Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So every campaign has a second value of prizes which are generated randomly.
So for example in the tutorial there is one world which says "+25 Energy".
That means that after you have beaten this, you will get up to 25 Energy (It could be even 7). I think there could be added fixed that 5 is minimum
Or in the frustration campaign one world says "+50 Energy + 5 maximal energy, 1 gem"
You will receive:
5-50 Energy
1-5 total Energy
0 or 1 gem.
Every day you could chose 5 worlds for being beaten like this.
So we could use the campaign worlds more often and it would be another way of farming.
I'm not entirely sure about a 2nd reward for beating a campaign but I would like to see some sort of daily challenge feature to encourage players to play everyday. (Currently they are only encouraged to log in everyday which I don't think really counts).
I'm not too sure how it would work, and major balancing would be needed, but the general idea would be like you stated except for random things such as the generic 'collect x amount of coins' or place 'x amount of blocks'.
I doubt this sort of thing would be implemented anytime soon but it's a nice thought.
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