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#1 2015-06-13 22:06:50

Nou
EE Admin
Registered: 2015-02-24
Posts: 2,710

The EE staff, their roles, their vision.

Hey guys,
As you may have noticed, EE has undergone some major changes on several levels, of which its staff is one. 
While I'm sure you guys know most of us by name, we've been receiving many questions about who we actually are, what it is like being part of the staff, and especially,  what we actually do for EE; we want to make this clear.  Because we like being part of the community as much as any other player, I'll start off by providing an overview of the staff, some basic personal details, and the role of each respective member. After that, I'll provide some insight into our vision of the game, list things you can expect from us and what we expect from you, and finally, answer the legendary question of "pls caen i be mod how 2bcme mod?". I hope you're in for a long read.

The EE team

What you'll notice here is that we've renamed the role names. The "moderator" and "guardian" titles weren't particularly accurate; guardians moderate and moderators do admin stuff, so we've renamed them to "admin" and "moderator" respectively. Some changes have also been made in the staff setup to fit these roles more clearly.

In general, each member contributes their ideas as well as provide feedback on these incoming ideas. Everything is discussed and agreed upon together. This way, we can be sure we get the best out of everything and we can look at everything from different perspectives. Sometimes we have a long debate, sometimes we agree instantly.

We're all online pretty much every day discussing this, working in on EE, keeping track of progress, working on new things while dealing with incoming issues. Some people sometimes say "pls maek new update now" as if it takes a few minutes to do. As much as we'd like to be able to pull new stuff from our wizard hats, it takes a lot of time, work, and planning to get things done! We're all doing this in our free time, so, even though most of us do spend at least a few hours a day on the game, it takes a while to make new stuff. It really is hard work!
So while everyone contributes, each person also has their own role within the staff:

Admins

In general, the admins take a leading role and they are concerned with the creation of new content (the programming, the graphics, etc), planning this, overseeing the progress while working on it, while also doing general moderating in-game. EE's admins are:

NOU
Age: 28
Location: The Netherlands
Function: Nou owns the game and is Everybody Edits' general manager. He manages the team, makes sure everyone is doing their job, and, most importantly, steers the direction EE goes. This includes planning future updates, discussing these with the team, and keeping track of the administration. In addition, any small things that need to be done, Nou does it.

NVD
Age: 17
Location: The Netherlands
Function: He works on server and client coding, UI, as well as work on several behind-the-scenes matters of EE.

PROCESSOR
Age: 19
Location: Germany
Function: Processor works on C# server-side code and HTML. In addition, he oversees and reviews the coding before release, making sure the code is clean and functional.

TOOP
Age: ??
Location: USA
Function: TOOP is The main graphics designer.  He makes the smileys, blocks, etc., and some of the user interface for the game.  He also does the images for the shop, the news button, and the descriptions, as well as in-game moderation.

THANEL
Age: 20
Location: Poland
Function: Thanel is Everybody Edits' coding powerhouse. He works on server-side as well as client-side coding, including the UI.

Moderators

As the title describes, the moderators' primary role is to moderate the game and make sure the atmosphere remains friendly and pleasant. They help out with other general tasks, such a bug testing, discussing future updates, and communicating their ideas for the game.

BENJE00
Age: 18
Location: USA
Function: Benje00 moderates in-game and deals with incoming reports.

Koya
Age: 20
Location: England
Function: Koya does the website design, moderates in-game, and deals with incoming reports.

Lrussell
Age: 16
Location: USA
Function: Lrussell moderates in-game and deals with incoming reports.

Developers

Developers work behind the scenes while not taking a strong public role. Their programming experience greatly help develop all aspects of EE, so all bases are covered.

CJMAEDER
Age: ??
Location: USA
Function: CJMAEDER's primary role as a developer is mostly behind the scenes; he fixes bugs in the game and helps code new stuff.

XJEEX
Age: 18
Location: Australia
Function: XJEEX, like CJMAEDER, his primary role as a developer is mostly behind the scenes; his focus is on in-game UI development and he also works on the client and server.

Our vision on the game

Now that we've cleared up who does what, we feel it's important to provide a little insight into our vision on the game that will dictate the future of the game.

1: Streamlining and user-friendliness
As the previous patch was focused on, we value a smooth and streamlined game. Fidgety menus, hard to find stuff, precision clicking, we don't like these. We prefer everything to be properly organized.
An important part of a smooth game is a bug-free game. A bug-free game is a happy game. Therefore, we test as much as we can to release patches with a few bugs as possible. Of course, unforeseen bugs will always occur, that's why they're unforeseen! We do spend quite a lot of time testing things, but, especially when it comes to physics-related things, there are countless scenarios that can mess things up, and we can't test for everything. To fix this, we stand by after a patch and wait for bug reports to come in and fix them ASAP. This way, things like being locked from your world for 3 months (yay ghosting bug!) won't ever occur again.

