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#1 Re: Game Discussion » What do you want from an EE-style game? » 2023-08-04 19:47:09

272
NoNK wrote:

272 one time like 10 years ago you gave me your password and then tried to get me banned for hacking your account

lol yeah. Those were good years.

Also I'm not sure exactly but I was probably around 11-14 years old or something around that time period. Just wanted to say that I apologizing for my poor behavior as a strange child growing up on everybody edits. //forums.everybodyedits.com/img/smilies/tongue

#2 Re: Game Discussion » What do you want from an EE-style game? » 2023-07-28 13:41:25

272

Yo what's up it's me again. I was doing my check in on the game ofc as usual and saw this thread and felt like replying... Because honestly, I've been thinking about this question for quite some time.

I think personally, what I would really want out of an "EE Style Game" is probably a lot farther away from EE what most people here are considering. To me, the actual "fun bits" of EE basically consisted of these core parts:
1. The ability for players to easily and seamlessly create content, play other's content, and find and interact with many other players.
2. The sandbox environment which allowed many ways to play the game
3. The ability to extend the game to make new ways to play (such as the bot protocol in ee's case)

I think you could change just about anything else about the game: the platforming mechanics, the graphics, the available blocks. You could probably get away with even just a chat room with a synced ms paint on the side, and it'd have about the same effect. As long as you kept those three core features I think it would achieve what EE was able to. That being said, there are unfortunately very few games I can think of that meet all three of those criteria. Take Minecraft for example. It has the sandbox environment, and it has the ability to extend the game through mods. However, while it does have the capability of making worlds and interacting with other players on them, it unfortunately isn't anywhere near as easy, accessible, or seamless as EverybodyEdits ever was.

Obviously though, that's not exactly a good comparison, so I'll add a couple more requirements to my "EE-style" game:
4. The game should be a side-scrolling platformer, and ideally would be in a pixel art style.
5. The game should offer some kind of new capabilities not possible in old EE

I think to have an EE-Style of game work, you can't just have a re-released EE with new graphics and extra blocks. We need a new game with new ideas that shares the same fundamental values of EE.
So I guess that's what I would really want in not just an "EE-Styled Game", but an "EE spiritual successor."

#4 Re: Game Discussion » Nontopic Worthy Game Discussion » 2021-09-04 13:25:41

272

Hi I'm doing my once a year check-in, except this time i believe i've skipped a year or two.

So, I'm hearing EE is finally actually dead, and not of the forum meme variety? What's everyone doing nowadays?

#5 World Creation » [EEU] "Windy City" progress. » 2019-12-15 16:27:54

272
Replies: 0

I'm want to figure out the limits of EEU at the moment. To do so, I'm working on a 100x100 world I think I'm going to call Windy City. The concept is to jump from building to building through the "wind", and let it push you to new heights.

The Map(wip):
map.PNG

You'll start on the small building in the bottom left, and will make your way up the huge tower on the right in order to get to the moon in the end.

Lemme know what you think about the colors. The limited block pallet is making this kinda interesting.

#6 Game Discussion » So how's EEU, and what was EEU's E3 stand looking like? lmao » 2019-06-12 18:09:27

272
Replies: 2

Where are the EE "advertisements", and the supposed player count increase?

Mario Maker and BOTW got equals, where's EE's at?

https://wiki.everybodyedits.com/images/c/c0/069_LOL

#7 Re: Game Suggestions » Mods » 2019-05-08 17:44:30

272

I have no idea what you would even mod in. Sure, you could add new blocks or smilies or whatever, but really unless you could add action blocks and/or brand new game mechanics, it wouldn't really improve the game at all.

#8 Re: Game Suggestions » Automatically deleting and placing blocks for dynamic enviroments and » 2019-05-08 15:40:12

272

Block Properties/Moving Parts suggestion thread: *exists*

Everyone: I suggest we make entities/moving blocks.

#9 Re: Game Suggestions » EEU: Entities » 2019-05-07 20:21:08

272
peace wrote:

gohsa its for EEU then that will be fixed

That feeling when a kid who can barely spell thinks they know more about what EEU will be like than an ex-dev.

Anyway, it doesn't change the other problems with this.

#10 Re: Game Suggestions » EEU: Entities » 2019-05-07 19:29:20

272

This would get really annoying really quickly.

If players had collision, players could make a wall to prevent other players from passing.

Or if other players were push-able, you could push other players off, creating a whole new level of trolling...

