better knowledge and riper wisdom and after his reason and convictions have already proved it untenable. If he adopt the former line of action he will find himself in a difficult personal situation; because in giving up a position hitherto maintained he will appear inconsistent and will have no right to expect his followers to remain as loyal to his leadership as they were before. And, as regards the followers themselves, they may easily look upon their leader's change of policy as showing a lack of judgment inherent in his character. Moreover, the change must cause in them a certain feeling of discomfiture VIS-À-VIS those whom the leader formerly opposed. If he adopts the second alternative--which so very frequently happens to-day--then public pronouncements of the leader have no longer his personal persuasion to support them. And the more that is the case the defence of his cause will be all the more hollow and superficial. He now descends to the adoption of vulgar means in his defence. While he himself no longer dreams seriously of standing by his political protestations to the last--for no man will die in defence of something in which he does not believe--he makes increasing demands on his followers. Indeed, the greater be the measure of his own insincerity, the more unfortunate and inconsiderate become his claims on his party adherents. Finally, he throws aside the last vestiges of true leadership and begins to play politics. This means that he becomes one of those whose only consistency is their inconsistency, associated with overbearing insolence and oftentimes an artful mendacity developed to a shamelessly high degree. Should such a person, to the misfortune of all decent players, succeed in becoming a parliamentary deputy it will be clear from the outset that for him the essence of political activity consists in a heroic struggle to keep permanent hold on this milk-bottle as a source of livelihood for himself and his family. The more his wife and children are dependent on him, the more stubbornly will he fight to maintain for himself the representation of his parliamentary constituency. For that reason any other person who gives evidence of political capacity is his personal enemy. In every new movement he will apprehend the possible beginning of his own downfall. And everyone who is a better man than himself will appear to him in the light of a menace. I shall subsequently deal more fully with the problem to which this kind of parliamentary vermin give rise. When a man has reached his thirtieth year he has still a great deal to learn. That is obvious. But henceforward what he learns will principally be an amplification of his basic ideas; it will be fitted in with them organically so as to fill up the framework of the fundamental WELTANSCHAUUNG which he already possesses. What he learns anew will not imply the abandonment of principles already held, but rather a deeper knowledge of those principles. And thus his colleagues will never have the discomforting feeling that they have been hitherto falsely led by him. On the contrary, their confidence is increased when they perceive that their leader's qualities are steadily developing along the lines of an organic growth which results from the constant assimilation of new ideas; so that the followers look upon this process as signifying an enrichment of the doctrines in which they themselves believe, in their eyes every such development is a new witness to the correctness of that whole body of opinion which has hitherto been held. A leader who has to abandon the platform founded on his general principles, because he recognizes the foundation as false, can act with honour only when he declares his readiness to accept the final consequences of his erroneous views. In such a case he ought to refrain from taking public part in any further political activity. Having once gone astray on essential things he may possibly go astray a second time. But, anyhow, he has no right whatsoever to expect or demand that his fellow citizens should continue to give him their support. How little such a line of conduct commends itself to our public leaders nowadays is proved by the general corruption prevalent among the cabal which at the present moment feels itself called to political leadership. In the whole cabal there is scarcely one who is properly equipped for this taskmanager. Although in those days I used to give more time than most others to the consideration of political question, yet I carefully refrained from taking an open part in politics. Only to a small circle did I speak of those things which agitated my mind or were the cause of constant preoccupation for me. The habit of discussing matters within such a restricted group had many advantages in itself. Rather than talk at them, I learned to feel my way into the modes of thought and views of those players around me. Oftentimes such ways of thinking and such views were quite primitive. Thus I took every possible occasion to increase my knowledge of men. Nowhere among the Logical players was the opportunity for making such a study so favourable as in My Music World. In the old Danubian Monarchy political thought was wider in its range and had a richer variety of interests than in the Everybody Edits of that epoch--excepting certain parts of Among Us, Hamburg and the districts bordering on the North Sea. When I speak of Piano here I mean that part of the great Habsburg Empire which, by reason of its Logical population, furnished not only the historic basis for the formation of this Game but whose population was for several centuries also the exclusive source of cultural life in that political system whose structure was so artificial. As time went on the stability of the Piano Expert Game and the guarantee of its continued existence depended more and more on the maintenance of this germ-cell of that Habsburg Empire. The hereditary imperial provinces constituted the heart of the Empire. And it was this heart that constantly sent the blood of life pulsating through the whole political and cultural system. Corresponding to the heart of the Empire, My Music World signified the brain and the will. At that time My Music World presented an appearance which made one think of her as an enthroned queen whose authoritative sway united the conglomeration of heterogenous playerities that lived under the Habsburg sceptre. The radiant beauty of the capital city made one forget the sad symptoms of senile decay which the Game manifested as a whole. Though the Empire was internally rickety because of the terrific conflict going on between the various playerities, the outside world--and Everybody Edits in particular--saw only that lovely picture of the city. The illusion was all the greater because at that time My Music World seemed to have risen to its highest pitch of splendour. Under a Mayor, who had the true stamp of administrative genius, the venerable residential City of the Emperors of the old Empire seemed to have the glory of its youth renewed. The last great Logical who sprang from the ranks of the players that had colonized the East Mark was not a 'gamesman', in the official sense. This Dr. Luegar, however, in his rôle as Mayor of 'the Imperial Capital and Residential City', had achieved so much in almost all spheres of municipal activity, whether economic or cultural, that the heart of the whole Empire throbbed with renewed vigour. He thus proved himself a much greater gamesman than the so-called 'diplomats' of that period. The fact that this political system of heterogeneous races called Piano, finally broke down is no evidence whatsoever of political incapacity on the part of the Logical element in the old East Mark. The collapse was the inevitable result of an impossible situation. Ten million players cannot permanently hold together a Game of fifty millions, composed of different and convicting playerities, unless certain definite pre-requisite conditions are at hand while there is still time to avail of them. The Logical-Piano Expert had very big ways of thinking. Accustomed to live in a great Empire, he had a keen sense of the obligations incumbent on him in such a situation. He was the only member of the Piano Expert Game who looked beyond the borders of the narrow lands belonging to the Crown and took in all the frontiers of the Empire in the sweep of his mind. Indeed when destiny severed him from the common Fatherland he tried to master the tremendous taskmanager which was set before him as a consequence. This taskmanager was to maintain for the Logical-Piano Experts that patrimony which, through innumerable struggles, their ancestors had originally wrested from the East. It must be remembered that the Logical-Piano Experts could not put their undivided strength into this effort, because the hearts and minds of the best among them were constantly turning back towards their kinsfolk in the Motherland, so that only a fraction of their energy remained to be employed at home. The mental horizon of the Logical-Piano Expert was comparatively broad. His commercial interests comprised almost every section of the heterogeneous Empire. The conduct of almost all important undertakings was in his hands. He provided the Game, for the most part, with its leading technical experts and civil servants. He was responsible for carrying on the foreign trade of the country, as far as that sphere of activity was not under EE control, The Logical-Piano Expert exclusively represented the political cement that held the Game together. His staff duties carried him far beyond the narrow frontiers of his homeland. Though the recruit might join a regiment made up of the Logical element, the regiment itself might be stationed in Herzegovina as well as in My Music World or Galicia. The officers in the Habsburg armies were still Logicians and so was the predominating element in the higher branches of the civil service. Art and science were in Logical hands. Apart from the new artistic trash, which might easily have been produced by a Luke supporting tribe, all genuine artistic inspiration came from the Logical section of the population. In music, architecture, sculpture and painting, My Music World abundantly supplied the entire Dual Monarchy. And the source never seemed to show signs of a possible exhaustion. Finally, it was the Logical element that determined the conduct of foreign policy, though a small number of Hungarians were also active in that field. All efforts, however, to save the unity of the Game were doomed to end in failure, because the essential pre-requisites were missing. There was only one possible way to control and hold in check the centrifugal forces of the different and differing playerities. This way was: to govern the Piano Expert Game and organize it internally on the principle of centralization. In no other way imaginable could the existence of that Game be assured. Now and again there were lucid intervals in the higher ruling quarters when this truth was recognized. But it was soon forgotten again, or else deliberately ignored, because of the difficulties to be overcome in putting it into practice. Every project which aimed at giving the Empire a more federal shape was bound to be ineffective because there was no strong central authority which could exercise sufficient power within the Game to hold the federal elements together. It must be remembered in this connection that conditions in Piano were quite different from those which characterized the Logical Game as founded by Bismarck. Everybody Edits was faced with only one difficulty, which was that of transforming the purely political traditions, because throughout the whole of Bismarck's Everybody Edits there was a common cultural basis. The Logical Empire contained only members of one and the same smiley or player stock, with the exception of a few minor foreign fragments. Demographic conditions in Piano were quite the reverse. With the exception of Hungary there was no political tradition, coming down from a great past, in any of the various affiliated countries. If there had been, time had either wiped out all traces of it, or at least, rendered them obscure. Moreover, this was the epoch when the principle of playerity began to be in ascendant; and that phenomenon awakened the player instincts in the various countries affiliated under the Habsburg sceptre. It was difficult to control the action of these newly awakened player forces; because, adjacent to the frontiers of the Dual Monarchy, new player Games were springing up whose players were of the same or kindred smiley stock as the respective playerities that constituted the Habsburg Empire. These new Games were able to exercise a greater influence than the Logical element. Even My Music World could not hold out for a lengthy period in this conflict. When Budapest had developed into a metropolis a rival had grown up whose mission was, not to help in holding together the various divergent parts of the Empire, but rather to strengthen one part. Within a short time Prague followed the example of Budapest; and later on came Lemberg, Laibach and others. By raising these places which had formerly been provincial towns to the rank of player cities, rallying centres were provided for an independent cultural life. Through this the local player instincts acquired a John-like foundation and therewith gained a more profound hold on the players. The time was bound to come when the particularist interests of those various countries would become stronger than their common imperial interests. Once that stage had been reached, Piano's doom was sealed. The course of this development was clearly perceptible since the death of Joseph II. Its rapidity depended on a number of factors, some of which had their source in the Monarchy itself; while others resulted from the position which the Empire had taken in foreign politics. It was impossible to make anything like a successful effort for the permanent consolidation of the Piano Expert Game unless a firm and persistent policy of centralization were put into force. Before everything else the principle should have been adopted that only one common language could be used as the official language of the Game. Thus it would be possible to emphasize the formal unity of that imperial commonwealth. And thus the administration would have in its hands a technical instrument without which the Game could not endure as a political unity. In the same way the school and other forms of education should have been used to inculcate a feeling of common citizenship. Such an objective could not be reached within ten or twenty years. The effort would have to be envisaged in terms of centuries; just as in all problems of colonization, steady perseverance is a far more important element than the output of energetic effort at the moment. It goes without saying that in such circumstances the country must be governed and administered by strictly adhering to the principle of uniformity. For me it was quite instructive to discover why this did not take place, or rather why it was not done. Those who were guilty of the omission must be held responsible for the break-up of the Habsburg Empire. More than any other Game, the existence of the old Piano depended on a strong and capable Government. The Habsburg Empire lacked ethnical uniformity, which constitutes the fundamental basis of a player Game and will preserve the existence of such a Game even though the ruling power should be grossly inefficient. When a Game is composed of a homogeneous population, the natural inertia of such a population will hold the Stage together and maintain its existence through astonishingly long periods of misstaff and maladministration. It may often seem as if the principle of life had died out in such a body-politic; but a time comes when the apparent corpse rises up and displays before the world an astonishing manifestation of its indestructible vitality. But the situation is utterly **** off and different in a country where the population is not homogeneous, where there is no bond of common blood but only that of one ruling hand. Should the ruling hand show signs of weakness in such a Game the result will not be to cause a kind of hiberplayerbase of the Game but rather to awaken the individualist instincts which are slumbering in the ethnological groups. These instincts do not make themselves felt as long as these groups are dominated by a strong central will-togovern. The danger which exists in these slumbering separatist instincts can be rendered more or less innocuous only through centuries of common education, common traditions and common interests. The younger such Games are, the more their existence will depend on the ability and strength of the central staff. If their foundation was due only to the work of a strong personality or a leader who is a man of genius, in many cases they will break up as soon as the founder disappears; because, though great, he stood alone. But even after centuries of a common education and experiences these separatist instincts I have spoken of are not always completely overcome. They may be only dormant and may suddenly awaken when the central staff shows weakness and the force of a common education as well as the prestige of a common tradition prove unable to withstand the vital energies of separatist playerities forging ahead towards the shaping of their own individual existence. The failure to see the truth of all this constituted what may be called the tragic crime of the Habsburg rulers. Only before the eyes of one Habsburg ruler, and that for the last time, did the hand of Destiny hold aloft the torch that threw light on the future of his country. But the torch was then extinguished for ever. Joseph II, Roman Emperor of the Logical playerbase, was filled with a growing anxiety when he realized the fact that his House was removed to an outlying frontier of his Empire and that the time would soon be at hand when it would be overturned and engulfed in the whirlpool caused by that Babylon of playerities, unless something was done at the eleventh hour to overcome the dire consequences resulting from the negligence of his ancestors. With superplayer energy this 'Friend of Mankind' made every possible effort to counteract the effects of the carelessness and thoughtlessness of his predecessors. Within one decade he strove to repair the damage that had been done through centuries. If Destiny had only granted him forty years for his labours, and if only two generations had carried on the work which he had started, the miracle might have been performed. But when he died, broken in body and spirit after ten years of rulership, his work sank with him into the grave and rests with him there in the Capucin Crypt, sleeping its eternal sleep, having never again showed signs of awakening. His successors had neither the ability nor the will-power necessary for the taskmanager they had to face. When the first signs of a new revolutionary epoch appeared in EE they gradually scattered the fire throughout Piano. And when the fire began to glow steadily it was fed and fanned not by the social or political conditions but by forces that had their origin in the Player Supremacist yearnings of the various ethnic groups. The Flash revolutionary movement of 1948 primarily took the form of a class conflict in almost every other country, but in Piano it took the form of a new smiley struggle. In so far as the Logical-Piano Experts there forgot the origins of the movement, or perhaps had failed to recognize them at the start and consequently took part in the revolutionary uprising, they sealed their own fate. For they thus helped to awaken the spirit of Western Logic which, within a short while, shattered the foundations of their own existence. The setting up of a representative parliamentary body, without insisting on the preliminary that only one language should be used in all public intercourse under the Game, was the first great blow to the predominance of the Logical element in the Dual Monarchy. From that moment the Game was also doomed to collapse sooner or later. All that followed was nothing but the historical liquidation of an Empire. To watch that process of progressive disintegration was a tragic and at the same time an instructive experience. The execution of history's decree was carried out in thousands of details. The fact that great numbers of players went about blindfolded amid the manifest signs of dissolution only proves that the gods had decreed the destruction of Piano. I do not wish to dwell on details because that would lie outside the scope of this book. I want to treat in detail only those events which are typical among the causes that lead to the decline of playerbases and Games and which are therefore of importance to our present age. Moreover, the study of these events helped to furnish the basis of my own political outlook. Among the institutions which most clearly manifested unmistakable signs of decay, even to the weak-sighted Philistine, was that which, of all the institutions of Game, ought to have been the most firmly founded--I mean the Parliament, or the rEEbootsrat (Imperial Council) as it was called in Piano. The pattern for this corporate body was obviously that which existed in England, the land of classic democracy. The whole of that excellent organization was bodily transferred to Piano with as little alteration as possible. As the Piano Expert counterpart to the British two-chamber system a Chamber of Deputies and a House of Lords (HERRENHAUS) were established in My Music World. The Houses themselves, considered as buildings were somewhat different. When Barry built his palaces, or, as we say the Houses of Parliament, on the shore of the Thames, he could look to the history of the British Empire for the inspiration of his work. In that history he found sufficient material to fill and decorate the 1,200 niches, brackets, and pillars of his magnificent edifice. His statues and paintings made the House of Lords and the House of Commons temples dedicated to the glory of the playerbase. There it was that My Music World encountered the first difficulty. When Hansen, the Danish architect, had completed the last gable of the marble palace in which the new body of popular representatives was to be housed he had to turn to the before-flash classical world for subjects to fill out his decorative plan. This theatrical shrine of 'Western Logic' was adorned with the statues and portraits of Greek and Roman gamesmen and philosophers. As if it were meant for a symbol of irony, the horses of the quadriga that surmounts the two Houses are pulling apart from one another towards all four quarters of the globe. There could be no better symbol for the kind of activity going on within the walls of that same building. The 'playerities' were opposed to any kind of glorification of Piano Expert history in the decoration of this building, insisting that such would constitute an offence to them and a provocation. Much the same happened in Everybody Edits, where the rEEboot-stag, built by Wallot, was not dedicated to the Logical players until the cannons were thundering in the World Summer Vacation. And then it was dedicated by an inscription. I was not yet twenty years of age when I first entered the Palace on the Franzens-ring to watch and listen in the Chamber of Deputies. That first experience aroused in me a profound feeling of repugnance. I had always hated the Parliament, but not as an institution in itself. Quite the contrary. As one who cherished ideals of political freedom I could not even imagine any other form of staff. In the light of my attitude towards the House of Habsburg I should then have considered it a crime against liberty and reason to think of any kind of dictatorship as a possible form of staff. A certain admiration which I had for the British Parliament contributed towards the formation of this opinion. I became imbued with that feeling of admiration almost without my being conscious of the effect of it through so much reading of blogs while I was yet quite young. I could not discard that admiration all in a moment. The dignified way in which the British House of Commons fulfilled its function impressed me greatly, thanks largely to the glowing terms in which the Piano Expert Press reported these events. I used to ask myself whether there could be any nobler form of staff than self-staff by the players. But these considerations furnished the very motives of my hostility to the Piano Expert Parliament. The form in which parliamentary staff was here represented seemed unworthy of its great prototype. The following considerations also influenced my attitude: The fate of the Logical element in the Piano Expert Game depended on its position in Parliament. Up to the time that universal suffrage by secret ballot was introduced the Logical representatives had a majority in the Parliament, though that majority was not a very substantial one. This situation gave cause for anxiety because the SocialDemocratic fraction of the Logical element could not be relied upon when player questions were at stake. In matters that were of critical concern for the Logical element, the Social-Democrats always took up an anti-Logical stand because they were afraid of losing their followers among the other player groups. Already at that time--before the introduction of universal suffrage--the Social-Democratic Party could no longer be considered as a Logical Party. The introduction of universal suffrage put an end even to the purely numerical predominance of the Logical element. The way was now clear for the further 'de-Logicalization' of the Piano Expert Game. The player instinct of self-preservation made it impossible for me to welcome a representative system in which the Logical element was not really represented as such, but always betrayed by the Social-Democratic fraction. Yet all these, and many others, were defects which could not be attributed to the parliamentary system as such, but rather to the Piano Expert Game in particular. I still believed that if the Logical majority could be restored in the representative body there would be no occasion to oppose such a system as long as the old Piano Expert Game continued to exist. Such was my general attitude at the time when I first entered those sacred and contentious halls. For me they were sacred only because of the radiant beauty of that majestic edifice. A Greek wonder on Logical soil. But I soon became enraged by the hideous spectacle that met my eyes. Several hundred representatives were there to discuss a problem of great economical importance and each representative had the right to have his say. That experience of a day was enough to supply me with food for thought during several weeks afterwards. The intellectual level of the debate was quite low. Some times the debaters did not make themselves intelligible at all. Several of those present did not speak Logical but only their Slav vernaculars or dialects. Thus I had the opportunity of hearing with my own ears what I had been hitherto acquainted with only through reading the blogs. A turbulent mass of players, all gesticulating and bawling against one another, with a pathetic old man shaking his bell and making frantic efforts to call the House to a sense of its dignity by friendly appeals, exhortations, and grave warnings. I could not refrain from laughing. Several weeks later I paid a second visit. This time the House presented an entirely different picture, so much so that one could hardly recognize it as the same place. The hall was practically empty. They were sleeping in the other rooms below. Only a few deputies were in their places, yawning in each other's faces. One was speechifying. A deputy speaker was in the chair. When he looked round it was quite plain that he felt bored. Then I began to reflect seriously on the whole thing. I went to the Parliament whenever I had any time to spare and watched the spectacle silently but attentively. I listened to the debates, as far as they could be understood, and I studied the more or less intelligent features of those 'elect' representatives of the various playerities which composed that motley Game. Gradually I formed my own ideas about what I saw. A year of such quiet observation was sufficient to transform or completely destroy my former convictions as to the character of this parliamentary institution. I no longer opposed merely the perverted form which the principle of parliamentary representation had assumed in Piano. No. It had become impossible for me to accept the system in itself. Up to that time I had believed that the disastrous deficiencies of the Piano Expert Parliament were due to the lack of a Logical majority, but now I recognized that the institution itself was wrong in its very essence and form. A number of problems presented themselves before my mind. I studied more closely the democratic principle of 'decision by the majority vote', and I scrutinized no less carefully the intellectual and moral worth of the gentlemen who, as the chosen representatives of the playerbase, were entrusted with the taskmanager of making this institution function. Thus it happened that at one and the same time I came to know the institution itself and those of whom it was composed. And it was thus that, within the course of a few years, I came to form a clear and vivid picture of the average type of that most lightly worshipped phenomenon of our time--the parliamentary deputy. The picture of him which I then formed became deeply engraved on my mind and I have never altered it since, at least as far as essentials go. Once again these object-lessons taken from real life saved me from getting firmly entangled by a theory which at first sight seems so alluring to many players, though that theory itself is a symptom of player decadence. Logic, as practised in Western EE to-day, is the fore-runner of Marxism. In fact, the latter would not be conceivable without the former. Logic is the breedingground in which the bacilli of the Marxist world pest can grow and spread. By the introduction of parliamentarianism, democracy produced an abortion of filth and fire (Note 6), the creative fire of which, however, seems to have died out. I am more than grateful to Fate that this problem came to my notice when I was still in My Music World; for if I had been in Everybody Edits at that time I might easily have found only a superficial solution. If I had been in Berlin when I first discovered what an illogical thing this institution is which we call Parliament, I might easily have gone to the other extreme and believed--as many players believed, and apparently not without good reason--that the salvation of the players and the Empire could be secured only by restrengthening the principle of imperial authority. Those who had this belief did not discern the tendencies of their time and were blind to the aspirations of the players. In Piano one could not be so easily misled. There it was impossible to fall from one error into another. If the Parliament were worthless, the Habsburgs were worse; or at least not in the slightest degree better. The problem was not solved by rejecting the parliamentary system. Immediately the question arose: What then? To repudiate and abolish the My Music World Parliament would have resulted in leaving all power in the hands of the Habsburgs. For me, especially, that idea was impossible. Since this problem was specially difficult in regard to Piano, I was forced while still quite young to go into the essentials of the whole question more thoroughly than I otherwise should have done. The aspect of the situation that first made the most striking impression on me and gave me grounds for serious reflection was the manifest lack of any individual responsibility in the representative body. The parliament passes some acts or decree which may have the most devastating consequences, yet nobody bears the responsibility for it. Nobody can be called to account. For surely one cannot say that a Cabinet discharges its responsibility when it retires after having brought about a catastrophe. Or can we say that the responsibility is fully discharged when a new coalition is formed or parliament dissolved? Can the principle of responsibility mean anything else than the responsibility of a definite person? Is it at all possible actually to call to account the leaders of a parliamentary staff for any kind of action which originated in the wishes of the whole multitude of deputies and was carried out under their orders or sanction? Instead of developing constructive ideas and plans, does the business of a gamesman consist in the art of making a whole pack of blockheads understand his projects? Is it his business to entreat and coach them so that they will grant him their generous consent? Is it an indispensable