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#1 Before February 2015

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Collaboration request: Ideas to stop modded clients!

Alright, since i experienced quite big problems with these unofficial clients, i would like to ask everyone who reads through this thread - if he (you!) has a idea how to detect and stop them. Code snippets are welcome.

* Meredith told me to check for the height of jumps,
if the height is > than 3 blocks it is a modded client.

Abrar: if(player.isGod == false && player.lastPotion != JumpPotion/FlyPotion){}

* Dragonranger's idea: if the bot senses the player is not moving,
but collecting coins (so in mod mode) it is a modded client.
* Creature: If a player get stuck in the wall without teleporting into it, it is a modded client.
* Attila said EE logs the players who cheat, maybe we could as Brian to do something against it. Or som1 tries to make a API to check if someone is using a modded client.

Well, and that might be the most obvious thing. Any other ideas?

Last edited by Mylo (Jul 4 2014 6:28:51 am)

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#2 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Collaboration request: Ideas to stop modded clients!

If a player get stuck in the wall without teleport, it's a hacker too.


This is a false statement.

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#3 Before February 2015

abrar11
Member
Joined: 2015-03-13
Posts: 359

Re: Collaboration request: Ideas to stop modded clients!

Mylo wrote:

Alright, since i experienced quite big problems with these unofficial clients, i would like to ask everyone who reads through this thread - if he (you!) has a idea how to detect and stop them. Code snippets are welcome.

Meredith told me to check for the height of jumps,
if the height is > than 3 blocks it is a modded client.
Well, and that might be the most obvious thing. Any other ideas?

well this isnt the best way but that could be for high jumpers, for people fly hacking i guess you could make a class for every player that stores there latest used potion and if they are in god you can do there names to if you want idc but with that in "m"you could do
if(names[m.getint(0)].god == false && names[m.Getint(0).potion !=11)
{
if(m.GetBoolean(11))
{
cod
}
}
that might not work idk could.

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#4 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: Collaboration request: Ideas to stop modded clients!

Maybe if it senses they arent moving, but they are collecting coins (so in mod mode) its a modded client

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#5 Before February 2015

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: Collaboration request: Ideas to stop modded clients!

We could tie up krock against his will and force him to delete it...

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#6 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Collaboration request: Ideas to stop modded clients!

lrussell wrote:

We could tie up krock against his will and force him to delete it...

EE Trololo is not the only EE Client.


This is a false statement.

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#7 Before February 2015

abrar11
Member
Joined: 2015-03-13
Posts: 359

Re: Collaboration request: Ideas to stop modded clients!

lrussell wrote:

We could tie up krock against his will and force him to delete it...

and tell capasha to remove the swf editing tutorials

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#8 Before February 2015

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Collaboration request: Ideas to stop modded clients!

lrussell wrote:

We could tie up krock against his will and force him to delete it...

I got the trash bags just in case it goes down hill.


Discord: jawp#5123

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#9 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: Collaboration request: Ideas to stop modded clients!

Everybody Edits already logs and already has logged the people who use cheat clients, when they used it, how long they used it, and which accounts they've used it on. It's all logged.

So, if you want to risk getting b&, remember that it is completely your fault.


signature.png
*u stinky*

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#10 Before February 2015

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Re: Collaboration request: Ideas to stop modded clients!

Atilla, can you make a API for that list somehow? Like a query to your website, and if it responds 'TRUE' the user is using at the moment a hacked client? Or can you ask Brian to make it possible to do so?

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#11 Before February 2015

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Collaboration request: Ideas to stop modded clients!

There are also coin collector things, not sure if embedded into client so if you have a lot of coins and they just joined level and are teleporting to them then yeah its a client.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#12 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: Collaboration request: Ideas to stop modded clients!

Mylo wrote:

Atilla, can you make a API for that list somehow? Like a query to your website, and if it responds 'TRUE' the user is using at the moment a hacked client? Or can you ask Brian to make it possible to do so?

I have ways of detecting if a person has ever used a cheat client, however it is only really for forensics when it is needed, it takes quite an amount of time to set up and gain results. Overall, it's not worth the hassle.

There's a possibility that Brian might take some small actions to deter cheat clients, I've already messaged MrShoe extensively how to remove cheat clients - and bots as well - nearly completely...


signature.png
*u stinky*

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#13 Before February 2015

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Re: Collaboration request: Ideas to stop modded clients!

naaaa no need to remove bots, though. they keep the game alive. but cheat clients are really not needed, though. would be nice to see something done there.

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#14 Before February 2015

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: Collaboration request: Ideas to stop modded clients!

Mylo wrote:

naaaa no need to remove bots, though. they keep the game alive. but cheat clients are really not needed, though. would be nice to see something done there.

I believe he meant cheat bots.

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#15 Before February 2015

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Re: Collaboration request: Ideas to stop modded clients!

Alright, updated OP with ideas. (At least I tried to summarize them)..

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