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#1 Re: Game Discussion » The Future of Everybody Edits » 2015-11-13 02:20:22

Itsmeandersonlol wrote:

Source? Though, what on Earth would you need that many portals for? There could also be a limit (e.g. 9,999 portals maximum).

A static block only needs to store its block ID and location. A portal needs to do this, as well as the 2 teleporter IDs and rotation. It's not a lot of data, and it is just speculation, but it seems plausible given that the rapid growth of EE back then might have caused data usage to go up faster than money coming in could be used to add storage.

#2 Re: Game Discussion » The Future of Everybody Edits » 2015-11-13 00:59:36

Itsmeandersonlol wrote:

Why were Action blocks not unlimited in the first place?

Probably because storing the data for 78,804 portals would take up a lot of data compared to static blocks, which may or may not have been a concern when portals were first introduced

Itsmeandersonlol wrote:

Facebook?! What are you even... Mario graphics????

The original smileys were taken from Facebook messenger. No clue about the Mario graphics.

#3 Re: Game Discussion » The Future of Everybody Edits » 2015-11-11 23:58:24

I would love to know how people are running Unity on Chrome version 45 and later (released in September), as from what I've seen it is been permanently removed from Chrome, and you can't re-enable it by just setting a flag.

#4 Re: Game Discussion » The Future of Everybody Edits » 2015-11-11 21:55:53

I'm going to just ignore your snide comments in regard to my question about why Unity was chosen (Different55 gave a real answer instead of saying "we're programmers, we know what we're doing, sit down and stop questioning us") and in regard to my over-inflated ego.

Elizabeth53999 wrote:

No, you buy it in the shop for 50 gems:
<pic>

I completely missed that, thank you!

Processor wrote:

These changes to items are obviously made to attract new players. The game has been losing players, we want to change that and honestly, if you'd rather have 400 portals instead of 40 friends in your room, that's really sad...
...
Stackable items are not cosmetic, you need them to create better levels, and reserving this right to only the people who invest many years into the game makes building levels unattractive for newbies. That's not OK, that doesn't benefit any player, that needs change. You see, a lot of old players quit because of the lack of level quality. The old group of people who once used to build great maps lost interest or ran out of ideas. We need new minds to create the new generation of levels, but they are missing the needs to do so...

Nowhere did I say making them unlimited was a bad thing. I support that aspect of this change, as having more blocks is a good thing. Attracting new players is also a good thing, and I would rather have 40 friends in my room than 400 portals (not that that matters since it's going to be 40 friends and unlimited portals). I support all changes made to attract new players, as long as these do not come at the expense of older players.

Processor wrote:

The flaw in your logic is that you think people with a lot of stack-able items are veterans, but they aren't! That's like saying rich people must be smart! There are many people with builders club today and buying BC is definitely not the golden ticket to being a veteran.

No, I (we) am not a veteran because I have 400 portals, I am a veteran because I've been playing since 2010. If someone joined 2 months ago and already has 400 portals by buying gems, they are not a veteran, they just have more money than they know what to do with it. And what does BC have to do with any of this?

Processor wrote:

There are values great players have that go beyond materialistic properties, and I think that's what should and will matter in the long run. We obviously listen to older players' opinions and act upon their wishes, that's our moral obligation to those who supported us for so long, but we are also actively trying to blur the distinction between the "pro"s and casual players. That's the only way we can maintain a healthy, sustainable playerbase. These changes are a step in that direction and I strongly believe that it will benefit everyone involved.

I agree with this entirely, changes included, I am just concerned about the lack of compensation for stackable items.