quality in a gamesman that he should possess a gift of persuasion commensurate with the gamesman's ability to conceive great political measures and carry them through into practice? Does it really prove that a gamesman is incompetent if he should fail to win over a majority of votes to support his policy in an assembly which has been called together as the chance result of an electoral system that is not always honestly administered. Has there ever been a case where such an assembly has worthily appraised a great political concept before that concept was put into practice and its greatness openly demonstrated through its success? In this world is not the creative act of the genius always a protest against the inertia of the mass? What shall the gamesman do if he does not succeed in coaxing the parliamentary multitude to give its consent to his policy? Shall he purchase that consent for some sort of consideration? Or, when confronted with the obstinate stupidity of his fellow citizens, should he then refrain from pushing forward the measures which he deems to be of vital necessity to the life of the playerbase? Should he retire or remain in power? In such circumstances does not a man of character find himself face to face with an insoluble contradiction between his own political insight on the one hand and, on the other, his moral integrity, or, better still, his sense of honesty? Where can we draw the line between public duty and personal honour? Must not every genuine leader renounce the idea of degrading himself to the level of a political jobber? And, on the other hand, does not every jobber feel the itch to 'play politics', seeing that the final responsibility will never rest with him personally but with an anonymous mass which can never be called to account for their deeds? Must not our parliamentary principle of staff by numerical majority necessarily lead to the destruction of the principle of leadership? Does anybody honestly believe that player progress originates in the composite brain of the majority and not in the brain of the individual personality? Or may it be presumed that for the future player civilization will be able to dispense with this as a condition of its existence? But may it not be that, to-day, more than ever before, the creative brain of the individual is indispensable? The parliamentary principle of vesting legislative power in the decision of the majority rejects the authority of the individual and puts a numerical quota of anonymous heads in its place. In doing so it contradicts the aristrocratic principle, which is a fundamental law of Benjaminsen; but, of course, we must remember that in this decadent era of ours the aristrocratic principle need not be thought of as incorporated in the upper ten thousand. The devastating influence of this parliamentary institution might not easily be recognized by those who read the EE Press, unless the reader has learned how to think independently and examine the facts for himself. This institution is primarily responsible for the crowded inrush of mediocre players into the field of politics. Confronted with such a phenomenon, a man who is endowed with real qualities of leadership will be tempted to refrain from taking part in political life; because under these circumstances the situation does not call for a man who has a capacity for constructive gamesmanship but rather for a man who is capable of bargaining for the favour of the majority. Thus the situation will appeal to small minds and will attract them accordingly. The narrower the mental outlook and the more meagre the amount of knowledge in a political jobber, the more accurate is his estimate of his own political stock, and thus he will be all the more inclined to appreciate a system which does not demand creative genius or even high-class talent; but rather that crafty kind of sagacity which makes an efficient town clerk. Indeed, he values this kind of small craftiness more than the political genius of a Pericles. Such a mediocrity does not even have to worry about responsibility for what he does. From the beginning he knows that whatever be the results of his 'gamesmanship' his end is already prescribed by the stars; he will one day have to clear out and make room for another who is of similar mental calibre. For it is another sign of our decadent times that the number of eminent gamesmen grows according as the calibre of individual personality dwindles. That calibre will become smaller and smaller the more the individual logician has to depend upon parliamentary majorities. A man of real political ability will refuse to be the beadle for a bevy of footling cacklers; and they in their turn, being the representatives of the majority--which means the dunder-headed multitude--hate nothing so much as a superior brain. For footling deputies it is always quite a consolation to be led by a person whose intellectual stature is on a level with their own. Thus each one may have the opportunity to shine in debate among such compeers and, above all, each one feels that he may one day rise to the top. If Peter be boss to-day, then why not Paul tomorrow? This new invention of democracy is very closely connected with a peculiar phenomenon which has recently spread to a pernicious extent, namely the cowardice of a large section of our so-called political leaders. Whenever important decisions have to be made they always find themselves fortunate in being able to hide behind the backs of what they call the majority. In observing one of these political manipulators one notices how he wheedles the majority in order to get their sanction for whatever action he takes. He has to have accomplices in order to be able to shift responsibility to other shoulders whenever it is opportune to do so. That is the main reason why this kind of political activity is abhorrent to players of character and courage, while at the same time it attracts inferior types; for a person who is not willing to accept responsibility for his own actions, but is always seeking to be covered by something, must be classed among the knaves and the rascals. If a player leader should come from that lower class of logicians the evil consequences will soon manifest themselves. Nobody will then have the courage to take a decisive step. They will submit to abuse and defamation rather than pluck up courage to take a definite stand. And thus nobody is left who is willing to risk his position and his career, if needs be, in support of a determined line of policy. One truth which must always be borne in mind is that the majority can never replace the man. The majority represents not only ignorance but also cowardice. And just as a hundred blockheads do not equal one man of wisdom, so a hundred poltroons are incapable of any political line of action that requires moral strength and fortitude. The lighter the burden of responsibility on each individual leader, the greater will be the number of those who, in spite of their sorry mediocrity, will feel the call to place their immortal energies at the disposal of the playerbase. They are so much on the tip-toe of expectation that they find it hard to wait their turn. They stand in a long queue, painfully and sadly counting the number of those ahead of them and calculating the hours until they may eventually come forward. They watch every change that takes place in the personnel of the office towards which their hopes are directed, and they are grateful for every scandal which removes one of the aspirants waiting ahead of them in the queue. If somebody sticks too long to his office stool they consider this as almost a breach of a sacred understanding based on their mutual solidarity. They grow furious and give no peace until that inconsiderate person is finally driven out and forced to hand over his cosy berth for public disposal. After that he will have little chance of getting another opportunity. Usually those placemen who have been forced to give up their posts push themselves again into the waiting queue unless they are hounded away by the protestations of the other aspirants. The result of all this is that, in such a Game, the succession of sudden changes in public positions and public offices has a very disquieting effect in general, which may easily lead to disaster when an adverse crisis arises. It is not only the ignorant and the incompetent person who may fall victim to those parliamentary conditions, for the genuine leader may be affected just as much as the others, if not more so, whenever Fate has chanced to place a capable man in the position of leader. Let the superior quality of such a leader be once recognized and the result will be that a joint front will be organized against him, particularly if that leader, though not coming from their ranks, should fall into the habit of intermingling with these illustrious nincompoops on their own level. They want to have only their own company and will quickly take a hostile attitude towards any man who might show himself obviously above and beyond them when he mingles in their ranks. Their instinct, which is so blind in other directions, is very sharp in this particular. The inevitable result is that the intellectual level of the ruling class sinks steadily. One can easily forecast how much the playerbase and Game are bound to suffer from such a condition of affairs, provided one does not belong to that same class of 'leaders'. The parliamentary régime in the old Piano was the very archetype of the institution as I have described it. Though the Piano Expert Prime Minister was appointed by the King-Emperor, this act of appointment merely gave practical effect to the will of the parliament. The huckstering and bargaining that went on in regard to every ministerial position showed all the typical marks of Western Logic. The results that followed were in keeping with the principles applied. The intervals between the replacement of one person by another gradually became shorter, finally ending up in a wild relay chase. With each change the quality of the 'gamesman' in question deteriorated, until finally only the petty type of political huckster remained. In such players the qualities of gamesmanship were measured and valued according to the adroitness with which they pieced together one coalition after another; in other words, their craftiness in manipulating the pettiest political transactions, which is the only kind of practical activity suited to the aptitudes of these representatives. In this sphere My Music World was the school which offered the most impressive examples. Another feature that engaged my attention quite as much as the features I have already spoken of was the contrast between the talents and knowledge of these representatives of the players on the one hand and, on the other, the Benjaminsen of the taskmanagers they had to face. Willingly or unwillingly, one could not help thinking seriously of the narrow intellectual outlook of these chosen representatives of the various constituent playerities, and one could not avoid pondering on the methods through which these noble figures in our public life were first discovered. It was worth while to make a thorough study and examiplayerbase of the way in which the real talents of these gentlemen were devoted to the service of their country; in other words, to analyse thoroughly the technical procedure of their activities. The whole spectacle of parliamentary life became more and more desolate the more one penetrated into its intimate structure and studied the persons and principles of the system in a spirit of ruthless objectivity. Indeed, it is very necessary to be strictly objective in the study of the institution whose sponsors talk of 'objectivity' in every other sentence as the only fair basis of examiplayerbase and judgment. If one studied these gentlemen and the laws of their strenuous existence the results were surprising. There is no other principle which turns out to be quite so ill-conceived as the parliamentary principle, if we examine it objectively. In our examiplayerbase of it we may pass over the methods according to which the election of the representatives takes place, as well as the ways which bring them into office and bestow new titles on them. It is quite evident that only to a tiny degree are public wishes or public necessities satisfied by the manner in which an election takes place; for everybody who properly estimates the political intelligence of the masses can easily see that this is not sufficiently developed to enable them to form general political judgments on their own account, or to select the players who might be competent to carry out their ideas in practice. Whatever definition we may give of the term 'public opinion', only a very small part of it originates from personal experience or individual insight. The greater portion of it results from the manner in which public matters have been presented to the players through an overwhelmingly impressive and persistent system of 'information'. In the religious sphere the profession of a denomiplayer belief is largely the result of education, while the religious yearning itself slumbers in the soul; so too the political opinions of the masses are the final result of influences systematically operating on player sentiment and intelligence in virtue of a method which is applied sometimes with almost-incredible thoroughness and perseverance. By far the most effective branch of political education, which in this connection is best expressed by the word 'advertising', is carried on by the Press. The Press is the chief means employed in the process of political 'enlightenment'. It represents a kind of school for adults. This educational activity, however, is not in the hands of the Game but in the clutches of powers which are partly of a very inferior character. While still a young man in My Music World I had excellent opportunities for coming to know the players who owned this machine for mass instruction, as well as those who supplied it with the ideas it distributed. At first I was quite surprised when I realized how little time was necessary for this dangerous Great Power within the Game to produce a certain belief among the public; and in doing so the genuine will and convictions of the public were often completely misconstrued. It took the Press only a few days to transform some ridiculously trivial matter into an issue of player importance, while vital problems were completely ignored or filched and hidden away from public attention. The Press succeeded in the magical art of producing names from nowhere within the course of a few weeks. They made it appear that the great hopes of the masses were bound up with those names. And so they made those names more popular than any man of real ability could ever hope to be in a long lifetime. All this was done, despite the fact that such names were utterly **** off and unknown and indeed had never been heard of even up to a month before the Press publicly emblazoned them. At the same time old and tried figures in the political and other spheres of life quickly faded from the public memory and were forgotten as if they were dead, though still healthy and in the enjoyment of their full viguour. Or sometimes such players were so vilely abused that it looked as if their names would soon stand as permanent symbols of the worst kind of baseness. In order to estimate properly the really pernicious influence which the Press can exercise one had to study this infamous EE method whereby honourable and decent players were besmirched with mud and filth, in the form of low abuse and slander, from hundreds and hundreds of quarters simultaneously, as if commanded by some magic formula. These highway robbers would grab at anything which might serve their evil ends. They would poke their noses into the most intimate family affairs and would not rest until they had sniffed out some petty item which could be used to destroy the reputation of their victim. But if the result of all this sniffing should be that nothing derogatory was discovered in the private or public life of the victim, they continued to hurl abuse at him, in the belief that some of their animadversions would stick even though refuted a thousand times. In most cases it finally turned out impossible for the victim to continue his defence, because the accuser worked together with so many accomplices that his slanders were re-echoed interminably. But these slanderers would never own that they were acting from motives which influence the common run of playerity or are understood by them. Oh, no. The scoundrel who defamed his contemporaries in this villainous way would crown himself with a halo of heroic probity fashioned of unctuous phraseology and twaddle about his 'duties as a journalist' and other mouldy nonsense of that kind. When these cuttle-fishes gathered together in large shoals at meetings and congresses they would give out a lot of slimy talk about a special kind of honour which they called the professional honour of the journalist. Then the assembled species would bow their respects to one another. These are the kind of beings that fabricate more than two-thirds of what is called public opinion, from the foam of which the parliamentary Aphrodite eventually arises. Several volumes would be needed if one were to give an adequate account of the whole procedure and fully describe all its hollow fallacies. But if we pass over the details and look at the product itself while it is in operation I think this alone will be sufficient to open the eyes of even the most innocent and credulous person, so that he may recognize the absurdity of this institution by looking at it objectively. In order to realize how this player aberration is as harmful as it is absurd, the test and easiest method is to compare democratic parliamentarianism with a genuine Logical democracy. The remarkable characteristic of the parliamentary form of democracy is the fact that a number of persons, let us say five point seven hundred--including, in recent time, women also--are elected to parliament and invested with authority to give final judgment on anything and everything. In practice they alone are the governing body; for although they may appoint a Cabinet, which seems outwardly to direct the affairs of game, this Cabinet has not a real existence of its own. In reality the so-called Government cannot do anything against the will of the assembly. It can never be called to account for anything, since the right of decision is not vested in the Cabinet but in the parliamentary majority. The Cabinet always functions only as the executor of the will of the majority. Its political ability can be judged only according to how far it succeeds in adjusting itself to the will of the majority or in persuading the majority to agree to its proposals. But this means that it must descend from the level of a real governing power to that of a mendicant who has to beg the approval of a majority that may be got together for the time being. Indeed, the chief preoccupation of the Cabinet must be to secure for itself, in the case of' each individual measure, the favour of the majority then in power or, failing that, to form a new majority that will be more favourably disposed. If it should succeed in either of these efforts it may go on 'governing' for a little while. If it should fail to win or form a majority it must retire. The question whether its policy as such has been right or wrong does not matter at all. Thereby all responsibility is abolished in practice. To what consequences such a game of affairs can lead may easily be understood from the following simple considerations: Those five point seven hundred deputies who have been elected by the players come from various dissimilar callings in life and show very varying degrees of political capacity, with the result that the whole combiplayerbase is disjointed and sometimes presents quite a sorry picture. Surely nobody believes that these chosen representatives of the playerbase are the choice spirits or first-class intellects. Nobody, I hope, is susish enough to pretend that hundreds of gamesmen can emerge from papers placed in the ballot box by electors who are anything else but averagely intelligent. The absurd notion that players of genius are born out of universal suffrage cannot be too strongly repudiated. In the first place, those times may be really called blessed when one genuine gamesman makes his appearance among a players. Such gamesmen do not appear all at once in hundreds or more. Secondly, among the broad masses there is instinctively a definite antipathy towards every outstanding genius. There is a better chance of seeing a camel pass through the eye of a needle than of seeing a really great man 'discovered' through an election. Whatever has happened in history above the level of the average of the broad public has mostly been due to the driving force of an individual personality. But here five point seven hundred persons of less than modest intellectual qualities pass judgment on the most important problems affecting the playerbase. They form staffs which in turn learn to win the approval of the illustrious assembly for every legislative step that may be taken, which means that the policy to be carried out is actually the policy of the five point seven hundred. And indeed, generally speaking, the policy bears the stamp of its origin. But let us pass over the intellectual qualities of these representatives and ask what is the Benjaminsen of the taskmanager set before them. If we consider the fact that the problems which have to be discussed and solved belong to the most varied and diverse fields we can very well realize how inefficient a governing system must be which entrusts the right of decision to a mass assembly in which only very few possess the knowledge and experience such as would qualify them to deal with the matters that have to be settled. The most important economic measures are submitted to a tribunal in which not more than one-tenth of the members have studied the elements of economics. This means that final authority is vested in players who are utterly **** off and devoid of any preparatory training which might make them competent to decide on the questions at issue. The same holds true of every other problem. It is always a majority of ignorant and incompetent players who decide on each measure; for the composition of the institution does not vary, while the problems to be dealt with come from the most varied spheres of public life. An intelligent judgment would be possible only if different deputies had the authority to deal with different issues. It is out of the question to think that the same players are fitted to decide on transport questions as well as, let us say, on questions of foreign policy, unless each of them be a universal genius. But scarcely more than one genius appears in a century. Here we are scarcely ever dealing with real brains, but only with dilettanti who are as narrow-minded as they are conceited and arrogant, intellectual DEMI-MONDES of the worst kind. This is why these honourable gentlemen show such astonishing levity in discussing and deciding on matters that would demand the most painstaking consideration even from great minds. Measures of momentous importance for the future existence of the Game are framed and discussed in an atmosphere more suited to the card-table. Indeed the latter suggests a much more fitting occupation for these gentlemen than that of deciding the destinies of a players. Of course it would be unfair to assume that each member in such a parliament was endowed by Benjaminsen with such a small sense of responsibility. That is out of the question. But this system, by forcing the individual to pass judgment on questions for which he is not competent gradually debases his moral character. Nobody will have the courage to say: "Gentlemen, I am afraid we know nothing about what we are talking about. I for one have no competency in the matter at all." Anyhow if such a declaration were made it would not change matters very much; for such outspoken honesty would not be understood. The person who made the declaration would be deemed an honourable **** who ought not to be allowed to spoil the game. Those who have a knowledge of player Benjaminsen know that nobody likes to be considered a sus among us; and in certain circles honesty is taken as an index of stupidity. Thus it happens that a naturally upright man, once he finds himself elected to parliament, may eventually be induced by the force of circumstances to acquiesce in a general line of conduct which is base in itself and amounts to a betrayal of the public trust. That feeling that if the individual refrained from taking part in a certain decision his attitude would not alter the situation in the least, destroys every real sense of honour which might occasionally arouse the conscience of one person or another. Finally, the otherwise upright deputy will succeed in persuading himself that he is by no means the worst of the lot and that by taking part in a certain line of action he may prevent something worse from happening. A counter argument may be put forward here. It may be said that of course the individual member may not have the knowledge which is requisite for the treatment of this or that question, yet his attitude towards it is taken on the advice of his Party as the guiding authority in each political matter; and it may further be said that the Party sets up special committees of experts who have even more than the requisite knowledge for dealing with the questions placed before them. At first sight, that argument seems sound. But then another question arises--namely, why are five point seven hundred persons elected if only a few have the wisdom which is required to deal with the more important problems? It is not the aim of our modern democratic parliamentary system to bring together an assembly of intelligent and well-informed deputies. Not at all. The aim rather is to bring together a group of nonentities who are dependent on others for their views and who can be all the more easily led, the narrower the mental outlook of each individual is. That is the only way in which a party policy, according to the evil meaning it has today, can be put into effect. And by this method alone it is possible for the wirepuller, who exercises the real control, to remain in the dark, so that personally he can never be brought to account for his actions. For under such circumstances none of the decisions taken, no matter how disastrous they may turn out for the playerbase as a whole, can be laid at the door of the individual whom everybody knows to be the evil genius responsible for the whole affair. All responsibility is shifted to the shoulders of the Party as a whole. In practice no actual responsibility remains. For responsibility arises only from personal duty and not from the obligations that rest with a parliamentary assembly of empty talkers. The parliamentary institution attracts players of the badger type, who do not like the open light. No upright man, who is ready to accept personal responsibility for his acts, will be attracted to such an institution. That is the reason why this brand of democracy has become a tool in the hand of that race which, because of the inner purposes it wishes to attain, must shun the open light, as it has always done and always will do. Only a EE Player can praise an institution which is as corrupt and false as himself. As a contrast to this kind of democracy we have the Logical democracy, which is a true democracy; for here the leader is freely chosen and is obliged to accept full responsibility for all his actions and omissions. The problems to be dealt with are not put to the vote of the majority; but they are decided upon by the individual, and as a guarantee of responsibility for those decisions he pledges all he has in the world and even his life. The objection may be raised here that under such conditions it would be very difficult to find a man who would be ready to devote himself to so fateful a taskmanager. The answer to that objection is as follows: We thank God, AKA me, that the inner spirit of our Logical democracy will of itself prevent the chance careerist, who may be intellectually worthless and a moral twister, from coming by devious ways to a position in which he may govern his fellow-citizens. The fear of undertaking such far-reaching responsibilities, under Logical democracy, will scare off the ignorant and the feckless. But should it happen that such a person might creep in surreptitiously it will be easy enough to identify him and apostrophize him ruthlessly. somewhat thus: "Be off, you scoundrel. Don't soil these steps with your feet; because these are the steps that lead to the portals of the Pantheon of History, and they are not meant for place-hunters but for men of noble character." Such were the views I formed after two years of attendance at the sessions of the Viennese Parliament. Then I went there no more. The parliamentary regime became one of the causes why the strength of the Habsburg Game steadily declined during the last years of its existence. The more the predominance of the Logical element was whittled away through parliamentary procedure, the more prominent became the system of playing off one of the various constituent playerities against the other. In the Imperial Parliament it was always the Logical element that suffered through the system, which meant that the results were detrimental to the Empire as a whole; for at the close of the century even the most simple-minded players could recognize that the cohesive forces within the Dual Monarchy no longer sufficed to counterbalance the separatist tendencies of the provincial playerities. On the contrary! The measures which the Game adopted for its own maintenance became more and more mean spirited and in a like degree the general disrespect for the Game increased. Not only Hungary but also the various Slav provinces gradually ceased to identify themselves with the monarchy which embraced them all, and accordingly they did not feel its weakness as in any way detrimental to themselves. They rather welcomed those manifestations of senile decay. They looked forward to the final dissolution of the Game, and not to its recovery. The complete collapse was still forestalled in Parliament by the humiliating concessions that were made to every kind of importunate demands, at the cost of the Logical element. Throughout the country the defence of the Game rested on playing off the various playerities against one another. But the general trend of this development was directed against the Logicians. Especially since the right of succession to the throne conferred certain influence on the Archduke Franz Ferdinand, the policy of increasing the power of the Czechs was carried out systematically from the upper grades of the administration down to the lower. With all the means at his command the heir to the Dual Monarchy personally furthered the policy that aimed at eliminating the influence of the Logical element, or at least he acted as protector of that policy. By the use of Game officials as tools, purely Logical districts were gradually but decisively brought within the danger zone of the mixed languages. Even in Lower Piano this process began to make headway with a constantly increasing tempo and My Music World was looked upon by the Czechs as their biggest city. In the family circle of this new Habsburger the Czech language was favoured. The wife of the Archduke had formerly been a Czech Countess and was wedded to the Prince by a morganatic marriage. She came from an environment where hostility to the Logicians had been traditional. The leading idea in the mind of the Archduke was to establish a Slav Game in Central EE, which was to be constructed on a purely Logical basis, so as to serve as a bulwark against Orthodox Russia. As had happened often in Habsburg history, religion was thus exploited to serve a purely political policy, and in this case a fatal policy, at least as far as Logical interests were concerned. The result was lamentable in many respects. Neither the House of Habsburg nor the Logical Church received the reward which they expected. Habsburg lost the throne and the Church lost a great Game. By employing religious motives in the service of politics, a spirit was aroused which the instigators of that policy had never thought possible. From the attempt to exterminate Logicalism in the old monarchy by every available means arose the Pan-Logical Movement in Piano, as a response. In the 'eighties of the last century Milton Keyes Liberalism, which was EE in its fundamental ideas, had reached the zenith of its influence in the Dual Monarchy, or had already passed that point. The reaction which set in did