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#1 2015-03-01 20:16:20

Lightning Splash
Member
From: Pennsylvania, USA
Registered: 2015-02-20
Posts: 215

Splash's Graphics [ New Pipes Upgrade ]

Heyo, these are some of the graphics I have made. Sorry if they're not that good, I'm not that good on graphics design (i probably am OK at it and it's just my confusing ego) tongue

MOST RECENT: Pipes Extended/Upgraded

More pipe colors! Fits in exactly with the Plastic pack as well.


============= PREVIEW =============
AWXpK4K.png

========== SEPERATE GRAPHICS: ==========
fZRsxBT.png

June 16th
March 1st

Those were some of my graphics. Anyways, It would be nice if I could have some feedback. Thanks! big_smile

Last edited by Lightning Splash (2016-12-02 00:04:11)


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#2 2015-03-01 20:23:08

Bloodpuff
Member
From: Washington
Registered: 2015-02-18
Posts: 23

Re: Splash's Graphics [ New Pipes Upgrade ]

the flag block sounds like a really good idea, I bet that a lot of great levels could be made with it if it were implemented.


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#3 2015-03-01 20:43:37

skullz17
Member
Registered: 2015-02-15
Posts: 6,271

Re: Splash's Graphics [ New Pipes Upgrade ]

But how would you make someone drop the flag, tag them? I suppose it could work similarly to the curse potion.


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#4 2015-03-01 20:45:46

Lightning Splash
Member
From: Pennsylvania, USA
Registered: 2015-02-20
Posts: 215

Re: Splash's Graphics [ New Pipes Upgrade ]

skullz17 wrote:

But how would you make someone drop the flag, tag them? I suppose it could work similarly to the curse potion.

If the player with the flag dies, they lose the flag and the flag goes back in place.

Most CTF places have alot of traps, that could be how they can get the flag back.


3TOgGGz.png

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#5 2015-03-01 20:50:13

skullz17
Member
Registered: 2015-02-15
Posts: 6,271

Re: Splash's Graphics [ New Pipes Upgrade ]

Lightning Splash wrote:
skullz17 wrote:

But how would you make someone drop the flag, tag them? I suppose it could work similarly to the curse potion.

If the player with the flag dies, they lose the flag and the flag goes back in place.

Most CTF places have alot of traps, that could be how they can get the flag back.

So, traps that have to be activated by the other team? Sounds cool.


m3gPDRb.png
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thx for sig bobithan

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#6 2015-03-01 21:03:08

Koya
Fabulous Moderator
From: foï¾¢st
Registered: 2015-02-18
Posts: 6,098
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

skullz17 wrote:
Lightning Splash wrote:
skullz17 wrote:

But how would you make someone drop the flag, tag them? I suppose it could work similarly to the curse potion.

If the player with the flag dies, they lose the flag and the flag goes back in place.

Most CTF places have alot of traps, that could be how they can get the flag back.

So, traps that have to be activated by the other team? Sounds cool.

Teams could do minis to attempt to keep the traps open


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#7 2015-03-01 21:20:52

xen90
Member
Registered: 2015-02-17
Posts: 134

Re: Splash's Graphics [ New Pipes Upgrade ]

Oh man the CTF idea is just what EE needs! I love this idea alot. There should also be a team system (So you could lose the flag not only by being killed but by being touched by an opposite team member) you would click somewhere on the toolbar (or chat) to choose your team (Red, Blue, Green, Yellow, Cyan or Pink). After choosing a team a circle would apear above you the color you chose before.

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#8 2015-03-01 22:03:36

Stubby
Member
From: Maryland, U.S.A.
Registered: 2015-02-16
Posts: 1,730
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

The beta backgrounds look outstanding, definitely something I could see being part of EE. The CTF concept is interesting, and could lead to some good levels. The flags could use a bit more anti-aliasing, but nonetheless, it looks great. Keep up the good work!