#11 Game Suggestions » [EEU] Block Properties (AKA: Moving Parts) » 2019-05-07 10:03:10

272
Replies: 7

I have journeyed even farther into my quest of comparing Everybody Edits with Super Mario Maker. I was playing Super Mario Maker a little while ago, and was doing some kaizo tricks one after another. By the end of the level, I was feeling pretty badass, and then wondered, "How come Everybody Edits levels don't have the same feeling?"

I thought for a bit and realized that literally everything else I previously mentioned does not matter. After all, even Super Mario Bros. 1 is more fun than playing Everybody Edits. I realized that the difference between the two games is SMM has many different moving parts. In SMM, even in Mario 1 where you can't pick things up to do crazy tricks, there are still moving parts that you have to time and jump. It actually takes skill to land these jumps. In EE everything is static. There is hardly any room left for creativity because there is just quite simply not very much you can do with static blocks and a few gravity changes.

Block Properties/Moving Parts

Implementing block properties would change all of that. Imagine being able to set a few blocks so that they had gravity when the player touched them, or blocks that could be pushed, broken, etc. Imagine being able to set up moving platforms in EE that the players have to stay on top of.

"You stupid number, if block properties were added, players could work together to find out cheese solutions to the levels without going the intended route."

Finding alternate ways to beat levels is literally half of the fun in super mario maker, and since when did the idea of players working together to beat a level sound like a bad thing? Some levels may be easier or harder to beat on your own. However, with EE Offline being introduced, you could make levels specifically meant for single player. If you really wanted to, perhaps you can make a world setting that says that all the player's actions are separate, and don't interact with each other.

Remember how amazing switches are? Imagine the creativity if you could move blocks around when a switch is pressed. The creativity with switches that already existed would multiply by 10.

I know that EEU is hoping to release somewhat soon, but in my opinion, I think it would be well worth the wait if we could get some moving parts in EE. I don't care what form it takes, but the ability to move things around in a level would allow for so much more than, "Oh, it's one of these jumps again."

"Bots can already do all of these things."

First of all, bots require an account to be online on the world at all times. This means that unless the owner of the level is active, no one can actually play the level. Bots aren't necessarily able to be used by young people. Whether that be because they don't understand how to use them, or because they can't download things without parents permission, etc. Plus, these features could be a lot easier to access if they were in the base game.

The other thing about bots, is that they're not always the most accurate, and can be rather slow. If it was implemented in the base game well enough, it could be a lot more convenient, and user friendly.

"If this does what bots can do but does it better, wouldn't that kill the bot creators?

No, it wouldn't. Bots would still have a lot more functionality. I am simply suggesting ways to add moving parts, and more ways for the players to interact with levels. Bots still take this a step farther by being able to place and remove blocks, use keys, etc. In fact, if block properties was how this was implemented, bots could probably be given even more functionality by having the ability to change the properties of blocks in the world.

#12 Re: Off Topic Discussion » EE online information - the inaccurateness is unacceptable » 2019-05-06 17:10:22

272

You mean, people still actually care about this dead game besides the developers, and the extremely small amount of people who play it?

I don't think there's much to worry about. It might at most make someone waste half an hour of their life.

#13 Re: Off Topic Discussion » Off-Topic chat thread » 2019-05-03 21:17:09

272
peace wrote:

i hate these **** **** spam minor warnings esepencely when you have 3 points of active warngnins set waiting to be expeierenced and you get one and get insta a 1 day ban its soo F.... shoudl save these up unitl its considered spam warnign or offtopic warnign then give that warning

Solution: Stop spamming.

#14 Re: Game Discussion » Everybody Edits Offline Level Archive » 2019-04-30 14:55:24

272

That feeling when more people care about saving x minigames, boss to code, and stair EE levels than actual endangered animals.

#15 Re: Off Topic Discussion » anyone wanna smash » 2019-04-23 19:44:11

272

I know this is a gravedig, but I didn't see this topic, since I don't look at the forums anymore.

I very much would like to smash some ee bros.

#16 Re: Off Topic Discussion » How many minecraft mods do you have? ~Post it~ » 2019-04-23 19:41:25

272

Yo! I'm here again!

Minecraft modpacks exist, and modern day small mod packs average at about 150 mods. Most modpacks are around 200. If I'm playing Minecraft, I'm playing either pure vanilla, or a 200+ mod modpack.

Now on the other hand, if we were talking about Skyrim mods...I have a little over 1000...

#17 Re: Game Suggestions » Custom music zone » 2019-04-22 14:34:53

272

Alright but what's considered copyrighted music. If I make some Pokemon pixel art, the character is copyrighted, but I made the art of that, so (in the united states) it's under me. So does this mean I can use a Pokemon Remaster if it doesn't contain the original music at all.

