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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Bots and Programming » [Release] EEditor 5.1.3 - Offline Editor » 2016-02-13 22:34:36

'Binary' could mean any number of things. The old SAV format was binary too, but it wasn't the same as yours.

The code you posted might be sufficient for me to work out the format. It doesn't say what the binary data for signs, portals, etc actually is, but I can probably reverse-engineer that stuff without too much trouble, if I need it at all. Thanks!

#2 Re: Forum Business » Account merge requests » 2016-02-12 05:49:51

Last post here was in December, are you still doing merges? I'd like to be merged with green_meklar (same as my current account name). I'm pretty sure I had the account on the right site before, although the forums have changed frequently enough that I could be mistaken. Here's one of my old posts, originally from 2012.

World: http://everybodyedits.com/games/PW1QKYrJitbEI

#3 Re: Bots and Programming » [Release] EEditor 5.1.3 - Offline Editor » 2016-02-12 05:38:59

I tried V3.2.4 just now and it didn't work (wouldn't upload, crashed on download). Good to know it will be updated soon.

Is the save file format used by this program documented anywhere? Given that the old uploaders I tried didn't work, I'm thinking of using this for a project on another site, but I would need to know the exact file format first. Some time ago I reverse-engineered the old SAV format used by EE Animator, but this format seems to be different.

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