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#1 Re: Game Discussion » DAE genuinely like bruce? » 2015-07-27 05:29:28

Perhaps zombie invulnerability (which was originally held actual through a misunderstanding) would bring bruce's "approval rating" up a bit, eh?

#2 Re: Forum Games » Error. » 2015-07-27 04:50:05

Error: Ground Fault Circuit Interrupted

I call my ISP

#3 Re: Off Topic Discussion » Agar.io » 2015-07-27 04:45:01

Is it possible to have enough mass to hide in a virus and then shoot it at the unsuspecting tank?
I tried, but my efforts were hampered by getting eaten before reaching 100. Then I never had enough.
Thoughts?

#5 Re: Game Suggestions » Place energy » 2015-07-27 04:33:37

eloquently stated

One compromise floating around is the ability to spend any amount of energy on items, rather than in 25, 5, 10, 100, etc.

#6 Re: Off Topic Discussion » Programming question/exercise » 2015-07-27 03:46:43

Well, the complexity of measuring each shore-pixel of A and B is shore(A)*shore(B) (where shore() is the count of pixels)
Now, if we average all the pixels to find a general location, we're left to add shore(A) and shore(B) as we looped through once.

EDIT: I re-read your point about not knowing which side. My answer is this
When you've determined whether you want left or right, you loop Y=0 to Height. -- Then you get the left/right extreme block. Lumping those together gets your "east/west shore"

I'm not sure what extremes we could find with this program. At best, one side of shore is very small (1, 2, 3%), at worst it's 100%. (Vertical lines? Horizontal lines? They rain on my parade) -- But, let's go 50% up the middle.

(0.5)(shore(A)*shore(B)) + shore(A) + shore(B)

If what I figure is accurate, most of the time this is efficient. My math skills are failing me (if they haven't already) and I'm stuck with this.
So how helpful this really is increases exponentially as your map blobs get larger. (However, if one is small enough, then this is actually less helpful. Probably like 1 or 2 in dimension)

reedit: "If it can haz cod, put it in here."
this contradicts the criteria of "EE-related programming"
so 50% of this thread should be in the programming subfo

#7 Re: Off Topic Discussion » Programming question/exercise » 2015-07-27 03:19:52

^Part of my suggestion was take the shore that's closest to the other shore.
That's closer than the whole shore.
Again, if your map is this large, the effects of the O(n^2) won't be quite so bad on average processors.

#8 Re: Bots and Programming » How to change text color in C# » 2015-07-27 00:24:47

I can't tell you how many times I've typed
string something = textBox949439385;
and then felt stupid after pecking out 50 such lines and having the development catch up to me. "String cannot be TextBox" and the like.
it's wonderful.

#9 Re: Off Topic Discussion » Programming question/exercise » 2015-07-27 00:01:29

Honestly, I have no idea.
These masses look like continents. Am I to figure that you want to build bridge-like objects between your continents? (I find this metaphor easier to understand than your truthful explanation)

I'm not an expert, but all that comes to mind for me is the brute force.
Well, someone can take this and run with it.
Assuming you already have the masses separated into ... masses.
Pick two random points from each mass.
Calculate the distance. If taking one point and going North shrinks the distance AND is still on the 'mass', then do so. If not, try South. If not, try East. If not, try West.
Then do the same process for the other.
Now, this process fails if there is a remote alternative.

Perhaps consider deciding which face each is in relation to the other.
E.g., A is west of B, B is east of A.
Take all the points on the far west side of B. Take all the points on the East side of A.
Then do the "brute force" approach.
This is slightly less brute force. It takes care of the "remote area" that is actually closer. In fact, I'm not sure if there is a fault here. (Someone help wrong me! Lol)

However, I can agree that matching up every possible point everywhere is rather inefficient. (O(n^2)?) At the same time, it's the easiest and guaranteed solution.

Edit: does this shed some light? Haven't read it, but is strikingly similar.
Edit2: Planar case seems to be a curious one. It relates two points. Sadly, we have two blobs. It can't be applied directly because the masses would meet themselves.

#10 Re: Bots and Programming » Run EE on separate EE app? » 2015-07-26 19:00:39

Xfrogman43 wrote:
alkazam1448 wrote:

link?

http://beta.everybodyedits.com/

"Download to your computer"
Windows
Mac

Better yet, direct link to swf
There is a projector here, but I never had to download it... yet I still have it.  SO, if you download the direct swf and nothing works, get the projector. gg

#11 Re: Game Suggestions » [Feature] Clickable links in signs » 2015-07-26 04:09:20

If you're accepting "pastebin" into your whitelist, why bother? Any URL can go from there. Not to mention, "no url shorteners" -- pastebin URLs aren't very self-identifying.

Point being, there's no sense in a whitelist if users can supply their own material (eyes Twitter)

#12 Re: Game Discussion » EE Bot Site [DOWN] » 2015-07-25 22:32:58

ninjasupeatsninja wrote:

well, im going to try enable nbot. idk if poss, but i might find a way! (no i won't)

Decompile it for the code.
Or, create some terribly complicated trojan program that takes all the broken messages of EE and filters them to fit what the bot expects.

