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#326 2017-01-18 00:05:05

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Updated the tool, some fixes and some new features.

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#327 2017-01-18 13:35:53

Myst
Guest

Re: [Release] EEditor 5.1.3 - Offline Editor

capasha wrote:

Updated the tool, some fixes and some new features.

thx, i want to update the [TB]Memberlist room in this weekend

#328 2017-01-21 17:03:51

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Looks like the dev added the christmas halfblock as morphable for some unknown reason.
Which makes it impossible to upload with the last update.

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#329 2017-01-22 01:26:38

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] EEditor 5.1.3 - Offline Editor

Not sure if you fixed it in EEditor 3.5.5, but if you place a sign on the border, then delete it, then go to hover over it, it causes an error.

"Object reference not set to an instance."
So when I delete the signs on the edge, it deletes their text, so when you try to display the text on the bottom, it causes an oopsie.

This is for EEditor 3.5.4, so not sure if it's fixed.

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#330 2017-01-22 08:33:28

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

ninjasupeatsninja wrote:

Not sure if you fixed it in EEditor 3.5.5, but if you place a sign on the border, then delete it, then go to hover over it, it causes an error.

"Object reference not set to an instance."
So when I delete the signs on the edge, it deletes their text, so when you try to display the text on the bottom, it causes an oopsie.

This is for EEditor 3.5.4, so not sure if it's fixed.

How do you delete the sign? When I placed a key over the sign and then hovered over, nothing happened.

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#331 2017-01-23 17:43:22

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] EEditor 5.1.3 - Offline Editor

capasha wrote:
ninjasupeatsninja wrote:

Not sure if you fixed it in EEditor 3.5.5, but if you place a sign on the border, then delete it, then go to hover over it, it causes an error.

"Object reference not set to an instance."
So when I delete the signs on the edge, it deletes their text, so when you try to display the text on the bottom, it causes an oopsie.

This is for EEditor 3.5.4, so not sure if it's fixed.

How do you delete the sign? When I placed a key over the sign and then hovered over, nothing happened.

Place the signs on the border with text, and maybe a color. Then use the select tool, and delete them. Then try hover over them.

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#332 2017-01-23 18:01:31

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

ninjasupeatsninja wrote:
capasha wrote:
ninjasupeatsninja wrote:

Not sure if you fixed it in EEditor 3.5.5, but if you place a sign on the border, then delete it, then go to hover over it, it causes an error.

"Object reference not set to an instance."
So when I delete the signs on the edge, it deletes their text, so when you try to display the text on the bottom, it causes an oopsie.

This is for EEditor 3.5.4, so not sure if it's fixed.

How do you delete the sign? When I placed a key over the sign and then hovered over, nothing happened.

Place the signs on the border with text, and maybe a color. Then use the select tool, and delete them. Then try hover over them.

Looks like it's a problem with selection tool. I will look at it.

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#333 2017-01-29 23:09:28

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Updated the tool. New blocks, bug fixes and so on.

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#334 2017-02-02 06:20:55

jonhvictor2004sonic
Member
From: An bra in Brazil
Joined: 2015-12-05
Posts: 444

Re: [Release] EEditor 5.1.3 - Offline Editor

CAPASHA HALP ME!
MgKLut5.png
how do i fix this?


tfw wen u made another account just because you forgot your pass

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#335 2017-02-02 10:31:42

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

jonhvictor2004sonic wrote:

CAPASHA HALP ME!
http://imgur.com/MgKLut5.png
how do i fix this?

Is it your own world? Then you don't need a password.

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#336 2017-02-02 22:17:07

jonhvictor2004sonic
Member
From: An bra in Brazil
Joined: 2015-12-05
Posts: 444

Re: [Release] EEditor 5.1.3 - Offline Editor

capasha wrote:
jonhvictor2004sonic wrote:

CAPASHA HALP ME!
http://imgur.com/MgKLut5.png
how do i fix this?

Is it your own world? Then you don't need a password.