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#9 2015-03-01 22:04:12

Koya
Fabulous Moderator
From: foï¾¢st
Registered: 2015-02-18
Posts: 6,098
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

CTF could work so that opposing teams try to click on the flag to return the flag to base


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#10 2015-06-17 04:54:31

Lightning Splash
Member
From: Pennsylvania, USA
Registered: 2015-02-20
Posts: 215

Re: Splash's Graphics [ New Pipes Upgrade ]

New graphics have been released
New graphics list (as of June 16)

Last edited by Lightning Splash (2016-12-02 00:04:36)


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#11 2015-06-17 12:30:12

Moukdaboss
Member
Registered: 2015-02-27
Posts: 398

Re: Splash's Graphics [ New Pipes Upgrade ]

Love the volocity resetter


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#12 2015-06-17 12:33:27

mikelin
Member
From: Somewhere, Nowhere
Registered: 2015-02-17
Posts: 453

Re: Splash's Graphics [ New Pipes Upgrade ]

Great enough to replace toop!


So... WTH?! 囧囧囧囧囧囧囧囧囧囧

So mamy 囧's

Why don't they make 囧 smiley and 囧Bruce smiley? Really 囧 indeed! :囧:

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#13 2015-06-17 17:15:20

AmdS
Member
From: Brazil
Registered: 2015-05-27
Posts: 2,479
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

Lightning Splash wrote:

Hey, these are some of the graphics I have made. Sorry if they're not that good, I'm not that good on graphics design. tongue

March 1st
June 16th *NEW!*

Those were some of my graphics. Anyways, It would be nice if I could have some feedback. Thanks! big_smile

Really pretty good graphics. Perhaps the beta backgound could be darker. I edited it in pain.net and it seems that it was the way I wanted.

LQXglUl.png

Last edited by AmdS (2015-06-17 17:16:34)

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Wooted by:

#14 2015-06-17 20:22:42

skullz17
Member
Registered: 2015-02-15
Posts: 6,271

Re: Splash's Graphics [ New Pipes Upgrade ]

That revamped basic pack actually looks very nice and professional imo. The velocity resetter is a cool concept, and the graphic for it is good.


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#15 2016-11-13 21:46:28

Lightning Splash
Member
From: Pennsylvania, USA
Registered: 2015-02-20
Posts: 215

Re: Splash's Graphics [ New Pipes Upgrade ]

This thread is quite old, but it'd be weird to make a new thread for the same purpose. Here's a short update! I'll make more later, of course.

MOST RECENT: Pipes Extended/Upgraded

More pipe colors! Fits in exactly with the Plastic pack as well.

Graphics:
fZRsxBT.png

Last edited by Lightning Splash (2016-11-13 22:59:39)


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#16 2016-11-13 23:31:48

shadowda
Member
From: The endless void
Registered: 2015-02-19
Posts: 836

Re: Splash's Graphics [ New Pipes Upgrade ]

i do love those pipes. and you even matched them with the plastic like they should be.


Hello everyone! its your friendly neighborhood Shadowda (man). color = #1E1E1E       

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#17 2016-11-14 15:37:06

Weirdoverse
Formerly GOG100lol
From: (͡° ͜ʖ ͡°)lands
Registered: 2015-02-20
Posts: 896
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

i even forgot i wooted


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#18 2016-11-20 10:21:17

DarkComet
Member
From: Dipstick Kingdom
Registered: 2016-11-20
Posts: 387

Re: Splash's Graphics [ New Pipes Upgrade ]

These are actually really good ideas! Even Koya Noticed.

--

For beta backgrounds, they should be inverted

Last edited by hummerz5 (2016-11-20 21:09:37)


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#19 2016-11-20 14:11:24

oxidizer
Member
From: Underground
Registered: 2015-02-15
Posts: 171

Re: Splash's Graphics [ New Pipes Upgrade ]

with the flag, could have 2 types, 1. When it's dropped it will return or 2. When it's dropped it will have a timer on it, and if the team sits on it the timer will speed up.


