Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I mean, remove lagging is good, but as i heard smt like it got more laggier makes unity just useless. What exactly gives you Unity? Will bot writing on Linux be possible then?
To difficult explained... Here short:
What exactly is Unity for?
Unity gives us nothing.
Will bot writing on Linux be possible then?
Currently the admins are trying to keep EE on the PlayerIO servers, so they'd still be using the same connecting method. In other words, bots will not become any more available due to this move. Bots are unrelated, I guess.
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AnatolyEE wrote:Will bot writing on Linux be possible then?
Currently the admins are trying to keep EE on the PlayerIO servers, so they'd still be using the same connecting method. In other words, bots will not become any more available due to this move. Bots are unrelated, I guess.
Bots are currently possible on Linux through unity like anywhere else. It's just that nobody's done it
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Bot making won't change because we will still be using the playerIO.dll (I think).
As said before, unity will give us less FPS drops/spikes. The lag where the staff is struggling with is from playerIO their side, this should get fixed. So no reason to question unity for that.
With unity I think it will be easier for staff to add new additions into the game and we have a platform that is not hated (as much) as flash. Mobile EE version could be a thing with unity too.
Oh yeah, and not to forget. A possible steam release that will hopefully boost the player count.
Ingame: marten22 My steam: MartenM
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hummerz5 wrote:AnatolyEE wrote:Will bot writing on Linux be possible then?
Currently the admins are trying to keep EE on the PlayerIO servers, so they'd still be using the same connecting method. In other words, bots will not become any more available due to this move. Bots are unrelated, I guess.
Bots are currently possible on Linux through unity like anywhere else. It's just that nobody's done it
Well, sweet. I wasn't aware. So, you're saying since Unity runs on all the platforms, people could make the bots?
Even though my implication was probably misleading, I still stand by my statement #adamant
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hummerz5 wrote:AnatolyEE wrote:Will bot writing on Linux be possible then?
Currently the admins are trying to keep EE on the PlayerIO servers, so they'd still be using the same connecting method. In other words, bots will not become any more available due to this move. Bots are unrelated, I guess.
Bots are currently possible on Linux through unity like anywhere else. It's just that nobody's done it
How to unpack a .dll format on Linux? Here's what i got:
LATITUDE | E6400
Linux KUbuntuNot sure about exact OS meta's but here is the view:
And here is my problematically bot writer mono:
So then where exactly you see a field to be able to write a bot?
[ Started around 1711622457.3444 - Generated in 0.038 seconds, 12 queries executed - Memory usage: 1.46 MiB (Peak: 1.59 MiB) ]