OwrQ8aD.png
I tested all my worlds but this keeps happening


tfw wen u made another account just because you forgot your pass

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#337 2017-02-02 22:55:48

Guest.
Guest

Re: [Release] EEditor 5.1.3 - Offline Editor

jonhvictor2004sonic wrote:
capasha wrote:
jonhvictor2004sonic wrote:

CAPASHA HALP ME!
http://imgur.com/MgKLut5.png
how do i fix this?

Is it your own world? Then you don't need a password.

http://imgur.com/OwrQ8aD.png
I tested all my worlds but this keeps happening

don't put the randomly generated code as an actual code that will always reset

you also used a period for the code, leave it blank

#338 2017-02-02 23:06:07

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Ernesdo wrote:
jonhvictor2004sonic wrote:
capasha wrote:
jonhvictor2004sonic wrote:

CAPASHA HALP ME!
http://imgur.com/MgKLut5.png
how do i fix this?

Is it your own world? Then you don't need a password.

http://imgur.com/OwrQ8aD.png
I tested all my worlds but this keeps happening

don't put the randomly generated code as an actual code that will always reset

you also used a period for the code, leave it blank

I think he doesn't know how to use the uploader. I haven't added what everything does before uploading in the wiki.

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#339 2017-02-04 02:37:41

soniiiety
Member
From: peaceful dojo
Joined: 2016-02-10
Posts: 1,747

Re: [Release] EEditor 5.1.3 - Offline Editor

hello bros how are you cool bot is anyone want to join me on ee and talk please

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#340 2017-02-04 16:34:01

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Updated to 3.5.7 which fixes the morphable and rotation of blocks

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#341 2017-03-09 04:54:47

Minisaurus
Banned

Re: [Release] EEditor 5.1.3 - Offline Editor

EEditor_3.5.7
When i upload the world changes using EEditor, it still saving the world changes after it done uploading the changes of the world, I hope it will have a solution eventually, thanks for the bot, is awesome.

(I had unchecked the save world box option for EEditor)

#342 2017-03-09 04:59:00

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] EEditor 5.1.3 - Offline Editor

thanks, minisaurus for your report. I imagine cap appreciates it.

however, please don't make a separate thread. this thread is perfectly fine for your various eeditor-related bug reporting needs

merged, thanks

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#343 2017-03-09 09:42:30

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Minisaurus wrote:

EEditor_3.5.7
When i upload the world changes using EEditor, it still saving the world changes after it done uploading the changes of the world, I hope it will have a solution eventually, thanks for the bot, is awesome.

(I had unchecked the save world box option for EEditor)

Thanks for the report. This should be fixed in the new version that will come.

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#344 2017-03-11 21:01:56

Minisaurus
Banned

Re: [Release] EEditor 5.1.3 - Offline Editor

EEditor 3.5.7
There are some bugs affecting backgrounds:
1° when you move some blocks to somewhere in the world where have background, the background not disappear if there is an empty space in the area of blocks you are moving.
2° When you use the fill tool, if you try to fill a empty area with the fill tool, the fill tool fill All the world with that background, ignoring any block places as a limit for the fill.
I hope my English is understandable, if you need me to do a video showing what i mean in this comment, just ask me and i will make a video to show the bugs.

There is a bug when you are uploading the changes for the world, when it have a lot of blocks to transfer, it get sometimes stuck and stop uploading blocks for the last blocks.

#345 2017-03-26 15:16:04

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

I messed around with this yesterday, first time ever using EEditor.

I like it a lot. It's a little buggy, but it's nice. Makes certain things MUCH easier.


Couple bugs/suggestions:
- Every time I loaded a picture to be placed into the world, EEditor would crash.
- A hotkey to keep your circles perfect circles (On a lot of programs, it's SHIFT).
- Ability to remove backgrounds that are behind blocks (to help with the save limit... or is that not a thing anymore?).
- The block menu would random reload and look glitchy.


Discord: jawp#5123

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#346 2017-03-27 20:00:20

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEditor 5.1.3 - Offline Editor

Minisaurus wrote:

1° when you move some blocks to somewhere in the world where have background, the background not disappear if there is an empty space in the area of blocks you are moving.