2: Order of updating
The pacing of updates is mostly going to follow this pattern:
New blocks>bug fixes>other>bug fixes>new blocks>bug fixes etc.
As mentioned previously, we find it important to have as few bugs as possible, so we will always do a few rounds of bug fixing before adding new stuff.
Furthermore, we won't add only new blocks every time, but also try to add things that add depth to the game, listed as "other" in the sequence above. The spectating mode would be an example of this. Rotating the type of updates we push also allows for the players to get used to the new things, explore new concepts, and applying these before something else is added.

3: Community
The major complaint everyone had about the previous staff (myself included, it's why I left the game for a year) is that they didn't listen to community. Most of the current staff are all veteran players who have been part of the community from the start of the game, so we know the pains and frustrations, but also the joys and thrills you go through when building and playing the game. We also have a relatively inexperienced player to show the perspective from that side as well.
As active members of the community, we will base many decisions on what you guys want. However, unfortunately, we can't listen to everyone! Not everybody shares the same opinions on everything, and things put forward by the community does need to fit our vision on the game.

4: Recognizing differences
EE has a very, very broad audience, ranging from young children to adults, from casual players who play a few hours a week to no-life hardcore players. Within that group, each player can define themselves as either a builder, a player, an artist, a musician, etc.,  or a combination of these. We want to make that the needs of each type of player can be satisfied. This means that some updates will focus on all of them and some on just single ones. For example, for builders changes in UI can help, artists need new shades or tools, players need a new way of playing, musicians need more instruments and octaves. We recognize these differences and want to make sure everyone gets something.

5: Don't delete stuff
This is possibly a somewhat controversial point after the previous patch, and before you go crazy shouting we deleted a lot of stuff, hear me out. So far we have done two controversial things: changing the potions into effect blocks and changing some backgrounds into decorations. As also described in the update notes, the reason we did this was due to the lack of foresight by the previous staff, so we had to clean up after them. The potions were aimed at making money while seeing no actual play in-game, which is something we severely disagreed with. Likewise, the backgrounds were severely limited in their use because of their design. What we've done for both these occasions is replacing them, not deleting. We don't want to delete stuff you own, ever.

What you can expect from us

• Transparency
We will try to be as transparent as possible. However, this does not mean we'll tell you all about the upcoming updates!

• Update timing
As much as we'd like to release updates on a set schedule, we're doing this in our free time and we're not a professional game developing company. This means we'll release stuff whenever it's ready. We prefer you having to wait a little while and deliver something good over rushing things that turns out not to work.

•  Communication
We are active on the forums and in-game, and you can expect us to take part in discussions. We are very willing to explain why we make certain choices or just answer general questions.

What we expect from you

• Feedback
We expect you to be critical towards what we do, but remain respectful.  We want you to say if you disagree with things; being critical is a good thing. However, the EE community is one that takes the game to heart and often finds it easy to release a burst of anger because there was a change they didn't agree with. Disagreeing is fine, we're wrong sometimes, and we want to know this, but if you don't provide constructive feedback and just insult us, it's not going to help.

• Treating the staff
We're players ourselves, treat us like any other players. We can take jokes, we can defend ourselves, we don't always want to have the code. Just be chill.

How do I become admin/mod

A question we frequently get is "how do I become guardian/mod". Bluntly put, you don't. While we appreciate everyone wanting to help, we have all bases covered right now. If we need someone, we will approach that person and ask them. Asking us is definitely not going to help. Potential candidates would need to have something to offer to the team, such as programming skills, community management skills, etc. as well as fit in the current team. Again, even if you meet the requirements, it doesn't mean you can join the staff, simply because we have all bases covered, and we probably will have for a long time.

Questions

If you have any questions, feel free to ask. Some personal stuff we may not answer. We're still on the internet after all.

Last edited by Nou (2016-10-06 14:27:58)


No u.

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#2 2015-06-13 22:20:08

Insanity
Member
From: Douchebag Island
Registered: 2015-03-07
Posts: 982

Re: The EE staff, their roles, their vision.

das it mane

Last edited by Insanity (2015-12-15 17:30:45)


Maverick: Started up on a 6, when he pulled from the clouds, and then I moved in above him.
Charlie: Well, if you were directly above him, how could you see him?
Maverick: Because I was inverted.

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#3 2015-06-13 22:20:44

Killerthegreat
Member
From: Chile
Registered: 2015-02-18
Posts: 89

Re: The EE staff, their roles, their vision.

