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#1 Re: Off Topic Discussion » Meth advice » 2021-11-26 01:27:57

I like where n1kf is going with this. What would it take to make a legit mathematical proof of this?

It'd take proof by induction because of the repetition and the building on itself. (Right?)

To establish our base case, I imagine we'd need to prove enough beginning numbers to show what N1KF is pointing out. Mainly, that no addition to a given number string can 'jump over' our pool of known sequences leading to four.

So, what's the biggest jump we'd have to account for, the biggest change that could not be broken down in the middle. I.e., going from eighty-four million to nine hundred eighty four million ...  we get a few more characters, but we have an interim point of "one hundred eighty four million"

Just some more thoughts. I suppose I'm missing the argument as to why we can assume that subdividing jumps allows us to conclude we have the otherwise max-jump size.

edit: wait, I'm looking at this all wrong.

#2 Re: Off Topic Discussion » HATE SOMEONE? SEND THEM A HALLOWEEN CARD. » 2021-09-03 18:25:41

Can you explain the balance between hate and innocuous? I'm having trouble picturing the sentiment in the card.

#3 Re: Game Discussion » Why do I want Everybody Edits to come back, unchanged. » 2021-07-27 01:15:48

Yeah. But also, which EE are you referring to? The late-stage EE that was right before flash got axed? Or are you talking Benjaminsen era? That's where I get nostalgic. (But hopefully not elitist)

Side note, I ran into an article (on Firefox/Pocket?) about how apparently the death of Google Reader marked the end of the Good Internet. That makes me wonder just how many different claims on nostalgic internet exist out there.

#4 Re: Off Topic Discussion » Hey i have an offer for you » 2021-05-07 20:29:59

sounds like the honor system applied to dying. Does that work historically?

#5 Re: Off Topic Discussion » Coronavirus Disscussion » 2021-04-24 01:35:56

It seems a bit unrealistic to try and convince countries that they should purchase the vaccines and then not receive them.

That said, something in the news today struck me as relevant. India has started requiring that otherwise-exported vaccines must be used for domestic concerns first. But they're also hurting quite a bit. So perhaps while it might sound best to share vaccines, there's an argument to be made that you're saving the most lives by sending them to the places that take the situation the least seriously. In theory, the folks who follow health guidelines would have less extreme crises. Thoughts?

Too bad that vaccinations don't prevent spread except in the larger understanding...

#6 Re: Off Topic Discussion » Coronavirus Disscussion » 2021-04-16 14:59:02

^ Pretty sure it's 90% less risk of serious health complications. We still don't know if the vaccines really stop you from spreading it. etc etc

I'll happily be corrected, but I could've sworn that it's generally international policy to try and address domestic demand before sending it elsewhere like so

Though I think it would also be good to verify. How would you have the vaccines distributed? The US buys vaccines from international suppliers and then gives them away? The international suppliers limit their shares given to the US? Pretty sure this last one has happened a bit as well.

But I'm not sure. //

#7 Re: Off Topic Discussion » Coronavirus Disscussion » 2021-04-09 16:01:14

At this point, though, we've now got variants to deal with and consider how they're going to fly with the vaccines.

Luka, sounds like your experience was faster than most. But to my surprise, they didn't even care if I stuck around. Just popped in, got shot, and then I was on my own.

9.6 doses for every 100 people doesn't seem promising so far in terms of "herd immunity"

Does anyone know, is this going to be something that we end up handling like the flu? (i.e., yearly shots to handle mutations/strains)

#8 Re: Off Topic Discussion » How is computer dictatorship still OK? » 2021-03-03 04:43:03

When you get into the business environment, you're beginning to run into something even more basic than technology. Whose job is it to keep things up to date? Yes, as diff pointed out, IT. Would it technically be easier (and perhaps even faster?!) if your end users were required to know how to take care of their devices and keep them secure/up to date? Why, arguably it could be. But your employees aren't there to bungle around with such nonsense. Technological advancement, etc, came about because of the division of labor. While we could expand the requirements that all people need to know to function, it's against the grain of progress.

Back into technology, it also makes sense to segment the tasks simply because your IT staff can distribute (researched?) updates and policies once, rather than having a couple hundred people do the same work.

But I do like this discussion. It's pretty obvious why the systems are necessary, but it's refreshing to argue against my secretly held beliefs, if loosely //

I have to say, I'm most surprised at how Wordpress can push updates (or just disable?) for severe security updates for certain plugins.

#9 Re: Game Business » Help us design the new moderation system! » 2021-02-19 16:40:27

mutantdevle wrote:

Relying on world owners to moderate the game would not be an effective way of keeping the game safe. The world owner is not always present in the world and they may ignore hurtful and discriminatory things being said in the chat if it is not directed at them or their friends. It would also put the world owner in a position of power where they can be hurtful to those that join their worlds without consequence.

Precisely. The world owner could be the person doing this anyway. And it doesn't seem that the new moderation team wants to take the libertarian "don't like the world? Don't join it!" for one thing, that doesn't really handle any of the legal issues lol.

I think this is a great idea, getting the temperature of the community before drawing up specifics of the rule system. Hopefully this granularity will help with perceived fairness of moderation.

edit: of course, there's still the issue of skew between the sampled answering community members and the actual population demographics, but as you mentioned, that is being taken into account.

