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#1 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

EEProxy 1.0a

I just made this within 2 days of mucking around and a bit of research.
I had this idea ever since I opened WPE and sniffed packets, when EE first started.

Now that I've made it, I'm open to discussion to certain individuals whom of which I can trust to not abuse this.

EEProxy_v1a.png

It can:
- Receive Raw Data from the Server
- Deserialize/Serialize Data from the Server
- Filter Raw Data to the Client
- Filter Raw Data from the Client

Using this, it is possible to create bots without needing to join a world twice.
It is simple to work with, however it has <very> advanced functionalities.

It doesn't require PlayerIO, it only requires an active connection.
It can be used in any world, wherever you are - absolutely no need for re-connections.

I am only giving this to select individuals because this can be abused in many ways.

Last edited by ?tilla (Jun 13 2013 1:39:45 pm)


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#2 Before February 2015

Buzzerbee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,570

Re: EEProxy 1.0a

Awesome tool. Great work, Atilla (:


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#3 Before February 2015

Terence22205
Guest

Re: EEProxy 1.0a

Cool idea. Always great to have you working on awesome projects like this. It really helps out the EE community.

(note: I cannot guarantee that I will be able to communicate this Thursday, due to a certain government entity visiting my residence, apologies in advance.)

^wut

#4 Before February 2015

Raon
Member
Joined: 2015-02-17
Posts: 491

Re: EEProxy 1.0a

Terence22205 wrote:

(note: I cannot guarantee that I will be able to communicate this Thursday, due to a certain government entity visiting my residence, apologies in advance.)

^wut

Atilla is a nubcacke and most probably he got tracked down by gov for hacking activity...
Always ends up like this, no matter how good you are with hiding yourself when performing dangerous internet actions...

Just curious tho' how bad is it? //forums.everybodyedits.com/img/smilies/tongue Did you hack NASA or anything like that xD ?   (You obviously won't answer that, as it is a certain ticket to prison)


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#5 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEProxy 1.0a

Raon wrote:
Terence22205 wrote:

(note: I cannot guarantee that I will be able to communicate this Thursday, due to a certain government entity visiting my residence, apologies in advance.)

^wut

Atilla is a nubcacke and most probably he got tracked down by gov for hacking activity...

No, it has nothing to do with hacking. It involves my personal life, I'm not going to go into detail.
Please, stay on topic.


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#6 Before February 2015

yNeee
Guest

Re: EEProxy 1.0a

Raon, wtf just came up on your mind. it just get data from the server not just 'haxor' the accounts then delete your worlds, penetrate to playerIO, Crash EE. :]
EDIT: umm Atilla, why is it named EEproxy?

Last edited by yNeee (Jun 11 2013 8:33:58 am)

#7 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEProxy 1.0a

yNeee wrote:

Raon, wtf just came up on your mind. it just get data from the server not just 'haxor' the accounts then delete your worlds, penetrate to playerIO, Crash EE. :]
EDIT: umm Atilla, why is it named EEproxy?

Because it acts like a proxy between server and client.

| Client <-> Proxy <-> Server |


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#8 Before February 2015

Cyral
Member
From: United States
Joined: 2015-02-15
Posts: 2,269

Re: EEProxy 1.0a

Amazing idea, this will defidently open up some new doors for bots and programs. It sounds really interesting!


Player Since 2011. I used to make bots and stuff.

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#9 Before February 2015

SkyFalcon
Guest

Re: EEProxy 1.0a

Cool project

#10 Before February 2015

RhazzleFrazzle
Member
Joined: 2015-11-10
Posts: 4,260

Re: EEProxy 1.0a

?tilla wrote:
Raon wrote:
Terence22205 wrote:

^wut

Atilla is a nubcacke and most probably he got tracked down by gov for hacking activity...

No, it has nothing to do with hacking. It involves my personal life, I'm not going to go into detail.
Please, stay on topic.

do you have something on your hard drive that you dont want the FBI to know about?

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#11 Before February 2015

Vasum01
Member
Joined: 2015-06-28
Posts: 102

Re: EEProxy 1.0a

Sounds epic //forums.everybodyedits.com/img/smilies/smile

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#12 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: EEProxy 1.0a

Does this awesome program run into issues like wpe? Similar to wpespy.dll being malware?

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#13 Before February 2015

lucasmaster2000
Guest

Re: EEProxy 1.0a

Awesome idea!

#14 Before February 2015

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: EEProxy 1.0a

What is this? I don't get it.

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#15 Before February 2015

Cyral
Member
From: United States
Joined: 2015-02-15
Posts: 2,269

Re: EEProxy 1.0a

hummerz5 wrote:

Does this awesome program run into issues like wpe? Similar to wpespy.dll being malware?

Not sure if it is because of the same reason, but It went off as malware for me.


Player Since 2011. I used to make bots and stuff.

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#16 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEProxy 1.0a

It would casually be detected as a false positive, because of the injection abilities it possesses.
I could crypt it and stop the malware detections, but I have no intention of distorting the binary.


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#17 Before February 2015

Cool12309
Guest

Re: EEProxy 1.0a

What exactly is the point of this? You can simply do this with a bot

#18 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEProxy 1.0a

Cool12309 wrote:

What exactly is the point of this? You can simply do this with a bot

I've already showed points in the main post.

It allows for spoofing received data and/or sending data through per-existing pipelines in sockets.
Sure, you could make a bot out of it as well - but that's tiny compared to what it can do in the long-run.

The average individual won't understand nor bother to harness the possibilities, but that's fine.

Last edited by ?tilla (Jun 12 2013 6:12:57 pm)


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#19 Before February 2015

John
Member
Joined: 2019-01-11
Posts: 1,974

Re: EEProxy 1.0a

Amazing I have made a bot for recieving data and such, but it isn't the same. Can it work for other GameIDs as well?


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#20 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEProxy 1.0a

Yeah. It pretty much works for anything that uses PlayerIO messages.


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#21 Before February 2015

Helvi
Member
Joined: 2015-04-06
Posts: 1,132

Re: EEProxy 1.0a

Is this approved by the NSA and CIA? ...

/joke //forums.everybodyedits.com/img/smilies/smile


Hi.

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#22 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EEProxy 1.0a

Helvi wrote:

Is this approved by the NSA and CIA? ...

/joke //forums.everybodyedits.com/img/smilies/smile

Yes, and I'm safe because I've been wearing my tinfoil hat.


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#23 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: EEProxy 1.0a

Why can't send data to server?
If in future you will can that will be brilliant!

In what is coded?


Everybody edits, but some edit more than others

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#24 Before February 2015

Cyral
Member
From: United States
Joined: 2015-02-15
Posts: 2,269

Re: EEProxy 1.0a

Zumza123 wrote:

Why can't send data to server?
If in future you will can that will be brilliant!

In what is coded?

C#, But it can be done with any .NET language that can interact with PlayerIOClient.dll


Player Since 2011. I used to make bots and stuff.

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#25 Before February 2015

timothyji
Member
Joined: 2015-02-15
Posts: 409

Re: EEProxy 1.0a

Looks Awesome!


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