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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Game Business » [Update] 16th of June - Summer 2016: Paradise in Everybody Edits! » 2016-06-24 19:11:00

Why is the spring campaign still here?

Also update beta blocks in the shop.
40f4b8209afe4ed4b22e9e3c59a77f77.png

#2 Re: Off Topic Discussion » What do you eat? » 2016-05-24 13:04:19

Gosha wrote:

Tea, cucumbers, tomatos, bread, eggs

Is that duct tape on the edge of desk?

#3 Re: Graphics Suggestions » Rope » 2016-05-23 00:22:15

The current rope is way better than this and it shouldn't be changed. However we could get use of horizontal ropes and chains, because why not if there are horizontal vines.

#5 Re: Game Suggestions » NEW Block and feature ideas » 2016-05-19 20:15:44

Oh boi, it would be cool to make vehicles following a path, such as rollercoaster which you mentioned, tracks for them should be added too.

#6 Re: Game Discussion » Unity lobby design » 2016-05-18 22:38:59

maxi123 wrote:

perhaps "ToC", "forums" and "blog" buttons could have the same design as others above them?

They're like that because they lead to external pages

SmittyW wrote:

Good job, zioxei. I like the format, but the transparent box thing isn't working for me, especially over pastel background. You could get rid of the "News" section because we have a link to the blog and forums already. The font size on the menu select could be shrinked a bit and/or have some neat picture on it like the "Friends, Crews, etc." buttons on CJMaeders post. I see a ton of words cluttering the screen so some buttons can be replaced with symbols maybe. I don't like the overuse of the nokia cellphone font but I guess that's an EE thing. I think nokia cellphone looks bad when it's big

NrbOMLa.png
It's this tab and it's also for crew invites and alerts, those can't be found on blog or forums.

#7 Re: Game Discussion » Unity lobby design » 2016-05-18 20:12:54

The loading screen:
1. Image with smileys in a place (like always)
2. EE Logo appears on the middle - grows fastly out of the middle, after reaching an enough size it stops growing and shrinks a bit.
Ad 2. I can't make an image of it if I don't have the Logo image with transparent parts etc, so it means I need the clear EE Logo to do it.
3. The Logo rotates when it's loading
4. After done loading, it reverses the process of how it appeared - grows a bit, then fastly shrinks until it can't be seen.
I hope it's not too hard to do //forums.everybodyedits.com/img/smilies/tongue

1. Everybody Edits 3.0 Sneak Preview //forums.everybodyedits.com/img/smilies/smile I'm uploading this design, but I'm not done, I'll upload other parts of it when I make them.

The image in the background should be replaced with a loading screen, without EE Logo, that's why it disappears after done loading.
After the Logo disappears, these panels slide out of left and right sides (excluding Everybody Edits text sliding out of top):

previous version

aXJMpdV.png
Area 69 under Thanel - Gosha's idea to show locked worlds. In addition you can't click a red world.
White worlds are underlined when hovering your mouse over them and you can click them to join.
Friends become green when they're online and white-grayish when offline (instead of a text under them saying online or offline)
< Friends > - switch between Friends, Pending and Blocked
Instead of "Messages" under every friend, there's a letter button on the top.
It doesn't show worlds' size under their names if you have picked a size filter.


TBC
2. Guest Lobby, logging in and registering
3. Loading Screen (if I get provided with clear Logo image)
4. Switching Accounts
5. Conversations
6. (Maybe) Shop
7. Crews
8. (Maybe) Campaigns
9. (Maybe) Settings

#8 Re: Game Discussion » Unity lobby design » 2016-05-17 19:52:03

N1KF wrote:
Onjit wrote:

I decided to make a design of my own. It's pretty different, but I think it's nice.

The main menu, should be pretty obvious what everything is.

I think it looks wrong, having text buttons with no kind of background to signify it is a button of any kind.

The lobby/everything else menu. You choose what you want to look at using the bar at the side, and the relevant menu is in the open space. I might do a mock up of the different menus later.


It's not perfect, but I think it's a pretty good mock up of my concept.

I think that having "get gems" on the main screen is weird (we have a shop already, after all!). Additionally, I think the background is a little bit too blurry (and inconsistently blurry at that). It would also be nice to combine with Gosha's idea of being able to nearly instantly switch accounts by grouping them together (similar to how Google works). I also feel like it is a bit too "simple". Perhaps there could be outlines between the buttons or something, but I am not exactly sure what would fix that problem.

Chill man, it's only a concept, not the actual design that's going to be added without corrections.

#9 Re: Game Discussion » Unity lobby design » 2016-05-17 18:52:59

1. Bring back Mr Shoe's All Shop style, the one with images, because current one is boring. But highlight the things which you buy when you move your mouse over the images.

2. Don't stick to the current look, what you've showed is barely an improvement, if we can call it an improvement at all. Orange is ugly, so I agree with someone suggesting buyable colors, 10k for a hex palette.

