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#1 Re: Forum Games » Words Game » 2020-06-13 13:03:16

peace wrote:

EAGLE TIME // // // // // EAGLE

#2 Re: Game Discussion » Possible Softlock in Endless Pain May Cause Potential Endless Despair » 2020-06-12 19:01:58

Gosha wrote:
PiotrGrochowski wrote:

instructions unclear, still softlocks:


i meant place these checkpoints

when you enter the first one, you can't die without an effect afterwards.
the bottom one needs to be there so it's convenient for players, then don't need to fall 1 block down each time they respawn

but then it would overwrite the blue coin so it would cause a softlock later in a blue coin door or gate

#3 Re: Game Discussion » Possible Softlock in Endless Pain May Cause Potential Endless Despair » 2020-06-12 11:39:25

Gosha wrote:

place 2 checkpoints on top of each other problem fixed

instructions unclear, still softlocks:

BuzzerBee wrote:

couldn't you just move the checkpoint one block up lol

instructions unclear, still softlocks:

#5 Re: Forum Games » What's under ctrl+v? » 2020-06-01 11:26:21

Standards compliant?

Take The Acid2 Test and compare it to the reference rendering.
Hello World!


#8 Re: Forum Games » [january] early 2019: the game » 2020-05-14 08:20:16

After Microsoft became a commercial company again, the classic GDI rendering was seen as a copyright infringement. The developers of course replaced it with TD renderer and are working to fix the rasterizer bugs and add fractional widths.

#10 Re: Bots and Programming » [Release] EEditor 5.0.6 - Offline Editor » 2020-04-24 17:57:59

LukeM wrote:
PiotrGrochowski wrote:

By saying that you are being disrespectful to people who customize the Microsoft Windows theme with High Contrast. High Contrast is the only official way to truly customize the Microsoft Windows theme AFAIK. After all, High Contrast is available for all people to use, it doesn't request a doctor's signature or anything.

Just so you know, Microsoft themselves say that high contrast mode is "for people with low vision", it's not something meant to be used for customisation.

It's that Windows 10 is handling theme customization in a worse way than XP/Vista/7. While in XP/Vista/7 the user could customize the themes all they wanted and High Contrast was simply a name of another theme, Windows 10 requires users to specifically enable the High Contrast setting (and I refuse to refer to it by its lowercase name) to properly use its customization settings. Windows 8.1 is similar because customization options are only accessible if a High Contrast theme is selected. And if an XP/Vista/7 theme is attempted to be used on Windows 10, the result is a mess where many graphical elements aren't customized, with colors that the theme didn't ever define. I don't know what was the thought process behind Microsoft screwing up customization if the user doesn't specifically pick High Contrast.

#11 Re: Forum Games » eagle » 2020-04-21 06:33:27

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EEEEEEEEEE          aa  gg    gg        ll      ee      ee 
EE            aaaaaaaa  gg    gg        ll      eeeeeeeeee 
EE          aa      aa    gggg          ll      ee         
EE          aa    aaaa  gg              ll      ee         
EEEEEEEEEE    aaaa  aa    gggggg    llllllllll    eeeeeeee 
                        gg      gg                         
                        gg      gg                         

#15 Re: Forum Games » chess arena » 2020-03-19 16:11:47

Uh... did I set the pieces correctly?

Edit: Oops, I mean , it is definitely correct.
Edit: I figured it out, obviously is the right position... (alt link, )

#19 Re: Game Business » ByteArray's weekly development vlogs! » 2020-03-02 20:08:47

den3107 wrote:
PiotrGrochowski wrote:

That only gives me even more reason not to play EEU. How am I supposed to trust a rendering method that I don't even know how it works?

So then most of the playerbase should never play any game because they don't understand how rendering works? And if a person only knows how ray-tracing works it is in no way possible for them to enjoy another game that doesn't have it?
Or is it a case where they should read into how the rendering of every game works? In which case why don't you learn how a modern browser renders SVG?

I don't mean the internals of rendering. The anti-aliasing quality is very critical in scalable environments. The distortions in the DirectWrite flavor Chromium uses is exactly the deal-breaker for me not to use the browser because I can't unsee the distortions. There's also a majority out there who's never heard of or noticed the distortions, and a troll community that swears the distorted rendering is the only correct rendering. Therefore, when LukeM said the SVG as used in main graphics have better quality than literally any image scaling method, I immediately find it suspicious, that it most likely differs because of distortions. And distortions in anti-aliasing is something I really particularly hate.

#20 Re: Game Business » ByteArray's weekly development vlogs! » 2020-03-02 17:19:24

LukeM wrote:

SVGs are generally pretty good at removing blur, browsers have pretty sophisticated rendering engines that end up keeping things looking fairly crisp. When I switch from SVG scaling to bitmap scaling on my 1050p monitor, SVG scaling looks significantly better, to the point that I personally prefer that look to the slightly crisper look of an explicitely hinted graphic.

That only gives me even more reason not to play EEU. How am I supposed to trust a rendering method that I don't even know how it works?

Take for example, a test of font rendering gamma in TrueType. Note that it has a contrived pattern that should blend to a half gray (about 188/255 in sRGB). Classic GDI passes, because it actually does anti-aliasing in a reasonable way (it approximates a box filter, but uses correct gamma rather than distorting it over), but is also welcome to any hinting. That's why I find classic GDI to be the best rendering engine for the general purpose in font rendering. ClearType GDI fails by default, but can be reconfigured, to then pass the test. But I hear people telling how much better DirectWrite is, but really, it makes applications choose their own rendering and in most cases it's distortion. Distortion under no control by the font designer is evil! I really find it concerning how you boast about supposedly "better" results with SVG rendering, without elaborating at all. I have no faith in what is automated distortion, it's like, the opposite of font hinting in its way because there's no way, neither by the graphics designer nor by the user, to get rid of it or change it. If you don't think there is distortion in SVG rendering, you have to prove it by reproducing a passing result where the renderer is supposed to make a half (about 188/255) gray on a pattern that should blend to a half gray.

#22 Re: Forum Games » name the color posted above » 2020-03-01 19:28:50

Pqwerty wrote:

blue, but with a slight tinge of green (like 1/255th green)

1/255 in sRGB is actually 5/16473 on a linear scale (from 0 to 1).

Pqwerty wrote:


Semipale Crimson


#23 Re: Forum Games » name the color posted above » 2020-02-29 08:59:42

Onjit wrote:

why? because it doesn't work in the tool that you're shilling?

There does not exist the official 72 bit format

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