Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Me either.
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Yea, I need it too!
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Ohh, sorry for the delay, the next release will contain all the new blocks!
EDIT:
Version 72 (28/05/12)
- Added 'Colored Windows'.
- Added 'Pirate' blocks.
- Added 'Viking' blocks.
- Updated the checkered background, like in the game.
Last edited by Jojatekok (May 28 2012 12:58:03 am)
I have a complaint, the bot crashes when I try to put in a 200X200 image.
(screenshot of an unsaved world i made)
I have a complaint, the bot crashes when I try to put in a 200X200 image.
(screenshot of an unsaved world i made)
Dang, it doesn't. That's only because GM doesn't support multithreading and the main thread the program runs in freezes for a while. I would recommend importing more little images to achieve the biggest speed.
Ohh, sorry for the delay, the next release will contain all the new blocks!
EDIT:
Version 72 (28/05/12)
- Added 'Colored Windows'.
- Added 'Pirate' blocks.
- Added 'Viking' blocks.
- Updated the checkered background, like in the game.
Fantastic! Thanks! + Rep
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it still is a nice bot, many people can use it!
Will this be updated soon with the new blocks? (;
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WPE doesn't even work with newest flash for me. Because newest flash using Sandbox/Protected Mode.
I still have the old flash on my virtual desktop. Good for me I guess.
What I have heard, you can disable the Sandbox/Protected Mode for flash. But too tired to enable and disable every time.
Edit: Looks like it's for Firefox. But still it have to do with Flash.
Last edited by doh (Jun 19 2012 3:29:38 am)
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WPE doesn't even work with newest flash for me. Because newest flash using Sandbox/Protected Mode.
I still have the old flash on my virtual desktop. Good for me I guess.What I have heard, you can disable the Sandbox/Protected Mode for flash. But too tired to enable and disable every time.
Edit: Looks like it's for Firefox. But still it have to do with Flash.
Thanks, Helped on my animated levels
doh wrote:WPE doesn't even work with newest flash for me. Because newest flash using Sandbox/Protected Mode.
I still have the old flash on my virtual desktop. Good for me I guess.What I have heard, you can disable the Sandbox/Protected Mode for flash. But too tired to enable and disable every time.
Edit: Looks like it's for Firefox. But still it have to do with Flash.
Thanks, Helped on my animated levels
You can now use EEA SAV File Uploader to directly upload SAVs (but it only uploads the BG and the FG layer).
Oh, and here is a new version
Version 73 (11/07/12)
- Added every new block.
- Backgrounds are now visible behind the first Gravity block.
- Decompressed DLL files.
- Fixed all the missing block color issues, every block's color is like in the game now.
- Optimized some things, now the program should run faster, and some functions should be more compatible with some computers.
It's annoying that blocks and background arn't visible together, can you add the ability to view both together.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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i cant get the animator to work it always does this
i cant get the animator to work it always does this http://i.imgur.com/l20QQ.jpg
Please make sure you copied all the files - not only the exe - in the same folder, and that if you use an icon to open the program from an other place, the launch directory is correct.
awww i wish i could animate without using wpe :(:(:(:(
Hello again Animator fans!
As you could see, the updates were coming pretty late recently, and most of them were only block pack addings.
The main goal of starting this project was to speed up most of the stuff - especially selection operations - and include Coin Doors, Portals, and things like that. In the latest and - probably - the last version, 74, I got rid of the speed problems.
Including the special, "property blocks" was a goal since they got released, but I was - well, let's say it - too lazy to do it, and I'm sure someone else could do it more finely than I could.
I'm just writing this because I'll abadon this project. I don't want to let the updates go even more poor. When I started this, I tought this project was going to last for ca. 3 months, but it lasted for 1 year, 6 months, and 1 day. I don't have time to keep this up, but I hope there will be other people who do "fixes" too (I guess Aslai would be very very proud of them).
Thanks for giving me the motivation and reporting bugs all the time!
To make sure animator keeps updated, I have created a program to make it easy to add blocks to animator.
http://www.mediafire.com/?gf4367v72thfz8a
I really hope someone has the time to regulary update the files.
To Jojatekok: Thanks a million times for the time you took to keep this project alive. Animator did help me a lot. Yet, I can understand that you got tired of updating it, the regular updates made the task exhausting, also less and less people use animator these days, which makes the task less rewarding.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Blocks updated.
Added all new packs.
Http://www.capasha.byethost6.com/EEAnimatorUpdate.zip
Last edited by doh (Aug 25 2012 1:13:26 pm)
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I know this will be a double post now. But this is a pack with tools for EE Animator.
All the tools is needed to add new blocks to animator. I even added my own Blocks tool. Like processor did.
This is what's inside the package.
AnimatorBlockTool - Block id converter, for blocks.txt.
EE Viewer - For getting the block ids
Tiles to images - Convert the long images to small images, 16x16.
EEColor - Convert the hex color to OLE Colors.
Au3Info - Get the minimap colors
And the readme.
Download: Animator Tools
Credits:
Processor - Thanks for help and everything else.
Jojatekok - Thanks for the block id converting algorithm. And much more.
If Any mod want to. Then scan the files or whatever. Everything is safe.
Last edited by doh (Aug 26 2012 6:42:46 am)
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Thank you very much for all your work. It's funny to see how more active this thread is while the project itself is abadoned than if it wasn't.
Processor was kind enough to give his project's source code to me, so I could fix some bugs of his program. Here is the result: https://dl.dropbox.com/u/25388939/Misce … erator.exe
(Sorry for direct linking, MediaFire didn't work at the time of posting this.)
Added pipes to animator.
Download: http://www.capasha.byethost6.com/EEAnimatorUpdate.zip
Last edited by doh (Aug 31 2012 2:38:41 am)
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Different55 wrote:I'd just use WPE to get the data.
Ok, but can you use CE to get the data this time, please? Thank you!
If you need i can help you with all bot's
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