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#1 Re: Game Discussion » Shades Smiley Is Not As Alpha As You Think » 2018-10-10 20:00:21

Am blind, can confirm //
Actual Alpha smiley is bruce which is why I never wear it. My username is a lie

#2 Re: Questions and Answers » Ask Me Anything 3 - Xenonetix » 2018-09-11 00:17:30

LukeM wrote:

and a .net core API

While I understand that a number of bots are written using .net, don't you think (the team as a whole) that this would unnecessarily eat development time away from other features? Especially with the game being made in web-based languages, which makes the .net API not needed for the core game.

I'll copy my question from another AMA:

Is there any plan for customizable blocks instead of being restricted to a smaller subset of the existing ones?

#3 Re: Forum Discussion » what happened and why is this a thing » 2018-08-12 16:12:32

I noticed it too. While I don't mind the anti-ddos in itself, I don't like how the forums CSS files won't load now, and let's just say that it's not pretty.
Oneplus 3, android 8.0.0 / OxygenOS 5.0.4, using chrome 67.0.3396.87, just in cas it may be browser related

#4 Re: Game Discussion » Let “ninjasupeatsninja” help on the development. » 2018-08-02 13:47:34

XxAtillaxX wrote:
hummerz5 wrote:

are you saying that'd be on purpose or just accidental


Can confirm, have sabotaged my own projects in various ways

#5 Re: Forum Games » The Secret Rule (2) » 2018-07-14 00:52:42


Make Water rotatable please.

#6 Re: Game Suggestions » Water » 2018-07-13 02:18:38

Sticksam wrote:
AlphaJon wrote:

Make Water rotatable please.

Exactly why do you want them to be rotatable?

Floating water bubbles I guess
no really it's just a joke

#7 Re: Game Suggestions » Water » 2018-07-13 00:28:58

TaskManager wrote:

you're speaking of the surface decoration... right?

Errr... Yeah of course!
Any volunteers for earth and air? :)

#8 Game Suggestions » Water » 2018-07-13 00:11:30

Replies: 10

Make Water rotatable please.

#9 Re: Game Discussion » Answering Questions Regarding the Everybody Edits Reboot » 2018-07-03 15:44:09

Is there any plan for customizable blocks instead of being restricted to a smaller subset of the existing ones?
For the few of you who may know about platform racing 3, this concept was well executed, and custom blocks allowed for unique and better quality levels, you could also share the custom blocks with other players. The horrible server stability ruined the game (still a bit salty about that tbh) which is about the only reason why you won't be able to look it up or play it anymore.

#10 Re: Off Topic Discussion » You can support faster development of EE and the Reboot! » 2018-07-01 05:13:58

Your thread title is misleading, and this isn't what I expected at all when opening it. By the title alone, one would think that you are looking for help from additional developers, either by open-sourcing the game or otherwise recruiting a number of volunteers.
I'll be honest, as much as I want to support the game, I don't feel that asking for a 5-star rating on an unrelated game is the right way to do it. I have actually rated the game 5 stars on Kongregate prior to your post, but I did so because I considered the game as worth the 5 stars*, not because you wanted us to rate it 5 stars.

*I did write 4/5 in the other topic about the game, but I am easy-going with Kongregate ratings, and usually rate 5/5 games I really like even if they aren't perfect.

Edit: I don't know if that counts as vote manipulation, but if it does, I'd be careful, as Kongregate could cancel your reward if they feel like the rating was manipulated.

#11 Re: Creative » I've released Rotate, my puzzle-platformer web game! » 2018-06-22 04:27:31

ByteArray wrote:

I was initially going to record times like that, but that system ended up being a little prone to errors.  There's a chance I could revisit the idea, if I can make it work well and not spend too much time working on it.

Tbh that was just a minor detail, but I suggested it because the functionality is already there, when going in speed-run mode. That said, I wouldn't display the time live during the first playthrough, because that would make players feel like they have to rush the levels (you could leave it shown if you actually want to create that feel, judging by the last sentence of your game description).
As a bonus, submitting a high score even during non-speedruns would allow the kongregate admins to easily create a badge by giving it to everyone who registers a score.

