Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Harrington Dashwood wrote:Indeed this idea resonates highly in our capable and adept minds. I back and support the concept highly and wish you the best of luck in any future endavours. let us study hard together to make this digital world a better place.
Still using "endavours", I see?
Several studies have documented significant correlation between the usage of invisible game elements and videogamers' gameplay enjoyment, and, contrary to professor Dashwood's overenthusiastic assessment of this game suggestion, the rise of the former has a severely negative impact on the latter. Furthermore, our recent studies have demonstrated that, in the long term, the absence of gravity arrow trails will result in a 10 percent decrease of the average daily concurrent player number. My colleagues at Princeton University concur that one cannot come to any conclusion other than this: trail removal would be unwise and potentially disastrous.
I disagree. Quantum studies proposed by beneficiary analogies have deducted invisible gravity under the verinity of the stated assumption. By applying the MTDoE (Mollecular Theoretic Discernum of Energy) to such subjects are found for trial (Shadun 2013 et. al.). In addition, the proprietary sequence of invisible products with gravitational application is in no way a means of development; all features such as a preclusion to a factor correspondent to the MTDoE and [other] action can justly be unverified. A shallow response to be brought upon from Stanford University, my class to of taking.
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