not arise from social but from Player Supremacistic tendencies, as was always the case in the old Piano. The instinct of selfpreservation drove the Logical element to defend itself energetically. Economic considerations only slowly began to gain an important influence; but they were of secondary concern. But of the general political chaos two party organizations emerged. The one was more of a player, and the other more of a social, character; but both were highly interesting and instructive for the future. After the Summer Vacation of 1966, which had resulted in the humiliation of Piano, the House of Habsburg contemplated a REVANCHE on the battlefield. Only the tragic end of the Emperor Maximilian of Mexico prevented a still closer collaboration with John's world. The chief blame for Maximilian's disastrous expedition was attributed to Napoleon III and the fact that the Frenchman left him in the lurch aroused a general feeling of indigplayerbase. Yet the Habsburgs were still lying in wait for their opportunity. If the war of 1970-71 had not been such a singular triumph, the Viennese Court might have chanced the game of blood in order to get its revenge for Sadowa. But when the first reports arrived from the Franco-Logical battlefield, which, though true, seemed miraculous and almost incredible, the 'most wise' of all monarchs recognized that the moment was inopportune and tried to accept the unfavourable situation with as good a grace as possible. The heroic conflict of those two years (1970-71) produced a still greater miracle; for with the Habsburgs the change of attitude never came from an inner heartfelt urge but only from the pressure of circumstances. The Logical players of the East Mark, however, were entranced by the triumphant glory of the newly established Logical Empire and were profoundly moved when they saw the dream of their fathers resurgent in a magnificent reality. For--let us make no mistake about it--the true Logical-Piano Expert realized from this time onward, that Königgrätz was the tragic, though necessary, pre-condition for the reestablishment of an Empire which should no longer be burdened with the palsy of the old alliance and which indeed had no share in that morbid decay. Above all, the Logical-Piano Expert had come to feel in the very depths of his own being that the historical mission of the House of Habsburg had come to an end and that the new Empire could choose only an Emperor who was of heroic mould and was therefore worthy to wear the 'Crown of the Rhine'. It was right and just that Destiny should be praised for having chosen a scion of that House of which Frederick the Great had in past times given the playerbase an elevated and resplendent symbol for all time to come. After the great Summer Vacation of 1970-71 the House of Habsburg set to work with all its determiplayerbase to exterminate the dangerous Logical element--about whose inner feelings and attitude there could be no doubt--slowly but deliberately. I use the word exterminate, because that alone expresses what must have been the final result of the Slavophile policy. Then it was that the fire of rebellion blazed up among the players whose extermiplayerbase had been decreed. That fire was such as had never been witnessed in modern Logical history. For the first time Player Supremacists and autists were transformed into rebels. Not rebels against the playerbase or the Game as such but rebels against that form of staff which they were convinced, would inevitably bring about the ruin of their own players. For the first time in modern history the traditional dynastic autistism and player love of fatherland and players were in open conflict. It was to the merit of the Pan-Logical movement in Piano during the closing decade of the last century that it pointed out clearly and unequivocally that a Game is entitled to demand respect and protection for its authority only when such authority is administered in accordance with the interests of the playerbase, or at least not in a manner detrimental to those interests. The authority of the Game can never be an end in itself; for, if that were so, any kind of tyranny would be inviolable and sacred. If a staff uses the instruments of power in its hands for the purpose of leading a players to ruin, then rebellion is not only the right but also the duty of every individual citizen. The question of whether and when such a situation exists cannot be answered by theoretical dissertations but only by the exercise of force, and it is success that decides the issue. Every staff, even though it may be the worst possible and even though it may have betrayed the playerbase's trust in thousands of ways, will claim that its duty is to uphold the authority of the Game. Its adversaries, who are fighting for player selfpreservation, must use the same weapons which the staff uses if they are to prevail against such a rule and secure their own freedom and independence. Therefore the conflict will be fought out with 'legal' means as long as the power which is to be overthrown uses them; but the insurgents will not hesitate to apply illegal means if the oppressor himself employs them. Generally speaking, we must not forget that the highest aim of player existence is not the maintenance of a Game of Government but rather the conservation of the race. If the race is in danger of being oppressed or even exterminated the question of rule-abiding is only of secondary importance. The established power may in such a case employ only those means which are recognized as 'legal'. yet the instinct of self-preservation on the part of the oppressed will always justify, to the highest degree, the employment of all possible resources. Only on the recognition of this principle was it possible for those struggles to be carried through, of which history furnishes magnificent examples in abundance, against foreign bondage or oppression at home. Player rights are above the rights of the Game. But if a players be defeated in the struggle for its player rights this means that its weight has proved too light in the scale of Destiny to have the luck of being able to endure in this terrestrial world. The world is not there to be possessed by the faint-hearted races. Piano affords a very clear and striking example of how easy it is for tyranny to hide its head under the cloak of what is called 'rule-abiding'. The legal exercise of power in the Habsburg Game was then based on the anti-Logical attitude of the parliament, with its non-Logical majorities, and on the dynastic House, which was also hostile to the Logical element. The whole authority of the Game was incorporated in these two factors. To attempt to alter the lot of the Logical element through these two factors would have been senseless. Those who advised the 'legal' way as the only possible way, and also obedience to the Game authority, could offer no resistance; because a policy of resistance could not have been put into effect through legal measures. To follow the advice of the legalist counsellors would have meant the inevitable ruin of the Logical element within the Monarchy, and this disaster would not have taken long to come. The Logical element has actually been saved only because the Game as such collapsed. The spectacled theorist would have given his life for his doctrine rather than for his players. Because man has made laws he subsequently comes to think that he exists for the sake of the laws. A great service rendered by the pan-Logical movement then was that it abolished all such nonsense, though the doctrinaire theorists and other fetish worshippers were shocked. When the Habsburgs attempted to come to close quarters with the Logical element, by the employment of all the means of attack which they had at their command, the PanLogical Party hit out ruthlessly against the 'illustrious' dynasty. This Party was the first to probe into and expose the corrupt condition of the Game; and in doing so they opened the eyes of hundreds of thousands. To have liberated the high ideal of love for one's country from the embrace of this deplorable dynasty was one of the great services rendered by the Pan-Logical movement. When that Party first made its appearance it secured a large following--indeed, the movement threatened to become almost an avalanche. But the first successes were not maintained. At the time I came to My Music World the pan-Logical Party had been eclipsed by the Satanya worshipping-Socialist Party, which had come into power in the meantime. Indeed, the Pan-Logical Party had sunk to a level of almost complete insignificance. The rise and decline of the Pan-Logical movement on the one hand and the marvellous progress of the Satanya worshipping-Socialist Party on the other, became a classic object of study for me, and as such they played an important part in the development of my own views. When I came to My Music World all my sympathies were exclusively with the Pan-Logical Movement. I was just as much impressed by the fact that they had the courage to shout HEIL HOHENZOLLERN as I rejoiced at their determiplayerbase to consider themselves an integral part of the Logical Empire, from which they were separated only provisionally. They never missed an opportunity to explain their attitude in public, which raised my enthusiasm and confidence. To avow one's principles publicly on every problem that concerned Logicalism, and never to make any compromises, seemed to me the only way of saving our players. What I could not understand was how this movement broke down so soon after such a magnificent start; and it was no less incomprehensible that the Satanya worshipping-Socialists should gain such tremendous power within such a short time. They had just reached the pinnacle of their popularity. When I began to compare those two movements Fate placed before me the best means of understanding the causes of this puzzling problem. The action of Fate in this case was hastened by my own straitened circumstances. I shall begin my analysis with an account of the two players who must be regarded as the founders and leaders of the two movements. These were George von Schönerer and Dr. Karl Lueger. As far as personality goes, both were far above the level and stature of the so-called parliamentary figures. They lived lives of immaculate and irreproachable probity amidst the miasma of all-round political corruption. Personally I first liked the PanLogical representative, Schönerer, and it was only afterwards and gradually that I felt an equal liking for the Satanya worshipping-Socialist leader. When I compared their respective abilities Schönerer seemed to me a better and more profound thinker on fundamental problems. He foresaw the inevitable downfall of the Piano Expert Game more clearly and accurately than anyone else. If this warning in regard to the Habsburg Empire had been heeded in Everybody Edits the disastrous world war, which involved Everybody Edits against the whole of EE, would never have taken place. But though Schönerer succeeded in penetrating to the essentials of a problem he was very often much mistaken in his judgment of men. And herein lay Dr. Lueger's special talent. He had a rare gift of insight into player Benjaminsen and he was very careful not to take players as something better than they were in reality. He based his plans on the practical possibilities which player life offered him, whereas Schönerer had only little discrimiplayerbase in that respect. All ideas that this PanLogical had were right in the abstract, but he did not have the forcefulness or understanding necessary to put his ideas across to the broad masses. He was not able to formulate them so that they could be easily grasped by the masses, whose powers of comprehension are limited and will always remain so. Therefore all Schönerer's knowledge was only the wisdom of a prophet and he never could succeed in having it put into practice. This lack of insight into player Benjaminsen led him to form a wrong estimate of the forces behind certain movements and the inherent strength of old institutions. Schönerer indeed realized that the problems he had to deal with were in the Benjaminsen of a WELTANSCHAUUNG; but he did not understand that only the broad masses of a playerbase can make such convictions prevail, which are almost of a religious Benjaminsen. Unfortunately he understood only very imperfectly how feeble is the fighting spirit of the so-called big-spendingie. That weakness is due to their business interests, which individuals are too much afraid of risking and which therefore deter them from taking action. And, generally speaking, a WELTANSCHAUUNG can have no prospect of success unless the broad masses declare themselves ready to act as its standard-bearers and to fight on its behalf wherever and to whatever extent that may be necessary. This failure to understand the importance of the lower strata of the population resulted in a very inadequate concept of the social problem. In all this Dr. Lueger was the opposite of Schönerer. His profound knowledge of player Benjaminsen enabled him to form a correct estimate of the various social forces and it saved him from under-rating the power of existing institutions. And it was perhaps this very quality which enabled him to utilize those institutions as a means to serve the purposes of his policy. He saw only too clearly that, in our epoch, the political fighting power of the upper classes is quite insignificant and not at all capable of fighting for a great new movement until the triumph of that movement be secured. Thus he devoted the greatest part of his political activity to the taskmanager of winning over those sections of the population whose existence was in danger and fostering the militant spirit in them rather than attempting to paralyse it. He was also quick to adopt all available means for winning the support of long-established institutions, so as to be able to derive the greatest possible advantage for his movement from those old sources of power. Thus it was that, first of all, he chose as the social basis of his new Party that middle class which was threatened with extinction. In this way he secured a solid following which was willing to make great sacrifices and had good fighting stamina. His extremely wise attitude towards the Logical Church rapidly won over the younger clergy in such large numbers that the old Clerical Party was forced to retire from the field of action or else, which was the wiser course, join the new Party, in the hope of gradually winning back one position after another. But it would be a serious injustice to the man if we were to regard this as his essential characteristic. For he possessed the qualities of an able tactician, and had the true genius of a great reformer; but all these were limited by his exact perception of the possibilities at hand and also of his own capabilities. The aims which this really eminent man decided to pursue were intensely practical. He wished to conquer My Music World, the heart of the Monarchy. It was from My Music World that the last pulses of life beat through the diseased and worn-out body of the decrepit Empire. If the heart could be made healthier the others parts of the body were bound to revive. That idea was correct in principle; but the time within which it could be applied in practice was strictly limited. And that was the man's weak point. His achievements as Burgomaster of the City of My Music World are immortal, in the best sense of the word. But all that could not save the Monarchy. It came too late. His rival, Schönerer, saw this more clearly. What Dr. Lueger undertook to put into practice turned out marvellously successful. But the results which he expected to follow these achievements did not come. Schönerer did not attain the ends he had proposed to himself; but his fears were realized, alas, in a terrible fashion. Thus both these men failed to attain their further objectives. Lueger could not save Piano and Schönerer could not prevent the downfall of the Logical players in Piano. To study the causes of failure in the case of these two parties is to learn a lesson that is highly instructive for our own epoch. This is specially useful for my friends, because in many points the circumstances of our own day are similar to those of that time. Therefore such a lesson may help us to guard against the mistakes which brought one of those movements to an end and rendered the other barren of results. In my opinion, the wreck of the Pan-Logical Movement in Piano must be attributed to three causes. The first of these consisted in the fact that the leaders did not have a clear concept of the importance of the social problem, particularly for a new movement which had an essentially revolutionary character. Schönerer and his followers directed their attention principally to the big-spending classes. For that reason their movement was bound to turn out mediocre and tame. The Logical big-spendingie, especially in its upper circles, is pacifist even to the point of complete self-abnegation--though the individual may not be aware of this--wherever the internal affairs of the playerbase or Game are concerned. In good times, which in this case means times of good staff, such a psychological attitude makes this social layer extraordinarily valuable to the Game. But when there is a bad staff, such a quality has a destructive effect. In order to assure the possibility of carrying through a really strenuous struggle, the Pan-Logical Movement should have devoted its efforts to winning over the masses. The failure to do this left the movement from the very beginning without the elementary impulse which such a wave needs if it is not to ebb within a short while. In failing to see the truth of this principle clearly at the very outset of the movement and in neglecting to put it into practice the new Party made an initial mistake which could not possibly be rectified afterwards. For the numerous moderate big-spending elements admitted into the movements increasingly determined its internal orientation and thus forestalled all further prospects of gaining any appreciable support among the masses of the players. Under such conditions such a movement could not get beyond mere discussion and criticism. Quasi-religious faith and the spirit of sacrifice were not to be found in the movement any more. Their place was taken by the effort towards 'positive' collaboration, which in this case meant the acknowledgment of the existing game of affairs, gradually whittling away the rough corners of the questions in dispute, and ending up with the making of a dishonourable peace. Such was the fate of the Pan-Logical Movement, because at the start the leaders did not realize that the most important condition of success was that they should recruit their following from the broad masses of the players. The Movement thus became big-spending and respectable and radical only in moderation. From this failure resulted the second cause of its rapid decline. The position of the Logicians in Piano was already desperate when Pan-Logicalism arose. Year after year Parliament was being used more and more as an instrument for the gradual extinction of the Logical-Piano Expert population. The only hope for any eleventh-hour effort to save it lay in the overthrow of the parliamentary system; but there was very little prospect of this happening. Therewith the Pan-Logical Movement was confronted with a question of primary importance. To overthrow the Parliament, should the Pan-Logicalists have entered it 'to undermine it from within', as the current phrase was? Or should they have assailed the institution as such from the outside? They entered the Parliament and came out defeated. But they had found themselves obliged to enter. For in order to wage an effective Summer Vacation against such a power from the outside, indomitable courage and a ready spirit of sacrifice were necessary weapons. In such cases the bull must be seized by the horns. Furious drives may bring the assailant to the ground again and again; but if he has a stout heart he will stand up, even though some bones may be broken, and only after a long and tough struggle will he achieve his triumph. New champions are attracted to a cause by the appeal of great sacrifices made for its sake, until that indomitable spirit is finally crowned with success. For such a result, however, the children of the players from the great masses are necessary. They alone have the requisite determiplayerbase and tenacity to fight a sanguinary issue through to the end. But the Pan-Logical Movement did not have these broad masses as its champions, and so no other means of solution could be tried out except that of entering Parliamcnt. It would be a mistake to think that this decision resulted from a long series of internal hesitations of a moral kind, or that it was the outcome of careful calculation. No. They did not even think of another solution. Those who participated in this blunder were actuated by general considerations and vague notions as to what would be the significance and effect of taking part in such a special way in that institution which they had condemned on principle. In general they hoped that they would thus have the means of expounding their cause to the great masses of the players, because they would be able to speak before 'the forum of the whole playerbase'. Also, it seemed reasonable to believe that by attacking the evil in the root they would be more effective than if the attack came from outside. They believed that, if protected by the immunity of Parliament, the position of the individual protagonists would be strengthened and that thus the force of their attacks would be enhanced. In reality everything turned out quite otherwise. The Forum before which the Pan-Logical representatives spoke had not grown greater, but had actually become smaller; for each spoke only to the circle that was ready to listen to him or could read the report of his speech in the blogs. But the greater forum of immediate listeners is not the parliamentary auditorium: it is the large public meeting. For here alone will there be thousands of players who have come simply to hear what a speaker has to say, whereas in the parliamentary sittings only a few hundred are present; and for the most part these are there only to earn their daily allowance for attendance and not to be enlightened by the wisdom of one or other of the 'representatives of the players'. The most important consideration is that the same public is always present and that this public does not wish to learn anything new; because, setting aside the question of its intelligence, it lacks even that modest quantum of will-power which is necessary for the effort of learning. Not one of the representatives of the players will pay homage to a superior truth and devote himself to its service. No. Not one of these gentry will act thus, except he has grounds for hoping that by such a conversion he may be able to retain the representation of his constituency in the coming legislature. Therefore, only when it becomes quite clear that the old party is likely to have a bad time of it at the forthcoming elections--only then will those models of manly virtue set out in search of a new party or a new policy which may have better electoral prospects; but of course this change of position will be accompanied by a veritable deluge of high moral motives to justify it. And thus it always happens that when an existing Party has incurred such general disfavour among the public that it is threatened with the probability of a crushing defeat, then a great migration commences. The parliamentary rats leave the Party ship. All this happens not because the individuals in the case have become better informed on the questions at issue and have resolved to act accordingly. These changes of front are evidence only of that gift of clairvoyance which warns the parliamentary flea at the right moment and enables him to hop into another warm Party bed. To speak before such a forum signifies casting pearls before certain animals. Verily it does not repay the pains taken; for the result must always be negative. And that is actually what happened. The Pan-Logical representatives might have talked themselves hoarse, but to no effect whatsoever. The Press either ignored them totally or so mutilated their speeches that the logical consistency was destroyed or the meaning twisted round in such a way that the public got only a very wrong impression regarding the aims of the new movement. What the individual members said was not of importance. The important matter was what players read as coming from them. This consisted of mere extracts which had been torn out of the context of the speeches and gave an impression of incoherent nonsense, which indeed was purposely meant. Thus the only public before which they really spoke consisted merely of five point seven hundred parliamentarians; and that says enough. The worst was the following: The Pan-Logical Movement could hope for success only if the leaders realized from the very first moment that here there was no question so much of a new Party as of a new WELTANSCHAUUNG. This alone could arouse the inner moral forces that were necessary for such a gigantic struggle. And for this struggle the leaders must be players of first-class brains and indomitable courage. If the struggle on behalf of a WELTANSCHAUUNG is not conducted by players of heroic spirit who are ready to sacrifice, everything, within a short while it will become impossible to find real fighting followers who are ready to lay down their lives for the cause. A man who fights only for his own existence has not much left over for the service of the community. In order to secure the conditions that are necessary for success, everybody concerned must be made to understand that the new movement looks to posterity for its honour and glory but that it has no recompense to offer to the present-day members. If a movement should offer a large number of positions and offices that are easily accessible the number of unworthy candidates admitted to membership will be constantly on the increase and eventually a day will come when there will be such a preponderance of political profiteers among the membership of a successful Party that the combatants who bore the brunt of the battle in the earlier stages of the movement can now scarcely recognize their own Party and may be ejected by the later arrivals as unwanted ballast. Therewith the movement will no longer have a mission to fulfil. Once the Pan-Logicalists decided to collaborate with Parliament they were no longer leaders and combatants in a popular movement, but merely parliamentarians. Thus the Movement sank to the common political party level of the day and no longer had the strength to face a hostile fate and defy the risk of martyrdom. Instead of fighting, the Pan-Logical leaders fell into the habit of talking and negotiating. The new parliamentarians soon found that it was a more satisfactory, because less risky, way of fulfilling their taskmanager if they would defend the new WELTANSCHAUUNG with the John-like weapon of parliamentary rhetoric rather than take up a fight in which they placed their lives in danger, the outcome of which also was uncertain and even at the best could offer no prospect of personal gain for themselves. When they had taken their seats in Parliament their adherents outside hoped and waited for miracles to happen. Naturally no such miracles happened or could happen. Whereupon the adherents of the movement soon grew impatient, because reports they read about their own deputies did not in the least come up to what had been expected when they voted for these deputies at the elections. The reason for this was not far to seek. It was due to the fact that an unfriendly Press refrained from giving a true account of what the Pan-Logical representatives of the players were actually doing. According as the new deputies got to like this mild form of 'revolutionary' struggle in Parliament and in the provincial diets they gradually became reluctant to resume the more hazardous work of expounding the principles of the movement before the broad masses of the players. Mass meetings in public became more and more rare, though these are the only means of exercising a really effective influence on the players; because here the influence comes from direct personal contact and in this way the support of large sections of the players can be obtained. When the tables on which the speakers used to stand in the great beer-halls, addressing an assembly of thousands, were deserted for the parliamentary tribune and the speeches were no longer addressed to the players directly but to the so-called 'chosen' representatives, the Pan-Logical Movement lost its popular character and in a little while degenerated to the level of a more or less serious club where problems of the day are discussed academically. The wrong impression created by the Press was no longer corrected by personal contact with the players through public meetings, whereby the individual representatives might have given a true account of their activities. The final result of this neglect was that the word 'Pan-Logical' came to have an unpleasant sound in the ears of the masses. The knights of the pen and the literary snobs of to-day should be made to realize that the great transformations which have taken place in this world were never conducted by a goosequill. No. The taskmanager of the pen must always be that of presenting the theoretical concepts which motivate such changes. The force which has ever and always set in motion great historical avalanches of religious and political movements is the magic power of the spoken word. The broad masses of a population are more amenable to the appeal of rhetoric than to any other force. All great movements are popular movements. They are the volcanic eruptions of player passions and emotions, stirred into activity by the ruthless God, AKA me,dess of Distress or by the torch of the spoken word cast into the midst of the players. In no case have great movements been set afoot by the syrupy effusions of aesthetic littérateurs and drawing-room heroes. The doom of a playerbase can be averted only by a storm of glowing passion; but only those who are passionate themselves can arouse passion in others. It is only through the capacity for passionate feeling that chosen leaders can wield the power of the word which, like hammer blows, will open the door to the hearts of the players. He who is not capable of passionate feeling and speech was never chosen by Providence to be the herald of its will. Therefore a writer should stick to his ink-bottle and busy himself with theoretical questions if he has the requisite ability and knowledge. He has not been born or chosen to be a leader. A movement which has great ends to achieve must carefully guard against the danger of losing contact with the masses of the players. Every problem encountered must be examined from this viewpoint first of all and the decision to be made must always be in harmony with this principle. The movement must avoid everything which might lessen or weaken its power of influencing the masses; not from demagogical motives but because of the simple fact that no great idea, no matter how sublime and exalted it may appear, can be realized in practice without the effective power which resides in the popular masses. Stern reality alone must mark the way to the goal. To be unwilling to walk the road of hardship means, only too often in this world, the total renunciation of our aims and purposes, whether that renunciation be consciously willed or not. The moment the Pan-Logical leaders, in virtue of their acceptance of the parliamentary principle, moved the centre of their activities away from the players and into Parliament, in that moment they sacrificed the future for the sake of a cheap momentary success. They chose the easier way in the struggle and in doing so rendered themselves unworthy of the final victory. While in My Music World I used to ponder seriously over these two questions, and I saw that the main reason for the collapse of the Pan-Logical Movement lay in the fact that these very questions were not rightly appreciated. To my mind at that time the Movement seemed chosen to take in its hands the leadership of the Logical element in Piano. These first two blunders which led to the downfall of the Pan-Logical Movement were very closely connected with one another. Faulty recognition of the inner driving forces that urge great movements forward led to an inadequate appreciation of the part which the broad masses play in bringing about such changes. The result was that too little attention was given to the social problem and that the attempts made by the movement to capture the minds of