Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Re: Forum Games » The Longest Wait » Today 00:36:36

thanks for updating this tomahawk

#2 Re: Game Discussion » EE Multiplayer Remake » Yesterday 23:58:21

MartenM wrote:

Any plans to publish the protocols used to make it easy to develop bots?
I understand that it's probably very subject to change, but that's to be expected.

Yes in time, right now there are a few libraries that community members have made that can be accesses from the Discord. NOTE: Use at your own risk - verify the source code before using any library to ensure that you're not giving away your tokens.

Discussions about Discord vs the forums would probably be better suited for Debates, and not here. I'll continue to share the changelogs here, but I won't share the libraries here because I didn't create them. If someone else wants to post them they are welcome to. Again, the third party libraries that have been developed so far are community supported, and for use at peoples' own risks (check the source code before giving any auth tokens). Hope that makes sense. //forums.everybodyedits.com/img/smilies/smile


--


Anyway, another day another game dev vlog update!

Version 0.5.0-alpha Changelog

Additions

  • Added local and global switch doors, gates, switches, activators and resetters.

  • Added death doors and gates.

  • Added a death counter.

  • Added the /resetplayer command, to reset a player's progress and respawn them at a spawn point.

  • Added the /resetall command, which does the same thing but to all players except for those who are in god mode.

  • Added the /reloadworld command, to reload the world from its last save state.

  • Added a 10-second cooldown for the /saveworld and /reloadworld commands.

Changes

  • Changed the /save command to /saveworld for consistency.

  • Changed the /clear command to /clearworld for consistency.

  • Changed some block numbers to have shadows.

  • The game is now available at https://pixelwalker.net/

Fixes

  • Fixed a bug where the kick message and title were reversed.

#3 Re: Game Discussion » EE Multiplayer Remake » 2024-04-21 19:56:17

Tomahawk wrote:

Who made this? NVD's email is in the T&Cs.

Group effort with NVD/Priddle and I.

Also there's a new update today!

Version 0.4.0-alpha Changelog
  • Added boosts.

  • Added invisible portals.

  • Added private message command (/pm)

  • Changed physics to be more in line with the original game.

  • Collected coins are now invisible when you don't have edit.

  • Improved in-game minimap performance.

  • Fixed world metadata not sending to clients.

  • Fixed players being able to send empty chat messages.

  • Fixed player rights packet being sent multiple times at once.

#4 Game Discussion » EE Multiplayer Remake » 2024-04-18 22:21:24

John
Replies: 14

Hi all!

I know some of you are missing multiplayer EE, so there's been work on reviving it! The project is called Project PixelWalker which is a working title. The public alpha version is now up and running! You can play it here. When you register, you'll be prompted to verify your email address, and as a welcome gift you'll get a 100x100 world and a 200x200 world! Feel free to join us in the project's Discord server if you wish to provide suggestions, find bugs, and just hang out.

There's a lobby that doesn't use all of your CPU, profiles, and saved worlds! The energy shop will be coming too!

There are plans for dedicated bot support and we will be looking in to a way to move EE worlds over as well in the future.

So check it out and provide feedback!

Here's a video:

#16 Re: Forum Games » The Longest Wait » 2023-10-23 03:41:02

Thanks for updating those stats!

#17 Re: Game Discussion » Everybody edits is not being developed by anybody » 2023-09-24 14:29:31

Zumza wrote:

If my assumption is incorrect, that means you had the possibility to offer a team back then, which begs the question: why didn't you?

To be honest I didn't have interest nor time. I pretty much wanted the regular EE to not die sooner than it had to.

#18 Re: Game Discussion » Everybody edits is not being developed by anybody » 2023-09-23 16:19:30

Zumza wrote:

My proposal is a young team of computer science graduates with working experience that doesn't consist in merely a couple of internships. At their time I don't think neither Xenonetix, John, NVD, or NOU could offer that.

Your assumptions are incorrect - I've had development jobs that were not just internships prior to me being on the staff team. Regardless, I personally preferred the UnitEE project instead of building something from the ground up mostly because of preservation purposes. (ie a new game client)

Either way, I joined the staff team in an effort to prevent the ship from sinking. Not sure if this is widely known or not, but during the gem hackening Xenonetix was going just going to shut the game off entirely then and there. I talked him off the ledge and start reverting everything (even sacrificed a boat ride during all this) and paid for a game servers to be kept online for quite a bit of time. Because of this, we got another quite a few months of playing the game. I had no intentions helping beyond the death of EE unless it was with a new team.

#21 Re: Game Business » Everybody Edits || Status of development » 2022-07-05 00:41:05

Era wrote:

The definition of "low end computers" keeps getting higher, "it rund chromeOS" is hardly a mark of low end hardware, maybe a mark of an incapable OS.
Anyway, unless this 'engine' is open source I don't expect it will ever get ported to anything other than MacOS or Windows, thus probably won't run on my computer.

No comment about EEU, there was no normal way to sign up so I couldn't try it.

I was referring to US school districts, who primarily purchase Chromebook devices for their students - for very cheap. They are low end computers. The game engine that they're working on is playable in the browser using like JavaScript (likely specifically WebGL).

Era wrote:

For instance, do you intend to make a version for 32 bit computers that are still around? (or for any OS users might run to make these systems usefull again, like older versions of windows like 7 or some open source systems with 32bit support)

Because the front end will be using web technologies, as long as it's a modern web browser it should work.

#22 Re: Worlds » EE Web Archive » 2022-07-04 16:20:27

LukeM wrote:

I've just finished uni!

Congrats Luke!!

Can this be modified to respect visible false worlds?

#23 Re: Game Business » Everybody Edits || Status of development » 2022-07-04 16:16:36

Era wrote:

we are building everything not on an existing engine, but rather our own engine--

Great. Sounds like this game will never run on my computer .-.

EEU was built on it's own engine and was pretty performant. Fixel is a pretty experienced developer so I'm sure it'll be able to perform on lower spec'd machines. It's also in their best interest to support low end computers because pretty much every school in the USA is 1:1 with Chromebooks so if they want the entire US child population to play then they'll make it efficient!

#24 Re: Game Discussion » Everybody Edits: The Skill Ceiling » 2022-01-07 05:23:49

Great video! I cringed when I saw myself though lmao

Board footer

Powered by FluxBB

[ Started around 1713989673.1771 - Generated in 0.152 seconds, 9 queries executed - Memory usage: 1.57 MiB (Peak: 1.89 MiB) ]