This is fixed in 3.5.8

Minisaurus wrote:

2° When you use the fill tool, if you try to fill a empty area with the fill tool, the fill tool fill All the world with that background, ignoring any block places as a limit for the fill.
I hope my English is understandable, if you need me to do a video showing what i mean in this comment, just ask me and i will make a video to show the bugs.

Will look at it.

Minisaurus wrote:

There is a bug when you are uploading the changes for the world, when it have a lot of blocks to transfer, it get sometimes stuck and stop uploading blocks for the last blocks.

We have added/working on this for 3.5.8. Checking for missing blocks.

MrJaWapa wrote:

- Every time I loaded a picture to be placed into the world, EEditor would crash.

Doesn't happen to me. How big is the picture?

MrJaWapa wrote:

- A hotkey to keep your circles perfect circles (On a lot of programs, it's SHIFT).

I have been touching on the circle code, so this will maybe be added.

MrJaWapa wrote:

- Ability to remove backgrounds that are behind blocks (to help with the save limit... or is that not a thing anymore?).

Go to Settings and enable the background deleting for Shift.

MrJaWapa wrote:

- The block menu would random reload and look glitchy.

The reason it reloads is because of open worlds. Shouldn't be too hard to fix.

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#347 2017-04-09 16:08:11

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,847
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

Hey, I'm using the spray tool (and I know this is probably answered else where in the thread but I can't be bothered to read through 14 pages) but is there a way to make it spray blocks with a certain name (Eg. switch 2 or death door 5).

Also is there a way to replace all blocks that are of a certain type? For example if I want to change all red basic blocks in the world to green basic blocks, is there a way I can do that with a tool other than finding each chunk of red and filling it in green (because that does not affect EVERY block, only the ones connected to the ones you fill in).

Thanks for the help.


kMMA0S6.png dxGW6FY.png

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#348 2017-04-09 16:40:05

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

Devlin wrote:

Also is there a way to replace all blocks that are of a certain type? For example if I want to change all red basic blocks in the world to green basic blocks, is there a way I can do that with a tool other than finding each chunk of red and filling it in green (because that does not affect EVERY block, only the ones connected to the ones you fill in).

There's a find and replace tool.


suddenly random sig change

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#349 2017-04-09 16:42:22

kubapolish
Banned
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-19
Posts: 1,024
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

Devlin wrote:

Hey, I'm using the spray tool (and I know this is probably answered else where in the thread but I can't be bothered to read through 14 pages) but is there a way to make it spray blocks with a certain name (Eg. switch 2 or death door 5).

place a block, select pen tool, right click on it and select a value, switch back again to spray and it will spray blocks with specified value

Devlin wrote:

Also is there a way to replace all blocks that are of a certain type? For example if I want to change all red basic blocks in the world to green basic blocks, is there a way I can do that with a tool other than finding each chunk of red and filling it in green (because that does not affect EVERY block, only the ones connected to the ones you fill in).

select find and replace tool (ctrl+f), enter "basic" in search textbox and click search, click red block with left mouse button and green block with right mouse button, click replace all button


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#350 2017-04-09 17:09:41

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,847
Website

Re: [Release] EEditor 5.1.3 - Offline Editor

kubapolish wrote:
Devlin wrote:

Hey, I'm using the spray tool (and I know this is probably answered else where in the thread but I can't be bothered to read through 14 pages) but is there a way to make it spray blocks with a certain name (Eg. switch 2 or death door 5).

place a block, select pen tool, right click on it and select a value, switch back again to spray and it will spray blocks with specified value

Devlin wrote:

Also is there a way to replace all blocks that are of a certain type? For example if I want to change all red basic blocks in the world to green basic blocks, is there a way I can do that with a tool other than finding each chunk of red and filling it in green (because that does not affect EVERY block, only the ones connected to the ones you fill in).

select find and replace tool (ctrl+f), enter "basic" in search textbox and click search, click red block with left mouse button and green block with right mouse button, click replace all button

Thanks this really helped a lot, but is there a way to do both? I'm currently trying to replace all 5 death doors with 4 death doors, I experimented a small bit but can't seem to find a way. (It's probably really simple though).


kMMA0S6.png dxGW6FY.png

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capasha1607529520786803

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