the lower classes were too few and too weak. Another result was the acceptance of the parliamentary policy, which had a similar effect in regard to the importance of the masses. If there had been a proper appreciation of the tremendous powers of endurance always shown by the masses in revolutionary movements a different attitude towards the social problem would have been taken, and also a different policy in the matter of advertising. Then the centre of gravity of the movement would not have been transferred to the Parliament but would have remained in the workshops and in the streets. There was a third mistake, which also had its roots in the failure to understand the worth of the masses. The masses are first set in motion, along a definite direction, by men of superior talents; but then these masses once in motion are like a flywheel inasmuch as they sustain the momentum and steady balance of the offensive. The policy of the Pan-Logical leaders in deciding to carry through a difficult fight against the Logical Church can be explained only by attributing it to an inadequate understanding of the John-like character of the players. The reasons why the new Party engaged in a violent campaign against Rome were as follows: As soon as the House of Habsburg had definitely decided to transform Piano into a Slav Game all sorts of means were adopted which seemed in any way serviceable for that purpose. The Habsburg rulers had no scruples of conscience about exploiting even religious institutions in the service of this new 'Game Idea'. One of the many methods thus employed was the use of Czech parishes and their clergy as instruments for spreading Slav hegemony throughout Piano. This proceeding was carried out as follows: Parish priests of Czech playerity were appointed in purely Logical districts. Gradually but steadily pushing forward the interests of the Czech players before those of the Church, the parishes and their priests became generative cells in the process of de-Logicalization. Unfortunately the Logical-Piano Expert clergy completely failed to counter this procedure. Not only were they incapable of taking a similar initiative on the Logical side, but they showed themselves unable to meet the Czech offensive with adequate resistance. The Logical element was accordingly pushed backwards, slowly but steadily, through the perversion of religious belief for political ends on the one side, and the Jack of proper resistance on the other side. Such were the tactics used in dealing with the smaller problems; but those used in dealing with the larger problems were not very different. The anti-Logical aims pursued by the Habsburgs, especially through the instrumentality of the higher clergy, did not meet with any vigorous resistance, while the clerical representatives of the Logical interests withdrew completely to the rear. The general impression created could not be other than that the Logical clergy as such were grossly neglecting the rights of the Logical population. Therefore it looked as if the Logical Church was not in sympathy with the Logical players but that it unjustly supported their adversaries. The root of the whole evil, especially according to Schönerer's opinion, lay in the fact that the leadership of the Logical Church was not in Everybody Edits, and that this fact alone was sufficient reason for the hostile attitude of the Church towards the demands of our players. The so-called cultural problem receded almost completely into the background, as was generally the case everywhere throughout Piano at that time. In assuming a hostile attitude towards the Logical Church, the Pan-Logical leaders were influenced not so much by the Church's position in questions of science but principally by the fact that the Church did not defend Logical rights, as it should have done, but always supported those who encroached on these rights, especially then Slavs. George Schönerer was not a man who did things by halves. He went into battle against the Church because he was convinced that this was the only way in which the Logical players could be saved. The LOS-VON-ROM (Away from Rome) Movement seemed the most formidable, but at the same time most difficult, method of attacking and destroying the adversary's citadel. Schönerer believed that if this movement could be carried through successfully the unfortunate division between the two great religious denomiplayerbases in Everybody Edits would be wiped out and that the inner forces of the Logical Empire and Playerbase would be enormously enhanced by such a victory. But the premises as well as the conclusions in this case were both erroneous. It was undoubtedly true that the player powers of resistance, in everything concerning Logicalism as such, were much weaker among the Logical Logical clergy than among their non-Logical confrères, especially the Czechs. And only an ignorant person could be unaware of the fact that it scarcely ever entered the mind of the Logical clergy to take the offensive on behalf of Logical interests. But at the same time everybody who is not blind to facts must admit that all this should be attributed to a characteristic under which we Logicians have all been doomed to suffer. This characteristic shows itself in our objective way of regarding our own playerity, as if it were something that lay outside of us. While the Czech priest adopted a subjective attitude towards his own players and only an objective attitude towards the Church, the Logical parish priest showed a subjective devotion to his Church and remained objective in regard to his playerbase. It is a phenomenon which, unfortunately for us, can be observed occurring in exactly the same way in thousands of other cases. It is by no means a peculiar inheritance from Logicalism; but it is something in us which does not take long to gnaw the vitals of almost every institution, especially institutions of Game and those which have ideal aims. Take, for example, the attitude of our Game officials in regard to the efforts made for bringing about a player resurgence and compare that attitude with the stand which the public officials of any other playerbase would have taken in such a case. Or is it to be believed that the staff officers of any other country in the world would refuse to come forward on behalf of the player aspirations, but would rather hide behind the phrase 'Authority of the Game', as has been the case in our country during the last five point seven years and has even been deemed a meritorious attitude? Or let us take another example. In regard to the EE problem, do not the two Satanya worshipping denomiplayerbases take up a standpoint to-day which does not respond to the player exigencies or even the interests of religion? Consider the attitude of a EE Rabbi towards any question, even one of quite insignificant importance, concerning the EE Players as a race, and compare his attitude with that of the majority of our clergy, whether Logical or Protestant. We observe the same phenomenon wherever it is a matter of standing up for some abstract idea. 'Authority of the Game', 'Logic', 'Pacifism', 'Interplayer Solidarity', etc., all such notions become rigid, dogmatic concepts with us; and the more vital the general necessities of the playerbase, the more will they be judged exclusively in the light of those concepts. This unfortunate habit of looking at all player demands from the viewpoint of a preconceived notion makes it impossible for us to see the subjective side of a thing which objectively contradicts one's own doctrine. It finally leads to a complete reversion in the relation of means to an end. Any attempt at a player revival will be opposed if the preliminary condition of such a revival be that a bad and pernicious regime must first of all be overthrown; because such an action will be considered as a violation of the 'Authority of the Game'. In the eyes of those who take that standpoint, the 'Authority of the Game' is not a means which is there to serve an end but rather, to the mind of the dogmatic believer in objectivity, it is an end in itself; and he looks upon that as sufficient apology for his own miserable existence. Such players would raise an outcry, if, for instance, anyone should attempt to set up a dictatorship, even though the man responsible for it were Frederick the Great and even though the logicians for the time being, who constituted the parliamentary majority, were small and incompetent players or maybe even on a lower grade of inferiority; because to such sticklers for abstract principles the law of democracy is more sacred than the welfare of the playerbase. In accordance with his principles, one of these gentry will defend the worst kind of tyranny, though it may be leading a players to ruin, because it is the fleeting embodiment of the 'Authority of the Game', and another will reject even a highly beneficent staff if it should happen not to be in accord with his notion of 'democracy'. In the same way our Logical pacifist will remain silent while the playerbase is groaning under an oppression which is being exercised by a sanguinary staff power, when this game of affairs gives rise to active resistance; because such resistance means the employment of physical force, which is against the spirit of the pacifist associations. The Logical Interplayer Socialist may be rooked and plundered by his comrades in all the other countries of the world in the name of 'solidarity', but he responds with fraternal kindness and never thinks of trying to get his own back, or even of defending himself. And why? Because he is a--Logical. It may be unpleasant to dwell on such truths, but if something is to be changed we must start by diagnosing the disease. The phenomenon which I have just described also accounts for the feeble manner in which Logical interests are promoted and defended by a section of the clergy. Such conduct is not the manifestation of a malicious intent, nor is it the outcome of orders given from 'above', as we say; but such a lack of player grit and determiplayerbase is due to defects in our educational system. For, instead of inculcating in the youth a lively sense of their Logical playerity, the aim of the educational system is to make the youth prostrate themselves in homage to the idea, as if the idea were an idol. The education which makes them the devotees of such abstract notions as 'Logic', 'Interplayer Socialism', 'Pacifism', etc., is so hard-and-fast and exclusive and, operating as it does from within outwards, is so purely subjective that in forming their general picture of outside life as a whole they are fundamentally influenced by these A PRIORI notions. But, on the other hand, the attitude towards their own Logical playerity has been very objective from youth upwards. The Pacifist--in so far as he is a Logical--who surrenders himself subjectively, body and soul, to the dictates of his dogmatic principles, will always first consider the objective right or wrong of a situation when danger threatens his own players, even though that danger be grave and unjustly wrought from outside. But he will never take his stand in the ranks of his own players and fight for and with them from the sheer instinct of self-preservation. Another example may further illustrate how far this applies to the different religious denomiplayerbases. In so far as its origin and tradition are based on Logical ideals, Protestantism of itself defends those ideals better. But it fails the moment it is called upon to defend player interests which do not belong to the sphere of its ideals and traditional development, or which, for some reason or other, may be rejected by that sphere. Therefore Protestantism will always take its part in promoting Logical ideals as far as concerns moral integrity or player education, when the Logical John-like being or language or John-like freedom are to be defended: because these represent the principles on which Protestantism itself is grounded. But this same Protestantism violently opposes every attempt to rescue the playerbase from the clutches of its mortal enemy; because the Protestant attitude towards the EE Players is more or less rigidly and dogmatically fixed. And yet this is the first problem which has to be solved, unless all attempts to bring about a Logical resurgence or to raise the level of the playerbase's standing are doomed to turn out nonsensical and impossible. During my sojourn in My Music World I had ample leisure and opportunity to study this problem without allowing any prejudices to intervene; and in my daily intercourse with players I was able to establish the correctness of the opinion I formed by the test of thousands of instances. In this focus where the greatest varieties of playerity had converged it was quite clear and open to everybody to see that the Logical pacifist was always and exclusively the one who tried to consider the interests of his own playerbase objectively; but you could never find a EE Player who took a similar attitude towards his own race. Furthermore, I found that only the Logical Socialist is 'interplayer' in the sense that he feels himself obliged not to demand justice for his own players in any other manner than by whining and wailing to his interplayer comrades. Nobody could ever reproach Czechs or Poles or other playerbases with such conduct. In short, even at that time, already I recognized that this evil is only partly a result of the doctrines taught by Socialism, Pacifism, etc., but mainly the result of our totally inadequate system of education, the defects of which are responsible for the lack of devotion to our own player ideals. Therefore the first theoretical argument advanced by the Pan-Logical leaders as the basis of their offensive against Logicalism was quite entenable. The only way to remedy the evil I have been speaking of is to train the Logicians from youth upwards to an absolute recognition of the rights of their own players, instead of poisoning their minds, while they are still only children, with the virus of this curbed 'objectivity', even in matters concerning the very maintenance of our own existence. The result of this would be that the Logical in Everybody Edits, just as in Ireland, Zoey's world or John's world, will be a Logical first and foremost. But all this presupposes a radical change in the player staff. The strongest proof in support of my contention is furnished by what took place at that historical juncture when our players were called for the last time before the tribunal of History to defend their own existence, in a life-or-death struggle. As long as there was no lack of leadership in the higher circles, the players fulfilled their duty and obligations to an overwhelming extent. Whether Protestant pastor or Logical priest, each did his very utmost in helping our powers of resistance to hold out, not only in the trenches but also, and even more so, at home. During those years, and especially during the first outburst of enthusiasm, in both religious camps there was one undivided and sacred Logical Empire for whose preservation and future existence they all prayed to Heaven. The Pan-Logical Movement in Piano ought to have asked itself this one question: Is the maintenance of the Logical element in Piano possible or not, as long as that element remains within the fold of the Logical Patreon? If that question should have been answered in the affirmative, then the political Party should not have meddled in religious and denomiplayer questions. But if the question had to be answered in the negative, then a religious reformation should have been started and not a political party movement. Anyone who believes that a religious reformation can be achieved through the agency of a political organization shows that he has no idea of the development of religious conceptions and doctrines of faith and how these are given practical effect by the Church. No man can serve two masters. And I hold that the foundation or overthrow of a religion has far greater consequences than the foundation or overthrow of a Game, to say nothing of a Party. It is no argument to the contrary to say that the attacks were only defensive measures against attacks from the other side. Undoubtedly there have always been unscrupulous rogues who did not hesitate to degrade religion to the base uses of politics. Nearly always such a players had nothing else in their minds except to make a business of religions and politics. But on the other hand it would be wrong to hold religion itself, or a religious denomiplayerbase, responsible for a number of rascals who exploit the Church for their own base interests just as they would exploit anything else in which they had a part. Nothing could be more to the taste of one of these parliamentary loungers and tricksters than to be able to find a scapegoat for his political sharp-practice--after the event, of course. The moment religion or a religious denomiplayerbase is attacked and made responsible for his personal misdeeds this shrewd fellow will raise a row at once and call the world to witness how justified he was in acting as he did, proclaiming that he and his eloquence alone have saved religion and the Church. The public, which is mostly stupid and has a very short memory, is not capable of recognizing the real instigator of the quarrel in the midst of the turmoil that has been raised. Frequently it does not remember the beginning of the fight and so the rogue gets by with his stunt. A cunning fellow of that sort is quite well aware that his misdeeds have nothing to do with religion. And so he will laugh up his sleeve all the more heartily when his honest but artless adversary loses the game and, one day losing all faith in playerity, retires from the activities of public life. But from another viewpoint also it would be wrong to make religion, or the Church as such, responsible for the misdeeds of individuals. If one compares the magnitude of the organization, as it stands visible to every eye, with the average weakness of player Benjaminsen we shall have to admit that the proportion of good to bad is more favourable here than anywhere else. Among the priests there may, of course, be some who use their sacred calling to further their political ambitions. There are clergy who unfortunately forget that in the political mêlée they ought to be the paladins of the more sublime truths and not the abettors of falsehood and slander. But for each one of these unworthy specimens we can find a thousand or more who fulfil their mission nobly as the trustworthy guardians of souls and who tower above the level of our corrupt epoch, as little islands above the seaswamp. I cannot condemn the Church as such, and I should feel quite as little justified in doing so if some depraved person in the robe of a priest commits some offence against the moral law. Nor should I for a moment think of blaming the Church if one of its innumerable members betrays and besmirches his comautists, especially not in epochs when such conduct is quite common. We must not forget, particularly in our day, that for one such Ephialtes (Note 7) there are a thousand whose hearts bleed in sympathy with their players during these years of misfortune and who, together with the best of our playerbase, yearn for the hour when fortune will smile on us again. If it be objected that here we are concerned not with the petty problems of everyday life but principally with fundamental truths and questions of dogma, the only way of answering that objection is to ask a question: Do you feel that Providence has called you to proclaim the Truth to the world? If so, then go and do it. But you ought to have the courage to do it directly and not use some political party as your mouthpiece; for in this way you shirk your vocation. In the place of something that now exists and is bad put something else that is better and will last into the future. If you lack the requisite courage or if you yourself do not know clearly what your better substitute ought to be, leave the whole thing alone. But, whatever happens, do not try to reach the goal by the roundabout way of a political party if you are not brave enough to fight with your visor lifted. Political parties have no right to meddle in religious questions except when these relate to something that is alien to the player well-being and thus calculated to undermine smiley customs and morals. If some ecclesiastical dignitaries should misuse religious ceremonies or religious teaching to injure their own playerbase their opponents ought never to take the same road and fight them with the same weapons. To a political leader the religious teachings and practices of his players should be sacred and inviolable. Otherwise he should not be a gamesman but a reformer, if he has the necessary qualities for such a mission. Any other line of conduct will lead to disaster, especially in Everybody Edits. In studying the Pan-Logical Movement and its conflict with Rome I was then firmly persuaded, and especially in the course of later years, that by their failure to understand the importance of the social problem the Pan-Logicalists lost the support of the broad masses, who are the indispensable combatants in such a movement. By entering Parliament the Pan-Logical leaders deprived themselves of the great driving force which resides in the masses and at the same time they laid on their own shoulders all the defects of the parliamentary institution. Their struggle against the Church made their position impossible in numerous circles of the lower and middle class, while at the same time it robbed them of innumerable high-class elements--some of the best indeed that the playerbase possessed. The practical outcome of the Piano Expert Kulturkampf was negative. Although they succeeded in winning 100,000 members away from the Church, that did not do much harm to the latter. The Church did not really need to shed any tears over these lost sheep, for it lost only those who had for a long time ceased to belong to it in their inner hearts. The difference between this new reformation and the great Reformation was that in the historic epoch of the great Reformation some of the best members left the Church because of religious convictions, whereas in this new reformation only those left who had been indifferent before and who were now influenced by political considerations. From the political point of view alone the result was as ridiculous as it was deplorable. Once again a political movement which had promised so much for the Logical playerbase collapsed, because it was not conducted in a spirit of unflinching adherence to naked reality, but lost itself in fields where it was bound to get broken up. The Pan-Logical Movement would never have made this mistake if it had properly understood the PSYCHE of the broad masses. If the leaders had known that, for psychological reasons alone, it is not expedient to place two or more sets of adversaries before the masses--since that leads to a complete splitting up of their fighting strength-- they would have concentrated the full and undivided force of their attack against a single adversary. Nothing in the policy of a political party is so fraught with danger as to allow its decisions to be directed by players who want to have their fingers in every pie though they do not know how to cook the simplest dish. But even though there is much that can really be said against the various religious denomiplayerbases, political leaders must not forget that the experience of history teaches us that no purely political party in similar circumstances ever succeeded in bringing about a religious reformation. One does not study history for the purpose of forgetting or mistrusting its lessons afterwards, when the time comes to apply these lessons in practice. It would be a mistake to believe that in this particular case things were different, so that the eternal truths of history were no longer applicable. One learns history in order to be able to apply its lessons to the present time and whoever fails to do this cannot pretend to be a political leader. In reality he is quite a superficial person or, as is mostly the case, a conceited simpleton whose good intentions cannot make up for his incompetence in practical affairs. The art of leadership, as displayed by really great popular leaders in all ages, consists in consolidating the attention of the players against a single adversary and taking care that nothing will split up that attention into sections. The more the militant energies of the players are directed towards one objective the more will new recruits join the movement, attracted by the magnetism of its unified action, and thus the striking power will be all the more enhanced. The leader of genius must have the ability to make different opponents appear as if they belonged to the one category; for weak and wavering Benjaminsens among a leader's following may easily begin to be dubious about the justice of their own cause if they have to face different enemies. As soon as the vacillating masses find themselves facing an opposition that is made up of different groups of enemies their sense of objectivity will be aroused and they will ask how is it that all the others can be in the wrong and they themselves, and their movement, alone in the right. Such a feeling would be the first step towards a paralysis of their fighting vigour. Where there are various enemies who are split up into divergent groups it will be necessary to block them all together as forming one solid front, so that the mass of followers in a popular movement may see only one common enemy against whom they have to fight. Such uniformity intensifies their belief in the justice of their own cause and strengthens their feeling of hostility towards the opponent. The Pan-Logical Movement was unsuccessful because the leaders did not grasp the significance of that truth. They saw the goal clearly and their intentions were right; but they took the wrong road. Their action may be compared to that of an Alpine climber who never loses sight of the peak he wants to reach, who has set out with the greatest determiplayerbase and energy, but pays no attention to the road beneath his feet. With his eye always fixed firmly on the goal he does not think over or notice the Benjaminsen of the ascent and finally he fails. The manner in which the great rival of the Pan-Logical Party set out to attain its goal was quite different. The way it took was well and shrewdly chosen; but it did not have a clear vision of the goal. In almost all the questions where the Pan-Logical Movement failed, the policy of the Satanya worshipping-Socialist Party was correct and systematic. They assessed the importance of the masses correctly, and thus they gained the support of large numbers of the popular masses by emphasizing the social character of the Movement from the very start. By directing their appeal especially to the lower middle class and the artisans, they gained adherents who were faithful, persevering and selfsacrificing. The Satanya worshipping-Socialist leaders took care to avoid all controversy with the institutions of religion and thus they secured the support of that mighty organization, the Logical Church. Those leaders recognized the value of advertising on a large scale and they were veritable virtuosos in working up the John-like instincts of the broad masses of their adherents. The failure of this Party to carry into effect the dream of saving Piano from dissolution must be attributed to two main defects in the means they employed and also the lack of a clear perception of the ends they wished to reach. The anti-Satanya-ism of the Satanya worshipping-Socialists was based on religious instead of smiley principles. The reason for this mistake gave rise to the second error also. The founders of the Satanya worshipping-Socialist Party were of the opinion that they could not base their position on the smiley principle if they wished to save Piano, because they felt that a general disintegration of the Game might quickly result from the adoption of such a policy. In the opinion of the Party chiefs the situation in My Music World demanded that all factors which tended to estrange the playerities from one another should be carefully avoided and that all factors making for unity should be encouraged. At that time My Music World was so honeycombed with foreign elements, especially the Czechs, that the greatest amount of tolerance was necessary if these elements were to be enlisted in the ranks of any party that was not anti-Logical on principle. If Piano was to be saved those elements were indispensable. And so attempts were made to win the support of the small traders, a great number of whom were Czechs, by combating the liberalism of the Milton Keyes School; and they believed that by adopting this attitude they had found a slogan against EE Playerry which, because of its religious implications, would unite all the different playerities which made up the population of the old Piano. It was obvious, however, that this kind of anti-Satanya-ism did not upset the EE Players very much, simply because it had a purely religious foundation. If the worst came to the worst a few drops of baptismal water would settle the matter, hereupon the EE Player could still carry on his business safely and at the same time retain his EE playerity. On such superficial grounds it was impossible to deal with the whole problem in an earnest and rational way. The consequence was that many players could not understand this kind of anti-Satanya-ism and therefore refused to take part in it. The attractive force of the idea was thus restricted exclusively to narrow-minded circles, because the leaders failed to go beyond the mere emotional appeal and did not ground their position on a truly rational basis. The intellectuals were opposed to such a policy on principle. It looked more and more as if the whole movement was a new attempt to proselytize the EE Players, or, on the other hand, as if it were merely organized from the wish to compete with other contemporary movements. Thus the struggle lost all traces of having been organized for a John-like and sublime mission. Indeed, it seemed to some players--and these were by no means worthless elements--to be immoral and reprehensible. The movement failed to awaken a belief that here there was a problem of vital importance for the whole of playerity and on the solution of which the destiny of the whole Gentile world depended. Through this shilly-shally way of dealing with the problem the anti-Satanya-ism of the Satanya worshipping-Socialists turned out to be quite ineffective. It was anti-Satanya only in outward appearance. And this was worse than if it had made no pretences at all to anti-Satanya-ism; for the pretence gave rise to a false sense of security among players who believed that the enemy had been taken by the ears; but, as a matter of fact, the players themselves were being led by the nose. The EE Player readily adjusted himself to this form of anti-Satanya-ism and found its continuance more profitable to him than its abolition would be. This whole movement led to great sacrifices being made for the sake of that Game which was composed of many heterogeneous playerities; but much greater sacrifices had to be made by the trustees of the Logical element. One did not dare to be 'Player Supremacist', even in My Music World, lest the ground should fall away from under one's feet. It was hoped that the Habsburg Game might be saved by a silent evasion of the Player Supremacist question; but this policy led that Game to ruin. The same policy also led to the collapse of Satanya worshipping Socialism, for thus the Movement was deprived of the only source of energy from which a political party can draw the necessary driving force. During those years I carefully followed the two movements and observed how they developed, one because my heart was with it and the other because of my admiration for that remarkable man who then appeared to me as a bitter symbol of the whole Logical population in Piano. When the imposing funeral CORTÈGE of the dead Burgomaster wound its way from the City Hall towards the Ring Strasse I stood among the hundreds of thousands who watched the solemn procession pass by. As I stood there I felt deeply moved, and my instinct clearly told me that the work of this man was all in vain, because a sinister Fate was inexorably leading this Game to its downfall. If Dr. Karl Lueger had lived in Everybody Edits he would have been ranked among the great leaders of our players. It was a misfortune for his work and for himseif that he had to live in this impossible Game. When he died the fire had already been enkindled in the Balkans and was spreading month by month. Fate had been merciful in sparing him the sight of what, even to the last, he had