3. Indeed add switching to multiple accounts without logging in and out.

4. Remove Inbox
Replace it with buttons under/next to every friend's name saying "send message" or just make a letter icon. After clicking the icon, message creating space slides down out of your friend's place on the list, moving all friends below downwards at the same time, or a conversation opens to the right (in Onjit's design).
Also add indexes (this thing, etc) but don't make us to type them, only select a text and pick an index so it applies it to the text.
When somebody sends you a message:
09rCqsM.png Obviously not the same design but that idea.
After clicking it, the message slides out like I described it above, but out of the notification which you click, not your friend's place. There would be a reply button which would turn the received message into message creating. After clicking it once again (or clicking an X in an upper corner, however you want) it slides back up and disappears with the notification (and ! in the red circle if you've read all unread messages).
Furthermore add a text saying "messages" or make an icon too (idk, maybe an open letter with different color or a notepad). This would store conversations, aka received and sent messages in the same place.


Onjit's design is nice because it looks more modern and not boring and I like the blurred background with half-transparent tab on the right. Also, picked sections (lobby, campaigns, shop...) should slide and fade out of the right bar.
If it was in a design like Onjit's, the friends should be on the left with news below them. The notification would display the same, but instead of sliding out downwards it could open up where the lobby/shop/campaigns/options should be.
There shouldn't be a reply button if it was opening in the lobby space, but there should be a message creating space below the received message. Also with list of conversations on the right of the window. It's simple, you pick a conversation - it shows up between friends list and conversations list.
FjvVySl.png
Approx space for friends
Approx space for news
Approximate space for other stuff like lobby, campaigns, shop, options
If somebody somehow didn't understand it, I can waste some more time on making some poor graphics.

5. Onjit's design is best so far (out of 2 :s), so if nobody thinks of a better design, you really should make it.
   If lobby chat is going to be finally added, it should be in the same place as friends - 2 tabs on the top to switch between them.

#10 Re: Game Suggestions » New Effects? » 2016-05-17 16:31:16

all these were suggested and are still needed

#11 Re: Bug Reports » Played a campaign, EE disconnect, and then i need to start again » 2016-05-16 01:56:55

We should be able to respawn where we were no matter how much time passed if we get disconnected.

#13 Bug Reports » Half blocks + climbable » 2016-05-09 00:43:36

zioxei
Replies: 18

giphy.gif
giphy.gif
I can climb chain/vines until I reach the end of half blocks...
zqlWZKU.png

#14 Re: Questions and Answers » Xx.ASK FOR MINIGAME/CAMPAIGN HELP HERE.xX » 2016-05-06 23:33:56

hllda wrote:

Looks can decieve - Tier 1: EXCrew Trolled Minis

Help please? //forums.everybodyedits.com/img/smilies/sad

3QXHiqD.png
Get on the arrow facing red metal as low as you can, then jump and jump off the purple bricks quickly.

#15 Re: Game Suggestions » they should add minimap trail colors » 2016-05-03 01:41:17

At least your color should be customizable, but only you can see the color like it is with your green color on minimap. idk if you're talking about this or naw

#16 Re: Game Suggestions » 1/4 and 3/4 blocks » 2016-04-27 15:59:31

CatoniC wrote:

If you were to put a ramp in a world and look at the map, what part of a block will the ramp fill?

Have you seen half blocks on the map?... How do you even want to split one pixel into two smaller triangles?

#18 Re: Bug Reports » Smileys disappeared. » 2016-04-27 13:17:29

Gosha wrote:
Prodigy wrote:

If I were to refresh would they come back?

Maybe you should try it before posting this bug?

It's still a bug...

#19 Re: Off Topic Discussion » How many email addresses do you have? » 2016-04-26 00:43:29

Breadfinn wrote:

ok

Ugh your signature is annoying.

Anyway why do you have so many email accounts? I only have 2.

#20 Re: Game Discussion » Official 'Look what I got!' topic » 2016-04-25 18:12:31

Gosha wrote:

COME ON
I cant get magic for like 6 months, but got 1 magic brick and wizard with my alt

I only get some max energy if at all...

#22 Re: Game Suggestions » Hide worlds size system (Lobby search improvement) » 2016-04-24 01:34:29

Yeah, world sizes are making it harder to search through that list.

Random question: how long have you been holding these friend requests? Coolruler hasn't been on in 11 days //forums.everybodyedits.com/img/smilies/neutral

#23 Re: Questions and Answers » Xx.ASK FOR MINIGAME/CAMPAIGN HELP HERE.xX » 2016-04-23 23:29:41

Gosha wrote:
Gosha wrote:

the whole The square map walkthrough please.

lol noob! Take this
https://forums.everybodyedits.com/viewtopic.php?id=6095

Oh nice, perfect for people who hate to follow the story, just like me.

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