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#51 2016-12-01 19:26:56

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

New Packages

(Post 2,000!)

6Mf9SAl.png

Crates
Crates could be added to any factory package. In real you can put things there, but here it's deco only.

Deco Lamps
Decorative Lamps; Good for your house in EE or light the way!

Wheels
Create cars in EE!

Backgrounds Pack
It's the recolor of the default background.

Last edited by AnatolyEE (2016-12-01 19:32:06)


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#52 2016-12-02 13:48:39

Mysterion
Member
From: Darkness
Registered: 2016-04-19
Posts: 895

Re: Anatoly's Graphics

AnatolyEE wrote:
New Packages

(Post 2,000!)

http://i.imgur.com/6Mf9SAl.png

Crates
Crates could be added to any factory package. In real you can put things there, but here it's deco only.

Deco Lamps
Decorative Lamps; Good for your house in EE or light the way!

Wheels
Create cars in EE!

Backgrounds Pack

It's the recolor of the default background.

just epic, can u make a black hole?


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#53 2016-12-02 15:00:02

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

New Packages

r5wJ1DV.png
Here I have added some more packages.

Agypt
Agyptical paramide-part blocks, so you can create your own pyramide in EE!
(4., 6. and 8. are background blocks)

Laser
Decoration, or as long-time suggested killing method. (I haven't added all laser shapes for purple and green, but you know how they meant to be.)

Black Hole (BG)
Black Hole (Suggested by @gp68; above). Black Hole is here decorative "black" with randomly positioned stars

Last edited by AnatolyEE (2016-12-02 15:06:17)


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#54 2016-12-02 15:02:19

Whirl
Banned
Registered: 2015-02-18
Posts: 2,307

Re: Anatoly's Graphics

Suggesting completely transparent background
And farewell, Egypt*

Last edited by Whirl (2016-12-02 15:02:40)


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#55 2016-12-02 22:57:57

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 246

Re: Anatoly's Graphics

AnatolyEE wrote:

Not understanding! So the layer can be ereased?

Yes, but do you want to erase the bg and keep it transparent?


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#56 2016-12-03 17:35:58

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

Road Signs Pack

7VHxQDW.png
I think there should be rules in EE, where people are allowed to go on, when they aren't

Traffic Light

W9swtmY.png
Traffic light improves the ability above. You can make it morphable it to one of specified lights (none/red/yellow/green) or maybe as super additional feature allow to specify duration of light for red and green (yellow takes always ~0.7 seconds)


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#57 2016-12-03 17:39:55

Mysterion
Member
From: Darkness
Registered: 2016-04-19
Posts: 895

Re: Anatoly's Graphics

AnatolyEE wrote:
Road Signs Pack

http://i.imgur.com/7VHxQDW.png
I think there should be rules in EE, where people are allowed to go on, when they aren't

Traffic Light

http://i.imgur.com/W9swtmY.png
Traffic light improves the ability above. You can make it morphable it to one of specified lights (none/red/yellow/green) or maybe as super additional feature allow to specify duration of light for red and green (yellow takes always ~0.7 seconds)

your graphics are better then ernesdo's 0,0001p graphics smile


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#58 2016-12-03 18:35:32

Whirl
Banned
Registered: 2015-02-18
Posts: 2,307

Re: Anatoly's Graphics

I like those roadsigns


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#59 2016-12-03 22:19:33

IamJoranasC
Member
From: Petoria
Registered: 2016-03-20
Posts: 515

Re: Anatoly's Graphics

Some road signs are oval, It's supposed to be circle. And why sign's size are not block? I don't want to be happen like this:
LZUUqd8.png

But one problem: where is pole that can make way better look with signs?

Last edited by IamJoranasC (2016-12-03 22:57:43)


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#60 2016-12-04 10:48:14

AnatolyEE
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From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

Removed from List.

Last edited by AnatolyEE (2016-12-04 16:01:05)


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#61 2016-12-04 11:25:08

Whirl
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Registered: 2015-02-18
Posts: 2,307

Re: Anatoly's Graphics

I like the none bg ones.


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#62 2016-12-04 14:41:00

Prodigy
Member
From: The United States of America
Registered: 2015-07-15
Posts: 2,469

Re: Anatoly's Graphics

Can't tell if all bg or one bg and other blocks.


h0qIF0q.png

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#63 2016-12-04 17:13:02

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

HG wrote:

Recolors of current blocks are better than new blocks in most of the cases. This is one of them.

But what I would like to see, is some kind of new signs, like glass signs, metal signs, etc.

@HG, you want to see more sign types? Here we go!

10 More Sign Types

9CocnXw.png

By Numbers:

(1) Default ones, not much to tell.
(2) Empty sign, good for encodes or any adventures....
(3) Pyramid-formal Sign... Don't even know....
(4) Water sign. I think it's blue re-color could be nice for sea levels
(5) Paragraph Text; for very long messages
(6) Dots Sign... I don't know...
(7) Outdated Text; is usually lying
(8) (9) Arrows; to immediately show direction.
(10) Canceled Text; cool in red.
(11) "Background" Text, but working as a normal sign in foreground.


