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#1 2017-03-17 13:51:20

Erith
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Joined: 2015-02-15
Posts: 38

Regarding the Current Situation of Everybody Edits

Hello all,
As we all inevitably know, the entire EE community seems to be dwindling, especially with many old staff members quitting the game. Personally, it's a little worrying; I've been playing the game for around 7 years now, back when Beta didn't even exist, back when the game itself was in Beta. It has evolved much since.
What I'd like to ask is regarding the current situation of EE, which seems to be stuck in the whole Unity conversion situation, and seems to currently be at a standstill. Sorry if this is not a desirable topic to post about or inquire about (and if it;s even in the right subforum), but I myself am working with a small team on Unity to work on a small multiplayer project which is still in the early stages; although, being a longtime fan of EE, I've considered asking my team to recreate it in Unity (it will not interfere much with our own projects) and get that part of EE over with for the staff and for the community.

I'd like to ask both moderators and members of the community if this is something worth attempting.
I'd also like to make it clear that I don't want to steal the team's current progress or take their work from them. Mostly to lend a hand if possible.

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#2 2017-03-17 15:15:41

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

Re: Regarding the Current Situation of Everybody Edits

The community has been dwindling over the span of several years, and for the last few months progress has been as well.
It's only been a few days since the change of administration, and progress is starting to made towards the Unity project.

It's still very early to be doing any sort of analysis pertaining to the recent events. I'd wait until an announcement is made.


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#3 2017-03-17 15:32:59

Erith
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Joined: 2015-02-15
Posts: 38

Re: Regarding the Current Situation of Everybody Edits

XxAtillaxX wrote:

The community has been dwindling over the span of several years, and for the last few months progress has been as well.
It's only been a few days since the change of administration, and progress is starting to made towards the Unity project.

It's still very early to be doing any sort of analysis pertaining to the recent events. I'd wait until an announcement is made.

The Unity conversion has been a project that was announced a little over/under a year ago, if I recall correctly. And, unless I misinterpreted the post, it was said there was little progress done on it. With time and effort, it's a project that can be done in probably a couple months or a tad longer.

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#4 2017-03-17 15:45:46

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

Re: Regarding the Current Situation of Everybody Edits

Erith wrote:

The Unity conversion has been a project that was announced a little over/under a year ago, if I recall correctly. And, unless I misinterpreted the post, it was said there was little progress done on it. With time and effort, it's a project that can be done in probably a couple months or a tad longer.

It should definitely not take very long with experienced developers.
Do you have a considerable amount of experience with Unity?


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#5 2017-03-17 15:47:53

Erith
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Joined: 2015-02-15
Posts: 38

Re: Regarding the Current Situation of Everybody Edits

XxAtillaxX wrote:
Erith wrote:

The Unity conversion has been a project that was announced a little over/under a year ago, if I recall correctly. And, unless I misinterpreted the post, it was said there was little progress done on it. With time and effort, it's a project that can be done in probably a couple months or a tad longer.

It should definitely not take very long with experienced developers.
Do you have a considerable amount of experience with Unity?

I myself do not have a considerable amount of experience (in my development team, I'm mostly a writer / composer / director), but my programmer, with whom I closely work, has a good amount of experience and programming in general. Over 15 years for programming. //forums.everybodyedits.com/img/smilies/tongue

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#6 2017-03-17 16:07:56

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: Regarding the Current Situation of Everybody Edits

Erith wrote:

I myself do not have a considerable amount of experience (in my development team, I'm mostly a writer / composer / director), but my programmer, with whom I closely work, has a good amount of experience and programming in general. Over 15 years for programming. //forums.everybodyedits.com/img/smilies/tongue

As should be expected, there's a prioritization of administrative tasks within the acquisition, of which delegation of staff will likely take precedence.


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#7 2017-03-17 16:53:15

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Regarding the Current Situation of Everybody Edits

Just to let you know, one of the reasons that it was taking so long is that they were (/are) not just directly porting it to Unity, they were also optimising / rewriting / redesigning a lot of it

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#8 2017-03-17 17:02:54

Erith
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Joined: 2015-02-15
Posts: 38

Re: Regarding the Current Situation of Everybody Edits

destroyer123 wrote:

Just to let you know, one of the reasons that it was taking so long is that they were (/are) not just directly porting it to Unity, they were also optimising / rewriting / redesigning a lot of it

That seems overly tedious. I would think the optimum prime is to just directly port the essential mechanics and then adjust or redesign the rest from there? That way you essentially have the engine and the game isn't too unfamiliar to others.