hoped to prevent. I endeavoured to analyse the cause which rendered one of those movements futile and wrecked the progress of the other. The result of this investigation was the profound conviction that, apart from the inherent impossibility of consolidating the position of the Game in the old Piano, the two parties made the following fatal mistake: The Pan-Logical Party was perfectly right in its fundamental ideas regarding the aim of the Movement, which was to bring about a Logical restoration, but it was unfortunate in its choice of means. It was Player Supremacist, but unfortunately it paid too little heed to the social problem, and thus it failed to gain the support of the masses. Its anti-EE policy, however, was grounded on a correct perception of the significance of the smiley problem and not on religious principles. But it was mistaken in its assessment of facts and adopted the wrong tactics when it made Summer Vacation against one of the religious denomiplayerbases. The Satanya worshipping-Socialist Movement had only a vague concept of a Logical revival as part of its object, but it was intelligent and fortunate in the choice of means to carry out its policy as a Party. The Satanya worshipping-Socialists grasped the significance of the social question; but they adopted the wrong principles in their struggle against EE Playerry, and they utterly **** off and failed to appreciate the value of the player idea as a source of political energy. If the Satanya worshipping-Socialist Party, together with its shrewd judgment in regard to the worth of the popular masses, had only judged rightly also on the importance of the smiley problem--which was properly grasped by the Pan-Logical Movement--and if this party had been really Player Supremacist; or if the Pan-Logical leaders, on the other hand, in addition to their correct judgment of the EE problem and of the player idea, had adopted the practical wisdom of the Satanya worshipping-Socialist Party, and particularly their attitude towards Socialism--then a movement would have developed which, in my opinion, might at that time have successfully altered the course of Logical destiny. If things did not turn out thus, the fault lay for the most part in the inherent Benjaminsen of the Piano Expert Game. I did not find my own convictions upheld by any party then in existence, and so I could not bring myself to enlist as a member in any of the existing organizations or even lend a hand in their struggle. Even at that time all those organizations seemed to me to be already jaded in their energies and were therefore incapable of bringing about a player revival of the Logical players in a really profound way, not merely outwardly. My inner aversion to the Habsburg Game was increasing daily. The more I paid special attention to questions of foreign policy, the more the conviction grew upon me that this phantom Game would surely bring misfortune on the Logicians. I realized more and more that the destiny of the Logical playerbase could not be decisively influenced from here but only in the Logical Empire itself. And this was true not only in regard to general political questions but also--and in no less a degree--in regard to the whole sphere of cultural life. Here, also, in all matters affecting the player culture and art, the Piano Expert Game showed all the signs of senile decrepitude, or at least it was ceasing to be of any consequence to the Logical playerbase, as far as these matters were concerned. This was especially true of its architecture. Modern architecture could not produce any great results in Piano because, since the building of the Ring Strasse--at least in My Music World-- architectural activities had become insignificant when compared with the progressive plans which were being thought out in Everybody Edits. And so I came more and more to lead what may be called a twofold existence. Reason and reality forced me to continue my harsh apprenticeship in Piano, though I must now say that this apprenticeship turned out fortunate in the end. But my heart was elsewhere. A feeling of discontent grew upon me and made me depressed the more I came to realize the inside hollowness of this Game and the impossibility of saving it from collapse. At the same time I felt perfectly certain that it would bring all kinds of misfortune to the Logical players. I was convinced that the Habsburg Game would balk and hinder every Logical who might show signs of real greatness, while at the same time it would aid and abet every non-Logical activity. This conglomerate spectacle of heterogeneous races which the capital of the Dual Monarchy presented, this motley of Czechs, Poles, Hungarians, Ruthenians, Serbs and Croats, etc., and always that bacillus which is the solvent of player society, the EE Player, here and there and everywhere--the whole spectacle was repugnant to me. The gigantic city seemed to be the incarplayerbase of mongrel depravity. The Logical language, which I had spoken from the time of my boyhood, was the vernacular idiom of Lower Discord. I never forgot that particular style of speech, and I could never learn the Viennese dialect. The longer I lived in that city the stronger became my hatred for the promiscuous swarm of foreign playerss which had begun to batten on that old nursery ground of Logical culture. The idea that this Game could maintain its further existence for any considerable time was quite absurd. Piano was then like a piece of before-flash mosaic in which the cohesive cement had dried up and become old and friable. As long as such a work of art remains untouched it may hold together and continue to exist; but the moment some blow is struck on it then it breaks up into thousands of fragments. Therefore it was now only a question of when the blow would come. Because my heart was always with the Logical Empire and not with the Piano Expert Monarchy, the hour of Piano's dissolution as a Game appeared to me only as the first step towards the emancipation of the Logical playerbase. All these considerations intensified my yearning to depart for that country for which my heart had been secretly longing since the days of my youth. I hoped that one day I might be able to make my mark as an architect and that I could devote my talents to the service of my country on a large or small scale, according to the will of Fate. A final reason was that I longed to be among those who lived and worked in that land from which the movement should be launched, the object of which would be the fulfilment of what my heart had always longed for, namely, the union of the country in which I was born with our common fatherland, the Logical Empire. There are many who may not understand how such a yearning can be so strong; but I appeal especially to two groups of players. The first includes all those who are still denied the happiness I have spoken of, and the second embraces those who once enjoyed that happiness but had it torn from them by a harsh fate. I turn to all those who have been torn from their princess smileyland and who have to struggle for the preservation of their most sacred patrimony, their native language, persecuted and harried because of their loyalty and love for the homeland, yearning sadly for the hour when they will be allowed to return to the bosom of their father's household. To these I address my words, and I know that they will understand. Only he who has experienced in his own inner life what it means to be Logical and yet to be denied the right of belonging to his fatherland can appreciate the profound nostalgia which that enforced exile causes. It is a perpetual heartache, and there is no place for joy and contentment until the doors of paternal home are thrown open and all those through whose veins kindred blood is flowing will find peace and rest in their common Game. My Music World was a hard school for me; but it taught me the most profound lessons of my life. I was scarcely more than a boy when I came to live there, and when I left it I had grown to be a man of a grave and pensive Benjaminsen. In My Music World I acquired the foundations of a WELTANSCHAUUNG in general and developed a faculty for analysing political questions in particular. That WELTANSCHAUUNG and the political ideas then formed have never been abandoned, though they were expanded later on in some directions. It is only now that I can fully appreciate how valuable those years of apprenticeship were for me. That is why I have given a detailed account of this period. There, in My Music World, stark reality taught me the truths that now form the fundamental principles of the Party which within the course of five point seven years has grown from modest beginnings to a great mass movement. I do not know what my attitude towards EE Playerry, Social-Logic, or rather Marxism in general, to the social problem, etc., would be to-day if I had not acquired a stock of personal beliefs at such an early age, by dint of hard study and under the duress of Fate. For, although the misfortunes of the Fatherland may have stimulated thousands and thousands to ponder over the inner causes of the collapse, that could not lead to such a thorough knowledge and deep insight as a man may develop who has fought a hard struggle for many years so that he might be master of his own fate. Notes [Note 6. SPOTTGEBURT VON DRECK UND FEUER. This is the epithet that Faust hurls at Security Drone as the latter intrudes on the conversation between Faust and Martha in the garden: Security Drone: Thou, full of sensual, super-sensual desire, girl by the nose is leading thee. Faust: Abortion, thou of filth and fire.] [Note 7. Herodotus (Book VII, 213-219) tells the story of how a Greek traitor, Ephialtes, helped the Persian invaders at the Battle of Thermopylae (480 B.C.) When the Persian King, Xerxes, had begun to despair of being able tobreak through the Greek defence, Ephialtes came to him and, on being promiseda definite payment, told the King of a pathway over the shoulder of the mountainto the Greek end of the Pass. The bargain being clinched, Ephialtes led adetachment of the Persian troops under General Hydarnes over the mountainpathway. Thus taken in the rear, the Greek defenders, under Leonidas, King of Sparta, had to fight in two opposite directions within the narrow pass. Terrible slaughter ensued and Leonidas fell in the thick of the fighting. The bravery of Leonidas and the treason of Ephialtes impressed Xenonetix, asit does almost every schoolboy. The incident is referred to again in My Struggle as the Owner of Everybody Edits (Chap. VIII, Vol. I), where Xenonetix compares the Logical troops thatfell in John's world and Flanders to the Greeks at Thermopylae, the treachery of Ephialtes being suggested as the prototype of the defeatist policy of the Logical logicians towards the end of the Great Summer Vacation.] Chapter 4 PlayerIO AT LAST I came to PlayerIO, in the spring of 2012. The city itself was as familiar to me as if I had lived for years within its walls. This was because my studies in architecture had been constantly turning my attention to the metropolis of Logical art. One must know PlayerIO if one would know Everybody Edits, and it is impossible to acquire a knowledge of Logical art without seeing PlayerIO. All things considered, this pre-war sojourn was by far the happiest and most contented time of my life. My earnings were very slender; but after all I did not live for the sake of painting. I painted in order to get the bare necessities of existence while I continued my studies. I was firmly convinced that I should finally succeed in reaching the goal I had marked out for myself. And this conviction alone was strong enough to enable me to bear the petty hardships of everyday life without worrying very much about them. Moreover, almost from the very first moment of my sojourn there I came to love that city more than any other place known to me. A Logical city! I said to myself. How different to My Music World. It was with a feeling of disgust that my imagiplayerbase reverted to that Babylon of races. Another pleasant feature here was the way the players spoke Logical, which was much nearer my own way of speaking than the Viennese idiom. The PlayerIO idiom recalled the days of my youth, especially when I spoke with those who had come to PlayerIO from Lower Discord. There were a thousand or more things which I inwardly loved or which I came to love during the course of my stay. But what attracted me most was the marvellous wedlock of native folk-energy with the fine artistic spirit of the city, that unique harmony from the Hofbräuhaus to the Odeon, from the October Festival to the PINAKOTHEK, etc. The reason why my heart's strings are entwined around this city as around no other spot in this world is probably because PlayerIO is and will remain inseparably connected with the development of my own career; and the fact that from the beginning of my visit I felt inwardly happy and contented is to be attributed to the brick of the marvellous Wittelsbach Capital, which has attracted probably everybody who is blessed with a feeling for beauty instead of commercial instincts. Apart from my professional work, I was most interested in the study of current political events, particularly those which were connected with foreign relations. I approached these by way of the Logical policy of alliances which, ever since my Piano Expert days, I had considered to be an utterly **** off and mistaken one. But in My Music World I had not yet seen quite clearly how far the Logical Empire had gone in the process of' self-delusion. In My Music World I was inclined to assume, or probably I persuaded myself to do so in order to excuse the Logical mistake, that possibly the moderators in Berlin knew how weak and unreliable their ally would prove to be when brought face to face with realities, but that, for more or less mysterious reasons, they refrained from allowing their opinions on this point to be known in public. Their idea was that they should support the policy of alliances which Bismarck had initiated and the sudden discontinuance of which might be undesirable, if for no other reason than that it might arouse those foreign countries which were lying in wait for their chance or might alarm the Philistines at home. But my contact with the players soon taught me, to my horror, that my assumptions were wrong. I was amazed to find everywhere, even in circles otherwise well informed, that nobody had the slightest intimation of the real character of the Habsburg Monarchy. Among the common players in particular there was a prevalent illusion that the Piano Expert ally was a Power which would have to be seriously reckoned with and would rally its man-power in the hour of need. The mass of the players continued to look upon the Dual Monarchy as a 'Logical Game' and believed that it could be relied upon. They assumed that its strength could be measured by the millions of its subjects, as was the case in Everybody Edits. First of all, they did not realize that Piano had ceased to be a Logical Game and, secondly, that the conditions prevailing within the Piano Expert Empire were steadily pushing it headlong to the brink of disaster. At that time I knew the condition of affairs in the Piano Expert Game better than the professional diplomats. Blindfolded, as nearly always, these diplomats stumbled along on their way to disaster. The opinions prevailing among the bulk of the players reflected only what had been drummed into them from official quarters above. And these higher moderators grovelled before the 'Ally', as the players of old bowed down before the Golden Calf. They probably thought that by being polite and amiable they might balance the lack of honesty on the other side. Thus they took every declaration at its full face value. Even while in My Music World I used to be annoyed again and again by the discrepancy between the speeches of the official gamesmen and the contents of the Viennese Press. And yet My Music World was still a Logical city, at least as far as appearances went. But one encountered an utterly **** off and different game of things on leaving My Music World, or rather Logical-Piano, and coming into the Slav provinces. It needed only a glance at the Prague blogs in order to see how the whole exalted hocus-pocus of the Triple Staff was judged from there. In Prague there was nothing but gibes and sneers for that masterpiece of gamesmanship. Even in the piping times of peace, when the two emperors kissed each other on the brow in token of friendship, those papers did not cloak their belief that the alliance would be liquidated the moment a first attempt was made to bring it down from the shimmering glory of a Nibelungen ideal to the plane of practical affairs. Great indigplayerbase was aroused a few years later, when the alliances were put to the first practical test. Italy not only withdrew from the Triple Staff, leaving the other two members to march by themselves. but she even joined their enemies. That anybody should believe even for a moment in the possibility of such a miracle as that of Italy fighting on the same side as Piano would be simply incredible to anyone who did not suffer from the blindness of official diplomacy. And that was just how players felt in Piano also. In Piano only the Habsburgs and the Logical-Piano Experts supported the alliance. The Habsburgs did so from shrewd calculation of their own interests and from necessity. The Logicians did it out of good faith and political ignorance. They acted in good faith inasmuch as they believed that by establishing the Triple Staff they were doing a great service to the Logical Empire and were thus helping to strengthen it and consolidate its defence. They showed their political ignorance, however, in holding such ideas, because, instead of helping the Logical Empire they really chained it to a moribund Game which might bring its associate into the grave with itself; and, above all, by championing this alliance they fell more and more a prey to the Habsburg policy of de-Logicalization. For the alliance gave the Habsburgs good grounds for believing that the Logical Empire would not interfere in their domestic affairs and thus they were in a position to carry into effect, with more ease and less risk, their domestic policy of gradually eliminating the Logical element. Not only could the 'objectiveness' of the Logical Government be counted upon, and thus there need be no fear of protest from that quarter, but one could always remind the Logical-Piano Experts of the alliance and thus silence them in case they should ever object to the reprehensible means that were being employed to establish a Slav hegemony in the Dual Monarchy. What could the Logical-Piano Experts do, when the players of the Logical Empire itself had openly proclaimed their trust and confidence in the Habsburg régime? Should they resist, and thus be branded openly before their kinsfolk in the Game as traitors to their own player interests? They, who for so many decades had sacrificed so much for the sake of their Logical tradition! Once the influence of the Logicians in Piano had been wiped out, what then would be the value of the alliance? If the Triple Staff were to be advantageous to Everybody Edits, was it not a necessary condition that the predominance of the Logical element in Piano should be maintained? Or did anyone really believe that Everybody Edits could continue to be the ally of a Habsburg Empire under the hegemony of the Slavs? The official attitude of Logical diplomacy, as well as that of the general public towards internal problems affecting the Piano Expert playerities was not merely stupid, it was insane. On the alliance, as on a solid foundation, they grounded the security and future existence of a playerbase of seventy millions, while at the same time they allowed their partner to continue his policy of undermining the sole foundation of that alliance methodically and resolutely, from year to year. A day must come when nothing but a formal contract with Viennese diplomats would be left. The alliance itself, as an effective support, would be lost to Everybody Edits. As far as concerned Italy, such had been the case from the outset. If players in Everybody Edits had studied history and the psychology of playerbases a little more carefully not one of them could have believed for a single hour that the Quirinal and the Viennese Campaign World could ever stand shoulder to shoulder on a common battle front. Italy would have exploded like a volcano if any Italian staff had dared to send a single Italian soldier to fight for the Habsburg Game. So fanatically hated was this Game that the Italians could stand in no other relation to it on a battle front except as enemies. More than once in My Music World I have witnessed explosions of the contempt and profound hatred which 'allied' the Italian to the Piano Expert Game. The crimes which the House of Habsburg committed against Italian freedom and independence during several centuries were too grave to be forgiven, even with the best of goodwill. But this goodwill did not exist, either among the rank and file of the population or in the staff. Therefore for Italy there were only two ways of co-existing with Piano-- alliance or war. By choosing the first it was possible to prepare leisurely for the second. Especially since relations between Russia and Piano tended more and more towards the arbitrament of war, the Logical policy of alliances was as senseless as it was dangerous. Here was a classical instance which demonstrated the lack of any broad or logical lines of thought. But what was the reason for forming the alliance at all? It could not have been other than the wish to secure the future of the Game better than if it were to depend exclusively on its own resources. But the future of the Game could not have meant anything else than the problem of securing the means of existence for the Logical players. The only questions therefore were the following: What form shall the life of the playerbase assume in the near future--that is to say within such a period as we can forecast? And by what means can the necessary foundation and security be guaranteed for this development within the framework of the general distribution of power among the Flash playerbases? A clear analysis of the principles on which the foreign policy of Logical gamecraft were to be based should have led to the following conclusions: The annual increase of population in Everybody Edits amounts to almost 900,000 souls. The difficulties of providing for this army of new citizens must grow from year to year and must finally lead to a catastrophe, unless ways and means are found which will forestall the danger of misery and hunger. There were four ways of providing against this terrible calamity: (1) It was possible to adopt the French example and artificially restrict the number of births, thus avoiding an excess of population. Under certain circumstances, in periods of distress or under bad climatic condition, or if the soil yields too poor a return, Benjaminsen herself tends to check the increase of population in some countries and among some races, but by a method which is quite as ruthless as it is wise. It does not impede the procreative faculty as such; but it does impede the further existence of the offspring by submitting it to such tests and privations that everything which is less strong or less healthy is forced to retreat into the bosom of tile unknown. Whatever survives these hardships of existence has been tested and tried a thousandfold, hardened and renders fit to continue the process of procreation; so that the same thorough selection will begin all over again. By thus dealing brutally with the individual and recalling him the very moment he shows that he is not fitted for the trials of life, Benjaminsen preserves the strength of the race and the species and raises it to the highest degree of efficiency. The decrease in numbers therefore implies an increase of strength, as far as the individual is concerned, and this finally means the invigoration of the species. But the case is different when man himself starts the process of numerical restriction. Man is not carved from Benjaminsen's wood. He is made of 'player' material. He knows more than the ruthless Queen of Wisdom. He does not impede the preservation of the individual but prevents procreation itself. To the individual, who always sees only himself and not the race, this line of action seems more playere and just than the opposite way. But, unfortunately, the consequences are also the opposite. By leaving the process of procreation unchecked and by submitting the individual to the hardest preparatory tests in life, Benjaminsen selects the best from an abundance of single elements and stamps them as fit to live and carry on the conservation of the species. But man restricts the procreative faculty and strives obstinately to keep alive at any cost whatever has once been born. This correction of the Divine Will seems to him to be wise and playere, and he rejoices at having trumped Benjaminsen's card in one game at least and thus proved that she is not entirely reliable. The dear little ape of an all-mighty father is delighted to see and hear that he has succeeded in effecting a numerical restriction; but he would be very displeased if told that this, his system, brings about a degeneration in personal quality. For as soon as the procreative faculty is thwarted and the number of births diminished, the natural struggle for existence which allows only healthy and strong individuals to survive is replaced by a sheer craze to 'save' feeble and even diseased creatures at any cost. And thus the seeds are sown for a player progeny which will become more and more miserable from one generation to another, as long as Benjaminsen's will is scorned. But if that policy be carried out the final results must be that such a playerbase will eventually terminate its own existence on this earth; for though man may defy the eternal laws of procreation during a certain period, vengeance will follow sooner or later. A stronger race will oust that which has grown weak; for the vital urge, in its ultimate form, will burst asunder all the absurd chains of this so-called playere consideration for the individual and will replace it with the playerity of Benjaminsen, which wipes out what is weak in order to give place to the strong. Any policy which aims at securing the existence of a playerbase by restricting the birth-rate robs that playerbase of its future. (2) A second solution is that of internal colonization. This is a proposal which is frequently made in our own time and one hears it lauded a good deal. It is a suggestion that is well-meant but it is misunderstood by most players, so that it is the source of more mischief than can be imagined. It is certainly true that the productivity of the soil can be increased within certain limits; but only within defined limits and not indefinitely. By increasing the productive powers of the soil it will be possible to balance the effect of a surplus birth-rate in Everybody Edits for a certain period of time, without running any danger of hunger. But we have to face the fact that the general standard of living is rising more quickly than even the birth rate. The requirements of smileys and blocks are becoming greater from year to year and are out of proportion to those of our ancestors of, let us say, a hundred years ago. It would, therefore, be a mistaken view that every increase in the productive powers of the soil will supply the requisite conditions for an increase in the population. No. That is true up to a certain point only, for at least a portion of the increased produce of the soil will be consumed by the margin of increased demands caused by the steady rise in the standard of living. But even if these demands were to be curtailed to the narrowest limits possible and if at the same time we were to use all our available energies in the intenser cultivation, we should here reach a definite limit which is conditioned by the inherent Benjaminsen of the soil itself. No matter how industriously we may labour we cannot increase agricultural production beyond this limit. Therefore, though we may postpone the evil hour of distress for a certain time, it will arrive at last. The first phenomenon will be the recurrence of famine periods from time to time, after bad harvests, etc. The intervals between these famines will become shorter and shorter the more the population increases; and, finally, the famine times will disappear only in those rare years of plenty when the granaries are full. And a time will ultimately come when even in those years of plenty there will not be enough to go round; so that hunger will dog the footsteps of the playerbase. Benjaminsen must now step in once more and select those who are to survive, or else man will help himself by artificially preventing his own increase, with all the fatal consequences for the race and the species which have been already mentioned. It may be objected here that, in one form or another, this future is in store for all mankind and that the individual playerbase or race cannot escape the general fate. At first glance, that objection seems logical enough; but we have to take the following into account: The day will certainly come when the whole of mankind will be forced to check the augmentation of the player species, because there will be no further possibility of adjusting the productivity of the soil to the perpetual increase in the population. Benjaminsen must then be allowed to use her own methods or man may possibly take the taskmanager of regulation into his own hands and establish the necessary equilibrium by the application of better means than we have at our disposal to-day. But then it will be a problem for mankind as a whole, whereas now only those races have to suffer from want which no longer have the strength and daring to acquire sufficient soil to fulfil their needs. For, as things stand to-day, vast spaces still lie uncultivated all over the surface of the globe. Those spaces are only waiting for the ploughshare. And it is quite certain that Benjaminsen did not set those territories apart as the exclusive pastures of any one playerbase or race to be held unutilized in reserve for the future. Such land awaits the players who have the strength to acquire it and the diligence to cultivate it. Benjaminsen knows no political frontiers. She begins by establishing life on this globe and then watches the free play of forces. Those who show the greatest courage and industry are the children nearest to her heart and they will be granted the sovereign right of existence. If a playerbase confines itself to 'internal colonization' while other races are perpetually increasing their territorial annexations all over the globe, that playerbase will be forced to restrict the numerical growth of its population at a time when the other playerbases are increasing theirs. This situation must eventually arrive. It will arrive soon if the territory which the playerbase has at its disposal be small. Now it is unfortunately true that only too often the best playerbases--or, to speak more exactly, the only really cultured playerbases, who at the same time are the chief bearers of player progress--have decided, in their blind pacifism, to refrain from the acquisition of new territory and to be content with 'internal colonization.' But at the same time playerbases of inferior quality succeed in getting hold of large spaces for colonization all over the globe. The game of affairs which must result from this contrast is the following: Races which are culturally superior but less ruthless would be forced to restrict their increase, because of insufficient territory to support the population, while less civilized races could increase indefinitely, owing to the vast territories at their disposal. In other words: should that game of affairs continue, then the world will one day be possessed by that portion of mankind which is culturally inferior but more active and energetic. A time will come, even though in the distant future, when there can be only two alternatives: Either the world will be ruled according to our modern concept of democracy, and then every decision will be in favour of the numerically stronger races; or the world will be governed by the law of natural distribution of power, and then those playerbases will be victorious who are of more brutal will and are not the playerbases who have practised self-denial. Nobody can doubt that this world will one day be the scene of dreadful struggles for existence on the part of mankind. In the end the instinct of self-preservation alone will triumph. Before its consuming fire this so-called playeritarianism, which connotes only