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#2 Re: Game Discussion » what are your top 5 favorite levels in EE? » 2019-04-03 22:14:34

Weird World
Forgotten Veil
Lethal Lava Labyrinth
Universe Boss
Floddy's dig world

#6 Re: Game Suggestions » Don't allow seeing background IDs with inspect » 2018-09-06 00:31:27

Yeah. This, and the /reset command. Weird there's not at least a toggle to turn them off.

#7 Re: Game Business » [THE WINNER!] OFFICIAL Everybody Edits Tournament Results! » 2018-08-29 05:20:45

azurepudding wrote:
NorwegianboyEE wrote:

The walls are entirely do-able by hugging the wall close to the killzone. Unless there are XOXOX walls which i never saw. It took me about 5 real tries to complete the level so never felt overly frustrated.

That's still unfairly precise tho, isn't it? a 24 pixel space with a 16 pixel smiley. With a chance of gridsnap hooking you on a block, so more like 22 or 23 pixels. so a 6 or 7 pixel wide window of error.

I just tried a few more times, had all coins and got hooked on the last row of blocks because of gridsnap. lol i give up, there is no fun here.  This would actually be much more fair if the game had switch-based spikes, so that a set up of XOX with X being spikes would allow you 2 blocks of space, but being solid blocks it is exactly 16 pixels and seems to always hook you.  But since this is not a possibility, there should not be the possibility of these unfair configurations.  The level also drags on too much just to to reach the coin flip stages.. if the max blocks were 2, and instead have hazards between purple rows begin to pop up near the end, I'd have no problem giving this world a perfect score.  But the world as it is, I just.. I've never been this conflicted with a world before.  I want to like it, the idea is fantastic, but it's long and when you reach the end, flip a coin, cuz that's all that's determining a successful run or not.  Going between blocks is practically impossible, but taking the open edge on the side can be just as impossible if you dodged from the other side on the previous row. //forums.everybodyedits.com/img/smilies/mad

I just.. oof.. it's like playing a fun level like Mega Man Dash but with the one block hooks at the end being required to win.  fail one time, and it's back to the beginning.

Yeah... not sure what the judges were talking about. We won because "Zoop" was clearly the superior world title.

#9 Re: Game Discussion » Maximum Energy Leaderboard (6th May 2018) » 2018-05-07 01:08:00

Xenonetix wrote:

legitimate

lol

are we not addressing the elephant in the room

#10 Re: Game Discussion » Slopes » 2018-05-04 21:09:22

TaskManager wrote:

tbh i dont think the slopes should be added to EE,
to work properly, slopes would require a drastically different approach in physics engine, one that is much more flexible and accurate, introducing a proper player momentum, player bouncing and so on, which would in order make player controls/movement quite different/difficult

1. remake ee

2. new physics engine

#11 Re: Worlds » Bad EE Level [Series] [UPDATE: BEEL 8 RELEASED] » 2018-03-13 06:09:29

Slabdrill wrote:

wtf when did ale beat beel5

Honestly, you've convinced me. You make a really good point.

#13 Re: Game Discussion » List of trolls » 2018-02-02 07:02:59

WTF why is rdash there

he's never trolled once

#15 Re: Game Business » [Official] Everybody Edits Design Competition (Registration Topic) » 2017-09-24 04:16:18

Swell Fellows
Crew Leader

21Twelve

Crew Members

21Twelve, Buzzerbee

#17 Re: Off Topic Discussion » Looking for good PC games » 2017-08-13 23:37:22

Have you ever tried any rogue-like games? 'Vagante' is still in development, and I've put over 90 hours into it.

#18 Re: Game Discussion » {RESULTS RELEASED} Everybody Edits Teamwork Contest 2017 » 2017-08-09 08:18:31

Wow I played each of the winning worlds, and boy was I surprised. The amount of effort they must have put into them is astounding, and from unexpected players as well. Good job to all the winners!

#19 Re: Bug Reports » EE freezes after I switch to other tab. » 2017-08-09 05:46:05

This happened to me. Switched from 'minimal' site to 'beta' site, no longer an issue.

#20 Re: Game Discussion » yesterday » 2017-08-02 07:04:31

wow that is wak, gak, smak sure has a knak for hak i hope you get bak on trak with fixing your lak of jump

#21 Re: Campaign Suggestions » Open Exploration Campaign » 2017-07-29 23:32:27

This campaign would be even worse than story time. Please no.

#22 Re: Game Discussion » It's time for another physics update. » 2017-07-19 01:04:00

Processor wrote:

Yes because the way we want to fix this game is by breaking all existing worlds and alienating the existing playerbase, I'm sure that will go well!

This is probably what we need, though. A new game entirely. Either that, or a massive cleanup of what we already have.

#24 Re: Game Business » Everybody Edits Cut Content Archive » 2017-07-04 05:00:12

Latif wrote:

I wish this was a changelog

I know this wasn't meant to be taken 100% seriously, but a lot of these are the very last things we need. We have far too many generic smileys and blocks, we do not need any more.

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