#12 Re: Creative » I've released Rotate, my puzzle-platformer web game! » 2018-06-22 02:20:39

Hidden text

Congrats on reaching top games of the month, I hope you'll stay there once you rake up more gameplays!

Hmmm, I wonder where that rouge intelligence from the game description can be found.

#13 Re: Creative » I've released Rotate, my puzzle-platformer web game! » 2018-06-21 20:53:52

Ran it on Firefox 60.0.2 64bits on a 6 year-old laptop, went through the whole game with no performance issue.

I enjoyed the game, controls were straightforward, the difficulty went up in a natural way without being frustrating at any point, the commands and mechanics were smooth and fair. I rotated in the wrong direction way more than I'd like to admit x)
I would have liked a "time taken" stat at the end of the first play-through without having to go through the speed-run, but that's a minor detail. I didn't bother doing the speed-run because the levels are the same from the regular mode, and puzzle-type games aren't exactly known for replayability.

The story was a bit light though, there's no explanation about what the cat exactly is (looks like an hologram to me but why would it be there then), why the cat wants to free the main character, and the lack of detail about the "hidden guy". I can understand that the focus wasn't on the story, so I'm OK with that.

I liked the graphics and found them appropriate to the mood of the game, but graphics never were an important point for me, so I don't have much more to say here.

Overall rating: 4/5. Great game, has potential to be expanded on.

#14 Re: Creative » I've released Rotate, my puzzle-platformer web game! » 2018-06-21 17:45:25

Looking at the video reminded me of the Shift flash games. The game looks nice to play, but the video makes it seem easy. Will give it a try.

EDIT: you might want to fix the high scores, there are a few users with a -1 there.


#15 Re: Creative » A background a day! » 2018-06-16 04:38:49

Anatoly wrote:

format of 1536 x 1142

This is an oddly specific resolution, any particular reason for choosing this size?

#16 Re: Forum Discussion » When you are visiting the forums, do you zoom in to see better? » 2018-05-31 12:24:43

I have no problem reading text with the default zoom level(I still have the habit of zooming in a way that leaves only the post content visible without the user info part), but I need to zoom in when clicking links because they are usually close to other links. Especially the "New" link between Posted and Active

#17 Re: Game Discussion » Maximum Energy Leaderboard (6th May 2018) » 2018-05-08 06:07:31

Out of the loop, when was this coin collector bot used, how did it work and why is it no longer relevant?

#18 Re: Bug Reports » allow signs to begin with spaces » 2018-05-02 01:08:54

John wrote:


there is \n for newlines

Spaces could be used to position text in a particular way, like for example to simulate text centering

#19 Re: Forum Games » Couwnt to 1000 & 3! » 2018-04-29 22:52:48

RailMat wrote:

mutantdevle loses... some dignity?

Lol says the guy who stole the game without asking
I really don't want to have points though, it's just gonna take space in the bottom of the leaderboard

#20 Re: Forum Games » Couwnt to 1000 & 3! » 2018-04-29 20:05:33

Not playing this one, making comments all the time is nice but it gets old.
Just so I stay at 0 points:
Attack AlphaJon

#21 Re: Forum Games » Cownt. to 1000 & 2! » 2018-04-29 19:48:00

Zumza wrote:

I told you!

You're right, and I didn't expect to win, but it turns out I was attacked way less than I thought, allowing me to regularly reach the top 5.

#22 Re: Forum Games » Cownt. to 1000 & 2! » 2018-04-29 14:40:55

Zumza wrote:

Attack AlphaJon; You're a threat to the vampire society.

I didn't check the exact values, but I think I got over the target of 1002 by attacking him, I noticed it only later, but I disn't want to double post or edit the post just in case. About 650 + half of somewhere between 700-750 from peace. Also Railmat attacked him while he was defending

#23 Re: Forum Games » Cownt. to 1000 & 2! » 2018-04-28 22:15:55

I planned to go all game long just making comments, but that would mean peace would win if he attacks
attack peace

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