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#1 2015-10-09 16:59:43

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

GEM HUNT | Sixteen Days of Halloween

hRWWJbQ.png
I swear, I had this idea back in September.
yMyMm01.png
The way this works is that I will release a clue a day starting with the 16th and ending on the 31st.
Each clue will hopefully be released around noon EDT, but I make no promises.
Each clue will tell you only a single character of the gem code.
Therefore, I politely request that no one tries bruteforcing it.
yMyMm01.png
For reference, this is how I have divided the gem code into sections:
oAaiNnp.png
the second character of the second set is X.
yMyMm01.png
I should warn everyone that there WILL be some technical stuff.
HOWEVER, several of the clues do not require any specific knowledge.
But yes, you will probably have to Google some things.
yMyMm01.png
Lastly, it's Halloween, so I will give you one small, cryptic hint:
trick or treat.
yMyMm01.pngyMyMm01.pngyMyMm01.png


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#2 2015-10-09 17:00:13

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: GEM HUNT | Sixteen Days of Halloween

CLUES

I'll just keep all the clues here.

Day One
Day Two
Day Three
Day Four
Day Five
Day Six
Day Seven
Day Eight
Day Nine
Day Ten
Day Eleven
Day Thirteen
Day Fourteen
Day Fifteen
Day Sixteen

yMyMm01.pngyMyMm01.pngyMyMm01.png

yMyMm01.pngyMyMm01.pngyMyMm01.png

Special Thanks

proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
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#3 2015-10-09 17:38:58

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: GEM HUNT | Sixteen Days of Halloween

Please, do not allow zeldaxd to join it //forums.everybodyedits.com/img/smilies/sad

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#4 2015-10-09 17:51:16

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: GEM HUNT | Sixteen Days of Halloween

AmdS wrote:

Please, do not allow zeldaxd to join it //forums.everybodyedits.com/img/smilies/sad

how do you propose i ban someone from a publicly posted gem hunt


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
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#5 2015-10-09 18:57:50

Schlog
Member
Joined: 2015-07-21
Posts: 1,906

Re: GEM HUNT | Sixteen Days of Halloween

Zoey2070 wrote:
AmdS wrote:

Please, do not allow zeldaxd to join it //forums.everybodyedits.com/img/smilies/sad

how do you propose i ban someone from a publicly posted gem hunt

and why shouldn't zeldaxd be allowed to play?

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#6 2015-10-09 19:01:28

Saturn
Guest

Re: GEM HUNT | Sixteen Days of Halloween

... Lol i figured out the cryptic Hint Already.

#7 2015-10-14 22:00:22

Abelysk
Guest

Re: GEM HUNT | Sixteen Days of Halloween

*Prepares by downloading cryptographic tools and audio steganographic decoders*

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#8 2015-10-14 22:14:33

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: GEM HUNT | Sixteen Days of Halloween

How many gems is it https://wiki.everybodyedits.com/images/6/60/012_inquisitive
o_O


h0qIF0q.png

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#9 2015-10-14 22:17:28

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: GEM HUNT | Sixteen Days of Halloween

prodigy5996 wrote:

How many gems is it https://wiki.everybodyedits.com/images/6/60/012_inquisitive
o_O

Maybe read the image in the OP? Just maybe.


gLjTZE1.png

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#10 2015-10-14 23:19:18

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: GEM HUNT | Sixteen Days of Halloween

It is an awkward font, though.

Sorry, but I really don't expect the 'no brute-force' to carry.
Perhaps a way to layer the first eight days to the last eight days...
If it takes 5 seconds to do a gem code (just ballparking eh)
And there's 10 numbers and 26 letters...
On the last day, brute forcing would take 3 minutes.
On the second-to-last, 108 minutes. (1.8 hrs)
On the third-to-last, 3,888 minutes. (64 hrs). At this point, you're in the clear.
But that's assuming there's a five second delay. Reality is probably more like 50/sec

If it is 50/sec, those numbers are .012 minutes, .432 minutes, 15 minutes, 9 hours, 14 days . With that number, you reach closer towards the last four being in brute-force territory.

96 tense hours of hoping that some malignant gent doesn't decide to throw your honor system out.
Or you could hope that the admins would go "oh too bad" and give you another. Then you could take the gems for yourself. win-win.

jk.
just consider numbers.

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#11 2015-10-14 23:21:32

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: GEM HUNT | Sixteen Days of Halloween

hummerz5 wrote:

It is an awkward font, though.

Sorry, but I really don't expect the 'no brute-force' to carry.
Perhaps a way to layer the first eight days to the last eight days...
If it takes 5 seconds to do a gem code (just ballparking eh)
And there's 10 numbers and 26 letters...
On the last day, brute forcing would take 3 minutes.
On the second-to-last, 108 minutes. (1.8 hrs)
On the third-to-last, 3,888 minutes. (64 hrs). At this point, you're in the clear.
But that's assuming there's a five second delay. Reality is probably more like 50/sec

If it is 50/sec, those numbers are .012 minutes, .432 minutes, 15 minutes, 9 hours, 14 days . With that number, you reach closer towards the last four being in brute-force territory.

96 tense hours of hoping that some malignant gent doesn't decide to throw your honor system out.
Or you could hope that the admins would go "oh too bad" and give you another. Then you could take the gems for yourself. win-win.

jk.
just consider numbers.

