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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#51 2016-09-06 21:15:02

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,094
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Re: Ninjabot 2.0.3 [Testing Mode]

Tomahawk wrote:
ninjasupeatsninja wrote:

It has a million features which would take a million ages to bugtest fully. I'd rather let the community have at it and report as they go.

That makes you a lazy developer. It's not the community's job to bugfix your bot.

I guess that means having a Bug Reports forum makes the Everybody Edits developers lazy, too.

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#52 2016-09-06 21:34:18

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,830

Re: Ninjabot 2.0.3 [Testing Mode]

Accepting that it's buggier than is reasonable and releasing it anyway isn't the same as having little things for the community to submit. There's bugs and then there's bugs.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#53 2016-09-08 13:27:22

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: Ninjabot 2.0.3 [Testing Mode]

GermanPower68 wrote:

ur Stalker bot is not working //forums.everybodyedits.com/img/smilies/tongue

Make sure you enabled "Copy the player's movement" in the box where it has the things you can copy. If that is enabled, type in the player's name and press "Start Stalk"

Tomahawk wrote:
ninjasupeatsninja wrote:

It has a million features which would take a million ages to bugtest fully. I'd rather let the community have at it and report as they go.

That makes you a lazy developer. It's not the community's job to bugfix your bot.

(I've read the replies to your comment)

Yea I guess I am lazy, to not rewrite the bot from scratch again. Seriously, I made ninjabot when I was a noob at programming, and from 1.0-6.0b it had terrible code. Then when I THOUGHT I got better, I decided to "Wow ninjabot is back 2.0.0 woo" it, and now the code is very messy.

I'm not sure if I'm going to make a 2.0.4 due to me wanting to do other things, but if 2.0.4 comes out, there should be a code revamp and a whole lot of guides on how to use ninjabot

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#54 2016-09-11 19:44:55

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: Ninjabot 2.0.3 [Testing Mode]

2.0.3 is even less stable than 2.0.3[debug]. One time nothing worked in 2.0.3, except connecting and receiving edit. Digbot refuses to work in 2.0.3.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#55 2016-09-16 12:01:43

dylantherabbit
Member
Joined: 2016-09-05
Posts: 93

Re: Ninjabot 2.0.3 [Testing Mode]

Add the ability to buy special pickaxes to break certain blocks in Digbot like how it works in the mars mine world, thanks


Leader of The Rabbit Squad | Managed to annoy an entire IRC for the lols. They went salty and banned me for a ridiculous time and now they want to ban me from EE itself. Learn to not be so salty peeps //forums.everybodyedits.com/img/smilies/tongue
The Rabbit Games Progress: 100%
011f32505ac447d098d4d5f1650d620d.png

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#56 2016-10-20 00:59:30, last edited by SonOfCthulhu (2016-10-20 01:10:37)

SonOfCthulhu
Member
Joined: 2016-10-17
Posts: 2

Re: Ninjabot 2.0.3 [Testing Mode]

NVM It works but can you plz add more ore slots cuz i need more ore slots so i can make more of a mining world.

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#57 2017-08-11 14:41:11

PiotrGrochowski
Member
From: Poland (born in 8 №v 2004)
Joined: 2016-04-27
Posts: 1,118

Re: Ninjabot 2.0.3 [Testing Mode]

The font editor gives 1 pixel gaps. Please allow making ninjafont without gaps, so that we could have pixel of letter next to pixel of another letter.


I'm known as "haslo" in EE. Also, I refuse to play EEU.

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#58 2017-08-11 17:28:09

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: Ninjabot 2.0.3 [Testing Mode]

pls this is dead

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