... Are people still drivleing about the "can I bii a mod?" question?" Anyway I can't remember the old EE that well anyway. cool

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#4 2015-06-13 22:38:21

Anch
Member
Registered: 2015-02-16
Posts: 5,431

Re: The EE staff, their roles, their vision.

Nou wrote:

no-life hardcore players.

Thats me.


Hi.

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#5 2015-06-13 22:41:05

Ben
Member
Registered: 2015-02-17
Posts: 690

Re: The EE staff, their roles, their vision.

Would you get rid of those useless moderators already? For god's sake, they don't do any good to this game apart from **** everyone off..

Also, it sounds like you're whining about doing this job in your free time.. Stop mentioning this in every other post, if you don't wanna do this job don't do it, you chose it in the first place.

Best regards.


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#6 2015-06-13 22:43:10

funpersono0
Member
From: U.S.A.
Registered: 2015-02-15
Posts: 16

Re: The EE staff, their roles, their vision.

Wait, is everyone on the EE staff a guy? Or is there at least one girl?


hi peoples! (I'm a girl.)

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#7 2015-06-13 22:44:51

ZeldaXD
EE Homeboy
Registered: 2015-02-15
Posts: 1,055
Website

Re: The EE staff, their roles, their vision.

funpersono0 wrote:

Wait, is everyone on the EE staff a guy? Or is there at least one girl?

all of them are boys, why does it matter?

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#8 2015-06-13 22:44:58

Anak
Member
Registered: 2015-02-18
Posts: 1,757

Re: The EE staff, their roles, their vision.

funpersono0 wrote:

Wait, is everyone on the EE staff a guy? Or is there at least one girl?

Zoey2020's a girl but she's only forum staff.
I never noticed that before. Huh.

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#9 2015-06-13 22:45:27

Anch
Member
Registered: 2015-02-16
Posts: 5,431

Re: The EE staff, their roles, their vision.

Tomkazaz wrote:

Would you get rid of those useless moderators already? For god's sake, they don't do any good to this game apart from **** everyone off..

Also, it sounds like you're whining about doing this job in your free time.. Stop mentioning this in every other post, if you don't wanna do this job don't do it, you chose it in the first place.

Best regards.

How does it sound like he's whining? Nou is probably one of the more serious developers of the game, and in this case he listened to the community and responded to them. It seems like he likes his job and takes it seriously, which is the reason why he made this topic.
If you haven't noticed, all of the update topics were created by Nou, and they're really long and in-depth which shows the effort he puts in them.


Hi.

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#10 2015-06-13 22:54:49

Ben
Member
Registered: 2015-02-17
Posts: 690

Re: The EE staff, their roles, their vision.

anch159 wrote:
Tomkazaz wrote:

Would you get rid of those useless moderators already? For god's sake, they don't do any good to this game apart from **** everyone off..

Also, it sounds like you're whining about doing this job in your free time.. Stop mentioning this in every other post, if you don't wanna do this job don't do it, you chose it in the first place.

Best regards.

How does it sound like he's whining? Nou is probably one of the more serious developers of the game, and in this case he listened to the community and responded to them. It seems like he likes his job and takes it seriously, which is the reason why he made this topic.
If you haven't noticed, all of the update topics were created by Nou, and they're really long and in-depth which shows the effort he puts in them.

I meant the staff as a whole


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#11 2015-06-13 23:24:02

Evilbunny
Member
From: The bottom of my heart
Registered: 2015-02-25
Posts: 1,023

Re: The EE staff, their roles, their vision.

Good, calling you guys "Guardians" felt very silly.
I noticed that you didn't mention anything about secret Moderators, and I was wondering if there are any.
Also, who handles the legal things like copyright? Does NVD hire somebody?


Evilbunny (in cursive)

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#12 2015-06-13 23:44:24

Srna
Member
Registered: 2015-02-26
Posts: 219

Re: The EE staff, their roles, their vision.

Nou wrote:

Function: Function:  XJEEX, like CJMAEDER, his primary role as a developer is mostly behind the scenes; his focus is on in-game UI development and he also works on the client and server.

U can delete one Function:
wink


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#13 2015-06-14 00:58:19

HG
Member
From: PWA0gEDooycEI
Registered: 2015-02-18
Posts: 1,034
Website

Re: The EE staff, their roles, their vision.

Well, i'll start making a client with a better UI, then i'll make a development server where i can work with all the EE system, and finally, give this work to the EE staff.
That's my way to ask "How to become a mod?"

NOTE: It's just my way to ask what i said above.


