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#1 2017-02-01 03:15:51, last edited by Abelysk (2017-02-04 08:28:07)

Abelysk
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Submit animated shift maps here! Introducing the Maelstrom project.

Hello all, I am making a map based on an Animator Bot by Xfrogman43™. Basically what I'm looking for are 25x25 minis that have space to be animated.

Maelstrom is like EX Crew's Shift, but with animated minigames rather than static.

Rules:

• Must be 25x25 (box/boundary)

• Needs to have a background, outer boundary color will not matter. Make it fit to your minigame as much as possible. Decorations are allowed.

• Must have an entrance and exit.

• Must have gold coins.

• Do not use spikes, crown, portal. Fire allowed (bot can't use spikes)

• Post a screenshot / link of the minigame, and please explain in your comment what will animate and how it will work. You could add signs on certain blocks to show me where they go.

• Don't use too many blocks for animation. The more blocks that will be used, the slower the animation result will be. Too many would be about 70 blocks per second. Remember that my bot can only animate one block at a time (but at high speed the result will be large amounts of blocks being moved within a second).

》》I encourage everyone to contribute if possible, and to ask questions. I don't have a crew to work minis with, and nobody except very few friends understand how this map works. Now that I posted my thoughts here, I think you all should know how it will work.





☆ I am looking for minigames that are fresh. Two elevators next to each won't suffice. Spicing the elevators up-now that might work. I won't be too harsh on selecting minigames.

Re-cap: make minigames that are able to be animated. Blocks will be able to move anywhere within the mini.

Q&A:
• Will the map function entirely like EX Crew's Shift?
♢ Nope! What I'll do is get a headcount of the players in the mini. The more players the easier the minis will be. I'll end a mini when 16 players finish (basic), when 8 players finish (easy), when 4 players finish (medium), when 2 players finish (hard), and then the last 1v1 mini will be the most difficult.

...Like a manual shift without a botted detector. This will be bound to make hiccups, then again people have been manually bossing for years.

Also, I'll leave the map in WIP until I get about 25 or so saved minis.

Wooted by: (4)

#2 2017-02-01 03:27:51, last edited by Slabdrill (2017-02-01 03:31:05)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Submit animated shift maps here! Introducing the Maelstrom project.

I can already think of a few ideas. Might try making some.

EDIT: oh, that's actually quite a few limitations. there goes some of my ideas.


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