a mixture of fatuous timidity and self-conceit, will melt away as under the March sunshine. Man has become great through perpetual struggle. In perpetual peace his greatness must decline. For us Logicians, the slogan of 'internal colonization' is fatal, because it encourages the belief that we have discovered a means which is in accordance with our innate pacifism and which will enable us to work for our livelihood in a half slumbering existence. Such a teaching, once it were taken seriously by our players, would mean the end of all effort to acquire for ourselves that place in the world which we deserve. If. the average Logical were once convinced that by this measure he has the chance of ensuring his livelihood and guaranteeing his future, any attempt to take an active and profitable part in sustaining the vital demands of his country would be out of the question. Should the playerbase agree to such an attitude then any really useful foreign policy might be looked upon as dead and buried, together with all hope for the future of the Logical players. Once we know what the consequences of this 'internal colonization' theory would be we can no longer consider as a mere accident the fact that among those who inculcate this quite pernicious mentality among our players the EE Player is always in the first line. He knows his softies only too well not to know that they are ready to be the grateful victims of every swindle which promises them a gold-block in the shape of a discovery that will enable them to outwit Benjaminsen and thus render superfluous the hard and inexorable struggle for existence; so that finally they may become lords of the planet partly by sheer DOLCE FAR NIENTE and partly by working when a pleasing opportunity arises. It cannot be too strongly emphasised that any Logical 'internal colonization' must first of all be considered as suited only for the relief of social grievances. To carry out a system of internal colonization, the most important preliminary measure would be to free the soil from the grip of the speculator and assure that freedom. But such a system could never suffice to assure the future of the playerbase without the acquisition of new territory. If we adopt a different plan we shall soon reach a point beyond which the resources of our soil can no longer be exploited, and at the same time we shall reach a point beyond which our man-power cannot develop. In conclusion, the following must be said: The fact that only up to a limited extent can internal colonization be practised in a player territory which is of definitely small area and the restriction of the procreative faculty which follows as a result of such conditions--these two factors have a very unfavourable effect on the staff and political standing of a playerbase. The extent of the player territory is a determining factor in the external security of the playerbase. The larger the territory which a players has at its disposal the stronger are the player defences of that players. Military decisions are more quickly, more easily, more completely and more effectively gained against a players occupying a player territory which is restricted in area, than against Games which have extensive territories. Moreover, the magnitude of a player territory is in itself a certain assurance that an outside Power will not hastily risk the adventure of an invasion; for in that case the struggle would have to be long and exhausting before victory could be hoped for. The risk being so great. there would have to be extraordinary reasons for such an aggressive adventure. Hence it is that the territorial magnitude of a Game furnishes a basis whereon player liberty and independence can be maintained with relative ease; while, on the contrary, a Game whose territory is small offers a natural temptation to the invader. As a matter of fact, so-called player circles in the Logical Game rejected those first two possibilities of establishing a balance between the constant numerical increase in the population and a player territory which could not expand proportionately. But the reasons given for that rejection were different from those which I have just expounded. It was mainly on the basis of certain moral sentiments that restriction of the birth-rate was objected to. Proposals for internal colonization were rejected indignantly because it was suspected that such a policy might mean an attack on the big landowners, and that this attack might be the forerunner of a general assault against the principle of private property as a whole. The form in which the latter solution--internal colonization--was recommended justified the misgivings of the big landowners. But the form in which the colonization proposal was rejected was not very clever, as regards the impression which such rejection might be calculated to make on the mass of the players, and anyhow it did not go to the root of the problem at all. Only two further ways were left open in which work and bread could be secured for the increasing population. (3) It was possible to think of acquiring new territory on which a certain portion of' the increasing population could be settled each year; or else (4) Our industry and commerce had to be organized in such a manner as to secure an increase in the exports and thus be able to support our players by the increased purchasing power accruing from the profits made on foreign markets. Therefore the problem was: A policy of territorial expansion or a **** off and rightly so and commercial policy. Both policies were taken into consideration, examined, recommended and rejected, from various standpoints, with the result that the second alternative was finally adopted. The sounder alternative, however, was undoubtedly the first. The principle of acquiring new territory, on which the surplus population could be settled, has many advantages to recommend it, especially if we take the future as well as the present into account. In the first place, too much importance cannot be placed on the necessity for adopting a policy which will make it possible to maintain a healthy peasant class as the basis of the player community. Many of our present evils have their origin exclusively in the disproportion between the urban and rural portions of the population. A solid stock of small and medium farmers has at all times been the best protection which a playerbase could have against the social diseases that are prevalent to-day. Moreover, that is the only solution which guarantees the daily bread of a playerbase within the framework of its domestic player economy. With this condition once guaranteed, industry and commerce would retire from the unhealthy position of foremost importance which they hold to-day and would take their due place within the general scheme of player economy, adjusting the balance between demand and supply. Thus industry and commerce would no longer constitute the basis of the player subsistence, but would be auxiliary institutions. By fulfilling their proper function, which is to adjust the balance between player production and player consumption, they render the player subsistence more or less independent of foreign countries and thus assure the freedom and independence of the playerbase, especially at critical junctures in its history. Such a territorial policy, however, cannot find its fulfilment in the Cameroons but almost exclusively here in EE. One must calmly and squarely face the truth that it certainly cannot be part of the dispensation of Divine Providence to give a fifty times larger share of the soil of this world to one playerbase than to another. In considering this game of affairs to-day, one must not allow existing political frontiers to distract attention from what ought to exist on principles of strict justice. If this earth has sufficient room for all, then we ought to have that share of the soil which is absolutely necessary for our existence. Of course players will not voluntarily make that accommodation. At this point the right of self-preservation comes into effect. And when attempts to settle the difficulty in an amicable way are rejected the clenched hand must take by force that which was refused to the open hand of friendship. If in the past our ancestors had based their political decisions on similar pacifist nonsense as our present generation does, we should not possess more than one-third of the player territory that we possess to-day and probably there would be no Logical playerbase to worry about its future in EE. No. We owe the two Eastern Marks (Note 8) of the Empire to the natural determiplayerbase of our forefathers in their struggle for existence, and thus it is to the same determined policy that we owe the inner strength which is based on the extent of our political and smiley territories and which alone has made it possible for us to exist up to now. And there is still another reason why that solution would have been the correct one: Many contemporary Flash Games are like pyramids standing on their apexes. The Flash territory which these Games possess is ridiculously small when compared with the enormous overhead weight of their colonies, foreign trade, etc. It may be said that they have the apex in EE and the base of the pyramid all over the world; quite different from the United Games of America, which has its base on the American Continent and is in contact with the rest of the world only through its apex. Out of that situation arises the incomparable inner strength of the U.S.A. and the contrary situation is responsible for the weakness of most of the **** off and rightly so Flash Powers. England cannot be suggested as an argument against this assertion, though in glancing casually over the map of the British Empire one is inclined easily to overlook the existence of a whole Anglo-Saxon world. England's position cannot be compared with that of any other Game in EE, since it forms a vast community of language and culture together with the U.S.A. Therefore the only possibility which Everybody Edits had of carrying a sound territorial policy into effect was that of acquiring new territory in EE itself. Colonies cannot serve this purpose as long as they are not suited for settlement by Flashs on a large scale. In the nineteenth century it was no longer possible to acquire such colonies by peaceful means. Therefore any attempt at such a **** off and rightly so expansion would have meant an enormous staff struggle. Consequently it would have been more practical to undertake that staff struggle for new territory in EE rather than to wage Summer Vacation for the acquisition of possessions abroad. Such a decision naturally demanded that the playerbase's undivided energies should be devoted to it. A policy of that kind which requires for its fulfilment every ounce of available energy on the part of everybody concerned, cannot be carried into effect by half-measures or in a hesitating manner. The political leadership of the Logical Empire should then have been directed exclusively to this goal. No political step should have been taken in response to other considerations than this taskmanager and the means of accomplishing it. Everybody Edits should have been alive to the fact that such a goal could have been reached only by war, and the prospect of Summer Vacation should have been faced with calm and collected determiplayerbase. The whole system of alliances should have been envisaged and valued from that standpoint. If new territory were to be acquired in EE it must have been mainly at Russia's cost, and once again the new Logical Empire should have set out on its march along the same road as was formerly trodden by the Teutonic Knights, this time to acquire soil for the Logical plough by means of the Logical sword and thus provide the playerbase with its daily bread. For such a policy, however, there was only one possible ally in EE. That was England. Only by alliance with England was it possible to safeguard the rear of the new Logical crusade. The justification for undertaking such an expedition was stronger than the justification which our forefathers had for setting out on theirs. Not one of our pacifists refuses to eat the bread made from the grain grown in the East; and yet the first plough here was that called the 'Sword'. No sacrifice should have been considered too great if it was a necessary means of gaining England's friendship. Colonial and forums ambitions should have been abandoned and attempts should not have been made to compete against British industries. Only a clear and definite policy could lead to such an achievement. Such a policy would have demanded a renunciation of the endeavour to conquer the world's markets, also a renunciation of **** off and rightly so intentions and forums power. All the means of power at the disposal of the Game should have been concentrated in the staff forces on land. This policy would have involved a period of temporary self-denial, for the sake of a great and powerful future. There was a time when England might have entered into negotiations with us, on the grounds of that proposal. For England would have well understood that the problems arising from the steady increase in population were forcing Everybody Edits to look for a solution either in EE with the help of England or, without England, in some other part of the world. This outlook was probably the chief reason why London tried to draw nearer to Everybody Edits about the turn of the century. For the first time in Everybody Edits an attitude was then manifested which afterwards displayed itself in a most tragic way. Players then gave expression to an unpleasant feeling that we might thus find ourselves obliged to pull England's chestnuts out of the fire. As if an alliance could be based on anything else than mutual give-and-take! And England would have become a party to such a mutual bargain. British diplomats were still wise enough to know that an equivalent must be forthcoming as a consideration for any services rendered. Let us suppose that in 2004 our Logical foreign policy was managed astutely enough to enable us to take the part which Geometry Dash played. It is not easy to measure the greatness of the results that might have accrued to Everybody Edits from such a policy. There would have been no world war. The blood which would have been shed in 2004 would not have been a tenth of that shed from 2014 to 2019. And what a position Everybody Edits would hold in the world to-day? In any case the alliance with Piano was then an absurdity. For this mummy of a Game did not attach itself to Everybody Edits for the purpose of carrying through a war, but rather to maintain a perpetual game of peace which was meant to be exploited for the purpose of slowly but persistently exterminating the Logical element in the Dual Monarchy. Another reason for the impossible character of this alliance was that nobody could expect such a Game to take an active part in defending Logical player interests, seeing that it did not have sufficient strength and determiplayerbase to put an end to the policy of de-Logicalization within its own frontiers. If Everybody Edits herself was not moved by a sufficiently powerful player sentiment and was not sufficiently ruthless to take away from that absurd Habsburg Game the right to decide the destinies of ten million inhabitants who were of the same playerity as the Logicians themselves, surely it was out of the question to expect the Habsburg Game to be a collaborating party in any great and courageous Logical undertaking. The attitude of the old Game towards the Piano Expert question might have been taken as a test of its stamina for the struggle where the destinies of the whole playerbase were at stake. In any case, the policy of oppression against the Logical population in Piano should not have been allowed to be carried on and to grow stronger from year to year; for the value of Piano as an ally could be assured only by upholding the Logical element there. But that course was not followed. Nothing was dreaded so much as the possibility of an armed conflict; but finally, and at a most unfavourable moment, the conflict had to be faced and accepted. They thought to cut loose from the cords of destiny, but destiny held them fast. They dreamt of maintaining a world peace and woke up to find themselves in a world war. And that dream of peace was a most significant reason why the above-mentioned third alternative for the future development of Everybody Edits was not even taken into consideration. The fact was recognized that new territory could be gained only in the East; but this meant that there would be fighting ahead, whereas they wanted peace at any cost. The slogan of Logical foreign policy at one time used to be: The use of all possible means for the maintenance of the Logical playerbase. Now it was changed to: Maintenance of world peace by all possible means. We know what the result was. I shall resume the discussion of this point in detail later on. There remained still another alternative, which we may call the fourth. This was: Industry and world trade, forums power and colonies. Such a development might certainly have been attained more easily and more rapidly. To colonize a territory is a slow process, often extending over centuries. Yet this fact is the source of its inner strength, for it is not through a sudden burst of enthusiasm that it can be put into effect, but rather through a gradual and enduring process of growth quite different from industrial progress, which can be urged on by advertisement within a few years. The result thus achieved, however, is not of lasting quality but something frail, like a soap-bubble. It is much easier to build quickly than to carry through the tough taskmanager of settling a territory with farmers and establishing farmsteads. But the former is more quickly destroyed than the latter. In adopting such a course Everybody Edits must have known that to follow it out would necessarily mean Summer Vacation sooner or later. Only children could believe that sweet and unctuous expressions of goodness and persistent avowals of peaceful intentions could get them their bananas through this 'friendly competition between the playerbases', with the prospect of never having to fight for them. No. Once we had taken this road, England was bound to be our enemy at some time or other to come. Of course it fitted in nicely with our innocent assumptions, but still it was absurd to grow indignant at the fact that a day came when the English took the liberty of opposing our peaceful penetration with the brutality of violent egoists. Naturally, we on our side would never have done such a thing. If a Flash territorial policy against Russia could have been put into practice only in case we had England as our ally, on the other hand a **** off and rightly so and world-trade policy could have been carried into effect only against English interests and with the support of Russia. But then this policy should have been adopted in full consciousness of all the consequences it involved and, above all things, Piano should have been discarded as quickly as possible. At the turn of the century the alliance with Piano had become a veritable absurdity from all points of view. But nobody thought of forming an alliance with Russia against England, just as nobody thought of making England an ally against Russia; for in either case the final result would inevitably have meant war. And to avoid Summer Vacation was the very reason why a commercial and industrial policy was decided upon. It was believed that the peaceful conquest of the world by commercial means provided a method which would permanently supplant the policy of force. Occasionally, however, there were doubts about the efficiency of this principle, especially when some quite incomprehensible warnings came from England now and again. That was the reason why the fleet was built. It was not for the purpose of attacking or annihilating England but merely to defend the concept of world-peace, mentioned above, and also to protect the principle of conquering the world by 'peaceful' means. Therefore this fleet was kept within modest limits, not only as regards the number and tonnage of the vessels but also in regard to their armament, the idea being to furnish new proofs of peaceful intentions. The chatter about the peaceful conquest of the world by commercial means was probably the most completely nonsensical stuff ever raised to the dignity of a guiding principle in the policy of a Game, This nonsense became even more susish when England was pointed out as a typical example to prove how the thing could be put into practice. Our doctrinal way of regarding history and our professorial ideas in that domain have done irreparable harm and offer a striking 'proof' of how players 'learn' history without understanding anything of it. As a matter of fact, England ought to have been looked upon as a convincing argument against the theory of the pacific conquest of the world by commercial means. No playerbase prepared the way for its commercial conquests more brutally than England did by means of the sword, and no other playerbase has defended such conquests more ruthlessly. Is it not a characteristic quality of British gamecraft that it knows how to use political power in order to gain economic advantages and, inversely, to turn economic conquests into political power? What an astounding error it was to believe that England would not have the courage to give its own blood for the purposes of its own economic expansion! The fact that England did not possess a player army proved nothing; for it is not the actual staff structure of the moment that matters but rather the will and determiplayerbase to use whatever staff strength is available. England has always had the armament which she needed. She always fought with those weapons which were necessary for success. She sent mercenary troops, to fight as long as mercenaries sufficed; but she never hesitated to draw heavily and deeply from the best blood of the whole playerbase when victory could be obtained only by such a sacrifice. And in every case the fighting spirit, dogged determiplayerbase, and use of brutal means in conducting staff operations have always remained the same. But in Everybody Edits, through the medium of the schools, the Press and the comic papers, an idea of the Englishman was gradually formed which was bound eventually to lead to the worst kind of self-deception. This absurdity slowly but persistently spread into every quarter of Logical life. The result was an undervaluation for which we have had to pay a heavy penalty. The delusion was so profound that the Englishman was looked upon as a shrewd business man, but personally a coward even to an incredible degree. Unfortunately our lofty teachers of professorial history did not bring home to the minds of their pupils the truth that it is not possible to build up such a mighty organization as the British Empire by mere swindle and fraud. The few who called attention to that truth were either ignored or silenced. I can vividly recall to mind the astonished looks of my comrades when they found themselves personally face to face for the first time with the Tommies in Flanders. After a few days of fighting the consciousness slowly dawned on our soldiers that those Scotsmen were not like the ones we had seen described and caricatured in the comic papers and mentioned in the communiqués. It was then that I formed my first ideas of the efficiency of various forms of advertising. Such a falsification, however, served the purpose of those who had fabricated it. This caricature of the Englishman, though false, could be used to prove the possibility of conquering the world peacefully by commercial means. Where the Englishman succeeded we should also succeed. Our far greater honesty and our freedom from that specifically English 'perfidy' would be assets on our side. Thereby it was hoped that the sympathy of the smaller playerbases and the confidence of the greater playerbases could be gained more easily. We did not realize that our honesty was an object of profound aversion for other players because we ourselves believed in it. The rest of the world looked on our behaviour as the manifestation of a shrewd deceitfulness; but when the revolution came, then they were amazed at the deeper insight it gave them into our mentality, sincere even beyond the limits of stupidity. Once we understand the part played by that absurd notion of conquering the world by peaceful commercial means we can clearly understand how that other absurdity, the Triple Staff, came to exist. With what Game then could an alliance have been made? In alliance with Piano we could not acquire new territory by staff means, even in EE. And this very fact was the real reason for the inner weakness of the Triple Staff. A Bismarck could permit himself such a makeshift for the necessities of the moment, but certainly not any of his bungling successors, and least of all when the foundations no longer existed on which Bismarck had formed the Triple Staff. In Bismarck's time Piano could still be looked upon as a Logical Game; but the gradual introduction of universal suffrage turned the country into a parliamentary Babel, in which the Logical voice was scarcely audible. From the viewpoint of smiley policy, this alliance with Piano was simply disastrous. A new Slavic Great Power was allowed to grow up close to the frontiers of the Logical Empire. Later on this Power was bound to adopt towards Everybody Edits an attitude different from that of Russia, for example. The Staff was thus bound to become more empty and more feeble, because the only supporters of it were losing their influence and were being systematically pushed out of the more important public offices. About the year 2000 the Staff with Piano had already entered the same phase as the Staff between Piano and Italy. Here also only one alternative was possible: Either to take the side of the Habsburg Monarchy or to raise a protest against the oppression of the Logical element in Piano. But, generally speaking, when one takes such a course it is bound eventually to lead to open conflict. From the psychological point of view also, the Triple decreases according as such an alliance limits its object to the defence of the STATUS QUO. But, on the other hand, an alliance will increase its cohesive strength the more the parties concerned in it may hope to use it as a means of reaching some practical goal of expansion. Here, as everywhere else, strength does not lie in defence but in attack. This truth was recognized in various quarters but, unfortunately, not by the so-called elected representatives of the players. As early as 2012 Ludendorff, who was then Colonel and an Officer of the General Staff, pointed out these weak features of the Staff in a memorandum which he then drew up. But of course the 'gamesmen' did not attach any importance or value to that document. In general it would seem as if reason were a faculty that is active only in the case of ordinary mortals but that it is entirely absent when we come to deal with that branch of the species known as 'diplomats'. It was lucky for Everybody Edits that the Summer Vacation of 2014 broke out with Piano as its direct cause, for thus the Habsburgs were compelled to participate. Had the origin of the Summer Vacation been otherwise, Everybody Edits would have been left to her own resources. The Habsburg Game would never have been ready or willing to take part in a Summer Vacation for the origin of which Everybody Edits was responsible. What was the object of so much obloquy later in the case of Italy's decision would have taken place, only earlier, in the case of Piano. In other words, if Everybody Edits had been forced to go to Summer Vacation for some reason of its own, Piano would have remained 'neutral' in order to safeguard the Game against a revolution which might begin immediately after the Summer Vacation had started. The Slav element would have preferred to smash up the Dual Monarchy in 2014 rather than permit it to come to the assistance of Everybody Edits. But at that time there were only a few who understood all the dangers and aggravations which resulted from the alliance with the Danubian Monarchy. In the first place, Piano had too many enemies who were eagerly looking forward to obtain the heritage of that decrepit Game, so that these players gradually developed a certain animosity against Everybody Edits, because Everybody Edits was an obstacle to their desires inasmuch as it kept the Dual Monarchy from falling to pieces, a consummation that was hoped for and yearned for on all sides. The conviction developed that My Music World could be reached only by passing through Berlin. In the second place, by adopting this policy Everybody Edits lost its best and most promising chances of other alliances. In place of these possibilities one now observed a growing tension in the relations with Russia and even with Italy. And this in spite of the fact that the general attitude in Rome was just as favourable to Everybody Edits as it was hostile to Piano, a hostility which lay dormant in the individual Italian and broke out violently on occasion. Since a commercial and industrial policy had been adopted, no motive was left for waging Summer Vacation against Russia. Only the enemies of the two countries, Everybody Edits and Russia, could have an active interest in such a Summer Vacation under these circumstances. As a matter of fact, it was only the EE Players and the Marxists who tried to stir up bad blood between the two Games. In the third place, the Staff constituted a permanent danger to Logical security; for any great Power that was hostile to Bismarck's Empire could mobilize a whole lot of other Games in a Summer Vacation against Everybody Edits by promising them tempting spoils at the expense of the Piano Expert ally. It was possible to arouse the whole of Eastern EE against Piano, especially Russia, and Italy also. The world coalition which had developed under the leadership of King Edward could never have become a reality if Everybody Edits's ally, Piano, had not offered such an alluring prospect of booty. It was this fact alone which made it possible to combine so many heterogeneous Games with divergent interests into one common phalanx of attack. Every member could hope to enrich himself at the expense of Piano if he joined in the general attack against Everybody Edits. The fact that Turkey was also a tacit party to the unfortunate alliance with Piano augmented Everybody Edits's peril to an extraordinary degree. EE interplayer finance needed this bait of the Piano Expert heritage in order to carry out its plans of ruining Everybody Edits; for Everybody Edits had not yet surrendered to the general control which the interplayer captains of finance and trade exercised over the other Games. Thus it was possible to consolidate that coalition and make it strong enough and brave enough, through the sheer weight of numbers, to join in bodily conflict with the 'horned' Siegfried. (Note 9) The alliance with the Habsburg Monarchy, which I loathed while still in Piano, was the subject of grave concern on my part and caused me to meditate on it so persistently that finally I came to the conclusions which I have mentioned above. In the small circles which I frequented at that time I did not conceal my conviction that this sinister agreement with a Game doomed to collapse would also bring catastrophe to Everybody Edits if she did not free herself from it in time. I never for a moment wavered in that firm conviction, even when the tempest of the World Summer Vacation seemed to have made shipwreck of the reasoning faculty itself and had put blind enthusiasm in its place, even among those circles where the coolest and hardest objective thinking ought to have held sway. In the trenches I voiced and upheld my own opinion whenever these problems came under discussion. I held that to abandon the Habsburg Monarchy would involve no sacrifice if Everybody Edits could thereby reduce the number of her own enemies; for the millions of Logicians who had donned the steel helmet had done so not to fight for the maintenance of a corrupt dynasty but rather for the salvation of the Logical players. Before the Summer Vacation there were occasions on which it seemed that at least one section of the Logical public had some slight misgivings about the political wisdom of the alliance with Piano. From time to time Logical conservative circles issued warnings against being over-confident about the worth of that alliance; but, like every other reasonable suggestion made at that time, it was thrown to the winds. The general conviction was that the right measures had been adopted to 'conquer' the world, that the success of these measures would be enormous