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#26 2016-11-26 20:50:07

MBlood
Member
From: Argentina
Registered: 2016-03-01
Posts: 446

Re: Anatoly's Graphics

The heaven aura is ok, but still too big

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#27 2016-11-27 00:39:16

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 144

Re: Anatoly's Graphics

ilEPJf3.png
Here you go!
Tin Smiley
Emoji Smiley
Bandaged Smiley

Last edited by DarkComet (2016-11-27 00:39:54)

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#28 2016-11-27 10:27:24

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Jungle Pack

8ITRKQd.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

Domestic Pack

A4fc8a0.png
(The first 3 are defaults, the other ones show that you can make more color types of them.)

Stone Pack

ghjIASh.png
(First 4 are defaults, the other ones show that you can make more color types of them.)

EDIT

- Added them backgrounds (The default backgrounds have been fixed too.)

BeRyInQ.png
LkoRWgL.png
kKBM0w6.png

Woot OP, if you think that i receive your woot smile Helps my motivation standing for more graphics big_smile

Last edited by AnatolyEE (2016-11-27 10:44:56)


vtUxQtZ.png

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#29 2016-11-27 10:37:38

Onjit
Member
From: Batmania, Australia
Registered: 2015-02-15
Posts: 6,196
Website

Re: Anatoly's Graphics

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.

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#30 2016-11-27 10:41:58

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Onjit wrote:

I think you need to decrease saturation for the jungle pack and stone pack

otherwise, good work, i like them.

Well I am net at those things: Here i got some questions:

How to make auras transparent (or better said how to add them alpha)?
How to cut off/ add image if it's to small/ to big. So I have an image 20 x 20, and i want to make it 25 x20?


vtUxQtZ.png

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#31 2016-11-27 14:09:29

Koya
Fabulous Moderator
From: foï¾¢st
Registered: 2015-02-18
Posts: 6,098
Website

Re: Anatoly's Graphics

Can you add new textures to the new stone packs? Don't like how cyan and white share pattern traits.


WfSi4mm.png

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Wooted by:

#32 2016-11-27 14:26:00

Prodigy
Member
From: The United States of America
Registered: 2015-07-15
Posts: 2,455

Re: Anatoly's Graphics

Too many bright colors in domestic.


h0qIF0q.png

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#33 2016-11-27 17:01:04

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Fixes
Jungle Pack

Previously: 8ITRKQd.png
Fix attemp.: sKuBl4s.png

Desaturated some blocks. Gray shades seen on blue, green and red.*

Stone Pack

Previously: ghjIASh.png
Fix attemp.: wtitxKB.png

Changed packages for some blocks*

(*) = I did not touch the default blocks at all

Last edited by AnatolyEE (2016-11-27 17:01:19)


vtUxQtZ.png

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Wooted by:

HG, gp68

#34 2016-11-27 17:25:25

Whirl
Banned
From: Adventure
Registered: 2015-02-18
Posts: 1,856
Website

Re: Anatoly's Graphics

I actually like the Beta one


rudik5k.gif
HEOZD4o.png

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#35 2016-11-27 17:27:05

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Rudik3000 wrote:

I actually like the Beta one

big_smile big_smile big_smile The Beta Aura took me ~1 minute to make big_smile big_smile big_smile

sad The others took ~3 minutes sad

Last edited by AnatolyEE (2016-11-27 17:27:44)


vtUxQtZ.png

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#36 2016-11-27 17:31:25

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,502

Re: Anatoly's Graphics

I dont think Jungle pack needs new blocks


100--500--1000--1500--2000--2500--3000--3500--4000--4500--5000--9000--9001-10000
KnbqMw5.png

Wooted by: Yourmom

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Wooted by:

#37 2016-11-28 19:17:10

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Some more copied ideas....

Sign retextures

MCMPziT.png
(The last should represent RGB Noise; Multicolored Beta Sign block tongue)

I had too much space on the right. And here i am asking again: How to cut the border from the image if you don't need it.

Last edited by AnatolyEE (2016-11-28 19:17:26)


vtUxQtZ.png

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#38 2016-11-28 19:19:43

HG
Member
From: PWA0gEDooycEI
Registered: 2015-02-18
Posts: 1,039
Website

Re: Anatoly's Graphics

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.


Check out The Tower Remastered, the best limited-time challenge world by HG Crew, NOW WITH A GAME-PLAY VIDEO!

