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#1 Re: Game Discussion » good idea for the future of ee » 2017-07-26 06:05:39

Your missing the point. Everybody Edits is still a great "concept." We have just experienced a slightly manual but mostly natural decline in the flash game's community. This isn't necessarily a new thing.

#2 Re: Game Discussion » good idea for the future of ee » 2017-07-26 05:58:15

Everybody Edits is a great concept and that is why so many people were interested in playing a respective video game. It is just a matter of figuring out how to revolutionize it and people are currently having difficulty.

#3 Re: Game Discussion » "Spiritual Successor" » 2017-07-23 06:15:46

N1KF wrote:

This game has a lot more activity when there's a contest. That's because people naturally want recognition for the work they do.

I feel like the successor can do well by being accepting of both the competitive and more relaxed creators. Contest submissions should be separated from completed, freely thought up projects when searching in the lobby.

#4 Re: Game Discussion » "Spiritual Successor" » 2017-07-23 05:48:54

N1KF wrote:

Why is that a bad thing? Competition motivates. People like to feel like they're doing something meaningful, which can include getting to the top of the lobby.

Perhaps this successor does not have to deal with competition and more with what the player wants to create from the beginning.

#5 Re: Game Discussion » "Spiritual Successor" » 2017-07-23 05:36:03

I think if a spiritual successor still followed the examples from the first bullet, an interesting change would be to remove direct counters such as:

- how many users are online (everyone)
- how many worlds are online
- how many plays a world has
- how many users are online (per world)

These points of data are useful to those responsible for the game to make business decisions, but not ordinary players (generally kids/teens). I've recently seen forum topics using said data points (provided on EE) for seemingly redundant conversations on the state/deterioration of the game. Furthermore, users may look at these numbers and mentally rank themselves against other creators, like on Twitter and YouTube.

On that note, worlds should not be organized by category. Instead, maybe:

- more detailed friend history (rather than current world, displays their past 5 playthroughs)
- completely random set of world titles and minimap previews that refreshes every so often
- what creators (of the spiritual successor) have enjoyed playing on their own time

In sum, the displaying of worlds should be free of algorithms/analytics.

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