All characters are released but the order is said along with the last clue

Clue - Position
1 - 4
2 - 7
3 - 1
4 - 13
5 - 2

etc...


Po9cnQh.png

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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#12 2015-10-14 23:54:43

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: GEM HUNT | Sixteen Days of Halloween

Itsmeandersonlol wrote:

*Prepares by downloading cryptographic tools and audio steganographic decoders*

:>

hummerz5 wrote:

It is an awkward font, though.

Sorry, but I really don't expect the 'no brute-force' to carry.
<stats>

If it is 50/sec, those numbers are .012 minutes, .432 minutes, 15 minutes, 9 hours, 14 days . With that number, you reach closer towards the last four being in brute-force territory.

96 tense hours of hoping that some malignant gent doesn't decide to throw your honor system out.
Or you could hope that the admins would go "oh too bad" and give you another. Then you could take the gems for yourself. win-win.

jk.
just consider numbers.

to be honest, what's stopping someone from just bruteforcing literally random gem codes?
and lbr if someone can make a program to bruteforce a gem code, I am fairly certain that they have a fairly good chance of being one of the few to figure out at least some of these clues. maybe. i'd say they're not SUPER hard, but could just be me.


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
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#13 2015-10-15 00:07:30

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,386

Re: GEM HUNT | Sixteen Days of Halloween

If you have to go as far as to bruteforcing a gem code on a flash game...


*faceplant*


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#14 2015-10-15 00:56:11

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: GEM HUNT | Sixteen Days of Halloween

minimania wrote:

If you have to go as far as to bruteforcing a gem code on a flash game...


*faceplant*

facepalm*


random-pictures-316.jpg

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#15 2015-10-15 02:59:49

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: GEM HUNT | Sixteen Days of Halloween

valid points. I'm probably illustrating this because I'm a math nerd more than anything. Thanks for humoring me!

(36!)/((36-16)!*16!) using combinatorics for total possible variations, I get 7307872110. Stop me if I'm wrong... cuz this next math is weird.

why not brute force everything?:

total combinations: 7,307,872,110
Let's say there are 500 gem codes. (ha)
14,615,744  (then there's this many for all the not-gem codes with one gem code)
Say we can do 50/sec (that's 20 milliseconds for each)
81.198 hours
... wait what?
4059.92895 hours if there's 10 gem codes. 

The question becomes how many people actually have outstanding gem codes. Really, that's the important detail. Precision is key, as the curve gets pretty intense towards the extremes (10 is extreme). 6 is 6700 hours. 20 is /only/ 2030 hours.
Alright, someone point out the hole in my logic > the more users EE has, the more gem codes, the more stolen gems? I imagine active gem codes is linearly related to active users... but brute forcing possibilities skyrocket.  Interesting conversation starter.

but you don't have the order!

Good math. 
7307872110 possibilities. 
however, my math knowledge escapes me here. The number used there is too high, as there is a chance for the duplicate characters.
But I'm not sure what the chances are... or how to use them. SO
if anyone has ideas, do tell.

>if there's six duplicate pairs (too high, ik)
105 days.

wow. such combinatorics

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#16 2015-10-15 04:11:28

Purge2202
Member
Joined: 2015-05-24
Posts: 84

Re: GEM HUNT | Sixteen Days of Halloween

I figured it out already. Here's the full explanation:

Hidden text

I am new to the forums, i'll setup a sign later //forums.everybodyedits.com/img/smilies/tongue

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#17 2015-10-15 18:43:16

Nebula
Guest

Re: GEM HUNT | Sixteen Days of Halloween

Challenge accepted.

#18 2015-10-15 19:13:53

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,641

Re: GEM HUNT | Sixteen Days of Halloween

Does a gem code contains only letters or does it contains numbers and special characters as well?
You will specify what type of character we must find in the clue?

This seems a very interesting gem hunt.


Everybody edits, but some edit more than others

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#19 2015-10-15 20:26:51

Nebula
Guest

Re: GEM HUNT | Sixteen Days of Halloween

Will be interesting to find clues for free.

#20 2015-10-16 17:00:20

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: GEM HUNT | Sixteen Days of Halloween

first clue is up
godspeed


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

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#21 2015-10-16 17:06:01

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: GEM HUNT | Sixteen Days of Halloween

Zoey2070 wrote:

first clue is up
godspeed

yeyeye i know wat dis is


random-pictures-316.jpg

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#22 2015-10-16 17:15:33, last edited by Nebula (2015-10-16 17:45:13)

Nebula
Guest

Re: GEM HUNT | Sixteen Days of Halloween

godspeed is 1
Gem-code is already figured! (not yet)
1051-????-????-????
OFFTOPIC: 600 posts! Woohoo!

#23 2015-10-16 18:24:51

daneeko
Member
From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: GEM HUNT | Sixteen Days of Halloween

i dont get how to decrypt this


UzI5nBc.png

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#24 2015-10-16 18:26:51

Nebula
Guest

Re: GEM HUNT | Sixteen Days of Halloween

Daneeko wrote:

i dont get how to decrypt this

Use online caculator

#25 2015-10-16 18:34:23

daneeko
Member
From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: GEM HUNT | Sixteen Days of Halloween

how do i decrypt a video into a text godamiet


UzI5nBc.png

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Prodigy1446470683554853

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