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#1 Re: Forum Games » The Longest Wait » 2025-05-13 12:19:26

Yeah I just wanted to have the longest wait

#3 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-04-14 01:27:20

Jonatah12 wrote:

Having issues registering, reCAPTCHA token is failing to verify.

Do you have an adblock or an extension that might be affecting it? Try disabling all your extensions and see if you're able to register. Adblockers especially can cause issues with reCAPTCHA

#4 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-04-07 20:35:52

Version 0.20.0-alpha Changelog

Since the last update, we've officially surpassed 1,000 registered users! Thanks to all of you for contributing to the game and the community! Keep sharing the game with your friends who haven't yet found us!
Additions

  • Added the overlay layer. Liquids and their respective surface decorations have been moved to this layer. This means you can now place coins, blocks, gravity, and more underwater!

  • Added Fog pack. The fog pack uses the overlay layer as well, so you can put things behind fog!

  • Layer visibility can be toggled if you're flying and have edit - use [ and ].

  • Added a few gameplay sounds - see if you can find them all! There are 4 different sounds that were added.

  • Renamed the gold pack to the gilded pack, and added bronze and silver colors. Thanks Minimania for the assets!

  • Added a few more colors to the canvas pack - thanks Boo for the assets!

Changes

  • Collecting checkpoints now apply immediately.

  • Optimized the performance of the in-game renderer.

Bug Fixes

  • Fixed a major issue related to client desyncs and coins.

  • Signs and content within the inspect tool are properly censored, depending on settings.

  • Fixed the entry types for the Switch Activators on the /listblocks endpoint.

  • Cleaned up the server code & fixed a few internal server bugs.

#5 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-04-06 15:26:52

Water you waiting for? Join the Discord Server to see more sneak peeks like this one! Coming soon™.
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#6 Re: Forum Games » The Longest Wait » 2025-04-01 12:54:45

hummerz5 wrote:

towo be the showortest wait owor the need towo defend owone's title?

Defend!

#8 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-03-24 01:43:59

Another update folks! Many people are discovering the game - be sure to join us in the game and in the Discord to catch up with old friends!

Version 0.19.0-alpha Changelog

Additions

  • Added secret edit keys.

  • Added block data arguments to the /listblocks endpoint

Changes

  • Kick messages now shows who issued the kick.

  • Increased the width of signs text bubbles.

  • The /custom command no longer strips away numbers and hyphens.

  • If you're flying without god mode rights, then you can't collect coins.

  • You can't toggle keys while flying anymore.

  • If you obtain god mode rights while the minimap is disabled, then you'll be able to view the minimap.

  • Unsaved world owners are now shown in the sidebar.

Bug Fixes

  • Fixed a bug where if you entered the world through a world portal spawn point and died, you'd get respawned to a regular spawn point instead of the world portal spawn point.

  • The speedrun timer starts with 3 decimal points instead of 2.

  • The inspect tool for counters say Value instead of Increment Value as this doesn't make sense for setters.

  • The fill tool now checks for block properties when filling.

  • Old chat messages now highlight usernames as appropriate.

  • Fixed the green dungeon torch being offset by a pixel.

#10 Re: Game Business » Everybody Edits: Satanya's Next Sacrifice ☆ » 2025-03-15 14:01:53

luz wrote:

staff members like nvd

NVD (known by Priddle now) is working on the PixelWalker project with me, feel free to join our discord server if you haven't already to reconnect with him and what's left of the community!

I'm John / Emalton and I was an EE developer in case that helps, if not no worries!

#13 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-02-26 04:24:18

N1KF wrote:

Ah, my bad. The problem was that the update logged me off, and I had NoScript blocking reCAPTCHA so the login screen couldn't load.

Ahhh that'll do it! Glad you were able to get it sorted out though.

#14 Re: Game Discussion » Turewjyg's Progress Post » 2025-02-26 04:23:57

@Ture: The portals are the same as it was in the original FLD ICanDigIt bot

#15 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-02-25 12:43:45

N1KF wrote:

Whenever I try to play now I get this error at the "Authenticating..." stage:

Failed to join world!

Reason: undefined

This happens even when I play at https://pixelwalker.net/, which would normally bring me to the lobby.

Can you PM me the result of the js console? Also try clearing your cache and cookies. Let me know if that helps!

#16 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-02-24 23:33:29

Version 0.18.0-alpha Changelog

Hi all! We have an update today! I hope your future shines brighter than the new diamond effect! Enjoy this one!

Additions

  • Added setters for counters.

  • Added a custom command registration system with tab completion for bots. All custom commands are prefixed with double slashes. (//)

  • Added quite a few of command aliases.

  • Added a setting in the lobby for the default value for the fill tool's ignore layers option.

  • Added the owner's username in the world information popup used in the lobby.

Changes

  • Counter incrementors can't be zero.

  • Improved the rendering for blocks and sprites. Be sure to check out the new smiley effects!

  • The debug menu's player location is more precise.

  • The /reseteffects, /undo, /redo commands can be used in any worlds you can edit.

  • You'll get a different smiley each time you touch the cake.

  • Clarified in the game that admins and mods can always join worlds, regardless of visibility settings.

  • New users also get a free 400x200 world - if you need more talk to an admin!