#13 Re: Bots and Programming » Public Bot? » 2015-07-25 16:20:40

I see. So something like a Java applet. Naturally it'd have to be something that can sustain its own connection to the EE servers, then.

Very interesting.

#14 Re: Off Topic Discussion » Sports » 2015-07-25 02:56:00

50-60 mi biking? good for you
I lift 6:00 and I need to start running. I hope to do more in the winter months before the snows come in. Then maybe I'll find a treadmill. And lift some more.

#15 Re: Bots and Programming » Public Bot? » 2015-07-25 02:35:10

Another thing I am not familiar with: server bandwidth.
However, if you do choose to host a "BOD", the relationship between active users and relative speed is invariably inverse.
The more folks who enjoy using the service, the more bogged down it would be.

#16 Re: Bots and Programming » Public Bot? » 2015-07-24 20:15:36

In my experience, you really just have an interface you're required to inherit. Then your "plugin" simply has to inherit various properties.

Den3107, I'd imagine the queue and command handling would be slightly more advanced than what you might have created through a single bot. My point with the handlers was to make sure that there was no doubling up. A problem with a unique prefix for each command is the ease of use, and limited space.

Yeah, this needs a place to hammer out.

#17 Re: Bots and Programming » Are there any programs able to still do things like this? » 2015-07-24 17:18:00

Unless, of course, your friendly neighborhood "Developer" for EE decides to write something that patches that, too.
It'd be sad, but not 100% unfounded. Maybe 95

#18 Re: Game Discussion » Who is a troll? » 2015-07-24 01:47:18

yet we're still here doing this
there's probably more than a few dozen troll lists of various shapes and sizes.
No credibility. In fact, I'm surprised at how little effort you put into verifying the legitimacy of submissions
but that's OK. No one will use this, anyway.

#19 Re: Bots and Programming » [Question] Teleportation » 2015-07-23 22:48:41

Alternatively, what if you DO want to teleport yourself, NOT the bot?
Your solution then isn't applicable. Thoughts?

#20 Re: Bots and Programming » Public Bot? » 2015-07-23 22:45:41

For all the smaller creations that float around doing the exact same thing, I'm surprised this plugin system hasn't already taken root. (Of course, it would require someone with knowledge/experience to step up)

Two things I've thought across: A message queue so the server doesn't mute you on multiple chat messages. Also, a system to register chat commands. (!help comes to mind) Commands could simply be registered, resulting in plugins being "incompatible", or each could take different prefixes, "!" "$".

#21 Re: Bots and Programming » Public Bot? » 2015-07-23 21:45:49

What if you restart that plugin bot idea? It would solve the issue of "not needing 8 bots". Personally I like the idea because you could give the user more decision as to what is needed. The main could provide all the data handling (like those SDK's) making a quick "get 10 coins and crown" bot a piece of cake. Further, it wouldn't be a nuisance for the two-user limit.
Not to mention, the main also could link to a database of approved extensions (or not, just more thought)

That'd be the best m8

EDIT: Well, it seems someone's already thought it.
I don't particularly agree with a limit on who is allowed to contribute (especially if the limit is particularly few folks allowed)
GUI is curious, nomenclature is somewhat laughable, but otherwise good idea. lol

#22 Re: Game Discussion » Missed old smileys and easter eggs » 2015-07-23 02:50:57

Well, the red ninja would become more of a token to be worn. Seen once shows a user who felt like spending some time getting a rare smiley.
Seen multiple times shows a user who has no life and simply wants to have all the shiny things.

I'd rather smileys that could have methods unique to each user. (But not as ridiculous as magic.) This would hopefully prevent the smileys from being leaked so easily.

#23 Re: Bots and Programming » I need someone to make me a bot. » 2015-07-23 01:41:06

Basic information that we've had come into grasp and pass seem to be the dominant ideas here.
PlayerObjects show(ed?) the IP address. Users could choose to ban on that. Player levels gave a good indication of their dedication to EE.

Hexagon, I would see your account age and raise you a max energy level. (Or some way to determine how much they PLAY, not how long ago the alt (cough) was created)

I also agree with the IP ban. If there is a backfire, that's an issue for the world owner. Your problem is simply education and implementing. If bans become a problem, they can take action. Otherwise, they're good to go. (People can be dumb, but properly motivated, they can figure some things out.)

#24 Re: Off Topic Discussion » What do you like about yourself? » 2015-07-22 05:47:33

Era wrote:

I am.

Let's not put Decartes before the horse!

Slightly advanced puns aside, what do I like?
I like that I'm analytical. Case in point, why did you make this thread? Do you want to share with us concerning your growth spurt? Or do you care to listen to other folks brag about themselves (especially while such claims are without confirmation)?

TO answer your question, I'm quick to think, slow to act. Honestly, I feel a cool head can go far in life. Of course, I (somewhat consequently) suck at all things requiring coordination and quick decisions. Bye, sports! (Except track&field -- one needs not decide when to take a left turn, just follow the lines!).

#25 Re: Bots and Programming » Want a Feature added to Everybody Edits for bots? Post here. » 2015-07-22 02:39:52

In whose opinion? Did we really come to this conclusion without debate?

Do you not like this thread?

Did CJMAEDER renege on his idea?

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