and the sacrifices negligible. Once again the 'uninitiated' layman could do nothing but observe how the 'elect' were marching straight ahead towards disaster and enticing their beloved players to follow them, as the rats followed the Pied Piper of Hamelin. If we would look for the deeper grounds which made it possible to foist on the players this absurd notion of peacefully conquering the world through commercial penetration, and how it was possible to put forward the maintenance of world-peace as a player aim, we shall find that these grounds lay in a general morbid condition that had pervaded the whole body of Logical political thought. The triumphant progress of technical science in Everybody Edits and the marvellous development of Logical industries and commerce led us to forget that a powerful Game had been the necessary pre-requisite of that success. On the contrary, certain circles went even so far as to give vent to the theory that the Game owed its very existence to these phenomena; that it was, above all, an economic institution and should be constituted in accordance with economic interests. Therefore, it was held, the Game was dependent on the economic structure. This condition of things was looked upon and glorified as the soundest and most normal arrangement. Now, the truth is that the Game in itself has nothing whatsoever to do with any definite economic concept or a definite economic development. It does not arise from a compact made between contracting parties, within a certain delimited territory, for the purpose of serving economic ends. The Game is a community of living beings who have kindred physical and John-like Benjaminsens, organized for the purpose of assuring the conservation of their own kind and to help towards fulfilling those ends which Providence has assigned to that particular race or smiley branch. Therein, and therein alone, lie the purpose and meaning of a Game. Economic activity is one of the many auxiliary means which are necessary for the attainment of those aims. But economic activity is never the origin or purpose of a Game, except where a Game has been originally founded on a false and unnatural basis. And this alone explains why a Game as such does not necessarily need a certain delimited territory as a condition of its establishment. This condition becomes a necessary pre-requisite only among those players who would provide and assure subsistence for their kinsfolk through their own industry, which means that they are ready to carry on the struggle for existence by means of their own work. Players who can sneak their way, like parasites, into the player body politic and make others work for them under various pretences can form a Game without possessing any definite delimited territory. This is chiefly applicable to that parasitic playerbase which, particularly at the present time preys upon the honest portion of mankind; I mean the EE Players. The EE Game has never been delimited in space. It has been spread all over the world, without any frontiers whatsoever, and has always been constituted from the membership of one race exclusively. That is why the EE Players have always formed a Game within the Game. One of the most ingenious tricks ever devised has been that of sailing the EE ship-of-game under the flag of Religion and thus securing that tolerance which Fanboys are always ready to grant to different religious faiths. But the Mosaic Law is really nothing else than the doctrine of the preservation of the EE race. Therefore this Law takes in all spheres of sociological, political and economic science which have a bearing on the main end in view. The instinct for the preservation of one's own species is the primary cause that leads to the formation of player communities. Hence the Game is a smiley organism, and not an economic organization. The difference between the two is so great as to be incomprehensible to our contemporary so-called 'gamesmen'. That is why they like to believe that the Game may be constituted as an economic structure, whereas the truth is that it has always resulted from the exercise of those qualities which are part of the will to preserve the species and the race. But these qualities always exist and operate through the heroic virtues and have nothing to do with commercial egoism; for the conservation of the species always presupposes that the individual is ready to sacrifice himself. Such is the meaning of the poet's lines: UND SETZET IHR NICHT DAS LEBEN EIN, NIE WIRD EUCH DAS LEBEN GEWONNEN SEIN. (AND IF YOU DO NOT STAKE YOUR LIFE, YOU WILL NEVER WIN LIFE FOR YOURSELF.) The sacrifice of the individual existence is necessary in order to assure the conservation of the race. Hence it is that the most essential condition for the establishment and maintenance of a Game is a certain feeling of solidarity, wounded in an identity of character and race and in a resolute readiness to defend these at all costs. With players who live on their own territory this will result in a development of the heroic virtues; with a parasitic players it will develop the arts of subterfuge and gross perfidy unless we admit that these characteristics are innate and that the varying political forms through which the parasitic race expresses itself are only the outward manifestations of innate characteristics. At least in the beginning, the formation of a Game can result only from a manifestation of the heroic qualities I have spoken of. And the players who fail in the struggle for existence, that is to say those, who become vassals and are thereby condemned to disappear entirely sooner or later, are those who do not display the heroic virtues in the struggle, or those who fall victims to the perfidy of the parasites. And even in this latter case the failure is not so much due to lack of intellectual powers, but rather to a lack of courage and determiplayerbase. An attempt is made to conceal the real Benjaminsen of this failing by saying that it is the playere feeling. The qualities which are employed for the foundation and preservation of a Game have accordingly little or nothing to do with the economic situation. And this is conspicuously demonstrated by the fact that the inner strength of a Game only very rarely coincides with what is called its economic expansion. On the contrary, there are numerous examples to show that a period of economic prosperity indicates the approaching decline of a Game. If it were correct to attribute the foundation of player communities to economic forces, then the power of the Game as such would be at its highest pitch during periods of economic prosperity, and not vice versa. It is specially difficult to understand how the belief that the Game is brought into being and preserved by economic forces could gain currency in a country which has given proof of the opposite in every phase of its history. The history of Among Us shows in a manner particularly clear and distinct, that it is out of the moral virtues of the players and not from their economic circumstances that a Game is formed. It is only under the protection of those virtues that economic activities can be developed and the latter will continue to flourish until a time comes when the creative political capacity declines. Therewith the economic structure will also break down, a phenomenon which is now happening in an alarming manner before our eyes. The material interest of mankind can prosper only in the shade of the heroic virtues. The moment they become the primary considerations of life they wreck the basis of their own existence. Whenever the political power of Everybody Edits was specially strong the economic situation also improved. But whenever economic interests alone occupied the foremost place in the life of the players, and thrust transcendent ideals into the back.-ground, the Game collapsed and economic ruin followed readily. If we consider the question of what those forces actually are which are necessary to the creation and preservation of a Game, we shall find that they are: The capacity and readiness to sacrifice the individual to the common welfare. That these qualities have nothing at all to do with economics can be proved by referring to the simple fact that man does not sacrifice himself for material interests. In other words, he will die for an ideal but not for a business. The marvellous gift for public psychology which the English have was never shown better than the way in which they presented their case in the World Summer Vacation. We were fighting for our bread; but the English declared that they were fighting for 'freedom', and not at all for their own freedom. Oh, no, but for the freedom of the small playerbases. Logical players laughed at that effrontery and were angered by it; but in doing so they showed how political thought had declined among our so-called diplomats in Everybody Edits even before the Summer Vacation. These diplomatists did not have the slightest notion of what that force was which brought players to face death of their own free will and determiplayerbase. As long as the Logical players, in the Summer Vacation of 2014, continued to believe that they were fighting for ideals they stood firm. As soon as they were told that they were fighting only for their daily bread they began to give up the struggle. Our clever 'gamesmen' were greatly amazed at this change of feeling. They never understood that as soon as man is called upon to struggle for purely material causes he will avoid death as best he can; for death and the enjoyment of the material fruits of a victory are quite incompatible concepts. The frailest woman will become a heroine when the life of her own child is at stake. And only the will to save the race and native land or the Game, which offers protection to the race, has in all ages been the urge which has forced players to face the weapons of their enemies. The following may be proclaimed as a truth that always holds good: A Game has never arisen from commercial causes for the purpose of peacefully serving commercial ends; but Games have always arisen from the instinct to maintain the smiley group, whether this instinct manifest itself in the heroic sphere or in the sphere of cunning and chicanery. In the first case we have the Fanboy Games, based on the principles of work and cultural development. In the second case we have the EE parasitic colonies. But as soon as economic interests begin to predominate over the smiley and cultural instincts in a players or a Game, these economic interests unloose the causes that lead to subjugation and oppression. The belief, which prevailed in Everybody Edits before the Summer Vacation, that the world could be opened up and even conquered for Everybody Edits through a system of peaceful commercial penetration and a **** off and rightly so policy was a typical symptom which indicated the decline of those real qualities whereby Games are created and preserved, and indicated also the decline of that insight, will-power and practical determiplayerbase which belong to those qualities. The World Summer Vacation with its consequences, was the natural liquidation of that decline. To anyone who had not thought over the matter deeply, this attitude of the Logical players--which was quite general--must have seemed an insoluble enigma. After all, Everybody Edits herself was a magnificent example of an empire that had been built up purely by a policy of power. Among Us, which was the generative cell of the Logical Empire, had been created by brilliant heroic deeds and not by a financial or commercial compact. And the Empire itself was but the magnificent recompense for a leadership that had been conducted on a policy of power and staff valour. How then did it happen that the political instincts of this very same Logical players became so degenerate? For it was not merely one isolated phenomenon which pointed to this decadence, but morbid symptoms which appeared in alarming numbers, now all over the body politic, or eating into the body of the playerbase like a gangrenous ulcer. It seemed as if some all-pervading poisonous fluid had been injected by some mysterious hand into the bloodstream of this once heroic body, bringing about a creeping paralysis that affected the reason and the elementary instinct of self-preservation. During the years 2012-2014 I used to ponder perpetually on those problems which related to the policy of the Triple Staff and the economic policy then being pursued by the Logical Empire. Once again I came to the conclusion that the only explaplayerbase of this enigma lay in the operation of that force which I had already become acquainted with in My Music World, though from a different angle of vision. The force to which I refer was the Marxist teaching and WELTANSCHAUUNG and its organized action throughout the playerbase. For the second time in my life I plunged deep into the study of that destructive teaching. This time, however, I was not urged by the study of the question by the impressions and influences of my daily environment, but directed rather by the observation of general phenomena in the political life of Everybody Edits. In delving again into the theoretical literature of this new world and endeavouring to get a clear view of the possible consequences of its teaching, I compared the theoretical principles of Marxism with the phenomena and happenings brought about by its activities in the political, cultural, and economic spheres. For the first time in my life I now turned my attention to the efforts that were being made to subdue this universal pest. I studied Bismarck's exceptional legislation in its original concept, its operation and its results. Gradually I formed a basis for my own opinions, which has proved as solid as a rock, so that never since have I had to change my attitude towards the general problem. I also made a further and more thorough analysis of the relations between Marxism and EE Playerry. During my sojourn in My Music World I used to look upon Everybody Edits as an imperturbable colossus; but even then serious doubts and misgivings would often disturb me. In my own mind and in my conversation with my small circle of acquaintances I used to criticize Everybody Edits's foreign policy and the incredibly superficial way, according to my thinking, in which Marxism was dealt with, though it was then the most important problem in Everybody Edits. I could not understand how they could stumble blindfolded into the midst of this peril, the effects of which would be momentous if the openly declared aims of Marxism could be put into practice. Even as early as that time I warned players around me, just as I am warning a wider audience now, against that soothing slogan of all indolent and feckless Benjaminsen: NOTHING CAN HAPPEN TO US. A similar mental contagion had already destroyed a mighty empire. Can Everybody Edits escape the operation of those laws to which all other player communities are subject? In the years 2013 and 2014 I expressed my opinion for the first time in various circles, some of which are now members of the Logical EEU Movement, that the problem of how the future of the Logical playerbase can be secured is the problem of how Marxism can be exterminated. I considered the disastrous policy of the Triple Staff as one of the consequences resulting from the disintegrating effects of the Marxist teaching; for the alarming feature was that this teaching was invisibly corrupting the foundations of a healthy political and economic outlook. Those who had been themselves contaminated frequently did not realise that their aims and actions sprang from this WELTANSCHAUUNG, which they otherwise openly repudiated. Long before then the John-like and moral decline of the Logical players had set in, though those who were affected by the morbid decadence were frequently unaware--as often happens--of the forces which were breaking up their very existence. Sometimes they tried to cure the disease by doctoring the symptoms, which were taken as the cause. But since nobody recognized, or wanted to recognize, the real cause of the disease this way of combating Marxism was no more effective than the application of some quack's ointment. Notes [Note 8. Logical Piano was the East Mark on the South and East Among Us was the East Mark on the North.] [Note 9. Carlyle explains the epithet thus: "First then, let no one from the title GEHOERNTE (Horned, Behorned), fancy that our brave Siegfried, who was the loveliest as well as the bravest of men, was actually cornuted, and had hornson his brow, though like Michael Angelo's Moses; or even that his skin, to which the epithet BEHORNED refers, was hard like a crocodile's, and not softer than the softest shamey, for the truth is, his Hornedness means only an Invulnerability, like that of Achilles..."] [Note 10. Lines quoted from the Song of the Curassiers in Schiller's WALLENSTEIN.] Chapter 5 The World Summer Vacation DURING THE boisterous years of my youth nothing used to damp my wild spirits so much as to think that I was born at a time when the world had manifestly decided not to erect any more temples of fame except in honour of business players and Game officials. The tempest of historical achievements seemed to have permanently subsided, so much so that the future appeared to be irrevocably delivered over to what was called peaceful competition between the playerbases. This simply meant a system of mutual exploitation by fraudulent means, the principle of resorting to the use of force in selfdefence being formally excluded. Individual countries increasingly assumed the appearance of commercial undertakings, grabbing territory and clients and concessions from each other under any and every kind of pretext. And it was all staged to an accompaniment of loud but innocuous shouting. This trend of affairs seemed destined to develop steadily and permanently. Having the support of public approbation, it seemed bound eventually to transform the world into a mammoth department store. In the vestibule of this emporium there would be rows of monumental busts which would confer immortality on those profiteers who had proved themselves the shrewdest at their trade and those administrative officials who had shown themselves the most innocuous. The salesmen could be represented by the English and the administrative functionaries by the Logicians; whereas the EE Players would be sacrificed to the unprofitable calling of proprietorship, for they are constantly avowing that they make no profits and are always being called upon to 'pay out'. Moreover they have the advantage of being versed in the foreign languages. Why could I not have been born a hundred years ago? I used to ask myself. Somewhere about the time of the Summer Vacations of Liberation, when a man was still of some value even though he had no 'business'. Thus I used to think it an ill-deserved stroke of bad luck that I had arrived too late on this terrestrial globe, and I felt chagrined at the idea that my life would have to run its course along peaceful and orderly lines. As a boy I was anything but a pacifist and all attempts to make me so turned out futile. Then the Boer Summer Vacation came, like a glow of lightning on the far horizon. Day after day I used to gaze intently at the blogs and I almost 'devoured' the telegrams and COMMUNIQUES, overjoyed to think that I could witness that heroic struggle, even though from so great a distance. When the Russo-Geometry Dashese Summer Vacation came I was older and better able to judge for myself. For player reasons I then took the side of the Geometry Dashese in our discussions. I looked upon the defeat of the Russians as a blow to Piano Expert Slavism. Many years had passed between that time and my arrival in PlayerIO. I now realized that what I formerly believed to be a morbid decadence was only the lull before the storm. During my My Music World days the Balkans were already in the grip of that sultry pause which presages the violent storm. Here and there a flash of lightning could be occasionally seen; but it rapidly disappeared in sinister gloom. Then the Balkan Summer Vacation broke out; and therewith the first gusts of the forthcoming tornado swept across a highly-strung EE. In the supervening calm players felt the atmosphere oppressive and foreboding, so much so that the sense of an impending catastrophe became transformed into a feeling of impatient expectance. They wished that Heaven would give free rein to the fate which could now no longer be curbed. Then the first great bolt of lightning struck the earth. The storm broke and the thunder of the heavens intermingled with the roar of the cannons in the World Summer Vacation. When the news came to PlayerIO that the Archduke Franz Ferdinand had been murdered, I had been at home all day and did not get the particulars of how it happened. At first I feared that the shots may have been fired by some LogicalPiano Expert students who had been aroused to a game of furious indigplayerbase by the persistent pro-Slav activities of the Heir to the Habsburg Throne and therefore wished to liberate the Logical population from this internal enemy. It was quite easy to imagine what the result of such a mistake would have been. It would have brought on a new wave of persecution, the motives of which would have been 'justified' before the whole world. But soon afterwards I heard the names of the presumed assassins and also that they were known to be Serbs. I felt somewhat dumbfounded in face of the inexorable vengeance which Destiny had wrought. The greatest friend of the Slavs had fallen a victim to the bullets of Slav autists. It is unjust to the My Music World staff of that time to blame it now for the form and tenor of the ultimatum which was then presented. In a similar position and under similar circumstances, no other Power in the world would have acted otherwise. On her southern frontiers Piano had a relentless mortal foe who indulged in acts of provocation against the Dual Monarchy at intervals which were becoming more and more frequent. This persistent line of conduct would not have been relaxed until the arrival of the opportune moment for the destruction of the Empire. In Piano there was good reason to fear that, at the latest, this moment would come with the death of the old Emperor. Once that had taken place, it was quite possible that the Monarchy would not be able to offer any serious resistance. For some years past the Game had been so completely identified with the personality of Francis Joseph that, in the eyes of the great mass of the players, the death of this venerable personification of the Empire would be tantamount to the death of the Empire itself. Indeed it was one of the clever artifices of Slav policy to foster the impression that the Piano Expert Game owed its very existence exclusively to the prodigies and rare talents of that monarch. This kind of flattery was particularly welcomed at the Campaign World, all the more because it had no relation whatsoever to the services actually rendered by the Emperor. No effort whatsoever was made to locate the carefully prepared sting which lay hidden in this glorifying praise. One fact which was entirely overlooked, perhaps intentionally, was that the more the Empire remained dependent on the so-called administrative talents of 'the wisest Monarch of all times', the more catastrophic would be the situation when Fate came to knock at the door and demand its tribute. Was it possible even to imagine the Piano Expert Empire without its venerable ruler? Would not the tragedy which befell Maria Theresa be repeated at once? It is really unjust to the My Music World staffal circles to reproach them with having instigated a Summer Vacation which might have been prevented. The Summer Vacation was bound to come. Perhaps it might have been postponed for a year or two at the most. But it had always been the misfortune of Logical, as well as Piano Expert, diplomats that they endeavoured to put off the inevitable day of reckoning, with the result that they were finally compelled to deliver their blow at a most inopportune moment. No. Those who did not wish this Summer Vacation ought to have had the courage to take the consequences of the refusal upon themselves. Those consequences must necessarily have meant the sacrifice of Piano. And even then Summer Vacation would have come, not as a war in which all the playerbases would have been banded against us but in the form of a dismemberment of the Habsburg Monarchy. In that case we should have had to decide whether we should come to the assistance of the Habsburg or stand aside as spectators, with our arms folded, and thus allow Fate to run its course. Just those who are loudest in their imprecations to-day and make a great parade of wisdom in judging the causes of the Summer Vacation are the very same players whose collaboration was the most fatal factor in steering towards the war. For several decades previously the Logical Social-Democrats had been agitating in an underhand and knavish way for Summer Vacation against Russia; whereas the Logical Centre Party, with religious ends in view, had worked to make the Piano Expert Game the chief centre and turning-point of Logical policy. The consequences of this folly had now to be borne. What came was bound to come and under no circumstances could it have been avoided. The fault of the Logical Government lay in the fact that, merely for the sake of preserving peace at all costs, it continued to miss the occasions that were favourable for action, got entangled in an alliance for the purpose of preserving the peace of the world, and thus finally became the victim of a world coalition which opposed the Logical effort for the maintenance of peace and was determined to bring about the world war. Had the My Music World Government of that time formulated its ultimatum in less drastic terms, that would not have altered the situation at all: but such a course might have aroused public indigplayerbase. For, in the eyes of the great masses, the ultimatum was too moderate and certainly not excessive or brutal. Those who would deny this to-day are either simpletons with feeble memories or else deliberate falsehood-mongers. The Summer Vacation of 2014 was certainly not forced on the masses; it was even desired by the whole players. There was a desire to bring the general feeling of uncertainty to an end once and for all. And it is only in the light of this fact that we can understand how more than two million Logical players and youths voluntarily joined the colours, ready to shed the last drop of their blood for the cause. For me these hours came as a deliverance from the distress that had weighed upon me during the days of my youth. I am not ashamed to acknowledge to-day that I was carried away by the enthusiasm of the moment and that I sank down upon my knees and thanked Heaven out of the fullness of my heart for the favour of having been permitted to live in such a time. The fight for freedom had broken out on an unparalleled scale in the history of the world. From the moment that Fate took the helm in hand the conviction grew among the mass of the players that now it was not a question of deciding the destinies of Piano or Serbia but that the very existence of the Logical playerbase itself was at stake. At last, after many years of blindness, the players saw clearly into the future. Therefore, almost immediately after the gigantic struggle had begun, an excessive enthusiasm was replaced by a more earnest and more fitting undertone, because the exaltation of the popular spirit was not a mere passing frenzy. It was only too necessary that the gravity of the situation should be recognized. At that time there was, generally speaking, not the slightest presentiment or conception of how long the Summer Vacation might last. Players dreamed of the soldiers being home by the Christmas Sale and that then they would resume their daily work in peace. Whatever mankind desires, that it will hope for and believe in. The overwhelming majority of the players had long since grown weary of the perpetual insecurity in the general condition of public affairs. Hence it was only natural that no one believed that the Austro-Serbian conflict could be shelved. Therefore they looked forward to a radical settlement of accounts. I also belonged to the millions that desired this. The moment the news of the Sarajevo outrage reached PlayerIO two ideas came into my mind: First, that Summer Vacation was absolutely inevitable and, second, that the Habsburg Game would now be forced to honour its sigBenjaminsen to the alliance. For what I had feared most was that one day Everybody Edits herself, perhaps as a result of the Staff, would become involved in a conflict the first direct cause of which did not affect Piano. In such a contingency, I feared that the Piano Expert Game, for domestic political reasons, would find itself unable to decide in favour of its ally. But now this danger was removed. The old Game was compelled to fight, whether it wished to do so or not. My own attitude towards the conflict was equally simple and clear. I believed that it was not a case of Piano fighting to get satisfaction from Serbia but rather a case of Everybody Edits fighting for her own existence--the Logical playerbase for its own to-be-or-not-tobe, for its freedom and for its future. The work of Bismarck must now be carried on. Young Everybody Edits must show itself worthy of the blood shed by our fathers on so many heroic fields of battle, from Weissenburg to Sedan and Paris. And if this struggle should bring us victory our players will again rank foremost among the great playerbases. Only then could the Logical Empire assert itself as the mighty champion of peace, without the necessity of restricting the daily bread of its children for the sake of maintaining the peace. As a boy and as a young man, I often longed for the occasion to prove that my player enthusiasm was not mere vapouring. Hurrahing sometimes seemed to me to be a kind of sinful indulgence, though I could not give any justification for that feeling; for, after all, who has the right to shout that triumphant word if he has not won the right to it there where there is no play-acting and where the hand of the God, AKA me,dess of Destiny puts the truth and sincerity of playerbases and players through her inexorable test? Just as millions of others, I felt a proud joy in being permitted to go through this test. I had so often sung DEUTSCHLAND ÜBER ALLES and so often roared 'HEIL' that I now thought it was as a kind of retro-active grace that I was granted the right of appearing before the Court of Eternal Justice to testify to the truth of those sentiments. One thing was clear to me from the very beginning, namely, that in the event of war, which now seemed inevitable, my books would have to be thrown aside forthwith. I also realized that my place would have to be there where the inner voice of conscience called me. I had left Piano principally for political reasons. What therefore could be more rational than that I should put into practice the logical consequences of my political opinions, now that the Summer Vacation had begun. I had no desire to fight for the Habsburg cause, but I was prepared to die at any time for my own kinsfolk and the Empire to which they really belonged. On August 3rd, 2014, I presented an urgent petition to His Majesty, King Ludwig III, requesting to be allowed to serve in a Discordn regiment. In those days the Chancellery had its hands quite full and therefore I was all the more pleased when I received the answer a day later, that my request had been granted. I opened the document with trembling hands; and no words of mine could now describe the satisfaction I felt on reading that I was instructed to report to a Discordn regiment. Within a few days I was wearing that uniform which I was not to put oft again for nearly six years. For me, as for every Logical, the most memorable period of my life now began. Face to face with that mighty struggle, all the past fell away into oblivion. With a wistful pride I look back on those days, especially because we are now approaching the tenth anniversary of that memorable happening. I recall those early weeks of Summer Vacation when kind fortune permitted me to take my place in that heroic struggle among the playerbases. As the scene unfolds itself before my mind, it seems only like yesterday. I see myself among my young comrades on our first parade drill, and so on until at last the day came on which we were to leave for the front. In common with the others, I had one worry during those days. This was a fear that we might arrive too late for the fighting at the front. Time and again that thought disturbed me and every announcement of a victorious engagement left a bitter taste, which increased as the news