Check out The Tower Remastered, the best limited-time challenge world by HG Crew, NOW WITH A GAME-PLAY VIDEO!

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#14 2015-06-14 02:27:22

Yandax
Member
From: Where ever I need to be.
Registered: 2015-02-21
Posts: 654

Re: The EE staff, their roles, their vision.

Something told me that Toop wouldn't give his age.


Pretend I didn't exist until now

All hail me, the king of insensitive jerks

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#15 2015-06-14 03:28:41

BEE
Member
Registered: 2015-03-14
Posts: 1,622

Re: The EE staff, their roles, their vision.

Anak wrote:
funpersono0 wrote:

Wait, is everyone on the EE staff a guy? Or is there at least one girl?

Zoey2020's a girl but she's only forum staff.
I never noticed that before. Huh.

It's not unusual to have an entire staff of males because it is a male dominated world online.

Since EE is gender neutral, I don't see it being an issue, and believe me, I would say something if it did become one smile


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Thanks Xen for my Avatar and Smitty for the smiley 47BA5lq.png

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#16 2015-06-14 04:22:49

MrJaWapa
Banned
From: United States
Registered: 2015-02-15
Posts: 3,760
Website

Re: The EE staff, their roles, their vision.

We're not complaining about working on the game in our free time.  Just trying to make it clear to those who complain about updates not coming every three days, or one of us not making an appearance for a few days, etc.


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#FireProcessor

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#17 2015-06-14 05:08:31

Era
Member
From: :::::1
Registered: 2015-05-06
Posts: 770

Re: The EE staff, their roles, their vision.

Please fix the yellow , cant read it withotu higlighting it


~FreeBSD user
~Debian user

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#18 2015-06-14 09:30:53

Kira
Banned
Registered: 2015-04-04
Posts: 799

Re: The EE staff, their roles, their vision.

Am I the only who thinks that 1/2 of the staff is useless?


I like to sing, dance, pretend annnnnnnnnnnnnd... www.youtube.com/watch?v=g-sgw9bPV4A

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#19 2015-06-14 11:54:37

starblinky
Member
Registered: 2015-06-14
Posts: 1

Re: The EE staff, their roles, their vision.

You guys are seriously doing a great job smile
So what happened to Chris Benjaminsen? And are you guys making any money off the game?

The change in potions was brilliant by the way, it makes the world of difference when having fun is the focus of development rather than making money. I can already tell EE is in very good hands.

I really only have 1 thing to ask of you guys.. There are so many amazing levels made by the users on EE but it's almost impossible to find any of them. The featured levels tab has been a joke since it was created, it was a good idea but wasn't fleshed out enough.
We need to be able to heart (bookmark) levels to play later. And also be able to sort through all the levels in your database by different preferences like woots, plays and most hearted. I feel like you could just get rid of woots all together and just change it to hearts (bookmarks). Then have everyone's bookmarks public so you can view other peoples favorite levels, just make sure you can't favorite your own levels to stop people from trying to milk extra level plays and polluting the hearted library.

cool  Dooo it! smile

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#20 2015-06-14 12:10:35

tak4n
Member
Registered: 2015-02-17
Posts: 1,882

Re: The EE staff, their roles, their vision.

starblinky wrote:

You guys are seriously doing a great job smile
So what happened to Chris Benjaminsen? And are you guys making any money off the game?

The change in potions was brilliant by the way, it makes the world of difference when having fun is the focus of development rather than making money. I can already tell EE is in very good hands.

I really only have 1 thing to ask of you guys.. There are so many amazing levels made by the users on EE but it's almost impossible to find any of them. The featured levels tab has been a joke since it was created, it was a good idea but wasn't fleshed out enough.
We need to be able to heart (bookmark) levels to play later. And also be able to sort through all the levels in your database by different preferences like woots, plays and most hearted. I feel like you could just get rid of woots all together and just change it to hearts (bookmarks). Then have everyone's bookmarks public so you can view other peoples favorite levels, just make sure you can't favorite your own levels to stop people from trying to milk extra level plays and polluting the hearted library.

cool  Dooo it! smile

I don't know who the f you are, but I like what you have to say.

Woot system can be worked on to make it better, also I find it a great idea to be able to see which levels you have wooted to be able to play them again. EE shouldn't be a world popularity contest, worlds should be sorted by unique woots rather than total woots. Idk about seeing other levels other people have wooted, but I guess that could work in some way.


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#21 2015-06-14 12:24:07

0176
Member
From: Brazil
Registered: 2015-02-15
Posts: 3,116

Re: The EE staff, their roles, their vision.