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#39 2016-11-28 19:34:22

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,502

Re: Anatoly's Graphics

1hJgwsJ.png


100--500--1000--1500--2000--2500--3000--3500--4000--4500--5000--9000--9001-10000
KnbqMw5.png

Wooted by: Yourmom

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#40 2016-11-28 19:45:18

HG
Member
From: PWA0gEDooycEI
Registered: 2015-02-18
Posts: 1,039
Website

Re: Anatoly's Graphics

Recolors of current blocks are better than new blocks in most of the cases. This is one of them.

But what I would like to see, is some kind of new signs, like glass signs, metal signs, etc.


Check out The Tower Remastered, the best limited-time challenge world by HG Crew, NOW WITH A GAME-PLAY VIDEO!

Online

#41 2016-11-29 03:20:52

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 144

Re: Anatoly's Graphics

AnatolyEE wrote:

How to make auras transparent (or better said how to add them alpha)?

Get a application that has an alpha/transparency feature, like Gimp and/or paint.net (I use paint.net)
After you do that, look up a tutorial on how to make things transparent, etc.

Hidden

Last edited by DarkComet (2016-11-30 03:07:40)

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#42 2016-11-29 15:57:49

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Disabled Checkpoint

To let the levels have a one-life, you usually want some checkpoint to be disabled. This disabling could be any argument, team, coins, switch, etc.
3hXX88U.png
So you see one gray checkpoint, and the two default ones. The gray one is disabled. I don't know if the checkpoints should be disabled permament, or during the "if" is not made, or should it be enabled for ever once enabled? Idk, you decide.

DarkComet wrote:

^

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots sad

HG wrote:

On GIMP you just need to modify the canvas size and then the layer size. But since I think it would be too hard for you, try selecting only the part of the image you use, and then crop to selection.

Thank you, helped me a lot.



Need ideas

I slowly ran off ideas, give me suggestions what to make what to do; i am not lazy, give me hard things big_smile

Last edited by AnatolyEE (2016-11-29 16:03:08)


vtUxQtZ.png

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#43 2016-11-29 15:59:25

Whirl
Banned
From: Adventure
Registered: 2015-02-18
Posts: 1,856
Website

Re: Anatoly's Graphics

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

Last edited by Whirl (2016-11-29 16:02:50)


rudik5k.gif
HEOZD4o.png

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#44 2016-11-29 16:14:52

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?


vtUxQtZ.png

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#45 2016-11-29 16:21:01

Whirl
Banned
From: Adventure
Registered: 2015-02-18
Posts: 1,856
Website

Re: Anatoly's Graphics

AnatolyEE wrote:
Whirl wrote:

Disabled spawn points
I like your idea for Disabled Checkpoints, you could also do the option on world options tab > Permissions

You post fast big_smile. I don't really understand the disabled spawn point idea. Do you mean a decorative spawn point or how? Do you mean spawn point for specified users?

a decoration spawn point


rudik5k.gif
HEOZD4o.png

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#46 2016-11-29 23:03:22

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 144

Re: Anatoly's Graphics

AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots cm5

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! big_smile

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#47 2016-11-30 19:19:57

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

Uncleared Earth Pack

wJGFCHV.png

Help, please!

daphuOd.png

If you look closely to the Graphics i just gave above, there are non-fixed background background blocks. How to fastly rechange non-rectangular areas. If you might know, i would like to listen you.

@DarkComet
DarkComet wrote:
AnatolyEE wrote:

I won't learn anything if you will fix every small mistake made by me. Just say what to fix, and leave it. I don't need a teacher showing me every small mistake. "Less saturation" - don't be my mom! Please! Looks like i do everything, and you get the woots cm5

Got it! You can be the one to fix it if it needs to, and I give you a well deserved woot when it turns out awesome! big_smile

Thank you for your understanding. You might want to explain me what to fix now?


vtUxQtZ.png

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#48 2016-12-01 00:05:55

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 144

Re: Anatoly's Graphics

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too wink wink)

Last edited by DarkComet (2016-12-01 03:19:32)

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#49 2016-12-01 09:53:16

Mieaz
Member
Registered: 2016-10-14
Posts: 168

Re: Anatoly's Graphics

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey

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#50 2016-12-01 13:55:24

AnatolyEE
Member
From: Nub land
Registered: 2015-07-31
Posts: 2,231
Website

Re: Anatoly's Graphics

DarkComet wrote:

These look good, for your background problem, you can put your blocks on a separate layer, then Copy+Paste the bg blocks onto the background layer, remove the extra stuff you didn't want, and you should have something you wanted. (Anymore questions?)
(Reduce the saturation on some of the blocks too wink wink)

Mieaz wrote:

Or even better you should just make it transparent, I mean if it was really used it would be placed on 20 different backgrounds not just basic grey

Not understanding! So the layer can be ereased?


vtUxQtZ.png

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AnatolyEE1482416509639982

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