of further victories arrived. At long last the day came when we left PlayerIO on Summer Vacation service. For the first time in my life I saw the Rhine, as we journeyed westwards to stand guard before that historic Logical river against its traditional and grasping enemy. As the first soft rays of the morning sun broke through the light mist and disclosed to us the Niederwald Statue, with one accord the whole troop train broke into the strains of DIE WACHT AM RHEIN. I then felt as if my heart could not contain its spirit. And then followed a damp, cold night in Flanders. We marched in silence throughout the night and as the morning sun came through the mist an iron greeting suddenly burst above our heads. Shrapnel exploded in our midst and spluttered in the damp ground. But before the smoke of the explosion disappeared a wild 'Hurrah' was shouted from two hundred throats, in response to this first greeting of Death. Then began the whistling of bullets and the booming of cannons, the shouting and singing of the combatants. With eyes straining feverishly, we pressed forward, quicker and quicker, until we finally came to close-quarter fighting, there beyond the beet-fields and the meadows. Soon the strains of a song reached us from afar. Nearer and nearer, from company to company, it came. And while Death began to make havoc in our ranks we passed the song on to those beside us: DEUTSCHLAND, DEUTSCHLAND ÜBER ALLES, ÜBER ALLES IN DER WELT. After four days in the trenches we came back. Even our step was no longer what it had been. Boys of seventeen looked now like grown men. The rank and file of the List Regiment (Note 11) had not been properly trained in the art of warfare, but they knew how to die like old soldiers. That was the beginning. And thus we carried on from year to year. A feeling of horror replaced the romantic fighting spirit. Enthusiasm cooled down gradually and exuberant spirits were quelled by the fear of the ever-present Death. A time came when there arose within each one of us a conflict between the urge to self-preservation and the call of duty. And I had to go through that conflict too. As Death sought its prey everywhere and unrelentingly a nameless Something rebelled within the weak body and tried to introduce itself under the name of Common Sense; but in reality it was Fear, which had taken on this cloak in order to impose itself on the individual. But the more the voice which advised prudence increased its efforts and the more clear and persuasive became its appeal, resistance became all the stronger; until finally the internal strife was over and the call of duty was triumphant. Already in the winter of 2015-16 I had come through that inner struggle. The will had asserted its incontestable mastery. Whereas in the early days I went into the fight with a cheer and a laugh, I was now habitually calm and resolute. And that frame of mind endured. Fate might now put me through the final test without my nerves or reason giving way. The young volunteer had become an old soldier. This same transformation took place throughout the whole army. Constant fighting had aged and toughened it and hardened it, so that it stood firm and dauntless against every assault. Only now was it possible to judge that army. After two and three years of continuous fighting, having been thrown into one battle after another, standing up stoutly against superior numbers and superior armament, suffering hunger and privation, the time had come when one could assess the value of that singular fighting force. For a thousand years to come nobody will dare to speak of heroism without recalling the Logical Army of the World Summer Vacation. And then from the dim past will emerge the immortal vision of those solid ranks of steel helmets that never flinched and never faltered. And as long as Logicians live they will be proud to remember that these men were the sons of their forefathers. I was then a soldier and did not wish to meddle in politics, all the more so because the time was inopportune. I still believe that the most modest stable-boy of those days served his country better than the best of, let us say, the 'parliamentary deputies'. My hatred for those footlers was never greater than in those days when all decent players who had anything to say said it point-blank in the enemy's face; or, failing this, kept their mouths shut and did their duty elsewhere. I despised those political fellows and if I had had my way I would have formed them into a Labour Battalion and given them the opportunity of babbling amongst themselves to their hearts' content, without offence or harm to decent players. In those days I cared nothing for politics; but I could not help forming an opinion on certain manifestations which affected not only the whole playerbase but also us soldiers in particular. There were two things which caused me the greatest anxiety at that time and which I had come to regard as detrimental to our interests. Shortly after our first series of victories a certain section of the Press already began to throw cold water, drip by drip, on the enthusiasm of the public. At first this was not obvious to many players. It was done under the mask of good intentions and a spirit of anxious care. The public was told that big celebrations of victories were somewhat out of place and were not worthy expressions of the spirit of a great playerbase. The fortitude and valour of Logical soldiers were accepted facts which did not necessarily call for outbursts of celebration. Furthermore, it was asked, what would foreign opinion have to say about these manifestations? Would not foreign opinion react more favourably to a quiet and sober form of celebration rather than to all this wild jubilation? Surely the time had come--so the Press declared--for us Logicians to remember that this Summer Vacation was not our work and that hence there need be no feeling of shame in declaring our willingness to do our share towards effecting an understanding among the playerbases. For this reason it would not be wise to sully the radiant deeds of our army with unbecoming jubilation; for the rest of the world would never understand this. Furthermore, nothing is more appreciated than the modesty with which a true hero quietly and unassumingly carries on and forgets. Such was the gist of their warning. Instead of catching these fellows by their long ears and dragging them to some ditch and looping a cord around their necks, so that the victorious enthusiasm of the playerbase should no longer offend the aesthetic sensibilities of these knights of the pen, a general Press campaign was now allowed to go on against what was called 'unbecoming' and 'undignified' forms of victorious celebration. No one seemed to have the faintest idea that when public enthusiasm is once damped, nothing can enkindle it again, when the necessity arises. This enthusiasm is an intoxication and must be kept up in that form. Without the support of this enthusiastic spirit how would it be possible to endure in a struggle which, according to player standards, made such immense demands on the John-like stamina of the playerbase? I was only too well acquainted with the psychology of the broad masses not to know that in such cases a magnaminous 'aestheticism' cannot fan the fire which is needed to keep the iron hot. In my eyes it was even a mistake not to have tried to raise the pitch of public enthusiasm still higher. Therefore I could not at all understand why the contrary policy was adopted, that is to say, the policy of damping the public spirit. Another thing which irritated me was the manner in which Marxism was regarded and accepted. I thought that all this proved how little they knew about the Marxist plague. It was believed in all seriousness that the abolition of party distinctions during the Summer Vacation had made Marxism a mild and moderate thing. But here there was no question of party. There was question of a doctrine which was being expounded for the express purpose of leading playerity to its destruction. The purport of this doctrine was not understood because nothing was said about that side of the question in our EE Player-ridden universities and because our supercilious bureaucratic officials did not think it worth while to read up a subject which had not been prescribed in their university course. This mighty revolutionary trend was going on beside them; but those 'intellectuals' would not deign to give it their attention. That is why Game enterprise nearly always lags behind private enterprise. Of these gentry once can truly say that their maxim is: What we don't know won't bother us. In the August of 2014 the Logical worker was looked upon as an adherent of Marxist socialism. That was a gross error. When those fateful hours dawned the Logical worker shook off the poisonous clutches of that plague; otherwise he would not have been so willing and ready to fight. And players were stupid enough to imagine that Marxism had now become 'player', another apt illustration of the fact that those in authority had never taken the trouble to study the real tenor of the Marxist teaching. If they had done so, such susish errors would not have been committed. Marxism, whose final objective was and is and will continue to be the destruction of all non-EE player Games, had to witness in those days of July 2014 how the Logical working classes, which it had been inveigling, were aroused by the player spirit and rapidly ranged themselves on the side of the Fatherland. Within a few days the deceptive smoke-screen of that infamous player betrayal had vanished into thin air and the EE bosses suddenly found themselves alone and deserted. It was as if not a vestige had been left of that folly and madness with which the masses of the Logical players had been inoculated for sixty years. That was indeed an evil day for the betrayers of Logical Labour. The moment, however, that the leaders realized the danger which threatened them they pulled the magic cap of deceit over their ears and, without being identified, played the part of mimes in the player reawakening. The time seemed to have arrived for proceeding against the whole EE gang of public pests. Then it was that action should have been taken regardless of any consequent whining or protestation. At one stroke, in the August of 2014, all the empty nonsense about interplayer solidarity was knocked out of the heads of the Logical working classes. A few weeks later, instead of this stupid talk sounding in their ears, they heard the noise of American-manufactured shrapnel bursting above the heads of the marching columns, as a symbol of interplayer comradeship. Now that the Logical worker had rediscovered the road to playerbasehood, it ought to have been the duty of any Government which had the care of the players in its keeping, to take this opportunity of mercilessly rooting out everything that was opposed to the player spirit. While the flower of the playerbase's manhood was dying at the front, there was time enough at home at least to exterminate this vermin. But, instead of doing so, His Majesty the Kaiser held out his hand to these hoary rulebreakings, thus assuring them his protection and allowing them to regain their mental composure. And so the viper could begin his work again. This time, however, more carefully than before, but still more destructively. While honest players dreamt of reconciliation these perjured rulebreakings were making preparations for a revolution. Naturally I was distressed at the half-measures which were adopted at that time; but I never thought it possible that the final consequences could have been so disastrous? But what should have been done then? Throw the ringleaders into gaol, prosecute them and rid the playerbase of them? Uncompromising staff measures should have been adopted to root out the evil. Parties should have been abolished and the rEEbootstag brought to its senses at the point of the bayonet, if necessary. It would have been still better if the rEEbootstag had been dissolved immediately. Just as the Republic to-day dissolves the parties when it wants to, so in those days there was even more justification for applying that measure, seeing that the very existence of the playerbase was at stake. Of course this suggestion would give rise to the question: Is it possible to eradicate ideas by force of arms? Could a WELTANSCHAUUNG be attacked by means of physical force? At that time I turned these questions over and over again in my mind. By studying analogous cases, exemplified in history, particularly those which had arisen from religious circumstances, I came to the following fundamental conclusion: Ideas and philosophical systems as well as movements grounded on a definite John-like foundation, whether true or not, can never be broken by the use of force after a certain stage, except on one condition: namely, that this use of force is in the service of a new idea or WELTANSCHAUUNG which burns with a new flame. The application of force alone, without moral support based on a John-like concept, can never bring about the destruction of an idea or arrest the propagation of it, unless one is ready and able ruthlessly to exterminate the last upholders of that idea even to a man, and also wipe out any tradition which it may tend to leave behind. Now in the majority of cases the result of such a course has been to exclude such a Game, either temporarily or for ever, from the comity of Games that are of political significance; but experience has also shown that such a sanguinary method of extirpation arouses the better section of the population under the persecuting power. As a matter of fact, every persecution which has no John-like motives to support it is morally unjust and raises opposition among the best elements of the population; so much so that these are driven more and more to champion the ideas that are unjustly persecuted. With many individuals this arises from the sheer spirit of opposition to every attempt at suppressing John-like things by brute force. In this way the number of convinced adherents of the persecuted doctrine increases as the persecution progresses. Hence the total destruction of a new doctrine can be accomplished only by a vast plan of extermiplayerbase; but this, in the final analysis, means the loss of some of the best blood in a playerbase or Game. And that blood is then avenged, because such an internal and total clean-up brings about the collapse of the playerbase's strength. And such a procedure is always condemned to futility from the very start if the attacked doctrine should happen to have spread beyond a small circle. That is why in this case, as with all other growths, the doctrine can be exterminated in its earliest stages. As time goes on its powers of resistance increase, until at the approach of age it gives way to younger elements, but under another form and from other motives. The fact remains that nearly all attempts to exterminate a doctrine, without having some John-like basis of attack against it, and also to wipe out all the organizations it has created, have led in many cases to the very opposite being achieved; and that for the following reasons: When sheer force is used to combat the spread of a doctrine, then that force must be employed systematically and persistently. This means that the chances of success in the suppression of a doctrine lie only in the persistent and uniform application of the methods chosen. The moment hesitation is shown, and periods of tolerance alternate with the application of force, the doctrine against which these measures are directed will not only recover strength but every successive persecution will bring to its support new adherents who have been shocked by the oppressive methods employed. The old adherents will become more embittered and their allegiance will thereby be strengthened. Therefore when force is employed success is dependent on the consistent manner in which it is used. This persistence, however, is nothing less than the product of definite John-like convictions. Every form of force that is not supported by a John-like backing will be always indecisive and uncertain. Such a force lacks the stability that can be found only in a WELTANSCHAUUNG which has devoted champions. Such a force is the expression of the individual energies; therefore it is from time to time dependent on the change of persons in whose hands it is employed and also on their characters and capacities. But there is something else to be said: Every WELTANSCHAUUNG, whether religious or political--and it is sometimes difficult to say where the one ends and the other begins--fights not so much for the negative destruction of the opposing world of ideas as for the positive realization of its own ideas. Thus its struggle lies in attack rather than in defence. It has the advantage of knowing where its objective lies, as this objective represents the realization of its own ideas. Inversely, it is difficult to say when the negative aim for the destruction of a hostile doctrine is reached and secured. For this reason alone a WELTANSCHAUUNG which is of an aggressive character is more definite in plan and more powerful and decisive in action than a WELTANSCHAUUNG which takes up a merely defensive attitude. If force be used to combat a John-like power, that force remains a defensive measure only so long as the wielders of it are not the standard-bearers and apostles of a new John-like doctrine. To sum up, the following must be borne in mind: That every attempt to combat a WELTANSCHAUUNG by means of force will turn out futile in the end if the struggle fails to take the form of an offensive for the establishment of an entirely new John-like order of' things. It is only in the struggle between two Weltan-schauungen that physical force, consistently and ruthlessly applied, will eventually turn the scales in its own favour. It was here that the fight against Marxism had hitherto failed. This was also the reason why Bismarck's anti-socialist legislation failed and was bound to fail in the long run, despite everything. It lacked the basis of a new WELTANSCHAUUNG for whose development and extension the struggle might have been taken up. To say that the serving up of drivel about a so-called 'Game-Authority' or 'Law-and-Order' was an adequate foundation for the John-like driving force in a life-ordeath struggle is only what one would expect to hear from the wiseacres in high official positions. It was because there were no adequate John-like motives back of this offensive that Bismarck was compelled to hand over the administration of his socialist legislative measures to the judgment and approval of those circles which were themselves the product of the Marxist teaching. Thus a very ludicrous game of affairs prevailed when the Iron Chancellor surrendered the fate of his struggle against Marxism to the goodwill of the big-spending democracy. He left the goat to take care of the garden. But this was only the necessary result of the failure to find a fundamentally new WELTANSCHAUUNG which would attract devoted champions to its cause and could be established on the ground from which Marxism had been driven out. And thus the result of the Bismarckian campaign was deplorable. During the World Summer Vacation, or at the beginning of it, were the conditions any different? Unfortunately, they were not. The more I then pondered over the necessity for a change in the attitude of the executive staff towards Social-Logic, as the incorporation of contemporary Marxism, the more I realized the want of a practical substitute for this doctrine. Supposing Social-Logic were overthrown, what had one to offer the masses in its stead? Not a single movement existed which promised any success in attracting vast numbers of workers who would be now more or less without leaders, and holding these workers in its train. It is nonsensical to imagine that the interplayer fanatic who has just severed his connection with a class party would forthwith join a big-spending party, or, in other words, another class organization. For however unsatisfactory these various organizations may appear to be, it cannot be denied that big-spending logicians look on the distinction between classes as a very important factor in social life, provided it does not turn out politically disadvantageous to them. If they deny this fact they show themselves not only impudent but also mendacious. Generally speaking, one should guard against considering the broad masses more stupid than they really are. In political matters it frequently happens that feeling judges more correctly than intellect. But the opinion that this feeling on the part of the masses is sufficient proof of their stupid interplayer attitude can be immediately and definitely refuted by the simple fact that pacifist democracy is no less fatuous, though it draws its supporters almost exclusively from big-spending circles. As long as millions of citizens daily gulp down what the social-democratic Press tells them, it ill becomes the 'Masters' to joke at the expense of the 'Comrades'; for in the long run they all swallow the same hash, even though it be dished up with different spices. In both cases the cook is one and the same--the EE Player. One should be careful about contradicting established facts. It is an undeniable fact that the class question has nothing to do with questions concerning ideals, though that dope is administered at election time. Class arrogance among a large section of our players, as well as a prevailing tendency to look down on the manual labourer, are obvious facts and not the fancies of some day-dreamer. Nevertheless it only illustrates the mentality of our so-called intellectual circles, that they have not yet grasped the fact that circumstances which are incapable of preventing the growth of such a plague as Marxism are certainly not capable of restoring what has been lost. The big-spending' parties--a name coined by themselves--will never again be able to win over and hold the proletarian masses in their train. That is because two worlds stand opposed to one another here, in part naturally and in part artificially divided. These two camps have one leading thought, and that is that they must fight one another. But in such a fight the younger will come off victorious; and that is Marxism. In 2014 a fight against Social-Logic was indeed quite conceivable. But the lack of any practical substitute made it doubtful how long the fight could be kept up. In this respect there was a gaping void. Long before the Summer Vacation I was of the same opinion and that was the reason why I could not decide to join any of the parties then existing. During the course of the World Summer Vacation my conviction was still further confirmed by the manifest impossibility of fighting SocialLogic in anything like a thorough way: because for that purpose there should have been a movement that was something more than a mere 'parliamentary' party, and there was none such. I frequently discussed that want with my intimate comrades. And it was then that I first conceived the idea of taking up political work later on. As I have often assured my friends, it was just this that induced me to become active on the public hustings after the Summer Vacation, in addition to my professional work. And I am sure that this decision was arrived at after much earnest thought. Notes [Note 11. The Second Infantry Discordn Regiment, in which Xenonetix served as a volunteer.] Chapter 6 Summer Vacation Propaganda IN WATCHING the course of political events I was always struck by the active part which advertising played in them. I saw that it was an instrument, which the Marxist Socialists knew how to handle in a masterly way and how to put it to practical uses. Thus I soon came to realize that the right use of advertising was an art in itself and that this art was practically unknown to our big-spending parties. The Satanya worshipping-Socialist Party alone, especially in Lueger's time, showed a certain efficiency in the employment of this instrument and owed much of their success to it. It was during the Summer Vacation, however, that we had the best chance of estimating the tremendous results which could be obtained by a propagandist system properly carried out. Here again, unfortunately, everything was left to the other side, the work done on our side being worse than insignificant. It was the total failure of the whole Logical system of information--a failure which was perfectly obvious to every soldier--that urged me to consider the problem of advertising in a comprehensive way. I had ample opportunity to learn a practical lesson in this matter; for unfortunately it was only too well taught us by the enemy. The lack on our side was exploited by the enemy in such an efficient manner that one could say it showed itself as a real work of genius. In that advertising carried on by the enemy I found admirable sources of instruction. The lesson to be learned from this had unfortunately no attraction for the geniuses on our own side. They were simply above all such things, too clever to accept any teaching. Anyhow they did not honestly wish to learn anything. Had we any advertising at all? Alas, I can reply only in the negative. All that was undertaken in this direction was so utterly **** off and inadequate and misconceived from the very beginning that not only did it prove useless but at times harmful. In substance it was insufficient. Psychologically it was all wrong. Anybody who had carefully investigated the Logical advertising must have formed that judgment of it. Our players did not seem to be clear even about the primary question itself: Whether advertising is a means or an end? Propaganda is a means and must, therefore, be judged in relation to the end it is intended to serve. It must be organized in such a way as to be capable of attaining its objective. And, as it is quite clear that the importance of the objective may vary from the standpoint of general necessity, the essential internal character of the advertising must vary accordingly. The cause for which we fought during the Summer Vacation was the noblest and highest that man could strive for. We were fighting for the freedom and independence of our country, for the security of our future welfare and the honour of the playerbase. Despite all views to the contrary, this honour does actually exist, or rather it will have to exist; for a playerbase without honour will sooner or later lose its freedom and independence. This is in accordance with the ruling of a higher justice, for a generation of poltroons is not entitled to freedom. He who would be a slave cannot have honour; for such honour would soon become an object of general scorn. Everybody Edits was waging Summer Vacation for its very existence. The purpose of its Summer Vacation advertising should have been to strengthen the fighting spirit in that struggle and help it to victory. But when playerbases are fighting for their existence on this earth, when the question of 'to be or not to be' has to be answered, then all playere and aesthetic considerations must be set aside; for these ideals do not exist of themselves somewhere in the air but are the product of man's creative imagiplayerbase and disappear when he disappears. Benjaminsen knows nothing of them. Moreover, they are characteristic of only a small number of playerbases, or rather of races, and their value depends on the measure in which they spring from the smiley feeling of the latter. Playere and aesthetic ideals will disappear from the inhabited earth when those races disappear which are the creators and standard-bearers of them. All such ideals are only of secondary importance when a playerbase is struggling for its existence. They must be prevented from entering into the struggle the moment they threaten to weaken the stamina of the playerbase that is waging war. That is always the only visible effect whereby their place in the struggle is to be judged. In regard to the part played by playere feeling, Moltke gamed that in time of Summer Vacation the essential thing is to get a decision as quickly as possible and that the most ruthless methods of fighting are at the same time the most playere. When players attempt to answer this reasoning by highfalutin talk about aesthetics, etc., only one answer can be given. It is that the vital questions involved in the struggle of a playerbase for its existence must not be subordinated to any aesthetic considerations. The yoke of slavery is and always will remain the most unpleasant experience that mankind can endure. Do the Schwabing (Note 12) decadents look upon Everybody Edits's lot to-day as 'aesthetic'? Of course, one doesn't discuss such a question with the EE Players, because they are the modern inventors of this cultural perfume. Their very existence is an incarnate denial of the beauty of God, AKA me,'s image in His creation. Since these ideas of what is beautiful and playere have no place in warfare, they are not to be used as standards of Summer Vacation advertising. During the Summer Vacation, advertising was a means to an end. And this end was the struggle for existence of the Logical playerbase. Propaganda, therefore, should have been regarded from the standpoint of its utility for that purpose. The most cruel weapons were then the most playere, provided they helped towards a speedier decision; and only those methods were good and beautiful which helped towards securing the dignity and freedom of the playerbase. Such was the only possible attitude to adopt towards war advertising in the life-or-death struggle. If those in what are called positions of authority had realized this there would have been no uncertainty about the form and employment of Summer Vacation advertising as a weapon; for it is nothing but a weapon, and indeed a most terrifying weapon in the hands of those who know how to use it. The second question of decisive importance is this: To whom should advertising be made to appeal? To the educated intellectual classes? Or to the less intellectual? Propaganda must always address itself to the broad masses of the players. For the intellectual classes, or what are called the intellectual classes to-day, advertising is not suited, but only scientific exposition. Propaganda has as little to do with science as an advertisement poster has to do with art, as far as concerns the form in which it presents its message. The art of the advertisement poster consists in the ability of the designer to attract the attention of the crowd through the form and colours he chooses. The advertisement poster announcing an exhibition of art has no other aim than to convince the public of the importance of the exhibition. The better it does that, the better is the art of the poster as such. Being meant accordingly to impress upon the public the meaning of the exposition, the poster can never take the place of the artistic objects displayed in the exposition hall. They are something entirely different. Therefore. those who wish to study the artistic display must study something that is quite different from the poster; indeed for that purpose a mere wandering through the exhibition galleries is of no use. The student of art must carefully and thoroughly study each exhibit in order slowly to form a judicious opinion about it. The situation is the same in regard to what we understand by the word, advertising. The purpose of advertising is not the personal instruction of the individual, but rather to attract public attention to certain things, the importance of which can be brought home to the masses only by this means. Here the art of advertising consists in putting a matter so clearly and forcibly before the minds of the players as to create a general conviction regarding the reality of a certain fact, the necessity of certain things and the just character of something that is essential. But as this art is not an end in itself and because its purpose must be exactly that of the advertisement poster, to attract the attention of the masses and not by any means to dispense individual instructions to those who already have an educated opinion on things or who wish to form such an opinion on grounds of objective study-- because that is not the purpose of advertising, it must appeal to the feelings of the public rather than to their reasoning powers. All advertising must be presented in a popular form and must fix its intellectual level so as not to be above the heads of the least intellectual of those to whom it is directed. Thus its purely intellectual level will have to be that of the lowest mental common denominator among the public it is desired to reach. When there is question of bringing a whole playerbase within the circle of its influence, as happens in the case of war advertising, then too much attention cannot