#10 Re: Forum Discussion » Remove Debate forum » 2021-02-19 16:08:50

I realize this was rhetorical, but since it's like one of the only topics I posted in, I figure I'd grab it. Even if rhetorical, now people can find it with slightly less effort.

#11 Re: Game Business » Everybody Edits: Satanya's Next Sacrifice ☆ » 2021-02-19 16:07:29

^ Have to agree with Tomahawk on this point. A lot of arguments for moving forward with this game seem to focus on decluttering. I realize I'm late to this discussion, but that's one of the main reasons for not having a 1:1 relationship between game items. Aside from that, there's no way to ensure that everyone's content by the transfer, surely.

And I think it's correct. Between the two, I'd rather have that small token as opposed to locking down where the next steps can take the community/game.

MartenM wrote:

There is also another thought that crossed my mind: why does nobody just start from scratch under a different name? Assemble their own team and create EE as they envision it. Why does one need to own EE in order to make a game? Like at the moment we are just getting in some kind of cycle //

I don't think this has been addressed. I think the underlying idea is that there's still some skeleton crew of a community stuck to this name. Maybe you're implicitly arguing that there's no benefit to it, but having an automatic startup community has to be a little compelling. Too much distance would involve a greater stretch to tap that resource. Is it worth it? Heck if I know.

#12 Re: Game Discussion » WHAT HAPPENED??? » 2021-02-19 15:55:15

^ Yeah. But just the essentials, I'd argue. "EE is done. But wait for EE! Maybe you can EEO while you wait" (paraphrased) -- if they want to know more, it shouldn't be too hard to glean.

#13 Re: Off Topic Discussion » does anyone know how to port forward? PLEASE HELP! » 2021-02-18 04:33:23

^ I was hoping someone would have this invaluable sort of advice.

Though my mind was going more along these lines:

Hidden text

With that in mind, you would have to rotate starboard 90-120 degrees. Then your port would be forward.

but also, how many IPs do you think you need to test? Unless your ISP is being funky, you should only need to test your public IP

#14 Re: Game Discussion » I didn't get to download every world I wanted. » 2020-12-31 03:54:50

LukeM wrote:
Different55 wrote:
LukeM wrote:

Quite a few people have exports / backups of all worlds from varying amounts of time ago, I have a load from back when I was on the staff team, then I think the current devs have more recent copies, and I believe the new dev is making backups of everything too.

I'm sure somebody will make their backup available, preferably one of the current devs since they're more recent, but if not I can probably upload mine.

Out of curiosity, how big is all the data from all the worlds?

Something like 50-60GB IIRC, but mostly just because it's stored in basically the worst format you could think of. Compressing it you can get it down to 3-5GB, then using a more efficient format you could probably get it in the <1GB range. I might try and finish a project for a really good compression format for worlds I had a while ago to see if I can get it to the point where you could reasonably bundle every single world with EEO.

This is getting pretty off-topic, but is that something that basic file compression (tar/zip) algorithms should be able to pick up on? Might save folks the trouble of getting nit-picky.

#15 Re: Game Business » Everybody Edits: New Decade, New Era, New Changes » 2020-12-31 03:50:34

So my two cents, I'm going to be sad to see the unofficial-official forums go. They're great and I feel like the concerns presented against them are a bit flat. Though I suppose "they're full of old unrelated conversation" and "make them more inviting" are fair points.

Tomahawk wrote:

Benjaminsen did pretty well solo. Sounds like paychecks are planned so maybe it'll be way more efficient this way, especially if she leaves people to get on with stuff as promised.

Indeed, but I also feel like his projects were a bit more incremental over a longer period of time. And perhaps a bit more motivating with thousands of users and such. But beyond that, we could debate for some time on how adding manpower to projects inversely affects the release date.

At least it ain't dead

#16 Re: Game Discussion » My final moment of EE » 2020-12-31 03:33:51

Frankly that's one mystery I was never able to hear a convincing explanation for. Does the client just give up if there's too much activity in the world before it can parse the init? Lost to time...

Jorc wrote:

I also spent last few minutes getting stuck to EE's loading screen. That was bruh level right here, before that moment happened. My internet was pretty **** in worst timing possible, even that happens very rarely.

Happens all the time for me. Try to join the cool level and get lag kicked //

#17 Re: Forum Games » guess the rule » 2020-11-29 22:37:20

theoldinese wrote:

whats so funny about "taskamanger" that you have to mindlessly spam that word across my forum game ?

it's an arbitrary string that allows us to check for rules that aren't based on post content.

What's so wrong about arbitrarily choosing "taskamanger"?

#19 Re: Forum Games » guess the rule » 2020-11-29 01:29:10


edit: also, Since When Are Capital Letters Special? Not That I'm Butthurt >.>

#21 Re: Forum Games » guess the rule » 2020-11-27 22:18:49

I love how this forum game doubles as just random meta chat. Though I admit I should perhaps pay more attention to what the rule entails.


if peace isn't right, then here's my guess:

post must begin with a lowercase letter

#22 Re: Bots and Programming » Another Everybody Edits Remake! v0.3.0 (early in development) » 2020-11-26 01:57:38

This is neat. (Another EER... my how time flies.) Congrats

It seems to render beautifully until I add blocks, then it wants to drag a tiny bit. But you even have the thing where you can jump on the sliver of platform. Really cool.

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