Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I really don't see the point of the extreme limitation of blocks you can choose from in open worlds. Back when it was added, I remember the reasoning being "for nostalgia", which is just stupid. I mean, maybe being limited to an extremely small amount of blocks is nostalgic to some people, but I've played this game LONG before the energy shop, back on Newgrounds, and I sure don't miss the days of being limited to some bricks and some blocks and having nothing more. And I'd LOVE to hear from anybody who feels nostalgic for then and wishes to recreate the feeling on a regular basis by playing in an "open" world. I mean, most people playing the game probably don't even know there was a point in time where there was no energy shop, as it was added SIX years ago.
But, sure, maybe that isn't the only reason open worlds are so limited. But, really, I can't think of a single realistic reason why. What purpose does restricting creativity serve, especially in a game like Everybody Edits? It sure as hell can't be to prevent griefing, because unless there's like one or two people, open worlds are always just a bunch of random blocks scattered around; and what would preventing all blocks from being used even prevent? The strong gravity booster things? If that's the case, just prevent the gravity boosters or harmful objects from being placed. Otherwise, there is LITERALLY no reason to make an open world, because why play in an ultra-limited version of the game when you could just open up an actual world and be allowed to place whatever you want? I miss the carefree do-whatever open worlds, but nobody wants to play on an open world because they're restricted to using two kinds of blocks and NOTHING ELSE.
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