Now this is some A-level transparency. It was a great idea to create this thread, it clears a lot of things up smile

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#22 2015-06-14 12:26:41

Nou
EE Admin
Registered: 2015-02-24
Posts: 2,710

Re: The EE staff, their roles, their vision.

Tomkazaz wrote:

Would you get rid of those useless moderators already? For god's sake, they don't do any good to this game apart from **** everyone off..

Also, it sounds like you're whining about doing this job in your free time.. Stop mentioning this in every other post, if you don't wanna do this job don't do it, you chose it in the first place.

Best regards.

What we expect from you

• Feedback
We expect you to be critical towards what we do, but remain respectful.  We want you to say if you disagree with things; being critical is a good thing. However, the EE community is one that takes the game to heart and often finds it easy to release a burst of anger because there was a change they didn't agree with. Disagreeing is fine, we're wrong sometimes, and we want to know this, but if you don't provide and constructive feedback and just insult us, it's not going to help.

Thanks for showing exactly what I mean. You're not being constructive in any way. If there's an issue, communicate this so stuff can be resolved. The staff isn't untouchable and you won't get banned for speaking out against us or anything (if it does happen throw a post on the forum exposing them).
Concerning the free time "whining": I love working on EE, I really do, but many people didn't  (or don't) realize that it actually is work rather than just flopping our epeen around and that it therefore takes time before stuff is done. While I'm sure you realize this, not everyone does.

Srna wrote:
Nou wrote:

Function: Function:  XJEEX, like CJMAEDER, his primary role as a developer is mostly behind the scenes; his focus is on in-game UI development and he also works on the client and server.

U can delete one Function:
wink

Herp, lack of proofreading tongue

Kiran wrote:

Am I the only who thinks that 1/2 of the staff is useless?

Nope you're not. But then again most people don't know what goes on behind the scenes.

starblinky wrote:

You guys are seriously doing a great job smile
So what happened to Chris Benjaminsen? And are you guys making any money off the game?

The change in potions was brilliant by the way, it makes the world of difference when having fun is the focus of development rather than making money. I can already tell EE is in very good hands.

I really only have 1 thing to ask of you guys.. There are so many amazing levels made by the users on EE but it's almost impossible to find any of them. The featured levels tab has been a joke since it was created, it was a good idea but wasn't fleshed out enough.
We need to be able to heart (bookmark) levels to play later. And also be able to sort through all the levels in your database by different preferences like woots, plays and most hearted. I feel like you could just get rid of woots all together and just change it to hearts (bookmarks). Then have everyone's bookmarks public so you can view other peoples favorite levels, just make sure you can't favorite your own levels to stop people from trying to milk extra level plays and polluting the hearted library.

cool  Dooo it! smile

We have some major plans for this, stand by wink


No u.

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#23 2015-06-14 12:45:37

Dbear
Member
From: rags to riches
Registered: 2015-03-15
Posts: 313

Re: The EE staff, their roles, their vision.

Jawapa's 16? Hm, suddenly the racism doesn't seem all that surprising. I'd think he'd grow out of it, but his ilk typically don't.


Please, call me Danni.
NNID: DanniDearest
MK8 or Splatoon, brah.
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#24 2015-06-14 12:52:58

ZeldaXD
EE Homeboy
Registered: 2015-02-15
Posts: 1,055
Website

Re: The EE staff, their roles, their vision.

starblinky wrote:

You guys are seriously doing a great job smile
So what happened to Chris Benjaminsen? And are you guys making any money off the game?

The change in potions was brilliant by the way, it makes the world of difference when having fun is the focus of development rather than making money. I can already tell EE is in very good hands.

I really only have 1 thing to ask of you guys.. There are so many amazing levels made by the users on EE but it's almost impossible to find any of them. The featured levels tab has been a joke since it was created, it was a good idea but wasn't fleshed out enough.
We need to be able to heart (bookmark) levels to play later. And also be able to sort through all the levels in your database by different preferences like woots, plays and most hearted. I feel like you could just get rid of woots all together and just change it to hearts (bookmarks). Then have everyone's bookmarks public so you can view other peoples favorite levels, just make sure you can't favorite your own levels to stop people from trying to milk extra level plays and polluting the hearted library.

cool  Dooo it! smile

Welcome back Starblinky,

Yahoo bought Player.io and therefore Benjaminsen went to work to yahoo, now he has made a videogames company as you can see in his blog

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#25 2015-06-14 13:11:45

Ben
Member
Registered: 2015-02-17
Posts: 690

Re: The EE staff, their roles, their vision.

Kiran wrote:

Am I the only who thinks that 1/2 of the staff is useless?

NO YOU ARE NOT. Finally someone with common sense..

They must abolish the guardian establishment.


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