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#9 2017-03-17 17:18:13

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Regarding the Current Situation of Everybody Edits

Erith wrote:
destroyer123

That seems overly tedious. I would think the optimum prime is to just directly port the essential mechanics and then adjust or redesign the rest from there? That way you essentially have the engine and the game isn't too unfamiliar to others.

Im not sure if they were porting small parts of it or not, all I know is that one of the staff (cant remember who) said that they were rewriting a lot of it

Also, the game is in a bad position currently, features have just been added with little to no designing / planning, which has led to messy, sort of patchwork code, so most of it could be improved a lot.

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#10 2017-03-17 17:20:48

Erith
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Joined: 2015-02-15
Posts: 38

Re: Regarding the Current Situation of Everybody Edits

destroyer123 wrote:
Erith wrote:
destroyer123

That seems overly tedious. I would think the optimum prime is to just directly port the essential mechanics and then adjust or redesign the rest from there? That way you essentially have the engine and the game isn't too unfamiliar to others.

Im not sure if they were porting small parts of it or not, all I know is that one of the staff (cant remember who) said that they were rewriting a lot of it

Also, the game is in a bad position currently, features have just been added with little to no designing / planning, which has led to messy, sort of patchwork code, so most of it could be improved a lot.

Yeah, that seems to be the case. We all know whose era added a lot of these features //forums.everybodyedits.com/img/smilies/wink
What I'd personally do is likely port the core mechanics of the game (movement, blocks, physics, editing, God mode, mod mode, etc) and then the rest can be added on top of the core engine. This includes more advanced UI, shop, "potions", colours, etc.

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#11 2017-03-17 17:28:01, last edited by LukeM (2017-03-17 17:28:52)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Regarding the Current Situation of Everybody Edits

Erith wrote:
destroyer123 wrote:

Yeah, that seems to be the case. We all know whose era added a lot of these features //forums.everybodyedits.com/img/smilies/wink
What I'd personally do is likely port the core mechanics of the game (movement, blocks, physics, editing, God mode, mod mode, etc) and then the rest can be added on top of the core engine. This includes more advanced UI, shop, "potions", colours, etc.

Even some of those things are a mess... for blocks they just have functions with huge switch case blocks for half blocks / rotatable blocks etc
I guess you could port over some of it though, I dont think there is much wrong with the physics (at least if you want it to function the same as it does now)

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#12 2017-03-17 18:29:45

hummerz5
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From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Regarding the Current Situation of Everybody Edits

I agree. As creative as this does feel, it is still centered on EE and goes in an EE-related subforum. no big deal, I just made it harder for you to find your topic.

thanks

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#13 2017-03-18 02:46:59, last edited by Erith (2017-03-18 02:51:27)

Erith
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Joined: 2015-02-15
Posts: 38

Re: Regarding the Current Situation of Everybody Edits

hummerz5 wrote:

I agree. As creative as this does feel, it is still centered on EE and goes in an EE-related subforum. no big deal, I just made it harder for you to find your topic.

thanks

Thanks for moving it.



Regarding the topic though, why did they choose Unity and not HTML5? The latter could easily be browser based and be converted from Flash a lot easier than it would to rewrite it on Unity.

Edit: That could also simplify some rework in the physics engine (if a "reboot" is truly desired), as well as (potentially) being able to save existing worlds on to it.

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#14 2017-03-18 03:31:39

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: Regarding the Current Situation of Everybody Edits

Erith wrote:
hummerz5 wrote:

I agree. As creative as this does feel, it is still centered on EE and goes in an EE-related subforum. no big deal, I just made it harder for you to find your topic.

thanks

Thanks for moving it.



Regarding the topic though, why did they choose Unity and not HTML5? The latter could easily be browser based and be converted from Flash a lot easier than it would to rewrite it on Unity.

Edit: That could also simplify some rework in the physics engine (if a "reboot" is truly desired), as well as (potentially) being able to save existing worlds on to it.

The remake will be HTML in browsers and Unity for the client.


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#15 2017-03-18 03:44:03

Jedpogi
Member
From: there
Joined: 2015-02-18
Posts: 524

Re: Regarding the Current Situation of Everybody Edits

ee is currently going irish


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02/04/2021: Sorry for being an unfunny piece of ****, no-good human trash. I hate my **** life.

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#16 2017-03-18 04:56:13

Erith
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Joined: 2015-02-15
Posts: 38

Re: Regarding the Current Situation of Everybody Edits

Freckleface wrote:

The remake will be HTML in browsers and Unity for the client.

Ah, that's good at least.

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