Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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which won`t conflict with bgcolour
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This is useful.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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I just want to fix Halloween's background
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No, atleast not in the current version, you could suggest this (based on blocks i saw beeing placed in the bg layer... which created failed render areas.)
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Everybody edits, but some edit more than others
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Is it a feature that backgrounds can't be transparent? What happened on EE2 when you placed a block as BG? The transparent part showed like an out-of-bounds (no-clip) effect. Do you call that a feature?
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Do you mean "transparent" as the default bg that the entire world is filled with?
I'd imagine so. Strictly speaking, you could just make a new brick package, with just that one sprite. I imagine there'd be a better approach, but it's doable.
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Is it a feature that backgrounds can't be transparent? What happened on EE2 when you placed a block as BG? The transparent part showed like an out-of-bounds (no-clip) effect. Do you call that a feature?
The rendering system wasn't made with the idea of transparent background in mind. It would had to render 1 more layer each time to make that possible. So at the time background was introduced, making them full colour(without transparent parts) was seen as an optimisation.
Everybody edits, but some edit more than others
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I think the point is to be able to easily erase BG that is underneath foreground blocks.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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jontron xddd
Ontopic: For the most I think this is useful, which will conflict with bg too.
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