Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I have a bot that I want to follow its friends around the everybodyedits universe. How would I program it to join friends? Like in the ee menu on the friends tab. Or is there a way for getting the world id friends are in? Help would be great. Thanks!!
This is the only way I know that you could use. It's not going to be accurate because you can play in more than one world.
Soo, I decompiled the swf, had a look at the lobby message "getFriends", and it looks like this:
 String - Username
 Boolean - Online
 String - RoomID (Blank if player is not in a world)
 String - Room Name (Blank if player is not in a world)
 Integer - Smiley ID (ID of their smiley as shown in the friends list)
 Double - Last seen (Timestamp indicating when they were last online)
 Boolean - Using Gold Border (Indicates if player is using the Gold Membership gold smiley border, as shown on their smiley in the friends list)
[...] These 7 variables repeat for each friend you have.
I'll update with friend-stalking code if I cba.
Normally I'd complain about stalking and stuff.
But since we're talking about friends it's perfectly fine, since EE actually provides normal players to stalk their friends too.
Guess this question got pretty much answered with "EvilElephant"s answer, so long you can think a bit decently to write the logic around using that info.
Since I can't edit my posts:
Why did I have to be the one having "weak wimp" as username..?
Have you made this anon because of a fear to be prejudiced or you just want to surprise your friends when the bot is done?
I got bored, so I wrote some code.
Thanks to all! Sorry, I didn't know allowing users to be Anonymous would actually MAKE them Anonymous. I will know now. -EEC (Original poster)
I didn't know allowing users to be Anonymous would actually MAKE them Anonymous
Yeah, diff should have made it so that allowing users to be anonymous makes them actually not anonymous
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