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#20 2016-11-30 03:19:00

Nanosaurus
Member
Registered: 2015-08-24
Posts: 9

Re: Splash's Graphics [ New Pipes Upgrade ]

With the flags, it should be that there are separate flags for each team color. When someone who has a team color (say, blue) other than the flag color touches the flag (red), they start to carry it on their head. When someone else who isn't either color (i.e. green) touches the person (blue) taking the (red) flag then they (green) now has the flag on their head. When someone whose team is the same color of the flag (red) touches the person with the flag (green), then the captured flag (red) goes back to it's original starting place. When someone captures a flag (by sending it to a flag that is their color) then their team gets a point, which shows up on the side of the screen like the death counter or coin counters. Once a team gets a certain amount of points then they win and get the silver crown. The amount of coins needed to win can be set from within the world settings or with a pop up menu for the flags.


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#21 2016-11-30 04:15:13

Lightning Splash
Member
From: Pennsylvania, USA
Registered: 2015-02-20
Posts: 215

Re: Splash's Graphics [ New Pipes Upgrade ]

Nanosaurus wrote:

With the flags, it should be that there are separate flags for each team color. When someone who has a team color (say, blue) other than the flag color touches the flag (red), they start to carry it on their head. When someone else who isn't either color (i.e. green) touches the person (blue) taking the (red) flag then they (green) now has the flag on their head. When someone whose team is the same color of the flag (red) touches the person with the flag (green), then the captured flag (red) goes back to it's original starting place. When someone captures a flag (by sending it to a flag that is their color) then their team gets a point, which shows up on the side of the screen like the death counter or coin counters. Once a team gets a certain amount of points then they win and get the silver crown. The amount of coins needed to win can be set from within the world settings or with a pop up menu for the flags.

I think flag blocks (like Coin blocks, but for the amount of flags you've brought from one team to your own) should be made. This would allow editors with a bit more freedom.


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#22 2016-11-30 05:43:37

Whirl
Banned
Registered: 2015-02-18
Posts: 2,307

Re: Splash's Graphics [ New Pipes Upgrade ]

I really like pipes ones & Beta bgs


Goodbye.

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#23 2016-11-30 16:02:47

Koya
Fabulous Moderator
From: foï¾¢st
Registered: 2015-02-18
Posts: 6,098
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

Please post your own graphics

Can I point out that "A revamp of the basic pack"
5NykNPj.png

Was made by Toop/Brushfire a while ago:
XBIDknm.png


WfSi4mm.png

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#24 2016-11-30 23:51:24

Lightning Splash
Member
From: Pennsylvania, USA
Registered: 2015-02-20
Posts: 215

Re: Splash's Graphics [ New Pipes Upgrade ]

Koya wrote:

Can I point out that "A revamp of the basic pack"
http://i.imgur.com/5NykNPj.png

Was made by Toop/Brushfire a while ago:
http://i.imgur.com/XBIDknm.png

I'm pretty sure I didn't copy, but can you link the post? Maybe the post is after June 16th (when this was made).

Otherwise, I'll just take it off.

Last edited by Lightning Splash (2016-11-30 23:51:48)


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#25 2016-12-01 18:53:57

Koya
Fabulous Moderator
From: foï¾¢st
Registered: 2015-02-18
Posts: 6,098
Website

Re: Splash's Graphics [ New Pipes Upgrade ]

Lightning Splash wrote:
Koya wrote:

Can I point out that "A revamp of the basic pack"
http://i.imgur.com/5NykNPj.png

Was made by Toop/Brushfire a while ago:
http://i.imgur.com/XBIDknm.png

I'm pretty sure I didn't copy, but can you link the post? Maybe the post is after June 16th (when this was made).

Otherwise, I'll just take it off.

It was posted years ago and it is basically the same only with filters applied.

I saved all of Brushfire/Toop's work when they started to remove it - I can show you the last modified date on the image I saved.

Last edited by Koya (2016-12-01 18:58:32)


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