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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Questions and Answers » Could a skilled developer team finish EEU from scratch in 1 year? » 2020-11-12 12:44:49

It depends. We have to keep in mind that the developers of EE/EEU atm do this as a hobby, and how much time they want to spend on this hobby.
It also depends on how much research the developers have to make.
Another inconvenience that can occur when developing in a team is that one person has to wait for the code review of another. If they do this as a hobby, the loop of reviewing & requesting changes can take longer because they don't necessarily work at the same time.
As for development time, I don't think 40 hours a week is necessary.
I'd say it can be done in a year, even with community feedback.

#2 Re: Game Discussion » Is the EE Website Fully Working? » 2019-08-22 00:15:49

LukeM wrote:

Looks like it's this but the other way round, internet explorer on windows 7 doesn't seem to trust a lot of modern SSL certificates (the things that allow you to use https). Fixing this problem directly doesn't look that easy, it'd either require us to pay a load of money for an old SSL certificate supported by Windows 7 or you to install the new certificates manually (using this process). Otherwise using a more modern browser or switching to Windows 10 would fix the problem.

Sorry we can't do anything better, let us know if it doesn't seem like this is the problem or if you need help with anything.

Actually, this isn't entirely true, it is like the way capasha says probably.
If it has to do with RC4, then it is indeed due to deprecation that it does not work because it is considered less secure.
IETF decided somewhere around 2016 that RC4 shouldn't be used anymore in TLS negotiations (https://tools.ietf.org/html/rfc7465) due to security concerns.
Security of the RC4 algorithm has been questioned for some time now. However, it shouldn't really matter for playing EE tho.

#3 Re: Off Topic Discussion » Putting badges into text input fields in bootstrap 4 (tag-like). How? » 2019-08-15 12:37:17

Share your code.
Note that tooltips require you to include popper.min.js before bootstrap js.

#4 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2019-04-10 23:50:12

Hi

Holding shift will default to "erase".
Right click also acts as a erase.

In what other ways would you like to see the controls changed?

EDIT: you can also select the "erase block" in the block picker in the "action" tab under "gravity".
Hope this helps //forums.everybodyedits.com/img/smilies/smile

#5 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2019-03-20 22:07:20

Hello

It's been quite a while since we were last active. To be honest, we have both moved on to other stuff.
We didn't get notified of any responses in this thread because we seem to have both disabled notifications. Sorry for the late reply.
If you want to ask something, please PM us.

We were working on an update with bugfixes about a year ago (i.e. to fix the annoying room crash bug). This update was never finished, mostly because we were busy with assignments and exams. Naturally, the little free time we had (and still have), we cannot only dedicate to Nobody Edits development. This way, we quickly lost interest.

This project was started as some sort of "preservation project", as well as to relive some of the memories we had with classic Everybody Edits. Since Nobody Edits replicates exactly what we strived to achieve, we feel we have attained our goal.
Besides, we both haven't played neither Nobody Edits or Everybody Edits for months now.

Moreover, we also felt we were invading Everybody Edits in a sense. Some people didn't seem to like that. This was never our intention.

Finally, I personally am more of a low-level developer type of person and I don't think game development is really for me after all.

Should Everybody Edits come to die, you can maybe count on us to provide some kind of alternative. Until then, this will be it. Until we change our mind. Maybe.

#6 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-21 23:37:18

I've taken a look at Pale Moon. The browser apparantly doesn't support ES6-style classes, but it reports itself partially as FF 52.
So in the next version I'll do the same as what I did for IE11: add an ES5 fallback.

#7 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-19 09:29:38

HeyNK wrote:

server doesnt even load

theres useful information missing from your post such as which browser and which version are you using
also do you get some sort of error

#9 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-14 21:55:21

Jet wrote:

edit: im not a fan of all of the slightly edited graphics but ok. also physics are sorta the same as ee's but 2x faster, and people were already complaining about ee's physics being fast lol

When you're used to slower physics it's indeed harder to adapt to faster physics. I think it's a matter of taste.

#10 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-14 18:26:57

Onjit wrote:

Also, I have to ask, what is your opinion on vision blockers?

Could you explain a little bit what you mean?

Gosha wrote:

do you hash passwords?

Yes, of course.

#11 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-14 12:31:01

Thanks for trying out the game Gosha //forums.everybodyedits.com/img/smilies/smile
We didn't really like the delays between the jumps. That is the reason we did not put them in.
Thanks for the suggestion anyway!

EDIT:

Gosha wrote:

EDIT:
Ah, it has the same flaw as my version of ee in javascript. It doesn't process physics when tab is out of focus.
https://gosha.eejesse.net/files/2018-04-14_16-32-39.mp4

The reason is that a web browser usually stops processing javascript timer (like requestAnimationFrame) on tabs that are not active.

#12 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-13 23:22:45

TaskManager wrote:

since it is possible to fly outside of the world, is there some way to easily find that world if you fly too far away?

found another issue: if youre flying in zero gravity in the void without godmode and then you turn the godmode ON while having some movement velocity then for some reason any upwards-directed velocity gets nullified
this only applies to upwards direction velocity
(try moving in various directions in the void and enabling godmode on the go, you'll see what i mean)

You can't go back easily, no. This is indeed something that we would need if we keep this behaviour of allowing to leave the map.
The issue is caused by rounding & flooring numbers, maybe it's a better idea to just remove the ability to leave the map.
We will see.

Luka504 wrote:

I don't know if it's just me but...
I can't join any world. It keeps loading for an eternity.

The internet went out, we're sorry about this.
EDIT: internet seems to be slowly returning to normal.

#13 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-13 23:02:45

TaskManager wrote:

wow this is some legit good **** im legit impressed

Thank you for trying it out //forums.everybodyedits.com/img/smilies/smile

TaskManager wrote:

meanwhile i started playing and so far found one tiny weird issue with the physics and hookjumps:
(...)
basically if youre trying to do a hookjump and press space too late, it is possible you will jump off the lower ground and still jump high enough to reach the top, while simply standing on the lower ground and jumping does not provide that jump height

Hmm, that isn't good, I will add it to our bug list.

EDIT: There seem to be some internet issues with the server.
EDIT2: Internet was dead, but is now slowly returning...

#14 Re: Game Suggestions » Give label to all players but this way » 2017-07-19 00:33:38

We already have signs, if labels are going to be available to everybody, then text put by mods (eg "... was here") becomes less special in a way.

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