Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Allow hacking in worlds you have edit.
If you are in the open world - it's open world, you must have ability to do whatever you want.
If you are in your world - damn, it's your world, people dont like you hacking - they should leave, it's yours.
If you are in somebody's world - he gave you edit, it means he can trust you. (if he don't - it's his fault)
same with trollers, it's ridiculous to ban trollers.
There is a little troller inside all of us
Correctly you can't hack even in your private closed world.
p.s.
Capasha got banned for using bot in open world - filling world with something by bot (banned for trolling&hacking)
Isn't this stupid? EE is one of the best games to learn programming and bots. You are just killing this feature
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No, you don't own the stuff on the account you have access to.
P.S. Capasha wasn't banned for trolling.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Can we have open worlds have a [Hackers] tag which means that there are hackers here? Open worlds are mainly a "troll" world, with stuff going on like base wars and uhh... whatever people make with palcing one block at a time.
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It's incredibly stupid to even have open worlds any longer. You know what happened when guns were invented? People stopped using swords.
*u stinky*
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It's incredibly stupid to even have open worlds any longer. You know what happened when guns were invented? People stopped using swords.
You know what happens when everyone decides to not try to improperly generalize something in an analogy? Well hopefully their points would make more sense than mine.
But seriously though I disagree. I could just as easily say that locked worlds are not an improvement over the open world, that they provide a more enjoyable playing experience. I also think a blank check to "allow hacking" is a bad idea.
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XxAtillaxX wrote:It's incredibly stupid to even have open worlds any longer. You know what happened when guns were invented? People stopped using swords.
You know what happens when everyone decides to not try to improperly generalize something in an analogy? Well hopefully their points would make more sense than mine.
But seriously though I disagree. I could just as easily say that locked worlds are not an improvement over the open world, that they provide a more enjoyable playing experience. I also think a blank check to "allow hacking" is a bad idea.
In the past, you could remain secure in that everyone will only be able to place one block at a time.
Nowadays, people can place blocks much faster using bots.
It's very much akin to using swords when guns exist, the analogy is in no way improper.
You should realise open worlds will never be what it once was, there's absolutely no way of putting the genie back in that bottle.
The difference between locked worlds and open worlds are that only one of them inherits edit privileges for everyone by default.
Arguably, there's potential usefulness in having codes despite the existence of edit commands.
*u stinky*
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What kind of hacking?
Modded clients simulating god mode are cancer.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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You should realise open worlds will never be what it once was, there's absolutely no way of putting the genie back in that bottle.
not with that attitude
but yes, given that point, we wouldn't be able to "restore" open worlds, so then they wouldn't have the allure
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