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#64 2016-12-04 19:02:21

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

Bump
(I got new graphics)

Fix

CLPWYch.png
In the "Uncleaned Earth" pack i added the background in fixed form. Renamed from "uncleared" because the earth can't be cleared – it's uncleaned!

New User-Items

Spikes Aura
OamoOKI.png
A spikeful edition #2.

"Buuuuuu" Smiley
v6cwMKi.png

"Gangster in Dark" Smiley
R2q39uU.png
Many centuries ago there was a killer who spawned in night to kill kids...

Currently working on

I am currently working with a flora package. As current non-forever staid art, I made it so:

lQCKRoH.png
I have flowers, grass and i am currently working with the tree blocks. Later i'll add more flora, but I currently have to go.

Last edited by AnatolyEE (2016-12-04 19:02:31)


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#65 2016-12-04 19:27:35

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,645

Re: Anatoly's Graphics

CLPWYch.png
sry but:
* Graphics are very bad
* these blocks are taking too many ids
* Invent new Physics and new glitches (like ones when half blocks were introduced (some are still here))

OamoOKI.png
Looks cool, yes, but all of your auras are too big

v6cwMKi.png
With better graphics, sure, like this smiley

R2q39uU.png
Poor graphics + not very original, just a red smile on black face

lQCKRoH.png
could be good. edit flowers (too small and they are just dots) and trees


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#66 2016-12-04 21:24:44

MartenM
Member
From: The Netherlands
Registered: 2016-03-31
Posts: 407
Website

Re: Anatoly's Graphics

AnatolyEE wrote:

I have flowers, grass and i am currently working with the tree blocks. Later i'll add more flora, but I currently have to go.

I like the trees.

Last edited by MartenM (2016-12-04 21:24:57)


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#67 2016-12-04 21:53:42

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 246

Re: Anatoly's Graphics

MartenM wrote:

I like the trees.

Same.


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#68 2016-12-05 15:00:12

Weirdoverse
Formerly GOG100lol
From: (͡° ͜ʖ ͡°)lands
Registered: 2015-02-20
Posts: 886
Website

Re: Anatoly's Graphics

auras and sign stuff is good and cool but other stuff
tbh is awful


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#69 2016-12-05 19:18:08

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

Flora Pack #1

sWxstbK.png
I have started. Blurished flowers and extended trees.

Graphic 1 - 7
First one has grass, then there are flowers and high grass. Not only decoration but useful for bots farming etc.

Graphic 8 - 13
White tree blocks. First one is coming out from grass, second is connection in height, third is deco in tree. 4th and 5th are currently not ended, they will be connected to leaves and etc.
The last one is already in section leaves, because it has leaves on it.

Graphic 14 - 15
Leaves border (~ 5 pixels) and leaves block.

Graphic 16 - 21
Brown wood, for more difference and not one type of trees in the world.

Graphic 22 - 25
Different types of fruits on the trees for difference.


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#70 2016-12-05 19:27:25

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,645

Re: Anatoly's Graphics

I  like the idea


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#71 2016-12-06 18:35:04

AnatolyEE
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From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

g20nPry.png

Added easts for the flora pack!


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#72 2016-12-06 18:37:18

MartenM
Member
From: The Netherlands
Registered: 2016-03-31
Posts: 407
Website

Re: Anatoly's Graphics

AnatolyEE wrote:

http://i.imgur.com/g20nPry.png

Added easts for the flora pack!

I do not like the branches. Just my opinion though.


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#73 2016-12-08 16:49:23

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,310
Website

Re: Anatoly's Graphics

Format Chat Message in-game

To topic: Link

So I designed graphics for that. I will also input them into a new head-spoiler "Suggestions"

Default Look
Colors enabled
Example

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#74 2016-12-08 17:03:39

Mysterion
Member
From: Darkness
Registered: 2016-04-19
Posts: 895

Re: Anatoly's Graphics

AnatolyEE wrote:
Format Chat Message in-game

To topic: Link

So I designed graphics for that. I will also input them into a new head-spoiler "Suggestions"

Default Look
Colors enabled

my idea for the color text is this and HTML Code <color=#00ff00> <size=10> <b> <i> is better for games then BBCode [ color=#00ff00 ] [size=10 ] [b ] [i ] because you don't need to press AltGr
pSrTuQ.png

Last edited by Mysterion (2016-12-08 17:11:46)


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#75 2016-12-08 17:31:28

Whirl
Banned
Registered: 2015-02-18
Posts: 2,307

Re: Anatoly's Graphics

AnatolyEE wrote:
Format Chat Message in-game

To topic: Link

So I designed graphics for that. I will also input them into a new head-spoiler "Suggestions"

Default Look
Colors enabled

http://forums.everybodyedits.com/viewtopic.php?id=33862
for more experience come here


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