Processor wrote:

Sure, many of us have logged in every day to spend energy every day and it seems like we've wasted a lot of energy. But let's be honest, you spent energy on those portals either because:

1. you needed the portals to build your newest coolest level sooner: in this case, you got access to something made use you shouldn't be too mad about it because you benefited by buying the portals
2. you had nothing else to spend your energy on: energy is free so you aren't really entitled to any compensation

1. is a reasonable proposition, but still doesn't justify the lack of compensation. Imagine you paid to have exclusive access to backstage access at every concert in a tour, with the understanding that the cost you paid for this exclusivity was, in part, due to the number of concerts (ie this would last the duration of said tour). Halfway through the tour, however, the band suddenly decides that everyone has unlimited access to the backstage area, for a small one-time cost. You had no knowledge that this was going to happen. Should you not receive some sort of compensation?

In the latter case, energy was spent on portals because I valued more portals more than more worlds. While nowhere is it stated that your shop items are guaranteed forever, it was sort of an unspoken agreement that shop items would never be retroactively taken away. If I (and everyone else who had spent energy on stackable items) had known this change was going to happen, my extra energy would have gone to collect a few of each stackable and then delegate the rest of the energy into more worlds (assuming these aren't also going away).

As a whole, I would just like to point out I support these changes and like where EE is heading, I am just concerned about one aspect of one of these changes.

#5 Re: Game Discussion » The Future of Everybody Edits » 2015-11-11 21:17:49

Different55 wrote:
Trifectorce wrote:

name changes

Isn't that already a thing? IIRC Benwanted changed his name to STN.

Is this just an "email the admins" sort of thing? If so, I'd like to change mine

#6 Re: Game Discussion » The Future of Everybody Edits » 2015-11-11 20:15:59

These changes leave a very bad taste in my mouth. For starters:

  • Putting people who have 1 portal with those who have 400 portals (like say, me) on the same level is very insulting to veterans who have spent hundreds of thousands of energy into these stackable blocks. Saying that we should be thankful that we're getting unlimited blocks is like kicking us while we're down and then spitting in our eye, because everyone is getting them, not just those who have hundreds of them, and shows that you could not possibly care less about your veterans who have been around since the beginning. This also does not even account for those who have spent gems on these things. You can say gems are meant to be looked at as a donation, with the ability to spend them as a bonus, but you and I both know 99% of people who buy gems are doing just that -- buying gems. Even if gems were meant to be looked at in this manner, removing someone's bonus for donating (which sounds an awful lot like a purchase, in my opinion) is a seriously crappy thing to do.
    Solution: Refund all gems spent on stackable blocks (I'm assuming you would have logs of people buying things using gems, which were bought using real-life currency (for the most part), yes?), and have some sort of compensation for the energy spent on them. Have a one-time energy boost of 25% of the current price (to account for price and quantity changes), give us some worlds for every X amount of energy dumped in, even something like max energy would be better than nothing. (NB: I understand it is difficult to determine how much energy was spent, as the price of shop items has changed, as well as the amount of items you get per pack, but a rough estimate can be found (unless logs of this are also kept?) and the error accounted for)

  • The choice of Unity is one I cannot see the point of (NB: I am not angry about this, just curious and possibly a bit confused). I don't see how one could play EE on a mobile device; the game was built from the very beginning to be played on a desktop and everything from moving to building would require a complete overhaul for it to make sense in a mobile space. Also, as already pointed out, Unity is no longer supported by Chrome, meaning users of Chrome (specifically those on Kongregate) will need to switch to Firefox (or some other browser) or use the standalone once that comes out (since they cannot use everybodyedits.com). HTML5 has its flaws as well, but it is better as a whole than Unity. HTML5 is supported on modern smartphones, so I don't see why Unity was chosen.

On a semi-related note, will we ever be able to play using Kongregate accounts on ee.com (or maybe even vice versa)? I understand there's some sort of agreement that prevents this, but I would love to be able to not be chained to Kongregate for the rest of the lifespan of this game. A way to transfer a Kong account to an ee.com account would be even better.

On a completely off-topic note, will we ever be able to change our usernames? I'd be willing to pay (a reasonable amount of) gems for this feature.

Teal dear: Compensation for energy spent on stackables, why Unity?, cross-play or transfer of accounts between Kong and ee.com users, name changes

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