Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hey
Nice world
Weird World
Forgotten Veil
Lethal Lava Labyrinth
Universe Boss
Floddy's dig world
Hey
Nice world
hi yes that is 26 people
https://everybodyedits.com/games/PWK8NrQUUgcEI
One player at a time.
Yeah. This, and the /reset command. Weird there's not at least a toggle to turn them off.
NorwegianboyEE wrote:The walls are entirely do-able by hugging the wall close to the killzone. Unless there are XOXOX walls which i never saw. It took me about 5 real tries to complete the level so never felt overly frustrated.
That's still unfairly precise tho, isn't it? a 24 pixel space with a 16 pixel smiley. With a chance of gridsnap hooking you on a block, so more like 22 or 23 pixels. so a 6 or 7 pixel wide window of error.
I just tried a few more times, had all coins and got hooked on the last row of blocks because of gridsnap. lol i give up, there is no fun here. This would actually be much more fair if the game had switch-based spikes, so that a set up of XOX with X being spikes would allow you 2 blocks of space, but being solid blocks it is exactly 16 pixels and seems to always hook you. But since this is not a possibility, there should not be the possibility of these unfair configurations. The level also drags on too much just to to reach the coin flip stages.. if the max blocks were 2, and instead have hazards between purple rows begin to pop up near the end, I'd have no problem giving this world a perfect score. But the world as it is, I just.. I've never been this conflicted with a world before. I want to like it, the idea is fantastic, but it's long and when you reach the end, flip a coin, cuz that's all that's determining a successful run or not. Going between blocks is practically impossible, but taking the open edge on the side can be just as impossible if you dodged from the other side on the previous row.
I just.. oof.. it's like playing a fun level like Mega Man Dash but with the one block hooks at the end being required to win. fail one time, and it's back to the beginning.
Yeah... not sure what the judges were talking about. We won because "Zoop" was clearly the superior world title.
maybe next time
legitimate
lol
are we not addressing the elephant in the room
tbh i dont think the slopes should be added to EE,
to work properly, slopes would require a drastically different approach in physics engine, one that is much more flexible and accurate, introducing a proper player momentum, player bouncing and so on, which would in order make player controls/movement quite different/difficult
1. remake ee
2. new physics engine
wtf when did ale beat beel5
Honestly, you've convinced me. You make a really good point.
Nice.
WTF why is rdash there
he's never trolled once
hey
nice world
Swell Fellows
Crew Leader
21Twelve
Crew Members
21Twelve, Buzzerbee
Have you ever tried any rogue-like games? 'Vagante' is still in development, and I've put over 90 hours into it.
Wow I played each of the winning worlds, and boy was I surprised. The amount of effort they must have put into them is astounding, and from unexpected players as well. Good job to all the winners!
This happened to me. Switched from 'minimal' site to 'beta' site, no longer an issue.
wow that is wak, gak, smak sure has a knak for hak i hope you get bak on trak with fixing your lak of jump
This campaign would be even worse than story time. Please no.
Yes because the way we want to fix this game is by breaking all existing worlds and alienating the existing playerbase, I'm sure that will go well!
This is probably what we need, though. A new game entirely. Either that, or a massive cleanup of what we already have.
21Twelve, minimaker and player.
I wish this was a changelog
I know this wasn't meant to be taken 100% seriously, but a lot of these are the very last things we need. We have far too many generic smileys and blocks, we do not need any more.
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