Bug Fixes

  • Improved reliability for lower end connections.

  • Fixed the /counter command.

  • If you didn't have edit, the /undo and /redo commands don't tab complete.

  • When you spectate someone you'll see their counters.

  • Allow importing malformed .eelvl files were commonly used for invisible hazards.

  • Improved the email verification process.

  • The block configuration bubbles now do proper sanitization.

  • Fixed an issue where players could be duplicated in the user list.

  • Fixed a few UI elements that were affected by interface resizing.

#18 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-02-19 01:10:37

There were quite a few playing Anatoly's Yo!Scroll remake called The Line - be sure to join the Discord if you'd like to get notified when it's online next, and to join other members of the community!
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#19 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-02-17 23:45:22

Version 0.17.0-alpha Changelog

Wow this was fast! Enjoy everyone!
Additions

  • Counters (NOTE: They are subjected to change and are in beta - things may be added/removed.)

Bug Fixes

  • Fixed a critical bug where some worlds could crash the server.

  • Fixed a critical bug where legacy worlds were unable to be joined under certain conditions.

  • Fixed a critical bug that prevented users from joining unsaved, private, or unlisted worlds by link. (This broke Realms, sorry Marten!)

  • The /listblocks endpoint returns as a JSON content type.

  • The minimap is now shown for legacy worlds.

  • Fixed a few incorrect minimap colors.

#21 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2025-02-14 19:22:21

Version 0.16.0-alpha Changelog

Happy Valentine's Day everyone! We got an update for ya!
Additions

  • Added hex backgrounds. Legacy worlds with an old bgcolor assigned will be converted to hex backgrounds.

  • Added undo and redo edit tools.

  • Added some commands: /kill , /giveeffect, /takeeffect, /reseteffects .

  • Added minimap opacity setting.

  • Added a speedrun timer for fun.

  • Added legacy play counter in lobby.

  • Added friend list totals in the lobby.

  • Temporarily added a few smileys.

Changes

  • Automatic saving can now be enabled if other players have edit.

  • In the settings screen, checkboxes can now be toggled by clicking the setting name.

  • Incoming direct messages are now highlighted.

  • Standardized the error output for all commands.

  • Removed "This world has no description" from world previews.

  • If enabled, usernames in private messages will be highlighted.

  • Added 400ms for timed effects to account for faster speeds.

  • Reordered some blocks.

  • Added the /listblocks endpoint, the /mappings will be removed a future update.

  • When you spectate someone else, it shows their values for coins/deaths/etc.

Bug Fixes

  • World portal spawns are now respected when the player is reset.

  • Blocks being dragged are no longer blurry.

  • Physics are now properly synchronized with effects enabled.

  • When you die you no longer keep the zombie and curse effects.

  • The server no longer show the unsaved changes dialog for new worlds that were never edited.

  • Fixed the inspect tool for world portals spawns.

  • Unsaved worlds will no longer show the unsaved exit confirmation.

  • Fixed a bug where when you toggled god mode the client thought you moved, and then made username/chat bubbles temporarily hidden.

#22 Re: Game Discussion » Week 13 playing random EE worlds until EE! releases » 2025-02-09 22:17:56

I was playing the Oddus world (not the Rapunzel one) and it was so much fun. I couldn't finish it though - will need to try again later on.

N1KF wrote:

According to TURTLECAT1, the last section is unfortunately impossible in PixelWalker due to the reduced lava timer. I quit the level partway through the fourth section because of this, but maybe I will complete it another day once I can put it in the leaderboard.

I made the timer for timed effects slightly longer which'll be live in the next PixelWalker update, so once that's ready it should be completable!

#23 Re: Game Discussion » Week 13 playing random EE worlds until EE! releases » 2025-01-31 13:17:48

MartenM wrote:

Now imagine if I started 'claiming' legacy worlds...

I don't think this would be an issue actually because they are already locked underneath the original owner.

#24 Re: Game Discussion » Week 13 playing random EE worlds until EE! releases » 2025-01-30 11:53:54

Sounds like a great idea! Excellent post and relieved that you missed a day. Should be fun and not feel like a chore! Adding tags sounds like an amazing idea too by the way, we'll have some discussions on that one.

Feel free to ask if you need help figuring out the protocol. Here's the link.
https://github.com/PixelWalkerGame/Protocol

Here's the source for Marten's bot API if that helps too.
https://github.com/MartenM/PixelPilot

#25 Re: Bots and Programming » [Release] Everybody Edits Emulator » 2025-01-22 00:48:40

N1KF wrote:
XxAtillaxX wrote:

I found an old world archive export that I don't believe was previously released. The worlds are in JSON so they aren't compatible with the World Gallery functionality but they could be uploaded into the game using a bot like World.CLI or EEditor and then saved as TSON. If you can't find your world there, you might find it in here if it's from 2017 and earlier. https://mega.nz/file/RR9HTKYC#B6xhmmP3f … _XEwjoY_uA

Does anybody have this? I'm guessing they're from 2017 based on what was stated here.

edit: Originally I also asked about the 2014 worlds, but it seems worlds.7z has them, in case anybody's curious.

Wouldn't these be in the EE Archive? Or are you looking for version history that Atilla was keeping track of?

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