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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2017-04-17 16:55:26

Insanity
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From: Douchebag Island
Joined: 2015-03-07
Posts: 1,123

Re: EE Complete UI Redesign [WIP : V1]

it actually looks dope


mirin UI aesthetics


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#27 2017-04-17 17:01:04

Myst
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Re: EE Complete UI Redesign [WIP : V1]

Onjit wrote:

I'm just going to dig this up because I think it's pretty great and worth reconsidering for UnitEE etc (since there are different people working on it now)

do you still believe this Unity Web Player coming to EE?
Since Firefox 52 is Unity dead

#28 2017-04-17 17:04:01

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: EE Complete UI Redesign [WIP : V1]

Mysterion wrote:
Onjit wrote:

I'm just going to dig this up because I think it's pretty great and worth reconsidering for UnitEE etc (since there are different people working on it now)

do you still believe this Unity Web Player coming to EE?
Since Firefox 52 is Unity dead

WebGL still works though, although it isnt currently supported by playerIO (there probably would be a fairly easy work-around though)

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#29 2017-04-17 17:44:54, last edited by N1KF (2017-04-17 17:48:54)

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,052
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Re: EE Complete UI Redesign [WIP : V1]

Hi N1KF here for my obligatory "minimalist graphics are ugly" post. Normally I'd give some mercy to suggestions like this but this is from a former moderator, and everybody seems to be wooting this with little opposition so let me rebel for a moment here:

The menu looks flat. The gradients we already have gives depth, but with your suggestion the buttons look like stickers on a flat piece of paper. The buttons are so bland they look like part of the background. Even if one were to consider this bland minimalist stye acceptable, it still clashes with the in-game graphics (most noticeably on the in-game hotbar).

Why did the energy, gem, and minimap icons have to get replaced? They were completely fine how they were, and now they're a lot more plain and generic. I don't go in a jewelry shop and see single-shaded flat silhouette gems. Even Samurai Jack had more outlines than this!

You got rid of the pixelated text. It looks more like a generic smartphone app than a stylized Flash game. Even the logo was a victim of this. Additionally, the round letters don't look good with the rectangular buttons. Even our current style matches up, by having blocky text on blocky buttons.

The white text on those green buttons is hard to read. You either need to make that green darker, or make the text darker than the green itself.

The world list is still just as messy as what we have now. For example, there are a bunch of stats jumbled below every world. Also, the sorting options are inconsistent (categories/sorting options mixed into a single thing??). My Turbofusion Megasuggestion topic gives some solutions to these. (you can just ignore the entire "turbofusion" part if you want to—just look at the graphics)

There are many flaws with this style, and I hope that this doesn't become official. Considering how popular this topic was, it might just happen.


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#30 2017-04-17 21:19:46

Guest.
Guest

Re: EE Complete UI Redesign [WIP : V1]

i really don't like this
there's too many things, it all looks so big
also simplistic =/= good

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#31 2017-04-18 01:22:56

Cola1
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From: We will meet again as stars
Joined: 2015-02-15
Posts: 3,281

Re: EE Complete UI Redesign [WIP : V1]

I don't think the fonts should be changed, I feel like Nokia Cellphone FC fits the EE Lobby well, but that could just be nostalgia goggles. Also I agree with most of N1KF's points.


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#32 2017-04-18 16:35:39

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: EE Complete UI Redesign [WIP : V1]

Cola1 wrote:

I don't think the fonts should be changed, I feel like Nokia Cellphone FC fits the EE Lobby well, but that could just be nostalgia goggles. Also I agree with most of N1KF's points.

Ignore this thread :^)


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