Or are we talking about having dumb royalty free music. Because if that's the case I'd rather just have music blocks instead of zones. At least with blocks we can put in whatever we want.

#18 Re: Debates » should every game have an "easy" mode? » 2019-04-19 16:30:00

272

Yo, wannabe game designer here.

In my opinion, it is true that no game absolutely NEEDS an easy mode. However, there are benefits of having one. If your game is designed to be hard, and expert gamers is what you have in mind, you may find it more difficult to expand your fanbase to more casual players. Casual players of course, don't necessarily always stay casual, as they may improve at the game. Some people(ex: people with lives), may quite simply not have enough time to perfectly master each game mechanic, but still want to be able to enjoy the game's content. The solution is to include an "easy mode" for those people.

If your game is aimed more toward casual players however, then it may make less sense to include an easier mode, but instead include a harder mode for the expert players, or casual players who want to test their skill.

TDLR; It depends on the game.

#19 Re: Off Topic Discussion » Notredam on fire :( » 2019-04-16 17:04:09

272

I think we should all be grateful that it even lasted as long as it did. It was built over 700 years ago, and survived through two world wars, the french revolution, and several religious wars since then. I personally consider that a pretty good run for a piece of famous architecture.

#21 Re: Off Topic Discussion » What's the Purpose of Life to You? » 2019-04-11 14:58:24

272
Yu wrote:

"What's the purpose of life to you?" was the question. Purpose of life is a subjective thing--it varies from person to person.

There's literally nothing wrong with asking a question like this, especially if you get to see what our community thinks of their lives. If anything seeks a purpose, it's your comment.

Holy **** ****... BUDDY, am I seriously going to have to dumbify my already clear and amazing post that clearly states that it is adding a new category, "Nothing." The whole goddamn point of it was to explain that not everything needs a purpose. I think in a very logical mindset, so when I see people searching for a purpose, I question why having a purpose matters so much. Literally, I wasted a lot of my own goddamn life trying to find a purpose, and holy **** if there's one thing I regret it's trying to find an answer to an unanswerable question. I don't have a purpose to live to state one, but I still live anyway, because as an atheist, I find death to be rather ****.

I should just stop posting here period, because I swear I hate having to dumbify my crap just to make it understandable to the average forum user.

#22 Re: Off Topic Discussion » What's the Purpose of Life to You? » 2019-04-10 18:27:59

272

A'right peeps, every now and then I have a little informant link me to an interesting topic on the forums, and so big daddy two-seven-two has come to discuss...uhh...whatever the hell this topic is.

"Purpose of life" this time, eh? Lemme just add a new "category" onto your extraordinarily limited number of ideas - Nothing. It depends on your question though, I suppose. For example, if your question is, "How does life exist," then the answer is through chemistry, evolution, and a little bit of luck. If you're asking, "why does life exist," then you will never actually find a true, factual answer. Therefor, the best answer I can give you, is that the answer is null.

To understand where I'm coming from, remind yourself of the fact that we are one planet of eight in our star system of at least 200 billion stars in our galaxy, of at least a hundred billion galaxies in just our observable universe.

To ask why life exists is to ask why anything exists at all. The fact of the matter is, anything that has a point of beginning, also must somewhere have a point of ending. If there was a reason for existing, it would also have to have a reason for ending. However, because it all eventually ends anyway, even if there was a true answer, there'd be no point in finding it, for eventually, we would die, and then the answer would be lost anyway.

Therefor, my answer to "What is the purpose of life?", is "What is the purpose of the question?".

I suppose if what you meant is actually just, "What is the meaning of life?", then the answer is 42.

Time to poof until another topic gets sent to me.

#23 Re: Off Topic Discussion » General appreciation thread » 2019-04-03 15:17:23

272

Alright, listen. I just told myself a few days ago that this community was absolute ****, and that I didn't wanna be in it anymore. However, when I heard about this thread I just had to chime in.

Different55 is cool, but professional at the same time. He interacts with the community well, sometimes even making a few memes along the way. However, he always puts work first. If Different55 were applying for a job, and wanted to use this community as a reference, I think we can all give at least good word for Different55, if not 55 of them. He's the mod that we needed, that none of us deserved.

#24 Re: Forum Discussion » Let Mods Ban » 2019-03-30 06:29:19

272

Is it a meme to go find old posts made by guests and gravedig on them now?

#25 Re: Game Discussion » Mr. X » 2019-03-29 21:02:59

272

We should have a better justice system put in place in the EE government.

Right now, Xeno is the prosecutor, the defense, judge, jury, and executioner. It's too much power for one man.

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