Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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All of these things could make EE a lot better.
Ok thanks!
Um, clicking the link always brings me back to the lobby for some reason.
Could you host the world so I could join?
Just to let you know you can do this using binary rather than one switch for each number, which is fairly compact.
Heres a world where Ive used a money system: PWkh1TAyl2cEI
(I couldnt be bothered to make an actual display, so currently it just shows you the binary, but it should be fairly easy to do)Edit: Just noticed thats using an old version of my adder... It can probably be made 1/3 smaller
Edit 2: Fixed, was only slightly more compact, but its WAAAY faster now
Binary sort of has problems when used with a shop. Say I had $17, which would be represented with a 1 [switch1] and a 16 [switch5], and a Sword cost $8, which is repesented as just 8 [switch4]. Since switch4 isn't on, I can't buy the Sword, even though I have more than enough money.
Yeah, could be useful to auto-run switch machines without having to use an actual player.
I want to make a level with a currency system, with the maximum of 100(G), but using 100 switches for each piece of gold isn't really convenient, since I also have a shop system and such.
So I want two new types of blocks to be added to keep track of and edit a number.
Basically, the number will be displayed in the top right corner, with a symbol maybe, and it can be increased or decreased using special blocks. For example, if the number is 7, and I want to add 4 more to it, then I can get an "Add Block". A number can be inputted in the Add Block, and the number will increase by that much when touched. Same for the Subtract Block, except it's the opposite.
These two blocks can help a LOT for RPG levels that need a currency system (like mine) or an HP system that doesn't need a million switches and 90% of the space to make. Easy and simple!
EDIT: Add gates and doors for this, so when it reaches a certain number it opens/closes. So if the door's number is 5, and the top right number is 6, the door opens.
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